Разработчик: Arrowhead Game Studios
Описание
Digital Deluxe Edition
Edition includes:
- ‘DP-53 Savior of the Free’ Armor Set.
- ‘Will of the People’ Cape.
- ‘MP-98 Knight’ Weapon.
- Super Citizen Status.
- Stratagem Hero Ship Game.
- ‘Steeled Veterans’ Premium Warbond.
About the Game
The Galaxy’s Last Line of Offence.
Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
URGENT BROADCAST – SUPER EARTH ARMED FORCES
Freedom. Peace. Democracy.Your Super Earth-born rights. The key pillars of our civilization.
Of our very existence.
But the war rages on. And everything is once again under threat.
Join the greatest military force the galaxy has ever seen and make this a safe and free place to live.
BECOME A LEGEND
You will be assembled into squads of up to four Helldivers and assigned strategic missions.Watch each other’s back – friendly fire is an unfortunate certainty of war, but victory without teamwork is impossible.
LOADOUTS
Rain down freedom from above, sneak through enemy territory, or grit your teeth and charge head-first into the jaws of combat.How you deliver liberty is your choice; you’ll have access to a wide array of explosive firepower, life-saving armor and battle-changing stratagems… the jewel in every Helldiver’s arsenal.
REQUISITION
Super Earth recognises your hard work with valuable Requisition. Use it to access different rewards that benefit you, your squad, your destroyer ship and our overall war effort.THREATS
Everything on every planet wants you dead. That’s what we’re dealing with.Each enemy has distinct and unpredictable characteristics, tactics, and behavior – but they all fight ferociously and without fear or morality.
THE GALACTIC WAR
Capturing enemy planets, defending against invasions, and completing missions will contribute to our overall effort.This war will be won or lost depending on the actions of everyone involved.
We stand together, or we fall apart.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, portuguese - brazil, spanish - latin america, polish, portuguese - portugal, russian, simplified chinese, traditional chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7-4790K or AMD Ryzen 5 1500X
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 470
- Storage: 100 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7-9700K or AMD Ryzen 7 3700X
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 or AMD Radeon RX 6600XT
- Storage: 100 GB available space
- Additional Notes: SSD Recommended
Mac
Linux
Отзывы пользователей
Helldivers 2 - The Bug-Squashing, Freedom-Screaming Starship Troopers We Deserve
Forget the sanitized, politically correct future. Helldivers 2 doesn't shy away from the messy, gung-ho, bug-stomping heart of Starship Troopers. This isn't a subtle commentary; it's a full-throated roar of democracy delivered one explosive ordinance at a time. And honestly? It's the best darn thing to happen to co-op shooters in ages.
Helldivers 2 nails the feeling of being a cog in a massive, slightly insane freedom machine. You're thrown into the meat grinder alongside your squadmates, facing hordes of terrifying alien bugs and robots – and let me tell you, they don't play nice. The sheer chaos, the frantic reloading, the desperate cries for reinforcements... it's pure adrenaline. The game understands the over-the-top, slightly satirical tone of Starship Troopers perfectly, and it revels in it. It’s practically a playable version of the movie, but dialed up to eleven.
Visually, it's stunning. The environments are varied and beautifully rendered, from lush jungle planets to bleak, icy battlefields. The sound design is equally impressive, with the crack of energy weapons, the screams of dying bugs, and the constant, booming pronouncements of "Managed Democracy!" creating an incredibly immersive experience.
Now, here's where things get spicy: the game's potential is simply astronomical. While the core experience is chef's kiss perfection, the real fun begins when you unlock the modding potential. And that's where the anticheat bypass comes in. This, let's be honest, is where the real creativity and craziness explodes. Want to deck out your Helldiver in Halo armor? Want to wield a gravity hammer against those pesky bugs? You absolutely can. The mods unlock a whole new dimension of fun and allow you to tailor the game to your wildest power fantasies.
The fact that it’s so moddable points to an incredible longevity. This isn’t just a game you play for a week or two; this is a game you can sink your teeth into for months, maybe even years, as the modding community continues to push the boundaries.
