Void Crew

Void Crew

4.0
Очень положительные
1399.00₽
Steam Store

Разработчик: Hutlihut Games

Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot

Описание

Join our Discord


Об игре



В космосе никто не услышит ваш крик... никто, кроме друзей!

Наступило будущее, и человечеству пришлось объединиться, чтобы выжить в борьбе с таинственным врагом — Опустошенными. И только вы, в составе команды до 4 храбрецов, можете восстановить порядок в галактике!

Бороздите дальний космос на самых крутых кораблях в истории и выполняйте увлекательные задания, к которым не готовились ни вы, ни ваш экипаж! Поля астероидов, вспышки на солнце и ошибки товарищей – не самое худшее, что вас ждет. Вашей команде придется попотеть, чтобы выжить в столкновениях с космическими мародерами и враждебно настроенными инопланетянами.

Управляйте кораблем, расстреливайте врагов из пушек, устраняйте поломки, перезаряжайте энергоячейки, используйте вооружение космической станции, изготавливайте снаряжение и выходите в открытый космос – хоть для починки обшивки, хоть для осмотра обломков других звездолетов.

Командная работа – ключ к успеху. Выберите роль и распределите важнейшие задания между членами экипажа, а если надежных помощников мало, сделайте все сами... пусть даже как попало!

Пробивайте толстую броню или энергощиты, пускайте ракетные залпы или атакуйте уязвимые точки – делайте что угодно, лишь бы уничтожить вражеские корабли до того, как они уничтожат вас! Победителю достанется вся добыча: собирайте материалы с обломков, чтобы улучшить звездолет и выжить даже в самых трудных ситуациях... а заодно украсить свой скафандр и стильно полететь туда, куда далеко не каждый храбрец готов отправиться!

– Соберите друзей и сыграйте в совместном режиме с командой до 4 человек: вас ждет незабываемое космическое приключение!

– Ваш корабль – ваши правила! Гибкая система игровых ролей и возможность на ходу устанавливать улучшения для корабля позволяют менять стратегию быстрее, чем блуждающий астероид меняет траекторию.

– Модифицируйте и улучшайте: придавайте своему персонажу уникальный вид или добавляйте обновки для корабля! Ваш экипаж будет самым влиятельным и стильным в галактике!

Поддерживаемые языки: english, french, german, spanish - spain, polish, portuguese - brazil, russian, simplified chinese, italian, japanese, korean, ukrainian

Системные требования

Windows

Минимальные:
  • 64-разрядные процессор и операционная система
  • ОС: Windows 10 64-bit
  • Процессор: AMD Ryzen 3 3100 / Intel Core i3-8300
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: 6 GB VRAM, AMD Radeon RX 590 / NVIDIA GeForce GTX 1060
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 7 GB
  • Дополнительно: 30 FPS in 1920x1080 | SSD Required
Рекомендованные:
  • 64-разрядные процессор и операционная система
  • ОС: Windows 10 64-bit
  • Процессор: AMD Ryzen 7 3700X / Intel Core i9-10900X
  • Оперативная память: 16 GB ОЗУ
  • Видеокарта: 8 GB VRAM, AMD Radeon RX 5700 / NVIDIA GeForce GTX 1080
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 7 GB
  • Дополнительно: 60 FPS in 1920x1080 | SSD Required

Mac

Минимальные:
    Рекомендованные:

      Linux

      Минимальные:
        Рекомендованные:

          Отзывы пользователей

          Рекомендую 01.01.2025 18:42
          1 0

          Embark with friends, strangers, or by yourself in a series of missions you choose between known as your "pilgrimage." Complete 6 of them to then face a boss and move on to the next system.
          During missions you scavenge gear dropped by enemies or from the remains of some derelict ship or abandoned station.
          Fit your ship to your desired play style and see how long you can serve Metem.

          10/10

          Время в игре: 1897 ч. Куплено в Steam
          Рекомендую 31.12.2024 15:04
          1 0

          This game is an absolute winner. From the moment you set foot on your starship, Void Crew proves itself as a masterclass in cooperative gameplay and engaging space exploration. Whether you're piloting, repairing, manning the guns, or working as the engineering genius keeping everything afloat, every role feels meaningful, varied, and most importantly, fun.

          The ship combat nails it. It’s got that perfect "floaty boat" feel—a blend of intuitive controls and immersive physics that make piloting fun without being overly "realistic." This balance avoids the cumbersome mechanics that many other space sims can’t seem to shake. It’s exciting, balanced, and will have you gripping your controls as you try to dodge incoming fire, communicate targets to your gunner, and work with your engineer to keep you mobile.

          If you’ve ever dreamed of Star Citizen actually working—without having to sell your kidney for a new ship—Void Crew is the answer. This game delivers the spacefaring experience you’ve always wanted, minus the ridiculous grind and price tags.

          The audio design is stellar, pulling you deeper into the vacuum of space with epic soundscapes and satisfying effects. The visuals? Absolutely gorgeous. Every ship, environment, and explosion is a treat for the eyes. Add in a diverse range of missions that never feel repetitive, and you’ve got a recipe for a game that keeps you coming back for more.

          Void Crew is a bona fide winner straight out of the gate. It’s a must-buy for anyone who’s ever dreamed of conquering the stars with their friends. Don’t wait—BUY THIS GAME!

          Время в игре: 224 ч. Куплено в Steam
          Не рекомендую 28.12.2024 05:19
          8 3

          This game has potential, but has some serious balancing issues. I like hard games, but this isn't a case of "get good". It's a stat check. It's a case of slowly grind enough xp while failing to accomplish objectives and hope that leveling up will make this game more fair. This game left me and my friends wondering what we're doing wrong. Turns out, nothing. That's just how the game is. To improve your ship, you need to collect scrap. To collect scrap, you need to destroy other ships (and hope for good rng). To destroy those ships, you need to upgrade your weapons to get enough fire power or get swarmed and out-gunned. You're stuck in a viscous cycle with your only hope to get out is to grind xp and get a few levels under your belt.

          Время в игре: 269 ч. Куплено в Steam
          Не рекомендую 27.12.2024 20:36
          9 1

          You'll first be dazzled by its gilded halls, yet after just a few hours, see nothing but shallow pools with untapped potential.

