Разработчик: Bay 12 Games
Описание
- Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
- Now with beautiful pixel graphics!
- Learn the basics with in-game tutorials
- A lifetime “living” project - created/updated since 2003, with no end in sight
- Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
- A new endless hobby, just for you!
The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.
In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!
Nothing substantial is new or changed, under the hood. It’s still good old Dwarf Fortress, but with graphics support and music by default. A few bells and whistles won’t change that.
You may already be familiar with the tile set mod packs from Michał “Mayday” Madej and Jacob "Ironhand" Bowman. Together, their efforts are creating an all-new tileset featuring brand new pixel art by artists Carolyn Jong and Neoriceisgood. Dwarf Fortress Steam edition will have a 15 track soundtrack by Dabu, Simon Swerwer and Águeda Macias including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.
Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
- Craft treasures and furnitures from various materials
- Establish a barony and support the increasingly demanding nobility
- Read your dwarves’ thoughts to keep them happy
- Build floodgates to divert water for farming, and/or prevent magma mishaps
- Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
- The original inspiration for RimWorld, Prison Architect, Minecraft and more.
- One of the first video games acquired by the Museum of Modern Art in New York
- Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams
With the goal of simulating all of existence, Bay 12 estimates they’re only about 44% done.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: XP SP3 or later
- Processor: Dual Core CPU - 2.4GHz+
- Memory: 4 GB RAM
- Graphics: 1GB of VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
- Storage: 500 MB available space
- Additional Notes: Requires 64 bit processor and operating system
- Requires a 64-bit processor and operating system
- Processor: Dual Core CPU - 4GHz+
- Memory: 4 GB RAM
- Storage: 500 MB available space
Mac
Linux
Отзывы пользователей
This is a great upgrade on the old standalone version of Dwarf Fortress. If you enjoy colony sims and roguelikes, there's a good chance Dwarf Fortress will be worth your time.
The best colony/civilization management games in existence. Period.
While I'll admit maybe 50 hours of my play time has been afk, I've still put well over 150 hours into this game since I got it a couple weeks ago and it is all I have played since the day I got it.
I'm a grown man and I find myself at work sometimes thinking about what I want to do with my fortress when I get home.
Easily the best purchase I've ever made on Steam.
Dwarf fortress has been a game I've loved for... at this point over 15 years. I loved it back when it still looked like the matrix, although I was an avid appreciator of the Myne graphics pack and an early adopter of DFHack.
The steam version, complete with an improved graphical interface and relatively sleek UI, is so far holding up extremely well. I haven't yet tracked down all of the options, screens and controls I'm used to so I'm not sure if any have been lost or if I just need to find the route to them, but I really like the way the game provides an overlay of simplicity but still allows longtime DF fans access to diving into more specialised and detailed control.
My first fortress on here had to deal with a giant weretortoise that infected half a dozen others and resulted in an almost-end. But we clawed through and buried the dead and have seen a new migrant wave since then. It's good to be back.
somewhat of a steep learning curve, but once you've got it, it's AWESOME. love this game deeply and dearly.
I love this game so much. It is the colony sim I didn't know that I needed. There are endless possibilities, dynamic behavior and memory systems taking place. It is complicated in a way that has kept me diving deeper for almost 250 hours now, and likely will keep me exploring this game for years to come. It is a lot of work, but it returns the effort put in with unforgettable stories, drama, and just silly happenings. My personal favorite event right now is when they created a masterpiece bucket encrusted with gems and depicting the expulsion of a dwarf from an administrator position- a dwarf who, mind you, still lives in the fortress with the bucket's creator.
Anyway, absolutely amazing, I highly recommend grabbing this game- and becoming very familiar with the Dwarf Fortress wiki and youtube tutorials.
I'm going to learn how to play that game longer than it was developed, but it is the game that if I needed to pick only one game to play trough rest of my life, this would be it.
Dwarf Fortress is often hailed as one of the greatest simulation games of all time, but after spending hours navigating its labyrinth of systems, I can't help but feel it's massively overrated.
Yes, the game is broad—it offers an incredible variety of mechanics: fortress building, crafting, combat, trading, farming, and more. However, what you quickly discover is that nearly every one of these systems feels incomplete or surface-level.
Combat and Military: While there are endless weapon and armor types, the military system boils down to creating squads and fulfilling a few basic needs. Strategy is minimal, and battles lack the depth you'd expect from a game that simulates individual body parts and injuries.
