
Разработчик: Arkane Studios
Описание
Story:
Dishonored is set in Dunwall, an industrial whaling city where strange steampunk- inspired technology and otherworldly forces coexist in the shadows. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is besieged by plague and ruled by a corrupt government armed with industrial technologies, dark forces conspire to bestow upon you abilities beyond those of any common man – but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.Key features:
- Improvise and Innovate
Approach each assassination with your own style of play. Use shadow and sound to your advantage to make your way silently through levels unseen by foes, or attack enemies head-on as they respond to your aggression. The flexible combat system allows you to creatively combine your abilities, supernatural powers and gadgets as you make your way through the levels and dispatch your targets. Improvise and innovate to define your play style. - Action with Meaning
The world of Dishonored reacts to how you play. Move like a ghost and resist corruption, or show no mercy and leave a path of destruction in your wake. Decide your approach for each mission, and the outcomes will change as a result. - Supernatural Abilities
Teleport for stealth approaches, possess any living creature, or stop time itself to orchestrate unearthly executions! Combining your suite of supernatural abilities and weapons opens up even more ways to overcome obstacles and eliminate targets. The game’s upgrade system allows for the mastery of deadly new abilities and devious gadgets. - A City Unlike Any Other
Enter an original world envisioned by Half-Life 2 art director Viktor Antonov. Arkane and Bethesda bring you a steampunk city where industry and the supernatural collide, creating an atmosphere thick with intrigue. The world is yours to discover.
Поддерживаемые языки: english, german, french, italian, spanish - spain
Системные требования
Windows
- OS *: Windows Vista / Windows 7
- Processor: 3.0 GHz dual core or better
- Memory: 3 GB system RAM
- Hard Disk Space: 9 GB
- Video Card: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
- Sound: Windows compatible sound card
- OS *: Windows Vista / Windows 7 (enhanced for 64-bit OS)
- Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
- Memory: 4 GB system RAM
- Hard Disk Space: 9 GB
- Video Card: DirectX 9 compatible with 768 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
- Sound: Windows compatible sound card
Отзывы пользователей
I really wish Dishonored 3 will appear someday. I've been playing this game for 13 years and never got bored of it. Its really comforting and nostalgic. The lore is something else too. The graphics are giving some comfy creepy mysterious vibes. Everything about this game had me interested and I still play it like its my first time! Absolutely recommending this game. 10/10.
I played this game during the worst week of my life and I'll admit, running around stabbing people did brighten my mood at the time.
Dishonored opens in shadow. You return to Dunwall not with triumph, but into the heart of a city decaying beneath the weight of power, plague, and betrayal. It’s a place teetering between the grandeur of its imperial past and the creeping horror of its present—a city where industry poisons, class divides fester, and unseen forces manipulate from behind velvet curtains. And yet, you quickly finds their bearings, because this world mirrors our own in eerie ways: a twisted steampunk echo of early industrial Europe, laced with Victorian decadence and occult whispers.
Arkane has given us a haunting, self-contained world of decay, loyalty, and the cost of power. Dishonored holds a mirror up to the player, exposing the weight of vengeance, the erosion of innocence, and the price of choice in a world steeped in corruption. It places us in the silent footsteps of Corvo Attano, a man betrayed, disgraced, and offered unnatural power to right wrongs—or perpetuate them. In the end, Dishonored doesn’t dictate your morality—it lets you sit with it. And in doing so, it becomes more than a game. It becomes a question.
Loved it! I recommend going stealth. It will increase your playtime.
Clearly this is a common belief and therefore not detailed enough to help anyone. Just wanted to throw this review out there because even after all these years, the game is still a gem.
Absolutely love this game. The stealth gameplay is on point and I just find myself coming back to it over and over. Don't need the latest hardware to run it well either, which is nice.
One of the only games not scared to add extremely op abilities like time stop and instant teleportation, now it does completely breaks the game but its fun asf
This game is a lot of fun.
Stealth mechanics are easy to pick up and high difficulty offers a do-able challenge.
Stealth mechanics are completely optional and you don't miss out on anything cool by going in guns blazing.
