
Разработчик: Hutlihut Games
Описание
Join our Discord
Об игре
В космосе никто не услышит ваш крик... никто, кроме друзей!
Наступило будущее, и человечеству пришлось объединиться, чтобы выжить в борьбе с таинственным врагом — Опустошенными. И только вы, в составе команды до 6 храбрецов, можете восстановить порядок в галактике!
Бороздите дальний космос на самых крутых кораблях в истории и выполняйте увлекательные задания, к которым не готовились ни вы, ни ваш экипаж! Поля астероидов, вспышки на солнце и ошибки товарищей – не самое худшее, что вас ждет. Вашей команде придется попотеть, чтобы выжить в столкновениях с космическими мародерами и враждебно настроенными инопланетянами.
Управляйте кораблем, расстреливайте врагов из пушек, устраняйте поломки, перезаряжайте энергоячейки, используйте вооружение космической станции, изготавливайте снаряжение и выходите в открытый космос – хоть для починки обшивки, хоть для осмотра обломков других звездолетов.
Командная работа – ключ к успеху. Выберите роль и распределите важнейшие задания между членами экипажа, а если надежных помощников мало, сделайте все сами... пусть даже как попало!
Пробивайте толстую броню или энергощиты, пускайте ракетные залпы или атакуйте уязвимые точки – делайте что угодно, лишь бы уничтожить вражеские корабли до того, как они уничтожат вас! Победителю достанется вся добыча: собирайте материалы с обломков, чтобы улучшить звездолет и выжить даже в самых трудных ситуациях... а заодно украсить свой скафандр и стильно полететь туда, куда далеко не каждый храбрец готов отправиться!
– Соберите друзей и сыграйте в совместном режиме с командой до 6 человек: вас ждет незабываемое космическое приключение!
– Ваш корабль – ваши правила! Гибкая система игровых ролей и возможность на ходу устанавливать улучшения для корабля позволяют менять стратегию быстрее, чем блуждающий астероид меняет траекторию.
– Модифицируйте и улучшайте: придавайте своему персонажу уникальный вид или добавляйте обновки для корабля! Ваш экипаж будет самым влиятельным и стильным в галактике!
Поддерживаемые языки: english, french, german, spanish - spain, polish, portuguese - brazil, russian, simplified chinese, italian, japanese, korean, ukrainian
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64-bit
- Процессор: AMD Ryzen 3 3100 / Intel Core i3-8300
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 6 GB VRAM, AMD Radeon RX 590 / NVIDIA GeForce GTX 1060
- Сеть: Широкополосное подключение к интернету
- Место на диске: 7 GB
- Дополнительно: 30 FPS in 1920x1080 | SSD Required
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64-bit
- Процессор: AMD Ryzen 7 3700X / Intel Core i9-10900X
- Оперативная память: 16 GB ОЗУ
- Видеокарта: 8 GB VRAM, AMD Radeon RX 5700 / NVIDIA GeForce GTX 1080
- Сеть: Широкополосное подключение к интернету
- Место на диске: 7 GB
- Дополнительно: 60 FPS in 1920x1080 | SSD Required
Mac
Linux
Отзывы пользователей
devs should really add Ai bots for lonely players with 0 friends, can barely play alone
This game is an absolute blast to play. The boss fights, the loot, the ship combat, is just so good.
no other game makes you feel like part of a whole like void crew. absolute kino gaming. just a mite demanding, i raised fps cap and pc commited harakiri.
It’s a really good game—but not for long-term play.
Once you reach a high level, the game becomes boring.
The main issue is the repetitive gameplay. You have to do the same missions over and over again, with little variety. If you've played Sea of Thieves, you'll understand—it gets stuck on just a couple of ships and doesn’t evolve. Every time it's the same META builds, same upgrades, and the same two boring ships.
If you want to spend some time with friends, this is a good choice. But if you’re looking for a deep and long-lasting co-op experience—this isn’t it. The game feels decent, but it lacks depth.
My advice to the developers:
Add more than two ships, each with meaningful modifications.
Introduce more mission variety.
Improve gameplay for all roles—right now only the Pilot and maybe the Engineer are fun to play. The Gunner role is dull and feels like a waste. AI gunner is the better the player gunner.
