Разработчик: Digital Eel
Описание
You are a Data Jammer...specifically a D.O.O.D. (Digital Operative, Optical Data), an elite virtual commando tasked with one purpose: Infiltrate the virtual Vaults of Ouroboros, the Military Industrial Complex, and take down The System!
The Deep Grid. The Wilderness. You've heard the hushed rumors about a "network behind the network"; a sub-cyber matrix of covert datastreams utilized solely by the Dark Powers of the world. Now, after several risky excursions beyond vast Pulsor City, you know the truth --Ouroboros exists! In defiance, you have trained to work for the Good Guys to preserve Freedom by defeating the devious Grid Guardians, exposing the sinister secrets of those evil villains who use it to conspire and oppress!
From the makers of Brainpipe: A Plunge to Unhumanity, Weird Worlds: Return to Infinite Space, Dr. Blob's Organism, and Strange Adventures in Infinite Space.
Key features:
- Zen-inducing frenetic arcade gameplay
- Arresting 3D visuals and audio
- Mindbending race tracks
- Increasingly challenging environments, critters and hazards per level
- Easy to learn and play
- Brisk play sessions
- Excellent replayability
- Hands on tutorial
- Supports game controller and good ol' fashioned keyboard
Поддерживаемые языки: english
Системные требования
Windows
- OS:XP
- Processor:Pentium 4 2GHz
- Memory:512 MB RAM
- Graphics:Intel GMA 950
- DirectX®:dx80
- Hard Drive:128 MB HD space
- Sound:16-bit stereo sound
- OS:XP, Vista or Win7
- Processor:Core 2 Duo or better
- Memory:1024 MB RAM
- Graphics:NVidia GeForce 8 series or better
- DirectX®:dx90
- Hard Drive:128 MB HD space
- Sound:16-bit stereo sound
Mac
- OS:Mac OS X 10.9 Mavericks
- Memory:256 MB RAM
- Hard Drive:45 MB HD space
- Sound:16-bit stereo sound
- OS:Mac OS X 10.9 Mavericks
- Memory:1024 MB RAM
- Hard Drive:60 MB HD space
- Sound:16-bit stereo sound
Отзывы пользователей
In the trail of music/racer hybrids like Audiosurf, Data Jammers: FastForward ditches gimmicry for polish--and that choice benefits the final product in many levels.
The lanes system lends the gameplay more precision when it comes to grabbing collectibles or avoiding enemies, but the controls don't suffer from the apparent limitations--some nonrelated depth issues aside, they're silky smooth. New mechanics are introduced at a gentle pace, and twisted to some cool results in boss battles; that's where a puzzle component gets into play, and even when it occasionally frustrates, the satisfaction feeling after "solving" a battle is what stays with the player.
More value is added to the experience through some lovely useless "lore" of sorts: before each level, data on possible enemies and their motivations create an interest for what's to come--even if only for curiosity sake.
Ultimately Data Jammers never crosses the "flow" line due to small balance issues; but the trip is a pleasant one throughout the short duration of its burst--one that never overstays its welcome.
I have played this game since it's inception and have had many hours of fun with it. It's clean brilliant design is flawless and it's just frustrating enough to keep playing it over and over. Part of me would LOVE to see a sequel but the other part feels like the game is too perfect that the second iteration would only be disappointing. Super great job guys. Frank Y.
If you played Audiosurf, then you can get how each level is setup. The only differences are that:
- You're not moving to the rhythm of music
- Some of the paths will fork, forcing you to choose for a while until they join again
- Nothing is planned
...and it's that last difference that makes all the difference.
Couple that with a couple of other factors:
- Pickups to collect will be aligned adjacent to each other, forcing you to choose.
- The enemies will be clustered near some pickups in the level, creating "suicide spots"
...and this game has the formula to make it pointless to play if you're trying to go for the goals on each level. Since all of this changes each time you play the same level, there's no way to practice, and even if you did, there are those "suicide spots" and "pickup forks" you can't do anything about.
Don't get me wrong: the game can be fun...if they ever bothered to fix those glaring flaws
There are a couple of things they could do to fix it, if they care at all. Either add more pickups than necessary to each level, so that the forking and suicide spots are avoidable without inevitably failing the level,
or...
- Remove the forking, or adjust it so the pickups are only on one of them, and
[*]Provide the powerups necessary to nuke the suicide spots
However, I doubt they'll do anything since it's been almost a decade since they put this out...so...
Fun, straightforward little arcade game. Easy to beat and get achievements. Doesn't have lasting value, but if you have 5-10 minutes to kill and want something light and fast, this will fit the bill.