The Verdict:
Helldivers 2 is more than just a great co-op shooter; it's a glorious, bug-splattered tribute to Starship Troopers. It’s the chaotic, over-the-top, and ridiculously fun game we've been craving. But for the true connoisseurs, the real experience lies in embracing the modding scene and truly making this your own personal galactic war simulator. Until Denis Villeneuve decides to tackle a Starship Troopers adaptation, this is as close to a perfect, lore-appropriate version as we’re likely to get. Just remember: Freedom isn’t free, and bugs don’t stay dead on their own. Get out there and spread some democracy (with a few Halo weapons thrown in for good measure)!
Pros:
Incredible Starship Troopers atmosphere and tone.
Addictive, frantic, and challenging co-op gameplay.
Gorgeous visuals and sound design.
HUGE modding potential (especially with anticheat bypass)
Cons:
The base game is fantastic, but it’s still fun to mod the heck out of it.
Final Score: 5 out of 5 managed democracies (and a bonus point for modding potential)
Helldivers 2 seems to be one of those games where everything comes together.
Good Gunplay
Bots, bugs and zombies (with the exception of Overseers) splatter very satisfyingly when shot at. As I understand it, higher difficulties do not increase the health of basic enemies, only the frequency and number they spawn in as well as the number of elite enemies. Those latter ones are usually armored, but feature weakspots that can be exploited to take them down with focused fire or bigger guns, resulting in cinematic explosions (especially of automaton Hulks).
Bigger guns come in the form of Stratagems, which are triggered in a mini-game of "tap the correct sequence of movement commands". Hold ctrl and press "right, down, left, up, up" then left-click to throw a "Poké Ball"-like marker and let the Orbital Gatling Barrage of your ship rain death onto your enemies. While it takes some practice to do so quickly in the middle of a firefight, it's another element of skill expression that feels very good once you have a sequence memorized. Aside from orbital barrages and air assistance via jet, stratagems can also be used to drop in all kinds of additional weapons, from LMGs, a flamethrower, portable laser cannons, rocket launchers or sentry towers.
Good Monetization
The Stratagems mentioned above can all be unlocked using ingame currency ("Requisition Slips") only. The game's premium currency ("Super Credits") can only be used A) in a small rotating shop (featuring some armor sets with slightly different stats as well as cosmetic helmets/capes) and B) for premium Warbonds.
Warbonds are bundles through which armors, passive boosters, non-Stratagem weapons, cosmetics (helmets, capes, backgrounds, emotes) and small amounts of Super Credits can be unlocked. When you complete missions, you get Medals, then you spend those Medals on the items to progress through the Warbond. By the time you're at 8/10 of the default Warbond, you should have enough Super Credits saved up to purchase your first premium Warbond (as SC can also be found on missions). It took me about ~50 hours to do so, though this can depend on the difficulty of your missions (higher difficulty -> more Medals). The progression of the game can be summed up as "play the game to unlock stuff", which is the best kind of progression, in my opinion.
Good Game
That's like, the main conclusion I've come to. You step into the drop-pod with a satisfying "clunk-clunk" sound, select your loadout of Stratagems and dive down into hell. The music accompanying the short cutscene /loading screen is quite memorable, then you arrive planetside with your squad of up to 3 comrades and wreck havoc on the local enemy faction and terrain. Complete your assigned mission on the randomly generated map, then proceed to the extraction point and defend it till the shuttle arrives and ferries you out. You arrive at your ship and can either spend some funds on upgrades/unlocks or proceed right through to the command centre to the next mission.
It's a neat gameplay-loop and you can easily join friends even on active missions, you just drop down in your Hellpod as any regular reinforcement would. The game delivers tense and memorable moments and is a blast to play, even with random teammates.
This game loses connection every time I try to play. I've tried to troubleshoot, but nothing helps. This game doesn't work.
For Democracy!
Helldivers 2 is the rare modern multiplayer game that does almost everything right. It gives you a ton of freedom, feels fantastic to play, and it's a lot of fun to play cooperatively with friends.
So...I’m going to pour myself a nice, hot cup of liber-tea and get back at it. Those illuminate, bugs and robots look like they could use some freedom, and managed democracy isn’t going to spread itself. For Super Earth!
Stand in solidarity with our allies, and fight untill last moment For Democracy!
We will reach out the Freedom without PSN account.
New update isn't optimised and left me unable to play. Seems to be the standard these days, optimising is an afterthought. But hey, we have a Killzone crossover!!!!