And finally.
REMOVE the stupid loot box system if you don’t have enough content to support it. Opening a box just to get "Take 200 XP" again and again is frustrating—I don’t need this junk!
When I see real progress in this game, I’ll definitely change my review.
Most fun our group of six had in a long time! This has got to be the perfect lan game!
Played for 9 hours straight, no hard crash, just pure fun!
Game seems to focus on hectic busy work (go charge this system, go fix this system) and is not fun with randoms.
What is it: Sea of Thieves had a baby with Faster Than Light and it's solely PVE.
The Good:
-a variety of gameplay mechanics that keep things interesting. Not easy but not too difficult for the most part, it's easy to have fun and it doesn't feel boring.
-skill trees to enhance your future run experiences.
-a great game to play with friends.
-gameplay is simple but unique and challenging. Challenge focuses on balancing between different tasks instead of incredibly difficult, single tasks.
-I have only encountered one bug in the first 11 hours of gameplay.
The Bad:
-has a couple of game modes but only one really seems what the game was made for.
-you can only choose between two types of ships and you have fixed loadouts for each with no crossover.
-is not well balanced for two people. Single player is surprisingly more playable than with two.
-very limited options of what you can do with a ship with less than three people.
-very low resource drops for a rogue-like. This needs to be buffed.
-basic game mode (pilgrimage) is too short. Needs options for number of stages. 4 (current) feels too little to get involved in a roguelite.
The Ugly:
-Playing as a pilot feels like you're useless. Autopilot is sad and evading enemy fire is critical but that's all you can do. You don't have weapons to use directly as a pilot except a single-shot payload launcher that needs to be reloaded manually, meaning once you shoot, you need to get out of your seat to reload it if you don't have a crew to help.
-most weapons sucks and all encounters are combat related with tons of enemies.
-no real variety in gameplay. It's essentially: go here, shoot this thing, grab this thing, leave.
-if you run out of ammo and don't have the oddly-rare-dropping resources, too bad.
Overall: is it good? Yes! Will you have fun? Probably! Does it need some balancing work? Absolutely, but that doesn't mean it's not fun now.
Last update ruined this game. you know in Zombies how every round increases the zombie hp a slight amount? well this update took inspiration from that and gave enemies levels, except every level increases enemy hp by around 30% so by level 5 your fighting enemies with 2-3x their normal hp, wouldnt be a problem but you encounter these enemies in the 3rd mission forcing you to retreat before the reclaimer arrives every level. revert the level change imo also the new wave mode sucks because of the level system too. level 14 enemies by wave 5 took a tier 3 gun the whole wave to kill a swarm of fighters
One of the best team games I've ever played. Feels like you are a real crew on a starship, Difficult single player but still works. Loving all the upgrades they've done so far, hoping for some more ship types but very satisifed with the ones we have.
I don't often write reviews, but I'll make an exception in this case. Wow this game is awesome! Single player is completely viable and fun, if a bit busy as you will be scrambling a lot. Multiplayer is even better with the distribution of tasks to your crew-mates, all the while berating them for their poor performance, as you did nothing wrong.
Updates and new features implemented yesterday and more to come. Don't pass this one up!
9 hours in an I have to say this is my favorite space sim.
Best played with friends instead of randos, but there is infinite replay-ability here. I would love to see more ships and mission varieties but even with out it every run is fun and unique. With this latest update giving us the ability to save progress, the game has reached a milestone. With up to 6 players the ship really comes alive with everyone filling vital roles and keeping busy.
It's really coming together to be a fun game. Feels like a spiritual successor to Pulsar: Lost Colony.
Great fun to be had in a cooperative ship crew game. Everyone has a job, no one is left standing around. Coordination is rewarded and the core gameplay loop is enjoyable.
This has been an extremely fun game. but I need to set aside 1 lifetime to get a good run in
The Millennium Falcon, The Serenity. The perfect multi-crew experience with a rogue light spin.
The game seems fun, and really nice on certain parts, but it says it is 1 to 4 people, it's clearly not.
Let me put it clear: its a lie, it is a lie from the developers.
