Разработчик: Pixel Perfex
Описание
The ocean is full of creature-machine hybrid monsters. You are a “Hunter” and the new journey begins…
Earth Atlantis is a side-scrolling shooter with an original "Monster-Hunting" gameplay. Search and hunt down dreadful sea monsters and explore the post-apocalyptic underwater world. Unlock multiple ships with special weapons and abilities for your journey and become a legendary hunter!
The game is presented in a very unique and artistic “Old Sketching” visual style, which expresses the essence of the 14th century’s ocean exploration when the sea was considered a dangerous place full of monsters.
- Original side-scrolling shooter with monster-hunting objective
- Unique “Old Sketching” visual style
- Two game modes (Quest mode, Hunter mode)
- 4 Playable ships with unique weapons
- 25 large monsters and 4 enemy ships to hunt with 12 special events to complete
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, thai
Системные требования
Windows
- OS *: Windows 7/8/10
- Processor: Intel i3 or AMD equivalent
- Memory: 1 GB RAM
- Graphics: Shader Model 3
- Storage: 500 MB available space
Отзывы пользователей
The core issue with this game is that it is insanely repetitive. I completed the game in 2 hours and 20 minutes, not including deaths.
There are two game modes, Quest and Hunter. Hunter is not available until you complete Quest. In Quest mode you need to fight a series of 30+ bosses which are drip fed to you 2-3 at a time. This takes place on a large rectangular map which is nicely modeled; new pathways sometimes open up after boss fights. However, boss locations get recycled over time and some bosses are difficult to get to, so you can end up on long trips or circumnavigating a boss location until you find the correct route. As enemies continually respawn and you never get anything other than health, the same 3 or so weapon powerups, and the generic projectile powerup, this ends up becoming very tedious. There are good boss and bullet pattern designs but there are lots of boss remixes (this time it's *electric*), so there's some repeat encounters there. On death you respawn at the last buoy you touched and there are 4 or 5 of those around the map. They do usually give you a single weapon powerup and a projectile powerup to get you started, but often that's insufficient to realistically beat the boss. So get used to checking crates and killing random enemies till you feel like you have a chance at the boss, then traveling back to the boss each death. This game would be massively improved if they cut out the map and just made it a scrolling shooter.
Hunter mode is just Quest mode but with 29 bosses, no blocked routes, and a constantly decreasing timer that you refill by killing enemies and bosses.
I would like to say that the art style is quite appealing and the 3d models and background look nice, but the experience is spoiled by there being no color and a massively obvious foreground crosshatch filter. This filter cannot be disabled and looks absolutely horrible. There is also very limited track variety and the soundscape can be very irritating with certain ships. Overall, save your money and time. I like the boss designs and backgrounds but they're not enough to save this game. Buy a different shmup.
Boring 10/3
Love the soundtrack and visuals. Such a great game to pick-up and play for 30 mins at a time!
very fun sidescrolling sort of shot-em-up game, not really a platformer but maybe you could say that? All in all recommend
Horizontal shooter with a post-apocalyptic nautical theme. Responsive controls. Explorative gameplay with basic weapon upgrades. Charming presentation and graphics. Okay audio. Change of pace.
Listed on the Shoot 'em up Database
pretty decent not anything all that special though
- The level is designed like a metroidvania, which is good. The problem is that there's no map. You only have dots on a blank square to tell you roughly where the bosses are. Running around trying to find where to go would be less tedious if you gain xp for upgrades by killing enemies along the way, but you don't. You only get power-ups like in SHMUP games.
- The art style looks good at first, but it gets boring quite quickly and makes it hard to differentiate between your projectiles and enemies'.
If there was Neutral button, I'd give it that.
If you're curious, wait for sale.
Great Underwatershooter overall
+ 25 epic bossbattles
+ epic music
+ Lovely underwaterart and enemys
- Only 1 map
- The map is a bit like a labyrinth
- no story
+/- no colour
This is a $2 game with a $15 asking price. Movement and combat are... ok. Has a unique art style. But any positives are smashed to the sea floor by the hideous map design choices. It is a single, giant maze with what feels like randomized boss rush encounters that spawn as you run around. You have a very vague radar indicator on where X new boss spawn is but good luck finding said boss; there are many, MANY dead ends and you will find yourself repeatedly backtracking through every one of them, over and over and over again.
It is not a sh_t game, but there are definitely some sh_t choices made in designing it.
You should play it. It's very good.
graphics are beautiful
This one remind me one of the best casual shooting game. Incredible modern classic gameplay and graphic style.
All the bosses has unique pattern itself that's make no boring to get over them.
Love this game. Style art in game is very unique.
I became addicted to this game.
If you love shooting game, Must have it.
Highly reccommend to play. Discovery variety of monster sea that you will never seen before.
First, Graphics: This game looks pretty damn gorgeous. It's like an illustation from Jules Verne's novels. Surely, some people may find it too monotonious but I think the visual fit the game's theme pretty well. One down side, some enemies are difficult to spot. Occasionally, enemy's bullets can be difficult to see.
Gameplay: If you like an retro shmup on NES (Gradius, etc.), you will probably like this game. It's not a fast-pace game though. It's kinda slow when you navigate through the map but it get more exciting when facing boss monsters. Also, this game is NOT a bullet-hell shmup. Don't buy this game if you are looking for a bullet-hell game.
This game has one big level (metroidvania style) which is quite interesting - defintely different from a typical stage by stage Shmup games. Boss battles are chalanging. Some bosses are a bit tough at first but when you understand there moving & attacking patterns then it will get easier. I like the fact that you need to learn monster patterns in order to beat them.
There is one thing that irritates me. I don't like a mini-map (or whatever it called). It only shows the player and boss locations. You may get lost easily until you remember the whole map.
Sounds/Music: Background music is a bit repettitive but Boss battle music is AWESOME (if you like epic orchestra music).
Controls: The control is too simple. Just Two action buttions - Shoot and Turn. Plus, you can play with WASD with mouse click.
So far, I like it. The game is a very unique game. Not the best in the genre (of course) but definitely worth playing. It reminds me very old-school NES shmups. 8/10
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Дополнительная информация
Разработчик | Pixel Perfex |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Отзывы пользователей | 79% положительных (14) |