
Разработчик: ColePowered Games
Описание
Вас ждет стелс-детектив в жанре песочницы с процедурно-генерируемым миром и городом, скрывающим множество самых разных тайн!

Действие игры Shadows of Doubt происходит в 1980-х, в сверхиндустриализованной альтернативной реальности. Примерьте на себя роль сыщика: используйте специальные устройства, как настоящий детектив, ищите улики и получайте деньги за раскрытие преступлений, поиск и продажу полезной информации и так далее.
Играйте так, как вам хочется, в мире с полной симуляцией событий, в котором живут сотни персонажей. Исследуйте неповторимые процедурно-генерируемые города: находите, встречайте и выслеживайте их уникальных жителей, у каждого из которых есть собственные имя, работа, квартира и распорядок дня. У преступлений тоже есть свои особенности: разные подозреваемые, улики и условия. Словом, вам будет, где применить свой талант сыщика.

Полная свобода
Исследовать можно все! Каждый уголок каждого захудалого бара, каждое место работы, каждую убогую комнатку в отеле... Весь мир этой антиутопии у ваших ног. Проникайте в чужие квартиры, ройтесь в секретных документах или взламывайте системы безопасности — даже выброшенный чек может стать ключом к раскрытию преступления. Узнайте, где его выдали, посмотрите записи с камер наблюдения и сопоставьте кадры со временем, указанным на чеке, чтобы выяснить, кому он принадлежал!

Мир живет сам по себе, с вами или без вас
В мире Shadows of Doubt все события полностью модулируются компьютером. У каждого горожанина есть своя квартира, работа, распорядок дня, любимые занятия, часто посещаемые места и люди, с которыми он взаимодействует. Все персонажи живут собственной независимой жизнью в мире, который меняется сам по себе, с вами или без вас — используйте это знание в своих интересах!

Примерьте на себя роль детектива
Станьте частным сыщиком в этой по-настоящему уникальной детективной игре. Для раскрытия преступлений действуйте как реальный следователь: проверяйте историю звонков, ищите пароли, читайте личную переписку, общайтесь с интересующими вас людьми и просматривайте записи с камер наблюдения. Любые средства хороши, если вы хотите найти улики и поймать преступника. Добавляйте собранные сведения на доску преступлений и связывайте улики друг с другом, чтобы воссоздать полную картину произошедшего.
Особенности
- Станьте частным сыщиком и выслеживайте серийных убийц в фантастическом городе с полной симуляцией событий. Действуйте как реальный следователь: используйте специальные устройства и раскрывайте преступления в этой по-настоящему уникальной детективной игре.
- Исследуйте неповторимые процедурно-генерируемые города: встречайте уникальных горожан, у каждого из которых есть собственные имя, работа, квартира и распорядок дня.
- Беритесь за новые дела, чтобы зарабатывать деньги, покупать новые устройства и снаряжение или менять убранство своей квартиры.
- Для раскрытия преступлений вам нужны будут улики: сканируйте отпечатки пальцев, проверяйте историю звонков, читайте личную переписку, просматривайте записи с камер наблюдения и находите ключевые вещественные доказательства, чтобы собрать нужные сведения и подготовить обвинительное заключение.
- Играйте так, как вам хочется: вскрывайте замки, ломайте двери, выводите из строя системы безопасности и подкупайте горожан, чтобы добыть информацию, или придерживайтесь закона и действуйте строго по правилам. Каждое преступление можно раскрыть разными способами.
- Осмотрите каждую комнату в каждом здании и поговорите с каждым жителем города. Погрузитесь в проработанный до мельчайших деталей мир в стиле нуар.
Поддерживаемые языки: english, french, german, spanish - spain, portuguese - brazil, russian, simplified chinese, traditional chinese, japanese
Системные требования
Windows
- ОС: Windows 10 or newer
- Процессор: Intel 6th Gen i5 or AMD Ryzen 5 1600
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Nvidia GTX 1060 or Radeon 5500XT
- DirectX: версии 11
- Место на диске: 4 GB
- Дополнительно: Approximate specs for 1080p, 30+ fps
- ОС: Windows 11 or newer
- Процессор: Intel 9th Gen i5 or AMD Ryzen 5 3500
- Оперативная память: 16 GB ОЗУ
- Видеокарта: Nvidia GTX 3060 or Radeon RX 5700 XT
- DirectX: версии 11
- Место на диске: 4 GB
- Дополнительно: Approximate specs for 1080p, 60+ fps
Отзывы пользователей
It showed potential, but now it's been abandoned and left in a completely unfinished state with lots of bugs. If anything, they made it worse with the few updates they added. They added all of these features that could have been fun if they were properly implemented, but they were broken and empty just like the game itself.