You cannot play by yourself, its minimum 2 people, there are a ship that is for 1 person, but you take that ship and you start the game, you are going to be overwhelmed pretty quickly on the first mission already, I tried to run a couple of missions by myself with the ship for one person, and its too stressful and nearly impossible, furthest I could go was 2nd one, and my ship was destroyed pretty quickly, the game only have a "normal mode" ( Pilgrimage: standard) to choose from and "Pilgrimage: Loadout challenge", there is no easy mode or something similar for 1 player, the game was not developed with the possibility of one player only, so no chance to learn better the game or try to enjoy it by yourself and then maybe go online and play with people. It is easier to solo helldivers 2 on helldive difficult then play this game on "normal" by yourself.
So if you are looking forward to enjoy this solo, or try it by yourself, you cant enjoy for 1 person, you will have to bend and play with randoms, shouting at you on the mic that you are slow or you cant play or what not or trying to get friends to play it with you. And because of that I cant recommend this trash.
Drifting ships is my lifestyle
it has some minor bugs every now and then but its a good experience (especially with friends) manageable solo to the first boss with AI turrets. WARNING the fire boss can be a challenge.
Interdictions suck. So this game is a rogue-like. Imagine you just killed a boss and escape by the skin of your teeth. Epic gameplay, lots of fun! Oops, you're interdicted; you can't actually leave until you kill *another* mini-boss. Well, guess I'll just die then.
Game balance seems a bit off too. Escort missions solo are fine, but as soon as you add another player, the game swarms with enemies, making that particular mission feel almost impossible.
Oh, and that's not to mention constant disconnection issues while playing friends, de-sync'd power read-outs, etc.
This game has the bones to be great! It just needs some rebalancing and bug fixes. It feels more like a beta test than a full game at the moment.
Fantastic depth of play without becoming unfriendly to new players. Definitely an experience that's enhanced when playing with fiends.
There is potential in Void Crew, but the game needed a couple more years in the oven.
The core gameplay loop is good, but between longer runs lacking in objectives, middling variety in missions, bosses, and enemies, and plenty of bugs (both jank and game breaking), this game presents as though it's still in early access.
An example that highlights the current state of the game is the Loremaster achievement. It has not been attainable since the game exited early access over five months ago, and the next patch is looking like it's two or more months out based on developer comments. I don't think having a completely broken achievement is an acceptable state to leave a game in for seven or more months, and given it's an obscenely long pure-RNG grind (~70 hours in my case) with no bad luck protection, I'm inclined to believe nobody at Hutlihut actually took the time to test it before release.
Void Crew can be pretty fun up to maybe the first 40 hours of gameplay, but I wouldn't suggest picking it up right now unless it's on sale and you're willing to deal with the type and quantity of issues you'd expect to see from an early access game.
This game is AWFUL. I understand that it's made by a small team, but my GOD everything feels awful. Shooting is awful. It bottlenecks you so even if you have a large crew, it dosn't matter becasue there's nothing for them to DO!
0 out of 10, awful.
A gem of a coop game! Super crazy intense gameplay with friends. I really like how the different roles play each such important parts but still have many different play style options. Many great risk reward decisions have to be made together and greed management is huge ;-)
On top of all of that its also very enjoyable in solo mode!
Nice in development co-op game for 4 player space action. A lot like Star Trek Bridge crew but with more action and ship customization. There's 6 or so mission types for early access and with some more environments and a bit of story this will be a good experience for most.
so much fun and chaos! whether it's solo or with friends, a great time! Excited to see future updates on balancing
It has a huge potential to keep increasing. The devs have put so much thought into this game and into the following updates, as well as listening to suggestions provided. I'm excited to see what the future brings.
It’s good but player count is a little low so expect to do solo runs. Only works with internet and very finicky with connection. It’s a little half baked but they are working on fixing these problems. 8/10
This is the multiplayer small submarine game i've always wanted, and it truly exceeds my expectations.
Solid game with mates, the next update (16) seems like it'll straight up save the game and return the "balance" back to it just simply being fun again, we will see, but the game is good.