          I really want to like this game, but unfortunately I cannot give it a thumbs up. I played this game almost a year ago and it hasnt changed much since, yet it is out of early access and in 1.0. There is so so much that is just.... half-assed isnt the word, and yet it fits nonetheless. In my opinion, the devs wasted far too much time on inconsequential or semifrivolous things such as player customization and holiday events (like the valentines day update they even dropped after vday), followed by pivoting into weak roguelite systems and slapping 1.0 on it to call it done. Not to go on a rant about the trend ive noticed with nordic game developers (ill say this, life must be slower up there), but the gameplay starts to draw on after the fourth time starting a pilgrimage, and many systems just make you look at what could have been done and wish it were so.

          All in all, the game is passable with 1 or 2 people, but if you can scrape 3 or 4 friends together, you can have a wonderous three hours of starry eyed camaraderie. Anything after that and the gold-enfoiled flourishes will start to flake, showing nothing more than the bones of a great game in the making, leaving pangs of regret at what could have been. Mods can hold this off, but only for so long. Decide if that is worth $25 to you.

          Время в игре: 1932 ч. Куплено в Steam
          Не рекомендую 25.12.2024 06:59
          17 4

          If you're a fan of space sims/flight sims, you'll probably be disappointed with this game's controls. There's no roll or pitch, and ships and players seem to be locked into an arbitrary "up" orientation. It's more like controlling a submarine than a space ship.

          Время в игре: 14 ч. Куплено в Steam
          Рекомендую 24.12.2024 01:47
          1 0

          Good space co-op game to play with friends over vocal.
          Rogue-lite approach makes it pretty replayable.
          Having 4 people is ideal but it can be played with less.
          Some bugs remain but updates are frequent.
          Game is pretty complete but there's somewhat a lack of content.
          Some objectives quickly become repetitive.
          Beating all 3 bosses in one run all while looting everything will take you more then 3 hours. A certain save feature would be appreciated.

          Время в игре: 1619 ч. Куплено в Steam
          Рекомендую 23.12.2024 04:00
          1 0

          Fun to play in short bursts, don't bother if you don't have at least 1 friend with you. Fun-ish progression, but gets very repetitive very quickly. Would like to see some more variety of "things to do" while in space.

          Время в игре: 2630 ч. Куплено в Steam
          Рекомендую 22.12.2024 18:55
          1 0

          Very intense and fast paced during missions and truly gives team coop true form

          Время в игре: 390 ч. Куплено в Steam
          Рекомендую 21.12.2024 13:56
          3 1

          There are four roles on the ship. All of them are fun. The gameplay is frantic, but no overly opressive.

          I don't know how long I'll be playing for, but at least for now.... It's really hard to put down.....

          Время в игре: 917 ч. Куплено в Steam
          Не рекомендую 19.12.2024 14:31
          3 0

          I was kinda hoping this game would have more chill missions, such as navigating an asteroid/minefield maze or exploring abandoned facilities, etc. Something to break the constant combat.

          It feels like there's no actual mission variety whatsoever. as they're all the same 'go in, laser focus objective before too much garbage spawns, get out'. Missions can't even be approached in different ways because as soon as you engage you're put on a 15 minute timer. Not only that, but enemies keep spawning in endlessly, regardless if you destroy the Summoners.
          The game also has a bunch of underutilized, legitimately interesting concepts, such as abandoned turret stations, space walks and wreck exploration. Unfortunately, all of those take a giant backseat to the tedious combat in which your guns are wholly inacurate and your ship is the slowest ship in the level while enemies fly circles around you.

          Boss fights, unfortunately, are the worst part of the game. They highlight all the flaws in the combat and the tediousness of it, with 2 of the 3 fights being bloated, bullet sponge stat-checks.

          Performance is nothing to write home about it either, as a 3080ti/5800x3D @ 1080p was apparently not enough for this game, with my frames constantly dipping from 110s to 40s depending on the direction I'm staring at. My friend with a 3090/5600x for some unexplainable reason also had the same performance I had.

          I guess I came in with the impression/expectation that this game also had space exploration/navigational challenges, but instead it's more of an endless bullet hell team shooter that, 12 hours in, is unfortunately slowly growing stale...

          Время в игре: 721 ч. Куплено в Steam
          Не рекомендую 18.12.2024 07:26
          2 0

          Fun with friends but kinda meh overall.

          There's a lot of redundant actions such as slotting your homunculus every single match.(Seriously, how did you even get to the middle of space without the homunculus slotted???) Setting an escape vector and void jumping before you can pick a path. Tedious things that don't need to happen. Why don't I have the ability to pick a mission to jump to straight away? Why don't we start in a void tunnel instead of having to do the setup which is the same motions over and over and over for no benefit or gameplay fun factor.

          Very little perceived difference between Normal and Insane missions other than maybe the timer. Exploration isn't really a thing due to said timer and never ending waves of enemies.

          Only 2 ship types and no way to customize loadouts to my liking. You're only able to select from a handful of presets.

          Seemed to get more rewards from failing missions as opposed to successfully returning.

          Talent trees seems to offer very little until the last two talents. Friend playing engineer said his first 6 points of talents never came into play once in a 4 hour session.

          Overall:
          Moment to moment gameplay is quite fun. The execution is hampered by unnecessary tedium forced into the mix. I'd give it neutral if I could but leaning negative.

          Время в игре: 252 ч. Куплено в Steam
          Рекомендую 18.12.2024 04:56
          1 0

          Basically my favorite game. Fingers crossed a game genre called "crew" begins to foment alongside Void Crew and Barotrauma. C'mon Mighty 8th, be amazing

          Время в игре: 4101 ч. Куплено в Steam
          Рекомендую 14.12.2024 00:04
          1 0

          Great game for co-op though impossible single player, would recommend. Also please add vr support.

          Время в игре: 212 ч. Куплено в Steam
          Не рекомендую 13.12.2024 03:21
          2 0

          This can be one of the most fun games I've ever played, it looks beautiful and runs just as well.
          B U T
          This game has some MAJOR balancing issues with its:

          Bosses. Their toughness and damage mechanics mean that a boss fight is usually the end of a run and they are forced to happen after 5 or so missions if you get lucky enough not to get dragged into the random boss fight that is almost guaranteed to kill you.

