Разработчик: Ivan Zanotti's MyMadnessWorks
Описание
Follow Yan the Defective One through his fight against the Fire Troops and let him unveil the Facility's mystery.
Jump, fire, dash in midair and save the Facility from burning; FIREWORK is an action platformer in which heart echoes games like Megaman and Cave Story.
- Dive into a modern tale written by David de La Rosa and developed by Ivan Zanotti
- Make your way through the Facility and face platform challenges
- Repel the fire, extinguishing its flames and soldiers
- Obtain hidden power-ups and special equipments
But above all,
- -ENTERTAIN
- -KEEP THEM SAFE
- -KEEP THEM HAPPY
ADDITIONAL INFORMATIONS
FIREWORK is a game that requires some keys to be pressed together; because of this, the game is subject to Keyboard Ghosting on more common keyboards. It is advised to change the game's key configuration or simply to play with a compatible gamepad.
To learn more, search for "Keyboard Ghosting" on Google and find the key configuration that suits you best.
Поддерживаемые языки: english, italian
Системные требования
Windows
- OS *: Windows 7 64bit
- Processor: 64bit Intel compatible Dual Core CPU
- Memory: 2 GB RAM
- Graphics: 128MB
- DirectX: Version 11
- Storage: 300 MB available space
Отзывы пользователей
That was a really good surprise! :D
It plays like megaman a good bit, the story was surprisingly interesting and have some interesting idea, same for the gameplay, with a good flow of upgrade as you progress, and the firefighter theme is applied in fun ways. The game looks simple but clearly have hearts behind and it shows, good boss battles, interesting level design, good pace, good challenge level. It's not the longest game but it use it's time well. Highly recommended!
Very fun game and interesting take on the mega man formula. Having to put out fires so they don't spread felt truly tense at points and some moments are superbly crafted.
My biggest complaint was that there wasn't a level select and there are a couple small errors in the game but other than that you should give it a shot.
wow i cannot believe how banging the music and the story are for this game. gameplay is solid as well. hope to see a sequel or spiritual sequel down the road, good job!
Really great spin on the classic Mega Man X gameplay formula, if you know how that game plays, you know how this one plays.
One of the few games where I actually enjoyed the story and the turns that it took. Honestly surprised that the game was originally written in Italian, because the way each character talks feels unique to them and the timing of the delivery of the lines makes it feels like it was originally written in English. Any excellent job by both the original scribe and the translators there.
Hidden bonuses rooms that lead to increased firepower and movements abilities lend the game some decent replay value, whether it be 100% runs or challenge runs where you omit all upgrades. Hidden bosses that give you a drastically different movement option. Bad endings that occur if you ignore putting out fires. The game has more than enough small extras to keep you coming back for more than one playthrough.
It's a game, made by someone who clearly has no understanding of how to make a game. I think it's supposed to be a Mega Man clone, but it's boring. Tons of unskippable and poorly-written/translated dialogue and cutscenes, nonexistent level design, bad music, and controls don't feel fluid especially when wall jumping. Keep in mind this was less than $2 and I still feel like it's not worth the money. If you want a good hidden gem platformer, try Belle Boomerang.
i was liking it but it gets way to hard to recommend it. firework is just another megaman wannabe that thinks turning up difficulty equals fun but we both know it's because there is only 30min of a game here without the impossible levels. the checkpoints make levels doable but they also make you want to play something else.
another megaman clone but as a firefighter. it's just to hard and some stuff isn't explained well for me to recommend to anyone but those who are looking for a overly hard game.
-minor spoilers-
the story is cute but to have a gotcha moment at the end the "bad guys" don't come off so well. they break into your place, catch it on fire, then call you names as they try to kill you. only when you have them over a barrel do they finally tell you whats up.
=major spoilers=
can we talk about what kind of sicko would make sentient fireworks? listening to their little child like screams as they exploded into a majesty of lights and colors? so dark! maybe the main boss is the inventor and is trying to cover up what he made before some robot/ai rights act gets passed so he also has to take out all parties with incriminating information.