Fantastic Co-op shooter. I came from DRG (literally) and this hasnt let me down! slighty tough on an older pc though performance-wise
This isn't quite a knock on the game itself, there are plenty of reviews that will say the game is good. And I do think it has a decent amount of merit. However, this won't be about the game, but about the recent fiasco that Arrowhead has found themselves in. Yes, the Killzone collab. I'm sure you already know the details about how it was supposed to have all been in a slightly pricier Warbond, how the items aren't really worth the amount you have to pay compared to a regular Warbond, and that the decision was solely made by Arrowhead and not Sony themselves. What I have issue is with how they tried to fix the FOMO situation. By doing a reverse FOMO situation. See, in their post, it says that the Wave 2 items will be given to everyone for free. What they didn't mention is that everyone who was playing before they made this announcement. So inactive players and new players like myself are unable to get this stuff. This is not explained in the official statement, but in their Discord server of all places.
While I don't have much fondness for Killzone itself, the armors are pretty cool. So while it doesn't kill the experience of the game if I am unable to get this stuff, it does bring a little bit more of a stain towards the developers and their penchant for taking the fans of this game through ridiculous highs and lows, and this probably still qualifies as the "low" part for anyone who hasn't played the last couple of months, or are new to the game like me. This is just a theory, but since they say they might bring back the Killzone stuff in the future, my hypothesis is, that they will also sell the wave 2 Killzone stuff that players like me were unable to get, likely at the same price that they sold the wave 1 stuff in the store right now. It's just a theory, but as Arrowhead have shown recently, they might just go down that path. So this review is just here to say, if you think you're getting some free goodies with buying this game, you're not. The fact that this information is not widely available, and with people sending tickets with no responses, does not look good for the developers in trying to fix a situation that they deliberately started in the first place. Again, this is not a knock on the game, but just a warning to those who are coming in at this specific period in time if half of the reason you were getting this game was because of getting some free customization skins too.
The new content is great, however disconnecting multiple times during game play needs to be fixed
it’s so much better with friends. The crazy missions and all the laughs along the way made it a blast.
If you’re thinking about it, just get your squad together and dive in
it’s 100% worth it!
It's honestly impressive how well they've nailed down reaching a new height then shooting themselves in the foot to fall down the stairs.
Also rotational store for items. FOMO exploitation bad, even if they eventually rotate back to old items.
The new set of gear in the superstore is priced exorbitantly offering less than one warbond page of items for more than an entire warbond, and they have plans to release another similarly priced pack. Each new warbond offers less and asks for more while updates are generally slow and lacklustre bar one or two over the past few months. Keep in mind we already paid full price for this game.
Deserving of all of the awards and praise it has received since release, HD2 is truly the gamers-game. It is rare that a PvE COOP game becomes popular, it is extremely rare that it becomes so popular that you start seeing it in all of your social media feeds and see all of your steam friends playing it simultaneously. If you are coming from some sweaty FPS or tac-shooter, you will find the raw-unadulterated fun of HD2 to be a pleasant breath of fresh air. No loot boxes, no predatory battlepasses... when the community complained about the balance direction the game was going in, the devs completely 180'd and made every weapon and gameplay modality fun and broken in the player's favor. The game performs well, has incredible sound design and music scoring, is built with incredible attention to detail in animations and models, and controls tightly. The stratagem selection system is well-designed and engaging. The way you pick your load out and decide where you are going to land as a squad... kino. HD2 is really everything everyone says it is and I cannot recommend it enough.
I stopped playing months ago because I thought the prices for warbonds were already predatory enough for a pay-to-play game. I come back to try out defending democracy against the new faction and then they drop the most predatory microtransactions yet. I'm done. You should never lock gameplay mechanics behind paywall, ESPECIALLY for a game that is already pay-to-play. And you can't say you can receive these items just through gameplay with a straight face. In the 9 missions I've played in the last couple days, I've received 10 supercredits. At an average of 30 minutes per mission, that's 1 supercredit every 18 minutes. To earn enough for a Warbond or that new gun (700sc if you include the sc in the warbond), that's 200 hours of gameplay. And no, I will not farm lower difficulties. Time is precious and I refuse to sacrifice the fun I could be having playing the game to run around an empty map looking for SC. If the devs force this decision on their players, than they are crappy devs.
