Разработчик: DarkDes Labs
Описание
Вручную нарисованная графика
Об игре
Drawngeon - короткая ролевая игра в старомодном стиле с перспективой от первого лица, боем в реальном времени и перемещением по сетке.Жизнь в Чернилоземье шла своим чередом, пока внезапно прямо с неба не свалилась Башня!
Многие герои пытались разгадать её тайну, но никому из них это не удалось! Возможно, пришел твой черед испытать себя?
Исследуй процедурно сгенерированный игровой мир Чернилоземья - подземелья, пещеры, лес и, конечно, Загадочную Башню.
Кому по силам раскрыть все тайны Загадочной башни?
Выбери своего героя - воина, мага или ловкача! У каждого своя уникальная способность: биться со щитом, использовать мощные заклинания или ловко избегать атак врагов.
Особенности:
- Вручную нарисованная графика
- Процедурная генерация локаций и предметов
- Три класса героев – каждый со своим стилем игры
- Геймплей в форме недолгих сессий
- Атмосфера странного мира и неожиданные открытия
- Вы можете есть предметы!
Озвучка в трейлере: Chlora_Virgo
"Press Kit" in Game Discussions.
Поддерживаемые языки: english, russian, french, german, spanish - spain
Системные требования
Windows
- ОС *: Windows 7
- Процессор: AMD Athlon II X4 635 ( 2.9 GHz Quad core )
- Оперативная память: 512 MB ОЗУ
- Видеокарта: NVidia GeForce GT 240 ( 1Gb )
- DirectX: версии 9.0
- Место на диске: 64 MB
- Звуковая карта: DirectSound compatible
- ОС *: Windows 7, Windows 10
- Процессор: AMD Athlon II X4 635 ( 2.9 GHz Quad core )
- Оперативная память: 1 GB ОЗУ
- Видеокарта: NVidia GeForce GT 240 ( 1Gb )
- DirectX: версии 11
- Место на диске: 64 MB
- Звуковая карта: DirectSound compatible
Отзывы пользователей
The graphic style of the game is unique and fun. Sound effects and atmosphere are nice. Character creation is just okay. Very little to no customization.
The problem is actually playing the game itself; you spend the entire time fighting with janky controls. I find it is best to keep your mouse in center of the screen as much as you can and not move it unless you absolutely have to do a GUI, click on something, or swing/draw bow. Your movement and action is sluggish to the point you feel like you are in slow-mo the entire game. I can't recall ever playing any first person dungeon crawler with this bad of controls or such slow motion that puts you asleep.
I really wanted to like the game (I'm a huge fan of dungeon crawlers), but honestly it is not fun to play. I do want to support this unique idea for a game and hope it gets patched eventually so not refunding.
i can finally pursue my dreams of being a sword swallower
A super fun dungeon crawler!
Absolutely love the aesthetics!
First of all, don't let my hours fool you, I've played a good bit offline and on my Nintendo Switch. Now back to your regularly scheduled review.
This game is quite good. It doesn't take very long to play through (maybe 5 hours, tops), but it does have enough randomization and such that it is very replayable. It does have a good amount of depth, with three unique classes, plenty of different loot, and several different types of enemies. I own it on Switch and PC, and I've beat the game once. It does have some roguelite elements, like when you die, you are dead forever, although you can use "metapoints" to buy loot to give you a boost on your next run. The run where I finally beat it only took me 1.5 hours, although it doesn't end your run just by winning. There's still plenty of caves and such to explore. Pro tip: Go into the caves and dungeons, and try and level your character up to at least level 10 before you go into the tower. Oh, and the ending is probably one of the most surprising I've ever seen in a video game
PROS
- lots of depth for such a small game
- low price
- unique style
- cool (albeit short) story
CONS
- gameplay could be a bit repetitive for some
- very occasional minor bugs, never much more than slightly annoying though
- controls with a controller are pretty horrendous, on switch it was fine because I could use the touch screen to drag things, but it would drive me crazy if I was only using a controller. The game is really made for mouse and keyboard.
- some level design is a bit confusing, especially on the last part of the tower where the walls move. It drove me crazy for like 5 minutes until I figured out you can just walk through them
TL;DR
You should buy it, it's a great value and a phenomonal game.
