Разработчик: NeocoreGames
Описание
Our brand new King Arthur game is OUT NOW
Об игре
Вы сэр Мордред, роковой противник короля Артура, некогда черный рыцарь из мрачных легенд. Вы убили короля Артура, но перед смертью он сразил и вас. Вы оба умерли, и вместе с тем вы оба живы.Владычица Озера, правительница загадочного острова Авалон, вернула вас к жизни, чтобы покончить с истинным кошмаром. Она хочет, чтобы вы отправились в рыцарский поход. Она хочет, чтобы вы завершили то, что начали. Убейте короля Артура или то, чем тот стал, когда она забрала его умирающую бренную оболочку на Авалон.
Ролевая тактическая игра
Откройте для себя уникальный гибрид пошаговых тактических игр и традиционных ролевых игр с акцентом на персонажах! Очутитесь в версии мифов об Артуре в духе темного фэнтези: командуйте отрядом героев на полном опасностей поле боя, делайте сложные моральные выборы, управляйте героями и восстанавливайте Камелот.Мрачная участь королевства
Исследуйте наводящие ужас земли, в лесах и замках которых прячутся жуткие монстры и порождения магии. Битва Артура и Мордреда принесла смерть: оба они пали от рук друг друга. Пришло время столкнуться с последствиями. Артур, воскрешенный на Авалоне, стал безумным бессмертным королем, а его боль постепенно превращает это магическое место в Британию из ночных кошмаров. Вы Мордред. Вас вернули к жизни, чтобы найти Артура, убить его и покончить с этим проклятьем.Возрожденный Круглый стол
Соберите своих рыцарей и отправьте их в поход с разнообразными тактическими битвами! Подберите отряд из героев шести классов: защитник, чемпион, стрелок, дозорный, мистик, чародей. Повышайте их уровень, получайте очки уникальных умений и предоставляйте им лучшую экипировку, добытую в миссиях. Но будьте осторожны! Герои могут погибнуть, а исцеление от ран, болезней и проклятий требует времени. В промежутках между миссиями не забывайте обеспечивать Камелот всем необходимым для восстановления и готовьте разных героев к варьирующимся испытаниям.Вопрос преданности
Герои — ваш основной ресурс, но они не просто набор цифр! У каждого из них есть яркая индивидуальность, цели, соперники, а также уникальные черты, умения и взаимодействия. И они будут тщательно взвешивать ваши решения! Разрешайте споры, проявляйте благосклонность, подбирайте героев, которые могут работать сообща, и отправляйте их на те миссии, что подходят им больше всего. Действуйте осмотрительно, ведь их преданность зависит от множества факторов. Они даже могут уйти или восстать против вас!Становление монарха
У вас как короля есть своя индивидуальность, определяемая вашими действиями и моральными решениями. Шкала морали показывает вашу приверженность христианству или старой вере, тирании или добродетели. Принимаемые вами решения влияют на эту шкалу, меняя игровой процесс и повествование.Тяжесть решений
В Knight's Tale есть 4 уровня сложности: от размеренного погружения в сюжет до самых напряженных сражений в истории Авалона. Если вы не ищете легких путей, попробуйте Необратимый режим. Здесь важно каждое решение: не только моральный выбор, но и действия, предпринимаемые в пошаговых боях. Кампания развивается в духе roguelite-игр: никаких вторых шансов, только сожаления! Необходимость разбираться с последствиями — это лишь часть веселья, ведь ваши решения влияют на сюжет. Каждое прохождение может развиваться по-разному, совершая неожиданные повороты.Конец — это только начало
После прохождения сюжетной кампании (один раз или по всем вероятным путям развития сюжета) вам откроется финальная часть игры, предназначенная для самых отважных. На карте появятся сложные новые испытания, включающие бои с мифическими боссами. Вас также ждут случайные задания, больше добычи и развитие персонажа. А венцом этого станет изгнание Балора — монструозного короля-бога фоморов.В момент выхода King Arthur: Knight's Tale будет доступна с озвучкой на английском языке и текстовой локализацией на английском, немецком, французском, испанском, португальском, русском, китайском и венгерском языках. Возможно, позже появятся и другие языки.
