Разработчик: Sonic-Alpha
Описание
О версии 1.00
Если вы хотите поиграть в игру перед большим обновлением.
Щелкните правой кнопкой мыши название игры в приложении STEAM.
Нажмите Свойства.
Нажмите на вкладку Beta.
В раскрывающемся списке нажмите «PUBLIC-RELEASE-VER 1.0».
Чтобы отменить, нажмите «Нет. Не участвуйте ни в одной бета-программе» из выпадающего списка.
Aircraft Operations
Use the A and D keys on your keyboard as well as the mouse.
You can move the aircraft left and right.
Об игре
Обратите внимание, что эта игра просто аркадная игра.
3D аркада в жанре экшн.
Эта игра была обновлена в феврале 2019 года до версии 2.00
Появятся различные истребители, транспортные самолеты и дроны.
Тело игрока было изменено на прототип XF-97.
Шесть уровней были добавлены.
Вся музыка в версии 2 была написана мной.
Уровень 1: Макселл Федеральные беспилотники нарушают наше воздушное пространство. Катайтесь на прототипе XF-97!
Уровень 2: Много самолетов противника на нашей границе. Вы можете справиться с этой проблемой.
Уровень 3: Они перевозят припасы для войны на AC-130. Они бросят войну, если их военные запасы исчезнут.
Дополнительный уровень: Пилот противника, похоже, еще не сдался.
Уровень таблицы лидеров STEAM: общий счет до уничтожения игрока будет сохранен в таблице лидеров STEAM.
Появляющиеся страны
Willsword - Страна игрокаМакселл - враг страны
Улькафи - Союзники Willsword
История
Достижения в области радиолокационных технологий сделали стелс-истребитель обычным истребителем.Страна Willsword разработала новейший истребитель XF-98.
Это боец с высокой силой атаки и феноменальной стойкостью.
Благодаря броне MD, оснащенной этим истребителем, производительность радара значительно снизилась.
MD armor - это броня, которая ослабляет вражеские ракеты, облучая их мощным лазером и ЭМИ.
Страна Willsword получила дальнейшее развитие XF - 98 и завершила "XF-99 Artemis".
Этот самолет стал окончательным непобедимым истребителем.
И опасался, как «Крепость в воздухе» от пилотов федерации Макселл.
Метод работы
C: переключите камеру. Основное использование - вид из кабины.
Мышь: поднимите, опустите и включите свою машину.
W: Ускорение.
S: Скорость вниз.
A: Переместите ваш самолет влево. (Рыскания)
D: Сдвиньте свой самолет вправо. (Рыскания)
Щелкните правой кнопкой мыши: переключите оружие. Ракеты и пулеметы.
Левый клик: стрельба из оружия.
ESC: Экран позы.
Поддерживаемые языки: english
Системные требования
Windows
- ОС *: Windows 7,8,10 (64 бит)
- Процессор: Intel Dual-Core 2 ГГц или AMD двухъядерный 2 ГГц
- Оперативная память: 2 GB ОЗУ
- DirectX: версии 11
- Место на диске: 1700 MB
- Звуковая карта: Совместимая звуковая карта DirectX11 с новейшими драйверами
- ОС *: Windows 7,8,10 (64 бит)
- Процессор: Intel Quad-Core или AMD Octo-Core
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Nvidia GTX 1050ti, AMD Radeon RX560 и выше
- DirectX: версии 11
- Место на диске: 1700 MB
- Звуковая карта: Совместимая звуковая карта DirectX11 с новейшими драйверами
Mac
- ОС: macOS 10.11 or higher
- Процессор: Intel Dual-Core 1.3GHz
- Оперативная память: 2 GB ОЗУ
- Место на диске: 1800 MB
- ОС: macOS 10.11 or higher
- Процессор: Intel Core i5 or higher
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Nvidia GeForce GTX
- Место на диске: 1800 MB
Отзывы пользователей
If you can use wasd to control yaw and throttle, why I must control pitch and roll with mouse? and mouse need to use an absolute input instead of relative input, in order to do a continuous maneuver I need to move my mouse out of desk!