I really want to recommend this game for the novelty of it. It looks great, it's pretty stable and it's a perfectly functional dungeon crawler for its price tag. But, this is a case of the emotion response just not matching the quality, I just keep feeling underwhelmed.
On the bright side, Drawngeon is a by-the-books Rogue-lite dungeon crawl. You explore randomly generated mazes collecting items to boost your stats to fight more monsters.
But this loop is very much hindered by a lack of progression and guidance. Following a single tutorial quest to kill spiders I haven't seen another line of meaningful dialog or quests. The game takes place in a single town where dungeons are scattered throughout the buildings. At the bottom floor of each dungeon is a rare chest or artifact.
But heck if I know where I'm supposed to go. I've completed 6+ dungeons but I don't feel closer to any goals. I can only guess at what the stats do, half of the items I don't know how to use, and the only way to know the level of a dungeon is to fight something and hope the creature dies before you do. At this point, I'm pretty sure I can beat the final dungeon because I'm OP... but I don't have clue where or how to find it.
There is some cool metagame leveling where you'll gain more starting skill points and items but the difficulty just isn't hard enough to justify the system. Once you learn the mechanics, it's easy to stay alive. You're going to beat the game within a few tries... so why would you need an easier start?
Despite the negative tone here, I really do like Drawngeon. It just feels like a polished ludem dare game or another rapid game jam project. It's a fantastic start to a game, but it doesn't feel like a complete satisfying experience yet.
Ok, I know what you are thinking. This can't be a real game.
Now listen - it's a concept. Wanna get some ideas on what you can achieve?
Buy this game, play for a few hours and get inspired, then go and get creative. That's it - it's not meant for you spend hundreds of hours in it. You don't get monthly subs, new DLCs every week, none of that.
Previous RPG experience required.
Fun game I got it on sale, but it's worth full price. It's a short unique dungeon crawler with a nice hand drawn art style, it does have some bugs and the game doesn't really explain anything too you but if you're willing to test things and learn it's fun.
I rarely refund a game but this one I had to. It was just not fun. And it didn't seem like a dungeon but more like a town with a villager standing there saying "will you kill the rats that have infected our town" or whatever it was. I prefer a more linear dungeon, maybe with a few side corridors to dead ends (with treasure chests!) not this town. Maybe there's a dungeon later but I didn't make it that far.
Also, I prefer Turn-Based instead of Action all the time. I got killed once because I was in my inventory looking at things or trying to make room for something I just found in a chest and didn't know that it wasn't turn-based and that enemies could sneak up on me and attack with just a soft wap sound that I did not notice. In some games if you get attacked from behind they flash the screen red to let you know! That would have been helpful. I prefer turn-based so I can take my time looking at my inventory without having to worry about being attacked. In this game you'd better take a quick look!
The keyboard controls were difficult for me to use. I kept moving sideways instead of moving my view to the side. Trying to move and control the view was difficult. I kept forgetting which key to use or using the wrong one. When you're getting attacked from something you can't see you have to move your head so you can see to attack! Alas I died again.
This game is not for me but I'm not saying it's necessarily a bad game because of that. There may be people out there who like this type of game. More power to them but I'm out of here.
I liked "Dungeons of the Unforgiven" a lot when I was younger, so I thought I would try this. I don't get this game. Played a mage. Apparently you can't even cast spells? No idea what the stats do. The symbol for the space key is the same as for intelligence, but pressing space did not seem to do anything (other than showing you that you were indeed pressing space). There are tons of different item types, but you can only fill three slots (one for a weapon (sword, staff), one for clothing (hat, beard, diadem, armor, ...) and one for misc. (paper, shield)) and they all do the same thing (raise some stat).
The gameplay is fairly clunky. The interface wastes most of the space and the field of view is extremely small. So is your inventory. Your first dungeon in the starter city. You enter a house and kill two spiders. Already you need several trips back and forth to sell the items you find.
Probably could have started to read forums to figure out how the game is supposed to work. But it didn't seem that interesting. Decided to refund instead.
What a weird ass game. It was AWESOME. Definitely worth picking it up.
