
Разработчик: FromSoftware, Inc.
Описание
- Наиболее полное издание DARK SOULS™ II включает все ранние материалы и многое другое!
- Новые испытания и ощущения! Пересмотр расположения врагов полностью изменил динамику игры. Старые безопасные зоны перестали быть безопасными! Изменились предметы на карте, а также места их расположения. Новый персонаж по имени Форлорн играет ключевую роль в игровом процессе. Опытным бойцам придется забыть все, чему они научились, и заново знакомиться с DARK SOULS™ II.
- В игру по сети добавлено несколько улучшений. Появился дополнительный предмет, регулирующий количество получаемых в бою душ. Стало проще подбирать равных по силам противников, а число игроков, которые могут принять участие в сетевых играх, увеличилось с 4 до 6. Все это полностью изменило динамику игры по сети.
DARK SOULS™ II: Scholar of the First Sin выводит свойственные серии мрачность и увлекательный процесс игры на новый уровень. Путешествуйте, сражайтесь с врагами, преодолевайте опасности и испытания.
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, portuguese - brazil, russian, korean, traditional chinese
Системные требования
Windows
- ОС *: Windows 7 SP1 64bit, Windows 8.1 64bit
- Процессор: AMD® A8 3870 3,6 Ghz or Intel® Core ™ i3 2100 3.1Ghz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA® GeForce GTX 465 / ATI Radeon TM HD 6870
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 23 GB
- Звуковая карта: DirectX 11 sound device
- ОС *: Windows 7 SP1 64bit, Windows 8.1 64bit
- Процессор: AMD® FX 8150 3.6 GHz or Intel® Core™ i7 2600 3.4 GHz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA® GeForce® GTX 750, ATI Radeon™ HD 7850
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 23 GB
- Звуковая карта: DirectX 11 sound device
Отзывы пользователей
Overhated, underrated, but redeemed with time. YES, you should play this game
My review will be about SOTFS version only, as I didn’t play the OG DS2 fully and cannot compare them. I know that some fans weren’t satisfied with the update, but I saw zero issues with it both on PC and PS. Contrary to that, I found this game one of the best-optimized I’ve played – it performed with 60 FPS even on the worst laptop I had while being a poor student, and it’s the brightest and prettiest in the series after DS3. I’ve never encountered any bugs, glitches or FPS drops, this game ran perfectly ten years ago and still does now when I replayed it in 2025. So from the technical standpoint, DS2 is a gem. The other aspects of it though? Deserves the longer description.
It still boggles my mind what a hate-train this game got simply due to being not the direct successor of DS1 style. But ironically to me, the reasons DS1 hardcore stans dislike DS2 are actually the ones that elevate this game for me. DS2 is really unique in comparison to both DS1 and DS3, and I’m not going to lie, it did its rights and wrongs while trying to be original and new. And still this is one of my most replayed games which I enjoyed a lot. Here’s why.
1) The visual and sound design of DS2 SOTFS is amazing. Yes, there are lots of other stunning areas aside from Majula, forget the memes as they deceived you. The look on my face in 2015 when I firstly saw Dragon Aerie, Drangleic’s castle, Brume’s Tower entrance, Eleum Loyce and many other areas should have been studied. Visually the game aged incredibly well and it still gives me such an eyegasm to go through it. The details about DS2 sound design always made me happy too, because I am weak to this crap. Bow’s string drawing, sounds of different spells casted, going up ladders, stepping sounds in different landscapes, and damn the soundtrack. Once you learn the game so that it doesn’t stress you out anymore, playing it becomes almost a meditative experience to me just because how freaking beautiful it is all around.
2) Level design may be flawed… But this game actually teaches you to use other means of fighting against one sword to bonk through entire game (yep DS1, I’m looking at you). Trust me: once you actually notice the bow’s existence and that lil thing called 'Yearn' spell, the main complaining topic about DS2 oversaturation with enemies will disappear. Believe it or not, but even the infamous Amana Shrine becomes perfectly walkable once you’ll understand that the game rewards slower pacing, attention to your surroundings and bow’s usage. The arrows are cheap as hell too. The game also features tons of different spells, weapons and variety in playing. Forget the club and zweihander just for a second. BE CREATIVE. The game will only reward you for it. And in case you wonder what is there to know about the game's hidden gems of playstyle, check out Otzdarva's No Hit Run YT videos.
3) DS2 doesn’t limit you in trying something new. The upgrade materials are a sea you can drown in. Upgrade almost whatever weapon you want, you are even given more than enough soul vessels to experiment with your build and rearrange your perks several times in one game.
4) Fashion souls. No need to elaborate. Also the best character’s creation menu. My female character finally looks pretty for once.
5) The game introduces so much stuff that is simply absent from DS3. I loved gems, all the little consumables, the concept of spices, invisible bums dropping stones to exchange with the crow. Never used bonfire’s aesthetics though but appreciate the effort!
6) LOVED how NG+ actually changes the enemies’ position, adds new phantoms, gives you mimics instead of some chests that can literally give you a heart attack, and just keeps you on guard even though you’ve beaten the game. Never understood why wouldn’t DS3 try the same thing later.
7) Also appreciate how many varied locations DS2 has, even though it kind of became its own problem in the process of development (some parts were rushed and not polished enough, we all know Iron Keep’s sad story). The bosses of almost all of these areas are not great to put it mildly lol… But the actual levels are creative and focus-required as hell. DLCs also redeemed all of the main game’s past sins, as all three of them had both greatly designed arenas and one of the most iconic bosses in the entire series.
