
Разработчик: Aggro Crab
Описание

Going Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.
The Future is Wack
Failed businesses no longer just cease to exist--they sink beneath the earth, and their employees are cursed to wander the halls for eternity as monsters. It’s your duty to put these monsters out of their misery and repossess their assets--so that your boss can afford a new car, or something.
Not All Heroes Get Paychecks
Battle through the remains of failed startups themed off of gig workers, dating sites, and cryptocurrency. Uncover the true motives of your employer, a carbonated drink startup known as Fizzle, and their parent company, a subscription box manufacturer with an army of helpful shipping drones. Make friends with your co-workers! Hire a freelance goblin! Date a slime! Invest in crypto! Set a rideshare on fire!

Fight Flexibly
In the dungeons of Going Under, almost everything can be used as a weapon, from laptops to brooms to body pillows. Proper weapons can be found as well, but even they can break at a moment’s notice if you aren’t careful. Playing cautiously and picking the right weapon for the situation are musts if you intend on surviving your internship.
Horrible Bosses
And you thought your boss was a monster. At the bottom of the dungeons lurk the founders of the cursed startups, getting rich off of investments while their employees fight amongst themselves. Defeat them and return to the surface with their enchanted relics to empower the company you work for.

Get Paid in Experience
As you explore, you’ll encounter powerful Skills that change the way you play. Learn them at the Cafe and they’ll show up in future runs. Use a Skill often enough, and you’ll get it “endorsed” and available to start your expeditions with. Combine multiple Skills for crazy synergies, and you’ll be cleaning house in no time.
A World of Characters
Complete Tasks for your co-workers to gain Clout with them and unlock their unique bonuses. Learn more about Neo-Cascadia, the origins of Fizzle, and how the drone shipping empire known as Cubicle came to dominate the city. Can you save your company and yourself from going under for good?

Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, russian, simplified chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Processor: Intel Core i3-2100 | AMD Phenom II X4 965
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTS 450, 1 GB | AMD Radeon R7 250, 1 GB
- DirectX: Version 10
- Storage: 2 GB available space
- Additional Notes: 16:9 recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i5-3470 | AMD FX-6300
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 960, 4 GB | AMD Radeon R9 380, 4 GB
- DirectX: Version 11
- Storage: 4 GB available space
- Additional Notes: 16:9 recommended
Mac
- OS: Mac OS X 10.7+
- Processor: 2.1 GHz or better
- Memory: 4 GB RAM
- Graphics: Integrated graphics or better (2048 MB)
- Storage: 2 GB available space
Linux
Отзывы пользователей
Simple, enjoyble
ITS SUCH AN GOOD GAME THAT I PLAYED IT FOR HOURS!!!!!!!!!!!!!!!!!! ( - - )
its just fun and cutesy
As someone who's worked in IT for the past 15 years, I've been saying FOR the past 15 years that a dungeon crawl or tower climb game set in a corporate office using improvised weapons like office supplies and computer hardware would be amazing. Turns out I was right!
Going Under is an excellent roguelike dungeon crawler with a satirical corporate hustle motif, and it really nails what makes randomized dungeon crawlers such a fun and immensely replayable genre to begin with. It's good for beginners and pros alike in the sense that it's not TOO difficult but not too EASY either, and offers plenty of room for different builds and playstyles, especially the longer you keep playing it. The game takes note of which power-ups and skills you take most often, allowing you to influence each dungeon run to a small degree instead of relying on pure luck. And mentors will keep giving you unique side quests to further encourage experimentation, allowing you to tweak and develop your own sense of style along the way. Completing all of those quests earn rewards and upgrades that are well worth the extra gameplay hours in my opinion!
To add to that, the game is simply oozing with charm. The writing is snarky and self-aware without coming off as mean-spirited, and the characters all feel like real corporate office workers I've known and been over the years. There's not a bad character in the whole bunch, and every single one of them gave me at least one laugh out loud moment in their extensive dialogues. The dungeons are also extremely well themed, combining classic dungeon archetypes with various LinkedIn tropes. You'll find yourself fighting against gig economy Goblins, Skeletons working the crypto mines, and a dating app run by Demons where you can only communicate via suggestive emojis. It's an absolute delight through and through.
Truly amazing game, definitely pick this up if it looks even remotely interesting to you!
i love the art style and the music so much!
Very fun game, the story is engaging and the impostor mode is challenging
kill gods with the power of corporate greed
Super cute game, Swomp is my goat!!
Going Under is a parody of modern society and capitalism. The setting, characters and jokes are funny, but in a quite depressing way. The game is a roguelike, but unlike other games in the genre, you don't have to die a million times to understand the game, which is nice. However, I did find it very challenging at some points. What atracted me to this game was the artstyle, as you may have noticed Going Under uses the style known as corporate Memphis, which is used by every corporation on Earth to sell an image of inclusion and friendliness in a very soulless way. On the other hand, this game feels very soul-full, so I'm very happy to have played it and I recommend it to anyone feeling down about the inevitable collapse of modern society.