This game needs so much work it should have never been released . Flight controls are not functional . Use the mouse for looking around , and mouse buttons ; Left click = primary wpn , right click = secondary wpn , scroll and scrollclick to cycle through and fire various rockets or other . Attitude control . Up arrow / W = pitch forward , Down arrow/s = pitch back , Left arrow / A = Roll Left , Right arrow / D = Roll Right , Q / Del = Left Yaw , E / PgDn = Right Yaw . Need to find buttons for excelleration and decelleration but save the space bar for defensive flares . Now it can fly and fight . OPTIONS is only volume control ?? Leave that but add a listing of flight controls and maybe even let players change the key bindings to their own comfort . One more thing , Put an arrow on the screen to show what basic direction pilot needs to go to find bandits . I want to replay this game so please please make it playable . If you want further of me PM any time .
Look, it's pretty simple, in my opinion. This game costs about as much as a can of soda (maybe less depending on where you live or if you get it on sale) Will you get more enjoyment out of this game than you'll get from a can of soda? Yes, definitely. Does the game have some issues? Also yes, the primary complaint from others is about the controls, which are admittedly a bit awkward (and weirdly tied to the graphics settings) but I would not say it makes it unplayable in any way. The default camera, which is an outside view makes it look as if you're banking when you're actually rolling, which makes it a bit difficult, but switching to cockpit view makes everything much more clear and easy. Graphics are decent, there's some nice plane models. There seems to be a backstory which isn't all clear, but in any case, the game is mainly about just jumping into the action. Anyway, again, less than the price of a can of soda. Definite recommend.
Controls are very volatile at first, but with a few minutes of practice you get the hang of it.
https://youtu.be/WP53klCo_Rw
Very little to recommend in this arcade air combat game. Six repetitive levels, and terrible controls. Your mouse sensitivity is actually decided by the graphics settings you choose! I'm not even joking here...
As it is there seems to be only two sensitivities - too slow or too fast. With no way to invert the mouse or controller support this makes for a frustrating experience.
Visuals and audio are at least half decent but not enough to make up for all the failings this game suffers from.
yes
It's pure adrenaline fun. If you ever wanted to just jump in and shoot stuff, this is it. Minimal mission briefing is all you get as background story unlike the demo for their latest iteration called Massive Air Combat; that one has a pretty nice cutscene and you get to fly a heavier aircraft but since it's a demo we get to see only one in the 1 mission in the demo.
Considering that it costs me only about 0.6 SGD, it's a pretty good bang for the buck, pardon the pun. So, it is an arcade flight game and the good thing is; it doesn't go overboard with the arcade freedom of latitude. Since version 2.2 there were some physics restrictions introduced and gameplay tweaks which makes the game a bit closer to reality and a bit tougher. There is no difficulty setting but if you want an easier time, maybe version 1.0 is the way to go. You can opt for that in the Beta version of the game in the Steam UI.
Here are the changes in 2.20:
[list]
Also since the 2.20 update there are 3 more missions making it a total of 6.
Clearly i haven't completed the game with only 0.4 hrs gameplay time as of this writing. However i like the game enough to recommend if you like a good furball. It's easy to get into as there are only a few keys and they are right in front of you in the game screen so you don't need to remember any of them. The gameplay isn't too hard and you never really feel cheated or unfairly pitted against impossible odds. It may seem hard at first when you get 'game over' screen a few times but like all games you're bound to die the first time or at least once.
For an arcade game, i'm pleasantly surprised that it has a somewhat functional cockpit view with speed indicator, flight ladder and horizon line. The Mach and G-force indicators are duds. There is a working radar in the middle of the HUD, however the targets are too small and are all tiny triangles so it's hard to read and guess which triangle refer to which plane. What's worse though the radar itself is too transparent so when the background scene is bright you can't see the radar itself which led me to think there was no radar in the first place until later after i scrutinized my gameplay of it.