Crafting and Economy: The crafting system offers hundreds of items, but it doesn't feel deep. The process is more about juggling menus than creating meaningful progression. There's no research system, and your "technological" advances are essentially tied to resource availability rather than ingenuity or player choice.
Breadth Over Depth: The game’s hallmark is its complexity, but this comes at the cost of focus. It’s like a jack-of-all-trades—so wide that it fails to truly excel in any one area. You can do everything, but you never really master or meaningfully explore any mechanic.
Emergent Gameplay? The much-touted "story generation" is hit or miss. While amusing narratives can emerge, they often feel more like random chaos than a meaningful payoff for player decisions.
Lack of Long-Term Goals: There’s no overarching goal or progression system. You build your fortress, it eventually collapses (often due to frustrating bugs or obscure mechanics), and then… you start again.
Dwarf Fortress undeniably laid the groundwork for modern colony sims, but its cult status often overshadows its glaring flaws. For a game with such a legendary reputation, I was expecting more depth, more innovation, and frankly, more fun.
If you're looking for a focused experience with deeper mechanics, games like RimWorld or Kenshi offer a more rewarding, polished take on colony simulation.
Verdict: A fascinating concept trapped in a game that values complexity over coherence or depth. Worth trying for its historical significance, but don’t expect the masterpiece it’s often made out to be.
This is the archetype colony sim game. So much fun to have with your silly, lil drunk dorfs.
It's good but incredibly awkward, and lacking immensely in some areas while being strangely over-developed in others. You absolutely must set your own goals, as once you get over the learning curve, just existing is pretty simple. The adventure mode is pretty disappointing, it feels like a tenth of a real roguelike, and it's damn ugly (the fog looks terrible) and lacking in immersion as the world gen is horrible at making sensible looking locations like towns or fortresses. Seriously, you will get unbelievably lost in generated fortresses, to the point you may die of thirst before stepping outside. And I bought it for the adventure mode, so fuck it, not recommended. I know it's not that simple, but you really would've hoped that adventure mode was basically just Fortress mode but you control 1 guy. But you can't even mine, farm, etc, and your character's mood has no bearing on anything.
This is the game. There is no game that is like this game. If one were to invent a game. This is the game.
The depth is amazing and just a few frames of progression in the game will keep you occupied for a long time. Give it a chance, and have !FUN!. You will die a lot so don't mind that.
you know what this is. yeah, its peak. i love making my little cavetowns and making my dwarves do cool shit. very good emergent storytelling. fun to watch the little guys do stuff. reccomend.
I could have never played this game in its original ascii form, but with the newfangled graphics I've become helplessly addicted to striking the earth
I spent 2 hours talking to a random peasant in adventure mode discussing what is freedom and killed by the same bastard because I don't give a fuck about what is freedom all about for the local dwarves. 10/10
When I first read the annals of Boatmurdered, I desperately wanted to play Dwarf Fortress. But I was put off by the interface, so never really got into the game like I wanted to.
The Steam version made that hurdle go away.
Frankly, this is simply one of the best games ever made.
A Masterpiece in the Colony Sim Genre
Dwarf Fortress is one of the most famous games you’ve likely never heard of. Since its development began in 2002, it has defined the colony sim genre with its unbelievably detailed systems and subsystems. The level of interaction within its game world is unmatched, inspiring major titles like RimWorld, Oxygen Not Included, Prison Architect, and even Minecraft. Its impact is so profound that it’s recognized for its cultural and historical significance, earning a spot in the Museum of Modern Art in New York City.
A World Like No Other
This is not just another colony sim—it’s a story generator like no other. Every dwarf in your fortress has dreams, ambitions, family ties, character motivations, and a unique backstory that predates their arrival. The depth of the simulation creates emergent narratives that you can engage with in profound ways. I recommend following the lives of one or two dwarves to truly immerse yourself in the world.
Approach with Patience
That said, Dwarf Fortress is not an easy game to pick up. The complexity can feel overwhelming at first, and you’ll likely have no idea what to do off the bat. The key is to follow the tutorials and take your time—embrace your early mistakes as learning opportunities. Once you understand the basics, the game will hook you like few others can.
More Than a Game
This isn’t a casual experience—it’s a commitment. If you approach it like any other colony sim, you might get a few hours of play before losing interest. But if you’re willing to give it the time it deserves, Dwarf Fortress becomes an unforgettable journey.
Verdict
I wholeheartedly recommend this game to anyone willing to invest the effort to learn it. For those who do, the reward is easily worth the price. You’re in for an incredible experience that is as deep and complex as it is unique.