The game concept is interesting, but the game's balance and playability is... questionable. This is a game full of interesting ideas that is let down by the programming and execution. Kinda like some artists learned to program and attempt at game design. I'm sure, given time, it might grow into its own, but Im sure that will take QUITE a while. For me at least, it's not playable in its current state. It still feels like it should be in early access, especially given some of the horrendous bugs, balance, and design issues that I was plagued with last time I gave it a go. I'm sure the more arcadey or casual minded game audience might have fun with this, but not someone who enjoys mechanical complexity. It's a VERY mixed bag, so its hard to quantify exactly what makes this game both fun and aggravating.
Basically:
If you enjoyed early No Man's Sky a lot, you might like this.
If you prefer Elite Dangerous, I might give it a pass.
Its more arcadey, stylized, and rough around more than just the edges. Can be fun, but also painful.
I really wanted to enjoy this game, but I ended up so annoyed with it every time I tried to play that I just gave up. Such great concept that just feels like a let down.
A game thats greatly underappreciated. Truly a hidden gem, a good play with the fellas.
Best multi crew capital ship game available. If that's your jam, get a couple friends to pick this up and go play. Solo is possible and has been improved, but it's more fun with friends.
Good interesting and challenging coop game. Have couple of tech problems, but mostly works fine.
Playable solo as well.
A blast of a fun time with friends! With the big update planned ahead, it looks to only be getting better! 6 player crews here we come!
Realy good game!
Would love if there are more different designed ships are coming and if the graphic would be a little bit better. But as said the game is great to play with friends.
Its like a sea of thieves sci-fi rogue like. If someone needs a summary in one sentence :D
The basics gameplay is fun. To bad you wont keep anything between the runs. You get some character points but the ship and all the blueprints you unlock is gone. Every hour or so you basicly start over with absolutly no feeling of progress. Its possible more fun playing co-op, but solo its horrible.
The team building and goal focused vibes it gives. Really makes you feel like you on a starship with dire consequences.
Come back to this game in a year or two - it still needs work to become great.
Played Solo. I enjoyed my time spent in this game but this game is still not at a point that would deliver a truyl satisfying experience.
- EU servers have constant disconnection issues; same goes for US, just that it lets you play for two-three hours before it actually drops you.
- You have a rogue-lite, but the ship's progression eihter comes to a stop after ~10 jumps or a very slow crawl if you chance on the sole Relic that lets you actually scale. It doesn't matter either way, because there are no bigger challenges waiting ahead - there doesn't seem to be any enemy scaling whatsoever outside of maybe sprucing up HOLLOW Fighter Swarm's numbers a little bit for the higher difficulty missions (there are only three difficulties available) and more frequent spawns of enemies with the exact same stats as your first jump.
- You have a space game, but every jump you do in a biome (of which there are currently three, again) is a set piece heap of vacuum with the exact same rocks and ship debris in the exact same spots. Mission objectives vary slightly in placement (and contents if it's an EVA-required location) but are otherwise following the same principle.
[*] The runs take an exhaustingly long amount of time with very little safe time to take a break. A saving feature is coming up in the next update thankfully, but I can't see why it wasn't there from the get-go, seeing as a co-op game with such a long estimated session time ought to have one for party scheduling reasons.
There is passion and ambition here for an awesome game, but it still needs work to actually get to that point. Hopefully it will reach it eventually, because I would love to play that game.
I never leave comments like ever! But this game is next level fun. It reminds me of my old days playing halo with my buddies until 3 in the morning. This game is a must buy!!!
SO far I cannot recommend this game as much as I really want to. My first experience was joining my friends game via host invite only to have the game cycle through disconnecting Me and both my friends. at one point we were getting kicked and rejoining mid combat while trying to keep the ship alive. There is an amazing game here but if the disconnecting continues to be a problem I will have to leave my thumbs down. We are trying again in a few days
Score Chart:
Gameplay Mechanics: 4/5
Graphics: 3/5
Sound: 3/5
Storyline: 2/5
Humor: 1/5
Community: 5/5
Developer Responsiveness: 5/5
Overall: 4/5
This is a really fun game! Definitely worth the asking price and a great deal at any discount. Below are my thoughts about the game. It is my personal opinion, so please treat it as such.
I learned about this game because I was tired of waiting for Jump Ship and wanted something similar to play in the meantime. The two games seemed almost identical (after playing Void Crew, I now see their unique differences), so I figured I would get some entertainment out of it while I waited for Jump Ship.