The DLCs are worth picking up too as they double the content of the base game.
You do have to kiss a child who is later implied to have "watched you make funny faces" in bed.......so there is that.
10/10
If you're into stealth games like I am, Dishonored is seriously a must-play, I’ve always loved the Hitman series (especially the last 3 games and Blood Money being my most fav. ones) but Dishonored might just have the best immersive sim experience I’ve played so far outside of Hitman series.. You can go full stealth, guns blazing, or mix it up.. the game really lets you play your way!
ALSO What makes it stand out is how your choices actually matter, How you deal with enemies ( whether you kill, knock out, hide the bodies, or leave a mess ) all affects the story and how the guards will be careful and especially the ending.. ofc Going as stealthy as possible definitely gives you the best outcome.
TLDR: if you enjoy stealth games or want to get into the genre, Dishonored is a fantastic place to start, Plus, it has great replay value, you’ll definitely want to go through it more than once to try different approaches.
Amazing game play, engaging story, beautiful environments. Only downside was not fully understanding the chaos rating. Would highly recommend.
An older game, but still a great game. So many different ways to play. The stealthy assassin or full blown mass murderer. Your choice. Cool gadgets and neat powers to help with missions. Wish there was a Mission+ feature like with the other games so you can bring your powers and upgrades. But still a great game, one of my all time favorites.
Super fun Stealth game. Sneaking the protaganist around the areas was always challenging and set me on a fun edge. I jump more than once whenever his stealth failed and was discovered by an enemy. lol
amazing stealth game and love the art style still looks and aged great if you like stealth games definitely a must buy
An absolutely gorgeous game that stands the test of time. Decisions you make feel important, and do influence the world around you. It's a well paced, action filled game that I can't recommend enough.
In a World where most new games disappoint, I decided to play an old classic that I've never watched or was really Interested in at all. Playing this game made me feel all giddy and it brought back the feeling I got the first time I played Metro 2033 and Metro: Last Light. Oh, how far have most studios fallen.
The game aged really well, even now 13 Years after release (at the time of typing my review) I can wholeheartedly recommend the game, I got it at a discount and after finishing the game I feel like I robbed Arkane and Bethesda.
If you're ever bored and don't know what to play I recommend picking this one up and trying it, even if you have watched the gameplay already, because you will go on a path only you can really choose.
Absolute masterpiece of a game that still holds up to this day, Incredible story, characters, setting and game play with so many options on how to complete the mission granting so much replayability. Definitely recommend runs perfectly on modern systems 10/10
I have beat every game in this series and love the art, characters, story - the way the stealth and problem solving is presented - if you like fun, puzzley adventure games - this is a good time! The way the magic in the world works is great too! Love this series!
The story is engaging, the game play is interesting and smooth, and I've played it 5 or 6 times now.
I still can't believe this game is 12 years old, as it holds up amazingly well in terms of gameplay and visuals. The choice in scenery and aesthetics is something which I think is uniquely Dishonored.
The good:
- Visuals and atmosphere are both amazing. Made even more impressive by the age of the game
- Smooth gameplay in high action scenes
- Play how you want to achieve the objective. I can choose to come in guns blazing and kill everyone on the map, or sneak past everyone, then make the target disappear, completing a mission with no blood on your hands
- Interesting characters
- One of the most bug free experiences I've had in a 3D game in a long timee
The bad:
- Storyline was a bit predictable, nothing wrong with that however it's a bit overplayed at this point
- I felt like my choices didn't make much of a difference to the gameplay outside of some very minor changes that I rarely noticed, plus a different achievement
Regardless, this is a great game to play at least once, if not multiple times to see different outcomes
13 years on and this game looks and plays great. I recently upgraded my monitor to Ultra-wide QHD OLED. The subtle grays of Dishonored look drabber and derriere then ever. And the game supports higher resolutions natively. On a SSD, unlike some older games, Dishonored loads very quickly. Worth replaying again and again.
Extremely good, must play for anyone who enjoys stealth and a wide variety of choices/endings.
