Разработчик: Swing Swing Submarine
Описание
Вы — тетробот, маленький робот, который умеет сверлить блоки из разных материалов один за одним, собирать их и перерабатывать в новые блоки из четырех частей. У вас также есть возможность уничтожать линии из восьми и более блоков в «старорусском» стиле игры. Песок, дерево, камень, железо, алмаз: каждый материал имеет свои особенности, которыми вы должны с умом пользоваться. Приготовьтесь пошевелить мозгами и совместить свое умение решать головоломки с умением прыгать по платформам в этой невероятной игре!
Основные особенности:
- Уникальный, совмещающий головоломки и прыжки по платформам игровой опыт, который проверит на прочность гибкость вашего мышления
- 40 уровней в режиме приключения, 20 дополнительных уровней и еще больше бесплатного контента на подходе
- Соберите все 40 специальных блоков и узнайте о видеоиграх про блоки, которые изменили или еще изменят историю
- Создавайте свои головоломки и делитесь ими, используя легкий в освоении редактор уровней (будет доступен в ближайшее время)
- Достижения в Steam — более 30 достижений, открываемых по мере прохождения игры или использования нестандартных решений
- Steam Cloud — не важно, играете вы на ПК или Mac, дома или на улице, ваш прогресс всегда сохранится
Поддерживаемые языки: english, french
Системные требования
Windows
- ОС: Windows XP
- Процессор: Pentium 4
- Оперативная память: 1 ГБ
- Видеокарта: со 128 МБ видеопамяти, поддерживающая OpenGL
- DirectX®: 9.0c
- Жесткий диск: 250 МБ свободного места
- Звуковая карта: встроенное решение с поддержкой OpenAL
- ОС: Windows 7
- Процессор: Core 2
- Оперативная память: 2 ГБ
- Видеокарта: с 256 МБ видеопамяти, поддерживающая OpenGL
- DirectX®: 9.0c
- Жесткий диск: 400 МБ свободного места
- Звуковая карта: встроенное решение с поддержкой OpenAL
- Другие требования: широкополосное интернет-соединение
Mac
- OS:Leopard
- Processor:Core2
- Memory:1 GB RAM
- Graphics:Intel HD Graphics
- Hard Drive:250 MB HD space
- Sound:Integrated chipset OpenAL compatible
- OS:SnowLeopard
- Processor:Core2
- Memory:2 GB RAM
- Graphics:AMD Radeon HD
- Hard Drive:400 MB HD space
- Sound:Integrated chipset OpenAL compatible
- Other Requirements:Broadband Internet connection
Linux
- OS:Ubuntu 12.10
- Processor:Core2
- Memory:1 GB RAM
- Graphics:Any Graphics Card with a working driver!
- Hard Drive:250 MB HD space
- Sound:Integrated chipset OpenAL compatible
- OS:Ubuntu 12.10
- Processor:Core2
- Memory:2 GB RAM
- Graphics:Any Graphics Card with a working driver!
- Hard Drive:400 MB HD space
- Sound:Integrated chipset OpenAL compatible
- Other Requirements:Broadband Internet connection
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Spoiler-free review
I played this game a lot in 2011/2012. I have very good memories of it.
It’s still fun in 2024 ! The puzzles are still enjoyable.
I didn’t try getting all the optional items and stars this playthrough but I remember that they were pretty challenging.
Beware that you can get in “no win” situations. You’ll have to restart the level in that case.
There are some time sensitive platforming levels so you have to be a bit “fast” and “precise” for those.
Should you buy it ?
If you like puzzle games, platformers, blocks and experimentation, then Yes you should !
Blocks That Matter on the surface is a decent puzzle game about picking up and placing blocks with various properties.
The overall game is good with a reasonable main game-play mechanic and some tricky platforming sections. The story is a bit underwhelming and the soundtrack rather generic.
The game definitely does have issues however and these become glaringly obvious as you try to play to get secret blocks (one hidden in every level) and stars (A par system for completing a level whilst holding a set amount of blocks) The biggest issue here is that there are a lot of cases where you may place your blocks or may get stuck. In the early levels this isn't a big deal but in some of the bigger levels it will have you playing the same level on repeat over and over. Another issue lay in that the break block/dash are the same button which can get in the way. Equally the hitboxes for some of the enemies/hazards are a little scuffed so you'll have a rough time simply due to that.
Overall the core game is good but the game could definitely be more refined, if you're into puzzlers give it a go, if you want to 100% it, book a therapist.
The best part of this game is the passion that the developers put towards recognizing other franchises.