          Very heavy RNG. If you don't get good loot drops or you get bogged down with the game just-so-happening to call in enemies to constantly harass you while the unavoidable time limit before the unkillable (and actually pretty immersive and entertaining way of limiting time on missions I will say) mega-battleship comes along and destroys you ticks ever down.

          Standard enemies and "elite" enemies. Specifically, Bombers. They have high health, decent enough speed to manoeuvre around and can take around a quarter of your hull off with a single attack (firing off four homing missiles that are almost impossible to avoid and only counterable by the pilot classes special ability because point defence is utterly useless) that once it reaches a certain point does not stop even if you kill the bomber and the even tougher elite bomber which fires double the amount of missiles that the standard one does and often comes with a shield to be even more of a bullet sponge.

          Core "attrition" gameplay mechanic. The aforementioned issues are amplified by the games main way of challenging the player: being unable to heal unless you have a specific perk that allows you to heal a small amount of damage sometimes. And with no way of saving or checkpointing makes the game feel like a waste of time to sink 5 hours into a ship only for it to inevitably blow up because of the unbalanced enemies.

          These mechanics need a serious overhaul as they kill enjoyment for the game quite quickly.

          Время в игре: 1889 ч. Куплено в Steam
          Не рекомендую 12.12.2024 22:15
          1 0

          An okay game, that was however kicked out of Early Access in a glaringly lacking state.

          Mind you, quality wise the game checks out. The graphics are appropriate, the sound design is pretty good. There's very few bugs in the game, and whilst the performance is sub-par, the game has almost no crashes or MP desyncs (in 40ish hours playtime, that gets a 'good enough' stamp of approval).

          But it's the content that's the problem: It takes about 3 hours, in a single run, for you to see essentially all content the game has. Okay, technically two runs because there are notable differences between the two available ships. But beyond that, and the player count, there's no real variation to the gameplay. It doesn't matter what weapon you use, because in the end all weapons scale the same, at the same cost, merely using slightly different relics and modules, that all amount to 'more damage' until you reach a point where the only thing protecting bosses from instant death is their 4-phase hp bar.

          The game has no difficulty curve either (unless you play solo, in which case the first boss will probably end your run anyways). So far, in those 45h played, we lost exactly only our very first run. *Every* other run ended with 'okay, we've been playing for 3 hours now, the ship is fully upgraded, there's nothing left to do and I'm bored, lets jump to exit' type scenarios. Supposedly the game is meant to increase in difficulty as you beat bosses, but if it does, it woefully fails the balance in terms of keeping up with player power level.

          At it's most glaring is the number of modules available: There's essentially 2 basic weapons that play almost the same, 2 auto-turrets that act almost the same, and then 4 actual weapons that have slight differences in how they play, but once fully upgraded tend to lose their distinct playstyles entirely. And now the kicker: The game has module hardpoints of varying sizes, in 1x1, 1x2 and 2x2. Buuuut the game only has 1x1 modules implemented.


          So, overall, the game isn't bad. It just isn't finished yet, and should have stayed in Early Access, because that's EXACTLY what Early Access is meant for: A playable, but unfinished state.
          So, for that reason, I'll give the game a neutral review, which translates into negative given the game's average score plus Steam's binary rating system.

          Overall score: 6/10 Good enough, but lacks content and difficulty.

          Время в игре: 2688 ч. Куплено в Steam
          Рекомендую 12.12.2024 04:45
          1 0

          Pretty fun game. Don't listen to the people saying its too hard, or not fun. It's very easy to get online to the point where you have to make the decision to die yourself, instead of the enemies doing it for you. Satisfying gameplay for all classes- play gunner if you want to simply point at things you don't like and make them go away, play engineer if you like yelling at your friends and getting yelled at, and play pilot if you like making decisions/your friends don't want to make decisions. Great audio and visual elements. If you've got a sassy friend group this game is great. If you don't have friends interested, play public matches and you will make them fast.

          Время в игре: 1875 ч. Куплено в Steam
          Рекомендую 12.12.2024 01:47
          2 0

          the came is a very good co op game that is fun and gives a good challenge at the same time

          Время в игре: 236 ч. Куплено в Steam
          Рекомендую 11.12.2024 16:41
          2 0

          Void Crew is a very fun co-op spaceship management and combat game that has scratched an itch I've had since Warframe's Railjack mode tumultuously flopped on what it promised. The core game loop is simple and fun, easy to understand, and provided plenty of good times to be enjoyed with friends. While the game does have ship loadouts and options to cater to solo players, this isn't a game I would recommend playing with less than three people as it can get difficult to manage without a helping hand. You will NEED a player on the helm at all times outside of some EVA missions, and it's helpful to have a dedicated Gunner and EVA / Engineer with you for other tasks.

          Overall, the game is in a very good spot. The gameplay is fun with plenty of room to add more content, the visuals and sound design are stellar (no pun intended), and the game is on a very strong foundation. I look forward to seeing what the developers choose to add going forward, as the base game content outside of the cosmetic loot pool can be unlocked in a fairly short amount of time.

          I only have a few real gripes with Void Crew:

          1) The Destroyer in its current state isn't quite there. Its hypothetically possible to run with 3-4 people , but quickly runs into the 'Barotrauma issue' where everything critical to your mission is spaced much farther apart compared to the Frigate. It means that while you might have the right amount of hands for the job in theory, it can quickly fall apart if anything goes wrong (things will go wrong). I feel like its much better to play with 5 or 6 people modded, as the space better accompanies an increase in player count. I will have to see how the introduction of new "big" modules later on impacts this.

          2) There doesn't seem to be any good reason to actually spec into Engineer. Engineer GAMEPLAY is very fun, but most of Engineer's best skills are in the first tier and are up for grabs by anyone, with his second best skills being not far behind and more than comfortably multi-classable with Scavenger. It's action skill is handy especially on the Destroyer, but without the maximum upgrades feels quite underwhelming compared to Gunner and Pilot's skills out of the box. Even for how simple Scavenger's action skill is, its use as a reusable movement tool means you can replace Engie's skill with Scav's and not miss out on much outside of the final upgrades to it. The ability to repair in the Void is neat at first, but quickly becomes useless as past the first loop, the Void becomes more dangerous than normal space and you'll want to leave quickly in case of Interdiction. Beyodn that, most of Engie's skills are focused on Enhancements, which is a cool system but not quite cool enough to warrant it being half of Engie's kit. I'd love to see some of their skills compressed to make way for new, more substantial higher tree skills. Maybe the ability to Enhance weapons, or getting more HP back from repairing breaches, or the ability to repair minor breaches from within the ship? There's a lot of potential to make full-speccing into Engineer more worthwhile.