Here are videos that go more in depth about the game.
https://www.youtube.com/watch?v=lAIhBMlpJK8
https://www.youtube.com/watch?v=PtBkkKviXH8
The most interesting sandbox game. The learning curve is long but it is _fun_ all the way. Have been playing it for almost 18 years and the steam version is such an improvement on the experience.
Thanks for all the work Zach and Tarn and everybody else.
The most detailed, entertaining, challenging, frustrating, amusing and rewarding simulation, possibly ever.
The learning curve is just a vertical line, but that's part of the fun.
It has a steep learning curve, but totally worth it. Really is the OG colony sim builder and nothing comes close to it's depth or complexity. But it's not difficult and because you don't have massive research trees and all your tech is unlocked from the beginning, starting over when things go horribly wrong doesn't feel like such a chore.
Dwarf Fortress is like a brilliant piece of outsider art, as if Henry Darger worked in C++ instead of colored pencils. My one frustration with it for a long time was an inconsistent and obtuse user interface and input scheme, which the Steam port has almost completely fixed. There are still a lot of little ways the user interface could be improved, in terms of more hotkeys and such, but the core game experience is now more accessible than ever before, but now you don't have to fight an infuriating control scheme to get at the delightful fantasy-themed management sim underneath. It's really a spectacular game, and I expect it to only get better over time.
If you’re looking for a game that’s as brilliant as it is punishing, *Dwarf Fortress* is the one. It’s a masterpiece of complexity, creativity, and chaos. The level of detail packed into this game is astounding—from the personalities of your dwarves to the intricate ecosystem of your fortress, it’s an unparalleled simulation.
But let me be clear: *very difficult game*. The learning curve is like scaling a sheer cliff in the rain, with one hand tied behind your back. The interface can feel overwhelming at first, and you’ll need patience (or a good wiki) to find your footing. However, the payoff is immense. Once you begin to grasp its depth, every success feels hard-earned, and every disaster becomes a legendary tale.
I adore this game, but it’s certainly not for the faint-hearted. If you’re up for the challenge, you’ll be rewarded with one of the most unique gaming experiences imaginable. Just be prepared for your fortress to collapse in unexpected and often hilarious ways. 👷♂️⛏️
Would I recommend it? Absolutely. Just don’t expect it to spoon-feed you. 😉
Let me tell you the tale of Melbil Nitigzefon, Axe Lord of Cilobinod.
When we set out to establish Cilobinod, Melbil came with us. A competent axedwarf, I selected him to provide early security for our colony. Once we were well established, he became our first militia commander, responsible for training others in the way of the steel battleaxe.
As he grew into his potential, he trained many others, eventually leading a mighty military of steel clad dwarfs. Melbil led our military to defense of our colony multiple times. He fought troglodyte raiders from below, mighty Draltha and invading bat people. Twice the goblins of Bunionterror laid seige to our fortress, and twice Melbil handed them crushing defeats.
We thrived under Melbils guardianship. We were made a barony! None dared encroach our territory.
Until Úrer came.
Cursed Úrer, forgotten beast of legend. A giant hairy ladybug, with horns on it's gaunt head and poisonous vapors swirling around it. It attacked indiscriminately, killing anything it could get close to, but always moving towards our fortress.
Melbil donned his steel helm and led his squad against the beast.
He cornered it outside our walls, steel axes glinting in the caverns gloom. He swung, he parried, he struck. Moving faster than any dwarf had a right to. Úrer could not touch him. But his squad were not as lucky, not as skilled. Úrer twisted the head off one, tore the arms from another.
Melbil had had enough. No more dwarfs would fall to Úrer. He swung his axe and lodged it deep into Úrers flank. Pinning the beast in place! It reared above the disarmed dwarf, poised to strike the Axe Lord down.
Weaponless, the enraged Melbil attacked first! He launched himself up towards the beast and bit it!
His mighty dwarven jaws tore through the chitinous shell of Úrer and with his teeth, Melbil ripped out Úrers heart.
As the beast crashed before him, dead, at the very moment of ultimate victory, Melbil slumped to the ground. Dead.
Alas, the cursed beast was poisonous, and Melbil had no defense against it's pestilential petulance.
So passed our greatest hero. He lies now in a rock coffin, at the very peak of our mountain home, his tomb plated with silver and engraved with masterworks.
The king has come. Cilobinod is our capital city. And our children are raised to sing the praises of Melbil Nitigzefon.