It would be best not to support Team17 Digital.
I love lesbiags
lesb
Nice artstyle, interesting graphics, whats there to hate
Rarely do I feel like a game was "made for me", but Aggro Crab are two for two so far with Going Under and Another Crab's Treasure. This game is a masterpiece, not just for its game play loop, but because it has so much soul in it. Its storytelling, humor, art/visuals, music/audio, and, crucially, the vibes - the intangible flavor and personality of the game that ends up mattering a lot in the grand scheme of things - are all perfect. Not much else I can say that others haven't said. 10/10.
Cute and fun design, a corporate-themed dungeon crawler is just what I needed.
A Masterpiece!
The game play: Fantastic!
The music: Nothing but bangers!
The story: Fun and goofy!
We need a Sequel! With Co-Op!
great art style and sound track if ur struggling with the first area ill give u a hint it legit gets easy after u fin the first one
Fantastic visually interesting funny rouge-like.
Cute graphics, fun (sometimes frustrating) combat, and a nice satire of corporate workplaces
somehow the game that mainly uses corporate art style has more soul in it than 100000 years of corporate art style will ever have oh and the game is very fun and difficult i mean this entertainment product was…… entertaining? i’m not a corporate speaker
Fire ass game too. Can't remember the last time I've almost 100% a roguelike, they normally get boring before then.
Very nice. I enjoy slaying capitalism with hammers.
trash game mechanics, I can't even beat 1 dungeon, it's just so clunky bruh, slowly getting the hang of it I guess, will get back to it later
literally such a fun game, so many different ways to play this game in the way that you want. spent a while finding the gameplay style that i like, and now that i've fully figured out how i like to play the game i'm having so much fun. i'm not the biggest gamer out there but this is an awesome game. i think i'll buy the full game soon, love it that much.
After working with multiple start-ups and a few years of tech consulting I don't think I can do this.
Played for 1.5 hours, ran into enough bugs and issues with dropped inputs on controller to make me stop playing.
Took a curse whenever I could, they would NEVER wear off, despite saying they only lasted X combats. First person curse broke the camera when focusing, literally just exited the game to write this review.
On top of those things, the repetitive nature of the game wears off quickly.
Big focus on using surrounding weapons, which is kinda fun. Large weapons just aren't conducive to the pace of the game considering how small rooms are and how quick some enemies can move/attack. Which is a shame, because it feels like over half the items you end up with in a room are large items.
Least favorite part of the weapon system is that because they have durability, if you happen to attack a weapon on the ground, you lose durability on both your own and that weapon. Not only that, but there is a skill that keeps a rotating saw around you for automated damage, but guess what: it also damages weapons you walk into, or even just drop. If weapons were non-interactable until being used, would solve this problem greatly.
Enemies have decent variety, can be annoying dealing with some them when you have a camera that isn't in a fixed position and the tells can be fairly short.
I guess the game was designed around the grind and leveling up skills/mentorship to make the game easier, but if you're playing optimally, it feels more like you're fighting the game design itself than the enemies.
For $5, this game is absolutely worth it.
Moment-to-moment gameplay and artwork is serviceable enough, but the real joy here is in the dialogues with your coworkers between runs (think Hades) and with the shopkeepers in each dungeon.
The first half of the game strikes a much better balance between gameplay and new story than the second; I have no intention of finishing this title.
Once you hit the "Midway" point (you'll know it when you see it) the game asks you to re-do all three main dungeons, but this time, it's harder! There are a few new enemy types and the bosses are slightly remixed, but the rooms themselves don't change and it ultimately feels like a pointless exercise in padding. Dialogue slows down significantly--the shopkeepers don't have anything new to say and unless you're a gamer god, you've exhausted their stories long before this.
fun gud tim
This is a cutesy, low-budget, rogue-like dungeon crawler.
PROS:
- Background music
- Humor in the writing
CONS:
- Too much grind without enough variety. I didn't even want to finish the game after being told to "do it all over , but this time enemies have more health"
It is a sweet rougelike experience. I was pleasantly surprised by the content and the vibes are just right. The story is fun and the colorful art style is pleasing. I was looking for a somewhat forgiving-cute experience and with the assist options they have I had a lot of fun with it. The base difficulty was not for me as it can get quite hard. I definitely see myself picking up this game later when I get bored.
Keep in mind that this is a procedurally generated dungeon crawler which has 4 main themed dungeons, each having a modified, more difficult version which slightly changes the theme as well, along with 2 story specific dungeons. It also has a challenge mode now. With the assist modes I was able to clear it in about 10 hours, but I am sure it takes longer to finish without it.
Love this game! The characters are really creative and hilarious! Swomp is my favorite with his random insightfulness that no one expects. I loved getting to know each of these characters and possibly even relating to them in some ways. I also really enjoyed the skills you could choose from. I will forever have a memory of me as a Baby with three hats on while beating Hover Hands and that brings me joy. :)
Excuse me, Swomp is WHAT?!?!?!?!?!?!!?