          3) The always-online portion of the game feels a bit unnecesary and has caused a couple of good runs to falter due to hosting errors, softlocks, and other issues related to having to change "hosts" or leaving and rejoining mid-run. I'm not sure what advantage it offers the game, but I hope to see more bug fixing relating to hosting in the future.

          Overall, I love Void Crew. It scratches an itch I've had for a while, and despite some of my gripes I hope to see the game flourish with additional content and fixes in the future.

          Время в игре: 1459 ч. Куплено в Steam
          Рекомендую 11.12.2024 05:05
          1 0

          If a first person FTL and the Railjack gameplay of Warframe had a baby it would be something like this. There are four classes that mostly seem well designed, although the one built around EVA sections doesn't seem great considering only around half the missions ever require leaving the ship.
          I played as the engineer for all but my first, solo mission, which I can say right now if you plan on playing this solo, don't bother. There's simply too much to do even with the "Lone Wolf" loadouts but upside is in all the public matches I joined everyone was communicating (which is essential). As the engineer I was running constantly throughout the ship, making repairs, boosting modules, delivering/fabricating ammo/energy to the gunners, maintaining the engine room, recharging pilot boost charges, and running the tractor beam to pick up items when called for.
          Also there are reasonably realistic physics at play. If you aren't sitting down when you void jump then you get yeeted through the ship and can easily die. The airlocks also have a safety you can turn off and vent the crew out into the void with the push of a button (definitely didn't figure out from experience)
          The one boss fight we I've gotten to was somewhat underwhelming, or maybe we had just developed our tactics enough it seemed easy. We placed all 3 turrets on one side of the ship and orbited around the boss, hitting various turret/invulnerability/summoning nodes as we went until the core was revealed and destroyed. Seemed odd considering most missions can easily have you losing half of your health in less than a minute if you aren't careful.

          All told, I have massively enjoyed my few hours so far and look forward to many more, although I can see the replayability running out after the 30/40 hour mark. Still, for a 1.0 game it's not bad at all and I look forward to new content to be added in the future

          Время в игре: 415 ч. Куплено в Steam
          Рекомендую 10.12.2024 19:46
          1 0

          FTL meets Sea of Thieves in a PVE Roguelite. This game is shockingly addictive, especially with some friends crewing the ship with you. A pretty sharp learning curve that is very rewarding to learn and get good at. Currently 2 ships and plenty of hardpoints to try different setups and I cant wait to see what more comes to this game. If the devs treat it similarly to how the Deep Rock Galactic devs did with their game, itll be a fantastic coop experience for years to come. It's easy to recommend this game.

          Время в игре: 913 ч. Куплено в Steam
          Рекомендую 09.12.2024 01:47
          1 0

          Pretty fantastic. Could be improved upon by allowing for larger crews, additional ships, PVP, and a game mode with a massive open world sector with quest and factions, Pulsar: Lost Colony style. 9/10




          Edit: Needs Steam Workshop. I wanna see peoples ship ideas.

          Время в игре: 1999 ч. Куплено в Steam
          Рекомендую 07.12.2024 00:11
          1 0

          Over all a very fun game, you have to have atleast 2 or 3 friends to play with, as the game has too many tasks to do alone. Players also greatly benefit from perks or talents, so having a dedicated gunner, pilot or engineer makes the game much easier. The difficulty of the game is quite high, and the learning curve feels quite steep to begin with. I personally wish the game was either more free roam or progressive, so you don't have to restart your progress each time you start a new round. I spent over 1 hour and 40 minutes just doing the first boss and progressing into the next realm, so the game can be quite time consuming.

          You progress the game by doing missions and then extracting, which eventually makes you unlock new ships and traits to get even further.

          Время в игре: 550 ч. Куплено в Steam
          Рекомендую 06.12.2024 03:39
          1 0

          Great game for anyone into spaceship simulators. I always appreciate any game that lets you get into the weeds of it.

          Время в игре: 2131 ч. Куплено в Steam
          Рекомендую 05.12.2024 03:38
          1 0

          Have played since before 1.0. OMFG, 1.0 is such a huge improvement. Always loved the games potential, 1.0 definitely did not disappoint. If you like sci-fi co-op games, you'll enjoy this game. Friends not optional IMO, so much better with 4 players.

          Время в игре: 964 ч. Куплено в Steam
          Рекомендую 04.12.2024 20:24
          4 0

          Good game to play with friends.

          Pulsar: Lost Colony + Faster Than Light + Sea of Thieves.

          A bit lacks of content, though: after 12 hours I fell like I have seen everything this game has to offer.

          Время в игре: 723 ч. Куплено в Steam
          Рекомендую 04.12.2024 18:34
          12 1

          Really cool "4 of us versus the world" type of game, got a lot of very annoying flaws, an half-baked "endless" which plays like a marathon and meta slaving makes this games particularly unfun

          It's definitely not bad in any way but you quickly see its flaws, specific weapons feel awful to use while others dominate the game by how much you wanna destroy your wrist aiming, temperature juggling is game ruining, automatic turrets aren't very good and scavenger feels wrong

          I'm eagerly looking forward to what will happen next but as the game gets popular, more and more of my friends start to want to play it and being capped at 4 is kind of killing the game, the jump in difficulty depending on whether a job is missing is dreadful for better or for worse.

