Разработчик: Arrowhead Game Studios
Статистика игроков
Обновлено: 22.04.2026 16:02Среднее количество игроков
Онлайн игроков
Описание
Digital Deluxe Edition

Edition includes:
- ‘DP-53 Savior of the Free’ Armor Set.
- ‘Will of the People’ Cape.
- ‘MP-98 Knight’ Weapon.
- Super Citizen Status.
- Stratagem Hero Ship Game.
- ‘Steeled Veterans’ Premium Warbond.
About the Game

The Galaxy’s Last Line of Offence.
Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.

URGENT BROADCAST – SUPER EARTH ARMED FORCES
Freedom. Peace. Democracy.Your Super Earth-born rights. The key pillars of our civilization.
Of our very existence.
But the war rages on. And everything is once again under threat.
Join the greatest military force the galaxy has ever seen and make this a safe and free place to live.

BECOME A LEGEND
You will be assembled into squads of up to four Helldivers and assigned strategic missions.Watch each other’s back – friendly fire is an unfortunate certainty of war, but victory without teamwork is impossible.

LOADOUTS
Rain down freedom from above, sneak through enemy territory, or grit your teeth and charge head-first into the jaws of combat.How you deliver liberty is your choice; you’ll have access to a wide array of explosive firepower, life-saving armor and battle-changing stratagems… the jewel in every Helldiver’s arsenal.

REQUISITION
Super Earth recognises your hard work with valuable Requisition. Use it to access different rewards that benefit you, your squad, your destroyer ship and our overall war effort.
THREATS
Everything on every planet wants you dead. That’s what we’re dealing with.Each enemy has distinct and unpredictable characteristics, tactics, and behavior – but they all fight ferociously and without fear or morality.

THE GALACTIC WAR
Capturing enemy planets, defending against invasions, and completing missions will contribute to our overall effort.This war will be won or lost depending on the actions of everyone involved.
We stand together, or we fall apart.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, portuguese - brazil, spanish - latin america, polish, portuguese - portugal, russian, simplified chinese, traditional chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7-4790K or AMD Ryzen 5 1500X
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 470
- Storage: 100 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7-9700K or AMD Ryzen 7 3700X
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 or AMD Radeon RX 6600XT
- Storage: 100 GB available space
- Additional Notes: SSD Recommended
Mac
Linux
Отзывы пользователей
fantastic game, people need to stop review bombing it for every single small thing they dislike, it was warranted for the PSN debacle, that was a win. but review bombing is not an acceptable response to small gripea. stop review bombing it over petty shit.
if you like extraction shooters (hell even
maybe if you don't) you'll love it!
I've put over a thousand hours into this game alone and with my friends. This game is one of the reasons I met back up with an old friend of mine, by accident through a global matchmaking queue. We have developed fun and engaging stories of great victories, Friendly Fire, and horrible defeats. Being part of the greater narrative and not having a single main character, but being part of the millions of nameless few that all do their part to achieve victory is an amazing feeling. It is only together that we can win. No one person can carry the day, Fire the Halo, Destroy the Monolith, or Defeat the enemies big bad. The enemies never have a single target that has to be killed in order to "beat the game." There is no beating this game, as the galactic map and the enemy factions are controlled by a game master. Our actions are to thwart his attempts to defeat our glorious Managed Democracy. From the Massacre of Malevelon Creek, to the recent battle of Super Earth, I've never felt this involved with a game for several years.
Some will say I'm blue pilled. Others will just spout a negative rhetoric because their feelings got hurt.
A recent example was the Battle for Equality-on-Sea. I was one of the Divers that thought we would liberate the city. Instead we were locked from 100%. Instead of complaining about it and whinging and whining like my Chinese Brothers and Sisters. I thought about it rationally. We are being invaded from orbit, with no effective way of stopping them before they land. OF COURSE THEY CAN STILL LAND FORCES AND CONTEST THE CITY. Instead of stopping them from being able to attack the city, like we would for any other defense of a whole planet, we were rewarded with mission completion affecting the defense more positively. We Held The Line, and the enemy was punished for it. Instead our Chinese Brothers and Sisters have seemingly took it as a Political Attack on them. Megacity 2, AKA Equality-on-Sea, The place where it was voted that Humanity is the most Equal of all species in the galaxy, is centered in the location where China is in our real world. I Fought there with the players from China since Eagleopolis fell. And I understand their desire to defend the geolocated area near home in this science-fantasy. But then they review bomb the game because they thought we would beat the game. This wasn't the end of the Game. Only the end of a story arc. There is much more to been seen. New weapons, new vehicles, new artillery, new enemies, new wars, And most importantly - New ways to have fun with your friends and other players. I Stood upon the Great Democratic Wall for 5 days out of 9 on Super Earth. And I'm proud that we held as long as we did.
I won't lie and say there hasn't been rough spots along the way. However most of the complaints I have are personal opinions on how other players play and prioritize Defense or Offense in the Game. Through reading a several of the recent reviews, Arrowhead not properly implementing some languages into the game is an issue I believe will likely be fixed before too long.
There are bugs of course. I haven't seen a game that has cross-play between PC and console that doesn't.
Of the bugs and issues i would like to see fixed, there was a bug that allowed players to drop and infinite amount of stratagems. The way this was fixed was to make it so a stratagem would canceled if dialed too quickly. While I understand the idea, this means that if you are fast with dialing the code you cannot use the stratagem. Newer players may not notice this, however some of us that genuinely enjoy the game and have gotten very good with the stratagems get screwed over. An example of this is the reinforcement stratagem. I typically can dial this stratagem in less than a second, which has gotten my teammates back into the fight and allowed me to keep moving to avoid enemy attacks and fire. this ability has been taken with the recent patch. Beyond that there are Illuminate enemies that can seemingly swim through walls to bypass your defenses or kiting, often attacking you from the floor.