Games like this aren't made anymore. An absolutely timeless art style, smooth as butter immersive sim gameplay, a gripping story, and fantastic audio design really come together to create one of the best games I've ever played. 9.5/10.
This game surprised me after being spoiled by the original Thief 1 and 2. Dishonored was a fantastic experience and well worth it. Lots of powers and paths to choose from to complete each mission. The story was excellent as well with lots of twists and turns. Looking forward to Dishonored 2!
After more than a decade, I finally purchased Dishonored and completed it. The journey and gameplay experience were truly amazing—unlike anything I’ve experienced before. I highly recommend it!"
An impressively deep sandbox, watching style runs of this game is fun as hell.
This was a fun game. I like how each mission has multiple paths to success to allow for different play styles. The game is kind of like a mix of Assassin's Creed and Bioshock.
Dishonored is a masterpiece of stealth and action, offering players a richly detailed world filled with choices that truly matter. Its engaging story, innovative gameplay mechanics, and atmospheric design make it an unforgettable experience. A must-play for fans of immersive and creative adventures!
If you're heavily into stealth games, this game is one of, if not the best, stealth game ever made. The story was captivating, the stealth mechanics were immersive, and the gameplay was very fun. I really enjoyed my time with Dishonored, and they nailed the dystopian vibes and environments. This game is a timeless masterpiece. Highly recommend.
MIght just be nostalgia. It'd be hard to say something that hasn't already been said. Definitely one of my favorites.
The atmosphere, the music, the world — everything works perfectly.
Literally the best stealth game in existence. Hitman, except all of the advanced technique is AWESOME MAGICAL PARKOUR FREERUNNING instead of extremely lame and boring guard AI manipulation.
(Try shooting a crossbow at a wall to make a guard look in another direction, the way you might in Hitman. It will work exactly the way it ought to work: every guard in the entire base will be like "bruh someone just shot a crossbow at a wall, i'm pretty sure there's an assassin sneaking around, everybody start looking in all directions at all times and stay in each other's LoS")
the game's reactivity is incredible. each mission end screen reports "low" or "high" chaos, basically how evil you were and how many you killed, stuff like that. But internally, it's not just checking low/high, it's an enormous spectrum with tons and tons of gradations. If you literally did not kill a single person, maybe Samuel congratulates you at the end for sticking to your integrity in such a horrible situation, but if you regularly kill a bunch of guards on your way to your targets, maybe he bemoans how the trying times make men hard. But... if your save was a freaking bloodbath and you went out of your way to be sadistic... maybe Samuel just pulls out a pistol and shoots himself.
The game is *full* of multidimensional reactivity like that, such that even though the story only lasts maybe 20 hours, you can easily play through it 10 times and barely hear a single line of repeated dialogue throughout. (I mean, other than "Shall we gather for whiskey and cigars tonight?", the meme line that all the guards repeat. it's an old game lol.)
The one problem is, most of the really cool magic system stuff is oriented around combat... and yet, the game really funnels you into nonlethal stealth tactics, especially on your first playthrough, so you don't get to experience a lot of the really cool stuff. One of the powers lets you summon an enormous horde of rats that immediately start leaping on enemies and killing them... but using this power even once can be enough to destroy all the hopefulness and optimism in all future events. (The sequels handle this better, with far more options for interesting nonlethal stealth gameplay.)
Anyway. Even given that, this game really is fantastic. The gameplay of Hitman, the movement of Mirror's Edge, and a story that takes itself seriously and will leave you reading every single scrap of lore the game gives you. Not to mention the magic system that makes you feel like an all-powerful monster or a Counterstrike Surf King. Like seriously, the magic combines with the movement in such a way that you can spend hours just freerunning around the any mission map, weaving between groups of guards, teleporting mid-jump to ledges, sliding under stuff and vaulting over other stuff, and it feels. so. good.
Honestly, playing Hitman after this, with its "fake" verticality, makes that whole engine feel like a joke.
Anyway. Yeah. This is worth picking up.
I am shocked to have not played this game before. It has been a blast so far and I'm already looking forward to another play-through. I haven't quite got the hang of everything yet but the story, game-play, and personalization is excellent.
