Разработчик: Arkane Studios
Описание
Story:
Dishonored is set in Dunwall, an industrial whaling city where strange steampunk- inspired technology and otherworldly forces coexist in the shadows. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is besieged by plague and ruled by a corrupt government armed with industrial technologies, dark forces conspire to bestow upon you abilities beyond those of any common man – but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.Key features:
- Improvise and Innovate
Approach each assassination with your own style of play. Use shadow and sound to your advantage to make your way silently through levels unseen by foes, or attack enemies head-on as they respond to your aggression. The flexible combat system allows you to creatively combine your abilities, supernatural powers and gadgets as you make your way through the levels and dispatch your targets. Improvise and innovate to define your play style. - Action with Meaning
The world of Dishonored reacts to how you play. Move like a ghost and resist corruption, or show no mercy and leave a path of destruction in your wake. Decide your approach for each mission, and the outcomes will change as a result. - Supernatural Abilities
Teleport for stealth approaches, possess any living creature, or stop time itself to orchestrate unearthly executions! Combining your suite of supernatural abilities and weapons opens up even more ways to overcome obstacles and eliminate targets. The game’s upgrade system allows for the mastery of deadly new abilities and devious gadgets. - A City Unlike Any Other
Enter an original world envisioned by Half-Life 2 art director Viktor Antonov. Arkane and Bethesda bring you a steampunk city where industry and the supernatural collide, creating an atmosphere thick with intrigue. The world is yours to discover.
Поддерживаемые языки: english, german, french, italian, spanish - spain
Системные требования
Windows
- OS *: Windows Vista / Windows 7
- Processor: 3.0 GHz dual core or better
- Memory: 3 GB system RAM
- Hard Disk Space: 9 GB
- Video Card: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
- Sound: Windows compatible sound card
- OS *: Windows Vista / Windows 7 (enhanced for 64-bit OS)
- Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
- Memory: 4 GB system RAM
- Hard Disk Space: 9 GB
- Video Card: DirectX 9 compatible with 768 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
- Sound: Windows compatible sound card
Отзывы пользователей
Dishonored is a veritable stealth playground that still holds up to standards set by modern games in its genre. The Victorian-era steampunk city of Dunwall is beautifully made and offers many ways to learn about its rich lore whilst you plan the eradication of your next target.
It's by far my favorite game of all time. You can go stealth or loud and the world changes based on choices you make. Very well written story with plenty of routes to take on your road of revenge. Long live the Empress.
This game is insanely good. Shame on me for not having tried it till now. It has epic level design, crazy well designed mechanics and is a classic well told revenge tale. Depending on your personal playstyle, you will find more than enough tools and powers as well as fitting upgrades to satisfy your needs. The atmosphere is great, it looks good enough and I have no technical issues. Give this one a try if you have not already. Highly recommended!
Very good game even in 2024, works very nicely even on a bad pc, very fun gameplay and can be replayable depending on if you want to. Very good story to it to, just an overall great game.
Despite being considered a mainstream stealth and FPS game, Dishonored still manages to be an underrated masterpiece. The incredible worldbuilding immediately sucks you into the world, it’s detailed and well-thought out and makes you want to read every last note you find while playing the game. The story is captivating, and depending on your choices you can play as either a revolutionary or a terrorist. The dialogue can come off as stiff but I still enjoyed the characters nonetheless and ended up finding it charming rather than jarring. Although I did experience mouse issues on my playthrough, the gameplay was fun, fluid, and intuitive- whether it be slow, methodical stealth that pays off in the end or the gruesome yet satisfying sword combat. In my opinion, you don’t truly begin to appreciated Dishonored until you’ve played it a second time and have experienced both low and high chaos. Both the subtle and big differences are interesting to watch, not to mention being able to experience two styles of gameplay that both manage to feel good. Although the sentiment is worn out, I do sincerely wish they still made games like this. The amount of player choice and variety between runs is incredible. Definitely recommend to anyone who is a fan of immersive sims, stealth games, and story-driven FPS with lots of worldbuilding.