          For reference there are four classes, pilot (mandatory), gunner (mandatory if you wanna get anywhere), engineer (almost mandatory) and scavenger which doesn't bring much
          The game is kinda balanced around being its perk trees, the "mandatory" perks to survive are early, make you do significantly more damage as gunner, make you move around better as pilot (dodge matters a lot) and engineer lets you regen your ship based on a seemingly random system (there's no hp regen in this game beyond that single perk)

          Scavenger? Sometimes they go loot stuff in premade structures but they bring nothing to the point where running TWO gunners is better, so obviously, I who wants a 8 player ship or whatever so I can finally play with my friends, would just lead to the game breaking since it's current philosophy doesn't really fit whatsoever

          7/10, the market for "shooting stuffs and yelling with my friends" is booming but this needs to evolve to really be perfect in my eyes

          Время в игре: 1577 ч. Куплено в Steam
          Рекомендую 04.12.2024 09:47
          8 0

          Am addicted. Best coop ship managing game I've played outside of Guns of Icarus.

          FAIR WARNING!

          - This game is hard and requires patience to learn
          - It's hard and requires cooperation of players and carrying your weight in the role you choose
          - Runs usually go between 90 to 180 minutes. No mid-game saves. Each run starts you off from scratch.

          Время в игре: 1936 ч. Куплено в Steam
          Рекомендую 04.12.2024 06:41
          10 0

          Void Crew is the most fun I’ve had in a ship-crewing game hands-down.

          1.0 has added great class talents, ship upgrades, quality of life improvements, and balancing tweaks. A lot of the bugginess has been addressed too. With its beautiful atmosphere and addictive gameplay loop, it was already a thumbs up before all these improvements, so it’s past time I give my “recommend” review.

          TLDR: core gameplay, ship upgrading, leveling up and atmosphere are great, but the game sorely needs some more "end game" stuff for the endless mode as well as some networking fixes.

          [The Ship]
          Upgrading and modding the ship throughout a run is the biggest draw of the game and what I think has been vastly improved by the 1.0 release. There's still room for more variety and fun here: more ships, more modules... more everything! But what already exists is quality and fun to upgrade and use. Especially satisfying is the beautiful visual upgrades of the modules as you upgrade them: they get appropriately shinier and more impressive.

          The RNG factor of the run has been cut down a ton with the addition of the blueprinting system which allows you to duplicate ship modules, ammo, weapon mods galore! Now you can easily continue to build on a ship theme instead of relying on pure luck to let you build ships around certain weapon types and engagement ranges.

          This is most apparent in solo gameplay, where getting more “brain” auto-turrets to shoot for you was the primary limiting factor on any given run. Now you can build and modify these to your heart’s content, and they even come in an energy weapon variant now too! No more pounding away at shielded capital ships for 2 minutes straight.

          You also now start the run with a thematic perk of your choice built into your ship which gives each ship configuration more character by freeing up one more upgrade slot for the ship and not making you choose between your starting upgrade and a new attractive one down the line.

          [The Roles]
          There are 4 “classes” in the game that you spec into before each run with freely moveable talent points: Pilot, Gunner, Engineer, and Scavenger. Each tree has an “active” ability for the class, and their talents all provide suitably thematic and powerful skills and buffs, especially after the update. You really feel the difference as you unlock new talents.

          Crew composition feels pretty flexible with one exception: pilot skills are a non-negotiable. If you are limited on crew you will have to have one person specced into this class as far as they can with the talent points they have. Pilots will never leave the helm during a fight, since avoiding the unrepairable damage through improved maneuverability of the ship and their omni-directional shield ability/thruster boost restore is the biggest game changer of all the class skills. If you are going to play solo, you will be forced to perform this role.

          If you enjoy the turret gameplay you’ll spec into gunnery obviously. The perks they bring make the guns feel downright overpowered once you’ve upgraded them and have a few weapon mods. The guns are fun to use and there's a decent variety, but even more variety is definitely warranted in the future.

          If you don’t enjoy it you can be an engineer (my favorite class). It’s a mistake to see this class as a boring class that just improves the mobility of the ship by fixing engine trim and refilling the boost, although you’ll help with that more than the other classes. Engineers can “enhance” the ship systems well beyond what they’re usually capable of which allows for all sorts of power-management juggling by boosting and flipping specific ship systems on and off at the right times to make an impact on the fights. For example, having an engineer enhance or even go over the power limits of the ship (while keeping an eye on the circuit breakers) is one of the best ways to get more firepower through the otherwise power-prohibitive “brain” auto-turrets.

          The scavenger role is still the weakest and probably least useful of the classes - you can get away with not having one. With their grapple hook and perks they make EVA work fast and fun instead of slow and dangerous. They can contribute to fights by manning the gun platforms you find on some stations, but otherwise they’ll often feel like a less effective gunner. Some people call them useless in non-EVA situations but in my opinion the grappling hook ability letting you zip around the ship (especially the big destroyer ship) to do on-demand tasks can make them an invaluable on-ship crew mate too.

          You can mix and match talents but can only have one spec’s active ability at a time. Some combinations are more useful than others, with one of the most obvious ones being gathering the most impactful engineering system boosting perks while still getting some gun buffs.

          [The Missions]
          The missions all come in some variety of destroy a target or survive waves while dealing with some EVA work. They lose their novelty over time - some of the EVA missions in particular start to feel tedious after a while - but on the higher difficulties the stress of just completing the mission before enemies chip down too much of your health is enough distraction to ignore this. 1.0 also added more missions to keep runs fresh.

          At the end of each “zone” you’ll fight a boss - these are appropriately overwhelming the first few times you encounter them but are definitely surmountable once you have more talents and better grasp of the game mechanics.

          The fun of surviving, looting, and shooting starts to lose its potency late game though, and this is where the game finally really suffers. Once your ship is truly kitted out you start to bleed out just due to boredom since the enemies, and especially the bosses, don’t scale with you. If you make it through 2 bosses your ship will usually be so decked out that the 3rd falls right over. In all fairness that wall only comes about after 2 - 3 hours of gameplay, which is not an unreasonable time after which to head back to base, collect your rewards, and start a new run if you want to keep playing. After all it is a "run" based game. But this is where the game definitely needs more work - a suitable way to still "lose" once you're armed to the teeth.

          [The Networking]
          This has been an on and off again problem - sometimes it can really dampen the fun, other times I forget it's ever a problem. But losing connection in a game mode where you can't save definitely sucks. This is mitigated by the mere fact that you can rejoin as long as at least one person is still in the game, but in the rare case that it happens solo or everyone loses connection you're s.o.l. Better stability here would be much appreciated, but has not been enough to dampen my love for the game.