This game really feels like it's ahead of its time, in a sense that the tech is not there yet. The concept is amazing, but this kind procedural generated content isn't quiet there yet for generating characters. Procedural generation is great with environment, like No Man's Sky, but for a detective game/story, the most important aspects are characters and stories. That's why Agatha Christie is so popular, her stories have carefully designed twists and turns, with layered characters who all have secrets and motivations. I'm not asking a detective game to match the level of Agatha Christie, but the generated characters and stories are often repetitive and flat. Texts and dialogues with NPCs can be so repetitive, NPC behavior at times can be so weird and repetitive that they immediately removed all my immersion. None of the characters feel alive, which is such a shame because characters are the souls of detective stories. This game feels more like a stealth simulator rather than a detective game
Great concept but quickly becomes tedious due to lack of diversity of crimes but especially ways to solve them. The game can be fun for a short while but it's impossible to recommend it in its current state due to the bugs and lack of polish. They are planning to upgrade modding support towards the end of this year and hopefully the modding community can step in and solve a lot of the issues, Bethesda style. I would recommend waiting until that point and see how it turns out.
It was a fun deduction detective game for me back in early access until it became more about figuring out the best ways to break into places rather than figuring out who the killer is. Raising your social credit score without being a menace is kinda impossible until you have good social credit score. It's a novel experience that's for sure. Kinda disappointed in the game after the full release. It had so much potential and charm.
I wouldn't recommend this game in its current state. Here's why:
The game is initially fun, but after the tutorial, most suspects in cases leave little to no bread crumbs behind, making the cases are virtually unsolvable. The job offerings on the bulletin boards don't give nearly enough details on where to go or who to look for, rendering them very very difficult to complete. There are bugs, such as assets rendering late, your player, and/or npcs clipping through surfaces, and items just disappearing into thin air. This I can live with, as this is an early access game after all, therefore some bugs are to be expected.
It's a very unique concept design, but unfortunately this game just seems really raw in terms of quality of life, and I urge anyone interested in buying this game to take extreme precaution before you purchase it as it is a game that absolutely does not hold your hand, and will quite possibly leave you feeling extremely frustrated at times like I was, and it's just not fun at that point.
Despite all the bugs and wasted potential I was still having fun with this game and enjoyed the atmosphere, until it started crashing whenever I tried to do anything, making my save now unplayable. And they have the balls to say this game is out of early access and worth 25 dollars.
I enjoy the concept, however game still feels like an early alpha compared to a fully fleshed out game.
No more big content updates... they ran out of time.
You play a detective that doesn't smoke and is too scared to use guns. Is that even allowed?
Game is actually great at times but is buggy and feels unfinished as is.
I hope for this game to improve
I'm giving this a very careful yes - since, with some mods, it can make the game a lot more enjoyable. As far as it coming out of early access, I wouldn't have personally made that choice just yet. The game feels unfinished and many of the features that used to be there aren't working anymore.
But that being said, it's a complex game - procedurally generated and has some very wild and amazing moments. It's given me many hours of enjoyment so far. But I keep craving for just a little bit more. It's extremely promising and I hope the devs can see that they have a goldmine of a game here. They just need to put a lot more work into it to make it shine. So please work with your community and make this game into the game everyone wants to see. Don't abandon this.
Has to be the most boring immersive sim I've played. I was waiting for some updates to pad out of the game, but the devs gave up.
Stay away this horse is dead.
i was excited for this but it was rushed out of early access and i'm refunding due to lack of substance or polish.
It's pretty much a case of a developer figuring out they can't deliver whilst in Early Access, dumping 1.0 out and calling it a day.
It's a shame as there's a good idea here, but it's ruined with game ruining bugs and very poor optimisation.
Glad I noticed before the two hours were up and got a refund.
had so much promise two years ago, but hasn't progressed. Garbage abandonware, filled with bugs and non-sense.
If the devs ever fix basic things, maybe I'll check it out again.
the world filled with simulated lives doesn't exist.
the procedural generation is wretched.
such a shame, such wasted potential.