Gameplay: 9/10
- Enjoyable, many bugs with blink not being accurateStory: 9/10
- Almost perfect, I feel like the start is a TAD slow and could've been done better, but as a whole, it is incredibly enjoyableDLC: 8/10
- Daud's story is great, giving a 2nd perspective is nice but I have to say that I enjoyed DLC 2 more than 1. The first mission is infuriating on low chaos/pacifist runs.Extras:
I have to give extra props to the developers for the immersive environments, murky consistent tones with occasional warmth, engaging combat, side-missions, and the updating & changing environments throughout both low-chaos and high-chaos runs. Additionally, the fact there's multiple endings depending on your choices gives a whole extra level of replayability.
Dishonored, despite its release being over a decade ago, remains a striking example of how well-crafted design can transcend time. Its visual style, which evokes an impressionistic aesthetic, contributes to a unique experience that feels both timeless and innovative. The game’s depiction of a steampunk world ravaged by a rat plague not only sets a compelling backdrop but also enhances the immersive nature of the setting. This visual and thematic cohesion creates a rich environment that holds up remarkably well, even when measured against contemporary standards.
At the heart of Dishonored is its protagonist, Corvo Attano, a character whose presence commands attention through sheer badassery. The combination of his formidable abilities and the game's intricate world design makes for an engaging experience. The combat mechanics are particularly noteworthy, offering players a satisfying range of approaches to each encounter. The flexibility in gameplay is one of the game’s standout features. Whether opting for a stealthy approach, embracing aggressive tactics, or a combination of both, the game allows for a variety of strategies, thus catering to different play styles.
Moreover, Dishonored excels in granting players a significant degree of freedom. Each level is designed to accommodate multiple play styles, allowing players to choose between lethal and non-lethal methods of interaction. This freedom extends to the game's powers, particularly the "Blink" ability, which facilitates dynamic traversal and enhances the player’s capacity to navigate the environment in creative ways.
However, while Dishonored shines in many areas, its story and character development are somewhat less compelling. The narrative, though engaging, often follows a predictable trajectory, and the characters themselves lack depth. The game’s reliance on extensive reading to uncover lore and background information may not appeal to everyone, leaving some players less invested in the story’s intricacies.
Overall, Dishonored is a quintessential example of a video game that marries solid mechanics with an immersive environment. Its ability to offer engaging gameplay without overstaying its welcome is a testament to its design quality. The game’s art direction and graphics, considering its origins as a PS3 title, have held up exceptionally well. For many players, it stands out as a favorite from their backlog, reflecting a successful blend of creative vision and technical execution.
Dishonored is a stealth action gem from the ps3/xbox360 era. It's main selling point being it's take on non-linear game design popularized by games like Deus Ex, meaning there's a million ways to tackle each mission. This game knocks the stealth and gameplay side out of the park, I've never had more fun getting through a stealth game without being spotted and without killing, excluding the Metal Gear series, although I think the complete imbalance of deadly weapons to non-lethal ones is disappointing. Basically all you have is choking dudes out and sleep darts. Going in loud is fun, completely eviscerating dudes with a well timed grenade is so satisfying, and the gore is wild like dudes will be in literal pieces lol. The art style is very unique, with every person and location looking as if you pulled it from a painting i.e. brush strokes on character's faces. Daud and the Outsider are my favorite characters by far. Michael Madsen does such a good job making him seem so mysterious, dangerous, and even heroic near the end of Brigmore Witches. Billy Lush's performance as the Outsider is incredible, he has such a malevolent and empty tone it's so perfect for the role. One of my only real gripes is the Dunwall Trials DLC. If you consider 100%ing this game, change that. It's so unbelievably annoying, unfair, and RNG reliant to get the misc trophies you'd be better off slamming your head into a concrete wall as it's probably more fun and rewarding. I hope whoever made the By My Hand Alone achievement has a hot pillow the rest of their life. FUCK THE DUNWALL TRIALS. Great game though, it was a blast when I was younger and it's still a blast today.