          Время в игре: 6569 ч. Куплено в Steam
          Рекомендую 03.12.2024 08:22
          55 1

          When playing solo this game is good.
          When playing with decent randoms its very good.
          When playing with friends this game is incredible.

          Only problem: Despite the game having a good amount of content that does not go stale fast, I want more. Of everything. Higher difficulties, more ships and ship layouts, more skills, more components, more enemies, more bosses. In short: more Voidcrew!

          Время в игре: 3282 ч. Куплено в Steam
          Не рекомендую 01.12.2024 11:03
          3 0

          The biggest issues with the current game is that your ship is too slow and your weapons' range is too short. In order to shoot enemy ships, you have to be excessively close to enemies, and since your ship is slow you cannot dodge the majority of their projectiles with skill and graceful maneuvering, and just have to get lucky that their projectile spread misses you.

          This would be okay if you could repair your ship back to max hp in between missions, but you suffer max hp damage everytime you get hit (note the difference between hp damage and MAX hp damage). This means the run always ends really quickly.

          difficulty for the sake of only difficulty is not fun or entertaining. It needs to be gratifying to overcome, and with no way to overcome it there would be no gratification.

          Easy fixes for the game:
          - increase speed of ships by 50% at least
          - increase the range of weapons and their projectile speed by 100%.
          - add in mechanic to restore MAX hp of ship
          - remove undodgeable enemy projectiles

          Время в игре: 317 ч. Куплено в Steam
          Рекомендую 01.12.2024 07:35
          1 1

          gosh dang this game is real good. Being launched out of an air lock to go grab loot while my pilot is maneuvering to avoid incoming fire is some real Bruce Willis in Armageddon type stuff

          Hope they add fishing

          Время в игре: 274 ч. Куплено в Steam
          Не рекомендую 01.12.2024 04:01
          2 0

          Combat is too overtuned for a bunch of drunk folks to mess around with on a Friday night. After four missions, we didn’t even get close to winning—and that was with ‘normal’ missions.

          The gameplay is too simplistic (especially compared to something like Starship Simulator) to satisfy fans of crunchy sim games, yet it’s too difficult to work as a fun game for a night with substance impaired friends. It feels stuck in an awkward middle ground: too shallow for sim enthusiasts but too punishing for casual players. So, who is this game actually for?

          If you ever do a combat pass, I’d suggest leaning towards more enemies with less health and extending point-defense systems to target fighters as well. People find explosions exciting, and more explosions are is more exciting.

          Время в игре: 141 ч. Куплено в Steam
          Не рекомендую 01.12.2024 02:08
          3 0

          this game is terrible as of now do not buy it. it lacks content and has a lot of bugs you're practically getting robbed at gunpoint buying this game for 20 usd.

          Время в игре: 105 ч. Куплено в Steam
          Рекомендую 30.11.2024 04:30
          1 0

          It's a good game, but it has some issues. When in zero-g EVA, for example, when you run into a wall, the game doesn't actually cancel your momentum, and that makes for some really jank navigation. There's other little things here and there that are minor annoyances, but it makes up for it with overall fun gameplay and engaging mechanics.

          Время в игре: 554 ч. Куплено в Steam
          Не рекомендую 29.11.2024 19:03
          4 0

          So my review is more if you are solo than if you have a consistent group of friends or such to play with. But the problem with these kinds of games is eventually you will be forced to play solo if it's an option or you just won't play. That's just the nature of multiplayer games, as people will eventually move on and grouping up will eventually get that much harder.

          Now the claim is solo play is viable. This is true...if by "viable" you mean, "you can fly a very light class ship supposedly designed for solo play". Normally, you would need to do things like fix minor damage, trim the engine for better performance, blast ships, go EVA to get stuff out side of the ship, and so forth; and you would do it with multiple teammates. This is fine, and this works if you actually have a team. Otherwise you have one ship with one configuration that gives you "B.R.A.I.N.S." turrets and engineer. Bots are nothing new to these kinds of games, but the question is if they are useful enough to supplement solo play.

          Truth is, they really really don't. The engineer bot can only do ONE thing at a time. You can have it rapair minor damage, activate booster charges, or work on maintaining the engine efficiency. The bot turrets...well when sitting still at 200 meters with a stationary target? Took over minute to blast the object which was also sitting still, and half the time the shots missed. So yeah you can't really jump into the gunner chair since then nobody is flying the ship and you are a sitting duck if you try. In the end the result is that the bots are functional, but they don't actually support enough in their function to really make the solo experience viable. So much so the devs are already doing a pass day 1 because of the issue...after they protested the solo mode was perfectly viable and having already nerfed the turrets just prior to launch.

          So the long and short of it is again if you have friends the game is just fine. But if you want a game you can play long term and possibly solo as the need arises? That's not something I think you will find here. Not unless the devs actually put some effort into the solo experience without a slapping in some bots that obviously had no thought put in to how they would function for a solo player.

          Время в игре: 95 ч. Куплено в Steam Получено бесплатно
          Рекомендую 29.11.2024 04:51
          1 0

          This game is totally awesome. I don't know if I agree with recent websites calling it "starfield multiplayer"...

          But if you have a couple of friends to play with, it's 100% worth it. Gameplay loop is tight, mission types are varied and exciting. And 4-stacking a Frigate is fun as hell. :D

          Время в игре: 564 ч. Куплено в Steam
          Рекомендую 28.11.2024 17:47
          9 0

          UPDATE AFTER 28 HOURS:
          Guys the game is super fun, you can play four or you can play two or whatever number.
          Me and my friend just did 31 objectives with a fully decked ship in a campaign lasting 4 hours, just the two of us. It was epic.
          Devs also fixed the turrets that shoot automatically so they're more precise now.

          Game definitely recommended and I would love more content, even if paid.

          FIRST REVIEW AT 3 HOURS:
          Everyone is saying how difficult this is in solo or two players.
          Just bought it and played two players, we got to the boss on our third try with barely any skills unlocked and no prior knowledge.

          I think the difficulty is fine, don't get me wrong it's hard, but not nearly as impossible as people make it out to be.

          Other than that, the game is fun, I've always wanted a space roguelite to play with friends and this is the best I found so far.
          Would not mind more ships tho, not only different configurations but full fledged ships.