Game is good but the direction is once again starting to go in the wrong direction, as they broke a promise saying they would never put guns or certain items into the rotation shop, fomo also plays a role within the rotation as well which kinda sucks. That's not even the worse part as the prices are egregious costing 20 dollars to buy everything within 1 rotation while a warbond is around 10 dollars. This is only part one of the crossover so it could end up costing over 40 dollars for everything which is more than the entire game, which is kinda wack. I feel as if this company is being pressured by sony and are upping pricing since the game is doing well again so they got to squeeze as much money out of it as possible, gotta pay that concord tax. Possibly a bad take, just an opinion is all. Let me know if you agree on any of my statements.
Played since launch top 3 multiplayer games of all time arrowhead is the best developing team I have ever seen and cant wait for the new stuff they plan to add in the future Im very excited to see what they do in the future with this amazing game
This game is excellent and i applaud Arrowhead Studios for the amazing art the have created. I have bought 4 copies of the game and i buy SC for warbonds BUT as long as the Super Store has unique weapons, that are not available in a warbond, i will leave my negative review in place.
Stay away from predatory marketing like this, it only hurts your reputation. You broke your word (Discord FAQ 02/2024) that the Super Store would be limited to cosmetics. Collab weapons in the super store should ONLY be cosmetic variations of weapons from a warbond.
You are better so be better.
Listen, there might be a lot of bugs. You may from time to time become stuck inside a corpse, and need a fellow diver to merc you. You might get rag-dolled while holding a strat, dropping it at your feet and barraging your team instead of the enemy. You will find yourself gunned down by your own turret. For some these may sound like complaints, but the simple fact remains:
game is fun af
i love helldivers 2 but negative reviews are required to make change as we have seen with the sony incident already.
this new cross-over, while cool, is way too much of a concerning direction to take. putting non-cosmetic content in the super store is an awful executive decision and also just robs players of super credits they could be using to purchase warbond content. if the entire crossover wasn't likely going to cost near 4-5 warbonds (4-5k supercredits) then it would be fine. however, this is just a terrible marketing decision and gameplay decision. please reconsider what you're doing here and both reduce the price of these items and take the non-cosmetic ones out of the superstore.
Good game but slop marketing.
As a returning player I feel a lack of incentive to stay due to the number of warbond content locked behind Super-Credit grinding. Progression as a normal player is at a stalemate unless I cave in and pay. Don't really want to grind to be able to enjoy all the content I'm missing out on.
I love this game. It's an amazing game with great replayability, fantastic humor, and huge challenge. Cooperating with people brings whole new levels of strategy to an already fantastic experience, with diverse enemies and high-pressure at Helldive level against all foes. I've rarely played an online game this much.
That's what it hurts me to give Helldivers 2 a negative review, but here's the thing: **they don't listen otherwise.** I'll explain: AH Studios, or whoever is in charge of big decisions, keeps making these very foolish choices. First, they wanted to get us to play the game by signing into the PS Network...players came together and bombed the game with negative reviews until Sony backed off.
Now AH has released all sorts of new, free content, with a whole faction they've been teasing finally in play. Player count went from 30k to 160k+; people love it...and then they messed up really badly. See, whoever is looking at us playing the game is thinking in terms of 'duuurrr I can partake in bad contemporary marketing practices and try to sell half a warbond at full warbond price since I have people's attention!'
WRONG AH. VERY VERY WRONG. Let me explain: I will *NOT* buy your stupid overpriced Killzone 2 items that cost hundreds of super credits in the store, because I, and every player, recognize a scam. We know when you're trying to comb our wallets for a quick buck in this era of low wages and corporate excess, and since us punishing you with negative reviews is the only voice you hear, it brings me enormous grief but also great pleasure to do so.
So yes, buy the game, but ***do not spend a solitary cent on any extra content***. Not a single cent, because AH, the people you work with are very transparently trying to rip us off and we won't have it :)
NEGATIVE REVIEW. FIX YOUR SUPER STORE AND PUT THE KILLZONE 2 MATERIAL IN A WARBOND AND MAYBE, MAYBE I WILL CHANGE MY REVIEW.