- Gameplay: 8/10
- Art Style: 10/10
- Graphics: 10/10
- Animations: 9/10
- User Interface: 10/10
- Music: 10/10
- Sound Effects: 10/10
- Story: 8/10
- Characters: 8/10
- Optimization: 10/10
- Final Rating: 93 (rounded to 5 stars)
Dishonored is a masterclass in game design.
It is not the best stealth game. I would venture to say that it isn't even a good stealth game.
If it's your first time playing, play high chaos, murder everybody, and use as many of the spells and weapons as you can. That's the game at its best.
Apart from that, every other thing about this game is so good it's criminal this universe just has 3 games. I would kill for a Dishnored movie or show.
Dishonored is a great game with a unique style. Absolutely love how you can play this game with guns blazing or taking a stealth approach, adds a lot of options for when making plans to tackle a mission.
8/10. Amazing game, interesting story. The kind of game you want to finish multiple times to see all the possibilities
super fun stealth game. I played this with no intentions to complete it but it was too fun that I beat it.
There's many ways to complete a mission which is what makes it awesome. The guards are smart too, for example at one point I recall having to pluck a harp to distract the guards into one room, so that I could sneak up a staircase which they were guarding. I didn't expect them to actually investigate the sound but to my surprise they actually did!
Interactions like those make the world feel special. Favorite one was the Boyle party mission, it was very unique. Graphics also hold up really well for being almost 15 years old. This game really doesn't do anything wrong so I understand why its reviewed so positively. My only complaint are the tallboys being a nuisance to kill but you can evade them pretty easily so
Played and finished this game in 2025. the art style still holds up decently well and the game play if fun. this game offers a variety of solutions to missions all with their own consequences. 9.5/10 world 100% playthrough this game again.
Enjoyed playing it. This is my first immersive sim and mann i loved it!!!
Things i loved about this game:
- Great mission design
- High replayability
- Stealth mechanics are top notch
Only complaint:
- Death cam really gives me motion sickness lol
I wrote a long intro that was too long for steam reviews. basically I bounced of this game a couple of times and now I want to carry its children
I started playing Dishonored again this week and this time was different. Dishonored is brilliant. From Viktor Antonov's fully realised art style being brought to life in the dark dank Dunwall walls, to the lavish perfectly crafted combat and stealth that plays so smooth you would think Platinum Games had a hand in it. Dishonored was an absolute treat that I think deserves even more love.
The story is one of political betrayal. The inciting incident is the assassination of Queen Kaldwin and the kidnapping of her daughter Emily. Corvo Attano, the player and the queens loyal protector (and occasionally the appointed dong slinger), is wrongfully convicted of the assassination and with the help of a ragtag fringe group, escapes prison and is now to find Emily and place her rightfully on the throne, and get revenge. Whilst this is occurring, a mysterious being known as The Outsider grants Corvo powers and witnesses the events that play and (according to how you play and the decisions you make) will comment as he observes the goings on. The story has some twists and turns, a great cast of well voice acted characters and is pretty solid all around. The world feels lived in, the lore feels grounded and the tone and pace are incredibly consistent. This is a dirty disgusting plague filled world that feels as though it is on the brink of collapse and your actions will push it over that edge or snatch it from the jaws of oblivion. The atmosphere is great (the flooded district is a particular highlight for atmosphere) and the music is also excellent. The main grievance I have with this game is how the gameplay affects the story and will thus talk about it at the end of the gameplay section.