Only thing I would change is the ending, as other people has said, it's a bit of a let down compared to the rest of the game.
Drawngeon has a really nice art style , but as a game it kind of lacks imo.
Let me explain in short : the game was made for several playthroughs, but nothing really motivated me to go for a second run. There is just not enough variation in levels, quests, items and enemies to justify playing and completing the game several times. Also I found the interface not the best to work with.
Sadly, it's a no for me because the game does have potential.
Cute concept, abysmally bad game.
Right off the bat - I'm a big fan of indie games. What I'm not a fan of is primitive, barely playable, hastily put together Game Maker projects put for sale as real products.
Even though the doodle-quality graphics is what initially drawn me to this title, they are actually quite poorly made and their extremely low resolution makes everything ugly and blurry. There are virtually no animations in this game, and there's very little variety of both monsters and surroundings - pretty much 1-2 textures per dungeon type, with the same brainless enemies over and over ad nauseam. Game has no music to speak of and you can count sound effects on the fingers of your hands.
Gameplay is tedious, boring, clunky and simplistic. Story is nonexistent and there's nothing even remotely similar to a rpg system to speak of. It's hard to say if some of the features like ability to eat weapons are some kind of an attempt at humor or just a bug that the author didn't bother to fix.
There is literally nothing good I can say about this sorry excuse for a game. Even though it's cheap, better save your money and if you want something with similar premise and aesthetics, but done actually right, try Paper Sorcerer or Slasher's Keep.
Drawngeon encountered a code error twice in the first six minutes I played, both of which forced the game to close; once when trying to view the control bindings and once while trying to browse the first merchant’s inventory list.
After researching on the Steam forums, others experienced similar code errors last summer and apparently the dev fixed some of those instances for players, but they should not still exist over half a year later and in the first minutes of the game.
The dev is responsive but it’s hard to trust this game to ever be coded correctly when he says the problem could be from using certain names at character creation. Update: it's not; it's due to using a controller even though the game cites Full Controller Support as a feature on the product page. It happens with both Steam and Xbox controllers but not with keyboard & mouse.
Another player posted their equipped items vanished after using certain classes of weapons, and I never saw that addressed. When the dev says he’s fixed the issues, I’ll give it another shot and update this review but, for now, buy this game at your own risk.
A short but solid rouge-like dungeon crawler with an appealing aesthetic that unfortunately has a rather abruptly and anticlimactic ending. It's a game meant for multiple playthroughs, which justifies the short length, but I still feel that the conclusion was too jarring. A minor complaint in an overall good package.
Enjoyed even more than I thought I would, thanks a ton Nookrium for showing the game
https://www.youtube.com/watch?v=FYSrkg7k-eI
Loved the gluttonous warrior. First I hated the 1 item slot, but if you need a stat just eat the item, solved.
If the gameplay gets repetative, go and climb the tower. The first time I met a "tall man", I frankly nopped out from there.
Also the ending was a perfect, didn't expect anything like that at all.
Nice rogue-lite game with meta-progression system. World is bizarre in a good way. Unique style is top-notch, paper style is very compelling for me. Battle system a little wonky, you need to get used to it. Overall not bad game for it's price.
Glorious solo-protagonist reincarnation of ancient "Eye Of The Beholder", only if it was made by a non-DnD fan, in 2018. (and that'a actually how it was)
Unique drawn art style, droning ambience and atmosphere. Creepy twist in the end. No real ending, but probably the only thing that got me qualitatively scared for half a minute. Not an ARG or meta-game, but just a well-executed mind trick.
Not without its flaws, like eventual off-screen teleports or holes in the floor polygons, but maybe that will get patched out eventually. For a game made by 2 self-funded people, pretty impressive.
Drawngeon is a traditional dungeon crawler, which is equivalent of a first-person roguelite with 90-degree turns. It takes anywhere from 2 to 5 hours to finish without prior knowledge, but it has some replay value through different characters and achievement hunting. Can I just say that I absolutely love the UI in this game, you can actually point&click in a first-person view and move things into your inventory, also works when you need to drop or give items to the quest giver. You could play with a controller, but I find it a little difficult, so I just played with the keyboard instead. The game has pretty nice settings, including a camera lock and key binding. For the most part it's a very creative game with fun gameplay, although it falls apart toward the end due to poor balancing and lack of coherent progression.