Поддерживаемые языки: english, french, german, spanish - spain, hungarian, polish, portuguese - brazil, russian, simplified chinese
Системные требования
Windows
- ОС: Windows 10 64-bit
- Процессор: Intel i5-4690 / AMD FX 4350
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Nvidia GTX 780 / AMD Radeon R9 280X
- DirectX: версии 12
- Место на диске: 39 GB
- ОС: Windows 10 64-bit
- Процессор: Intel i7 4770k / AMD Ryzen 5 1500X
- Оперативная память: 16 GB ОЗУ
- Видеокарта: Nvidia GTX 1060 6GB / AMD RX580
- DirectX: версии 12
- Место на диске: 39 GB
Отзывы пользователей
If you desperately love Isometric turn based combat games then get this, but probably on sale. There is a lot of content, a tedious amount perhaps. And when you finally finish the story there's 2 separate endgames to continue playing, there's also a separate skirmish mode that is some score-based pre-made battles.
If the characters had better characterisation, the voice acting wasn't abysmal and the story was in any way compelling it would be much better. The hours I've put in it contribute to just the main story and side quests alone, and really you have to do optional side quests because otherwise you'll be under-levelled.
It has some cool ideas but it is just bogged down in a seemingly endless amount of missions that all feel the same after a while.
I really wanted to like this game, even though I went into it prepared for some disappointment.
What’s Good
Gear System: You can equip your heroes with four pieces of gear, which is a nice touch.
Crafting Potential: There’s an attempt at crafting, but you rarely have enough gold to fully explore it.
Challenging AI: The AI can be tough, but it lacks depth, making encounters feel more frustrating than strategic.
Visuals: The game looks incredible—seriously, if the gameplay matched the quality of the artwork, this could easily be a AAA title.
Locations: The environments are beautiful and artistic, but unfortunately, they’re as shallow as the surface of a tapestry.
What’s Bad
Morality System: Your hero roster and the laws you can pass are limited by morality choices, effectively cutting half the game’s content depending on your path.
Class Variety: There are six classes, but only three feel unique. The others are just variations, making the system feel pointless.
Repetitive Missions: Missions are mostly fights, short NPC chats, and looting gear. This formula gets boring fast, and it’s 90% of the gameplay.
Combat: The combat is a mess. It requires almost no tactics or skill, swinging between mind-numbingly easy and absurdly hard depending on the number of enemies. You’re either fighting a few mindless zombies or an entire medieval population.
Bugs: The game is riddled with bugs. None are game-breaking, but it’s clear the game wasn’t thoroughly playtested.
Frustrating Design Decisions:
Why can’t I change my class?
Why can’t I rearrange skills on the hotbar?
Why doesn’t the minimap have a compass to orient it?
The sheer number of small, frustrating decisions makes it seem like the developers didn’t actually play their own game.
Difficulty Balancing: Hard difficulty feels laughably easy, like it was made for children, while Very Hard feels like punishment for even trying.
Forced Mordred: Why do I have to bring Mordred on every single mission?
Loot System: The loot is like Diablo II’s RNG drops, but you can’t rerun missions to farm better gear, making it frustrating to get what you need.
Party Management: Managing multiple teams and their gear is tedious, especially when only four knights can join a mission while hordes of enemies overwhelm you.
UI Annoyances: Trinkets and accessories share the same tab. Whoever designed this deserves a thorough scolding—with wiffle bats.
Healing/Wound Mechanics: The wound and healing system is overly tedious. Constantly spending gold to patch up your team and rotating an increasingly underwhelming roster is exhausting.
Mandatory Side Missions: The side missions aren’t optional—you have to do them to keep up with main quest level requirements. Why call them side missions if they’re essential?
Obstacles in Combat: Cover is fine, but having giant obstacles that block half the map and force you to run around just to reach enemies is absurd.
Over-the-Top Mordred: Mordred feels like a caricature of every action hero trope—God of War meets Master Chief meets Doom Guy, with a fridge for a body and a chia pet for a head. It’s overdone, even for fantasy fiction.
Xcom2 meets an alternative King Arthur universe. Set your team for the mission and then see what happens. No in Game mission changes even with the stuff you find. Not a heavy game to understand. It has a good story line and good game mechanics.
Good game! Honestly quite catchy and a lot of fun for the first 2 chapters. Chapter 3 felt like a drag for me, but then got back to having fun in chapter 4. IMO the campaign should've been a shorter, but I still enjoyed it.
