Dwarf Fortress

Dwarf Fortress

4.5
Крайне положительные
810.00₽
Steam Store

Разработчик: Bay 12 Games

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Описание

ВНИМАНИЕ: Сейчас играть можно только на английском. Разработчики изучают вопрос локализации, но даты выхода гипотетической версии на русском пока нет. Спасибо!

Приготовьтесь к самой глубокой и сложной симуляции мира в истории.

  • Это не просто генеративная геометрия — это целый мир. Здесь симулируются взлет и падение цивилизаций, личности, существа, культуры и многое другое. Бесконечные часы геймплея.

  • Теперь с красивой пиксельной графикой!

  • Освойте основы с помощью внутриигровых обучающих материалов

  • Развивающийся проект всей жизни — создается и обновляется с 2003 года и не собирается останавливаться

  • Сгенерируйте свой уникальный мир и управляйте процветающей колонией дварфов — хоть они и копают в сторону погибели

  • Новое бесконечное хобби — специально для вас!


The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.

The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.

It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.

Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.

Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.

Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!

It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.

  • Craft treasures and furnitures from various materials

  • Establish a barony and support the increasingly demanding nobility

  • Read your dwarves’ thoughts to keep them happy

  • Build floodgates to divert water for farming, and/or prevent magma mishaps

  • Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.

  • Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you

  • Experience your fortress and the simulation in a new, more embodied way

  • Explore mythical dungeons to find magical items, artifacts, and fill your quest journal

  • Hints of mythology and magic as a start of future simulation enrichment to come

  • An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

  • The original inspiration for RimWorld, Prison Architect, Minecraft and more.

  • One of the first video games acquired by the Museum of Modern Art in New York

  • Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.

Поддерживаемые языки: english

Системные требования

Windows

Минимальные:
  • 64-разрядные процессор и операционная система
  • ОС: XP SP3 or later
  • Процессор: Dual Core CPU - 2.4GHz+
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • Место на диске: 500 MB
  • Дополнительно: Requires 64 bit processor and operating system
Рекомендованные:
  • 64-разрядные процессор и операционная система
  • Процессор: Dual Core CPU - 4GHz+
  • Оперативная память: 4 GB ОЗУ
  • Место на диске: 500 MB

Mac

Минимальные:
    Рекомендованные:

      Linux

      Минимальные:
        Рекомендованные:

          Отзывы пользователей

          Рекомендую 22.04.2025 06:51
          1 0

          me encanta el dwarf fortress lo juego todo el dia esto no es rimworld me encanta que bueno

          Время в игре: 1193 ч. Куплено в Steam
          Рекомендую 21.04.2025 15:38
          3 0

          This is a legendary game, I probably have 1500+ hours in DF (off Steam) and its an absolutely unique gem in what it does and is quite the experience. BUT, you need to be aware that the barriers of entry are really high and you really need to WANT to get into it, and the game expects a lot of reading into how things work and there will still be things that you have to work around constantly because thats part of the fun.

          There are a lot of bugs you just have to tolerate that have been there forever and have still not being fixed, probably because of workload or different priorities. UI has improved and the new graphics have really made things more accessible. But in comparison to other products you need to understand that these things are still really barebones. The game is not going to hold your hand. Its not going to explain itself. Its just going to mess with you, and give zero fukks about you not understanding why things go sideways, so if you are not into figuring things on your own, its probably not for you.

          Recently I found it to be more annoying than rewarding, I have bought it nonetheless, because its an obvious work of passion and has given me years of enjoyment.

          Время в игре: 677 ч. Куплено в Steam
          Рекомендую 21.04.2025 00:05
          1 0

          There's nothing that can truly compare to it. It takes a lot of learning to enjoy everything the game has to offer, but it's simply the biggest and best simulation you could ever wish for. From cats getting drunk from walking through carelessly spilled drinks and licking their wine-soaked paws, feeling euphoric then starting a fight with a random dwarf, to checking in on your favourite characters' thoughts, memories and values. You'll go in with big ambitions, and end up most impacted by a single dwarf with a completely unforeseen problem.

          In my current playthrough, I built a fort on a joyous wilds region (good-spirited allowing for mythical stuff, but with some dangerous wildlife). I did it to try and make a unicorn farm. But dwarves don't know about training unicorns, so every time one is trained, it forgets its training within a few months. Over 10 years, we've learned only a little about training unicorns. Meanwhile, I've trapped a dwarf bitten by a weregiraffe, Iteb, in a hospital room for eight years, failing to build any way to kill him before he got injured, so just waiting for him to die. Each full moon he turns into a weregiraffe himself, resetting his thirst and hunger, preventing him from dying of anything but old age. He's 195 now. He spent the first two years of captivity trying to force a meeting with the mayor, which caused the mayor to wait in his office for the meeting, failing to attend a parley and allowing us to stall two months after accepting to talk while we filled up a massive moat. Half the invaders fell in the moat and couldn't climb out, the other lot were sliced down by the axedwarves that received two extra months' training. After that, Iteb, the dwarf trapped in the hospital developed from the trauma he experienced two years prior - development from his attack, from being terrified in conflict, and worst of all, being caught in the rain. He learned to never complain, to embrace stoicism, to value cooperation and to detest conflict. He stripped naked from his decaying clothes and went from outraged, to very upset, to only mildly unhappy, then neutral. He's beaten his demons with nothing but a tastefully arranged bed, rough stone walls, and time to ponder. He still technically has a wife and two lovers, none of which have seen him since he got bitten. He's not had a drink of even water in years, let alone booze or a basic meal. Yet his main concern is being in a more appropriate room to pray to his favourite gods.