Dishonored is a joy to play. The game presents you with big sandbox levels, several tools of traversal, combat, interaction, stealth, currency and puzzle solving which all coalesce to make a very strong overarching system. All these systems would be worthless if it wasn't for the top notch level design with several ways approach your target. These levels can be vast and despite being sectioned in a relatively linear way, as they are so open with a lot of exploration and paths to take they have a lot of replayability as well as ways to to improvise on the fly of ways to manoeuvre, escape, fight, or to turn a situation back to your advantage. There is also a ton of ways to handle situations you are presented with (strapping a mine to and then possessing rats to sneak through small areas undetected and becoming living RC-XD's, stopping time and firing a bolt from your crossbow then strapping a springrazormine to that bolt and watching as it it disintegrates all living beings in its path, teleporting above enemies for quick and easy dispatches, dodging under sword strikes by ducking at the right time and so much more) giving the game that signature Imsim way of being able to play your own way and to handle the problems presented in a manner most befitting your playstyle. If you wanna roll up on everyone and sword duel everyone to death and parry them into paste you are free to do so. If you want to be a ghost who never harms a soul this is also a path to take. And the enemies you kill or spare matter in a few different ways. So I will get to the good with the chaos system first. The more enemies killed, the higher your chaos is raised. Chaos affects the game in a few ways: Levels will have more gaurds, weepers (plague zombies) and rats, some characters towards the end will die and throughout the game not be as nice to you, the outsider will comment on it in different ways, some very minor content might be locked off, the ending will be different. Whilst I like this system on paper it presents what is my biggest gripe. Is there a right and wrong way to play Dishonored. The answer is kind of. Dishonoreds options for dispatching enemies are unbalanced for the high and low chaos runs, low chaos I hope you like strangling enemies unconcious, sleep darting enemies and avoiding them completely because those are the three options. Whilst playing with these limitations is fun, your powers can make doing these more interesting and fun and the good/true ending is the low chaos run, it is uncontestable that you have a lot more options, freedom and opportunity for fun with high chaos. Killing people in hilarious ways, creative ways, and complex ways is very fun. If you have played any Hitman game you know that the ridiculous way you sniped someone over a balcony that wasn't scripted beats the scripted moments every time and here is no exception. Low chaos feels like its the wrong way to play in how these two are presented and they shouldnt make so much of the stuff bloody great if they wanted it de-emphasised. Its a strange complaint to have and but I think the best option is pick your playstyle and then watch the other ending on youtube if your not a completionist or itching to see how the other side lives. The endings reflecting your choices and the narrative from the outsider is nice but I didn't like the feeling that on my initial playthrough I was locking myself off of fun Imsim gameplay in the name of the ending I felt was most befitting. Its a hard sell on "play it twice, super serious stealth ghost mode and one goofy murder mode" when there isnt a new game plus either.
That said...
Dishonored was a rainy day gem. I am sort of glad I waited until i appreciated it but I also feel that maybe if I stuck at it I would have broken through. But I also sort of don't think a game should be an acquired taste so... who knows? who cares? not me thats for sure.
I highly recommend Dishonored as a way to dip your toe into Imsims and for returning Imsim nuts like myself. I think it is incredibly tight and despite the completely unjust closure of Arkane Austin (which i will never forgive them for Microsoft for) I hope Arkane can move from strength to strength as they make complex, fun and intricate works that deserve the love they get.
Dishonored impressed me so much that I couldn’t wait to finish the game before leaving this review—a first for me! It takes the foundation laid by Thief and improves upon it brilliantly, letting you choose your approach. Whether you prefer to stealth through every mission unseen or go on a lethal rampage, the game adapts the world and story to reflect your choices. This freedom, combined with challenging gameplay and immersive design, makes Dishonored a must-play for everyone. Highly recommended!
Gameplay, story, and acting hold up super well today. Played through this originally getting Clean Hands on Xbox 360 and I highly recommend exploring all the non-lethal options for each mission.
Dishonored quickly sky-rocketed its way into being one of my favorite games of all time after learning about it from my girlfriend. White first-person stealth/combat games never were really my alley, I quickly found myself intrigued by the fun game-play provided by the mechanics of Dishonored.
The story is also super intriguing to me as someone who sits and reads every book, document, and note littered around the maps that truly flesh out the games lore and world-building that can be completely missed by the player, but doesn't ruin the experience if one misses it.
The most interesting draw being the Chaos mechanic to me, which has left me playing the game over and over again, resulting in different outcomes depending on my actions I take in each mission. Character either become more jaded, plague is spread worse, and distrust can run far more rampant if your actions are more lethal. And there's the many different achievements for running through the game with fun self-imposed challenged (don't upgrade your magic abilities, don't be spotted, etc).