Story is alright, nothing amazing. (5/10)
Party and base management is solid. (8/10)
Mission gameplay is solid. (8/10)
I'd easily put this at a 7/10 and recommend buying it if you see it discounted. This game has quite a few hours of good fun in it!
Its a not well-known Tactical RPG, but it has been captivating from story telling, music, setting, and most of all combat.
Do you like King Arthur? Good, I hate his Ass too! The is an XCOM 2 style game that instead of your ship you have to rebuild Camelot and each area gives you something extra. You can be the good guy, the bad guy or something in between, it's up to you. But King Arthur is the Un-dead Bad Guy and you get to send him back to the grave. Build your Army and get to work, what are you waiting for?
This is a strange game where everything about the King Aurthur legend is turned on its head. All good characters are evil, even the once and future king himself, and vice versa. It is a familiar mission-based tactical game with base and combat team building. There are four chapters where one must find and defeat four similar parts of the now evil King Aurthur. I will probably continue, but the similar combat missions might make me take a break before doing so. But at this point, I'll give it a 75/100.
First off, kudos to Steam for giving me a refund even though I played 2 hrs 5 minutes!
77%. Graphics 4.5/5, audio 3/5, gameplay 4/5, story not sure, mechanics 4/5. Not that bad really. BG2 would be 95%, Kingmaker 82%, Divinity OS2 90%...
The game is sadly not that great for me. People complain that the voice acting is inconsistent - it's more like the voice acting *directing* is lacking. The difference between "I suppose I'll HAVE to help you", "I SUPPOSE I'll have to help you", and "I suppose I'll have to help YOU" are enormous, and bring you out of the experience at times. 'Voice acting is expensive' is not an excuse - audio is one quarter of a gaming experience, and voice acting is half to 2/3rds of the audio experience. I'm a musician, so that matters a little more than the average for me.
The whole Dark fantasy setting, in my opinion, doesn't really work for King Arthur, at least not like this: the Arthurian legends were already dark fantasy - it was a gritty, horrible setting - making it "more gritty" just means using gravelly voices. Lancelot and Guinevere, for heaven's sakes - if infidelity's not gritty, then... then I've completely misplayed my opportunities in life? Curses, witchcraft, the mirror of the real and horrible treatment of "witchcraft" in a historical sense, the fact that the stories aren't all about good knights, and that many fall from grace... T.H. White, Tim the Enchanter... it's all pretty gritty already.
If it was really gritty, the moment when Sir Ector casually kills someone, right after you meet him, would result in options like:
a) You're a madman! I, your son, won't accept you killing in cold blood (fight)
b) Take him to the castle dungeon, we execute murderers!
c) I can't have a loose cannon at my table (banish)
d) The soldier had claimed our protection! What did you do here Ector? (force confession)
c) What do you have to hide, Ector?
Not "Oh, you haven't softened in these recent years, have you? (tacit acceptance?) and no other options. Mordred is supposed to be A) a knight with a possible route toward an code of honour (or not as you wish) and B) self interested, either because he is at his core self interested, or because he has been sent on a quest. This at the core of his being, so why would he not care that there's a wild card killing witnesses? He could be a sociopath and still be absolutely pissed off at this.
In this setting, the "possibility that you might be a bad guy in this playthrough" means you don't seem to care??? Even about the fact that you have a guy at your back with magical powers and a huge secret, who's related to one of your companions? You don't even worry he might just backstab you? You're not concerned he might be controlling the undead themselves and it's all an act? Are you a moron?
Good things: the graphics are good, the combat is quite good, the castle management looks reasonably fleshed out, and it does *have* a story, which is nice. Wish they'd made it after Baldur's Gate 3 had been released though. (Although you know, it *was* released after Baldur's Gate 2, which was just as epic....)