Fun game with great combat. It's short- one play through will only take about 12 hours, but it offers tons of replay potential as every mission has multiple different ways to complete.
Incredible game! Similar to assassins creed but less parkour mechanics and more magic. Great story but kinda over the top enemy combat on hard mode
For an old game, holds up well. A lot of fun and lets the player decide how to approach unique situations. Go in guns blazing, sneak around, take an alternate route. You name it, you got it.
This is an iconic immersive sim game with amazing design of maps and game mechanisms. There are many options to approach any situation and determine the city and peoples' fate. The stories in both the main game and DLCs are good. There are a lot of replay value in map exploration and battles.
Immersive sim games in general should be done in slow pace, as a lot of fun comes from observing carefully, plan and executive without requirement on reflex. Most part of the game are designed this way and you can play at your own pace. The only exception is the Dunwall City Trials DLC which needs fast reflex in several stages. This also means immersive sims are naturally not suitable for multi-players.
Achievements in this game are well designed overall. There are many achievements on possible side stories and different play styles. Note that several achievements in the Dunwall City trials are very difficult. Headhunter, Daredevil, By My Hand Alone and Void Star are all challenging achievements that requires hours of practice and a bit of luck.
Overall, it's a very recommended game for any one loves single players games.
This game is still as amazing as I remember it being, the gameplay, story, art direction and even the graphics still hold up even in 2024. I'm gonna cut this short and sweet, if you've never played the Dishonored series before, this is one that you need to experience, especially if you love stealth games. Oh Arkane... we miss you. 9/10
Dishonored is a game that changed the way I see stealth games forever. I played through this title around 2014 in an internet cafe and it blew my mind with how satisfying the stealth and combat are. Years later and it still holds up.
There's much to love about this title, and one of them is the absolutely stunning art style. In an era where game developers try to make games as realistically as possible, Arkane decided to make Dishonored like an immersive oil painting, and I must say: for a 12-year-old game, this definitely aged like fine Tyvian Red.
At the surface, Dishonored is a revenge story; hence, the tagline of "Revenge Solves Everything". However, peel back the layers of the story and its systems and you'll find something much deeper.
At its core, Dishonored is a game that values player freedom. How you approach a mission and how you do objectives is up to you. You are free to move about the world as you see fit, and the world will react accordingly. Your gameplay choices matter here.
There is more to be said about how good the game is — so much more — but others have said them better than I can, and we'd take all day just to list them. All I'll say is that this is a must buy for anyone looking to play an immersive stealth-action game. Is there anything like it? I don't think so. There is nothing quite like Dishonored. Maybe its sequels, Dishonored 2 and Dishonored: Death of the Outsider, but outside of the franchise, there's not much else. Games like those in the Thief or Metal Gear series can come close, but you'll definitely find a very different experience with Dishonored.
Get the game, but don't forget the two DLCs, The Knife of Dunwall and The Brigmore Witches—No, just get the Definitive Edition. Then, after finishing both campaign and DLCs, jump over to the sequels. Who knows when we'll get a new Dishonored title? After most of the senior staff at Arkane left, and Arkane Austin was shut down, the future for this franchise is bleak. Maybe 3 games is all we need (4 if you include Deathloop); after all, not everything needs a sequel. Still, despite the future of the franchise being left near the edge of a cliff, that doesn't mean that you should miss out on the titles that do exist, and what better way to start your journey than with the first game?
Great game holds up well too! love the story Id argue it is the better one.
Recommended!
I played Dishonored 2 for years and LOVED it before finally being able to play Dishonored 1. I just completed Mission 1 of D1 and so far I'm liking it quite a lot. I thought playing on PC would be more challenging but I feel like I got the hang of it pretty quickly. I look forward to continuing to play D1 until I beat it.
One of the most fun, replayable games. Easy to find six or seven different ways to do each level.
I started playing, and have now beaten, the Dishonored series with its DLC about a year or so ago. It has easily secured its position as tied for my favorite stealth series alongside Metal Gear.