Firework's a great little narrative platformer. The movement system is sharp and gives you plenty of mobility to handle the masocore-inspired (but never cruel) later stages. Boss fights are the most challenging parts, old-school pattern-based affairs that took me a few tries to learn. A day after I beat it I started a new game to get 100%, which I highly recommend doing; the 100% route has some of the game's high points. The story starts as a fun mystery and ends as a sweet allegory. Overall, Firework is aptly named: short-lived but a blast.
I really loved this game, the gameplay and controls are really tight and well done, it seems to be inspired by Megaman X but it goes beyond that adding more unique moves to the character and the level design goes really well along it, the story was interesting and keep me going to find out more and more about it (I got the true ending too), the music is also really good and the game also has a lot of enemy variety and cool boss fights.
If you're a fan of 2D fast paced platformers like Megaman X, you'll totally love this and I recommend it throughfully!
An Underrated Indie Gem
Firework is a Megaman-inspired action platformer that feels polished and responsive. It has a few interesting ideas (particularly the way the weapon functions, some of the boss designs, the fire effects and shard system) and uses a lot of established mechanics fans of the genre will be immediately familiar with, such as gaining abilities from bosses. The gameplay is on the short side at around 2-3 hours but is a bargain for the very low price.
Areas where it could improve include the writing (there's some awkward phrasing and a few spelling mistakes) and the controls (wall climbing could use a little work, as could the direction of dashing when using an analogue stick) but these feel like relatively minor points in what is otherwise a very strong game.
Overall, Firework has a lot of heart and really feels like it was made with passion. I'm hopeful that more people take the time to experience it as it deserves way more attention.
This is a really fun game! I enjoyed basically the whole thing, with maybe like one exception? Or maybe I just really suck at fighting Foveo...
Either way, this game is great, and it's a shame more people don't know about it.
Review quickie. I liked it. The movement of the main character is great and very similar to the Mega Man X games. Boss fights were kinda lame but serviceable. The music was above average but nothing that I will be listening to in my free time. I did not like the story and there are a few errors in translation (around 3 iirc). The graphics were overall pretty good and maintain a nice theme. I did not find the game all too challenging but I play a lot of platformers and is also rather short if that is something that bothers you.
Overall I do recommend Firework for people into Mega Man games. I really liked I'm Scared and want to see what else this developer can do.
Great game.
The fights are lit, and the story is on fire.
Characters are cool.
I'll make this short since it's the first review I've made.
I'm giving this game 10/10 points. I would love to give it 11, but there is a flaw. It's the fact that I can only give 10 points.
Gameplay is fun, even after playing it for 100+ hours. The graphics are very aesthetic, they remind me of those old retro games and you can definitely tell that the creator put effort into them. One may have a problem with the 1:1 screen, but I didn't mind it at all. Soundtrack is really really good, could listen to it for hours. Story is very interesting. Average completion time is 3 hours, which is okay, wish it was a little longer. Bosses are easy once you know how they work, however it can be really hard if you're playing for the first time and don't have the majority of the upgrades, which applied to me. Other than that, I really enjoyed it.
Overall great game, I definitely recommend it to anyone who likes platformers. I didn't expect anything else from Ivan. Keep up the great work!
Simply delightful game: controls are super smooth and fun to use, physics are interesting, borrowing great inspiration from the Megaman X series; characters are charming and the plot is very interesting; the music fits perfectly.
I'm really pleasantly surprised by this game.
If you have played and liked Cave Story, and want to re-live what you felt when you first did, this game is for you; and if you want some smooth MegamanX-like action, this game's the cake.
Firework is a worthly graduate of Megaman X's school. One can feel the effort and fondness of the developer put in this game. The story is nice, the gameplay fun, and of course there is replay value. Also, getting the extras to complete the game to 100% is funny itself because it doesn't feel repetitive or unfair, plus there are some changes in the story after you complete the game.