TL;DR Arthurian 300
Wot I liked
- Excellent tactics: flank, cc, manage vitality health and armour, many active combat skills for you and your enemies;- Gameplay is simple yet fulfilling: build up your castle, arrange your party (heal, manage gear, level up, send some heroes on missions), then go on missions;
- On a mission you just fight, have minor chat with NPCs and loot gear;
- You do not break the pace of the mission by managing gear (not critical for a tbc but still pleasant);
- There are 5 classes with each hero getting a skill base from one class and a couple of additional unique skills or skills from other classes;
- There are 4 pieces of gear you can equip your heroes with;
- You can buy and craft and modify and disenchant gear;
- You can manage your team of 4 heroes from your 12+ active roster;
- AI's not dumb, on the contrary it does its best to go after your squishy backline and does not set up itself for AoE;
- The game looks very nice with many animations and effects;
- Four way morality system (christian/pagan, tyrant/righteous) slightly alters the way you play the game and seriously affects your roster;
- I really love the high fantasy setting: shining armour, cool valkyrie babes, spikes and chains. It is loony but satisfies the inner metalhead;
- At first, the story and the setting look ridiculous. Then you watch some great CGI intermissions, read some lines of text, check out armourporn knights and knightettes and learn to take it easy and enjoy it;
- Badass ladies pouring lead into eye sockets of their enemies. And it does not hurt that they are total babes;
- Many beautiful artful locations.
Wot I disliked
- Quite a few minor bugs;
- You can't change the skills on the hotbar - such a rookie dev mistake;
- I would love to have a custom difficulty: I love having a smart AI, but having smart AI that is also beefed up beyond any sense is too much for me;
- You cannot change Mordred's class. That's rather disappointing (especially cause you have to bring him to many missions);
- The game is borderline impossible or effortless based on the luck you get with the gear. The game should have had more crafting functionality;
- Managing gear for 2-3 teams of knights is a hassle. Game is very gear dependant and your active team should wear the best stuff not to get annihilated;
- Trinkets and accessories should be 2 tabs instead of 1;
- I did not like hero management in the castle: you constantly bleed gold to have the second team ready, or the first team quickly healed up;
- You get most additional hero quests in the first act. That is, in other acts there are little to no missable quests;
- Cover mechanics is broken;
- Chad Mordredson as Mordred.
To sum it all up, all the lore mishaps aside the game is an excellent TBC tactical game. It is a nice homage to the old legend, similar to 300.
Great graphic and art style. Even though the battle system is quite classic, as a turn-based strategy RPG fan, i'm not really complaining about it. I'm looking forward for the new great works from developer.
Grim Dark Arthurian RPG. Love the setting and combat scales very well and has a neat morality chart. Love this game and any fan of the setting should give it a buy!
Very positively surprised by this game. It turned out to overwhelm my poor expectations. Still on my first playthrough but I'd definitely recommend it, especially for people who played BG3.
A bit repetitive, but overall a nice and enjoyable tbs rpg
This is a great game that reminds me a bit of Darkest Dungeon crossed with Baldur's Gate 3
Floor Icons are practically invisible with no settings or options to improve this. I also am unable to find a way to view character equipment while out on a mission to understand what buffs and boons I am currently wielding. This is very important information in a tactics game.
This is a kick!
If you like tactical RPGs but hate RNG, this is one to pick up. You feel like your team are armored wrecking machines that are constantly doing damage or warding it off, none of this % hit chance nonsense. If you can reach it you can hit it, but it can hit you too. MUCH more dynamic than constantly hiding behind things and praying for each shot to do anything in my opinion. It helps the animation is meaty and satisfying.
This game also has a deliciously grim dark feel. You play as Sir. Mordred so naturally everyone hates you and you are predisposed to hate everyone else, but you've been given a second chance so your morality choices are up to YOU not to who you were. Want to be the hero you couldn't be before? You've got that chance. Want to play the villain? You can do that too. Between this and pledging yourself to Christianity or the pagan gods you can swing the loyalty of your huge roster of heroes who join your court throughout your adventures. You can have villains and heroes join you, but they won't always agree on the best course of action and might leave you if you aren't living up to their expectations.
Speaking of heroes you can give them titles and positions in your new Round Table which over time and with payments in gold and labor takes shape. You find more titles and can repair and upgrade more buildings between missions too so there's always something to work towards.
Voice acting is prolific and pretty decent! Some are day players clearly but even they aren't shameful. Thankfully the tone is generally serious, strange, and chivalrous. There's all kinds of intrigue and clashing perspectives, party chatter, and the incidental quests all feel epic in their own way.
Overall an excellent time! Loved the atmosphere, the combat stayed fresh with new scenarios and rules for special enemies mixing things up, the music is moody, I didn't tire of either exploration or upgrading.
So good I bought the sequel!