My negative part aside. This is an insanely fun game if you are looking for the third person PVE game that makes you think and plan and work with your teammates. Coordinate your fire, Reload your Recoiless gunner. Set up interlocking fields of fire. Throw all of the orbitals at the problem and watch as the sky is shattered by 380mm Orbital Fire. Laugh among each other as a stray round you fired flies across the map and domes your buddy in the head. Curse as a friend is rag-dolled by an enemy attack or explosion as they were about to throw a cluster bomb. "Oh shit! INCOMING" is something that has been yelled in many a lobby as somebody was knocked over or made a bad throw. I would recommend to anyone who enjoys fast-paced, action packed games the reward teamwork and coordination between players. If I could recommend this game 1000 times to compensate for fake reviews that only seek to harm this wonderful world the Devs have created I would spend as much time as I had to in order to do so!
For Super Earth! For Democracy! For Lady Liberty!
Libertas aut Mors! Gloria Ante Mortem!
当他人认为我们会倒下时,我们坚守了阵线!欢呼吧!因为我们的壮举将成为传奇!
为超级地球而战!为民主而战!为自由女神而战!
Democracy Delivered via Explosions and Accidental Grenades”
Let me tell you something, citizen — Helldivers 2 isn’t just a video game. It’s a chaotic, side-splitting, bug-squashing, robot-blasting satire-fueled masterpiece where freedom comes from the barrel of a hilariously misfired rocket launcher.
This game took my fragile teamwork skills, slapped them in the face with a resupply pod, and yelled “FOR SUPER EARTH!” as my squadmate Steve exploded beside me (again). I didn’t kill him. The game did. I merely assisted.
Every mission is like a sci-fi version of "Who's Line Is It Anyway?" — the objectives are made up, your plan doesn’t matter, and the only constant is friendly fire. And oh yes, the friendly fire is so friendly it’s basically family.
The graphics? Beautiful. Explosions? Majestic. Bugs? Giant. The adrenaline rush when you’re calling in an evac while three Terminids, two Automatons, and your panicking squad yell contradictory orders? Unmatched.
Voice comms sound like a mix of a military operation and a group therapy session for people with pyromania. One moment you’re strategizing, the next someone yells, “WHY IS THE ORBITAL LASER HITTING ME?” and you just accept it. It’s all part of the process. The glorious, liberty-filled process.
By the time the mission ends (with 1.5 survivors and 47% mission completion), you’re not just a soldier—you’re a believer. A freedom-loving, bullet-dodging, democracy-delivering machine with PTSD caused entirely by your own squad.
Some Chinese players are angry with Arrowhead because of a faulty translation and the misconception that you can completely liberate a fictional city that is very important to them in real life and is under constant alien invasion. At the time of writing, the game is better than ever. (30/05/2025)
However, you should try to have a system that far exceeds the minimum requirements for stable FPS in higher-difficulty missions because it is very CPU-intensive. Have a great day!
its my favorite game and doesn't deserve the review bomb for EOS! players just don't understand that we cant liberate EOS until squid fleet strength is depleted fully.
"Dear Humanity, we regret being alien bastards, we regret coming to Super Earth, and we most certainly regret that the SEAF just blew up our raggedy-ass fleet"
-The Great Host Fleet
Fantastically democratic. Also gotta balance out the toddler reviewbomb because they don't understand how an invasion works.
Good game, people are mad events are scripted, but it's still a fun game.
Don't listen to the recent reviews, they just don't understand how this game works. Equality on Sea can't be liberated because it's a defense campaign, just hold the damn city. Other than that, the game is nice tho, buy it.
Right now there is a review bombing that makes NO SENSE against this game. So I'm going to divide this review first addressing this review bombing, and then the review of the game.
About the review bombing: the current event basically is that Super Earth is being invaded by an alien fleet. We thought these aliens were exterminated in Helldivers 1, but turns out they were alive, so we exterminated them in Helldivers 2.
After a party were everyone thought these aliens were defeated again, they invaded again with this giant fleet to target Super Earth, and we are defending the heart of our government as I speak.
Super Earth is divided in some mega cities, one of them being Equality-on-Sea. Yeah, you can guess it: it is in China. So people from China that play the game, that we will call right now China Divers, went crazy and organized to defend this mega city. At this point, only the capital of Super Earth: Prosperity City (Sweden) and Equality-on-Sea are still standing, and only Equality-on-Sea is predicted to surviva.
Nobody have a problem so far. After all, we navigate the events and create the story for the game, within limits.
The reason for the review bombing? The chinese community THOUGHT that they can liberate COMPLETELY Equality-on-Sea. This is obviously a mistake on their part since whe are under constant invasion. It doesn't matter if it is Prosperity City, Remembrance City (Argentina) or Equality-on-Sea. We are under CONSTANT invasion. Max number of liberation % is 99, because there will always be enemies invading. Actually reaching 99% is a huge achievement for the chinese players, but obviously they will never completely stop the invasion. At least not like that.
So the next problem: is Equality-on-Sea then scripted to fall?
NO, because we have it at 99% and WE CAN STOP THE INVASION! How can we stop the invasion?
SIMPLY BY HOLDING AT LEAST A MEGA CITY BY THE END OF THE EVENT, which is in 2 days.
Summary: Chinese divers did an incredible job at everything except reading the objetive of the event.
About the game? Amazing. I can simply say that. Arrowhead, the devs, hear the players, they write an amazing story that we help create by our choices at defending X or Y planets, or fail an event or succes on another.
