Разработчик: Strange Journey
Описание
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About the Game
In Victory Road, players will assume the role of a boxing coach and meticulously plan each day’s training and meals. Players will be able to customize their boxer through adjusting his training routine to emphasize the growth of specific stats, altering his fighting style, and changing his equipment and special techniques. Matches take place in real-time using a fighting game-inspired engine, and can be won or lost depending on the advice shouted to your boxer. Boxers will gradually learn unique fighting styles, combos, and techniques depending on how the player guides him.
- Build your boxer up into a champion with the right training and diet. Mastering the interactions between nutrition and exercise is the key to success.
- Matches play out in real-time, utilizing a custom fighting game engine and AI system.
- Being on the sideline during a match doesn’t mean you’ve got nothing to do! Yell advice to your boxer, pound on the mat to get him fired up, or even slip him a little something to give him an extra little edge!
- Switch between three major fighting styles to streamline your strategy and take advantage of boxer’s stats!
- Skill tree, combo system, and attack familiarity system allow you to customize your boxer’s fighting tactics and create your own unique boxing style.
- Discover combos through telling the boxer to use certain punches or maneuvers during matches! Turn the tide of the battle!
- Conquer all 4 leagues available in the game by fighting against over 150 different boxers with different strategies and builds.
- Coaching isn’t just about boxing! Sell hotdogs, advertise your gym, or even toil in the mines; You’ll do whatever it takes to succeed!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 or above
- Processor: Intel Core 2 Duo 2.1 ghz or equivalent
- Memory: 4 GB RAM
- Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 512MB
- Storage: 100 MB available space
Отзывы пользователей
this is a abandoned game. It is also a dead game. A, dead, abandoned, game.
Do you like boxing? Do you like resource management games? Well, here you have a fun game for you, then!
Only thing I would say is 19.99 is a tad pricey for what is essentially a clicker game with minimalist controls sure it's FUN, but it's not 20 bucks fun. If you can grab this one on a sale, check it out.
Unfortunately seems like one of those games that will forever be stuck in early access, no news/updates in 2 years.
That being said, it mostly feels complete and very fun. Probably the best 2D boxing sim on the market, and I don't even think its close. This blows them out of the water by miles.
Definitely recommend even if the dev ghosted.
Got this game so long ago and it never got finished I enjoyed what I played but so sad that after so long not seeing a single update to the game. People beware only get this game if your OK with the fact it it will never be finished.
Bought this game two years ago. I understand the developer works solo but there has been no update. I can’t see this changing in the future. Therefore I wouldn’t recommend this game unless you’re happy with a game that most likely have no new content adding to it.
6/10
I'm genuinely astonished at how much I like this game. A few minutes in I thought "oh, so it's a spreadsheet game with fun graphics." And I mean, that itch needs scratched some times.
30 hours later, I've come to realize this is a remarkably good game made all the better by the truly outstanding pixel art and sound. It's still in Early Access, but in this case, that just means more upside - the game is totally playable and just a heck of a lot of fun.
A fun and surprisingly in depth game for what appears on the surface to just be a boxing sim.
You take the role of a coach for a boxer whom you get to customize, decide their training regiments, customize meals, set up boxing matches and a lot more. There are odd jobs you can make them take up, buy or earn rare equipment, level up their attributes... this game seriously has everything an RPG should.
The game is visually nice if you like that pixel art style (which I'm always a fan of), really bright and beautiful artwork that works really well with this type of game. Sometimes I find the text a bit difficult to read because of the font and the lettering but that isn't a deal breaker by any means.
The combat is unique where you basically just tell the boxer commands and when to execute them. Always awesome watching you land a critical hit breaking the opponents face into a KO. Watch out though, the wrong move at the wrong time might open up an attack on you, only to KO you instantly! There is a lot of depth to this game and strategies to take up, especially because you can have different builds based on what you find most effective. Sometimes you get challenged by someone you beat a few weeks ago, sometimes you have to challenge the big fish to gain fans and rank up over them. I really enjoyed this choice the developer made when creating this combat system.
Personally, I don't have an issue paying $20 for this game since there is a lot of customization, management and RPG elements but a lot of people seem to disagree on the forums. I try to think of it as an investment supporting the dev for more content updates and a pat on the back for releasing something actually fun and playable.
The dev is active, responsive, friendly and encourages suggestions and comments! 10/10 indie game :)
One of the most fun games I have played in a LONG LONG time! So simple yet so engaging. Keeps bringing you back to push yourself to higher and higher levels. Really hope the dev of this gets inspired to produce some more games like this.