          At this point, the fort is preparing to bring magma up from the depths to replace our long-standing dependence on coal, and preparing a defensible spot in the cavern layers to improve farming yields. Two of the five military squads have almost purely masters of their weapons. When Iteb was trapped, we knew nothing of the caverns. We had only five dabbling axemen in a fort of 40 dwarves, relying on war dogs to hit and be hit in their stead. Now the fort is well defended; 200-dwarves strong with a 50 dwarf military. We could send them to end his life in the next full moon, risking the soldiers getting infected themselves, but Iteb doesn't need to be put out of his misery. He doesn't feel anguish at his situation. He has nothing, and he is content.

          Get this game. You can manage a basic fort just fine following the quickstart guide on the wiki with a five minute glance through, then following along as you play. You'll have it fail. It's the point. The fun is in the unexpected, the stories that emerge from the hurdles and wrong turns along the path you meant to take. BlindIRL on YouTube will give you the majority of the more complicated things you might want to know in tutorials of under 10 minutes. You'll know it all, you'll plan for everything you can think of, and still fail. Just like Iteb, you'll end up with nothing but your memories. And you'll have fun.

          Время в игре: 6435 ч. Куплено в Steam
          Рекомендую 16.04.2025 19:51
          8 0

          There are no other games like dwarf fortress. It is as simple and as complicated as that. Dwarf Fortress is one of the most important video games ever made and one of my most favorite. The first few fortresses you make will be terrible but through that you will develop your own unique fortress strategies. Every time you lose you're left with "if only I had done X sooner, then I would've made it" or "what if I had done X instead". Before you know it you have started the next fort and it is somehow 4am. And that is just fortress mode.

          You'll never be done learning the game and it isn't about racing toward any one goal. You make your own fun in dwarf fortress in the most natural way; it truly feels like playing in a sandbox. It is hard for your imagination to not take over, dwarf fortress gives you just enough information that you can't help but fill in the gaps. The stories that come out of it you will remember for the rest of your life.

          Время в игре: 10014 ч. Куплено в Steam
          Рекомендую 16.04.2025 04:28
          10 0

          Back in the year, I stumbled upon a game that would significantly influence my life. That game in question would be Dwarf Fortress. Dwarf fortress can be described as many things: a survival game, a city builder, or even an rpg. Regardless, This game has helped me strengthen my intuition, critical thinking skills, and my Creativity as a whole with its rigorous but open design.

          This game is brimming with creativity in every niche. For example, you could generate a large fantastical world that could conform to many parameters. In addition, you could alter the precipitation levels, heat, and even erosion over time. On top of that, 500 years of history could be generated prior to the player's involvement. This could include the rise and fall of empire’s, dragon attacks, and the creation of many divine artifacts. Now putting generation aside, let's talk about the content that makes this world truly living and breathing. There are hundreds of species of trees, grass, and even fungi present in each world each with a unique design and purpose. For example, pig tails, a curly underground fibrous herb that can be made into clothes or mashed into paper pulp. Alongside the plants, there are also thousands of creatures ranging from chickens to demons, and even giant living statues. Some creatures are randomly generated, this means that you could even get something as absurd as a weasel composed of salt. This is only the complexity of the worlds shown here, and I haven even touched on how the game plays.

          The main catalyst for my fascination with this game is the gameplay. While there is an immense learning curve I find that there is a lot of potential if you stick with it. There are 3 modes through which you can experience this diverse world. These modes are Fortress, adventurer and legends. In fortress mode you manage your colony of dwarves while quickly adapting to the various threats to your citizens' wellbeing. This game trains your intuition as you are faced with many risks and their potential rewards. A prime example of this is when I found an expansive cavern and had to quickly decide if it was worth braving the danger in order to extract its valuable resources. Another case would be when I was besieged by an enemy faction and had to decide if I should hold or try to fight the oncoming wave. The choice is ultimately yours to decide and the correct responses could lead to your colony becoming the capital of your civilization, but a few unfortunate slip ups could lead to your great fortress becoming the new pompeii. Alongside micromanaging, there are aspects of creativity in all the different defenses you can build to defend from invaders. One time I made a system where minecarts would pick up lava from a nearby volcano and then chuck it at the goblins crossing the narrow bridge into my fort. This is only one example of what you can do in Dwarf fortress and how creativity is empowered through it.