Just as an example of this, we had an event where Malevelon Creek (Space Vietnam) was going to be invaded but we used the game features (a space station that helps with defense) in a very epic way that translated into stopping the enemy in another planet. Basically the enemy never reached Malevelon Creek.
Everything in this game is like a Michael Bay film, you see explosions, screams, you constantly run out of ammunition, constantly have to heal, run, dodge, shoot, shoot again, call an air strike, watch your friends die by the enemies, watch your friends die because your air strike killed them, and not even rest because the mission needs to be completed.
It is one of the most epic and spectacular games I ever played, and the way the devs interact with the community is pretty good.
It obviously had a few bad phases where balance was frustrating, or where bugs happened (and there are a few bugs, no pun intented), but honestly everything is secondary to the amazing experience that Helldivers 2 is.
The complaintdivers may review bomb it but it is a good game no matter what, super fun to play with friends and super funny moments, if you review bombed it grow up tbh
Despite the recent review brigading, I make no allusions that this game is anything but good.
Despite Sony's corporatism, despite the funny bugs after every major update (which do get patched within' a week), and despite a significant portion of the community sharing the collective intelligence of singular E. Coli bacteria; this game is just good. The combat, the equipment synergy, the team play, the contrasts between enemy factions; LIBERATING the enemies of FREEDOM and DEMOCRACY has never been so satisfying and fulfilling.
Not to mention the Galactic war which is the FLAG that ties this entire experience together, it gives you and this community a collective purpose; a drive to fulfill your PATRIOTIC duty and complete the MO.
This is not a game for everyone, but if you want to do your part; defend DEMOCRACY, LIBERATE the Galaxy, and have some some FREEtime to burn, then join the HELLDIVERS™ 2, TODAY. iO
Fun as hell. Customization options are off the chart. In-game purchases are easily made with in-game currencies that are found pretty much everywhere in random distributions. Advancement options are all over the place and very fun to chase after. THE DEVS LISTEN TO COMMUNITY FEEDBACK.
This is a massive PvE game, that has managed to unite players around the world against a single enemy. Three fronts with three different enemy types to play, with Major Orders being given frequently to direct an in-game story. YOU DO NOT HAVE TO PLAY THE MAJOR ORDERS. It adds to the community fun when you do, but you are free to play the game as you wish!
Best PvE to come out in my eyes. I hope Arrowhead does well and that other franchises pay attention to their handling of their playerbase and the INSANE FUN of this game!
Every, and I mean EVERY review about the recent """drama""" can be summed up like this:
"Why can't we liberate a city we already own? Why doesn't the number go to 100% even though the major order literally says that the illuminate will keep attacking until the Great Host is gone? This game sucks >:("
I respect, even admire the Chinese helldivers, but reviewbombing the game because they can't read is really depressing. It isn't even a case of Joel going "Prosperity City MUST be the last stand, nuke EOS", it's a case of "The illuminate's desperation is making them attack two cities when they're woefully unprepared". Unfortunately, it seems most of my brothers and sisters overseas are illiterate. 💔
Firstly, I want to express my respect to all the divers participating in this Super Earth defense battle. Well done, everyone!
However, please do not let the wave of negative reviews concerning the inability to achieve 100% control in EoS give a wrong impression of Chinese players, as EoS is, after all, the only city that has stubbornly survived since the first wave of attacks.
The root of all this, I believe, lies in the completely different strategies of both sides. The current major conflict is that players holding on to EoS see it as a liberation battle, while AH and some players view it as an invasion war. The argument supporting the invasion war is that from the beginning, it was said that complete liberation could only be achieved when the forces of the Illumina were exhausted, similar to how the fewer enemies there are in a city, the harder they become to eliminate. However, the problem with this argument is that I don’t believe an invader would continue to employ a drip-feed tactic for a city with less than 1% control, causing themselves a hemorrhage. Taking a step back, even if such an order was given, why aren’t the divers allowed to employ the same tactic? We are not allowed to return to Super New York or any other cities to provide support and achieve liberation there. Why is it Prosperity City (PC) only? The appearance of Prosperity City is a complete strategic design flaw, and its timing is highly suspicious. Why is Prosperity City the only city to be attacked last? Why wasn’t it attacked yesterday or when EoS was about to be liberated? It appears like a typical victory-stealer in scripts, just like the protagonist everyone hates who effortlessly defeats the final boss.
I do not believe reaching 100% control in a city is impossible; the several fallen and inaccessible cities are proof.
I hope divers will be allowed to liberate the fallen cities.
Best game- yes sometimes it has some bugs but most of the time it's nothing major or something that breaks the game (well in my and my friends’ experience) but they get fixed reasonably fast.
Just love the gameplay. Also the new weapon customization, really makes lesser guns stronger and more useable on the front. The game also has a ton of funny moments. Sometimes things can become a bit frustrating- but that goes away quickly.
(And if the game isn't for you and you don't like the gameplay it is okay not everyone might like this game, and not everyone will enjoy the same things as everyone else and that is 100% okay.) this is only my view and opinion on the game as someone who loves this game more than 100% and I know many people do love this game and who will.
And when you don’t have friends to play with, just join on some public ships or help other divers in need (when they throw down an SOS beacon). In my experience, the community in the game is really nice and friendly.