To sum it all up: basically the title. DS2 was clowned upon for being too different from DS1, even though underneath there always was an ambitious, probably a tiny bity overblown, but genuinely good game that still looks stunning and performs flawlessly after all these years. I still come back to it from time-to-time, and each time it grows on me even more. Thankfully, as time goes by more people begin to appreciate its forgotten glory.
Leveling up ADP is a non-issue because souls are incredibly abundant in this game compared to the other games in this franchise. You’ll get to 25 ADP fairly quickly. You can also buy unlimited life gems, de-spawn enemies eventually, fast travel anywhere— actually, this game really isn’t all that difficult compared to the first game. I found this one to be less frustrating than DS1, which was unexpected. Maybe the DLC is where all the bad game design choices lie?
Dark Souls 2 is a mediocre game brought down further by the comparisons it draws by being part of the souls series. The systems that punish you for dying are much too punishing, and only make your deaths more frequent for a compounding effect. The multiplayer is a mess with the matchmaking system being poorly designed, and never being safe from invasions even after clearing an area. Animations are poor, and when it makes certain attacks difficult to dodge or block it becomes a glaring issue.
Although 2 is absolutely my least favorite in the series, each time I play it I get the feeling "It's not THAT bad", and enjoy it a little more. However, had it not been the sequel to the first one, I'm not sure I would have stuck with it long enough to beat it in the first place.
In it's defense, it does have one of the more dedicated communities of any game in the series, with many returning to play it yearly even now. It's worth a try, but I would say if you don't actually like, don't really feel bad about refunding it.
Base Game: 6.9/10
DLC: 7.4/10
Man oh man where to begin with this one. Looking at this as just a game, this is not a bad game; it's pretty decent honestly. But if you were to look at this game from a FromSoftware perspective (I haven't played all of them but I've played 3 others besides this one (Sekiro, ER, DS1)), it's not very good. While it has some interesting ideas that it added to this game from DS1, it also has a lot of "interesting" ideas that probably should have had a second look through.
In terms of atmosphere, I didn't really care for this one compared to DS1. I felt the theme and chilling atmosphere of DS1 was more appealing and matched the game very well, while this game I felt it was sort of all over the place in terms of consistency. The bosses for this game were also pretty lacking, some of the movesets were super basic and repetitive (Ancient Dragon I'm looking at you). I'd say Darklurker was probably one of my favorites in the base but a pain in the ass to setup the 1st time, while Fume Knight was probably my favorite boss of the entire game. I felt they had some really cool movesets and were the most challenging of the bosses in the game.
The areas in this game were such a pain in the ass to get through let me tell you. They really tried to frustrate me (also Royal Rat Authority can DIRL) with some of the areas, and I felt there were some spots they tried to emphasize platforming a little too much (which is to say imo, the worst mechanic in these games). I can get behind some pain in the ass stuff, but poison spitting statues while my max HP goes down anytime I die was certainly not an enjoyable mechanic.
The DLC I will say had some of the coolest areas and bosses for sure, Old Iron King was my personal favorite. I will say I only bothered with the Frigid Outskirts 2 times because I was close to finishing this game and just didn't have it in me to go through that garbage area (so rip that optional boss). But I feel they really upped their game in general for the DLC, had a lot more fun and got wowed by some of the places and ideas that were done for these areas.
I think this game is a decent-to-good game, but as a souls like game, it's hard to recommend to someone. I definitely wouldn't tell someone to play this as their first souls like game either, but if you're like me and feel the need to play the full souls series from FromSoftware after finally getting into these styles of games, it's not as bad as everyone makes it sound.
8.5/10
I must say that DS2 has its own unique and fascinating charm that sets it apart from the traditional Souls series; but on the other hand it also has some very cringe-worthy and disgusting gameplay mechanics. But all in all, flawed as it is, it's still a good game (in some ways).
Let's start with its strengths. As we all know, the lead developer of DS2 was not Hidetaka Miyazaki, as he was in charge of developing Bloodborne during that time, so the responsibility of development fell to Yui Tanimura (谷村 唯). Compared to DS1, DS2 has a more balanced and diverse weapon system, and the rather distinctive dual-wielding system allows for more varied gameplay. The map design is not as extensive as DS1, but it is more inclined to a level system design, which is also unique. Especially when you start the second round of the game, you can just parkour to the castle instead of fighting the Four Giants, and only challenge the necessary bosses, and you can pass the game in as little as 2.5 hours if you're faster. At this point you can feel the excellence of its map design, giving the player a variety of choices, many places can be visited or not, it is entirely up to the player to decide. As well, DS2's unique add-fire system also allows the player to collect the vast majority of items in the first round of the game, which adds to the game's playability and richness, and is also a nice design. Speaking of the plot, it's not as full of grandeur and epicness as DS1, but it does sort of add a lot of detail to the overall Dark Souls worldview, better depicting the various plots that come in all shapes and sizes under the DS worldview (mainly by focusing on the portrayal of people). And, compared to the original, Scholar of the First Sin edition optimizes some of the content, which does make it harder in places, but generally makes for a better overall experience, and of course the best part is the three DLCs, which are arguably the most distinctive content designed for this game.