All-in-all, a solid experience that I continue to be drawn and come back to!
I beat Dishonoured for the first time, in 2025. This game withstands the test of time. Great story and terrific gameplay that caters to multiple play styles. This will always be an excellent game.
very stealth
fun and challenging, i have i think 3-4 missions left but so far this game is so freakin good! can wait to play d2
I've always wanted to play dishonered when it came as a kid but just didn't have the money. Now I finally did and I am not dissapointed I was pleasantly surprised, a very enjoyable stealth game.
The AI can be inconsistent though and also I am not a fan of how the detection system works especially not the UI, aside from that the game offers variety in the way you play it and the way you approach each mission and level.
The vibes and atmosphere are impecable to say the least, it has a dark feel to it and sometimes it reminds me of fallout 3 another game that I love, epsecially the sound track and destroyed buildings.
Definitely recommend it, I am going to try dishonered 2 now.
Confirmed Classic. Inspired art style, buttery smooth gameplay, memorable characters. Hits the spot.
this game really has that special something. it goes for a painted art style and makes the world feel amazing. the options to kill or neutralize a target feel very interesting and like they would work in some sense. it has a very fun way to speedrun and lots of the game just throws systems together to make a cohesive experance that feels like i could really do most anything. you can be an arbiter of death and use rats to devour people. or you can be a stealth assassin. i am an insane maniac that runs around and shoots people with a gun where i worship the void in an effort to dominate everyone through shear magic power. anyways get it, its got a decent story to tell and fun level design.
this game is extremely fun and so creative.
i highly recommend this game to anyone who likes to have fun.
Dishonored is a game I've played too many times considering I don't like it. I sat in glued to the screen watching the trailers, I scrounged enough cash to buy it within a year of release (a big deal at the time), and in the years since I've beat this game at least half a dozen times, once without alerts, kills, knockouts outside of targets, or powers (may have used blink once for a platforming thing, but that's it.) I want to love this game, I want it to be the Thief games Looking Glass never gave us, I want it to be this colossus of game design that stands to spite an industry that restricts it further every year, but I don't.
A lot of this game is close to being great, but falls far enough to not be good. The art design is a emblematic of this as the idea of oil-painting turned real not-Victorian-London is great. There's a masterful mix of the decay that poverty and plague has brought to the average person, while often in the same level the rich are opulently detached. The shine of whale oil is one of the few visuals that manages to be iconic, but often the result is just ugly or worse, uninspired. Everyone in this game is atrocious looking, the faces look dysgenic, and a lot of the views are monotone in colour, it all fazes into an indistinct malaise that neither captivates, nor, more crucially, well defines the area.
In my attempts to love Dishonored, I've come across advice again and again to turn off a lot of the pittances made for the player, for example the objective markers. Once removed, the game doesn't give you enough information to find some things, especially optional objectives, without a gross comb of the area. This most recent playthrough I got lost for 20 minutes trying to take out the search light when kidnapping Sokolov. I hate a lot of these allowances, I hate blink, I hate darkeye, I don't like sleep darts, but when stripped away the game doesn't have a compelling alternative. The most fun I had was with my predescribed challenge run, but it was also the most frustration. The game simply isn't designed to be played without these insidious elements.
Why do I hate blink? It fosters an assymetrical playstyle, which isn't bad by itself, but this assymetry comes by a physical distinction between safe and not safe areas. The ever present chandeliers are safe because you can't be seen there unless you're in alert and enemies can't reach you. You can walk away from your computer if you're up there. These aren't safe areas like a saving room in Resident Evil either, a place to prepare for a challenging run into danger, they're so prevalent that "smart" play is blinking to one, waiting for your mana to regen, blinking to the next, ad infinitem. These aren't present in every level and they aren't in every room, but one of their equivalents always is. The issue isn't in difficulty, but tension is. I don't want to feel safe and invincible during a stealth game, I want to feel tense and immersed. The power fantasy of stealth is totally inverted here, instead of being wily and succeeding because of your own wits, you succeeded because you have special ghost powers.
