Разработчик: Eipix Entertainment
Описание
WISHLIST LIGHTSTEP CHRONICLES
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About the Game
Lightstep Chronicles is a dark sci-fi text-based adventure set on the alien vessel with an insane AI as your captor.You play as a military captain exploring an off-world underground crashsite. You discover an ancient spaceship of alien technology and imperial livery, and are then whisked away on an intergalactic adventure of trying to stay alive and relevant in a spaceship that clearly has a hidden agenda. At the heart of Lightstep Chronicles is a text-based adventure, allowing you to communicate with the ship's AI, a manic creature that seems to be at war with itself.
Lightstep Chronicles is set in stunning futuristic art deco off-world locations, sharing the universe of the Dark Horse Comics series Lightstep. The game focuses on the thin line between humanity and artificial intelligence, and the very nature of transcendence.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: 64-bit Windows 10 / 8.1 / 7
- Processor: Intel Core i3-2100 (3.1GHz) or AMD Phenom X4 945 (3.0GHz)
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce Gtx 660 2GB or AMD equivalent graphics
- DirectX: Version 11
- Storage: 4 GB available space
- OS: 64-bit Windows 10
- Processor: Intel Core i5-6600K or AMD Ryzen 5 1400 or better
- Memory: 8 GB RAM
- Graphics: GTX 1060 6GB / AMD RX 480 8GB or better
- DirectX: Version 11
- Storage: 4 GB available space
Отзывы пользователей
This game was on my wishlist for like 5 years and it's such a dissapointment.
It's a choice game with no choices: there is the correct line and badend line, no branching. Boring.
And yeah, as far as i've seen there are no voice over beyond starting custscene.
I want to like this game but just can't get into it. It very much is a text based adventure despite the looks. NPCs will go on and on and on with no skip or speed adjustment (since that's all the game is) so you'll have to hear the same NPC repeat the same thing 5 times before moving on to repeat the next thing. When it takes a break from listening to an NPC rant and you're given a dialog option they're bad, this is a game on rails so all options are limited and often the same thing just worded differently. Honestly this should be advertised as a visual novel.
Very quick, but interesting story with plot twists and player driven outcomes.
Very fun game. Has great art, multiple endings, and complex/ multiple choice conversations with different characters. Good length.
Unfortunately this game suffers from the flaw of it's genre, and that's railroading the player to move a certain direction. There were several times the answer I knew I should give wasn't an option. One of those was even the answer to a "trivia" question to which I knew the answer. That one, more than any of the others, really irked me.
I know why it was done, but by removing choice it's no longer a game and so I can't recommend it.
A real treat to play. The AI and its many personalities all present unique perspectives and goals to the table. It's hard to know who to trust and how the game will progress. There are quite a few dialogue options, and many conversations warranted replays in order to discover alternative goals and dialogue, especially if you decide to work toward achievements. Takes around 3-4 hours to complete on the first playthrough, and the big cutscenes are skippable.
Although there were some questionable moments in the dialogue options that can make you go "that's not what I meant," the game is immersive and gets you invested in the fates of everyone and everything present. This game, unfortunately, does suffer from offering the player fake choices in some areas where you'll have different dialogue options that give you the same result, with barely noticeable long-term effects. It's a bit of a shame that there is no option to replay a specific chapter, but the game isn't too long if you want to find out all the available options in a chapter.
You can tell a lot of work went into this game, especially in the animation. Worth getting if you're a big fan of UI/text-based games, because this game will stand out regardless.
Giving Lightstep Chronicles a "Not recommended" honestly hurts. The game showed so much promise, but it fell flat on its face at the first hurdle. And the second. And nearly every one.
The details I mention are all revealed in the first 10 minutes, so I don't think marking them as spoilers would mean much. It's also just a lot easier to use examples to illustrate the issues.
The AI mentioned in the description of the game has dissociative identities. You start talking to one named Aleph, who, after a short time, asks you to fiddle with some consoles to get used to the game controls (using wording that doesn't break the fourth wall). There is exactly one button which does anything, and Aleph thinks you're betraying him.
You are given two dialogue options: one to say you were just futzing with the console, and one that describes the specific button you pushed. For reasons I cannot begin to fathom, the first one is labeled "[lie]", despite the fact that I can't think of any way it would not be the truth for a first-time player.