Because of how I came about finding this game, I was already biased and comparing it to the upcoming game. I bought it during the Steam Spring Sale for $20. I convinced two of my friends to buy it as well. We played a few games together.
I played the tutorial in preparation for gaming with my friends. The tutorial was very straightforward, informative, and brief. I really liked it. Right off the bat, the hardest thing to get used to with the gameplay was the interaction key bindings. Sometimes I had to hold the “F” button, other times I just needed to click it. To dismiss, I needed to click “F” again. That wasn’t bad, but other times I needed to left-click to interact with something and right-click to drop or cancel. It didn’t feel intuitive.
Some people may like it, but I was put off by the slurping, meat-forming sound when loading into the game. Thankfully, they have a setting to turn that off, and you hear the “breath of life” instead (which I like TONS better).
The main hub was pretty straightforward. It was easy to find our way around and to interact with terminals. There were enough prompts to get the game started. The gene tree was cool, but there wasn’t anything to really express what we were picking, so we failed to know about or use our class abilities.
The gameplay felt too difficult. We would get so close to completing a mission and either die or need to warp out without completing it to stay alive. It was a fun time getting creamed, but it did not encourage us to continue (thankfully, the developers are working on this and are making it easier for first-time play).
After playing with my friends, I was invited to join the closed beta. This is where I digress a little to talk about the developers. They are super responsive. I believe they have responded to most (if not all) of my Reddit posts and have been very communicative with the community. I am so happy to see such a supportive team on this project.
The beta was a window into how the developers are listening to feedback. Each new feature in the beta addressed the needs/wants of the players and made the game so much more fun to play. I really enjoyed it.
I mainly played solo missions on the beta and regular versions to compare the changes to beginning play. Not only was the beta easier to play (in a good way), but I found that, with more experience in the game, even the live version of the game was not too hard as long as you knew a few tricks.
I got to play with random people, and the matchmaking was pretty straightforward. The players were kind and helpful. So many games (especially ones with competitive or PVP aspects) are so toxic. The only thing these players were aggressive about was against anyone bad-mouthing the game.
When I gave an initial impression of the game, I talked about its humor. A game like Lethal Company is obviously funny. Then you have a game like Portal, which seems serious, but there is a continual layer of dark, dry humor. It is a great balance of serious and funny. For my experience, Void Crew is trying to be more of a dry humor game, but the humor is lost on me.
The tone in the game (the serious tone of NPCs’ voices, the serious storyline, the sharp, dull tones of the graphics) makes it hard to tell if, when they say things like “meat chassis,” they are being funny or if they were trying to sound all sci-fi but failed in a hilarious way. The only blatantly funny thing I have found in the game is the news report after a mission, which is hiding in plain sight and often missed.
To these comments of mine about the game’s humor, the game’s community became defensive (albeit respectfully) and didn’t appreciate my comments. Aside from that, they have been a great community to associate with.
The game finds itself split between being serious and using more realistic gameplay (like Star Trek: Bridge Crew or Pulsar: Lost Colony) and more carefree fun gameplay (like Lethal Company or what Jump Ship will probably be). Because of that, I feel it might get lost by the wayside for a lot of gamers. I would prefer to see it move more towards one of those sides and not be in between the two game styles like it currently is.
I enjoy the roguelike experience, and it is nice to unlock points for the gene pool and character cosmetics, but it would be nice to have more permanent rewards for missions. Maybe titles for characters or ships, being able to name your ship, customize the ship more, etc.
Comparing it to what Jump Ship might be like, it lacks in ground missions and handheld weapons. I thought I wouldn’t like those omissions from this game, but the developers have done a good job with still making it enjoyable even without these. Single-player gameplay also feels very good and easy.
Overall, I am happy I purchased it and can’t wait to enjoy many hours playing it!
The game looks good, but is very boring. The combat is very bland, ships movement is a snails pace, the ai thats supposed to work on the systems does'nt seem to do much out side of turning on systems that overclock the ship and cause problems, you have to manually leave the ship every single time to collect any loot and can carry only one item at a time, after starting any mission you get 15 minutes to finish the mission otherwise a huge ship arrives to kill you. The game acts more like an extraction game more than anything else. I recommend avoiding this one.