TL;DR Helldivers 2 is a very, VERY fun game marred by bogus dev decisions, a looming publisher, and awful monetization.
It's a joke within the community that this game oscillates between "Holy shit we are SO back" to "It's so over" every other week. Hell, personally it took me a while to get into the game after it's disastrous launch that wouldn't even let you get into the game, followed by horrendously balanced weapons and enemies. When I got back in I was a bit off-put by the weird progression system but ended up playing along with it. Progression requires the grinding (or buying) of Super Credits, the game's premium currency, in order to buy Warbonds, which are effectively small, permanent battle passes. Once you buy the warbonds, you can start playing the game normally, gaining medals to spend within the warbond by completing missions, major/personal orders, and some exploration.
This is a bit of a problem for new players joining, since it requires a LOT of grinding (or spending money) in order to get these warbonds, and it can be rather offputting. To veterans it's not *too* big a deal since you're probably accumulating super credits through regular gameplay.
And then there's the Super Store.
Much like how fortnite has a battle pass with a seperate rotating store, Helldivers has warbonds with a seperate rotating store where you spend super credits to gain some neat cosmetic items. Was a fine little thing for veterans to dump some of their extra accumulated super creds into to get a cool looking helmet or two, and the shop would refresh every couple of days or so. A bit of a stink rose with the last update though, since now a weapon popped up in the super store. That meant we now had a gameplay item that was being sold for premium currency. Granted it was about 100 SC, which isn't much grinding to get, but it rubbed people the wrong way that they were already adding non-cosmetic items to the shop.
And now here we are. A crossover event with Killzone, where arrowhead decided to put the items for it in the super store, and this time they jacked the prices way up. The little stun baton that threw up a little stink last week was 100 SC. The new gun in the super store is 650 SC. Keep in mind a whole warbond is 1000 SC, and that gets you multiple weapons, armor pieces, stratagems, etc. This wasn't so much a stink it kicked up, but more like a whole orbital gas strike.
This is just the latest controversy after a string of controversies. Ever since the launch with it's infinite join queue, we now have had horrendously broken major updates, sony mandating a PSN account which ended up locking 150 countries out from playing, and an ill-advised gameplay addition of a space station that just kills your team more than the enemy. Every single time these controversies came up, arrowhead would pull back and work on fixing it. People are getting tired of this. We're full-on expecting some kind of apology for the Killzone crossover item prices and maybe the prices getting knocked down. And then we're gonna see them trip on their dick again. and again.
So, with all that negativity I just wrote... why is there still a big blue thumbs-up in the corner?
The game's too damn fun is why. The reason people are getting as passionately upset as they are at this game is because *it's a REALLY good game* that the devs keep fucking up on in extraordinary ways. People WANT this game to be the absolute best it can be, so people are going to call out the bad decisions and practices. And arrowhead WILL listen... for a month or so, then fuck up again with something else.
Ultimately, I'd say the game is worth it, but you might be joining into another fight. Not one against bots or bugs or squids, but a fight to make sure greedy hands don't ruin this game. Liberty speed, Helldiver.
The game did gangbusters in sales far beyond Arrowhead's wildest dreams and costs $40USD. We all knew full well given Helldivers 1 that the Illuminate should be lurking somewhere in the galaxy, and now that the game is finally fully released and feature complete with the third enemy faction, Arrowhead has dropped the mask and are asking you to open your wallet so they can clean you out.
When the game launched, players praised Arrowhead's attempt at live service monetization. "Strategems won't be in warbonds! Weapons won't be in the super store so there's no FOMO!" Well, those promises have both been broken, and the monetization is getting absurd.
The first Premium warbond in the game (Steeled Veterans) came with three armor sets (Armor, Helmet, and Cape) three primary weapons, a sidearm, a grenade, a mission booster, and lots of other little goodies like emotes and profile customization banners. It cost 1000 Super Credits and refunded up to 300 Super Credits, bringing the total cost to 700 Super Credits. About $10 upfront if you wanted to buy it outright, and you'd be left with $3 in premium currency. Not a bad deal, the game wasn't a full price purchase and some form of monetization is expected in live service games (not that I like it, but it's how business works.)