Get the game and understand what good gameplay loops are EXCELLENT game for upcoming game devs to really see a project and understand what it means make a good gameplay loop for its players grab it for the 20$ price tag I opened the game played one hour and closed it 20 minutes later i opened it again and the next time I closed the game it said time played 6.5 hours MEANING for 20$ you can get lost for a week which frankly beats going outside so buy it!
Fun game, build an 8-bit fighter to your liking and style. plenty of stats and analytics shown if you're into numbers, and some extremely interesting fights with randomly generated characters. Love the game, wish this had more marketing so more people could enjoy it. I hope the developer continues to support and update!
This game fills a niche. We really need more boxing exclusive games on steam that are actually good.
Fun simple boxing game simulator, but there is definitely some room for improvement.
Skill reset should be permanently available, so it won't get boring - why do you need to wait for a little girl who shows up randomly to do it..
Injury animation is limited to the same part of the head (cheek) every time, maybe include the whole body, which could affect certain aspects from the injury; movement speed, weaker punches, slower reactions etc
But imagine.. instead of just boxing, make it become a UFC type, include muay thai, jiu jitsu etc.
Would love to see that :o
This game is seriously fun, I wish there was better UI in some cases, but for the most part, I enjoy building my fighter to mimic specific fighters. In my case I modelled my fighter to be just like Ippo from Hajime no ippo, and another fighter on my other PC to fight similar to Mike Tyson.
My next fighter is going to be modeled to be a highly defensive fighter, and will hopefully be similar to mayweather.
Overall awesome game! worth it if you're into sims.
It's a well-made game, but in its current form, it isn't for me.
With some reluctance, I have to say I can't handle the grind aspect in the training part of the game. I will say that this game does the grind better than most.
This feedback is for the devs, and I say this with love:
I like the mini-games. I just don't want to play them thousands of times and I became very bored with balancing my macros. If training mode had had more of a "one more turn..." aspect, or somehow went deeper into the fighter's personal life (making rent? girlfriends? other problems?), I would have probably been able to get hooked. I'm not sure whether getting into the other aspects of managing a fighter would have helped... After I awhile it felt like training just took too long.
Another note on the nutrition system: my fighter always gained weight, and initially I thought, "Ugh, I'm going to have to starve this guy back down to middlewight and then this game is going to make me figure out how to pack on enough muscle at that size to keep my stats up," ... It felt weird when the game didn't take nutrition in the obvious direction of weight classes and missing weight (with all the strange variables might open up - not every frame can make it to super heayweight) but I was actually glad it didn't, because that would have made me think more about nutrition, and I absolutely did not want to do that. It makes me feel like perhaps the nutrition premise is a bit of a flawed concept, or that it's flawed in its current implementation, or, and maybe this is the answer, in the size of its footprint within the game.
Weight cuts and balancing the morale loss that comes with it is something I've seen in real life, it can be devastating. That is actually something that would be a positive side to that coin: a mini-game you only have to play when you fail to make weight, and that costs morale and gives it a purpose.
I generally love fighting games and trained for thousands of hours in real life in boxing, MMA, and other martial arts.
Willing to give it another shot later in development.
Holy crap, I did NOT expect to love this game as much as I did. Managing nutrition is tedious enough for my own gym routine, but Victory Road managed to get me so engrossed in my first session with it that I didn't notice I had been playing for nine hour straight through!
The key to this game is that isn't not just a regular management simulator where you organize meals, make training routines, and manage fight scheduling. It's that you also get to watch your fighter wreck faces and even trigger certain moves yourself at opportune moments. I personally found myself yelling at the screen like I was watching Hajime no Ippo many years ago! The devs certainly have captured that level of feeling in the game. One of the best of those moments for me was when my fighter took two skeletal injuries in one fight and ended up walking off with a Sayonara KO while teetering on the edge of being knocked out himself. I felt like I was watching the Takamura vs Hawk fight all over again!
Of course, the game could use some improvements. It's Early Access, after all. It would be nice to be able to have multiple fighter save files at once. Also, it's kind of frustrating that I have to design a menu without being able to see the workout requirements. I really don't want to have to memorize each of their numerical requirements for each different time of day (because they change between morning, afternoon, and night) while I'm trying to design a tight plan for meal prep. It'd be nice to have a reference to work with for that while I'm designing the meal ahead of the workout. It's also HELLA frustrating that if I get a good opening rush in a fight, the AI will INSTANTLY throw out a sushi healing item to completely nullify it and waste my potential while making sure they have an almost completely full Hyper meter. It happens 9/10 times.
But, overall I would give this game two golden gloves held high in victory. It's a hella good way to spend your time!
