Разработчик: Bitca
Описание
Story:
500 years later
Wukong is awake again
In a mechanical maze
Still holding his mighty weapon
A MIND LOCKER is put on his head
With 4 gems on the MIND LOCKER
Wukong is trapped inside the maze
The only way out of this maze
Is to defeat the masters of the gems
Four robots
Now
Search for the missing skills
Destroy all robots
Break the MIND LOCKER
And be free
Features:
- Play as Sun Wukong with classic platformer mechanics.
- Explore the side-scrolling maze with many rooms.
- Get experience points by defeat robot enemies.
- Awake abilities using experience points.
- Get skill by discover skill capsules. There are 3 skills and they are upgradable.
Поддерживаемые языки: english, simplified chinese, traditional chinese
Системные требования
Windows
- OS *: Windows 7, 8, 10
- Processor: Intel Core i3 M380
- Memory: 256 MB RAM
- Storage: 256 MB available space
Mac
- OS: Lion 10.7.5 or later 64-bit
- Processor: Intel Core i3 M380
- Memory: 256 MB RAM
- Storage: 256 MB available space
Отзывы пользователей
Precious little gem!
Very solid mini-metroidvania game, especially at discount price. Charming 8-Bit graphics with really good cutscenes, good gameplay all around and great music and atmosphere. Too bad it's so short. I want some more!
Very short, but solid Metroidvania game. Honestly, kinda wish this game was longer because it feels fairly balanced. The odd part in this though, is that the powerup abilities you obtained from bosses, can be bought in the store. So if you already have it, it wont make much difference nor will it be upgraded.
I assume this is meant to play fair for those thats unable to beat the bosses. Giving you options if you ever have a hard time with this game. This game has shown to be VERY fair too with its abilities so casual players are welcome. The game is very simple, beat the 4 bosses and you win. Thats it.
Very good game overall, would wish it was longer. Get it if you want a short game to beat.
Short but solid Metroidvania; if you're looking for something fun to entertain you for an hour or two, go for it.
It's honestly not bad. I can't get over the controls for the dash upgrade though. Double-tapping forward to dash is an antiquated control scheme for a reason. I just dashed off a platform into lava when all I wanted to do was inch forward a couple of times to avoid a projectile.
Might be all right if a few QOL fixes were made. For instance, playing this with a controller and using the joystick is nigh impossible. Every left/right+jump you make is a down+Jump, which forces you through surfaces instead of towards targets. In a game that necessitates precision, this makes the game annoying. Not unplayable, but not any fun to deal with game design errors.
It's pretty good. There was more too it than I expected, though few bosses. There are more upgrades and a slightly larger map than I thought there would be. I still am missing ~4 pickups and I don't know where they are, though there are plenty of places to look still.
I kind of wish there was some kind of capstone at the end instead of credits rolling as soon as you beat whichever boss you reach last. I know a last boss would be a huge investment, but even if it's like a room opening that just gives you a boss rush or even a bunch of normal enemies so you can use all your tools after you beat all the bosses.
Worth mentioning: The dev actually seems to structurally understand how a metroidvania is supposed to work. There are some supposedly metroidvania games that don't understand that backtracking doesn't make something less linear (Kunai is a sad example of that).
The translation isn't great, but it mostly doesn't need to be since almost everything is communicated with symbols or the environment. That said, if the dev is reading this, I'll help you make a good English translation for free if you want (there's very little text anyway).
Totally worth a couple dollars.
An extremely simple metroidvania. Nothing in the game stands out; the graphics are poor; the information given by the game is insufficient to understand what to do (e.g. what's the lightning for?); the enemy mechanics are very tedious.
Not too easy, not too hard (I'm kind of a casual player), it was fun. I wish there was an animation at the end at least half as long as there is at the beginning, I kind of expected something more. All in all I'm glad I played it. Money well spent.