If you're a fan of the Arthurian legends, Irish Mythology and turn-based combat you'll enjoy this interesting take on those works and that genre. Character and "Home base" development are engaging. The skill trees have hero specific elements with obvious benefits, gear upgrades are simplified in a useful way, and overall the game mechanics seem balanced. Also, in my opinion, the sound track and voice acting was very good.
Game has excellent variety of skills on your knights to make you really consider what to take.
Missions are fun, voice acting is quite goofy at times, but generally tolerable.
Characters dying is a real bane for your roster.
If you like XCOM and others like it you'll most likely enjoy King Arthur: Knight's Tale.
Recommended to play on Hard or Very Hard for deeper strategic thinking.
A very solid turn-based RPG with some cool mechanics.
The first thing that jumps at you from this game is the ambiance. The visuals are incredible, fog that carries with you, swamps, forests, all perfectly decrepit and haunting, to match what must be a very unexpected story about King Arthur, that turns the tale on its head. Then there's the ability to play a Tyrant or a Lawful ruler. Be a Christian, or obey the old gods - which has a real effect on both the types of heroes you get to recruit (and who you get to fight), and also really affects the very battles themselves (as heroes' loyalty plays a large part in their stats). The campaign is meaty and long, at nearly 60 hours, which I would say is maybe a bit too long, but it completely depends on the difficulty level.
I enjoyed it over the course of 2 playthroughs - 1 good and 1 "evil", and both were distinct, plenty of fun and really helped roleplay whichever path you chose. I'd say it's a nice romp through fantasy Britain, and I wish for more games like this! Pick it up on sale, you won't regret it, if you like Turn-Based RPGs.
And slowly answer'd Arthur from the barge:
"The old order changeth, yielding place to new,
And God fulfills Himself in many ways,
Lest one good custom should corrupt the world."
~Alfred, Lord Tennyson / Idylls of the King
I like the seeting, the many heros and the managemanet part and also the fighting is challenging. Medieval xcom.
Amazing game, I had my eye on this for quite awhile, I was hesitant as it didn't look too polished, but it looked interesting and I love turn based games and knights and all that stuff. It's a brutal and difficult game and I finally picked it up on sale, so worth it. I would recommend it to anyone who likes Arthurian Legend and turn based games
The only reason it says I played so long is because I tried to start playing it while I was sick. I accidentally left it on as I descended a fever dream and came back when I was feeling better. Actual played is about 9 hours. I just can't get into this. It doesn't have much tactical feel. Maybe I'm spoiled by XCOM.
It has RPG elements but the fact you update runes and not your weapons and armor means no visual representation is applied to your character. There also appear to be very few mod slots. Thus, I found one of my favorite parts of RPGs (character builds) underwhelming. The whole time I thought to myself "its has to get better," until finally I gave up.
May be good for some, just not for me.
i would recommend this to anyone who liked turn based tactics games, fantasy and magic thats more focused on occult then ow look i cast fireball and it deals damage (though that skill is definately availible)
the classes are varied enough to have a few compositions going and they compliment eachother very nicely, i ended up going with double support, tank and ranged dps, and was able to burn down most encounters on easy in 2 or 3 turns if things werent spread out
getting to that point htough, it took some time, but very entertaining time
the voice acting to be honest needs some getting used to, specially the random npc's you find in missions, most offem are... well... not very good, but! that said, WHAT they say is very well written, and always helpfull in one way or another
theres also alot of castle upgrades to do though in my experience, as i played on easy because i wanted to enjoy the story without much struggle, i didnt use 75% of all the upgrades
still id give this a go! its amazing and has a followup game called King Arthur: Legion IX
o and theres a postgame, new upgrades, new gear, new missions (endless? i dont know)
in a couple weeks from this point of writing my channel on youtube under the same name will have a full playlist of the game minus 2 side quests, most missions on easy take about 30 minutes, be prepared for very bad gameplay, i suck at games XD
PEACE! have a great night, morning, afternood, day wherever you are!
Boys And Their Toys: The Videogame
This is an awesome-wicked-cool setting with super-mega-wizard stakes and fantastiballs characters using supercalifragilicious superpowers on each other... at least, in the opening cutscene. The actual gameplay turns out to be like playing old-school Warhammer: moving your super nifty action figures around on various grindcore grimdark maps, trying to figure out how to accomplish anything more useful than scratching at the next wave of the same 6 enemies, and wishing the GM had spent half as much time on writing the campaign as he did on painting the minis.
