NOT ANOTHER ROYALE (
NAR) is an action loaded multiplayer shooter with several different game modes.
NAR - Not Another Royale stands out with its many different game modes. The player spawns with a random character into the game. The variation of the different characters can be increased by achieving goals.
Each game mode has its own targets, which bring the player closer to victory.
In addition to the well-known
Battle Royale mode, the player can play a
Team-Deathmatch, contest a
Search & Destroy match or simply shoot a few zombie waves in
Zombie mode.
Choose a
character and start the battle. Win the matches and
unlock more characters and skins to differentiate you from the others.
Weapons can be equipped with different
attachments. So equip your weapons and adapt them to the situations. Change the
accuracy, the
recoil, the
magazine capacity or the
zoom range.
Increase the chance of survival by
protecting your two most sensitive body parts. For
upper body and head you can find equipment in
3 quality levels. The higher the quality level, the higher the
damage absorption. In order to have
enough space for ammunition, medicine and weapon attachments, it is necessary to carry a backpack. The capacity of the
backpack depends on its level. The higher the level, the more you can carry in it.
Vehicles are available in some game modes. Big game maps often require a
fast move on the game world, but be warned, you're not always lucky enough to have a
working vehicle on your way.
Your main target in every game mode is to stay alive. Therefore, it is always important to
keep track of the life bar. If you are wounded or fall too far, you will notice that the life bar is decreasing. You can use
medicine to
regenerate your life. The different
medical items have different effectiveness.
Collect your points and unlock different skins to beautify your character.The
core mechanics of the game NAR are already
developed and
implemented.
- Movement
- Health-/Damage System
- Weapons
- Inventory/Equipment
- HUD
Weapons Shooting System: Each weapon has its own characteristics and behaves differently in aiming than in the hipfire. Values include:
Precision, Firerate, Recoil, Scattering and much more.
Good
character control and
movement is very important for a game. Especially when it comes to a shooter.
In a
multiplayer shooter, every second counts, so the handling of the
inventory is kept very short.
Here you can see some gameplay footage:
https://www.youtube.com/watch?v=owJvBhGpwsY
If the
item is
better than the currently equipped one, the equipped item is
automatically replaced. The
Auto-Equip-System makes the game flow more convenient.
Test the game mechanics in a zombie mode and get a picture of them yourself.
Game mechanics and the
game modes are basically already been developed. The implementation of
multiplayer mode also works:
https://www.youtube.com/watch?v=xuWJitM3PS4
The
main topics I still have to work on are implementing the
network on dedicated servers,
detailed work on maps, replacing placeholders such as:
Animations and
sound effects.