Both this game and the second are absolute masterpieces in worldbuilding, stealth gameplay, and art direction.
Great gameplay and use of "make your own path" in a game. Want to go full Sam Fisher and never be seen? Go for it! Go full Rambo and kill everyone or mix it up with a bit of both styles. Combat is satisfying, skills are fun and upgrading them actually makes your character feel more powerful in the world. No microtransactions/season pass BS. You get a nice well written story, interesting world where industry and magic meet all wrapped up in a nice 10-12hr story with plenty of replay value.
(100+hrs on Console)
Undeniably one of the best games ever made. The potential for creativity on every run is seemingly endless. An amazing part of this game is that stealth doesn't feel like it plays second fiddle to head to head combat, in fact it feels much more encouraged. Although that's not to say that that's not an option either. Plenty of spells and ammunition types give you a myriad of ways to approach any scenario you see fit. The art style has aged phenomenally, and the story is short and sweet. You can play it once or a dozen plus times and have fun with every fresh start, and that's a mark of a great game.
10/10
Speaking from a completionist perspective only, be aware that one of the 3 DLCs is a beast to complete and another of them is no picnic either. The Trials DLC is the one you'll grow to loath if you're playing for 100%--aside from trying to ace it, it would probably provide some entertainment. I won't belabor the details, as that's been done in depth elsewhere, but wanted to highlight this before you jump in as I did, only looking at the difficulty rating of the main game.
i usally get boared of a game fairly quickly but i could not stop playing it was just so fun also i dident feel mad or upset about dyeing
Re-visiting this since I last played it on console 10 years ago and recently finished Dishonored 2. It holds up very well, one of my favorite games. I really missed out the first time around, story-wise, by not playing the DLC.
A couple of tips:
- Whether you're new to the series or are coming from Dishonored 2, I highly recommend playing the DLC: Knife of Dunwall, and (its story conclusion) The Brigmore Witches. It leads right into the story for Dishonored 2.
[*] I highly recommend a mod called "Mission Stats". It will tell you when you've been spotted or killed someone, so you can go for "clean hands" (non-lethal) and "ghost" (never spotted) runs without having to wait until the mission ends to find out if you slipped up.
10/10 Masterpiece.
Few games are able to match Dishonored. It manages to strike a perfect balance between combat, stealth, magic, storytelling, worldbuilding, and exploration. Many games like Skyrim and Valheim, while enjoyable, try to incorporate all of these elements into the game at once, but since they don't focus on refining the whole system around these mechanics, many of them end up feeling like they're missing something, ESPECIALLY stealth, which when designed right can feel compelling and suspenseful, allowing you to feel like an untouchable ninja who can make anything happen without anyone ever knowing you were there; but most of the time is reduced to crouching until a closed eye appears and you just strafe around hoping not to be seen.
Not Dishonored. it manages to design a perfect stealth system, which for such an underrated genre, is very admirable to see. It is hard to design a satisfying stealth system in a game where sneaking is not the focus of gameplay because it requires the entire environment and all NPCs to be designed with that in mind; through things such as lighting, footstep sounds, and enemy directional observation. Dishonored manages to do this perfectly while also allowing you to play however you want so you're not locked into that playstyle, it's just one of many tools in your arsenal. Every objective has multiple ways it can be completed, you can pickpocket a key and go through the front door, sneak through a window, charge the front with guns and bombs and force powers, or you can just possess a rat and sneak through the sewers if you're feeling especially audacious. You can be a cold blooded killer or a crafty batman without killing anything. You can side with gangsters, witches, both, or neither. It's entirely up to you. I've never played a game where it felt like my choices impacted the world more than in Dishonored.
The story is amazingly well written, as is every character. There's a high amount of intrigue and betrayal in Dishonored, and you never quite know who to trust. Even the villains are sympathetic, as you gain insight into their reasoning, and while you may not like what they do, you can at least understand why they did it. Even Corvo, as a silent protagonist, is well-written, a rare thing indeed, because it's hard to give character to someone without dialogue. But his actions and body language say it all in how much he cares for Emily whenever she runs up to him and he embraces her, and how he interacts with and chooses to spare/kill certain characters. It would have been so easy for the devs to just make him another "blank slate" and call it a day, but they chose instead to build character without him needing to say anything, and makes his silence have more weight.