          Another Important skill aided by my experiences playing Dwarf Fortress is critical thinking. This is mostly present in adventure mode where you take control of a single character. Your actions are thus much more punishing as you only get one life. Since you're controlling a real character you must also manage your equipment, food, and your mental state. This means you must plan very carefully if you want to achieve your end goal, whether that be assassinating a political figure ,stealing a valuable relic, or even killing a dragon. Combat in Dwarf fortress is semi-turn based as different actions take a varied amount of time depending on factors such as weight or drowsiness. For example, a heavy swing from a steel warhammer will take the amount of time for a silver dagger to attack twice. This complexity is coupled by precision and the chance to hit your target. Say you have an iron longsword and are fighting a goblin. The fastest way to win would obviously be to strike the neck, but what if the shot misses or takes too long so that you are the one that is struck first? If you do get hit then you have to account how much that wound slows you down, and then come up with a strategy to counter attack. These decisive moments coupled with the fact you can only die once makes the critical choices you make all the more alluring.

          Lastly, Dwarf Fortress is ultimately a story generator and it's the main call that keeps me coming back for more. It portrays this through its legends mode, and I personally could spend hours looking through legends as it accounts for every little detail that happened in your world. Not only does it show you where and when events took place, but also the life stories of every character and can be great inspiration if you plan on writing a story. The inspiration it's given me is incredible and has assisted me in thinking critically as well as being more creative when writing.

          While Dwarf Fortress might not be for everyone, It has had a lasting impact on my ability to make decisions and manufacture new ideas. Through trial and error I have not only become more focused, but also more mindful due to the rigorous nature of the gameplay. Creativity is encouraged as it's not hindered by difficulty, and thus leaving space for personal expression. With all this in mind, this is why I would recommend Dwarf Fortress.

          (thought id post a essay from my english class :troll:)

          Время в игре: 32677 ч. Куплено в Steam
          Рекомендую 11.04.2025 03:01
          5 0

          First and foremost, Dwarf Fortress is a story-generator more than a game. If you go into it expecting to "win" you will be disappointed. If you go into it expecting to struggle, fight goblins, fight unnameable creatures from before time, fight the game itself, flood your fort, open a magma tube into your royals' living spaces, and ultimately have your fort crumble into ruin due to your own mistakes, ending with some unbelievably crazy stories to tell your friends, then this game is for you.

          Since it's a story generator, here are some brief stories from the thousands of hours I've played this game before and after the Steam release:


          • A dwarven butcher, spending every waking moment butchering elephants brought in by the insanely capable hunter of the fort, until he caught fire butchering a fire imp, which he continued to do until he ran out of fire imp, then went back to butchering more elephants until he burned to death.
          • My dwarves dug into the caverns, discovering a herd of Elk Birds that proceeded to run around through the fort, outpacing my military and scaring every dwarf out of their jobs. This continued for a couple of seasons until every Elk Bird was killed and my dwarves could go back to work. Then another herd of Elk Birds arrived. This went on for years until the fortress ran out of supplies due to dwarves running away from their jobs because of endless Elk Birds.
          • Numal and her faithful war dog, Zulban. When Numal was struck down by a goblin invasion, Zulban escaped, but, aside from killing the occasional goblin during further invasions, remained at the site his master died until the fort's end.
          • An armored, flying leech monster who owned the caverns for several years by using its exploding dust cloud to stun enemies, then suck their brains out through their head, until its own exploding dust cloud knocked a nearby skeleton into its own brain, killing it instantly.
          • [*] The value of two dingo's kidneys is approximately 4 dorfbucks. They're worth a lot more if you cook them up first.


          and too many others to recount.

          The other thing I have to say about Dwarf Fortress is that you will get out of it what you put into it. If you walk in expecting everything to be given to you on day one, you again will be disappointed. If you give it a real try, you're going to wind up immersed in your own fantasy that you have created yourself.

          Do I recommend it? Absolutely.

          Время в игре: 35907 ч. Куплено в Steam
          Рекомендую 09.04.2025 12:42
          1 0

          great game, bit clunky and even better with DFHack

          Время в игре: 2222 ч. Куплено в Steam
          Рекомендую 08.04.2025 19:18
          1 0

          I am heavily addicted to this game and it is negatively affecting my real-world relationships... I highly recommend it.

          Время в игре: 12283 ч. Куплено в Steam
          Рекомендую 08.04.2025 06:49
          1 0

          Some people call it a colony-building game. Others point out the RPG mode. What it really is, is a history simulator. The best one I've played yet.

          Время в игре: 921 ч. Куплено в Steam
          Рекомендую 05.04.2025 08:18
          6 0

          One of my favourite stories of development is that with every material having calculated density, they couldn't find anything on the mass of a piece of saguaro cacti. Some tenacious Urist set out and did a water displacement density test on it just for Tarns incessant desire for detail.

          That's the kind of game this is.