Okay, next it's time to talk about its downsides. First of all the biggest downside of DS2 is that it has a lot of extremely cringe-worthy game design, it's not about difficulty, it's about sheer nastiness that makes the player feel like the producers developed this game with great malice. That alone dissuaded countless new players. Even for many of us who have 100% achievements and have cleared countless rounds of the game, we still feel this disgusting feeling from time to time. It's a feeling unlike Demon's Souls or DS1 or DS3 or Bloodborne or Elden Ring. It doesn't even have anything to do with “difficulty”, it's pure nausea, and it's a feeling of deep malice on the part of the developers, a feeling of wanting to disgust you. So while you're playing DS2, you're attracted to its unique gameplay elements, but you're also disgusted by the nausea that comes your way all the time. This mixed feeling of dissonance is DS2's most “unique” experience. As well, DS2 feels rushed, with a lot of areas lacking in detail, many scenes being forced to drag on in order to fill in the gaps in the game's content, and a plot that doesn't quite work as well as it could have. DS1 and DS3 I could play several rounds of the game in one go, but DS2, after playing the first round, I was a bit reluctant to start the second round, and at best I just quickly get through the second round by parkouring.
All in all, DS2 can be described as a game with very clear strengths and weaknesses. But overall, it's still an excellent piece of work. I'm glad, though, that From Software chose Hidetaka Miyazaki's style as the main tone of the Souls series, and because of that, games like Elden Ring are known all over the world. If the DS2 style had been continued, the Dark Souls series would have been destined to become only niche and never really fit into the wider gaming community market, exposing the series to a wider range of gamers.
I at first despised this game and refused to finish it, I have enjoyed and beaten every other souls game excluding bloodborne. However after playing it day after day initially doing so just to make my purchase worthwhile (I bought it at full price) I have come to genuinely enjoy this game in all its flawed bullshit aspects; it is by far without a doubt my favorite souls game and up there as being one of my favorite games of all time. It's early game is incredibly punishing and unclear to new players but trust me, continue to play and you will love this game despite everything.
a lie will remain a lie...
This is a good Dark Souls game. Don't let the haters turn you away. They're mad because they're morons that refuse to accept any form of change.
Patience is a virtue in this title. Yes there are a lot of group fights, but its because you're in a fallen kingdom that's still populated with people and things that happen to enjoy killing you. Don't run past everything and expect to be okay, because you won't. Also people will complain about the boss run back, but then turn around and complain about how enemies despawn after 12 deaths. Even though you can respawn them via covenant in Majula. Sure the multiplayer dlc bosses are horrible, they're optional as hell. Don't fight them or fight them with others as they were intended.
The whole ADP crybaby group seems to forget the numerous amount of souls this game provides to account for the two new attributes. Even then an argument can be made about how NFL players practice taking hits to keep moving, and martial artists practice dodging and diverting impacts to survive a fight. A normal person can't attain those talents innately.
The rest of the complaints I've seen are just short sighted views on game play changes because "it's not dark souls." even though it still is. The only real issues in this game are the hit-boxes, even at max I-frames, the elevator to space lava land, and the combat controls/ directional movement. Which are not really game ruining. This game is fun and added core mechanics and elements that are carried on for the later titles. I'm just tired of people shitting on this game because they can't get their heads out of their asses. Damn, not every game is for everyone. If you don't like it then move on, and if you don't want to match the pace this game demands then that's on you not the devs. That's all, just a defense review since I have played this game on multiple platforms and have enjoyed it every time.
A really great part of the series, and had much more impact than many give it credit for. A lot of lore and world building that lets you really immerse yourself into what is going on.
The whole game is a little janky, and some of the areas can be annoying, but it still makes me smile whenever I return to it. Just get to that 25-26 ADP goal and you'll have a good time! (Also there are some really nice mods out there that improve the graphics quality).
the best dark souls game imo its fun,it has a unique atmosphere.yes the graphics are not the best but with a few mods its great!
If you are thinking of starting DSII but unsure which version to choose you are looking at the correct page.
For starters, this game has a lot of good features like;
a cool hub area,
dual-wielding done right,
ton of build variety,
amazing DLC (with remarkable bosses) and
incredible soundtrack
a real-time worldwide death counter
Sir Alonne
however do note that it also has a lot of COOL (!) things like;
an interdimensional elevator that will take you from a windmill to a volcanic keep,
skill point (ADP & AGL) scaled hitboxes which when not leveled enough might result in 50 mt away grab attacks,
your character going through temporal dementia while healing,
a lot of ganking,
Black Gulch,
throwback to PSX era because of the lacking lighting engine
and so on...
Still interested? you are ready for the ride. PtD
* don't mind my low playtime I just couldn't put myself to play again on PC after 4 playthroughs on PS4 (do excuse my casual a*h) *
TLDR: A near-frustrating experience that constantly throws hordes of enemies at you making levels a much greater challenge than the bosses. Smoother combat makes DS2 a better modern experience than DS1.
PROS:
➕Fast travel
➕Generally great balance for builds
➕Much more smoother gameplay than DS1
NEUTRALS:
🔹Can be a big difference in feel from DS1 and DS3
🔹Durability can be punishing, requiring you to swap weapons frequently
🔹Art direction feels more dark fantasy-esque than DS1
CONS:
➖Overly punishing death mechanics (Max HP loss)
➖Constantly swarmed by multiple enemies
➖Enemies tend to be harder than bosses
➖Adaptability stat requires investment to make rolling good again
➖Non-consensual PVP at ANY time, which also contributes to Max HP loss
➖Dual-button functions Ex: parrying when you’re trying to attack
Content (Game world/Narrative) – [7/10]
I don’t feel the game world is as good as DS1.
Gameplay (Mechanics/Difficulty) – [7/10]
Much better than DS1. The combat feels a lot better. You can even aim in first person with a crossbow now! Much less clunky overall and new additions like dual wielding are nice.
Graphics (Quality/Performance) – [6/10]
I thought DS2 looked even better than the DS1 Remastered version.
i9-13900KF | RTX 4090 | 64GB RAM | 1440p @ 240hz | Windows 11 installed on SSD
Audio – [7/10]
Higher than DS1 because I encountered no audio issues and I enjoyed the ambiance of the levels. Everything is eerily quiet and if you listen close enough you can even hear the footsteps of a dozen enemies rushing at you from behind.