Fast forward to today, Warbonds have been getting worse and worse value wise, weapons are on the Super Credit store making them FOMO, Strategems have been locked behind Warbonds, and now we have an ugly Killzone collab in the Super Store. The weapon costs a whopping 615 Super Credits on it's own with no way to test it's performance before buying it and no guarantee of them not nerfing it if they deem it overperforms, and the armor/helmet/cape combo costs 500/310/310 Super Credits respectively, totalling out to a ridiculous 1735 Super Credits without even considering the profile customization pieces. But wait, there's more. A second page of this garbage is coming, and it's expected to cost the same amount.
When Steeled Veterans came out, you could consider the cost of an Armor set + Weapon to be 700/3=233 Super Credits (and that's being generous, because you got all the little customizations and emotes too.) Now we're being RAILED for 1735 for some immersion breaking crossover garbage. That's 7.4x as expensive, on top of it being on the super store meaning it's got a FOMO element to it since the super store rotates.
Sorry, but this isn't it Arrowhead. 🖕What a horrible way to taint the release of the Illuminate.
Every time I go back to this game and try to give it another chance, as people tell me previous issues have been addressed, it finds a way to let me down again.
The release saw fun gameplay and a completely unique approach to live storytelling marred by bugs, glitches and wide gaps in weapon performance. Following patches helped with bugs, but balance changes revealed that the devs themselves seem to misunderstand what makes their game fun.
Following strong improvements, the whole PSN account fiasco happened, ending on a sour note with a lip service rollback of the decision, including the complete removal of the game in over 150 countries. Still, the community mostly calmed down, and the galactic war continued.
I did not play for several months. I came back after the introduction of the new enemy faction and weeks of content updates. I wanted to see the new encounters and enemy vibe with the combat system I enjoyed so much. Other players assured me that the game was in a much better state and that no longer were many weapons simply useless. I dropped in and it was fun like it was at the start. New enemy faction felt really different and fun.
And not even a week later, an update releases a new and exclusive primary weapon and an armor with a unique perk to the super credit (read: real money) store, including full on FOMO rotation, as they will leave the store soon. All other weapons and stratagems that can be found in the Warbonds might cost super credits, but as they never rotate out, one can farm the VERY LOW drop rate of SC in the game. Or even if you decide to spend money: an entire battlepass worth of content in the Warbonds costs as much as the new weapon. And this is not even talking about this being the first crossover in a game that so far stayed very true to its own, unique identity.
Anyone not seeing how this is testing the waters on how much money they can squeeze out of the player base is simply naïve. I think it is only a matter of time until unique stratagems are showing up in the SC store, FOMO included.
This might be more the fault of Sony as a publisher, than it is of Arrowhead as developers, but the overall effect on the customer and community is the same regardless.
Sony and Arrowhead managed to produce an actual golden goose and they cannot help themselves and keep beating it within an inch of its life. I have never seen so much goodwill from any community earned and then immediately squandered.
It's a fun game helmed by very incompetent developers. New massive bugs are introduced with every update or bugfix.
For a live-service, the content pipeline is extremely slow. Last and most important in my view, every time they do something good they immediately do something to tarnish their success, the latest being the massively overpriced FOMO crossover items. The first page of these items cost around 20 dollars in uneven amounts of premium currency to encourage spending just that little bit more to get everything, because you're already so close to getting it.
Might as well spend, not doing so is like losing money!
The first page will be available for only the next 5 days or so, and then the next similarly priced page of items will be around for likely the same amount of time. If you don't get them within that time frame you'll just have to wait as the store glacially cycles through its inventory until the crossover items appear again. Consume your slop paypig. Get excited for product and wait for more product.
I fully expect for the prices to be lowered in response to backlash, but there wasn't any need to have backlash in the first place. Just don't be a greedy idiot and people would've loved it.
The game itself is fun. If you want an enjoyable hoard co-op shooter to pick up every few months, go for it. But before you do you should be well informed of what exactly it is you're getting into. If the macrotransactions don't bother you, that's perfectly fine. They didn't really bother me until they lost their minds and chopped up a 10$ warbond into 40$ worth of shop items, so I guess I'm part of the problem.
They bother me now, however, so I'll just stop playing and move on instead of obsessing over it. Maybe I'll come back in a year to see what they did in that time, maybe not.
Great game play.
That can't be argued.
But the prices for new items (During the Killzone 2 crossover) are pathetic.