          Время в игре: 80141 ч. Куплено в Steam
          Рекомендую 05.04.2025 01:00
          1 0

          I love this game. I've played off and on for the last ten years. I've also have hundreds of hours in Rimworld. I think the main comparison between the two games is the scale. RImworld you've got just a handful of colonists and losing a couple is a huge blow to your colony. In dwarf fortress you can lose a few dwarves and it isn't that bad. Dwarf Fortress also doesn't have the storyteller elements that keep your colony in check. Events aren't forced on the player and just happen organically. Your map won't be lit on fire because some guy named Randy thought it'd be funny lol.

          Время в игре: 779 ч. Куплено в Steam
          Рекомендую 03.04.2025 20:48
          1 0

          jesus christ what a masterpiece of a game this is. I played way too long before getting it on steam. and I think I can sink in hundreds of hours into it without getting bored the slightest. thank you for working on it, thank you for updating it, thank you for maintaining it. I love you developers

          Время в игре: 1158 ч. Куплено в Steam
          Рекомендую 02.04.2025 08:00
          7 0

          Bruh. Best thing I can say is imagine Rimworld, exept wayyy less game-like and for old people. Would recommend.

          Время в игре: 862 ч. Куплено в Steam
          Рекомендую 02.04.2025 02:35
          5 0

          I mostly purchased the Steam version of this game to support Bay 12 after spending ~3000 hours on the .28-~.41 releases of Dwarf Fortress back in the day. I used to carry a thumb drive with .31 and DwarfTherapist on it to high school to play during my computer classes :D

          Dwarf Fortress is, simply put, one of the great achievements of the human creative spirit as expressed through the medium of video games. It is demanding and punishing, but rewards you in even greater measure for your efforts in learning to interface with its systems.

          My singular gripe with the game as it stands now is that many of the modernized, mouse-friendly menu changes that have been made in recent years result in an obnoxious slowdown in rote activities compared to their original keyboard-only settings. I can't deny that the modern layout is significantly more intuitive to new players, but I would love to have an option that preserved the old keystroke economy for existing players. Some of this can be manually remapped, but a lot of it cannot be. As an example, queuing eight beds up without work orders takes more than 30 mouse clicks on different, dynamically mapped menus on the screen, instead of 20 rapid key presses in prior versions. (The banality of this complaint should make it apparent how highly I regard Dwarf Fortress.)

          Время в игре: 1277 ч. Куплено в Steam
          Рекомендую 31.03.2025 07:31
          6 0

          Yeah so I'm ass at this game but it's an absolute blast. It's peak but tough to understand at first, but once your ape brain cracks open that coconut the beauty of the game hits you in the face like a truck. You'll find yourself spending hours thinking it was only 15 minutes. If you're considering buying it, buy it. It's worth it.

          Время в игре: 1165 ч. Куплено в Steam
          Не рекомендую 29.03.2025 06:57
          12 2

          I want to like this game. I want to be able to recommend it. Unfortunately I can't. It clearly has a very devoted cult following that all seem to have been playing for many years before the premium release. The problem is the game tries to be too big and it doesn't have the team to support it.

          There is an insane amount of depth to the game. This is both a "nice" thing and a "catastrophic" thing. More content is by default just better. Unless... you don't have the bandwidth, coding skill, design strategy, and so forth to pull it off. The numbering scheme for known bugs has 6 digits. Six! As in up to one million! Many of these bugs have existed for years and multiple releases. Rather than attempting to address these bugs they keep trying to implement new systems into and ever growing and compounding buggy mess. Then are so many critical game bugs that despite my being unemployed for 3 months and having nothing to do all day I can't get a fort past the 3rd year without some new problem emerging that requires abandoning the save and restarting. The examples of obvious bugs are so numerous that I don't really want to spend much time on them but, this is an easy example. Dwarves need a stepladder to gather fruit from trees. Dwarf 1 uses ladder to climb into tree, dwarf 2 steals ladder to climb into another tree, dwarf one gets stuck and eventually dies from starvation or dehydration. There is no notification system to tell you a dwarf is stranded and dying, nor is there a way to manually direct a rescue if you do discover the problem. Another easy one, wildlife on the map bugging out and getting stuck so that no new animals can enter the map leaving you with 6 crows out of your reach removing all hunting/trapping possibilities with no fix. And, its not even obvious they are bugged for a long time to a new player.

          I've found my playtime is spent trying to reload saves and micromanaging random usually pointless aspects of the game to navigate this never ending array of bugs. I found to discord to be an elitist, exclusive group of gatekeepers. No help to be found there. To be fair, there is a 3rd party program that exists solely to make up for the games shortcomings but this exists as a set of unintuitive command line arguments that don't autoload with the game and provide god-tools and gm powers. There learning curve for the base game is steep, the learning curve for hack is just as bad. By the time I'd become familiar enough with both systems in order to maybe start a fort and continue it to a natural end (either by losing or winning instead of bugged saves) I'd lost all desire to play. I regret the purchase.