But I'm still playing it because its the only game that does what it does and I gave them my money a long time ago.
Recommend, but not strongly.
I think the game is fun. Sitting in a diner with a coffee, looking over case files while the city buzzes around outside the window is a vibe that's well-executed. You can solve murders, trash apartments, do some light stalking, commit corporate espionage, decorate a seedy apartment, fight the cops, hide bodies, and all sorts of other gritty detective stuff. The sandbox has a lot of detail to it: people are coming from and going to places with purpose, you can open all the doors and go in all the rooms, security cameras actually work if you can find the right computer, and so on.
However, it has problems. Most of the time things work fine for me, but the game is not free of bugs that can prevent you from solving cases or finishing side jobs. It runs horrifically if you want more than 3 square blocks of city. There's a lot of detail but not depth, and you'll see the same rooms and clues and phrases again and again. Procedural generation is never perfect and sometimes it spits out dumb, nonsensical, or broken furniture/rooms/buildings. There are several tools available to players that make the game incredibly easy, and residents don't spawn/immigrate so long saves whittle the population down as they kill each other and get arrested.
But given all of that, the pros outweigh the cons. Playing this game I feel compelled to roleplay and go get drunk in a bar if I can't crack a case, and don't notice the hand dryer clipping through the bathroom door. I can't get access to the underground gun runners even though I have the password, but that just means I have to find another lead. Sometimes I just want to dim the lights, put on some jazz, and pretend to be a jaded gumshoe for an evening. Shadows of Doubt scratches that itch despite its flaws, and in small doses I really like it.
Bought it due to hype but glad I refunded. The game has a lot of unrealized potential, but I really wasn't in the market for unrealized potential, so there you go.
Good idea but completely unplayable due to its random generation and exceptional amount of bugs. Most, if not all, murders have no solid evidence and in other missions, critical items simply does not spawn. The only enjoyable part was the Tutorial since it was curated by the devs.
Shadows of Doubt does what it's trying to do decently well; for a noir-inspired Detective game it nails the feel and aesthetic of a world that could be either alternate history or a potential future, while maintaining a sense of familiarity in all things. The process of solving a case can be wonderfully intricate at times, and for a procedurally generated game it's surprisingly pretty robust - many other reviews complain of cases that can't be solved, but I've never encountered this for anything other than optional cases you can take or abandon as you like with no consequence.
The freedom to gather evidence in many different ways, and actually learn in parallel with gameplay what works well and what works better, is something I'm especially fond of. While the game can feel impossible at times, with evidence seemingly giving no indicators, hints, or otherwise, every case is essentially just a big puzzle that is definitively solvable - if nothing else, simply due to the limitations of it being a game.
In my playthroughs I have consistently come to recognise and "know" individual citizens; realising someone I recognise, perhaps even someone who was the spouse of a previous victim - or even juicier, the spouse of a previous murderer - is the one behind this spree of killings is always a particularly fun moment, and if you're willing to take the time to immerse yourself, you'll find moments like these all the time while playing.
However, this is a heavily "vibes based" recommendation; it captures the essence of "wouldn't this be so cool???", but in the process it is far from polished. The SoD 2025 roadmap has been released too, and there's been no highlight of bug fixes or balancing, which implies we may be waiting a full year before even the most egregious bugs and "cheese" are dealt with.
To give context, the reviews complaining of bugginess are completely justified; while cases might be *literally* unsolvable, they can be bugged in ways that make it ludicrously difficult, or that force you to wait for multiple killings to occur before the evidence you need spawns correctly. I've had writing on "walls" that is covered by immovable objects, making it unreadable; calling cards that are glitched into furniture and so cannot be read; calls from the killer that just don't appear in a building's call logs; and particularly glitchy are the sniper cases, which are *meant* to require a clear shot from the killer's vantage point to their victims, but... definitely do not always have one.
Perhaps the most egregious of the bugs is for the optional case "Investigate Infidelity" - don't read on if you don't want spoilers.
This case will generate red herring notes addressed to the unfaithful spouse, usually written by a boss or coworker inviting them out for a wine-tasting. The letter is signed ambiguously, and the wording is vague, giving the impression that the spouse may be cheating with their boss/coworker, but this is not the case. *However*, if you look in the "connections" tab of one of these notes, you'll see that the letter is addressed to a random unrelated citizen - who IS the person the spouse is cheating with - meaning you find this note and immediately know the exact name of the person you're meant to find (which makes finding them *very* easy). Furthermore, due to this being intentionally presented to the player as a red herring, these notes are very easy to find - which, due to this bug, makes finding the cheater very easy too. Free money for the player, but unsatisfying every time.