It was great game from the start but now with accessible UI it's even greater.
This is the best civ sim game out there. It is more than a product on a market. It is a work of love, dedication, thoughts, and contemplation. It doesn't take much time to know just how passionate the developers were for this work. Be warned, it will challenge your management skills, your tactical prowess, and your will to live. Strike the earth!
Yeah, Dwarf Fortress is much more complicated than Rimworld, but Dwarf Fortress doesn't have 4 20-25 dollar DLCs that almost never go on sale, and when they do it's only 10%.
Dwarf Fortress stands as the pinnacle of complexity and simulation, a true masterpiece in the gaming world. Its depth is unparalleled, offering layers upon layers of mechanics, from the meticulous management of a bustling dwarven fortress to the unpredictable chaos of emergent storytelling. The level of detail in this game is nothing short of astonishing, making every playthrough a unique narrative.
One of the most underrated features is Legends Mode, a treasure trove of procedurally generated lore, histories, and characters. It’s not just a feature—it’s an inspiration. With a bit of imagination, you could use it to craft intricate campaigns for any fantasy tabletop RPG, bringing to life a world that feels alive and steeped in history.
Though it may seem daunting at first, the rewards of learning this game are immense. Each success, each failure, feels hard-earned and deeply personal. Truly, Dwarf Fortress is a labor of love that redefines what a game can be.
Without a doubt, this is one of the best games in my collection—a timeless gem that will continue to captivate for years to come.
>Finally buy Dwarf Fortress
>Start in winter, feeling optimistic
>Follow tutorial
>Hit ice while digging
>Brain blast: "Natural fridge! I’m a genius!"
>Keep digging, life is good
>Spring arrives
>Ice melts
>Realise I built my entire fortress under a river
>mfw my base turns into Atlantis
>Dwarves scrambling, water rising, chaos everywhere
>First fortress ends in the Great Dwarven Flood of Year 1
Words cannot properly communicate how good this game is, not to mention how exceptionally important it has been to indie games as a whole. Not only that, but it's still getting updates and being worked on after nearly two decades since it was first released. Even now, few games can surpass it's depth, complexity, and replayability.
I absolutely have over 1,000 hours in this game. It's so worth it, but make sure you get DFHack as well (it's free on Steam) for the best experience. LegendsViewer for inspecting the world to tailor your experience more tightly before embarking; and if you want to see your fortress in 3D, while unfortunately not real-time, VoxUristi(+MagicaVoxel for viewing the output) are both nice but not necessary.
* drinking
* brewing
* mining
* forging
* living underground
* stealing precious artifacts from undeserving goblins
* drinking
* brawling
* parading around masterful woodworks to make dirty hippie elves cry
* flooding the base
* drinking
* fighting mythical creatures
* not wasting extra material to make appropriate sized clothes for human citizens
* taking a nice sudsy bubble bath
* wondering why the custom stockpile isn't working
* making cheese
* will you please carry arrows you stupid archer?
* night cap before bed
just an average day for a dwarf...
(buy this version of the game to support Tarn and Zach Adams)
Not a typical colony sim.
The simulation is very deep and complex in a way that makes it much less accessible than things like rimworld. Almost every feature requires doing at least a little bit of reading on the wiki to find things like the density of certain types of wood. Soapmaking for example is a four step process that uses three different workstations, each of the workstations having its own skill.
This mechanical complexity allows for a lot of interesting little strategies. For example; falling objects have their impact damage simulated by velocity and mas. With the right design you can turn a minecart track into a DIY cannon, launching swarms of high-velocity coins at incoming enemies. You can even turn this towards your own dwarves to train their dodging skill, repeatedly pelting them with coins until they become master dodgers.
You can also make almost anything out of almost any material. A steel axe will chop right through almost anything, but a featherwood axe couldnt kill a fly. Arm your military dwarves with featherwood nerf axes and have them beat a goblin to death over the course of like three days and theyll get trained up as if it were real experience. But even THEN the combat is deep enough that your dwarves wont instantly be OP after a few nerf fights, theres still stats like observer, wrestler, biter, shield/armour user, individual strengths/weaknesses, all these little things that contribute to their combat ability beyond hitting and dodging. The combat is complex enough that the adventure mode has an emergent martial arts "system" people call kisat dur.