I just love this game honestly it's my favorite. Every moment is just amazing from start to finish, those nick-of-time extractions. Times when you barely make it out alive, and when you do you feel proud of your accomplishments. I wish I could describe it all better but I don't have the words at the moment in my opinion, it's a solid 9.6/10
Lastly I just wanna say. Don't let current negative reviews about the 99.9783% liberation/defense or any of those reviews Impact your choice for buying the game
(why they are also upset is on the Chinese side next to the % meter it shows “% Defense Success” so the translation is wrong because on our side it shows “% HELD”
(they aren't completely irrelevant but they should not be the reviews that keep everyone from playing it's understandable why they are upset, yes it's sad we can't just repel the Illuminate when hitting 99% on the cities and yes it's sad we can't make a counter strike on our megacities but I don't think it sums up the game as a whole and should not be the basis for review bombing, or to stop playing or discourage others to play/buy the game).
It is about the Equality on Sea liberation/defense numbers. But it's not a liberation campaign at the moment, it is a planetary defense campaign, we should defend the cities we won't be able to liberate/keep them until we deplete the illuminate forces. But what they want is most likely to be able to also re-take the other mega-cities or to repel the illuminate completely which is understandable. I understand people are upset about it but don't let those reviews put you off from buying the game. (and the SUPER EARTH campaign will probably end shortly with the Illuminate fleet at a mere 0.3% left)
Oh man, I wasn't prepared for this game to take off the way it did, if you told me a year and a half ago that a new HELLDIVERS would come out and it would be in such high, playable demand, that I couldn't even get into a game due to live player count?? Yeah I woulda said you must be having some crazy withdrawal bc no way haha.
obviously, there's no queue to play anymore which is good but oh man it was great times those first 6 months of the game.
9/10 - A lot of fun playing with friends!
Late review so I'll be brief. Coop pve shooter done right.
- Very granular challenge level control so everyone can have a fun experience. (unlike GTFO)
- Slow but meaningful progression that's not just cosmetics (unlike SoT, SM, DRG) but doesn't break game balance. Can't overstate how important this is to keep people engaged.
- Diverse missions, objectives and enemies, with new content injected regularly. (unlike SM)
- Monetization is present, but not too aggressive and decent value.
This is our current go-to.
A friend sent me this game, heres roughly how that conversation went.
"MARCELINE THEY'RE ALMOST TO SUPER EARTH WE NEED TO ACTIVATE THE VOLKSTURM"
Proceeds to throw the game at me.
I've only fought the illuminate, Pilen V was my first deployment.
Then New Haven. Super Earth. Eagleopolis. Rememberence. Administration Center 2. Prosperity City. Equality on the sea. May god have Mercy upon my wretched soul.
I shall have my place on the wall of martyrs. Amongst those who have given their lives to serve managed democracy. I will be the ultimate tool of freedom, and serve my nation well. My equipment perhaps is antiquated, my armor inadequate, but the patriotism and freedom burns within me. I will destroy the illuminate with no regard for my life or thoughts.
SUPER EARTH LIBERATION EDIT:
We did it guys. We kicked the illuminate back throught their wretched hole. I'd like to congratulate every Helldiver on a successful campaign fought as for me:
I've dusted myself off and I'm now fighting on the bot front with a veteran of the creek. After the successful defense of Super Earth, neumarous medals and 5,593 illuminate killed, I am war weary. We won the defense of the capital but the war is not over.
I miss the urban sprawl of Super Earth. The rocky sparse jungles of New Haven and the dusty expanse of Pilen V are distant memories. Super Earth was the anvil I was forged upon, now that it's over; this weapon of war, this soldier whom was supposed to die in that final stand, when the stims ran low and the ammunition ran out, lived. And now war without buildings crumbling on top of me overhead, civilians running through my fire lines, SEAF troops fighting along side us, the heroic acts of my friends and of the troops on the ground, feels wrong.
If we ever get to the illuminate home world, that den of tyrannical thought and anti democratic militarization, I will be there, doing sweeps with a flamethrower through the cramped alley ways and inbetween buildings, for the sake of defending our democracy and way of life. I will see you there hell divers.
alien war simulator, and incredibly cinematic, not worth playing under 30 fps
Not a hero. Just another corpse in a beautiful flaming circus.
From a Russian Helldiver to the World:
(Yes, we fight for Super Earth too—even if our "democracy" sometimes arrives via 380mm orbital barrage.)
It’s been 65 hours since I first dropped onto a hostile planet as part of a Helldiver squad. Since then, I’ve fought through hundreds of battles, cycled through dozens of weapons, saved more teammates than I can count—and lost even more.
Helldivers 2 isn’t just a shooter. It’s a game about what it means to be a tiny cog in a giant, bloody machine, grinding forward in the name of abstract ideals like Freedom, Democracy, and resource control in the depths of space.
On one hand, it’s a satire of militarism and propaganda. On the other—it genuinely pulls you in and reminds you that you’re not a hero. You’re a replaceable piece of meat in a fancy uniform. Even the most experienced player can die instantly to friendly fire with one wrong move. You don’t survive because you’re the best shot—you survive because you think, coordinate, and have each other’s backs.
That’s the real heart of the game: teamwork and trust.
And sometimes, the absurdity of it all reaches almost slapstick levels.
Once, a reinforcement pod—called in by a teammate—landed right on top of me a second after I respawned. My character managed to scream “FOR SUPER EARTH!” before being reduced to paste under a new recruit’s boots.
Another time, a 380mm shell meant to “help” arrived just in time to wipe the whole squad half a second before extraction.
In any other game, this would’ve caused rage and flame wars.
In Helldivers 2? It caused laughter, swearing, and a strange sense of doomed camaraderie. Because war here isn’t a glorious spectacle. It’s a circus. A beautiful, brutal, flaming circus of death and teamwork.