Great Tactical RPG , Great theme, good replayability and options. ! Fans of TRPGS should deffinitaly play this!
Grade: B “Good/Better Than Average”
Summary:
If you want to play a dark fantasy tactical turn-based RPG, this is a great game. Artistically, it’s brilliant, but it can be overbearingly gloomy, and while there is much thematically Arthurian, it squanders its namesake legendarium in terms of story. It may go on a bit long, but it’s a fun game to play with many characters to choose from.+ Strengths +
-It feels pretty Arthurian. Duels, chivalric themes, tension between Old Gods and Christianity, and unexpected but well done rulership choices that affect character relationships and some mechanics.
-Art designs and aesthetic were phenomenal, from illuminated manuscript/medieval tapestry style art to hazy otherworldliness to gorgeously detailed environments. It feels very mythical and Arthurian, but further twisted into this Avalonian dream (or rather, nightmare).
-Sound design was robust and satisfying and eerie.
-Gameplay: Fun grid-based tactical dark fantasy combat!
- Weaknesses -
-Level Design: While artistically and thematically well-crafted, levels often repeated or looked the same, with uninspiring mazes or extremely drab and gloomy locales without much to do or explore besides fight baddies.
-Music: The music was awesome! ...but there were only 5 or so songs. They wore thin fast.
-Length: The game went on several hours longer than it probably should’ve.
-Story: Acceptable. Coherent but not meaningful. It all feels like a dream, and there’s too little impact to care, and the Mordred/Arthur flip isn’t interesting on its own nor justified in the story. Relationship building is purely mechanical. It’s a waste of the rich material from Arthurian legends.
= Competencies =
-Solid animations, interface, and information delivery.
-Voice actors ranged wildly. Some minor characters were much better than major characters. Most did a decent job.
Mechanics: The class types were varied and very fun and each brought their own strengths and weaknesses that allowed you to play like you want. However, there were too few of them, too many characters, and too few you could bring with you. You’ll never get to spend much time with as many as you want, even if you replayed multiple times, which would probably be interesting at most twice.
Excellent game, best summarized as a hybrid between turn-based tactical games and character-centric RPG. All set in a very dark (Diablo-ish) atmosphere, with a decent engaging storyline. I would certainly recommend it!
I've played on hard difficulty, 113 hours to finish the campaign, including side-quests.
+'s:
- characters selection heavily matters, even the same classes have slight differences with impact
- character build up heavily matters, it's not just "upgrade everything"
- every confrontation has different tactical aspects (and often unexpected difficulties, for which you took the wrong team ;-))
-'s:
- slightly slow beginning, as you have a small group and skills - more various knights join soon but takes time
- in the end it can feel slightly grindy, but playing it at least at hard really keeps you on your toes... mistakes are punished.
All in all good fun!
Got stuck in a mission because I wasn't strong enough and now I can't abort mission because there is no such feature. HORRIFYING decision from the devs.
The screen tearing in this game is horrible. Playing it is damaging my eyes.
- Yes, I tried to fix it.
- No, my hardware is not to blame.
- No, you should not play it if that's also the case for you.
Interesting story and good turn based combat. Searching maps for hidden treasures and upgrading the castle and characters makes it a fun challenge. I like playing on normal. There is two levels more difficult than normal if you like to punish yourself. You can choose a good path or a dark one, with different heroes and bonuses for different choices. I feel like the game is well made as I play it.
Excellent game, great medieval vibe and presentation, I really enjoyed it
This dark fantasy is an outstanding blend of rewarding exploration, snappy combat that doesn't drag on, squad and base management, and a surprising amount of narrative choices that significantly affect the gameplay and your hero character
The voice acting is really the only nitpick I could think of. Some characters sound great, others sound a bit too amateurish. Often mispronouncing words or even characters' names
I think this is a terrific title and definitely worth buying when it's on sale. Its got knights, magic, monsters, innocents to save (or sacrifice), and a memorable soundtrack to boot. I had fun engaging with all its elements, my favorite being the morality/religion systems, combat and base management. It does a lot of things well, and enough of them differently enough to stand out as unique
As a fan of both turn based rpgs and all things related to the Arthur stories, this game was an easy sell.