At the start of the game you can select between different characters and a few items. Each class has some unique traits in the skill tree, and slightly modified gameplay. You can equip up to 3 different items (weapon, trinket, and special). The combat is very basic, just attacking and occasionally blocking (on warrior anyway). While I like the gameplay in general, the balancing and loot table needs a lot of polish. Some of the early game items were much more powerful than later gear, and you can actually become invincible due to one overpowered skill. Obviously, I need to talk about the art style, the entire game has a 3D sketchbook aesthetic - I have seen that idea many times before, but this might be the best example of it. You start the game in the town which is surrounded by dungeons, you explore and collect gear, and when you run out of health you can just use a town portal (a bit like Diablo one).
Pros:
+ good game settings, nice UI
+ awesome art style
+ many funky items, skill tree
+ character choices
+ creative achievements
Cons:
- a lot of problems with balancing and loot progression
- it might be a little cryptic at first
Overall Thoughts: 8/10
It definitely has a lot of space for improvements, mostly when it comes to item balancing. However, at such a low price, you get a very creative game with some really awesome UI and visuals.
For more Hidden-Gems: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/
In sum, I'm excited to spend more time with this game. It's cleverly done & kind of quirky/funny (the "skill tree" made me laugh). $5 US is very fair & it looks like there's a good array of content to carve through.
I first wishlisted this because of the drawn art. I don't know if it's for everyone, but it took me straight back to middle and high school where I would scribble out adventures on tons of sheets of notebook paper.
There's an extras section included in the game with pictures of the actual grid art used and it's really neat, but it also makes me wish the Devs had a higher quality scanner to bump up the detail in game; the side panel and 3d-space, even at max res, still are fairly pixelated. It might be intentional, but it would've been cool to see a clearer transition from paper -> gamespace.
In terms of gameplay & premise, you have all the conventions of modern FPP dungeon crawlers with a couple unique twists. One of the areas I ventured into had a large number of projectile-spewing bats, so it kind of felt like a slower-paced horde shooters. Enemies have a decent variety of behaviors from what I've seen, with some avoiding you and other being much more aggressive. Active dodging is possible & it seems like melee combat in general is very deliberate & timing-based.
The atmosphere is overall moody, with most of the sound effects being digitized monster calls and lonely howling wind for background sounds.
I feel like this is a pretty niche title, but it's a niche I enjoy very much.
(Note: This review is the FIRST Review for this game on Steam)
Wow.. Classic dungeon crawling game fans REJOICE! This game should be an instant hit with all old school RPG fans!
https://www.youtube.com/watch?v=fw4Vro6-MgU
It's a very cool looking and feeling hand drawn art dungeon crawler with what looks to be a FANTASTIC bang for your dollar here with a super generous launch price of only $4.99 USD!
The controls work well.. WASD to move, Q & E to rotate 90 degrees left and right. Left mouse interacts, Right mouse attacks. Super easy and fluid controls.
My minor gripe with this game is a minor one and that is that there is NO RNG at all in this game. I'd love to see just a little but of randomness in the attack values rather than seeing your starting sword always do exactly 7 damage to the spiders for example just to keep it interesting.
Still, overall this game scored high enough to make my "Zaxtors Indie Gold" rating with a whopping 94% score, mostly helped by a 40 out of 40 "value" score because of the low price tag. To offer a game that obviously took a ton of work to draw all this art for under $5 is what I LOVE to see!
HIGHLY RECOMMENDED.. and I say this is a "MUST BUY" for classic dungeon RPG fans! ..Well done to the developer DarkDes Labs! ..I sincerely thank you for offering gamers on Steam a fantastic little gem for such a low price!
One of the true indie games, demonstrating you strange, unique and refreshing gameplay. Some mechanics are strange, others seem to be quite interesting. Worth trying.
Игры похожие на Drawngeon: Dungeons of Ink and Paper
Дополнительная информация
Разработчик | DarkDes Labs |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Отзывы пользователей | 70% положительных (43) |