Paying over 600SC for a single gun when a Warbond costs 1000SC? No thanks.
The most disappointing part about this, is that these sort of issues pop up every few months, then they're swept under the rug with a few "fixes" to the problem, just to have them happen again a few months later.
So as specific as my issue is, it won't be the last time it happens, as it certainly wasn't the first.
So, the game is okay if not still insanely buggy, with day one bugs still in the game at the writing of this. The bad is how it's become a pay to win thing. Not in the traditional sense of a guarantee win from paying money (though sort of if you just paid for super credits to get all the warbonds) But the super store specifically. It was said by Arrowhead, that it would be cosmetics only, and not weapons like the last two updates have done. The Killzone crossover, includes as rifle, while the Order and Tyranny update added a stun baton. Weird how the combined "sets" cost more than a full warbond but hey. I guess it pays to sell out to Sony.
Once again AH can't help but screw themselves over. The pricing on the new superstore is ridiculous, and it shouldn't have been a superstore at all- this ought to have been a warbond. Plus, they want to be so strict with the lore and flatly deny the option of not having a cape, but then they drop in KZ2 gear with no ceremony or explanation-- yeah, I'm good thanks. The rifle is a straight downgrade to the liberator and it costs more than half as much as a warbond.
The game itself isn't bad however the greed behind the in game store is very evident. Things cost WAY too much, and i frankly have a hard time supporting devs that go out of their way to milk every last penny from their players. There's literally no reason for armor and weapons to cost $10-$20. You should be able to get an entire set and i mean the armor, weapons, cape, everything for at the max $5. Anything more than that is bogus. Also forgot to mention that eventually you'll become locked out of content since you'll need warbonds which you get with the paid currency in order to continue. It's $10 every single time you want to get the next bit of gear they release.
The Illuminate update is fantastic! It offers a wildly different experience from the bots and bugs, and really challenges players to think of new ways to engage the alien scum. Arrowhead knocked it out of the park. The Thumbs down here, however, is for Sony. The Killzone collab was clearly a warbond that was split apart and piecemeal marked up to ridiculous prices in a FOMO rotation. Three unique weapons that are wildly overpriced marks an about face for community engagement, and honestly looks like Sony strangling the golden goose to make up for Concord's multi million dollar catastrophe. I will not, and cannot, recommend this game as long as the driving direction is Sony opening a dairy farm, as opposed to Arrowhead developing an emergent, and community driven experience.
The game is fine. I do hate the supercredit system and how they nickle and dime you after you bought the game. It feels very very scummy. I know they wont fix it because its income. I just find it sad. It does work on the steam deck so thats a plus.
Game is good. Predatory cashgrab policy (on a full-price title, no less) is a major turn-off
Despite charging a substantial enough price up front for players to expect a reasonably complete experience, this has basically been an early access release supplemented by the type of aggressive and expensive microtransaction model you'd normally expect to see in a free to play game.
Unfortunately, this just keeps getting worse and worse the further we get from the initial release, as prices relative to value keep rising, and more and more types of impactful gameplay content are gated behind paywalls.
The promise of unlocking the premium content through normal play is a complete joke unless you treat the game as a full-time job. The merits of the game itself notwithstanding, I can't in good conscience recommend this sort of product to anybody.
While I enjoy Helldivers 2 immensely and at least for now intend to keep playing. The developers have started to show a worrying change in business model. While previously we'd get new equipment largely locked behind permanently accessible premium 'warbonds'. They've now started to add weaponry to their FOMO reliant real money store that works off a rotation. With considerable wait before items in it returns. In the past, it'd largely just be armor that had the same effects as armor in the warbonds. Just with different looks. But if they're going to start throwing exclusive equipment into their rotation store, we have a problem. The pricing of their latest rotation is far too high as well. Likely due to it being their first crossover rotation, so they may be trying to lean into fan hype to steer purchases.
The game is still a lot of fun. But these signs that their business model is changing is finally enough for me to want to leave a negative review. I've had to wade through enough content droughts, bugs or design issues already. Monetary problems starting to rear its head is not a good sign.
