Разработчик: Evgeny Petrov
Описание
The main feature is the ability to program the command sequence that will be run automatically.
What's inside:
- > 5 colors
- > more than 40 levels
- > computer-composed music
- > about 2 hours of gameplay (about 30 minutes for ultra-pro puzzle crackers and speedrunners)
- > linux and windows support
The game was written in haxe, using openfl framework.
The music was composed by music artificial intelligence on jukedeck.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 or newer
- Processor: Intel Ivy Bridge or better
- Memory: 512 MB RAM
- Graphics: HD Graphics 4000 or better
- Storage: 100 MB available space
- OS *: Windows 7 or newer
- Processor: Intel Ivy Bridge or better
- Memory: 512 MB RAM
- Graphics: HD Graphics 4000 or better
- Storage: 100 MB available space
Linux
- OS: Ubuntu Linux 12.04 or newer
- Processor: Intel Ivy Bridge or better
- Memory: 512 MB RAM
- Graphics: HD Graphics 4000 or better
- Storage: 100 MB available space
- OS: Ubuntu Linux 12.04 or newer
- Processor: Intel Ivy Bridge or better
- Memory: 512 MB RAM
- Graphics: HD Graphics 4000 or better
- Storage: 100 MB available space
Отзывы пользователей
The description was appealing, but the programming quickly became tedious. It felt like Trackamania, but if one were forced to input all their moves first and then watch the game's quirky physics ruin your predictions …and if there were moving death traps. Or like aligning a website layout for a school project back before the CSS3+HTML5 revolution.
As for game mechanics: The traps' moves are not shown beforehand, the player's jump height is _slightly over_ two blocks and jump/drop trajectiories are quite arbitrary, which makes the game a marathon of trial and error, where some throws at the goal succeed despite a clearly visible overlap of green and red squares.
As for UX: The game tries to do an invisible tutorial, as many similar puzzle games of minimalistic aesthetics, but IMHO it fails to deliver due to both basic mechanics and tight levels being too annoying for the player to think of in-air double jumping (with even more unpredictable trajectories). Only from a community guide I learned (or got reminded — but do not expect me to remember obscure controls after a month) that there are weird keyboard shortcuts for editing the sequence, assuming knowledge of another shortcut to restore the last sequence (yes, someone apparently presents the players with a design where by default they need to re-type the whole input sequence every single re-try); but even then, it is unsable under Proton, because the input labels just stopped working at some point and suddenly the arrows (which seemed to be just simple Unicode's ←↓↑→) were all replaced with the have-fun-reading rectangle (▯).
(However, hey, this game's idea, which brought me here in the first place, seemed original and appealing, so let me add a small cheer owed to indie devs: good luck in future developments and have fun experimenting.)
[DRM-Free]
Can be launched directly from *.exe file.
fun game, but very difficult!
Enjoyed the gameplay and finished the game in just over an hour.
Frustratingly I had to play wipe my progress and play the game again to all the achievements as they glitched for some reason first time around, but 'hundroed' it in the end.
Pretty good for the price if you like calm puzzle games then you should get it. Warning tho you have to use your brain for this haha.
cheap and nice
Дополнительная информация
Разработчик | Evgeny Petrov |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Отзывы пользователей | 80% положительных (5) |