All in all, Shadows of Doubt is a far from polished game. I'm always happy to see a game actually leave Early Access, and there is definitely more work being done on it that may yet smooth over many of the issues, so I have faith - far more than a game that stays in EA forever...
But even if the unpolished nature of this game is offputting, combined with the admittedly "healthy" pricetag, I'd still recommend even if just on sale. It's worth it if only for the forty hours or so until you know the game inside-out.
I would recommend this game overall, but I understand that a lot of people won't enjoy this game as much as I did. It doesn't feel finished, and I was kind of disgusted when I realized that this was a FULL "finished" release. It's sad and feels like it was just given up on and barely has enough content to make someone want to play more than one playthrough, which will only take like 6 hours if you know what you're doing. There isn't enough variety in the cases and side jobs, which SUCKS because this game could have SO much content if they decided to put more effort into that aspect of the game. However, they decided that there should only be kidnappings and murders. The murders have different types of murderers and basic stories that they follow, but they all kinda feel the same and it doesn't really matter except for the sniper. The kidnapping is interesting, but also lacks any diversity in different versions of the case. Another gripe I had was that sometimes the game just wont give you a case. There was a period where I spent at least 2 hours playing and all I did was side jobs and progressed through everything without even doing a case. That kinda ruined it for me. But, after replaying once I did enjoy it, and there is quite a bit to learn even with the stale cases that get old fast. The game is overall the most entertaining while you are learning how to be more effective, and the game will often give you multiple chances to find things if you miss them at first. But, once you're the best you can be, there's no more learning because there's little to no variety in the cases.
Had a strong start during Early Access, and above all else this IS an impressive and fun immersive sim. However I genuinely cannot stress enough how unchanged the game is from it's early state. Aside from a handful of new cases and possible locations, very little changed about the game through its development, and some of it's most glaring features were never address. The game was rushed out to a laughably strange 1.0 release while it was still rife with bugs and had done very little with it's initially very intriguing concept. Apparently fixing the spaghetti code is more trouble than it's worth, but the way things are now, I can't really recommend this game to someone because it's just half-baked.
Loved and supported the idea while it was EA, however I cannot support this since apparently it is now in 1.0 and it still runs like @ss on top end rigs
Devs cashed out
Alright, so here's the deal. I've had this game since it was on early access for quite a while now. They have barely added any content since then and the current release. This game truly had a ton of potential, but they squandered it. Instead of focusing on making the murders more innovative and creative, they just opted to add more side content, with like 1 extra murder type that dropped when the game got it's full release.
This game BARLEY feels different from it's early access state. You'd think a procedurally generated murder case would have a lot of variety right? After playing through the tutorial case, you'd say yes. Play deeper? Nope. There's at most 6 different types of murder weapons, and less than 10 types of murders. You'll be reading the same generic emails over and over again. You'll be sat around waiting for a murder to happen. Or, you'll just attempt side jobs that give you little-to-no information on the person you're doing the job to (Like break person X's property in their house).
Then there's the optimization for this game. It's god awful. The recommended specs might as well be the minimum specs. Even then, your game will probably lag to oblivion. Wanna know what's worse? When the game released to console, it was apparently unplayable. Good job guys. Lastly, the bugs. There's just as many as there were in early access. Hope you enjoy falling through the map and getting knocked out because of it, because it'll happen from time to time, These bugs might have been patched as of the time of writing this, but it's crazy how they didn't even bother to fix it when they were going to fully release the game,
I was admittedly really hyped for this game, but they squandered any potential the game had by releasing it this early, and further stating that there were no other plans for this game.
It's.. just a mess. Full of potential and atmosphere. I played it in early access and it was kinda broken, the moving parts didn't mesh and the elaborate systems were wonky. I was excited for the payoff, seeing it hit full release and be ready to play.
Narrator: It was not ready to play.