Every creature in the game has its anatomy simulated down to the eyelids and can be realistically injured
The dwarf personality complexity can be a little annoying. These aren't rimworld pawns with 0-2 personality traits and identical needs to every other pawn. Each dwarf has its own dreams, needs, preferences, relationships. Some want jewelry, some want to make things, some want to argue, fight, drink, get excited, read, learn, some need you to build a church for their religion -of which they are sometimes the sole follower- so they can pray. You can easily cheer your dwarves up with booze and mist generators but if you dont cater to their needs they start to work less efficiently. Once your fort is populated enough for nobles they start making demands, and if you dont meet those demands they start to get angry.
BUT this system also works in your favor. A dwarf who has all of its needs met will be focused, performing its work better and faster. Building the bare minimum will get your dwarves working at normal speed, but building all the little things they want can have them working 40% faster and 50% better.
Even outside of game mechanics it makes for a much more interesting story than the average colony sim. Every single dwarf's little simulated personality will change and develop in response to things happening around it. They can read philosophy, discuss topics with friends, be traumatized by combat, forming permanent memories both good and bad that will effect it for the rest of its life. Every dwarf has its own story that may or may not end with you ignoring a damp stone warning and forcing it to dig into an aquifer.
A game that truly enables creativity and ensures surprises. I love Dwarf Fortress for how in depth and unforgiving the game is. It doesn't hold your hand and not only lets the adventure within the game world present its self in that of the story, but also presents its self by having the player actively explore and learn about the game's mechanics. I couldn't recommend the game more highly.
I'm sorry. I almost feel like a traitor for saying this about THE granddaddy of the genre, but.. no. Not in 2024. The game finally has visuals (kind of) and UI (sort of), but compared to similar modern titles like Rimworld, Oxygen Not Included or even the older abandoned Gnomoria, it's a relic of the past. If anything, it's nice to play DF to see how far the genre has evolved, bow respectfully, then uninstall.
Unbelievably clunky controls. Nowhere near enough automation. Utterly no in-game descriptions for things: What is this crop? What is this item for? What are the stats for this material vs that material? Go Wiki. And I'm fine with having to google the more detailed mechanics of a game, but the basics? No.
PS: Yes I played with DFHack.
Takes a bit longer than most games to learn, but it will give you stories no other can. I personally miss the 100% keyboard controls from the pre-steam version, but the new features are starting to make up for this. Would rate it 9.5/5
Watch 25 hours online to fail after 1. Amazing game, probably the most interesting game i have ever played. Cant stop thinking about it. OST is fucking fire.
The grandfather of colony sims. There is still nothing that comes close to this masterpiece. Endless possibilities of finding Fun keep the game fresh through years and now that Adventure mode is on Steam version there is even more ways to enjoy it.
The mechanics are really deep and the steam version's graphics are a big improvement over the ascii version. The UI is kinda bad in a lot of ways, but the game being really good makes up for it.
It's an experience. A very, very long learning experience.
My only real gripe is how drastically the hotkeys got changed when they moved to the steam version with no preset for the old ones. Muscle memory is all wack.
one of the most beautiful games that uses procedurally generated worlds and stories. At first glance it looks very complex, but the game doesn't force you to use all the features, and once you know that, the game is as hard as you want it to be
Never play classic version. Steep learning curve. Need to read up the wiki a lot but fun and satisfying when you got it right or got something working. Relaxing at times looking at how smooth your colony runs.
This game definitely isn't for everyone but it's definitely one of those labors of love that's been in active development for nearly 20 years that deserves the attention and love.
A game that is 20 years in the making, creating the most in depth stories and a genuine living world that reacts to your decisions with unfathomable detail? AAA titles wish they could be so good as this amazing game
It's a joy to see a beloved game finally getting the recognition it deserves. For newcomers, you're getting the most accessible version of what might be the most complex and rewarding simulation game ever created. The stories that emerge from each fortress are as unpredictable and entertaining as they were back in '06—only now, they're just prettier.
The Steam release feels like watching your favorite book get a perfect movie adaptation. The pixel art brings clarity while preserving the soul of the original. Those @ symbols have transformed into charming dwarves with actual beards, and now you can easily tell the difference between a cabbage and a cave crocodile without consulting a legend.
Beneath the new graphics and intuitive UI, it's still the same wonderfully complex simulation that has been destroying my fortresses for nearly two decades. Your miners still occasionally dig too deep and unleash ancient horrors. Your legendary cheese maker still throws tantrums because someone took their favorite dining chair. Your dwarves still decide that the middle of a goblin siege is the perfect time to throw a party.