I bought Helldivers 2 for myself as a birthday gift—full price, no discounts—and I don’t regret a single ruble or minute. Even the most basic missions can turn into desperate last stands if you lose focus. The game lives in the moment, and every moment feels weighty.
What really makes it special, though, is the community.
It’s shockingly mature and friendly. Even if your teammates mess up, nobody screams, nobody rage-quits. Instead, they revive you, cover you, share stims, and die together to a Bile Titan with a laugh.
It’s one of the rare online games that doesn’t drain your soul with toxicity—it actually gives you a sense of unity, even with randoms.
You feel like part of a squad, even if you never say a word the whole mission.
Visually, it’s fantastic. Even on minimum settings, Helldivers 2 looks cinematic and immersive. The gunfire, explosions, shuttle flyovers—it all sells the illusion of a real future war.
I’m running it on a modest setup (1060 3GB, 16GB RAM, Xeon e5 2680v3), and even on difficulty 10 with Illuminates and a screen full of particle effects, I get a stable 30 FPS on ultra settings with low textures.
And after the recent patches, performance got noticeably better—playable even on weaker machines.
I’ll admit, my interest was starting to fade a bit, as it does after dozens of hours—but the latest event reignited that spark.
I found myself checking the front lines daily, speculating about what comes next, and for the first time in a while, really diving back in.
That is, until I saw the datamined leaks of upcoming content for May 20.
I was genuinely excited about what’s coming, but knowing the ending in advance killed some of that magic.
That sense of shared uncertainty—that’s what makes every step into the unknown feel meaningful. And losing it was a hit to my immersion.
Helldivers 2 isn’t a story about heroism.
It’s a story about survival, about the absurdity of war, the cruel irony of noble ideals, and the unexpected brotherhood forged between people who know that the next rocket might come from a teammate—and that the only path to victory is to cover each other until the bitter end.
⚠️ WARNING FOR CAPITALIST DOGS ⚠️
This text contains 100% unfiltered Russian combat sarcasm. Possible side effects:
– Sudden need to orbital strike teammates (for cohesion)
– Shouting “FOR SUPER EARTH!” before stepping on a mine
– Irreversible clarity on how democracy actually spreads
DO NOT READ IF YOU:
– Believe friendly fire is “accidental”
– Think freedom comes from voting
– Ever said “tactical retreat” seriously
Full Russian version below for my fellow suka-blyat divers:
Внимание, капиталисты: эта версия не перевод. Тут есть то, что ваша "свобода слова" подаёт с гарниром из банхаммера. Гугл-переводчик на ваш страх и риск, пирожок с начинкой из когнитивного диссонанса прилагается.
(Да, мы тоже распространяем демократию, но с орбитой и штыками).
Прошло 65 часов с тех пор, как я впервые высадился на враждебную планету в составе отряда адского десанта. За это время я пережил сотни боёв, сменил десятки видов оружия, спас немало товарищей и потерял ещё больше. Helldivers 2 это не просто шутер. Это игра о том, каково быть частью мясорубки, запущенной во имя абстрактных идей: Свободы, Демократии и контроля над ресурсами в глубоком космосе.
С одной стороны, это ирония в чистом виде: пропаганда, героизация, "мир и процветание". С другой она всерьёз увлекает и показывает: мы не герои - мы мясо. Даже самый опытный игрок моментально умрёт от дружественного огня, если сделает один неверный шаг. Тут выживают не те, кто первым нажал спуск, а те, кто умеет работать как винтик в гигантском мясном механизме.
Иногда абсурдность доходит до фарса. Однажды подкрепление, вызванное союзником, приземлилось мне на голову с такой точностью, что я на секунду почувствовал себя мишенью уравнителя налогов. Персонаж успел крикнуть "ЗА СУПЕР-ЗЕМЛЮ!" и тут же стал ковриком для новичка. В другой раз орбитальный удар накрыл всю команду за полсекунды до эвакуации. В другой игре это был бы повод метать клавиатуру. Здесь это смешно, горько и по-своему объединяет. Потому что в Helldivers 2 война не доблесть. Это цирк. Кровавый, красивый, коллективный цирк с огнемётами.
Я купил Helldivers 2 себе на день рождения, без скидки, с полным осознанием. И ни разу не пожалел. Даже по фулл-прайсу она стоит своих денег. Здесь нет проходняка: даже обычная зачистка может внезапно превратиться в паническое отступление, если отрубить голову координации.
Сообщество отдельный феномен. Токсичности нет, как будто её фильтрует атмосфера Супер-Земли. Даже если кто-то налажал никто не орёт. Поднимают, лечат, умирают вместе. Это редкость. Особенно если вспомнить, что в других играх тебя могут отправить на три буквы за лишний шаг в сторону. Здесь наоборот. Коллективная гибель вызывает коллективный смех. И пусть мы говорим на разных языках, но все понимают, что "ай, блин" это международный сигнал бедствия.
Графика? Даже на минималках будто военный блокбастер. Взрывы, трассеры, дым, орбита. Ощущение, что ты на передовой в аду, но в хорошем смысле. У меня не NASA-комп (1060 3gb, 16gb DDR4, e5 2680v3), но и на 10-й сложности с Иллюминатами всё играбельно. После патчей стало даже комфортно, спасибо, техножрецы. А главное когда всё начинает лагать, ты уже мёртв, так что FPS на выживание не влияет.
Интерес начинал угасать. Ну, как обычно после пары десятков часов. Но новый ивент снова подбросил дров в огнемёт. Я снова стал следить за фронтом, гадать, что дальше. И всё было хорошо... пока я случайно не увидел вещи, которые должен был забыть. Слив событий на 20 мая. Увы, спойлер это как миномёт в спину: неожиданно и бесцельно. Он разрушает то, что создаёт атмосферу настоящего единства: неизвестность. А неизвестность это валюта, которую не печатает Супер-Земля.