          Время в игре: 1706 ч. Куплено в Steam
          Не рекомендую 27.11.2024 11:41
          6 0

          The difficulty is borderline unplayable. On normal it is overtuned as all hell and frustrating as two players.

          Время в игре: 142 ч. Куплено в Steam
          Не рекомендую 27.11.2024 07:10
          4 0

          This game is an online only game. (you can make private lobbies)
          I did not know this if before I bought it.

          the game itself is enjoyable a little unfair when you play it as one person
          I used the ship that had AI functionality so the ship pretty much shot at enemies for you
          the downside about this is the AI can't hit a damn thing they will target random things that are way too far away even when you mark the ones that are close.

          The other downside I had about the game was the elite enemies that you would encounter
          like the void sniper and the void bomber the void sniper sits up very high in the sky box to the point where the player probably can't get to them every time when I was being swarmed I notice this laser always coming in and hitting me and I couldn't figure out where it was until I had to look directly above my ship. The sniper is very accurate even when boosting.

          Same thing goes for the bomber the bomber sends out four little orbs and these orbs chase down the player with precision accuracy you cannot dodge these and to my knowledge I don't think you can shoot them (I could be wrong about that)

          I found the missions to be kind of interesting the little briefing before you start going off doing your little things it's kind of enjoyable.
          The things the game didn't really explain in the tutorial was how enemies worked they kinda just appear out of nowhere for no reason.
          Even though I think it's because of the thrusters because it pollutes the area but I'm not too sure.

          And the last thing is I did enjoy how everything was very mechanical turning things on adjusting different stuff
          it's very basic looks advanced on the surface but it's a very basic mechanics
          sadly you cannot blow up your ship by messing something up in the engine room by my knowledge

          and the last thing the tutorial went over the very basics of the game how to turn things on how to walk around how to heal yourself and basic crafting that's about it. There was a crafting mechanic you recycle old stuff to make new stuff.

          one problem i had was the tutorial didn't really explain what ammo types do
          my guess is for the higher tier guns you can manually put ammo in but again the tutorial did not explain that.

          It's a very pretty game and it will try to fool you that is a more advanced game
          i would recommend watching people play it before you buy it

          (sorry for error any misspellings or grammar errors)

          Время в игре: 74 ч. Куплено в Steam
          Не рекомендую 27.11.2024 05:59
          16 2

          Fun game, but DO NOT PURCHASE if you are planning on only playing with 1 or 2 people. Unplayably difficult, enemies spawn in gigantic numbers, have colossal health, and your starting gun is miserably weak.

          Время в игре: 115 ч. Куплено в Steam
          Не рекомендую 27.11.2024 03:48
          9 0

          Do not purchase this unless you have a consistent group to play with. Solo play 'exists' but is not in a state that allows for fun or satisfying gameplay. It was made for co-op only. The discussion boards saying its possible are doing a disservice to the consumer. Inventory/quest objectives/ship management/etc is all based around several sets of hands. The game advertises as 1-4 coop space adventure. It is not. It is 2-4.

          Время в игре: 498 ч. Куплено в Steam
          Не рекомендую 27.11.2024 00:18
          21 0

          Buyer beware.

          The fact that this is advertised as a single player game borders on false advertising. They reduced the accuracy of the auto firing turrets at 1.0 launch to about 25%-33% accuracy. You will struggle to make progress at easy difficulty and won't be able to take larger foes out in any timely manner.

          I'm deeply worried that this change would make it into 1.0 without obviously testing it out first. The devs have said they will roll back the change somewhat and I'll revisit this review if they make single player mode actually viable again. They say they want to accommodate single player play-style, but so far I don't see it with this nerf.

          Время в игре: 766 ч. Куплено в Steam
          Не рекомендую 26.11.2024 20:03
          9 1

          I had high hopes for this game but in it's current state it's just a joke.
          Imagine flying a space ship, that you can't pitch or roll... that's right: you should have 12 control vectors but the game gives you 8.
          The control scheme is absolutely unintuitiveand if you change the key mappings, things stop working.
          Oh and also: joysticks don't work... IN A FRIGGIN SPACE GAME!!!

          There are so many switches spread across the ship that I fear the game play is 80% flipping switches. But I got too anoyed with the controls to even get this far.

          Don't buy. Check back in a year.

          Время в игре: 56 ч. Куплено в Steam
          Не рекомендую 26.11.2024 18:33
          5 0

          Small thing but no ship rotation in a space game. Space isn't a flat plane, there is no "up" or "down". Just makes me hate flying enough to refund it. Also combat was bad and the tutorial is all tell and don't show. Don't feel like it actually taught me anything about the setting or why I was bothering to do any of the things it wanted

          Время в игре: 54 ч. Куплено в Steam
          Не рекомендую 26.11.2024 16:09
          13 0

          An incredibly unbalanced roguelite experience that makes playing seem pointless, as ship upgrades absolutely do not matter. The fact that roguelite is the ONLY gameplay option feels kind of criminal. I, like a lot of other players, want a ship we can crew and upgrade over time but as it currently stands, that simply is not an option. The only actual progression you get are class upgrades (Pilot, Gunner, etc), which aren't particularly satisfying. It's not like ships are even customisable in any way, it's all locked-in loadouts.

          I want to be able to set up a ship how I want it so that it's MY ship. I'm fine playing a roguelite mode and unlocking things by recycling them so you get the blueprints but that should be a permanent thing. Unlocks and upgrades only persisting PER RUN feels absolutely terrible, especially considering that getting runs going right now feels basically impossible.

          Oh, by the way, game is unplayable without a full crew. Ignore the Steam page and anywhere else saying "1 to 4 players". It's not true.

          I'm so bitterly disappointed by the game, as the game itself is incredibly fun. They nailed it. It's the first game I've played that's actually scratched that Guns of Icarus itch, and it's been 12 years at this point. But game design decisions basically kill it. I Kind of wish I could refund it.