The game if fun and the available heroes are just different enough to make choosing who to use a tough choice at times. The story is pretty good but after a while feels drawn out. The morality system was confusing at first. Combat is easy to understand and strategically using each skill is a must. All in all a good game.
It's an ok game, not amazing, and not bad either. 6/10
It gets very repetitive and grindy as the progress is very slow, takes forever to level up for new skills to have fun with.
Get it on sale if you like DnD stuff and too much time to kill, it's definitely not worth the full price.
EDIT: I am almost 40hrs in, almost finished the main campaign. Like the other guy said, yeah i dont see the big monsters in the trailers either LOL kinda scummy scammy
Final conclusion after finishing the main campaign, it is not bad but not amazing either. Slow progression and the upgrades of equipment can take a while to really enjoy that power spike. It is still there but it doesn't really hit until you upgrade some nice skills and equipment together. There are some design flaws but it is what it is. It is a bit tedious to finish the campaign as it is very time consuming.
This is a bit of buggy game. I like this game a lot. I like this game a lot a lot. I LIKE THIS GAME A LOT!.
But it still a bit of buggy and FPS drops.
One more thing, it's not difficult even you select the highest difficulty.
A very engaging story, great combat and interesting characters/character interactions. I have a feeling there's so much more for me to see but after 17~ish hours I can highly recommend this game.
Good turn based strategy.
For first few hours may be boring, unless you have got a squad and start managing items.
Game is good and interesting, even though it quite unbalanced:
- some skills are much more useful than others
- you are depending on dropped items
- some classes are stronger that others (also depends from dropped items)
- round table makes no sence (with its 2 laws and 2 decrees)
- poison / bleeding / freezing / burning (for archers) sucks.
Game doesn't force you to shuffle active team. Most of time you can take top team. And game often punish you if you don't do so, because of difficulty spikes (played on top difficulty). Sometimes on mission, they are throwinge eg. 5 strong enemies at once, that you can barely win with wounds, and healing after. Next time, there are 1-2 of same stong enemies, that barely scratch you. Maybe that is related to items you have got as well, but after Artur shard 3, i barely had people to go on mission.
Overlayy, i like the style, dialogs, atmosphere, difficult parts of game, and some tough fights that i had.
In the end, Mordred became killing tank, with boosting damage to 100 from hit, that is also over satisfying :)
Expected an xcom roguelike experience but there's no forgiveness for a mistake (you won't just lose a soldier, you will lose your campaign). The tactical elements are not good enough to play this in classical save/reload mode.
Quite a good game overall. Nothing too innovative, but the ads and videos are an accurate representation of the game. There's a bit of replayability for those who like it, the post-game adds some well-earned difficulty but the story itself is well written and interesting. Helps if you're familiar with Arthurian legends and characters, but I'm certain it can be done without.
Hi Dev can you please look into Red knight's quest bug? I finish him twice then prompt out the duel option however when duel i cant target him nor him can target my character and just stuck there. So left only the "coward" option which is refuse duel and he run away.
i love this game, simple but complex turn base rpg, simple history but good, simple combat but good mechanics, you need to keep raising dificulty to have the best of this game.
Fantastic game with innovative game mechanics and really dark atmosphere.
Must play for every tactics enjoyer. Also good for genre newcomers - normal difficulty is really forgiving!
Fun game with different team setups and hard choices to make!
its just xcom but with knights so yeee i love this shi >:3
it has been fun so far, still in Act 1. I enjoy the Arthurian and horror vibe and battles are quite enjoyable. Loot is also meanigful. Will explore DLCs after finishing.
Really enjoyed the the game and storytelling. If you have any experience with similiar games like X-Com I'd recommend to aim for the higher difficulties, since the standard setting might bore you.
Loved this game. Turn-based strategy fans, unite!
The game has great mechanics to keep you engaged throughout the campaign. The story is lackluster, but it doesn't matter here. I believe the progression systems to be rewarding and the skill trees to allow sufficient customization of your squad.
Would play the sequel for sure.
good turn based game
Very nice game. Novel mechanics with Hitpoints and vitality that makes good tactics between missions necessary. The good loot is scarce, tendencially too much useless loot. You feel with your companions after a while.
Игры похожие на King Arthur: Knight's Tale
Дополнительная информация
Разработчик | NeocoreGames |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 85% положительных (2896) |