Unless you're a serious puzzle nut who is OK with the game (not the puzzles) being frustrating, I can't recommend.
Always wanted to play this game as a kid because it was the first time I'd ever saw a level editor and it blew my mind. Here I am, about a decade later, finally playing it, and it sucks. Ok, well, it isn't terrible, but not good either. Pretty bland and overly punishing, with many contrived gameplay mechanics. Level editor was kinda fun, although clearly unfinished as stated by the game itself. The interface of the editor is primitive and the text has constant spelling and grammatical errors. All in all, can't help but feel disappointed that a game I've wanted to play for so long ended up being so, well, disappointing.
Blocks That Matter
Pros-
#1.Even though I have only played under an hour it has a portal/tetris and older super mario games vibes in some ways
#2.I like the OST or some music from the game and I found it on youtube too
Cons-
#1.I played only under 1 hour but the only con for me is I am not as into puzzle games this style
The Bottom Line -
If you into this style of game then it appears to be well worth it's on sale price of $2.49 or less.
I do not remember why I bought this but it was many many years ago but I am glad I did for the soundtrack.
My recommendation of this game is only based on that.The actual gameplay seemed cool if you into its style.
After enjoying Seasons After Fall and Tetrobot, I figured I'd give this game a shot. I really liked Tetrobot, so I thought I'd have a similar experience with this game. The game booted into a weird stretched resolution, and each time I attempted to change the resolution the game would freeze for about 30 seconds. I tried each resolution and could not find one that scaled properly to my 4k monitor. I gave in and used one that ran it around 1/4 of the monitor.
Once I started playing, there was no indication of what to do. Easy enough to figure out, but could have used a brief explanation. The controls are locked into arrow keys and changing other keybinds is cumbersome. I overlooked all of this and the resolution and played a few levels. I had read in other reviews that there was no undo mechanic. I quickly realized how that would scale as the game progressed, and I decided to abandon this game without getting very far. If you are looking for an enjoyable experience like this, just play Tetrobot.
I played this game many years ago and really enjoyed it. I tried to replay it, and it barely runs on modern hardware. I had to manually edit xml files to get to appear full screen, and it refuses to recognize my controller, so I'm just uninstalling it and moving on. If you can get it to run properly, it's a good game.
The game is okay for a puzzle game. The story is kinda dumb, but whatever because it's a puzzle game. I didn't mind the platform elements or speed elements (except the stupid timing of Hellgate). The lack of an undo button is absolutely insane as a single mistake and you need to redo the whole level. Puzzle games have some mechanic which either allows you to rewind or achieves the same thing in a different way. It would be a much better game with a rewind feature.
One of my first steam games purchases ever, so it matters a lot to me.
Super fun puzzles with platforming, plus level editor.
The earlier puzzles aren't too bad, but as the game goes on and the stages get longer, you increase your chances at screwing yourself. The game isn't even merciful enough to have an undo mechanic - if you make one mistake, you have to restart the whole level. Way too punishing for a puzzle game, would not recommend.
Blocks That Matter is a puzzle platformer.
It is written in Java. Graphics as seen on screenshots. Controls are good.
Puzzles are OK, not great, just OK. Platforming is ocassionally tedious and annoying.
Single level can contain several mediocre puzzles and several annoying platforming sections but no checkpoints. If you did something wrong you have to start from the very beginning of the level. It is not fun. Another thing that is not fun is the fact that you need to finish most levels several times to get BTMs and stars.
Finally this game tells some cringe-worthy story. At level 34 (of 42 I guess) I decided that I got enough of this crap.
Blocks that matter is an artifact of days long gone. Times have changed. For better.
Not recommended unless you have a lot of patience. The game started out good but turned out way too repetitive to be enjoyable, largely because there is no way to undo a previous action -- if you make a mistake you need to redo the entire level. Some of the levels are too long and/or have monsters/traps that insta-kill you, so even if you place everything right you might mistime a jump and get killed, and then you have to redo everything. This was at first boring, then frustrating, and at level 34 (timed sequence with traps) I outright started hating the game.
In the end, Blocks That Matter becomes simply too tedious. Instead of feeling a sense of accomplishment for figuring out a puzzle, too often I got bored with the game because I had to redo the entire level several times to figure all the moves, or I had to redo the entire level even after figuring out all the moves because I got killed. I don't recommend it, unless you have plenty of patience and you've run out of better puzzle games to play.
This is a fun little puzzle platformer (although there are plenty of levels), with a good complexity/difficulty curve as you progress, and also a bit of replayability - as you gain skills by progressing through the levels, you also sometimes gain something that will get you access to extra sections of the earlier levels to get extra bonuses etc.