          On a side note, I have a sleeping disorder meaning my actual play time is probably about 1/3 of the listed time. Which brings up another complaint that there are only 3 autosave slots and they aren't exclusive to different game saves.

          Время в игре: 51117 ч. Куплено в Steam
          Не рекомендую 29.03.2025 01:59
          13 6

          I really tried to like this game, and did up to a certain point. My first 15-20 hours was just playing around learning about the crafting system, working out what dwarfs want etc. Got a basic handle on this so started my first serious game, going well, then get attacked by about 20 goblins. I will admit, I didnt have a handle on the military at that stage, ok, fine did some reading started a new game with tweaked 'easy' settings. Had about 20 cannon fodder with shields sitting in an area near the front of my base, a squad of well armoured and armed dwarfs than a half squad of crossbows, and a swarm of dogs at the entrance. Then in the first hostile event I get this 340 year old fire breathing titan that just wipes everyone. Like not even close to winning this battle. 120 hours of gameplay and and getting wiped like this is not fun. I dont even know what to learn from this as I felt I was doing well, and after reviewing things, with 70 dwarf population, not even sure how at this point I could have a military to win this battle plus have a working economy. My take away is that the events are absurdly unbalanced. And this was on easy settings! Dont think I will be playing any further.

          Время в игре: 7366 ч. Куплено в Steam
          Рекомендую 27.03.2025 17:51
          1 0

          Grow War Doggies and have them hangout by the entrance.

          You need meat to train them but good news,

          The War doggie revolution can in fact eat her children.

          Время в игре: 16892 ч. Куплено в Steam
          Рекомендую 27.03.2025 17:19
          1 0

          It's Dwarf Fortress. If you're here, you probably know it. It's amazing and there is nothing like it. Some come close but nothing of this scope and sheer magnitude. It's a staple in internet history and in gaming hall of fame. Wish I could buy it ten more times.

          Время в игре: 465 ч. Куплено в Steam
          Рекомендую 27.03.2025 07:26
          1 0

          I've played Dwarf Fortress over many, many years on and off. While I might only have 1.7 hours recorded on Steam, I'd estimate I probably have well over 5000 hours since 2008 playing this rough diamond.

          There's no way to describe it. It's an emergent story generator. It's a colony management sim. It's an open world roguelike. It's a spreadsheet nerd's dream. It's the sims, but if your sims were bipolar alcoholic dwarves.

          The Steam version has an improved UI and tiling, making it a little easier to get into this obtuse gem. This game's been in development almost 20 years and has an enormous amount of content - no other game comes anywhere near it.

          This game inspired many after it, not least Rimworld, Minecraft, and a few others. Most grand strategy games have some DNA in common with Dwarf Fortress too. It's a phenomenon.

          Would I recommend it? Absolutely.

          Just a word of warning - even with the UI improvements, the game is DENSE. You will fail over and over as you learn. It's natural. If you buy any game to gather dust in your library, this is a timeless classic. Just remember - losing is fun.

          Время в игре: 102 ч. Куплено в Steam
          Рекомендую 25.03.2025 18:39
          2 0

          I have thousands of hours in the earlier free to download non-steam versions of this game.

          Played it to death and have moved on, but wanted to buy it here to support the Dev.
          The dude has been working on this game since before I was born, and it shows.

          Время в игре: 51 ч. Куплено в Steam
          Рекомендую 25.03.2025 14:45
          2 0

          Arguably one of the *best* games of all time. The level of detail in terms of simulation is absolutely unbelievable and breathtakingly impressive. Tarn Adams, the creator said it would take at *least* 20 years to reach version 1.0 He said that in 2011. We're only halfwayish now, so this game has a very long and bright future ahead of it.

          Время в игре: 15557 ч. Куплено в Steam
          Не рекомендую 24.03.2025 14:50
          12 6

          I don't understand this game and I think I'm playing it wrong. The last 5 hours I've been closing notifications about travellers who want to move in so they can entertain the local people. I've just been expanding the fort and nothing interesting seems to be happening.

          The highlight so far was when I accidentally killed a dwarf by digging too close to water. Then built a memorial for him so he doesn't haunt anybody. Haven't built another memorial since because it's just annoying having to repeatedly do the same stuff over and over again and also I'm interested to see if something happens when people get haunted. In the beginning there was a text "Remember, losing is fun" and I thought "hell no" but at this point I can't wait for everybody to just die so we can finally get some action.

          I got sucked into the idea of a complex simulation but it has been very hard to get anything out of it so far. If there is something complex happening in the background the game does a terrible job at letting you know about it.

          Время в игре: 767 ч. Куплено в Steam
          Рекомендую 21.03.2025 01:18
          4 4

          Urist favors Dwarf Fortress for its unpredictability, and freedom.
          Urist felt euphoric after playing.

          Время в игре: 362 ч. Куплено в Steam
          Рекомендую 20.03.2025 06:38
          1 0

          Very, very addictive. Google is your best friend, by the way.

