Разработчик: Endlessfluff Games
Описание
In Fae Tactics, follow a young magic user named Peony on her journey across a vibrant world full of mystery and danger. Summon allies, cast spells, and befriend a motley crew of characters as you dive into the growing conflicts between man and magical beings known as fae.
Long ago the world of magic was separated from the natural world by Elemental Gates. One day the seal on the gates was broken, flooding the natural world with magical fae creatures once thought to be myths. The worlds merging was imperfect and much of the land was torn apart. The devastation claimed the lives of most of the population of natural and fae creatures alike. Those that survived have forged new lives in the ruins of the old worlds, but growing tension between man and fae threaten to finish what began with the opening of the gates.
- Unique menuless turn based tactical gameplay.
- Manage the magical elements of your party to counter the enemies elements.
- Befriend a colorful cast of allies! Level Up and customize their abilities.
- Battle all kinds of Fae creatures and collect them into your team.
- Find powerful and unique Spells to help tip the scales in your favor.
- Traverse a variety of colorfully detailed environments in this isometric wonderland.
- Unravel secrets as you explore the various conflicts in the world in any order you want!
Поддерживаемые языки: english, japanese, korean, simplified chinese
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel Core i5-650 | AMD Phenom II X4 965
- Memory: 2 GB RAM
- Graphics: DirectX10 graphics adapter with 512 MB VRAM
- DirectX: Version 10
- Storage: 1 GB available space
Отзывы пользователей
Love all games created by this dev team. Talented &needs more recognition. :necroheart:
Very uneven difficulty, but it's by no means impossible to beat if you're good at strategy or tactics games. The art style is cute, and the story is very engaging and compelling. It's got a lot of replay value, at least to people like me. I wish this got more love. Then maybe we'd see another installment. I strongly recommend this game.
Game:
Fae Tactics: a strategy turn-based JRP with minor creature collection elements. Traverse a new world where man and magic have been forced together. Play as Peony, a young witch searching the land for her missing mother.
Score: 8/10
Pros:
• Unique world containing elements of magic and machine, with a few shakes of Wild West for flavor.
• A wildly varied cast of party members, including a centaur and boxing bird-man.
• Collect fae to fight alongside you, some of which are tricky to find.
• Weapon upgrades that don’t affect damage (per se) but change how the character works on the battlefield.
• The inclusion of some surprisingly dark subject matters despite the cute aesthetic of the game.
• YOU CAN PET THE DOG!!!
• New game plus
• Hidden characters
• Multiple epilogs depending on actions taken in the game.
Cons:
• Difficulty—While it can be adjusted between hard and normal, enemies level up based on all story missions you do. This can overwhelm you if you jump right into the game and do story missions. Some grinding helps this (even making it too easy for a time); however, the game will catch up to you by the end.
• Balancing—The game can feel unbalanced with some obviously better characters, weapons, fae, etc. This stifles experimentation with party composition, leading to me forgetting about some.
• Some minor bugs – nothing a quick reset couldn’t fix.
• Everyone moves slow
• Can’t skip the Limit break animations.
• You have to waste turns to pick up items.
VVVVVVVVVVVVVVV spoilers past this point VVVVVVVVVVVVVVVVVVV
I enjoyed this game. I love the combination of technology and magic; this game gives it such a refreshing spin. Many worlds and set designs have an almost post-apocalyptic feel, and I enjoyed the maps and ideas explored there. As such, I wish there were more missions that involved us helping out the world's citizens: the bakery plot, helping the fairies living in the abandoned dwarven mines, and the pirate quest. I would have loved more nonstory or party-related side quests.
On that, I have some gripes with the story beats, particularly the side stories. Most of these boil down to wanting them to be expanded upon; once you complete a character's side story, they have absolutely nothing to add or say to a situation in the main story. When Claudia joins, she almost seems to cause this to happen to Peony, as Claudia becomes the driving force for the story and game. In addition to that gameplay, she is a little bit broken, and I almost wish she hadn’t become a party member.
I also feel this game would benefit from a more linear story progression. This is partly because I think things flow a bit better narratively, giving us more time with certain characters before getting a bunch. On my first playthrough, I did the Kinkin fight late in the game, in which Payachin’s Awakening is locked behind. It felt off for that to happen when it did. Also, I had Claudia with me in Grunhold (as only humans can be used there, even after we're not trying to sneak around), and her lack of comment on the events transpiring also felt off. I know writing for any number of situations can be tricky, and I don’t begrudge the game makers, but having a set path would have avoided all that.
Overall, though, there is nothing that makes it unbearable or ruins the story. I played through the game twice and loved my time with it. If anything, my complaints above come from that place of love, wanting to see and experience more of what this game offers. I would have loved to see more of Pichon wooing Orowantus, his determination and heart of gold melting through her wounded heart. I would have loved to see Matilda come to terms with her new body and maybe, with the help of her friends, know peace. I would have loved to see more of Tom’s mischief in his pursuit of food. These untold stories are left to my head, cannon, and imagination, but I hope Endlessly Fluff games will return to this world someday. They captured the makings of something great, hitting a sweet spot of fantasy and dark that doesn’t go too far in either direction. It feels mature without being depressing and whimsical without being too saccharine. If this developer has disbanded, I hope the people behind it at least keep making games and stories because this one was a winner in my book.