It generally has that good level of difficulty for a puzzle game - once you are out of the tutorial type early levels, you often initially think "this level is impossible", right up until you recognize the solution which then seems blatantly obvious and straightforward now that you know it.
Honestly, this is not a bad puzzle game. It can probably be even considered good for small kids.
- Gameplay is OK, nothing too exciting, but hey, it's a puzzle game :)
- Levels are easy at first, slowly getting harder, but never becoming really hard, unless you're after bonuses.
- Levels are not too long or short, there are 40 of them in main story. There are some additional levels, which are quite hard.
- I can't say anything good about storyline, graphics, music, etc. Can't say anything bad either.
Main reason why this is a negative review, is other competition. Compared to games like "The Swapper", "The Bridge", "Portal", etc. I've had very mediocre experience with this one and can't really recommend it.
It's a really fun game.
The only thing that really sucks is that you have to start a level all over again, when you fuck up. This is (especially in longer levels) really annoying.
Alexey Pajitnov (designer of Tetris) and Markus Persson (designer of Minecraft) were kidnapped because they were supposedly collaborating on a new game. Instead they were working on a miniature robot that was a blend of their two computer games. Tetrobot was activated in their absence and had to go rescue them from "The Boss." Definitely cliche.
As Tetrobot, you start out only being able to jump but quickly get a drill attachment. With this drill you are able to drill and collect certain blocks in the level, similar to Minecraft. Throughout the game, a couple of upgrades are added to Tetrobot to allow it to drill and collect different types of materials. With this collected matter, Tetrobot can regurgitate the blocks onto the paying field following a couple of rules:
1) The first block must be anchored to the level. It cannot just be put into mid-air. Subsequent blocks must be attached to blocks currently being placed.
2) Groups of four blocks must be placed. No more - No less. This creates "Tetronimos" I-J-L-O-T-S-Z.
Collecting and building platforms to get through the level is the goal. There are couple other things such as undrillable blocks, falling blocks, slimes and TNT. Each level also contains a Treasure Chest. Collect this chest and bring it to the level and you collect the "Block That Matters" for the level. The blocks that matter all pay tribute to different games.
Finally, every level has a star available. If you finish the level with a set level of blocks in your inventory you get a star, i.e. finish using the minimal number of blocks left on the board. Finish at the minimum get a gold star. Finish below the minimum and get a green star.
Rescuing Alexey and Markus will probably only take 3-4 hours. One of the Steam achievements is to complete this part of the game in one session. However, to get 100% (all the BTM and stars) will take significantly longer. I have played about 15 hours and still have 16 stars to collect and 14 bonus levels to complete. This is a fun little puzzle game that can provide a casual distraction to full out rage quit.
Blocks that matter tries to be a puzzle and platformer game and is mediocre at both.
The primary puzzle aspect involves collecting blocks and placing them again. This simple concept is ruined by needlessly convoluted rules about how you must place and pickup blocks. The most basic moves take too long, its not fun and place one wrong block and you have to reset the whole level, redoing sections you've already done.
The potential of this game might be better realised if the levels were shorter or there was a rewind button.
The story is boring, irrelevant to the gameplay and relentlessly unfunny.
I would not call this game casual as indicated in its 'tag'. It is too fiddly and unforgiving.
Only buy when on special and if you're desperate for a puzzle game.
Blocks That Matter is a pretty decent platformer about a little robot that can take blocks, drill into them and take them, then rearrange them (in groups of four) to progress through the levels. It's a short game, you can beat the main levels in less than four hours, but this game is also incredibly cheap, and is worth a playthrough if you like 2D platformers. It's not the most outstanding indie title ever developed by a human, but that's not to say it isn't worth your time. I bought this game for less than $2, and I had a good bit of fun with it.
Blocks That Matter is a really fun puzzle platformer, where you play as Tetrobot and try to solve each stage by collecting blocks and using them to get to places you otherwise couldn't reach. It has plenty of challenges, a funny sidestory, and lots of homage to all the other "blocks" games out there! Just give it a try, and fall in love with this game.
It's... not a great game. It's not bad, but it's not good either. The puzzles are just too simple, and it's frustrating when you make a mistake because levels are long and without checkpoints (and they really need checkpoints). So yeah, even I - the puzzle fanatic - wouldn't approve this.
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Дополнительная информация
Разработчик | Swing Swing Submarine |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Metacritic | 72 |
Отзывы пользователей | 77% положительных (262) |