Great game, highly recommended!
Half the price of a big mac, and significantly more fun.
This is a fun little abstract racing game, suitable for quick playing, though there's an entire campaign built in. There are powerups, bombs, that kind of fun stuff, and it appears to be single player only, but it's smooth, fast, seems very stable, and, most importantly, I'm enjoying it.
Data Jammers: FastForward is a decent arcade game that can be finished in less than an hour. There's not a whole lot here, although anyone who enjoys seeing their name at the top of online leaderboards might like this.
Data Jammers is a simple game: you steer a little vehicle along a a colorful track, picking up scoring orbs, avoiding obstacles, and grabbing powerups like shields and bombs that can be used to destroy enemies. Score lots of points, don't die, and you'll see your name up in lights on the leaderboards.
That's all there is to do with Data Jammers: FastForward. And with only about 15 total levels, you'll do it all really quickly. The controls are tight and the action is fast, so at least the whole thing works the way it should.
If you really want to play Data Jammers: FastForward, wait for a sale.
It's faster.
You can try it but its very short.
this is a very good and creative game. reminds me a bit of tempest and also racing games. reminds me of how the internet was supposed to look in william gibson novels ;P
It's the future of videogames you all forgot to make, you great big colossal fools. At least Digital Eel eventually got round to making up for all your silly mistakes. All of you. Everone who drifted and made -other- games. It's your fault the future isn't DATA.
I hate you for that. I love Data Jammers though.
Data Jammers: Fast Forward is a surfing arcade game similar in many respects to Audiosurf in terms of the presentation. The game has a distinctly TRON like vibe and the techno music helps to complement the ambience. Built in support for the gamepad as well as online score ranking are both welcome as is the support of both the Steam Overlay and widescreen modes. The game can be quite challenging , so casual players may find it a bit frustrating but competitive arcade gamers may enjoy the later difficulty. I found this to be an enjoyable game and would recommend it to any enthusiast of arcade action particularly those with controllers.
Expensive game! I've played around two hours and that's completing every level around five times.
I have a hard time figuring out the point of it, and I have a hard time recommending it unless you want some easy achievement. But even on the achievement side this game has some of those stupid leaderboard achievement.
Another Digital Eel release, so you know its going to be two things:
Slightly odd and heavily reliant upon sound.
Its an excellent game slightly reminiscent of Torus Trooper and other games like that.
Gameplay is both fun & challenging. Totally worth a look.
What a FANTASTIC Brilliant idea! In DATA Jammers: Fast Forward, you are a packet of information trying to navigate through a computer to hack it. This game is TONS of fun. I played something similar on the PS2 when it first came out, I can't remember the name or anything, but ever since I've been looking for a similar game to satisfy the craving. I've found it. This game is worth any price. BUY BUY BUY! =P ~PR0XIDIAN
FastForward as an action game:
FastForward is a fine game with pretty, trippy audiovisuals and solid gameplay (which justifies the purchase enough for me). The stages are semi-randomly generated and quite varied. My biggest complaint is that the game is too short - after around 3 hours of playing, the only thing left in it for me is improving my scores and grinding for Packet Loss achievement, none of which is the kind of fun I tend to enjoy.
FastForward as an arcade game:
I find the rules too random for an arcade game.
Scoring high seems to be based on memorization to a surprising extent but a lot of tactical / reflex-based action and randomness / luck still remains in playing for high scores.
I miss an endless arcade mode in FastForward.
I found keyboard more efficient than Xbox 360 Controller.
FastForward reminds me of Snail Mail (a lot) and Leave Home (a bit).
Speedy, dodgy and destructive fun from the guys who made Brainpipe. Great psychedelic wireframe retro visuals without peeling your eyes out of their sockets. Fantastic and creative audio, as usual from Digital Eel. Great for short bursts of gaming, hard as nails and addictive as hell.
Like Digital Eel's previous titled, Data Jammers is easy to get into, with a simple control scheme, but the twisting raceway that splits and merges complicates a race to collect powerups and avoid enemies that dearly want to play bumper cars. While there are power-ups that allow you to directly fight back, the best approach is almost always to use your maneuverability and the neutral vehicles that litter the raceway to avoid or eliminate your attackers.
I'm a little disappointed that the soundtrack is so understated-- coming from their previous obstacle racer Brainpipe, I was expecting much louder and surreal background music. Perhaps there's a glitch at the moment. The HUD is simple but poorly described; after several levels worth of play, I still haven't got used to keeping track of shield and life totals with it.
Игры похожие на Data Jammers: FastForward
Дополнительная информация
Разработчик | Digital Eel |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 89% положительных (19) |