Furthermore, I'm going to try not to talk about Thief too much, but seeing as Dishonored is widely compared to it I'll do so here. In Thief, let's say you turn a corner only to find a guard way too close. There's real tension, moving quickly to remove yourself from danger is safe, but loud and makes you more visible, that could be what makes the guard detect you. Hiding in shadows might be smart, but the guard can access your position and nearly trip over you, then you're screwed. It's genius. In Dishonored? Blink away. So much tension and decision making is destroyed because Blink is so powerful, you NEVER have to commit to anything outside of a choking guards. Everyone uses blink, it's iconic to the series because you'll constantly be using it. Even something as simple and ubiquitous across gaming as sneaking up to someone to do a stealth kill is made trivial, you don't need to worry about sound or timing, it's silent and instant and makes so many encounters feel meaningless. This is also my issue with the sleep arrows, they're just a bit more niche.
I hate darkeye because it's the intended method for awareness. The sound engine in this game sucks, so the solution is just get wallhacks. Turning on darkeye removes all ambiguity about a situation except the possibility of a wall starting or stopping where you don't expect, so you flicker in and out of it as fast as your mana can regen. It's all so slow and disruptive and uninteresting. My previous Thief example works here as well, tension comes from uncertainty and Dishonored's stealth is as black and white and you could manage. This binary state of stealth leaves so little unknown to the player that I have nothing to fear. I know everything that's about to happen and if I don't then it's just a button press away and seconds until I can keep playing a video game instead of cheating out where the enemies are. It feels awful to use, but without it you're helpless and open to many unfair game overs. In Thief you move slowly but there's always some risk, so you're listening out for guards. You're playing and observing at the same time. In Dishonored, you fly and zip around so there's no time for listening, if that even worked, so instead they had to include a mechanic as sledgehammerly game breaking as blink to match it. You're also physically detached from what you're observing, i.e. on the chandelier seeing if a doorway is safe, so you can't push your ear up to listen to it or peak through, this is then the alternative.
Any stealth run in Dishonored is also hampered by the action combat aspect to the game, anytime you're spotted you could just go and kill. The combat's pretty basic despite the plethora of abilities. I've seen crazy combos online, but that's all unnecessary. The levels are broken up to allow you to make fast swoops between cover and break line of sight, but when most enemies' major threat is that they stop and slowly aim their pistol, it allows you to really easily avoid their line of fire and break up larger groups into individuals. Both aspects suffer by the other's existence.
The world is almost interesting, just doesn't feel fleshed out enough considering the crazy sights we see, the levels all feel very artificial despite a lot of detail being added in. The story is dismissal, there's one twist that is obvious and toothless and there's a few characters you can get attached to. Emily is fine, but suffers from being too heavy handed in her role as the moral center of the game, Sam is cool but not interesting. Daud gets a lot more attention in the DLC obviously and I think works as a solid character, it helps that I like his levels a bit more as well, but I never felt compelled by him. Slackjaw and Granny Rags are interesting, but once you get what they are there's not much else. There's so much voice talent in this game that's wasted, why is Piero Brad Dourif? An amazing actor who's relegated to being "odd" and a pervert.
I intended to write 2 paragraphs or so, I guess this is why I keep coming back to the game. I wish I liked it and it does bring my mind back to it after a while, but I think it's due to it being an interesting failure and receiving near unanimous praise. This most recent run I didn't quicksave at all, I can abuse that in some stealth games and wanted to more freely go with Dishonored's flow and meet it at whatever terms it may give. I tried my best to embrace it's world and gameplay, and I came out the otherside even more sure that this simply isn't a good game.
I loved this game soo much when it came out, i hid in the basement for 2 week and didnt go to school just to play this and the dlc´s and i think it was worth it.
This was along time ago but thinking about it now, it was still worth it (:
The graphics are more like an idie graphic novel which (IMHO) makes it even better. Photorealistic would have ruined the gritty vibe.
Great story, great lore, great game 10/10
Дополнительная информация
Разработчик | Arkane Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Metacritic | 91 |
Отзывы пользователей | 97% положительных (36466) |