Разработчик: Marcos Donnantuoni
Описание
Guide a young explorer on a mission of discovery and enlightenment, and collect the wisdom of a long-lost civilization!
Each game will be a unique experience, with simple mechanics and very challenging gameplay.
Trailer Music: L'etoile Danse (pt. 1) By Meydän
Поддерживаемые языки: english
Системные требования
Windows
- OS: 7 SP1+
- Processor: 1.8GHz CPU: SSE2 instruction set support.
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 100 MB available space
- OS: 7 SP1+
- Processor: 1.8GHz CPU: SSE2 instruction set support.
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 100 MB available space
Mac
- OS: OSX 10.8+
- Processor: 1.8 Ghz
- Memory: 2 GB RAM
- Graphics: SM2-compatible card
- Storage: 100 MB available space
- OS: OSX 10.8+
- Processor: 1.8 Ghz
- Memory: 4 GB RAM
- Graphics: SM2-compatible card
- Storage: 100 MB available space
Linux
- OS: Ubuntu 14.04
- Processor: 1.8GHz CPU: SSE2 instruction set support.
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 100 MB available space
- OS: Ubuntu 14.04
- Processor: 1.8GHz CPU: SSE2 instruction set support.
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 100 MB available space
Отзывы пользователей
This is one of the best puzzlers ever made, in my opinion of course.
It is stunning how such a simple concept was made into a really complex puzzler. I really can't put into words how great this game is. You can go through all my reviews of puzzlers and you will struggle to find a review where I couldn't really explain how good a game is. Genius is the only word that comes to my mind.
I would like to thank Joel from Thinky Games because he is probably the only person on the planet crazy (in a positive sense) enough to make a walkthrough of this masterpiece. I didn't finish this game, there were 4 puzzles I couldn't solve so....thanks Joel and big thanks to Marcos for making this master class puzzler.
For the puzzle fans, very impressive procedural generated puzzles.
7/10, I can't in good faith thumb this game down but it can get really annoying
It's the kind of game that's great to play while watching tv, in the vein of 2048, but can get really frustrating at times. Since it's all randomly generated, it's impossible for anyone to create a hint guide-- with other hard puzzle games, like Stephen's Sausage Roll or Baba Is You or Snakebird, I usually google the level number and peek at someone else's solution if a level has me completely stumped, but that's just completely impossible here. (I know that some people consider walkthroughs cheating, and that's fair, but when I'm playing hard puzzles I tend to get fixated on an incorrect solution for hours and looking up a hint is the only way out). This is especially frustrating considering the fact that, unlike those games, this game only has ONE critical path through the world, no alternate routes, so I'll end up bottlenecked on a puzzle, which makes me pray to god for a walkthrough, whereas in the games where walkthroughs ARE available the maps are non-linear so I can put off the hard levels
If steam had a sideways thumb option, I would give it to this game, but I've played it too much to give it the thumbs down in good faith
I'm still working through this. It was tagged as difficult, so I'm not surprised. I have struggled with some levels. The only problem I have with the game is that if I play it before I go to bed, I find myself dragging shapes through water in my dreams. ;-)
extremely pleasant and low stakes puzzler.
definite recommendation for everyone!
This is a super neat puzzle game. The types of puzzles remind me of the Gameboy game Kwirk, which is always a good thing imo. It's very clever and is something that I think people who enjoy logical tile-based puzzles will enjoy. The gameplay is quick and responsive and clear about its rules. The flavor text is fun but isn't the real point of playing the game. The game is quite difficult at times, which I think most people into these kinds of games are into, so I haven't been able to beat it yet. But it's got that quality of coming back to it and seeing the solution immediately like other games of this type. Really looking forward to seeing what else this dev will make in the future.
Dis Pontibus is a fantastic and very difficult puzzle game! Exactly my kind of thing - nothing hidden, just "here's the mechanics, here's a puzzle, go solve it!" And with very few mechanics, Marcos has discovered a puzzle space that is wonderfully complex and full of interesting ideas. Patience and persistence are 100% required for some of the more difficult puzzles (one in particular took me about 4-5 hours - 2 hours in-game and the rest with pen and paper)!
I'm incredibly impressed that it's entirely procedurally generated, as it felt like it had some of the great qualities I would only expect from a hand designed puzzle game - like a smooth difficulty curve, a progression of ideas from one puzzle to the next, and feeling like you're gaining skills and knowledge as you go.