Regardless of which option you choose, the conversation sooner-or-later leads to Aleph accusing you of betraying them. The only available options are to confirm the accusation! When I was just futzing with the console! Like they told me to! There's no way a first-time player was trying to betray Aleph. The description attached to the button gives no reason to think that it would be contrary to what you discussed with them.
Later in the conversation, Aleph asks if you are going to help him over the other identities. The game pretends to give you the option to express uncertainty -- which to me seemed to be the only reasonable option. I want to hear everyone's side of the story before committing to something that favors one so much over the others. But when you select it, the only result is to have the question rephrased and the uncertainty option removed!
The game is full of moments like this, where you can't express the sensible options. dialogue-tree games in general tend to have this issue a lot, but it's generally hard to forgive, and when it happens more than a few times, it obliterates the ability to connect with the decisions. It ceases to be a game and becomes an unwieldy movie.
It's especially hard to forgive for Lightstep Chronicles. Even though the visuals are immaculate, they barely respond to the dialogue. There's very little barrier to adding to or adjusting the dialogue.
The game is also full of fake choices. Lots of games in its genres do this, but they handle illusory choice in clever ways, such as having the narrative branch for a short while only to return to one branch. Lightstep Chronicles handles it by having the AI say wordy versions of "no" over and over until you are back on the "right" track, or by having one option just be a long-winded game-over. After the second or third instance of this, I was so disillusioned with the choices that I stopped looking for ways to send the story in interesting directions and always picked the "boring" option. If there were real choices after that point, I can't say they'd help.
The only time I felt like I had a meaningful choice was at the very end. After I made my choice, I was given some flavortext consistent with my choice, then the credits. So much for a meaningful choice. I'm pretty sure that the flavortext is the only change, but I can't test it out since, after completing the game, your save is GONE. You can't go back and try the other options. If you want to see another "ending", you have to sit through the whole 3 hours of unwieldy movie again. There's no way I'm doing that.
These issues don't just create a barrier to enjoying the story, they completely mute it. Very quickly, I was unable to connect with the story at all. I was that disillusioned by the issues above.
At the end of the day, Lightstep Chronicles is a moderately-interesting story that you have claw your way through. This story and this game as a whole deserved better. It deserved more time in development.
Well, for a 'point and click' the graphics were quite surprising at 4K resolution. The AI characters were fairly well developed and their behaviors were consistent during the game. The art moderne aesthetic I believe is based on the novel, and in the game I think they really take it to the next level of kitsch. Tiferet's high heel booties would make Lady GaGa jealous. I know the AI chatter had to be there for content and to fill the game, but there were times when I was looking for the self destruct button on my chair's dashboard just to shut them up. I can't blame them - they had no one to talk to for a very long time, but seriously... I did two playthroughs, and got a very different outcome in each. The branching in the game itself was minimal though. After the first pass I was chafing to get to the next step and didn't bother reading the crew log entries, which did nothing to advance gameplay. They're there to soak up time primarily (IMHO). I see SO many games in the Discovery Queue that look like they are stuck in the 80s, and I guess there are folks who like that. I'm not in that group. I can only wonder why more developers don't leverage the tools this team did to put out a stunning graphical experience at a very good price. It's worth the admission price just to see the graphics and ask yourself why we don't see more of this.
If you are a fan of the point and click genre then ignore this review
But I will try this out if it seems like the story is good. Unfortunately a lot of these suffer from the same problem, contrived plot elements that only serve the UI and not the story. The game looks good, sound is good but I find I quickly get stuck in trying to advance past the tutorial point of the interface and I cant even get into the story.
A better example is HL2, the story compels you to move forward from the start.
Here you have to figure out the UI mechanics presents as if they were part of the story but not only is that part uninteresting, its not clear what you need to trigger to advance. Many of these point and click type games are like this, we have been pointing and clicking for ages, these contrived mechanics are simply speed bumps to the point and click gravy of a good story.
Great atmospheric game, complimented with good graphics and an incredible sound score. I love it!
Honestly there are very clear things to love and hate this game for. The story-telling aspects of this game are unpecable, including the marvelously written text as well as the music. What trully did disapoint was the fact that it did not realy feel like there were any type of branching story paths. There are multiple twists that caught me off guard throught the game, but in the few times it did not i felt stupid having to fall into a "trap" to progress the story. Despite that I definetely advice anyone to buy this game. The story is EXTREMELY compeling and the visuals are stunning. If you are willing to play something more akin to a interactive book, then this game is perfect for you, very similar to "The Ballad Singer" in terms of gameplay.