It still isn't. It doesn't work but frustratingly, you could see the game that it could be- if it was polished into a release-quality title.
this game has a lot of potential, the core concept and the fact finding aspect is great. the game has some weird QoL issues and bugs that make quests bug out or fail arbitrarily (run across town in 20 seconds before a phone stops ringing or instantly fail). The AI behavior is really repetitive and strange (shit, make tea, shit, make tea, shit, turn off light, shit, turn on light, shit)
needs a big bug fix and QoL patch to be fun enough to complete a sandox story.
one of my absolute favorite games since its early access days. worth every hour ive put into it and more, and even when i burn myself out on it, i always find myself coming back to it to play it for hours and hours again. just a fun little open world mystery game with lots to do all around.
This still feels like an early access release.... still needs a lot of work, placement of objects is a joke e.g: Car wreck placed in front of door to apartments, cupboards placed in front of vent exit making them unusable. Also I feel like so much more content and improvements could've been added. NPC dialog feels very generic and no variation, also no option to bribe Enforcers or Security, so have to find other means of getting in a crime scene or view camera footage.
If you're looking for a good detective game, I would say for the most part that this is it. Especially if you like games like Observer: System Redux. It honestly reminds me of when i'd play Deus Ex and instead of just blatantly following everything on the map, i'd read every letter, write down all addresses and locations and attempt to find those places myself.
This is kind of similar to that, but they let you easily organize everything and slowly piece things together so it's pretty cool especially because everyone and every place you visit is linked one way or another.
I enjoyed my time playing this game! I think the graphics, soundtrack, and gameplay are very unique. Also runs really well on my Steam Deck.
I tried my hardest to enjoy this game and look past the bugs. But when the bugs mean that I don't get any new murder cases, it really puts a dampener on my mood. Tried a few side jobs. Some of them are impossible to solve, and others do not end ("Throw into sea" as a cryptic example). Do not buy this game until the devs fix this buggy mess of a game. I really want this game to work, but it just doesn't
I love this game to death, it has a special place in my heart, I love immersive-sims and it was/is certainly still great value for the 20 eur I spent for me personally. But it could have been so much more and many of the issues still remain after 1.0. Issues that hugely break immersion or softlock you... All I can think of is wasted potential.
Your first 30 hours, if they are without bugs will be amazing, after that you will start to realize what's behind the curtains and that kills the drive a bit. It seems deep, but it is more shallow than you think, a blindfold that you take off. Everything is scripted in the way that crimes happen randomly but also without organic motive. Every update needs a new map generation, so you will never have a main world to play in, or you will miss out on new features.
My impression is that this is abandoned and devs are working on a new game and there's a sentiment that the developers expedited the 1.0 release to meet console platform requirements.
I was very torn on this but I can't really support Early Access games that overpromise and under-deliver, there's no promised workshop support, no possibility for creating custom scenarios or saves. Other companies will look at this and engage in similar horrible practices: "Oh, see? We can do the same, have a great foundation on a game, sell it for how unique it is in early access, then do minimal work once it gets big, release to consoles to increase sales and move on to the next title". I know next to nothing about game developing, so don't mean to sound insensitive, the core here is amazing.
A part of me hopes that maybe they will come back to this and No Man Sky it at least so it's the game that has been promised, but you could say that my sentiment is within Shadows of Doubt, until then it's sadly a No Recommend from my perspective.
Get it on a bigger sale and you will have fun.
idk what it is about this game but super addictive.
sometimes missions can be little buggy and key evidence/items would glitch out the crime scene which inevitably soft locked you from continuing the investigation so probably just bare that in mind but it really doesn't stop you from continuing the game as a whole, you can just start a new case, it was annoying but not really a bit deal there are loads of different cases to complete to finish the game.
i like the aesthetics of this has a nice feel to it and sets the scene as spooky and mysterious but not scary.
I haven't played anything like this before i think its innovative and would recommend this to anyone as very replayable & chill
A soft yes.
Cons: Still very buggy, with cases not loading or being impossible to solve, and loading a save takes a ridiculous amount of time.
Pros: I always wanted a small-map condensed RPG where every NPC has a story, every door can be opened, and a mystery has more than two suspects. THIS is that game.
Worth the money they are asking for it? Hell, yes. And if you see this and it's on special? You must be too if you haven't bought it yet.