The term masterpiece is not something I give out lightly, it signifies a revolutionary creation that only comes around once in a lifetime, and I feel confident in saying Dishonored is deserving of such a title.
This game is very fun, the no kills, undetected play-through (good ending) was satisfying.
I did not play this when it came out, just recently completed without knowing what it was.
- It's an open-ended first-person stealth game in which you can either knock everyone out one at a time or try to slip by unnoticed. Powers available to help you out. While you can try to go in guns blazing, it feels like the game actively discourages it.
- The story is alright. It's dramatic but occasionally boring plot has a clear beginning and end(s), but also leaves some questions unanswered. On a personal note, the setting is a little depressing. Maybe that's the point, and some people are into the steampunk/plague ridden/turn of the century look, but it just wasn't for me.
- Sort of feels like Half-Life 2 or Bioshock at times, just in a much different setting and different gameplay (primarily stealth).
Overall not bad. Short and sweet. 7/10
It's fun to choose your own route through the game and decide how you want to dispos of your targets.
The narrative is interesting and how serton things changes from high chaos to low chaos.
The combat makes you feel like an apex predator with fun and satisfying sword-play, weapons, powers and abilities in the many interesting ways you can use them.
For the price of 10€ it is definitely worth It
Great game, never doubt it.
Best enjoyed with whiskey and cigars after what happened last night.
Gameplay of dh2 is better but the story is great in this. A v unique game
Pros:
- Atmosphere
- Visuals
- Art Style
- Gameplay
- Optimization
- World
- Immersion
Cons:
- Whiskey
- Cigars
QoL:
- Limited non-lethal takedown options
Dishonored had been on my gaming bucket list for a long time, and I finally picked it up and completed it. The game offers two distinct playstyles: stealth or chaos, and your choice impacts the story's progression. I initially started in stealth mode, but to be honest, despite its popularity, I didn’t enjoy it as much. The chaos mode, on the other hand, is an absolute blast.
Once I switched to chaos mode midway through, there was no going back. The variety of spells and abilities in chaos mode made it far more enjoyable for me. While the story is decent and the atmosphere is immersive, it's the gameplay that truly stands out. I highly recommend this game to anyone looking for a fun, action-packed experience.
Super super fun game, the walkthrough is so interesting and the storyline is immersive as always. Will be buying the DLC eventually, would 100% recommend to play it, just not with kids around haha.
I love everything about this game. The graphics are gritty and realistic. The story is shown through audio and text diaries (but punctuated by the occasional first-person cutscene a la Half-Life). There’s health and magic, and they’re both replenished through vials of “elixir”. You’ve got magic powers in one hand and regular weapons in the other. There are safes with combinations, caches behind locked doors, edible food in garbage cans, attributes and powers to buy and upgrade. Even a third-act twist and an ending based on your moral choices. Very much like Bioshock, but that's a good thing.
What’s not like Bioshock is that it’s very vertical. Which makes sense — Bioshock takes place in an undersea environment. Not much room to make tall towers and city blocks. In Dishonored, can do dropping assassinations, teleport to a nearby open window, and duck under a bridge or platform to avoid detection.
I like to pretend I’m a vampire, stalking victims as I teleport from ledge to ledge, like fading through mist. I like to jump on people, and I pretend that the blood coming out as I stab them in the neck is what I’m drinking. It doesn’t hurt that the health meter looks like a vial of red fluid. Very Legacy of Kain. In fact, I’m rather surprised this isn’t the direction they went with it. All the magic seem quite vampire-y: possession, x-ray vision, adrenaline (blood lust), animal control, a clockwork heart that acts as a guide. And the environment is quite medieval. I’ve been using it for inspiration for some of my fantasy writing.