The Pettiest of complaints and other funny thoughts ( don’t take too seriously) :
• For the love of god, could Peony please close her mouth! Any other character portrait would be nuanced, but that one was just a thorn in my side.
• 10/10 sprite work, especially on the Ice Nymph’s ass. Gives 2B a run for her money
• The gem bosses MB is too damn High!
• I really wish there was more to do with the stuff I pick up, especially after finishing the upgrades and Matilda. I finished both of those quickly, and then it was just bugging me to keep getting junk, but it had nothing to do with it.
• Fredrick got “Yamcha-ed”. Hilarious, but I felt terrible for him, unlike Yamcha.
• Fuck the cooking mini-game; I’m so bad at it! The food does look good, so I give you points for that.
• Is Chico’s Stormwulf form a super Sayan reference or a monster Hunter Rajang reference? I’m leaning toward Monster Hunter, but only because I recently watched some videos that attempt to put Rajang’s thunder power into biological terms.
Good game. Decent plot. Well-written characters. Interesting mechanics (no usual skill bar).
Cartoonish style but its no for kids at all - this is essentially a grim dark fantasy by story and events
While this game is not perfect, it does a lot of things right, the problems only start after a few hours of gameplay, where the animations of "super moves" are very long and boring, and you have to use them or else the battle cannot be won.
I stopped playing once the bird got her super move, so, this is a true problem.
Still, I recommand it. It is very fun and easy to understand, each unit can either attack(which has extra details), defend (which has extra details) or support - which has extra details, there are overall rule changing "cards", and most important - you can use random enemies as your combat units and level them up, this is the most fun part of the game.
I recommand it.
For the longest time, I have been searching for a game that scratched a very specific itch; that itch being Final Fantasy Tactics Advanced. Advanced specifically, mind you. There are many games that provide the feel of the original FFT, but this is the first game that sent me back to those very fond memories of playing the first game on my Game Boy Advance.
It's a charming, colourful game with a lovely and wide variety of characters as you go along your journey. The story moves along nicely, with some nice story plot points that had me theorising and even caught me off guard a couple times. You learn about the world, and the main character as you explore it, her troubles and her inability to not want to help people.
The combat is a square tile, turn based RPG. Your characters speed decides the turn order, and their various stats allow them to do various different things on the battle field. Every non-summon character has their very distinctive role, and none of the were ever really benched. The game does a good job and making sure you use all of them, and help you realise where their strengths can be. Most characters on the battlefield, have an element. Fire beat grass, grass beats wind, etc. I like how at any time during battle set up, you can see the type charts, as it could get a little overwhelming sometime.
The game is very good at making sure you pay attention to the arena and the enemies in it. Some stages might have pits with enemies that can push you. Some might be very vertical with enemies at the top, teaching you about height advantages. Some stages even have canon placements, where you can either go around or try and power through it. The bosses in particular make sure you always think about your set up before starting the battle, and how you approach them.
I played the game on normal, and found it a nice challenge at times. My younger brother played it on hard, and he said it could be quite a slog and the bosses turn into damage sponges. I ran into that issue a couple times, particular with side content bosses. I'd say that's my only real gripe with the game, Magic Barriers can take quite long to reduce. One particular fight near the end of the game, I had the enemy pinned by four units, all comboing crit damage with each other and it still took like, 5 turns as they could barely damage me.
Over all, a very strong recommend if you like this sort of combat system. My gaming tip for you all, the Teamwork scroll is very useful. And Apex lets you avoid critical damage a number of times, which can be vital in some fights. Have fun!
Really fun turn based RPG. This is a great game to start at with the simple to get started gameplay, that slowly adds mechanics. This has no gacha mistakes. If you click an ally you buff them, if you click an enemy you attack them, and other awesome streamlined gameplay. This is a great turn based, isometric, rpg, and is a chill way to spend a gaming session.
TL:DR Great Game; bought it for the cute graphics and FFT murmurs, and it exceeded all my expectations.
The Good:
Bright, shiny graphics
Imaginative elements and world building
Cute and engaging characters
An acceptable length, and sufficient missables that replays are worth the time
The less-than-good: Meh. Nothing deal-breaking. Some elements take some figuring out, some fights are frustrating. Personally, I never got used to a horizontal map, but it doesn't detract from the enjoyment of the game. Some weird inter-species mating that I had to try to ignore.
The Great:
The story; there's an actual story, not just flimsy excuses to go kill things.
You actually get to caring about the characters
The current-era (not in the bad way) affectations lend humour and depth to the characters
The Really Great:
I've never come across anyone else that knew who Tom Tildrum and Tim Toldrum were. It gives me a warm feeling of acknowlegement to have them included.