You know after playing several hours in this game with a group of friends, I LOVE the concept and style, Scaving with a grapling hook is so fun!
Could be a good game but its way too unbalanced and luck based.
If you are lucky and get t2 crates you have a nice power boost, if you dont you can be sure you have no chance to win the run
The battle missions are like 100 times hardware than missions without battle as primary goal so you can already forget playing them otherwise you will loose at your first mission
I can't believe this is rated positively. The lack of features, variety and rigid gameplay loop make the experience feel arbitrary, boring and severely underdeveloped. It's not fun. I wouldn't recommend it to anyone. There are consistent physics bugs and bad quality of life that exasperate the games problems.
I'm trusting Steam review scores less and less these days and would warn anyone who considers buying this. The concept is great and this could be a good base, but I wouldn't consider it anywhere near 1.0.
Fantastic game, I've been wanting something like this for years, ever since playing Artemis Spaceship Bridge Simulator back years ago. Its like a mix of, Sea of thieves, Guns of Icurus, FTL and Lethal Company all in one. Looking forward the continued updates.
Goated game
Engineering is fun but confusing at first, so heres a guide on engineering tasks:
1. fix engine trims(panels on engines will light up, vertical bars=levers, dots=valves)
2. charge the void engine(resetting the drive while in void jump allows you to have it ready without the debuffs)
3. Man the grav scoop
4. charge batteries, you *are* the crews energy slut, get used to it.
5. repair defects, nothing special
6. repair ONLY major hull damage(for now), minor and major damage tacks points off your ship health, not all of it will be regained upon repair so use a sanctified repair plate instead(engi perk) to get as much back as possible. (this is getting changed in the next update)
7. vent the ship to -95 degrees, this improves cooling efficiency for heatsink weapons
This game scratches a lot of itches for me. I love FTL and the whole CYOA-style of each pilgrimage is fantastic that way. I also love playing Sea of Thieves with my friends and this definitely hits that as well.
The only thing I hate about Sea of Thieves is the (practically) forced PVP aspect - mainly because the people I seem to run into are either cheating or hellbent on being horrible human beings in general (racist, homophobic, etc.) None of that to worry about here.
The only qualm I had about the game was the team-size limit. When my friends and I have gaming nights, there is almost always four of us, but can often be five or six. Fortunately, the day after I started playing it I saw the upcoming update for six-player teams. Fantastic. Also, mods for up to 8 players. Also fantastic.
Additionally - the single player experience is pretty good. I have to admit I have trouble getting past three jumps, but I'm sure, as my character levels up, I'll be able to manage that better.
Anyway, good gameplay, fun mechanics, great levelling system (love that I don't have to choose what to specialize into so that I can always contribute to any team) and so far a fantastic player base - I mean the only time I've been kicked out of a game was because I accidentally joined as a pilot, which the team already had, so totally reasonable.
Do yourself a favour and strap in, make the jump and enjoy the game.
There is no one playing in open lobbies. It's not fun to play alone at all.
Fun little roguelike, but I hope that future expansions add more depth and difficulty to the game. As it stands, it's very easy once you grasp what works and what doesn't. My friends and I can sail through four bosses with ease as of the writing of this review, only ending our games because we're tired.
Just because it says steam deck verified don't expect much...looks like claymation or pixar concept art without shadows and No real difference in AA options visually except performance loss....unfortunately 9 mins into the tutorial and its chugging at low settings. One of the worst looking steam deck verified games played. No way this game plays worse than unverified titles.
was really looking forward to playing this on the go as the game and concept look fun. but with out the visual and performance issues, there is no real solo game play and this game requires minimum three people to play base level.
Interesting concept, wonderful graphics, smooth mechanics.
But it Needs more work. ...
Things like;
Mission saves and ship saves;
Carrying more than 1 item;
A home base / garage for between missions ship repairs and upgrades, etc.
Balanced ship configurations, none of the silliness of guns only on 1 side.
Of course there is more, but no game is perfect ...
I look forward to see how this matures.
Дополнительная информация
Разработчик | Hutlihut Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Metacritic | 80 |
Отзывы пользователей | 89% положительных (3999) |