In the 2.3 hours I played this game I:
1. got killed 6 different times by illuminated
2. got a 23 kill orbital strike
3. got killed by my teammates 5 times on the same mission
to top it all off, my friends were level 60 and i was level 1
amazing game, if you haven't bought it, then you're missing out
Game is unplayable, Constantly getting connection errors every time I load into a match
Used to be a really cool game, problem is it remains excatlly the same for you if you do not invest more money in a game you paid full price for - no new weapons, no new strategaems basically nothing new for you unless you pay, or grind a lot.
Don't listen to the people who say things like "too little too late" or "lazy devs". If the devs were truly lazy, this game would've been abandoned long before the patches and updates. This game shows what a dev team can pull off when they listen to their fans instead of getting as much money as possible and giving up. If you like big explosions, watching your friends get thrown across your screen, and brief moments of actual good decision making and teamwork, this is for you
This game built itself a bad reputation very early on into its lifespan, scorning the community with lacking content drops and generally absent development from their perspective. However, with the recent Illuminate attack, I firmly believe that Arrowhead has taken a step in the right direction.
This game has an exemplary community, concept, and gameplay loop. I have no doubt that the game generates profit for both Sony and Arrowhead. However, the secret sauce to this game's continued success is not how many cosmetics it will sell, but how many community members will share the game with their friends, family, children, and coworkers at the drop of a hat. It's nothing but fun, and if it stays that way, I see great things coming in the future.
for a long while after the escalation of freedom update, i was disillusioned with what arrowhead was trying to do with the game and saw it as lacking in variety and content, but the omens of tyranny update injects so much fun back into the game that it had once lost that i'm back to considering it one of my favorite games. without the onus of needing to please redditors with balance changes, arrowhead can actually work on developing their game, and the wait for the illuminate has been a hard but worthy wait indeed.
my only gripe with the game at this moment is the concerning trend of stratagems being locked behind warbonds. while warbonds are only $10 and full of a lot more content that tends to make the whole package worth it, it still sucks to see free players and new players being punished so hard by the cost of entry to earn weapons, stratagems, and boosters that are- frankly- necessary to play the game at any difficulty higher than 5.
Honestly this is just such a fun game. The Illuminate update is awesome and there are just so many crazy in-game moments. I saw a dude drive the new vehicle off of a ledge onto a turret and blow up, then the explosion ragdolled me into a wall causing to die from impact, and ship debris was falling from the sky. 10/10
I mainly come from an FPS (competitive) background. This game has allowed the boys to get back together again and play for few hours on the weekend just blowing stuff up, and relaxing. I can play my own sweaty games and then come here and relax killing some bugs or bots. Love this game. The best $40 you can spend.
their last update keeps using a 'runasadmin.vdf' script that GGsetup calls that's trying to make an any INbound rule in my firewall.... not sure why that's necessary.
the game itself is actually pretty good, but I'm not installing malware to play it.
if you're playing it already, disable the inbound "Helldivers 2" rule, and if you have the capability, Zendesk.
Pro tip: always democratically charge a factory strider with the constitution bayonet. 100% works every time.
9/10 would recommend.
For all the reviews mentioning "pay wall"...you buy the game for $40 and all warbonds can be acquired by...surprise...playing the game and earning SC lol
This game lets you earn in game currency, but after supporting the game through cosmetic battle passes about 4 times. I've come back after letting content come to the game for over 8 months, right after the new enemy released from the award show. To find my new content of weapons is basically blocked by a freaking battle pass, which reminded can be earned from in game play. I support this game but after almost a full year of having to play meta weapons and lack of content, im saddened by the lack of freedom this empire runs on.
Great graphics, great game play. Content takes extremely long to come out on.
Would love to play the game but now every time I try to launch it an error 114 keeps popping up from the gameguard. Uninstalled, files deleted, reinstalled, verified files and still having the same error. Even the videos online arent helping and are over 9 months old. How is this not fixed.
Devs are amazing. Awesome game. Love the most recent patch with the new faction.
Daamn this game rocks! Theres nothing like getting your ass handed to you and laughing hard while it happens. The difficulty goes from soloable to absolutely insane and the gameplay is amazing.
I highly recommend it, especially if you like to roll with mates.
AMAZING but repetitive... EXTREMELY FUN but limited... still work to be done but overall 8/10, Love the game!
Дополнительная информация
Разработчик | Arrowhead Game Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 81% положительных (540368) |