Replay Factor (Longevity) – [5/10]
Small improvement over DS1 because you can get (only a few) re-specs.
Final Verdict – [7/10]
Dark Souls 2 (DS2) has always been viewed as the black sheep of the DS family. To me though, I’ve considered it an improvement over DS1 in many ways. It’s still a large departure from the DS1/3 formulas, but I do think it brings some good worthwhile gameplay to the series.
The biggest negative to me in DS2 is more of a culmination of low points that each feed off one another. DS games in general can walk a fine line between fun and frustration. DS2 has a lot of frustrating enemy encounters where you are swarmed by multiple enemies. Frankly, I found the enemies/levels to be much harder than the bosses, which kinda seems backwards to me.
When you die in DS2, there’s a mechanic that you lose a portion of your max HP, thus making your next death come that much quicker. This stacks all the way until you’re around 50% of your max HP. Even non-consensual PVP makes you lose HP. At one point in Heide’s Tower, I was ganked 3x by the same player, the first time right after I used a humanity to restore my HP to max, which dying to PVP immediately negated. I opted to play offline for the majority of my run, because F that. Unfortunately, this did make the game feel a bit lonely.
As for the positives, I feel that the combat is much more smooth than DS1, but obviously still has ways to go before it reaches something like Elden Ring. Still, It's a huge leap in the right direction.
Another thing that makes a huge quality of life difference to me is fast travel. I hated having to trek through levels back and forth with bonfires in DS1. God forbid if I wanted to farm something off an enemy on the other side of the world, I’d have to walk all the way back there.
Overall, I do prefer DS2 over DS1 in perhaps the most important part - combat smoothness. While DS1 might have a more engrossing world (Nothing in DS2 matches the Blighttown or Anor Londo vibes), I think that DS2 takes the crown due to gameplay. Yes there are many times I have been more frustrated with DS2 than DS1, but nothing I’d go so far as to call unfair.
DS1 Review: https://steamcommunity.com/id/Synikx/recommended/570940?snr=1_5_9__402
Recommend? [Y/N]
Yes
You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
i don't think this game is nearly as bad as everyone says it is. yes, it's different from the other souls games, but that's kinda what i like about it.
I don’t think this game deserves anywhere near the amount of bad things said about it, yes it might not be the best in the series and it may be somewhat of an outlier, but it’s still a souls game, and it for sure feels and plays like one, 8/10 will be doing another run in the future :)
i have defeated all main and side boss, has well has the DLC included so i can say this. out of the 3 dark souls games, this game tops them all, not sure why there's hate on the game when, this game is bigger then the other 2 and has unique scenarios, for example you can make it hard on your self when fighting the boss or easy depending if you change the arena up before fighting. there's so much in this game that the other dark souls do not do, for hit box's just level your Adaptability 25/30
This game is a circus, and you play as the clown
Just played for the 4th or 5th time coming back and decided to 100% the game's achievements. I wouldn't wish this upon my worst enemy, but it gave me more insight into the game and the design choices that made themselves apparent now that I've done everything. I was in love, but weirded out on my first playthrough. Stayed up all night at a friend's house and went absolutely ham and loved it. Ive had mixed feelings up until this last experience, and I've come to a final conclusion:
Dark Souls 2 is a miserable pile of shit from a butt. Its a series of frustrating scenarios where the game straight up trolls you, and not in a way that can be simply and/or consistently avoided like in the other titles. It gimps you, then hits you when you're down and laughs at you. Like the game prides itself on putting you at an insurmountable disadvantage because it just has to one-up its predecessor. The mechanics like SM and ADP are there set in stone to punish you for playing the game how you would like, and even when youre spending your precious soul memory on damage stats, they soft cap as soon as you get the requirements for mid game spells and weapons and most have crushingly diminishing returns. Its like the game wants to steer you toward a weak jack of all trades build regardless of your starting class, and punishes you for specializing.
Wanna use spells? Chaos Fireball and WotG were too easy to acquire in 1, lets make the player beat the game 2 and a half times or win 500 janky ass PVP fights in order to get them now. Genius nerf by B-Team. And many of these hard earned spells are ridiculously bad or useless. 90% of the sorceries are like a 5 second cast time spell that has an effect similar to something you would see at a water park with similar damage until you get 50 INT and 3 rings to amp the damage. And I don't mean like Homeward useless, I mean literally there is never a single reason to ever buy or use this spell in any scenario ever due to poor design or aggressively weak effects that also never hit anything. Favorite moment was launching an 80,000 soul "climax" at Fume Knight for a whopping 300 damage. Out fucking standing.
The NPCs all go about talking about you being a strong chosen one who is destined to fight against the curse, when you are a fucking bozo clown disaster magnet who has to run through a trial of the steamiest horseshit encounters designed by people who hate you and want you to quit. It's like they got the designers of the Bed of Chaos and had them make a whole ass game with that "fuck you for even trying" vibe. Surprise enemy gangbangs throughout the entire game and well into the DLCs, Pharros Puzzles that give you a puddle of water, multiple instances of doors that lead to dead ends or sheer drops, or ladders that end prematurely and crash you into acid vases, you walk 10 feet in any direction and the game has a gag at your expense waiting for you.