The Steam version's biggest triumph is accessibility. While the base game now has much better labor management and interface tools, many players still find value in traditional mods like Dwarf Therapist and DFHack. Workflow management, which used to require memorizing ASCII layouts, is now handled through more intuitive menus—though veterans might still prefer the expanded control offered by these classic tools. What used to take hours to learn now takes minutes to grasp, but you'll still spend years mastering it, just as with the original.
Fair warning, though—you will lose. Your fortresses will burn, your dwarves will throw fits over socks, and you'll love every minute of it. Some things never change, ASCII or not.
For new players considering purchasing and playing Dwarf Fortress, be sure to install DFHack. It offers important fixes, improvements, and quality-of-life features, especially automation tools, so you don't get overwhelmed by micromanaging. Also, consult the wiki and embrace failure.
---
Pros:
- Steep learning curve.
- Same deep simulation we've loved.
- Beautiful pixel art that perfectly captures the spirit of the original.
- Intuitive UI that doesn't sacrifice complexity.
- Still generates the best emergent storytelling in gaming.
Cons:
- Steep learning curve.
- Will consume your life, but that's nothing new.
- Can't blame your fortress's failure on misreading ASCII symbols anymore.
The Classic Version is fun to play and to Support this awesome game through Steam is nice too.
Had fun with the game years before the steam version, and having fun with the steam version too.
Fun, but very mechanically dense!
It's definitely not for everyone but if it's for you, it's a lot of fun.
Tarn and Zach working on the game slowly, I just want to believe that we gonna see full game with all features that were meant to be from the start. I'm hoping so much for game's future that it won't be just freezed stuff.
You can build huge fortress, kill goblins, kill elves, or do whatever you want! Just make sure you have enough booze!
You can play it for free on the main website, the steam version adds a texture pack.
A great game with a lot of depth wherein you make the titular Dwarf fortress. You can fight evil undead armies, ancient primordial creatures, vampyre invasions, and crippling depression.
The deeper you mine, the better your ores and gems, but also the greater risk of delving too deep.
This version of the game makes controls far easier to understand and streamlines a lot.
DFHack is an excellent aid to the game where you can cheat, but also really helpful for making structures like round buildings and such. Highly recommend you get that as well when playing.
*This is a review of fortress mode. I have not yet played adventure mode, but will do so when it's out of beta.*
I was really torn on whether or not to leave a positive review, but decided in the end that what I am reviewing is the base game, and not Dwarf Fortress with DFHack.
Dwarf Fortress with DFHack is an incredible game. It's one of my all time favourites and one of my most played. I keep coming back to it. I've spent a lot of time playing similar games like Rimworld and Oxygen Not Included, both of which are great games, but it's only Dwarf Fortress that I'm still playing to this day. There really is nothing like it. An entire world is being simulated in the background and it creates emergent stories better than any other game I have played. You really feel like your fort is part of a living world.
I really like the engineering aspect of the game, especially designing big projects. Whether it's a complex waterfall system to keep your dwarfs happy, a powered minecart track that goes through water to teach swimming, or an arena where your dwarfs can watch forgotten beasts battle to the death, you really get a sense of achievement when you see your design in action.
The problem is that without DFHack, you will never get to experience these parts of the game. You will get bogged down with micromanaging your fort, and / or run into game breaking fps issues and bugs. With DFHack you can automate most of the annoying stuff, allowing you to focus on the fun parts. You can automate farming, butchery and clothesmaking. You can fix the agitation mechanic. You can fix broken caravans. You can ban cooking of certain ingredients. You can run custom scripts to fix things like the acquire object need, and set the script to run automatically each day / week / month. You can clean the map of contaminants to fix frame rate issues. You can delete bugged creatures (breeding magma crabs!) to fix fps issues. Recent DFHack updates have also made some attempts to improve the awful UI, but there's only so much it can do.
It's a shame that a community developed add-on is required to enjoy the game, but the developer has no interest in going back to fix old issues. Some of these issues have been in the game for over a decade. New features and modes are great, but not when existing ones are still broken.
Dwarf Fortress on its own is a frustrating experience, but Dwarf Fortress with DFHack is one of the best gaming experiences you can have.
The dev can't even let us disallow wild animals to enter your base because of performance and pathing issue.
You know, something that Rimworld and other DF derivatives already solved years ago. Sure the game is fun, but honestly the lack of this one feature kills any willingness for me to play the game further.
Дополнительная информация
Разработчик | Bay 12 Games |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Metacritic | 93 |
Отзывы пользователей | 95% положительных (21159) |