I want to love this game so much but the game doesn't even work the way it needs too i have gotten stuck on countless missions where i get to a certain point then cant finish it because of the games rng FIX YALLS GAME
Unfortunately, the experience is so rough around the edges that I haven't been able to really enjoy any part of the game. It's such a wonderful, exciting idea for a game, but it falls apart as soon as you try to actually DO anything in it.
had this game for over a year and the performance is still terrible and there's so many bugs, some of which have resulted in me losing my entire game progress. has potential but until it gets fixed do not recommend.
nah man it's an awesome concept but they just gave up and released 1.0 without fixing any of the game's many issues
Great concept, a lot of promise, but I can't help but feel like the scope got away from the developers. I've averaged like 30 minutes of enjoyment per dollar from this, but it's hard to say that I *really* enjoyed it.
A lot of the fun I had with this game was chased with a distinct feeling of "and this will be better in the future" but as it stands, it's basically abandonware - in no way, shape, or form is this project finished, and yet this is apparently the final release.
Worth it if you can pick it up on sale - it's a weird and unique experience, but ultimately mass procedural generation just isn't capable of telling good stories yet.
Needs a lot more updates and love. Has had some time to cook with not much prospect in really making it what it could be. Could have been quite the memorable game.
The game has its good moments but also some pretty bad ones. It feels like a game that maybe should've been left to cook just that little bit longer. As in it can get a bit repetitive after a little while. Cases start to feel similar and maps start to feel the same. Now in saying that, this game has incredible potential and i just hope the devs try to improve it. So overall, I would recommend the first couple hours of the game but no more.
In Early Access I had high hopes for thus game and it certainly was very fun.
But I was very surprised to see it release just after a year with huge bugs still present.
Actually the older the game got the more bugs would occur.
One which really annoyed me since I started playing in december 2023 was the bug which changes the street names back to random ones wasting the time of the player if you set up your own custom city. That bug apparently is still not fixed.
Later on I also experianced game breaking bugs after launch which caused clues to not be acessable or citizens getting stuck.
Additionally the offical discord server is not very well mantained.
I truly hope though that this game gets the polish it deserves and when it is true and Cole plans to do a sequel to make it more stable for changes later on that it will be truly better and owners of this game get a discount. The potential is def there.
This game is perhaps the best detective game on the market. It scratches the itch that players like me have for a gritty, blade-runneresque private investigator sim. If you ever wanted to be the protagonist in a sci-fi noir in the neon streets, this is the game for you. The game offers many different cases to solve in any way you see fit. You could quietly investigate or go on a murderous rampage to solve your case.
This game is sexy as hell and it janks my Jimmy.
there is a bug that makes npcs not show up to their job and it makes selling stolen goods impossible in some runs. its been in the game for a long time now like more than a year. wish they'd fix it.
i absolutely love this game, but i highly suggest you do not play if you dont mind the game breaking amount of bugs... certain side cases not working because the document never spawned, civilians never showing up to meetups, etc.
i've recently had to start a new file after i encountered a bug where nothing spawned in the cctv rooms.. although there's so many issues with game and bugs i didn't event think could happen (currently dealing with a bug that makes normal shopkeepers act like black market dealers and give you the option to put in a password) but frankly, i just dont care. the game is engaging enough and the bugs dont make the game entirely unplayable, just frustrating to deal with at times.
games where you can be a morally dubious guy who just does things is my actual fucking jam. you wanna solve murder cases and be a hero? go nuts! you want to just rob people's homes and sell their expensive goods and buy yourself a penthouse? go absolutely crazyzyzyzyz!!!! want to be a professional stalker? DO IT. want to assault a guy in his own home, run out, return later for another case and have him act like nothing ever happened? this is the game for you.
i seriously think the devs need to start working on bug fixing than adding improvements to game (although i think this may already be happening as ive heard they've added everything they wanted to the game), and once the game is in a good state, i think they could find themselves with a less frustrated fanbase.
7/10, would kill for the developers - definitely putting them in my suicide note tho
I really want to like this game but its just so poorly optimized. I meet the exact recommended specs and get constant frame drops of about 15 or 20 frames. its basically unplayable
Really unoptimised, from what i can tell the devs have ditched this game and left it as a cashgrab, which is a shame knowing that there is so much potential for this kind of game.
Longpost about all negative reviews and "unreleased content":
1. This is not live service game, this is singleplayer, offline oldschool videogame, which is not required constant "updates" to be worth it or not, it must be valued by the game itself at current state.
2. 25$/Euro, it's a little higher than most indie on the market, but there: discounts and localized prices, which is cut up to 80% of price depending on region, even with some weak economic regions it's available and without need to make choice between comfort of living and purchasing of videogame. Price is fair in total.