          Время в игре: 275 ч. Куплено в Steam
          Не рекомендую 26.11.2024 05:56
          15 1

          I'm a proud player of the game and i do love it, and played it back in sep 2023, the game was in a much heavier alpha but at least it felt fun.
          Came back to enjoy it a week before the big 1.0 update and was with my buddies, it did have its quirks that i missed from what i remembered but at least it was better than the 1.0 update itself. we could do lengthy missions and hit our targets *cough*
          My gunner accuracy is abysmal. im maxed out completely and its like shooting a shotgun on the benediction. 91% accuracy and tapping the fire on the gun, it shoots outside my reticle every 3rd or 4th shot, and my partner on the energy weapon the beamcaster had the same issues.
          the brains can't hit a target like mines, from literally 250m-400m when they engage at over 1,000m. its so sad and annoying to hear it shooting and never hit a target.
          My Pilot can't turn his ship at all anymore, did we suddenly turn on brakes in space and METEM forgot to tell us how to turn them off? because projectiles are almost completely unavoidable. it forces you to upgrade shields first (yet again max level pilot with his shield abilities too) and it still destroys us within the first boss.
          Lastly the Scavenger, quite frankly... useless? just literally have never met someone who wants to have a class that works for *some* missions, just always end up with a 2nd gunner or engineer cause why bother. was really hoping to see something spice it up for buddies who wanted it to be more fun, but aside from the rare turret they can pilot on a station, they don't get anything worth mentioning

          Время в игре: 3025 ч. Куплено в Steam
          Не рекомендую 26.11.2024 05:50
          18 3

          WARNING! Unplayable solo. Ignore whatever is being posted on forums. It was unplayable solo back in EA and it is still unplayable now despite all the claims that balancing is being done with solos in mind. That's just not it.

          In general great idea of a game even though I'd rather to have a constant ship and my character both of which I can upgrade and combat issues of being a solo player that way instead of it being rogue lite like #98459824359825437985324598325479085432. Currently seemingly only player has constant progression. But "fun" part is that if u die and fail mission - you get absolutely no exp => you can't upgrade yourself => you can't unlock new ships => you can't become stronger at least through grind => you're stuck.

          Buy this only if u have at least one other friend to play with you. Or if you are ready to make topics on forums asking how to kick randoms from your opened games.

          Время в игре: 142 ч. Куплено в Steam
          Не рекомендую 25.11.2024 20:35
          718 29

          Just to be clear - I love this game.

          1.0 Has been a hell of a ride thus far, there are many new additions I can appreciate and my crew can appreciate.

          There are some issues I have tolerated pre-release that I hoped would be ironed out, but at no point have they. Time to bring them up I'd say!

          Let's start with the clearest - The change to infinite crusade was a good choice. Mission based was a lot of powering up and not a lot of using said power.
          1.0 has left a bitter taste on infinite crusades however, as boss fights force you into obligatory damage that is *unavoidable*

          I play fully specced pilot on a destroyer and unless my engineer forcibly tapes himself to my booster unit and humps it like a jackrabbit, there is not enough movement in the world to avoid anything these bosses throw. This is not gameplay for him, this is outright pressing a button 30x in a row to win a fight and even then, at the loss of 80% of our NONE RENEWABLE HULL.

          In case I'm not being clear, this is not fucking fun, not at all.

          Turret projectiles are faster than ship responsiveness is
          Fighter projectiles are faster than ship responsiveness is
          Destroyer projectiles are faster than ship responsiveness is
          Stealth mines are still just a really shit awareness check that provide no incentive for the gunner to get off of their seat or the pilot to ever stop being paranoid

          The new mission type requiring you to pull your homonculi and power a facility with it is interesting, but cuts very fine towards leaving you so open you take more obligatory damage.

          I like being punished for my mistakes.
          I don't like being punished for playing the game the way it's advertised.

          The nerfs to energy weapons have been VERY felt and despite running a relic that boosts their damage, their accuracy has been rendered absolutely fucking useless and as a result we've had to tear out a relic and two guns, BEFORE THE FIRST BOSS.

          Catering is one thing, outright punishing players for prefering one weapon over another instead of increasing the power of other weapons is a real POS move.

          The ship when it is not boosting is lethargic and outright useless. Test it yourselves devs, try just strafing or parralleling while enemies gun you down, see what hits when you're not boosting.

          That's right, my poor best friend spends his time in this adhd fuelled misery mine filling up boosts.
          Hold F to ruin all his enthusiasm for the night. Fun fun fun! Let this be a pilot task that can be done in motion, a 3 button input per boost that the pilot has to do while they're still; piloting maybe? Anything is better than forcing my engineer to the back of the ship to pull on some handles like he's riding the serotonin drainer bull.

          My engineer has absolutely nothing to do - standing around fixing trim
          Hold F to participate.
          He hates this and nobody on the team wants to be the engineer.
          Hold F to participate.
          This is boring as fuck and I won't put anyone on my crew through that.
          Hold F to participate.
          Even with an engineer, we're still not dodging all that bullshit.

          Dodging is nigh impossible pre boost so all those preboost movement skills feel like a waste of time.

          I have gone from loving much of this game to being tired of it and irritated at its many failures in an instance.

          I'll recommend if you buy it, play modded.
          Don't struggle for nothing.

          Lots of love, a crew that used to do 60+ infinity crusades and now can't beat the first star.

          Cringe, 5 stages /60


          PS, I bet that ice boss still kills you in one hit with its frost lances at stage 30+ KMS FIX IT FOR FUCK SAKE

          L

          Время в игре: 4331 ч. Куплено в Steam
          Рекомендую 23.11.2024 05:59
          1 0

          This game with friend is fun. It have come a long way from not really having classes to having classes and endless mode.

          =]

          Время в игре: 2594 ч. Куплено в Steam
          Рекомендую 21.11.2024 16:27
          0 0

          So excited for upcoming 1.0. This game does co-op rogue-like so so right. It's the first game in years I've voluntarily tried to find randos to play with in lobbies.

          Время в игре: 846 ч. Куплено в Steam

          Дополнительная информация

          Разработчик Hutlihut Games
          Платформы Windows
          Ограничение возраста Нет
          Дата релиза 18.01.2025
          Metacritic 80
          Отзывы пользователей 89% положительных (3458)

          Отзывы пользователей

          89%
          3,094 положительных и 364 отрицательных отзывов
          Обновлено: 04.01.2025 11:30

          Жанры

          Action Adventure

          Особенности

          Single-player Multi-player Co-op Online Co-op Family Sharing Full controller support Steam Trading Cards