JUST ANOTHER MEDIOCRE RETRO METROIDVANIA
Brought this game after hearing about in a "Hidden Gem" Video. Figured it would be at least worth the couple of dollars I paid for it. Nope. There are far better games than this for free.
In most metroidvanias your character starts with a boring moveset that gets more interesting the more you play. In this game the boring moveset is never expanded. Your get subweapons, upgrades for them and health ups that's it. As such there's no backtracking and hardly any exploration. In fact this doesn't even feel like a metroidvania. It's a few bosses in an open map.
The level and enemy designs are also boring. There's never any interesting platforming challenges and the enemies are placed haphazardly with no real thought.
The Graphics are terrible. I'm someone who loves 8bit styled graphics but these are just ugly. The backgrounds are flat ugly colours and character sprites are just messes of pixels.
Don't buy this! If you need a cheap game right now there are dozen's of better options even before a sale.
This is the best game ever to come out of China. Unfortunately, that isn't saying much since this is also the only decent chinese game I've ever found on steam. It earns a recommendation for those willing to install and use sharpKeys and it is best compared to Dr Atominus, another short & cheap metroidvania. It does however also feature skill gating instead of ability gating, thereby making this game one of the very few metroidvanias to successfully pull this of and making the game comparable to Hollow Knight.
The good:
- Graphics are signicantly better than Atominus
- The controls are better than the controls of Atominus once you are able to get the right keyboard binds.
- The game is larger and more polished than Dr Atominus
- The game is slightly cheaper than Dr Atominus
- The music is better than in Dr Atominus
- Great boss battles and boss battle music
The bad:
- Terrible keyboard bindings and bad controls on a controller mean that you will be forced to install sharpKeys and temporarily rebind C to Z, D to C, Z to A, and S to A in order to have a good experience. MAKE SURE TO CHANGE YOUR COMPUTER PASSWORD TO A NUMERIC ONE BEFORE DOING THIS OR ELSE YOU'LL BE LOCKED OUT OF YOUR PC. Make sure to hold down Alt + -> when starting the game.
- Too little music tracks. The developers were forced to have areas without any music in order to avoid having the few tracks they have become too repetitive in the game.
It doesn't matter how short this game is or much it wants to adhere to the Metroidvania style, it isn't fun.
The graphics in the cutscenes are detailed and vibrant; the graphics in-game are minimalist and bland.
There is hardly any music. The music you do here is minimalist and dull.
The core game play - the combat and platforming - isn't good. Your primary attack has no range, leaves you vulnerable when you use it, and enemies are far too plentiful. For as short as this game is, you will die. Many many times. It just isn't fun. What does this challenge give me? Interesting characters and plot development? No. Detailed and varied environments to explore? No. Nothing. The "less is more" approach fails with this because this game has nothing in it. And I grew up playing 8 bit platformers. This isn't Rad Gravity or Vice or Shadow of the Ninja or Blaster Master. It's a waste of a dollar.
Go play Blaster Master Zero. Go play Momodora. Go play The Vagrant. Don't waste your money on this.
Excellent, bite-sized metroidvania. Starts a bit slow but once your options for traversal begin to expand it takes on an incredibly brisk, satisfying pace. Handful of surprisingly tasty guitar licks.
Got it for $1.79. Took me 39 minutes to beat. Fun game! Good platforming elements, some exploration, I found a mild sequence break, and overall pretty enjoyable. Completely worth it at this price point for a fun hour.
Literally 1 hour long game
Treat it like an arcade game, spend a dollar and go through it in a single session. For some reason, I could not use the XBOX 360 controller, although it is supported, but it's so simples that you won't have any problem playing with a keyboard.
-Very short, I nearly 100% the game in 80 minutes (missing 1 room and a couple upgrades apparently, not interested in running back through the rooms to try and find them)
-The game starts off slightly difficult, but I became insanely overpowered about 15 minutes into the game once I got the shield and a couple health upgrades and then the game became almost impossible to die. Its possible that I just happened to pick the most overpowered abilities 1st by complete chance, so your experience may differ. But once I got the shield I literally just spammed it and ran at enemys and swung my sword till they died.