The game simultaneously tries and doesn't try to take itself seriously. Bland puke green and gray environments with level design that doesn't make sense and lore that is wholeheartedly derivative of DS1. Like they just can't stop themselves from copy pasting bosses just so they can point at it and go "ooo look remember Ornstein? Remember the Gargoyles? Remember Red Smelter Demon?" btw the 4 Lord's Souls are all actually the end bosses from ds1 with one of them being Gwyn for some reason and all the original ones are uhhhhh *looks at Ornstein* dudes in armor. I used to like ds2 for its silliness, but upon retrospect, all the stuff that wasn't ripped off from ds1 is clearly random ass spitball ideas that have no depth whatsoever. The amount of work that went into making that goofy ass tree that does nothing in the middle of nowhere and red crystal lizards that only exist to troll you probably would have been better spent on hiring a fucking design leader or someone who can do more than just stick them in random ass places throughout the game.
It's all a cheap rotten circus and it turns you into the clown for making the mistake of giving it a chance. Fuck you B-team and fuck this ass blast of a game.
This is the artist peak of dark souls games. While gameplay is a little unpolished compared to recent titles, it is still a very enjoyable experience years later.
I recommend to all the people trying to platinum this game to have someone they love close to them while trying, because sometimes the voices will tell you to do a jump
Great game,, some interesting levels but its really fun
If you're like me and are a Souls fan but haven't played this one yet, try it. I'm enjoying it. It's different, not necessarily worse. Having to level up ADP is dumb but you level up faster than other Souls games so it's not too bad.
Well, I just beat the Burnt Ivory King and finished the main game + the DLC's and there is quite a lot to say. TL;DR People should get over themselves hating this game, cause it's not as terrible as people say, but there are a lot of terrible game designs that don't make me enjoy it as much as DS1.
Bad: Runbacks in these games are absolutely horrendous, while some bosses are within spitting distance from the bonfire. The consistency is just really weird. A few bosses are just reskins or they just make two of them cause sure why not? While some are a bit gimmicky while not necessarily terrible. The quantity of enemies within one area does not equal challenging, they just become annoying roadblocks to progression, even if you kill them enough times to despawn. And finally what I think is the worst thing that Dark Souls II has done is lowering your max HP each time you die. Uhhhh excuse me??? This is a franchise infamous for the single fact that you will die over and over again, and now you actively PUNISH ME for doing something that is guarantee to happen? No other Soulsborne game has that feature.
Good: I love the worldbuilding. Much more grand and ambitious, but at the cost of removing the interconnectivity that DS1 is memorable for, which isn't a bad thing. I loved the different boss designs, the enemy designs, and the lore was interesting. NPC's are also solid, and the lockstone and torch mechanic, while a bit gimmicky, were fun to utilize when needed, and I like the expansion of ring slots from 2 to 4.
I would give the game an 8/10, maybe a bit more, maybe a bit less, but it certainly shouldn't receive sooo much hate. Be constructive and analyze what *really* deserves the criticism in this game and what doesn't. Good luck Bearer of the Curse, try tongue but hole
> Come back years later to a game you loved
> Create a brand new character and start over fresh
> First ever invader is cosplaying Henry of Skalitz from KCD
> Greets me before fighting -> oh hell yeah gentleman rules are on
> Last hit each other at the same time in glorious duel
> That's the good stuff, love this community
> Further ahead, get invaded 5 times in a row by the same full-PvP-geared-twink-guy
> Invader Bro goes straight into attacking and emote spams after winning
> Finally get a victory on the guy
> Instantly receive a friend request and got called a cheater
Oh Darks Souls 2, never change...
Henry invader, you were awesome! Hope we see each other again sometime
Dark Souls 2 SotFS is a very fun game with occasional moments of jank and hostile level design. Power-stancing has light and heavy attacks which is notably absent in elden ring. The DLC is definitely the highlight in bosses and level design alike; Eleum Loyce has become one of my favorite levels in the souls series and Shulva's verticality and how plays with it via environmental gimmicks is sick.
I believe that this game is so underrated, The story is not that good I agree. But the environment, the bosses, the enemies, it all feels great and makes an amazing atmosphere. The bosses are so many in this game literally every area has at least 1 boss and 1 mini boss so you won't get bored easy. If you consider it as the first souls like game it's an amazing game but if you think of it as a soulsborn then sorry but you'll be disappointed. As a soulsborn I'd rate it a solid 6.8/10 but as the father of the souls-like genre its easily a 9/10. Give it a try.
Honest Review for Dark Souls 2 after beating every boss and 100% the game
1. The Experience
Ds2 environments are genuinely nice to look at, the weather impacts the total vibe very nicely Drangleic Castle particularly and Heids Tower of Flame. Other than that most of the game is mostly unfun a straight or c u r v y line, every dungeon is designed nicely until reaching the next area. mostly every path follows: c u r v y line towards a boss, long ass elevator, the actual area that makes no sense to the environment before (LOOKING AT YOU DRAGON AERIE AND IRON KEEP). Most levels straight up show to a direct path to the boss to the next area and you dont have to play the game, at all, if you do you can either go through very bull shit level design either walking through grass in which just has a hole with no hint at all, having the difficult curve depending if you do it or not. If you do run straight to the boss, every single encounter will be ass unless you do run the classical mace and rapier cheese, question is, is dark souls 2 softs or dark souls 2 rapier and mace edition? It doesnt make a for good level design, zero reason for natural progression in a curve for the basic player who isnt trying to do everything, another thing is the well shitted upon agility stat, the Smelter Demon isnt even that hard, just level ADPT, why does combat that feels not ass unlocked after going so far into the game? This mean you cannot try out that cool weapon you found because you dont have 50 adpt, its not fun to explore because you cant use it or else the whole experience fighting enemies and bosses will just feel like shit. I understand the appeal of magic in this game after going through it with a melee weapon and spells in the following NG++++ to 100% the game, its night and day, you cant deal with adpt being a problem if you just avoid the probleml, so why bother do anything else, it make more sense than just melee. WHICH sucks because the melee system is actually really fun and cool, weapons are cool, dual wielding is cool, but its ass because you cant because most of you stats are into ADPT so why bother, use mace and rapier, the game is unfun to progress through because of the games design. The DLC on the other hand, are nice unless you havent leveled to a point where you are far past the end of the base game, the damage dealt the the sunken king DLC enemies are just extremely high, and thats running a havel monster build I used for that DLC, The Ivory King DLC was actually fun as a love letter towards how much people just run through the game, progress to make things reasonable, its a love letter to how most people played the game, running through everything. Brume Tower DLC was probably my favourite DLC, because of the boss battles i had the most fun, Alonne was the first boss in the game where i had to focus, it was fun and even more fun to use his gear in NG+. The Fume Knight on the other hand was not as interesting, i blame mostly to my build and level as it lasted 6 hits from the glorious guts greatsword lightning and sunlight blade. Despite that was is a big hitter is just finding and inserting the r o d, and reigniting the entire facility, absolutely fantastic. Note I did Brume Tower, Ivory, and Sunken last.