The graphics and audio are sufficiently minimal and don't distract from solving the puzzles. The rewards in the huts are a fun bit of flavour that fits with the theme of the game. And the stars add an extra challenge to every puzzle for the most dedicated players. And the best thing yet - even once you're done (if you make it that far!), just start a new game and you'll have a whole new set of puzzles awaiting you!
Highly recommend to anyone who enjoys difficult Sokoban-like puzzle games.
First of all, most content in the game are generated by a in-game puzzle generator, which means there are infinite puzzle sets in this game, and surprisingly the quality is actually pretty decent.
However, for machine-generated content, some problems don't seem to be avoidable. It's repetitive, full of randomness, and very limited by its codes. I wouldn't use the word "boring". But I get tired pretty fast everytime I play this game.
I believe this game got its potential. It would be much better if there was a well designed level system. As the only major part of the game, the generator makes the game look cheap and lack of sincerity.
Puzzle generator 9/10
Game 5/10
I was a bit skeptical when I heard the praise for this game. It seems rather peculiar that procedurally generated puzzles could be as expressive and focused as human-designed ones. But, the game does an excellent job of crafting and curating puzzles. The mechanics are few but very deep. Many puzzles initially present you with situations that seem to be very limited but after some experimentation you discover new avenues to explore. And the difficulty of the puzzles (and they are difficult) doesn't feel cheap like those in sudoku generators. The game never inundates the player with large numbers of platforms or generates overly complex shapes. Each puzzle's difficulty is the result of very few moving parts. Overall, the success of the game comes down to the approach the designer had in presenting the mechanics which feels like a Zachtronics game in a weird way. Rather than having puzzles be a vehicle for facts about the game's universe the puzzles are varied and unique enough that at a sufficient number of puzzles you will encounter plenty of golden nuggets. If you like puzzle games, this is one not to be missed!
Nice idea but no clear save points, so I gave up pretty quiickly .
The game is great! It has a very simple mechanic; however offers puzzles with very different difficulty level, from the very easy to those really difficult. Also, the visual effects when you lose are great; I have laughed several times on losing, which, combined with the "undo" feature, makes the experience not only less frustrating, but almost enjoyable!
One thing that I found a bit confusing is that obtaining some of the additional rewards can only be done with positions that *require* that you use the undo-feature afterwards. But that does not take the fun away -- even perhaps gave you a bit more... :)
My congratulations to Marcos.
If you like difficult puzzle games, then this game is for you. I'm an hour in as of writing this review and have probably only gotten 1/4 of the way through my first island.
The game does a fantastic job of teaching you the rules and then letting you figure out the puzzles on your own. It doesn't get in your way, just lets you experiment with the puzzles quickly (thanks to the undo and restart mechanics) and figure them out on your own. There are only a handful of actual puzzle mechanics but the way they are combined make for some extremely challenging puzzles.
Disclaimer, I've only got a low play time on this product.
From what I've played this game is a good puzzle game, similar in some ways to Stephen's Sausage Roll but a bit easier.
I'm not a massive puzzle game fan (in general), but Dis Pontibus combines a nice aesthetic, the main character is a cute little robot, with some quite tricky puzzles. I solved a few, more than in the aforementioned Stephen's Sausage Roll (which was just too tough).
Gameplay synopsis: You move different blocks around by walking on them, in order to try to make a bridge to the next island, if the pieces aren't connected edge to edge then they fall off into the sea (but you can undo that move), some of them have different abilities -pivoting around specific points, one that is kind of snake like and can bend.
Best feature? The Z button allows you to reverse each step you've taken up until the puzzle is reset, in case you have made a mistake somewhere in the process of solving a puzzle.
Worth a shot if you like cute but tricky puzzle games like Snakebird/Stephen's Sausage Roll etc, at a very reasonable price, from a small team (I think it is from a solo dev?), and should have replayability due to being able to procedurally generate sets of puzzles for the player. The puzzles feel like you can work them out with enough patience/inspiration.
I wish I could comment on the later puzzles but lack the patience to carry on playing (as I said, I'm not really a massive puzzle game player, my genre preference tends to be RPGs/action adventures/survival games).
Дополнительная информация
Разработчик | Marcos Donnantuoni |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Отзывы пользователей | 92% положительных (13) |