-The bosses are all way too easy and simple, possibly because the shield trivializes them as much as it does the rest of the game.
-The world and the level design is just overall very basic and boring. Almost looks like some of the rooms were randomly generated, but they weren't.
Unfortunately it's pretty short (2-3 hours I think), but it's cheap, and it was really fun. Not much in terms of replayability aside from speed running, but I might go back and play through this again sometime. Looks good, controls are tight and predictable, the weapons/abilities you get are all useful in their own way, and I never felt lost or without any real sense of direction even with the game not giving me any information on where to go next. There was a good sense of progression in terms of powerups/gathering your abilities too, so you start out really weak, but by the end of the game you're extremely mobile and powerful compared to how you started. The explanation of how the abilities work in the pause menu was also especially useful.
Wish it was longer tbh. Definitely worth the few bucks I paid for it. If you want a short, quick, but fun metroidvania, you can't really go wrong with this. I'd recommend setting aside 2-3 hours when you start and playing through the entire game from start to finish all at once.
It's a good game for what it wants to be, which is a micrometroidvania with all the genres traits adequately executed (open-ended, upgrades that feel significant, good boss fights). Graphics are what would've have happened if the Gameboy was a mini NES at the time it was launched.
I recommend anyone going in to go for at least a few of the upgrades that are sold before tackling the bosses, as some of the fights are significantly harder (and one of them definitely unwinnable) without some of them, and the game gives you little warning about it.
A pretty solid little game, Doesn't do anything that others in the genre haven't, but entertaining at a price that's fair if you grab it during a sale.
Fun, short open-world platformer to clear if you don't have much time. Nothing special to comment, just let the plant boss be your last, so you can get every upgrade.
This is a great little metroidvania. It's not very long, has a fun art style and solid mechanics. Feels like a retro title, boss fights have variety, and it cost next to nothing. Just buy this game.
Sun Wukong vs Robot is a cute 8-bit style Metroidvania that is a little scrappy, but punches well above the weight it's 2 quid asking price would suggest. Is it up to the standards of Hollow Knight or Axiom Verge? Of course not, but it brings some surprisingly excellent art, animation and music to the party as well as some refined controls, and will entertain you for the two hours or so it'll take you to complete it.
My biggest complaint with the game is that the xp system and the metroid elements actually step on each others toes - you can buy all the upgrades in a shop using xp, but the bosses will then drop those exact upgrades again. It's very strange, and due to the language barrier I'm not sure if I was missing something.
Sun Wukong vs Robot is a little short for a metroidvania (2-3 hours), but it was enjoyable while it lasted. I thought that animation was very adorable, and the game has nice pixel art - almost looks like a NES game. In terms of gameplay, it has all of the traditional metroidvania features like hidden power-ups, cell-based map and 4 bosses that can be done in different order. Some of the active abilities that you can get: double/triple jump, dash, laser cannon, a projectile attack, force field, and flame pod. Additionally, there are several passive upgrades that are hidden around the area. The game is relatively intuitive when it comes to controls, hitboxes, and navigation. I enjoyed all of the boss fights, although the game is somewhat easy (a fair difficulty I should say). It even has a very gloomy soundtrack, which I thought was pretty funny, some of the boss songs are nice though.
Pros:
+ cute animation
+ fair difficulty
+ several active abilities to unlock
+ hidden passive upgrades
+ decent boss fights
+ achievements
Cons:
- a little short (but it's only $3)
Overall Thoughts: 7/10
I think the game is pretty solid, as long as you don't mind a short experience. There are more expensive games in this genre that often disregard the basic features that this game does well, so I can't complain.
For more Hidden-Gems: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/
Игры похожие на 孙悟空大战机器金刚 / Sun Wukong VS Robot
Дополнительная информация
Разработчик | Bitca |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 26.01.2025 |
Отзывы пользователей | 77% положительных (26) |