2. Getting achievements
This was the worst experience ive had 100% a game, someone in their god damn mind thought it was a good idea to lock some spells AFTER 500 PVP WINS, WHY in general WHO WOULD GRIND 500 KILLS. Thank god they did add other ways of unlocking said spells..... BY BEATING THE GAME 4 TIMES. On the other hand the other spells that you cannot unlock this way is through shit ass drop rates. the berserker man in the belfry sol was not bad, BUT SUN LIGHT METALS ARE GENUINELY THE MOST WORST FARM EVER. WHY THE FUCK ARE THE DROP RATES ABYSMAL. 100% the game was learning how poorly designed the level design was, how much content didn't matter, boss completely skippable and irrelevant, ENTIRE LEVELS irrelevant because the boss is in a C U R V Y LINE.
2.5:
I SWEAR 50% of most enemies moves set are locked in NG+ beyond, ive seen MORE interesting combat in my NG++++ run than THE ENTIRE EXPERIENCE.
3. Final Note
Ds2 is a mixing pot of design because of its very poor production, from the cut content uncovered by the community this game had such cool concepts and designed that where stitched together in a incohesive mess that has random PEAK design in characters, yet such ass designs in combat and level design. the combat idea for the systems are SO FUCKING COOL but at the same time progression is cucked by AGILITY so good old mace and rapier and no other weapon. I would not recommend this game and im uninstalling after getting all the achievements and this review.
This game is like the good the good and the fugly. The first good is that the ironn keep is a really good area. The vareity of enemies and the ultimate struvcture of the levelk desgin makes it a fun ride trying to cleave through your foes. The 9587324095763498576349857634298576324985763249857y6324o85634985632498576324985763485634298564329856342986534986513249865932184 knights per square inch of acre make it a managble order to overcome the area. The shrine of alana is another quality area. The more enimies of screen the better. But I feel as though the covetous demon was too overtuned. Maybe dile down the diffculty of that particular foe a bit and you have a good game on your hands. I also tpyed gg 47622384632 times when the boss was jsut two of another enemy. Thats my favorute type of boss. The more years go by the more I realized the fire giant and godskin duo would fit into this wide world like a glove, and a lot oof years have gone by.
The most divisive in the series, but personally I really enjoyed this game. I never experienced its launch so I cannot relate to other souls fans.
Personally, it is better than ds1. 10/10 a work of art and a love letter to dark souls fans
game fucking blows dick base game was somewhat fun like 3 areas are good looking and the rest look like my uncles dark black pit of a asshole enemy placement is god awful base game bosses are hella easy then dlc is just straight fucking rape fume knight has some shitty ass hitboxes moans in my fucking ear like hes pontiff or sum horny 30 middle age dad ready to suck and fuck people that say this game is peak are actual retards
edit:sir alonne made up for it. But i will say the game is good just can be a pain in the ass sometimes
Its bitter, it stinks, it hurts, it that ache you get in your neck after sleeping horribly, its that really poorly made coffee that you just keep drinking even though it tastes like the embodiment of a depressing Monday morning. But for some reason, you just keep drinking it, and by the time that cups almost empty, for some reason you end up in love with it.
Its ok, but its not as fun as the first game. I heard that Mizayaki had a small part in creating this game, due to his work on Bloodborne, and it is clearly visible.
- Too easy, bosses have wooden movement, and 2-3 attacks only, most of them in slowmo,
- Mobs spawned in large numbers pointlessly in locations, making the game annoying instead of difficult,
- Players should only raid you when you're human, not at all times, it was also annoying at times.
Still, for an old game, I liked the views of the locations (of course, if I had a moment to look before a horde of mobs flew out from around the corner), also liked the changes in messages left by other players, you can compose quite funny poems, so I smiled more than once when I read one.
I will try to get the rest of the achievements to 100% in waiting for dark souls 3 sale, but unfortunately I would not feel as satisfied with ng+ as I did in the previous game.
Is it a good Dark souls?
No.
Is it a good game?
No.
It's a game with only ideas. Of course power stance and a bunch of weapons is cool and all, but these things are just additions to the gameplay experience, not the core of the game.
Yes, you could probably talk about the lore for 237.4 hours, but let's be honest: that was never the point of the game.
Dark souls is about it's gameplay, most of all. How you interact with the world. However, Dark souls 2 just fails in it's core gameplay, making weird hitboxes (in general, even with ADP the rolling is still bad) and bland bosses.