I've been excited for this game since I saw it pop up on /r/indiegames . After sinking almost a day's worth of time into the game, I think i'm ready to review. First off, this game is what you make it. Don't be deceived by the retro 2d look - you can do everything in the game from actually training your boxer to sending him off to work in the slave mines and gambling the money away. You manage everything from the diet (and cutting weight) to choosing your challengers to deciding whether to use illegal boxing gloves to increase damage against your enemies.
Combat System -
I didn't really know how to include this in my short description above since this really deserves a section of it's own. The combat system is very innovative in the sense that it combines aspects of classic fighting game combat systems (such as SF and Tekken) into a more passive and tactical format. You can be as involved (manually inputting commands and throwing items onto the stage for your player) as you want or as detached (just watching) as you want. Combos open up as your fighter progresses and learns (jab jab), (jab straight hook) etc.
Things to change-
UI, while intuitive, could use some improvements. IE. When you select the exercises to workout, it's presented in a 3x3 square but the stats are presented below as a 2x4 grid. This makes hunting down the corresponding stat to training exercise a bit annoying as you are forced to just remember exactly where the specific exercise is. If the training grid was changed to a 2x4 grid and then a separate column just for the random exercise, it would be a lot easier to decide training.
You only have two hours to decide if you want to play a game, so here's my two cents. It's fun and to the point; there's a lot of customization and development options, although the balance of the game makes it hard to min-max. The pace is gradual, and I imagine it will get more challenging over time. Right now my Russian Hajime no Ippo feels fairly generic, and the difficulty is very low; I'm offered cheap items that guarantee a win for a fraction of the cash I gain. I've never had to do any of the money gaining actions. I don't feel any time pressures for my boxer, outside sponsor goals, so there's no incentive to take risky fights even if I couldn't bring enough items to guarantee victory. After 2 hours, my character is repeatedly shattering jaws and breaking people. I've just barely scratched the surface of things, and I'll see if the difficulty scales or it stays easy.
I like the automated fight with the ability to coach. It's a great feature that makes it more involved then a lot of AI fighting management games like the gladiator ones, which allow you direct control or nothing. Kudos to that.
Two annoyances:
- The first fighter I ever hobeat, at the bottom rank, keeps challenging me every day. WTF? He's like almost a third my stats now and is just a free beatdown. I dunno what his beef is, but he shouldn't be able to challenge me when I'm way higher rank. I just put on gold boxing gloves and wail on him for a ton of money. Update: After the amateur league it gets a good bit harder. My chubby heavyweight is not doing well out the gate.
- I was not aware of how to check out the nutrition cost of exercise beforehand; it exists, and is quite handy. It's not nearly as tiresome as I expected. I do wish there was more feedback on certain things. You have 3 options on how to talk to your boxer on the end of the day. Does it do anything but affect mood?
I'll keep at it though. It passed the refund check. I like me some management games, especially long ones, I just hope it gets harder.
If people are on the fence about picking this gem up then check out my video for Victory Road. After putting a couple of hours into the game I gotta say being the Coach an watching my Boxer get stronger an stronger destroying other's is awsome . https://www.youtube.com/watch?v=nhse0b4_mx4 Worth the Money IMO.
This game is great - good complex tycoon style game, matches are fun and feel satisfying. Many things to do, bet on matches, upgrade equipment, assign fighting styles and skill trees, discover combos. You want to make a Butterbean style heavyweight slugger - yes you can!
This game came out 30 years too late. I guess its time for me to binge play on my days off and try to catch up on those years because this is flat out fantastic.
There is plenty of room for min maxing through out the game. From the boxers diet to their training regimen. The longer the play through (I restart way too often, usually on my first defeat) the easier it becomes to specialize through gym upgrades.
The soundtrack is full of nostalgiagasms and oozes of the 90s arcade scene. But, much like the games of then, there isnt many tracks. But they are all top quality.
And keeping true to its 90s arcade nature, you (the coach) can interact with the right/fight in a limited, but useful amount of ways.
Controls are simple. For the most part, you can play with your left hand... For the most part. But no options to rebind.
The happiness system needs to be refined still. At the moment, there isnt much stopping you from feeding your boxer some foods hes annoyed with, because happiness bounces right back up almost instantly.
My only two real complaints are quality of life features. You can only have one boxer/save file at a time. And if you decide to restart, you have to exit to desktop, not menu.
And I think that's going to be my final edit.
I rate this an overwhelmingly two boxing gloves and a broken orbital.
*added Mexico into a pool of random boxers and character customization
Thanks for listening. Boxed the old boxer, started a new run.
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Дополнительная информация
Разработчик | Strange Journey |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 04.12.2024 |
Отзывы пользователей | 89% положительных (141) |