Excellent level design and great music. Loads of different enemies.
Some of the later boss fights, while simple at first, quickly pick up in initial difficulty with some hazards in the boss room, but their attack patterns lack depth save for the final few. So you won't be retrying more than 3-5 times if at all to get past a boss.
The weapons all have a use, though one of them is far more useful than the others.
Quite satisfied with the story. Around 3 hours to beat it on my first run.
BuyThisGameRightNow/10
Video (gameplay + commentary):
Part 1: https://youtu.be/kRB2XzkWz_o
Summary:
We're digging this game. Crunchy pixels combined with enjoyable chiptunes and some Mega Man X-inspired platforming. This game's dash and hover mechanics are a neat spin on the formula and can feel quite graceful when executed well.
The scope of this game is also well defined with the story quickly conveying to you that you'll be spending your time symbolically and literally putting out fires to save a bunch of living "sphere" creatures that you are (we think) sworn to protect. The spheres have minds of their own, possess child-like wonder, and have a way of getting out of their chambers and wandering around, so part of your job is to retrieve them and keep them safe.
Similar to Mega Man, there are bosses you fight and from what we've seen at least some of them grant you new powers when defeated. You also level up as you go which increases your all around abilities such as movement speed and projectile firing range. Unlike Mega Man though you don't choose a boss and go fight them but rather run into them as you progress in the story.
As a side note, the game is intentionally not widescreen but instead is closer to an old school 4:3 ratio with some neat vignetting around the edges to really push the idea that it's like an old style TV, or perhaps being viewed through a camera. It's a neat effect that we like and don't really see it as a loss of screen real estate, but some people may be bothered by black pillars to the left and right of the game.
Definitely worth checking out if you like platformers and a chiptune soundtrack.
This game's just awesome! The level design is pretty nice, bosses are impressing, and the story is amazing. Trust me ;)
Just stop scrolling through the reviews and give this game a try already! It's super great, I tell you!
I beat the game in about 3 hours, got the bad ending, and did not obtain any of the 13 achievements - mission accomplished. Firework is one of those "retro" games that does not come with a fullscreen; maybe some people like that black border format, but I would rather have a stretched version, even if the game loses some quality in the process. I guess it kinda reminds me of Mega Man, not like a clone though, just the aesthetic part. It's more of a story-driven platformer and I think the game does a decent job in that regard. It has many cutscenes that establish some narrative, not something that I would expect in a NES hard platformer. This game gets pretty hard toward the end, but it has relatively friendly checkpoints which is why I beat it so quickly, despite constantly dying.
There is this "firefighting" aspect of this game that I do not fully understand; I think you have to put out most of the fire in order to get the good ending. Obviously, this game has multiple endings, so I would recommend taking your time with the levels if you not planning on multiple playthroughs. It seems like each level has a hidden area, you have to save characters in order to gain passive upgrades, such as movement speed or bullet range. It also has a couple of active abilities which tend to drop as a reward for beating bosses (4 in total, I think). Unfortunately, I missed most of the upgrades so I had a hard time with the boss fights, but you can definitely beat them with good reflexes. I found the controls to be very responsive, while the later stages got pretty frustrating, it's manageable if you play patiently.
Pros:
+ decent platforming elements
+ can remap controller (played on F310)
+ interesting story / multiple endings
+ some of the boss fights were good
+ can gain active and passive upgrades
+ achievements (not that I got any)
Cons:
- black borders
- can get frustrating on the darkness level
- some weird soundtrack choices
(I liked a few songs though)
Overall Thoughts: 7/10
While I have mixed feelings about this game, I do not feel like I wasted my money. I liked it enough to finish, although I think the game is a bit niche. It's really nice that it has more than one ending, but keep in mind that it has a challenging difficulty.
Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/
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Дополнительная информация
Разработчик | Ivan Zanotti's MyMadnessWorks |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.12.2024 |
Отзывы пользователей | 92% положительных (25) |