I don't want to make the same 30 pages long text explaning why DS2 is bad. What I'm trying to say is that the good things about this game doesn't erase the core gameplay.
If I could explain DS2 in one sentence, it would be: "The Dark souls game that people who never played Dark souls thinks what Dark souls is"
It's either you hate this game with a passion or love it like no other
This game is absolute peak (seeing as it was why elden ring is officially called Dark Souls II II that's no surprise), but you HAVE to be prepared for some parts of it being absolute ass and some parts of it being the best Souls experience you've ever had
Highly recommend if you listen carefully... and don't give up, skeleton!
people say it's a bad game and that the bosses are not memorable but i just finished the game and i can definitely say that it's one of the best game i've played in therms of FEEL and BOSSES and it's just such a GREAT game i can't recommend it enough even now 10 years later and aslo the graphics are just too good and vintage like so good
It has quite of a rough start compared to the other games, but its quite enjoyable when you've invested a good amount of time in it. This game gets a lot of hate because of how different it is from its predecessor, but i think that's what makes this game so unique. It introduced some really interesting mechanics as well as moments in the playthrough that you don't really get to see in the other games. The only things I would really complain about is how janky the hitbox can be sometimes and the enemy placements. So far, I've really enjoyed the base game and I'm looking forward to the DLCs. An 8.5/10 for me for sure.
It's good. Hear it is the weakest of dark souls. Aight, I'm not in a position where I can't tell ya guys any flaws that I might didn't know it is, making it worse than previous title as it is my first introduction to dark souls. What I can say from my perspective is it is pretty fun at least I may say. Man, the skedaddle method in sir alonne run didn't work consistently, no way I'm going to wipe all the sir alonne's knights, that's diabolical. anyway,sir alonne died. That's all from me.
Dark Souls II: A Hollowed Experience
Dark Souls II is the black sheep of the Souls franchise, and for good reason. While it retains the core mechanics of its predecessors, it stumbles in almost every way that matters, feeling like an imitation rather than a true successor.
Level Design: Quantity Over Quality
The game is filled with uninspired, disconnected areas that lack the cohesion and environmental storytelling that made Dark Souls a masterpiece. Instead of a tightly interwoven world, we get a series of linear, often illogical locations that feel stitched together with no thought to spatial consistency. Why does an elevator in a windmill take me up to a castle surrounded by lava? Dark Souls was known for its intricate world design—Dark Souls II abandons that entirely.
Enemy Spam and Artificial Difficulty
Rather than offering well-crafted encounters, the game opts for overwhelming the player with sheer numbers. Fighting multiple enemies at once is frustrating, not because of deep combat mechanics, but because the game wasn't designed for it. The overuse of ambushes and cheap encounters make it clear that difficulty here isn't about skill—it's about enduring frustration. Enemies do not infinitely spawn unless you're in the Company of Champions covenant, which is also bullshit.
Clunky Combat and I-Frame Dependency
The controls feel noticeably worse than in other Souls games. Hitboxes are inconsistent, movement is sluggish, and the addition of Adaptability—a stat that determines how many I-frames you have when rolling—forces players to invest in leveling up just to make dodging function properly. This is a baffling design choice that punishes players for no reason other than padding stats.
Lackluster Bosses and Gimmick Fights
Dark Souls is famous for its unforgettable boss fights, yet Dark Souls II delivers some of the blandest, most forgettable encounters in the series. Many bosses feel like slightly modified versions of regular enemies, often fought in boring, empty arenas. Worse still, too many of them rely on gimmicks rather than genuine challenge—whether it's summoning multiple enemies, forcing players into awkward terrain, or relying on uninteresting mechanics rather than skillful combat design.
Souls Memory: A Broken Multiplayer System
The introduction of Souls Memory—a mechanic that matches players based on the total number of Souls they've earned—completely ruins PvP and co-op. Instead of being matched based on level and equipment, you're often thrown against opponents far beyond your power level, making invasions and cooperative play feel random and unfair.
A Hollowed Experience
In the end, Dark Souls II is a Souls game in name only. It lacks the careful world-building, satisfying combat, and masterful boss design that define the series. Instead, it leans on artificial difficulty, poor design choices, and a general sense of inconsistency. While some enjoy its variety and sheer amount of content, it ultimately feels like a shallow, frustrating imitation of what makes Dark Souls great.
Final Score: 2/10
Душна гра з неадекватною кількістю мобів, і дуже тупими не цікавими босами. Найгірша соус лайк гра евер.
Не варто трати на це гроші і свій час.
Don't listen to the propaganda from big soulslike. This game is very good and even tho it's is probably my least favorite of the trilogy it is still better than 99% of the games on the market even compared to modern games. 100% worth playing if you like soulslikes.
despite higher volume of negative reviews of this game in dark souls series i actually liked the game and enjoyed the game environment , story line , boss fights. i agree the controlls on this game is something that everyone is not okay with but i got deal with that in early hours.
This game gets a lot of hate for, in my opinion, no reason. It is not nostalgia talking either. My first souls game was Elden Ring. Then DS1 then DS2 then I played Lies of P and have played "Souls Adjacent Games" How I am roughly halfway through this one and it feels and looks great (It is remastered to be that way) but even so it has been a ton of fun playing through it.
Genuinely some of the worst game design I've ever seen in my entire life. I have no idea how this game even made it beyond the planning phase.
Every area is the same 2-3 enemies copy pasted into every single room. That wouldn't be too much of an issue, if the game had any sense of flow at all. The player movements are so sluggish and weighty, every fight is just "Whoops, I missed a swing. Guess I'll get stun locked to death by these 3 guys."