Helldivers 2 не о подвигах. Это про выживание, про сатиру на патриотизм, про иронию сверхдержавы, которая стреляет себе под ноги и называет это тактикой. Это про братство людей, которые знают: следующая ракета может быть наша, и именно поэтому мы держимся друг за друга до самого конца.
P.S. Если переводчик исказил этот текст, знайте: оригинал ещё более еретический.
While it may be a long shot to call it one of the greatest games ever, as it has no "story" to really offer, it is without a doubt one of, if not THE best "Horde Killing" game out there. 9.5/10
One of the best CO-OP games out there. I've enjoyed the hell out of this game. Wish my accounts would have linked so I could have saved my progress. But overall a fantastic game.
As a veteran of the First Galactic War, Helldivers 2 brings a tear to my eye. Arrowhead took a fun, funny twin stick shooter and upgraded this sequel into the more intense genre of 3rd person shooter with beautiful graphics while directly adapting so much from the original- from gameplay mechanics to weapons to lore... The amount of polish and little details is so impressive if you take the time to look at it. The variety of customization available through "warbonds" adds a lot of fun and rewarding progression, and they implemented a great balance for paying for additional content by giving you the ability to unlock everything for free if you work for it.
The community is pretty solid if you're looking for folks to play with, but if you can play with friends, even better. If you're looking for a single-player only experience, that's technically doable, but this may not be the game for you. If you are looking for co-op shooter action with a side of humor inspired by Starship Troopers, this is definitely the game for you.
They did have to work through a lot of technical, balancing, and other issues in the first few months after launch, but they have worked through them, and the result is awesome.
100 hours in, might as well give it a review.
The combat is what makes the game. Forget completing objectives, sneaking around, etc.. The game shines when the bullets are flying and the explosions are exploding. I have not yet encountered another recent game like this that manages to turn PvE into this intense and relentless experience. The only 2 other games I've seen of this kind (that I know about) which truly "hit the spot" for me is Halo Reach and Alien Swarm. Both of those are improved by modding. Until I bought this game, Reach Firefight was my go-to for this style of game.
I decided to finally bite the bullet and buy this game, after months of seeing the occasional video but stubbornly sticking to Reach, as much like an old pet or a lost loved one, I didn't want to accept anything else. When Reach came to PC it was the most exciting moment in gaming I've felt since the game was released in 2010. I won't go further into that "tale", point is that accepting something else was never going to be easy.
Helldivers is about 80% of the way to (gameplay-wise) being what I would imagine a modern Halo game set around the ODST would look like. I'll make it clear here and now I have zero love for the titles that came out of 343i. I appreciate that there was talent among the 343i Halo devs, but overall the studio butchered the franchise. Arrowhead has managed to accomplish with an indie studio and an abandoned game engine what Microsoft and over a decade of 343i could never have come close to achieving.
They need to fix the bugs, give the galactic war more coordination for players than "dive on whatever planet you feel like", and continue with the content releases. I'll be giving them a lot of leeway with judging updates, because this game blew up to a size they never expected, and this is an indie studio. Not a massive conglomerate with billions at their disposal. As far as arguments around whether they should truly be considered indie because of them developing an IP owned by Sony... well, you just gonna have to make up your own opinion on that.
Anyway, in the interests of keeping this short. This game is fun. That is why it's good, the same reason why the Bungie games were good. They prioritised fun before any and all else, which is what any game development studio should be doing.
I'm certainly not convinced the game has a reliable future, but I really hope so. I would like to be able to focus my enjoyment of this style of game on a franchise that is under active development for years to come. And while I'll always love Halo first, I accepted years ago it ended with Reach.
As a final note, the way the devs lean into the theme of Super Earth and Managed Democracy, even in support emails, is hilarious. It adds another layer to the "fun first" mentality
Peace.
holy shit i loved this game, i love coop shooters as a whole. this game really scratched an itch. but i come back after months of not playing and all of a sudden the game crashes as soon as i load up a mission. I used to be able to play this on a POS potato laptop but whatever they did bricked the game for me. and i notice alot of other people having performance issues as well. idk.. how do you screw it up this badly.
Amazing game brought down by long droughts of content and severely dwindling amount of content in new warbonds.
I love Helldivers, but we're back to taking steps backwards. Months inbetween updates, bugs, glitches, tanking performance, and filler MO's. We need to start taking direction here guys.
Filled with a bunch of game breaking, soft locking bugs since day one, and the devs haven't even tried in the slightest to fix them instead, they just keep cranking out more and more battle passes for a game that already costs $40
I wish I could put this review as mixed. The core gameplay loop is well done and the aesthetic of a gritty, costly war is nailed, the gunplay most of the time is awesome and you can play with a decently large amount of versatility. I've had a lot of fantastic moments playing the game from single-handedly holding a point against hordes of bots with the HMG, HMG emplacement and AT emplacement. But unfortantely those moments are more and more becoming the exception to the gameplay that when the game released we saw thousands of amazing looking clips of hard fought conflicts. The core gameplay loop while fun at first becomes more and more frustrating as you're goal moves from mission completion and survival to completion of the mission with all objectives ASAP for maximum XP, super credits and samples as needed.