Finally...the worst part of my experience with this game is that my seasonal allergies acted up a little bit at the ending and kind of made my eyes a little watery. JUST ALLERGIES, OKAY?
I really want to see what comes next from EndlessFluff.
Genuinely one of the best strategy games I've played, it has depth and so many different gameplay styles and synergies. I spent the first couple hours completely underestimating the difficulty of the game since I'm a big fan of strategy games and I thought I'd be a breeze to run through, and I'm super stoked that it is hard, it feels like forever since a game has FORCED me to think! :D
Simple yet fun gameplay, beautiful artstyle, this is a must for those like me who enjoy a good isometric pixelated tactics game.
Good game!
a fun game.
As a big Tactics Ogre/FFT guy, I often give a chance to grid-based skirmish games like this. This is very successful in its goals in part because, unlike a lot of these, it is not attempting to evoke the same vibe and atmosphere as one of those games. Taking on a monster collection, elemental system-based tactics, it manages to actually get you into thinking about team composition and builds more than a lot of these manage to. Serviceable story. Never really wowing me, but giving you enough threads to builld out the world and where your characters fit into it. Great for me to put on a podcast and then mainline a bunch of fun battles.
One of the best tactical RPG, 9/10. Need a sequel.
Complete first playthrough in 40hr,
100hr to complete all character, fae, spell, equipment and achievements which unlocks all of the epilogues.
In the second playthrough is when it really shine, the difficulty spike is a bit more challenging. So you must setup party first before every battle, as the elemental weakness, the terrain, and character traits is really effecting the gameplay.
Art and music are all right but story/battles seems to make no sense, at least at begining. Each enemy and ally has like 5 icons of buffs/traits right out of the bat. It's just first level, relax. I need to learn that dog has passive heal, also combos and witch has critical chance increase after two kills. Amazing. What about you introduce these things one by one in a way that we advance from nothing to one, two, three skills/passives so I learn about it progressively rather than having it threw at me? Why pointless dialogue with dog and bird? I don't feel like continuing after 10 minutes. Huge fan of FFT but this ain't it.
戰棋神作
I like this game in some aspects particularly the leader/summon format, but it's become too hard/grindy. Currently stuck on day 37, in between two missions that I have no hope of clearing without yet another grinding sesh that would waste several in-game days. I'm not even convinced that would help, fighting two Dagon priests that regen 10 shields (which halve your damage) every time they're struck or a poison dragon that can hit every unit at once has been just so annoying that I honestly don't care to finish this. I would be interested in any similar projects from these devs going forward though.
Very fun
8.5/10 ~Strongly recommend
You play as Peony, a mysterious young girl that wields magic and attempts to help and/or befriend anyone she can due to unresolved past trauma. As a person somewhat unfamiliar with the wide world, you slowly uncover why everything/everyone has gone afoul.
Really fun tactics game. Very cute and endearing, but there are definitely lots of dark themes throughout. This is a HARSH world (trigger warnings for cartoonish murder, torture, abandonment).
So far over 40 hours and still not at an obvious ending, but I'm assuming another ~10 hours depending on if I attempt all side quests/unlockables.
Age recommendation 14+
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Pros and cons, some minor spoilers
Positives:
-All but 1 or 2 of the main characters I really enjoyed. Thematically, they are all really fun to play.
-Similar to Final Fantasy Tactics with some rock/paper/scissors/shotgun/lightning elemental properties, kinda pokemon like in that way, but only ~9 party members and ~35 summons/pets.
-Story moments are really interesting/intriguing. Heart wrenching and heart warming moments abound.
-Animations and Art style overall is great
Negatives (least to greatest):
-Music gets a little stale
-Some of the combat interactions are unintuitive and unexplained until they happen
-With a few bad combos, things go south suddenly
-Many of the battles are really long and drawn out, but not in a strategic way
-The majority of the story is not particularly linear and very wide/spread out instead of long, some describe it as episodic. This leaves the story to unravel overtime as plots start and stop without much warning. Ultimately, the worst part about this is you have to play without stopping or you will probably forget characters, locations, etc
-I wish the main character had more than one facial expression, or at least was drawn with her mouth closed, rather than agape (this is the thing I dislike the most about the game, which is not a huge deal, mostly a missed opportunity)
I felt disappointed by the writing choice to have the main character curse a little in the first 20 minutes. The game's advertising seemed to be more family-friendly.
After that hiccup I was less interested in delving into the story, learning the details of the combat system, or showing off the game to others. Maybe I'll revisit and play more in the future.
Very well made, story wise and gameplay wise 9/10
My favourite of the isometric tactics games by far. The art and aesthetic is great, the story and characters are excellent and well designed, the world is interesting and compelling, and the combat is the right balance of fun and challenging.
The creature collection aspect really adds an extra layer of fun and tactical possibilities and keeps you coming back for more.
Big fan, big thumbs up.
Дополнительная информация
Разработчик | Endlessfluff Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Отзывы пользователей | 86% положительных (607) |