3. The game is unique, which is add more value to the game, all closest relatives like LA Noire, Disco Elysium or Nobody Wants To Die is... Linear games in a manually created world, with extremely limited replayability. SoD is too when you mastered gameplay mechanics and generated situation templates become a more predictable, but still able to give you entertained gameplay in a much better way for long term games than any linear game. This is generated content gameplay after all, it has its own pros and cons, which is unique. Probably there is something like this on the market, but I doubt there will be a classic neon-noir Blade Runner style game, which is for most awesome extra credit.
4. The game is complete by itself. It's perfect? No. It could be better? Yes. But can you have fun in there at the current fair price and even with a discount? Hell yea. I bought the game not so long ago, kept an eye for the game for almost a year before a release, and the game is in a much better state than most indie for current price tag, thousands and thousands of games, which is the bottom of Steam, are way worse in many ways. And the game is still got some development in progress, which is good.
5. Make the game 1.0 release was a mistake? Yes. The terrible mistake, I may add, it's not only upset the active ingame community, but the devs missed the grand opportunity for a free boost in Steam's charts with release. Steam for every game that leaves Early Access, tries to give more main store page time for free, and because of mixed active playerbase reception, lots of bad reviews, many potential customers who saw that right after clicking on game from main page, prefer not buy the game and never will back to it, which is definitely will slow down and potential additional content...
But still, 1.0 is here, and the game got major bugs all over? Nope. The game got all the basic gameplay features to be fun and enjoyable? Yeap. The game is can be completed to the logic end without any outside fixes, severe bugs and end still be fun? Yes.
The game could have more content? Yes. Some of us wait for more? Definitely. But this is the reason not to buy the game, just because there are some "mirage of unreleased but promised stuff"? No. The game is done, and it's good for its price.
In total: worth it or not, it depends on from buyer perspective. For some 25 bucks is hellaoflot, for some it's dirt cheap, for some 92 yuans or 74 reals it's few days food, for some just Burger King's half a check. The game is finished, with "possible" additional content. The game can be fun and enjoyable with a fair price tag and localized prices without game breaking bugs. In the end, only that matters, and you choose, it's good for you to buy it or not.
For whose supported Early Access game - this is early access, even Steam with BIG LETTERS warn you about it. 1/2 games are never leave early access and 4/5 are not in promised by dev states, all popular stuff such as Don't Starve games, is from Green Light era, when it was needed more than 100$ to submit the game for Steam, and it's from 5% of successful indie games from Steam, rest - it's on the bottom, full of nothing. Be ready to be disappointed when you support Early Access stuff, because of that - I bought the game after 1.0 without the support pack, I found it fair deal at itself, if the game got more content, then I will buy a support pack upgrade, if not - Im happy with the deal that I already got.
I love this game, it's awesome. But unfortunately it still feels half baked even after 1.0
There's really only 7 types of murder cases, and once you've played them once you're basically out of content
The devs have said there's not any plans for new content so the only hope is the steam workshop.
Please tell me why in this detective game where you play a detective I am completely unable to ask someone where they were at the time of the murder.
It's still great and if you're thinking about getting it you'll probably get enough time out of it to get your moneys worth but as someone who's been playing since early access it hurts a little
Look, I really REALLY loved the alpha/beta. It had a great idea, an interesting idea, took it an ran with it. But I can not recommend the full release. It really feels like just a beta with some minor bug fixes and a new mission type. If the devs really locked down, sourced some extra ideas, there truly is something brilliant here. But they didn't. They cashed out. I do not respect a dev that does that.
This game is just as buggy and lacking in depth as the original play-test was.
Don't let the low poly graphics fool you this game has grown to become a cool immersive sim style game with similar mechanics as the original Deus Ex. You can break windows, bribe people for info, rummage through personal documents, make phone calls and read email. The world itself is the main character.
The point of the game is to make you a freelance detective trying to scrape by and it nails the vibe well. It's all procedural so when the game gives you a seemingly impossible case or you catch the wrong suspect you have to try to learn from it and move on. In that way it feels more realistic than most because there is no such thing as a perfect way to do things and no easy way to google your way out of a problem.
Long story short. Idk where the devolopment process went for adding new things. Once youve done the first few cases youve done them all. Hopefully Dev starts focusing on players priorities
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Дополнительная информация
Разработчик | ColePowered Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Отзывы пользователей | 83% положительных (9475) |