          Время в игре: 1086 ч. Куплено в Steam
          Рекомендую 20.03.2025 06:37
          2 1

          Amazing game that just needs imagination to be fun.

          Quick rundown of an adventure mode world of mine.

          Play as a ton of characters. Die. I wonder why. I check the wiki? Combat apparently is pretty complex!
          Turns out all of my attacks I've been attempting were not taking advantage of how my opponent was moving during combat from their motion after they've swung.

          I learned to take advantage of dodging my enemy's attacks and diving under their attacks to get a wide opening on their side.

          Slicing arms left and right. Grabbing people and throwing them down and learning how to fight 2 enemies at once.

          Soon enough I meet my match. Turns out that having an arm missing doesn't stop you from being a bonafied FREAK OF NATURE.

          Initiate throat grab. Pin to ground. Initiate scene from Invincible with Conquest as I strangle my opponent and whisper in their ear about how I loved increasing my skills in combat when fighting them and telling them how I've killed countless others.

          Watch the light fade from their eyes before my vision goes blurry and I die on top of them.

          ... CUT TO THE NEXT ADVENTURER

          I'm suddenly singing and dancing in a tavern and learning about a ton of history between folk before a very interesting event happens. Everyones drinking and happy and singing along to the songs and stories I share;
          Suddenly, before I realized the BARON of all people walks into the tavern and orders a drink and overhears me playing. Suddenly he's TALKING to me and I ask him how his day was and he said it was miserable; But as I kept talking to him I suddenly cheer him up!

          Some time passes and suddenly I find myself walking with him back to the keep and engaging with him in a deep conversation about the morality of a necromancers action; The history of the land and the people that inhabited it. He had a few choice words to use when talking about some of his subordinates yet... Despite all of that?

          It was probably one of the most emergent interactions I've had in a video game.



          Yes. Im glazing over a lot of problems this game has. No. I would not reccommend the game purely for its mechanical interactions. Instead I would reccommend it only for the story that you can make happen from its vast features.

          This is a pure story generator that has a LOT of potential. I have been incredibly hyped in wait for the new planned features they want to implement into the game and at the pace the Steam Release has been going has me VERY VERY Intrigued.

          Время в игре: 5284 ч. Куплено в Steam
          Рекомендую 19.03.2025 16:22
          3 0

          Played 6 hours in one day. I want to take a week off from work to go on a dwarf bender.
          The vibes and music caught me off guard. I sat at the menu screen for a while just soaking up the experience.

          Время в игре: 388 ч. Куплено в Steam
          Рекомендую 18.03.2025 21:50
          1 0

          The littlest guys create the biggest stories. Emergent gameplay and story telling at its finest. An endless trove of world building and lore comes from so many systems interacting together. It's all "organic". The gameplay has always been known as notoriously complex and difficult, but the game only gets as complex as the player wants it to be. You can make it through most situations fine just by constructing smartly.

          Give it a shot!

          Время в игре: 3172 ч. Куплено в Steam
          Рекомендую 18.03.2025 18:03
          1 0

          Great game. Absolute classic. So much depth, so many experiences to be had.

          Время в игре: 2954 ч. Куплено в Steam
          Не рекомендую 18.03.2025 03:44
          3 1

          The game has too many bugs. Dwarves will get stuck in loops trying to equip items. The attack target button stops working for military squads so mad dwarves pile up and destroy the fortress. And more. Reportedly, these bugs have been existing for years, before the game was put up for sale on steam.

          Время в игре: 724 ч. Куплено в Steam
          Рекомендую 18.03.2025 00:51
          1 0

          >decide to play adventure mode
          >choose 'ordinary', be a sheep farmer
          >walk around for a bit, visit a couple towns
          >notice I cant walk onto a well to grab the bucket to drink out of it
          >idea.jpeg
          >jump ONTO the well
          >end up falling into it
          >starve to death because no one bothered to visit or check on the well

          10/10 game, bravo Tarn Adams.

          Время в игре: 206 ч. Куплено в Steam
          Рекомендую 16.03.2025 20:42
          9 7

          I've been feeding naughty children and stray animals to a great pit I've discovered deep underground. We worship the pit. The pit consumes. The pit protects.

          Время в игре: 6058 ч. Куплено в Steam
          Рекомендую 16.03.2025 19:30
          1 0

          Okay so imagine Minecraft but significantly more hostile but you get sims to play it for you and if any aspect of their life is not to their satisfaction and remains so too long they will go insane and either commit suicide or murder.
          Imagine a similar experience to Kerbal space program, but less intuitive and with a wider base of knowledge needed.
          As your community gets bigger/wealthier/better more difficult problems arrive, often so suddenly that all life in your fortress ends and so you re-start or build another another trying to address the new problem before it occurs. For the first 200 hours I found the game annoying but I was obsessed, after that it was basically pure fun.
          The creators are visionaries in my opinion, it seems like they made the game for themselves rather than you or me, almost all the information on how to play it is from the community and pretty much every update makes it harder in some way.
          It's excellent.