Very fun and pretty short game. It can get a bit difficult at the very beginning but once you get used to controls and unlock skills and mentor perks it gets doable.
Really inventive rogue-lite!
STYXCOIN TO THE MOON BABYYYYYYY!
Fun lil game but way to expensive for what it is. Wait for a sale
A new and colourful spin on the dungeon crawler roguelike genre.
At first I thought "is that all?" when I found there were only three dungeons total, but there is a lot to do in this game with the additional difficulties. Bonus points also for it letting you pick your outfit.
A truly hidden gem in the roguelite genre. This game released near Hades I and I think that's why it was in the shadow for this long. I really loved it. I did my first playthrough with the assist mode, which helps a lot when you're clumsy or beginning at the game. Now I'm at my second playthrough, I'm playing without assist and I'm loving the difficulty curve! The story is really well put, Jackie lovely (and YOU CAN PET THE DOG) and the cynism and jokes on capitalism are just the cherry on the top of an amazing game.
You should really play this ♥
Absolutely a hidden gem. The core loop is surprisingly deep, while being fairly intuitive. The art direction is cool and very self aware. The music is the cherry on the cake. Props to the team!
10/10 under every aspect.
Cute, underrated roguelite. Loved the story!
Do you enjoy torturing yourself by playing difficult games and telling yourself that you're having fun? Well, this one is for you!
I love the setting, the startup tech company jargon humor, and the unique gameplay. Anything that isn't nailed down can be used as a weapon. The only downside is the difficulty— even the developers stated that this game was meant to be challenging. As an older gamer, I can't handle games that are too difficult, so I turned on assist mode, and even then, this game is still giving me a hard time!
I really like the idea, i really do. but i just cant like this game. for a couple of reasons
#1: It is way too hard, like WAY too hard. Even with the assist mode options all enabled its still SOOO g o d d a m difficult especially in the late game.
#2: it is short. about 10 hrs MAX of this game. i get its their first game but yeah its pretty short
Despite the issues i had it was still was an ok game and i had a little bit of fun piecing the story together. overall i give this game like a 6-7/10 and i would probably only buy this if it were one sale (like it is rn)
I love this game sm.
This was a solid action roguelike that was carried by its creativity, dare I say FLAVOR, world-building, characters, and unapologetic satire mixed into its story and content. The story and flavor touches on...idk...corporate greed, worklife balance, cryptocurrency, corporate culture, dating apps, AI? and many other things that we encounter in real life, especially in the workplace. If you've worked in a corporate or tech environment or have been a no-paid or low-paid intern...this game is HIGHLY relatable. I work in the corporate world and wow...they hit it on the head with some of the characters and content.
If you like Hades and other action roguelikes, this is worth a try. Like most action roguelikes, you get to a point where some parts become tedious as you try over and over to beat the next boss, etc etc. However, the end of the story was ridiculous and worth it.
G
This colorful dungeon crawler is kinda cool just wish there was something else to the game, and more intensives to do the dungeons. Overall I won't be playing it again most likely.
Great roguelite with a charming story! I found the challenge mode a little unforgiving but that's sorta the point ain't it.
controller support is broken. i can't move because the left joystick either does nothing or opens the menu for some reason.
can't rebind em either, sucks to suck if you don't like the controls they give you!
fUN GAME!
Going Under is an okay game, which is a fair thing to say for a game that will last you around 10 hours if you're just aiming to finish it without maxing out mentorship or grabbing EVERY power up in the game.
The characters were cute and amusing.
The Dungeon crawling, although a bit short and strange difficulty spikes, was fun and quick enough for me to keep my attention and continue through without much trouble.
My only real complaints are:
1. The ending of the game wasn't all that rewarding and felt like a so-so ending. Not bad, but not great...
2. The dodge roll to me is weirdly too short to be too helpful. Sometimes I would dodge roll away from an enemy only to be still take a hit just because I was too close to where I was.
3. The response time was also weird, sometimes, the dodge roll wouldn't respond fast enough and I took a pointless hit that an enemy telegraphed several seconds ago.
4. The final boss is kinda bland. You just have survive several monster waves and fight the real boss, but if you get hit once, than the boss knocks you away and regenerates all the health it lost, forcing you to fight it again and try to get to the next phase of the fight.
This just felt like extra padding for time and a weak attempt at difficulty. I wish the fight was more unique. I'm just thankful there was some health items during the last fight, otherwise I definetley would've died.
Besides those gripes, the game was fun, and worth the purchase.
If I had to give a fair rank, I would put it at 6.8 / 10.
swomp beb u are literally so perfect i would die for u
A silly, relatable game about internships, startups, bad business, and workplace practices. The dialogues, characters, and humor are great and, sadly, still up-to-date. The gameplay is solid and fun, the art direction is brilliant, and the soundtrack is amazing.
It is lovely, I enjoyed it a lot and recommend it.
Дополнительная информация
Разработчик | Aggro Crab |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 09.03.2025 |
Отзывы пользователей | 93% положительных (1927) |