Don't be intimidated by "text based adventure".
This is not a static game; you will interact with the environment on-board the ship and the AI entities as you dive into this very intriguing and immersive story.
What do you trust?
What consequences will that choice bring about?
The good news is that the game offers you great replay value if you are not satisfied with your outcome.
You will think as the subject matters may surprise you.
We had no technical problems, it ran seamlessly.
The graphics are on par with EPIX standards and above par when compared to many others.
We really enjoyed this game and hope they will offer us more from the adventure genre.
Very cool visual novel style game with beautifully crafted and animated scenes. Good story with an interesting ending. Well worth the $9.99 price tag even for one playthrough. I did only play once so I'm not sure how much variation there is in the story though I suspect aside from some death choices there may only be a selection of endings.
Good buy nonetheless.
Just finished my first play through which I spaced out over a few days so I could enjoy this delicious and fresh adventure. I found it to be refreshing in it's exploration of some deeper topics of not just humanity but some psychology, world building, story telling, and character building. I kept finding my self again and again understanding where each character was coming from and connecting with them.
The visuals are interesting and I thoroughly enjoyed this introduction into this world created by the developers. I'm ok with not understanding everything up front, as it's deep enough and well though out enough that it left me wanting more, and in that it showcases great taste in how they told their story.
It's not perfect, and I'm glad I spaced it out over a few days so that I didn't zip through it and could savor it. Looking forward to my next play through and hope to see more from this developer :)
Just started chapter 3 of this game. A fantastic Sci-Fi adventure / puzzler. Looks amazing, storyline is expertly penned ( give or take the rare grammatical error ) and the puzzles are well made, logical and give you that buzz of completion that you would find in games like Myst / Riven / Zork etc.
A real gem
9\10
I wish there was a "meh" button. the game is gorgeous, the cinematics are astounding..... but the voice acting isn't that same quality the visuals led me to believe, and after that first cutscene there doesn't seem to be any voice acting. But so far I've only played about 20 minutes. This game is a visual novel, but with a little something extra to make the world more interactive, while not what I had hoped it would be, it still has some good qualities.
Lightstep Chronicles is a gorgeous sci-fi story in the style of Subsurface Circular. The biggest thing seperating it from other good short stories are the visuals. Unlike subsurface that is limited to a single location and looks kinda fine; Lightstep has a variety of shiny, stunning environments, a bunch of rather well done cutscenes and even a fullblown CGI starting scene. The story moves along very nicely and has a lot going on in it with a good few twists and turns and the interactions with various AIs(who your talking to throughout the game) is very well built and their personalities/backstories are all excellent. There are enough dialogue branches and a bit of gameplay clicking around to keep one properly engaged as well.
All told Lightstep Chronicles is very enjoyable with high production values and well thought out story and characters. Highly recommended
I just started this and it looks amazing! Appears text-based after some really stunning cut scenes, but don't know what's coming. Anyway, had to comment early on to say I think this will be a great game and now is a good time to buy with a little discount.
I really enjoyed the story of this game. The AIs personalities were all distinct and fascinating and the tension between them and the events that led to everything was palpable. I could comment on gameplay, graphics, and design (all of which I found very immersive) but the true star is the story. I've only played it once but I plan on doing a second playthrough to see if I missed any details in the dialogue choices. Definitely worth the price.
Lightstep Chronicles is a really stunning looking text-based adventure game. It is very well written and has a solid soundtrack to compliment the atmosphere. Thus far, it is extremely intriguing and I feel that there will be some serious twists and turns (there have definitely been a few thus far). I have read the comic books by Eipix (published by Dark Horse), and you don't need to read the comics to play the game (it is very much stand-alone, although it looks like it will expand on the universe's lore). I most definitely recommend this game!
A solid game, but mainly it's a story that you read. An hour in, there has been no action to speak of, yet I find it enjoyable...
I credit the authors with taking full advantage of the forced pacing of the dialogue system, which gives texture and rhythm by revealing dialogue at a carefully calibrated pace. The player's sense of certainty about their surroundings and their moral trust are also held in a careful balance, which is not a common achievement.
It's good. If you're a patient person who's willing to do a lot of reading, you'll feel like it's sad there isn't more of this.
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Дополнительная информация
Разработчик | Eipix Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Отзывы пользователей | 75% положительных (28) |