          Время в игре: 47434 ч. Куплено в Steam
          Рекомендую 13.03.2025 21:32
          0 0

          I just love this game and its developers. Thank you for all the fun times.

          Время в игре: 12844 ч. Куплено в Steam
          Рекомендую 13.03.2025 09:29
          19 10

          Expect taking a while to understand the controls.
          Expect barely acceptable graphics.
          Expect learning new things each run.
          Expect needing to read the wiki or use the internet to understand esoteric game mechanics.
          Expect at least a couple permanently grouchy dwarves
          Expect the occasional baffling issue which you are certain is a game bug until you realize your own incompetence.
          Expect the very occasional game bugs.
          Expect fps drops on larger forts.
          Expect taking pride of your dwarves as you finally get a fort growing
          Expect having a lot of fun.

          Fantastic simulator. Would recommend to basically none of my friends.

          Время в игре: 6620 ч. Куплено в Steam
          Рекомендую 13.03.2025 00:03
          0 0

          Yes, the legendary Dwarf Fortress is absolutely worth playing. The depth of mechanics here is insane. Check out the streamer Blind on Twitch or Youtube if you're struggling.

          Время в игре: 13139 ч. Куплено в Steam
          Рекомендую 12.03.2025 17:22
          0 0

          This game is not for everyone. It has a learning curve of a brick wall in some ways. I would recommend that you look at some videos of people playing it and see if you like the idea of playing it.

          That all said, this is an amazing simulation game with so much character. I played it when it was just ASCII characters and it is so much more accessible now. I highly recommend this game to anyone that likes simulation games.

          Время в игре: 6896 ч. Куплено в Steam
          Рекомендую 12.03.2025 15:00
          0 1

          This is a game. All craftdwarfship is of the highest quality. It is decorated with sweat and it menaces with FUN spikes of molten rock.
          On the game there is a clear glass image of 42woz42. 42woz42 is crying.
          The image represents the average experience of 42woz42 with this game.

          10/10 would suggest.

          Время в игре: 14368 ч. Куплено в Steam
          Рекомендую 11.03.2025 11:31
          57 1

          Here is my review well after 2k hours:

          Pro’s:
          - It is a deep, fun and immersive game to which there are no comparison. Truly!
          - The kind of projects you want to start is up to your imagination. Like creating a deep pit with bridges over, and when a
          siege happens you pull in the bridges and hundreds of enemies fall down into a drowning pit with steel spikes
          on the bottom… Or you could use magma. Or even fill the pits with captured wild animals, or undeads, or maybe a
          ancient forgotten beast?
          - The community is helpful and the devs are doing a good job listening to wants and needs.
          - It is a game that is still in development, and prob will be for decades to come.
          - It is a bit of a myth that the game has a steep learningcurve, one could just play it and dig here and there, creating a
          farmplot etc. But if you want perfection and optimal forts from the start it becomes steep, im still learning after 2.3k
          hours in the game.
          - The Adventurer Mode is truly exiting, as it is deadly! I made a huge fort with great riches, twinked up my adventurer
          that was living in the fort and went out into the world! Only to get ambushed by 15 bandits who had been shadowing
          me from the start as I was carrying around great wealth.

          Con’s:
          - Big parts of both the fort-mode and Adv-mode is still a mess and clunky to the point of breaking the game.
          - Many bugs and badly working coding takes forever to be fixed.
          - The in-game languages is a cool concept, but it makes diplomacy, the search for items\artefacts, NPC’s, quest
          location’s and not to mention the Justice system a real pain.
          - Infravision\Darkvision is a cool and viable concept, but it makes adventuring with a race without Infravision a disaster.
          Since all the caves, dark fortresses, Dwarven holds, all the cavern-layers etc etc is dark places you are practically blind
          and easy pickings just for one goblin with a bow. This removes huge parts of the game and areas where one would
          want to go and explore. It could be fixed\offset with something as easy as carrying a torch in one hand.
          - In Adv-mode hardly any skill have been implemented, which makes it feel kinda hollow and cheesy at times. Your
          companion or pet\mount gets heavily injured, guts falling out and spinal cords cut. But press the Fast Travel-key and
          move a bit on the world map and they are fiiine. All wounds healed.
          It would be SO much better and immersive having a couple doctor-skills implemented, like suturing and bone-setting.

          Lastly I want to say that this is a game I truly love, but has developed into a love\hate relationship. And considering that the dev’s are fiddling around with alternative realities, pocket planes, enemies having siege options like digging down etc, colours on pebbles, magical abilities and items, when the foundation and framework of the whole game is half-glued together, at least certain parts, it kinda bumms me out. Hope they can and will focus more on the things already in the game that “kinda” work, or work not at all instead of adding more content.

          But again, thank you Devs, and Tarn, for making this game a reality. I still play it, and I will probably continue to do so after another one of my breakup fases with the game. God, it’s like that ex you never manage to get away from... The sex is amazing, but you feel sullied!