Mouse control scheme is a mixed bag; it's both good and bad. It's bad when used in the external view because you can get easily disoriented due to innocuous aircraft design and single color which makes it hard to distinguish up from down in the heat of battle. It's more useful and manageable in the cockpit view because you will never be confused with what's up or down. Incidentally mouse control scheme is similar to Elite Dangerous where side movement causes ship to roll. It's more realistic but not easy to use in external views Also mouse up and down movement is traditionally mapped to joystick mode where moving up pitches the nose down and vice versa. It doesn't take long to get re-acquainted in cockpit mode but in external view it's confusing for reasons stated above.
Targeting is also confusing as both friendly and fiendly targets are both denoted by green squares and the only distinguishing marks are the words friend or enemy. So you have to waste precious seconds reading it first before firing. It would make for easier recognition and faster reaction time if foes are enclosed in red squares. Also targeting squares sometimes appear late even though targets are already in front for a few seconds making it hard to differentiate hence contributing to slow trigger reaction; to shoot or not to shoot.
Anyways it's all good. There are still ways to know the difference without waiting for target boxes to appear but it's subtle and almost imperceptible. You just got to be more proficient at visual spotting and more familiar with the targeting indicators. However I dunno if firing before target boxes appear will cause missiles to be unable to lock and track targets.
Music is ok i guess. Graphics is ok too; it's not bad nor look funny. In fact the enemy planes look like real planes. That is the yardstick by which i consider graphics quality to be adequate; some things need to look realistic.
There is no voice acting whatsoever but it's just 0.99 SGD at full price and 0.59 SGD now which is the price i paid for it. Besides, the developer actively listens to feedback and is quick to make changes and improvements. In this regard i'm happy with this purchase. It fills my need to have a little fun flying with no complicated controls or steep learning curve. Air Combat does its job well and it has some WOW moments when planes zip past and especially so when you see missiles whiz by narrowly missing you by mere inches.
What's missing IMO are afterburners and countermeasures. The addition of those components might make this game more impressive.
Essential points
It's a pure fun game that you can just jump into when you get that itch to just blow-off some steam and get that adrenaline flow. This is better than Shmup or Bullethell type of games IMO. Those games rely on scripted and predictable patterns. Here we have AI that evade or pursue depending on situation hence no 2 battles are ever the same tactically. There is at least some simili of realism here and more immersion than those 2 above mentioned genres.
Like any game that's easy to play but hard to master, it's worth the experience, especially if you like air combat. No pun intended. 6/10
Here is the 2nd mission in version 2.20 after the 2nd attempt.
https://youtu.be/DSN8dCgnKD4
In a game like this, control is tantamount. In short - there is none. It's counter-intuitive. Everything I wanted to do, my reflexes did the opposite. If you want to fly up (I think... not sure I found myself flying upside-down most of the time) you have to move the mouse down. Side-to-side mouse is not left-right but clockwise-counter-clockwise (or so it seems. Not sure because even that seemed to flip every time my fighter flipped over).
I just want the option reverse the mouse axis, like every other 3D flight game, to suit my style. Oh, and I'd like to turn the music off without turning all the sound off.
I see potential for some fun gameplay, but until I see the mouse axis option, I have ragequit.
My recommendation to the developers is to use a flight control system similar to War Thunder. First time in the cockpit, I was flying like an ace. But I don't want to play War Thunder because hackers have made it unplayable.
Here's how flight controls should be formatted for intuitive precision flying:
1. The plane follows the mouse pointer.
2. W/S throttle up/down
3. A/D bank left/right and roll Counter-Clockwise/Clockwise.
4. Q/E rudder left/right
If the developers find my requests rational and decide to implement these changes, I will change my review to suit the outcome.
Если сказать коротко, то полный, недоделанный кал мертвого бомжа, не надо тратить на это деньги
Eh, yeah sure. It's about as good as Ace Combat.
pro
great idea of gameplay
cos
only 3 short mission
Not cofigurable mouse sensivity, at moment is inplayable.
Игры похожие на Air Combat XF
Дополнительная информация
Разработчик | Sonic-Alpha |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Отзывы пользователей | 45% положительных (11) |