I do find myself exploiting the quick save/quick load function probably a bit more than the game testers expected. If I get in a situation where I accidentally trigger an alert, or more than three guys start rushing me, I will probably reload. And, like other stealth games, the gameplay starts getting repetitive as things get harder–as you (meaning me) keep screwing up more and more. Sometimes it feels like you’re not making progress. Also, the storyline doesn’t feel terribly thought out. The notes and books do, but they didn’t make much for the main character.
A pioneer of the stealth game genre & an absolute must play, but whoever the FUCK made the Dunwall City Trials achievements needs to be tried in the Hague.
I played this game when it first came out. I thought the level design was extremely creative, and it was one of the first games I remember that applied the "your choices have consequences" line of gaming. The graphics were crisp and stylized to make the world seem much larger. The lore if one spends time to read everything is deep and adds a layer of depth to the game. The controls are responsive and makes one feel as if they are a master assassin. Overall this is one of my top games played.
A truly fun game. A gem to play for the first time in 2024, it still holds up. Chaos system is very fun and can see how your actions change the world around you. Combat and stealth can be so creative and the powers allow for so many possibilities. DLCs were fun and I know they help transition into Dishonored 2. Excited to complete the series!
I really can't put into words how much I recommend this game. It helped pioneer the assassin genre of games and its setting in characters are unforgettable. I still look back onto this game years later wshing how much I would love to have that blink ability.
Dishonored is a stealth game where you sneak around as an assassin and strike at enemies from the dark—or at least, that's what I feel like the game is supposed to be. Instead, the game gives you the option to choose mercy and only subdue enemies, which influences the gameplay and ending.
I played through the game, challenging myself by not killing any of the enemies and doing a no-kill run. To achieve this, you will have to do things differently to disable key targets without killing them, leading you to do side missions or get certain side objectives. This was a lot of fun, and the story points involved in the game around these mini objectives felt like they really enhanced the story in a fun and unique way. To the point where I felt that if you didn't do them, you were probably missing out on what I feel is a big part of the game. Of course, you can do them and still kill anyway, but there isn't really much of a point in doing so.
Of course, if you choose not to kill, you pretty much get to use none of the weapons and do no combat for the biggest part of the game, leading you to miss out on a different aspect. Luckily, this game is pretty short, so it's encouraged to do multiple playthroughs. However, this brings with it the downside of having to play through the same story twice, even if there are slight adjustments.
The powers in this game, if you go the no-kill route, are kind of overpowered. The Blink ability basically allows you to almost do away with any stealth as long as you look where you're going. To a point where I wished they'd nerfed it a bit. The rest of the powers worked well enough, though most of them are geared toward killing. So using them in a no-kill run isn't doable, making you once again miss out on half the fun.
The AI for the enemies is alright, though sometimes after getting spotted, they'll linger a tad too long for my taste after you've hidden yourself. They can't find you but will just stare in your direction, making you turtle down until the AI resets itself.
Otherwise, the only other problem I've had with the game is that NPCs die too easily. Lay a guy on a staircase, and he rolls down and dies. Jump off a small ledge holding someone, and you toss them to the floor like they've got an egg for a head and you want to make pancakes. Try and hold them while climbing a chain, and you'll drop them as soon as your eyes looked at the word "chain" 5 seconds ago. This is kind of frustrating if you're trying not to kill the characters and it autosaves at new areas and key points, making you have to reset.
Other than this, the gameplay loop is fun and enjoyable, and it's a very compact story that's enjoyable all the way throughout. The art style for the game gives it a very painterly flourish, making it look less aged than it actually is, encapsulating a certain style befitting the world and story it represents.
The voice acting in this game is also great, but it does get held back by characters' mouth movements due to how dated the game is, which even the art style can't hide here.
Overall, definitely worth a play, and when discounted, this game is cheap as hell.
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Дополнительная информация
Разработчик | Arkane Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 12.10.2024 |
Metacritic | 91 |
Отзывы пользователей | 97% положительных (35495) |