As others have noted weapon balance changes happen a lot with patches where tactics that previously worked no longer do so, often justified as 'the enemy improved their armour so our AT is less effective' whilst the only change being our damage has dropped whilst the enemy is tankier with no other downside. The most recent change that i personally was around for was changing the dropships from being taken down by the recoilless in one round anywhere to the chassis now being reverted to only being shot down to a shot to the engines. Sure fine, but in exchange for the enemies increased protective capacity reduce their speed or reduce their troop carrying capacity. Other weapons such as the slugger got hit hard previously because it was out performing snipers at range, whilst an adjustment to the slugger was necessary, the main problem to me atleast was the lackluster snipers themselves. Why should i take a rifle that penetrates light armour and does less damage per shot with a similar magazine size to the slugger that had medium penetration and did more damage per shot? Now the counter-sniper is in a position similar to the slugger pre-nerf, why should i take the regular sniper when the counter sniper does more damage, penetrates better armour and the only downsides are reduced magazine size and more recoil? With all that ranting out of the way the Illuminate helped this problem so much, with a majority of the units introduced being a mix of light and a little medium you can bring almost any weapon and make it work. And while you can bring any weapon to any front and make it work to the best of your ability that doesnt mean the effort to put into making the weapon work is worth the time spent.
Another problem with this game is the slow release of content, which in all fairness happens, content takes time and money and releasing things early when it isn't finished only makes things worse. With that said for players that have put considerable time into the title and have unlocked everything to be unlocked there isn't any reason to keep playing. There is no endgame other than running the hardest missions because you can and leveling to the level cap, which only gives titles at every 10 levels. As of a few hours ago Arrowhead has announced the 'Masters of Ceremony Marches' warbond with more content to unlock. And after having a read through the post I'm assuming that we'll get 3 pages of warbond material and within a week most players that are maxed will have it completed if not sooner. Regardless of the quality of the warbond, which looks great, that isn't an endgame. Login once every month or so, spend the maxed medals and then do missions till you unlock the rest of the warbond. Outside of that there isnt much reason to play the game, the major orders are samey which just a different look to spruce things up here and there. The occasionally drop of new enemies most of the time arent announced so its up to the individual to either login or look it up. Players that are invested into the title and are part of the discord and are following HD2 news channels will be in the know but what about everyone else? If I joined every discord for every game I'd played I'd reach server cap, If i follow every Dev's twitter/X my feed would be spammed with notifications that I honestly couldn't care for. But every player of HD2 has an associated news feed through Steam or Playstation, use it to announce content.
My final gripe isn't even with the game or devs, its the playerbase that seems to have fallen for the propaganda from the game. I've seen criticism of the game dismissed as "Un-Democratic" or "Treason" from players that seemly cant disassociate the in-game universe from their self. There is a time to RP as an in universe character, but when people are having serious discussions about the title just act like a normal human, Its not that difficult. Understand that not everyone that plays the game cares about the lore or the story telling, the core gameplay is fun, let us enjoy that without the heavy RP or lore talk.
There is more issues with bugs and glitches and little gripes here and there but its all unnecessary at this point and if I continue longer I may as well create a blog titled "This is why gaming sucks and appeals to the male fantasy".
TLDR Game good, but there is issues some worse than others, and the beauty of this is that Arrowhead will keep updating the game with new content and things to do as the games life cycle continues, patches release, things change, grass grows, birds fly, sun shines and brother, I hope they continue to make and release quality content as they have been, despite my ranting.
Fantastic game, but unfortunately, it's become pretty obvious that Arrowhead is focusing on rushing out new and unpolished content as opposed to actually fixing months old issues. The game's performance has been steadily declining with each new update, as well as its stability.
By now, it's clear that Arrowhead has shifted their priorities away from optimizing the now glaring performance problems because, frankly, that just doesn't make them as much of that good-good Sony money.
The game is good, but I have no reason to play it.
Every few months they drop a new war bond with 1 or 2 decent items in it. Everything else is just there to take up space.
What am I supposed to do in the months between? Farm samples? The buffs are so insignificant it isn't worth doing.
You can only store 1/4 of a war bond's worth of medals, so those aren't worth farming either.
This game has brought me closer to my friends and gathered with a community of people to have fun and work together towards a common goal. From the Creek to the Singularity, I was there with my friends. And by liberty did I have a great time.
I am not sure where to start on why but, thank you Arrowhead.
Mostly been playing with friends but I`ve enjoyed it havnt gotten to the point were the game gets super grindy so I`ll see if that kills my mood for it. I played a lot of the first game was super suprised to see this one pop off the way it did.
I used to be able to run the game without any issues, but after some recent updates, I can no longer play. (haven't been playing for few months now) When I launch the game, the anti-cheat software loads, but then an error pops up and stops the process — I can't get past it. A quick search shows that other users are experiencing the same issue. I reached out to the dev team via email but haven't received any response or update. Honestly, it feels like they don't even care at this point.
game used to play fine , came to play today and its choppy as hell for no reason and there are pools of water in areas that if you go in you will swim for a few secs then die so cant retrieve your stuff not sure why i cant swim but whatever game used to be ok to pass a bit of time but not worth the effort now.
Great game, fun rounds. Good for both intro and long term play.
I wish I could give this game a positive review, but I can't the time I have spent playing this game has truly been fun I enjoy every aspect of this game except one thing, bugs myself and many other continue to face the game crashing whenever it feels like, many times after a update releases my game will crash after launching only to randomly be fixed some other update, this isn't as simple as validating game files or reinstalling, it saddens me to have such a loved game left to a coin flip if I can play it or not, I fear this bug may forever be woven into HD2
Man, I love Helldivers 2. It's honestly one of my fav games however the performance is terrible after these last few patches. I used to run the game at 60fps but now it drops down to 4...
It's actually unplayable which is a shame. I hope you fix this arrowhead..
Went from my favourite game to my least favourite because of Arrowheads inability to make a functioning working game. You had a gem here, and you've ******* it up so badly its a waste of time now. Congrats.