Don't even get me started on ADP. The most redundant, asinine stat to ever exist. ADP governs rolling and drinking from your flask. At the beginning of the game, your dodge roll has NO I-FRAMES and your flask has a solid 8 seconds of standing still before you can perform another action. I've put THIRTY SIX LEVEL UPS INTO ADP, and still it takes around 5 seconds of being totally still before I can move after drinking. This amazing feat of game design leads to most of your levels being put into this garbage but necessary stat, which literally adds nothing to the game but frustration.
Another great thing: Stamina consumption. It's high. Very high. Two sword swings and a roll at stamina level 28 and you are out. Yet another tack against the already slow feeling.
This feels like it should have been the first Dark Souls, unpolished and rocky on it's feet. PS1 game level of game design. Like playing resident evil 8 with Resident Evil 2 controls. The one Souls game I will recommend AGAINST playing.
I've played this off and on for years, even beaten it a couple of times, including two of the three DLC. I've platinumed DS1, DS3 (twice), Bloodborne, Elden Ring (twice), beaten Nioh 2 and a ton of other soulslikes.
I just can't do the sluggish animations, janky collision and roll timing (and yes, I'm aware you level ADP) any more. I *want* to like this game as I love the series, but it just doesn't feel right.
You know I get the hate towards the game but I feel like it is way too overhated. First parts of the games were really hell but it got more enjoyable as the game progressed. Though comparing to the first game, it feels like they tried to make the game harder by just spamming mini enemies that often is too strong for you everywhere and then got out of ideas at the bosses.
Firstly let me talk about positives especially compared to first game. Item variety is just another level and probably my favorite aspect of this game. There is just so much stuff. But I also hated particular stuff about items too. Poise does not matter much in the PvE, game pushes you to play faster so kinda also pushes you to dex weapons. You might trigger them one by one but it gets boring too. At least they still hit hard. I wish armors did make some actual effect as previous game.
Map design is both good and bad, it feels like they had so much places in their head but failed to connect them properly so you kinda feel like you are teleporting from place to place. They are fun to discover and game does help you a lot with summons in exploring areas too.
Shitty hitboxes and balancement issues are usual just a lot more. I also get the hate towards the agility stat but at least game gives you enough souls. Hollowing system literally sucks and way too punishing. Overall I got harder time with this game than DS1. And I must say I did not enjoy it as much as DS1 either.
Game is not that awful, though it is a real challenge with some bad aspects of the game. But I guess I am happy that I played and finished it. I can suggest this game especially if it has been a while since you played a soul game and crave it.
You probably already know if Dark Souls games are your jam. If they are, this is the most bizarre of the FromSoft canon. While still providing the basics of a doomed world full of twisting paths towards corrupted bosses, and keeping a lot of what made the first Dark Souls such a smash. The game is also a garden of ideas that never made it out of the sophomore slump along with the early versions of concepts that wouldn't solidify fully until Elden Ring. It's even still sprinkled with that Prepare to Die snark that the genre has mostly grown out of. That inventiveness can pay off very well, or ultimately be a miss at times, but it keeps the experience fresh and interesting even for fans who've played a lot of the other titles.
The Scholar of the First Sin edition incorporates the DLC more naturally while also balancing the enemies in a much more difficult way. If you have played the base game, it can be fun and disorienting when the game surprises you, but it does change the game in one big way. Dark Souls 2 is the only entry where enemies that you repeatedly kill vanish from the field and with the increased enemy density and difficulty, it changes the usual Soulslike formula to something more attrition based than skill building. The game doesn't ask that you get better, as much as that you try enough times This is not bad, just different and will probably not be to everyone's taste, even if they like the other entries in the series. Still worth trying and appreciating for its own merits in my opinion.
Dark Souls II is a great time for any fan, but would probably serve as a poor first impression for FromSoft's catalog.
Extremely overhated, game has a few weird design choices and mechanics, but it's still a very good game.
100 percent the weakest souls game and the one i had the least fun playing through, some of the areas are just complete jokes with the amount of mobs attacking you at once, iron keep and shrine of amarna are the worst, most of the bosses were kinda lame aswell with only a handful being interesting, all that aside its not a complete dumpster fire, there are some good moments but its a diamond in the rough situation, i do like that the game has a lot of content but its more quantity over quality, everyones experience differs but i would only recommend this game if you REALLY want to play all the souls games, its not an amazing game but its not terrible either, just very mid. Best part of the game was the 2 invaders that dropped me healing items, dunno who they are but they made the game alot more enjoyable
Was playing through The Lost Bastille. Right before the Ruins Sentinel boss room, I summoned this one guy who I thought was an NPC at that time. Right after we defeated the boss, he gave me 400k worth of souls, a Magic Ice Rapier, Lion Mage armor set, all +10. The following levels were a breeze because of him.
I love the souls community.
Apesar dos comentários negativos que vi sobre Dark Souls 2, decidi jogar para formar minha própria opinião. Nos primeiros minutos, achei a jogabilidade horrível, já que antes joguei Dark Souls 1, Dark Souls 3 e Elden Ring. Porém, depois de encontrar um layout de controle que melhorava o deadzone, o jogo se tornou muito mais agradável. Agora, com quase 40 horas de gameplay, minha experiência é: um jogão! Ainda bem que não deixei de jogar!
Nothing was as satisfying as roaming around Majula in Dark Souls for me.
(I played this game outside of steam for so long, long ago.)
Игры похожие на DARK SOULS™ II: Scholar of the First Sin
Дополнительная информация
Разработчик | FromSoftware, Inc. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Metacritic | 79 |
Отзывы пользователей | 83% положительных (30092) |