          Время в игре: 93837 ч. Куплено в Steam
          Рекомендую 08.03.2025 15:32
          2 0

          This game has the controls of a 747, but at least they give you the manual.

          Its gameplay, however, contains vast untold stories. Heroes and devils, kings and kingslayers.

          "Deep simulation", or the generation of a persistent world, makes for a wildly engrossing atmosphere of realism.

          Raise a mug, and strike the earth!

          Время в игре: 98350 ч. Куплено в Steam
          Рекомендую 06.03.2025 20:33
          3 4

          I built a drawbridge for my fort to keep invaders out, and I happened to close it while showing it off to a friend. This happened in year 62 or so. Flash forward to 6 years later in 68 when I'm inspecting the engravings my high master engraver left upon the king's royal chambers. On one wall, he wrote "In the year 62, Urist was squished in the drawbridge. Urist is cringing." This event is eternally recorded within the walls of Whiskyhome the Joyous Land of Swine, and I wasn't even aware it had happened until reading the walls. I can't think of any other colony sim, let alone game, that can top what this game can offer. I've only scratched the surface and every time I play it there's something new I figure out. 10/10 must play

          Время в игре: 11665 ч. Куплено в Steam
          Рекомендую 04.03.2025 02:30
          0 0

          This game is a second job.

          The dwarf suck your life away.

          They are stupid and grumpy.

          10/10

          Время в игре: 12847 ч. Куплено в Steam
          Рекомендую 03.03.2025 20:19
          2 0

          This is the most fun I've had playing a video game in a long, long time. Playing successive fortresses on the same world and watching it change with time and the process of growing attached to the world is like nothing I've ever really experienced in a video game before. Add to that the ability to also play as an adventurer in this world, which is unique to my game and has been changed by my actions, and this a completely unique experience. Sometimes I just boot up Legends mode and read about the world. I could go on for hours about it.

          It's hard to learn, absolutely. More complicated that RimWorld and the UI seems frustrating on purpose when you first start. But the investment is worth it.

          Время в игре: 5171 ч. Куплено в Steam
          Рекомендую 03.03.2025 19:55
          0 0

          For many years, Adams has been developing and distributing this incredibly complex game for free. I don't know any game that can match this game in complexity. This man has poured so much time and effort into this bad baby, you have to respect him. This game is as close to perfect as we can get. If the Adams boy gave up on it tomorrow, there's already enough content to keep you in your basement-dwelling for years.

          Thank you, father.

          Время в игре: 2909 ч. Куплено в Steam
          Рекомендую 03.03.2025 01:15
          0 0

          This game is great. I got it then didn't play it for maybe a year. I Came back to it last year and have been playing off and on since. Its a great title to say you have played. Its a great logistical challenge and a great deal of fun once you learn the ropes. In the words of BlindIRL "This spiders-web of a game". great deal of fun and i would say it worth the money. I Highly recommend the add on "DFHack" for great QOL that the base game doesn't offer. There is also workshop support but i prefer un-modded as I prefer the vanilla feel. Would reccomend.

          Время в игре: 4712 ч. Куплено в Steam
          Рекомендую 02.03.2025 22:54
          0 0

          As an amateur, getting the hang of things fast can be a hard ask, even after completing the tutorial. You might find yourself needing to visit other sites like YouTube or Reddit to figure out how things work, as the menus (and subsequent submenus) initially feel like Photoshop with their vast array of options, and finding out the different ways objects can interact with each other is a lengthy task.

          However, once you are past that barrier, the game, along with its OST, will surely charm you and become addicting really, REALLY fast.

          Время в игре: 257 ч. Куплено в Steam
          Не рекомендую 01.03.2025 22:56
          11 1

          Waited 3 years and adventure mode still has a lot of issues, and one of it's feature (build mode) still literally isn't even implemented yet.

          I'm disappointed to say the least.

          Время в игре: 1302 ч. Куплено в Steam
          Рекомендую 01.03.2025 20:38
          1 0

          Incredibly fun game, makes me feel like I'm playing Minecraft for the first time again.

          Время в игре: 1219 ч. Куплено в Steam
          Рекомендую 28.02.2025 18:30
          4 1

          I played for 100s of hours in high school and university, and i can finally pay for it.

          Время в игре: 709 ч. Куплено в Steam
          Рекомендую 27.02.2025 08:31
          2 0

          This game is unbelievable . Genius,, most depth, difficult and unparalleled.

          Время в игре: 36937 ч. Куплено в Steam

          Дополнительная информация

          Разработчик Bay 12 Games
          Платформы Windows, Linux
          Ограничение возраста Нет
          Дата релиза 26.04.2025
          Metacritic 93
          Отзывы пользователей 95% положительных (21840)

          Отзывы пользователей

          95%
          20,774 положительных и 1,066 отрицательных отзывов
          Обновлено: 24.04.2025 02:38

          Жанры

          Strategy Indie Simulation

          Особенности

          Single-player Steam Workshop Family Sharing