This has been an awesome game to 100% with my friends; the community is great and super supportive during all my interactions.
9/10 game, For Super-Earth
The game is great, but unfortunately it crashes so much it has become unplayable now, haven't been able to play in two weeks and nothing would fix it. It was good while it lasted.
I can confidently say Helldivers 2 is one of the most finely crafted co-op experiences in recent years. It strikes a rare balance between intense, high-stakes action and deeply satisfying team-based strategy. Every mission feels dynamic and consequential, demanding both coordination and quick thinking as the battlefield constantly evolves. The game’s signature blend of chaos and precision keeps even seasoned players on edge, while the larger galactic war effort adds weight to every successful extraction or failed operation. Despite its brutal difficulty curve, Helldivers 2 rewards persistence and teamwork in a way few titles manage. It’s not just about completing objectives—it’s about surviving together, growing as a squad, and contributing to something bigger. For those willing to embrace its challenge, this is co-op gaming at its absolute best.
Its fun to play, but for me its bit repetitive after some time.
There is no higher calling then fighting for Freedom and Democracy in the name of Super Earth. And there is no greater purpose than being a Helldiver and serving alongside some of the most heroic, elite and expendable soldiers in the galaxy. You will learn to count on one another, cover each other, share resources, and occasionally you may even blow each other up with an Eagle strike...but even friendly fire is a necessary sacrifice in the name of Liberty! You will explore our vast galaxy, see new worlds and encounter new species. There is no terrain or environment that is too tough, and even when it is, our Destroyers will bomb it into oblivion from orbit. Bugs, Bots and Illuminate.... they will stop at nothing to destroy our way of life but they don't stand a chance against the likes of you! Freedom isn't free, and Managed Democracy is best spread through the barrel of a gun. Respawning is limited, but glory is forever! Join the fight, join the Helldivers, and be part of Super Earth's last line of offence!
Constant full system crashes/freezes. 40 FPS with low graphics on a 3070 and 10th gen i9 during max difficulty battles. I love this game but cannot fully recommend it in this state. Maybe see if it works on your pc in the 2 hour steam free return window.
I had a really long detailed comment typed out, but helldivers froze my entire computer and I had to reboot and lost it. Sorry, not typing it out for a third time.
I will update this review once the issues are fixed.
I feel like the end is nigh for Helldivers 2.
I have thoroughly enjoyed my time over the last year playing this game which, as a casual gamer has scratched THAT itch.
Over the past year the bag has been fumbled a few times with certain updates or the furore over forced Playstation membership which actually alienated a lot of people in countries that Playstation didn't even support!
Corporate greed has unfortunately dug its claws into this game slowly but surely as the Warbonds seem to get thinner and lighter and the storyline just meander's back and forth with no real defining arc.
I don't like talking down about a game that I have quite happily sunk over 300 hour's into but with the last update physically stopping me from playing with the black screen of death on startup, I have to draw the line somewhere.
The ingredients are all there to make an amazing game but that would be too simple it seems. Lets wheel out this heap of buggy (no pun intended) mess that wants to choke-hold you into membership's and Kernel level anti-cheat software and then we'll kick you while you're writhing around on the floor.
I will dive no more.
this game used to run good on my 3060. then the cowboy warbond came out and it runs 20fps. unplayable.
The game can be a lot of fun, but with the last few updates the game has become very unstable.
On several occasions I've been in the middle of missions when one by one team mates start disconnecting, then when im all alone if I die I will not revive, i will just sit there hovering over my corpse.
Another glitch I came across was while trying to use my Quasar Cannon, i went to aim and suddenly I was just hovering in the sky, my teammates said I was just laying on the floor but i took a video and sent it my friend in the game so he could verify what i was seeing while he was looking at my character just lay on the floor.
Many times we will just clip through the map after an explosion or impact, you either get stuck or the game kills you by "environment".
Misisons came take 20-30 minutes sometimes and gaming time becomes more limited and more precious the older you get, after so much time wasted on missiosn you cant complete because of bugs, and when the game is set up for you to get bigger rewards from completing 3 consecutive missions, its just utterly discouraging and makes you not want to bother even starting up the game.
This game would be perfect, absolutely perfect, if not for one thing. The optimisation. The optimisation in this game is so fucking garbage that it drops it from a 9.5 to a 3/10.
Out of all the games to release, why doesnt this one have DLSS? or FSR? Or fucking anything to balance the horrendous performance this game has? Good fucking luck playing any difficulty above 5 if you have a lower-end PC, you'll get freezes at critical moments that kill you, aiming will feel like crap because of how low your fps is. I have played this game for 70-ish hours, tried every fix in the book because I want to like this game, everything about this game, minus the optimisation is amazing, but what good is an amazing game if you cant fucking play it?
Devs, please do something, anything at all. Its been a year since release, there is no excuse for your game to run like this.
I used to recommend this game. But not anymore
The game is in desperate need of balance and bug fixes. A lot of issues were raised by the community on Reddit. And the devs don't seem to be interested in tackling them. All we get is major orders. plot that is inconsequential & war-bonds pushing you to buy premium currency
The only thing kept me playing is the solid core gameplay. A core gameplay that is constantly undermined by frustrating bugs, badly tuned units, and other erratic game dynamics, And the devs will release another major order related to the bullsh*t plot and call it a day
Really sad & unfortunate... It's time to move on
Дополнительная информация
| Разработчик | Arrowhead Game Studios |
| Платформы | Windows |
| Ограничение возраста | Нет |
| Дата релиза | 22.04.2026 |
| Отзывы пользователей | 83% положительных (564989) |
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