Möbius Front '83

Möbius Front '83

3.0
В основном положительные
710.00₽
Steam Store

Разработчик: Zachtronics

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Описание


The year is 1983 and the United States of America must defend itself from an enemy it could have never imagined— an America from an alternate universe that will stop at nothing to seize control of the country’s heartland!

In Möbius Front ‘83 you will fight tactical, turn-based battles with the cutting-edge military hardware of the early 1980s. Use every tool available -- powerful tanks, fast-moving attack helicopters, long-ranged artillery, tenacious infantry, and more -- to control the complex and rapidly-changing battlefield of the era.

Who are the “Americans” attacking America, and why? Find out in the game’s extensive single-player campaign and its fully voiced cutscenes. When you’re ready for some R&R, play a new kind of solitaire, solve Zachtronics-style puzzles, and even read the U.S. military manuals that inspired the game.

MULTIPLAYER & SOVIET ARMY UPDATE: You can now also play one-off skirmish missions against the AI or your Steam friends using the armies from the campaign and the newly added Soviet Army faction. Complete the single-player campaign and unlock the ability to play as the enemy in multiplayer!

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows Vista / 7 / 8 / 10
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: 1366 x 768
  • DirectX: Version 11
  • Storage: 2 GB available space
Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: Windows Vista / 7 / 8 / 10
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: 3840 x 2160
  • DirectX: Version 11
  • Storage: 2 GB available space

Mac

Minimum:
  • OS: macOS 10.9+
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: 1366 x 768
  • Storage: 2 GB available space
Recommended:
  • OS: macOS 10.9+
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: 3840 x 2160
  • Storage: 2 GB available space

Linux

Minimum:
  • OS: Ubuntu 16.04+, SteamOS
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3, 1366 x 768
  • Storage: 2 GB available space
Recommended:
  • OS: Ubuntu 16.04+, SteamOS
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3, 3840 x 2160
  • Storage: 2 GB available space

Отзывы пользователей

Рекомендую 08.12.2024 13:00
0 0

A hard difficulty retro Hex-Strategy game that sometimes feels like work. It is fairly ok if you ´re old and still like these sort of things

Время в игре: 678 ч. Куплено в Steam
Не рекомендую 03.12.2024 05:21
0 0

As much as I wanna love this game, and do love the soundtrack, its not a turn based tactics game as much as it is entirely a puzzle game where the enemy has perfect information while you do not, leading to repeated restarts over trial and error enemy spawns before you can even set up at turn 1 or 2. On restart you know where the enemy will be which takes a lot of the fun out of it because at that point you might as well not have fog of war or look up enemy spawns before even starting a mission.
Pair this with rng damage rolls and even successful manouvers are not something you can plan around and can cost you an entire mission because the stakes are so set against you from mission 2 onwards that you might as well start over with more information.

The perfect enemy information further becomes a joke as they pack up and chase helicopters around to defend an objective rather than actually making sensible advances or setting up a defense for their objective ahead of time, leading you to being able to cheese missions with relative ease just flying a helo back and forth as you pick of anybody not fast enough to leave.

Shame too because as mentioned I adore the soundtrack, love the visuals and the story seemed to be an interesting spin on the cold war.

Время в игре: 141 ч. Куплено в Steam
Не рекомендую 09.11.2024 11:38
0 0

I have played many TBS games but never I encountered such disregard to a player as in this one. There is no dice, just an algorithm that always favors an IA. Buying this product you help to promote bad gaming experience, and encourage bad game design. Make AI cheat every time and take save/load away - here you go 100 hours "masterpiece".

Время в игре: 1388 ч. Куплено в Steam
Не рекомендую 18.10.2024 20:33
0 0

The enemy AI isn't fun to play against. The game could be fun if the AI wasn't the way that it is. It's not hard per say, it's just bad. Since the AI knows where all of your units are at all times, you end up never getting in an ambush. You basically use your ambush units like anti air or anti tank to only deny a certain area to the enemy. I'd rather play a game where it felt like your meticulously setup ambush actually got to ambush once in a while. The game play is fun, the units are cool, the mini games are a neat addition...but that darn AI has me not wanting to continue playing. When I play it either feels impossible to win for a few attempts or cheesily easy to defeat the enemy AI.

Время в игре: 767 ч. Куплено в Steam
Не рекомендую 18.10.2024 19:09
0 0

Might be ok as puzzle game, but as RTS it's a dogshit game. Not to mention cheating AI and very stacked odds.
Visuals and sounds are great, and skirmish (where AI doesn't cheat) is quite fun.

Время в игре: 1133 ч. Куплено в Steam
Рекомендую 14.10.2024 02:56
1 0

the art is lovely
gameplay is great sometimes challenging
i wish there was a soviet campaign as well

Время в игре: 1632 ч. Куплено в Steam
Рекомендую 12.10.2024 17:18
0 0

Only gotten about 55 minutes into the game but its actually really good, if you have played one of those tile based WW2 strategy games on your phone its about the same, some small differences but the art style is great and the tactics pretty good. Overall on a sale I recommend that you give it a try!

Время в игре: 55 ч. Куплено в Steam
Рекомендую 12.10.2024 01:05
0 0

This is an enjoyable take on a turn based wargame.
A little different in that it has puzzle like elements to the gameplay as such
You'll be replaying battles often, before you beat them.
This doesn't become tedious though (at least not to me)
The difficulty settings are a nice touch as well.

Время в игре: 465 ч. Куплено в Steam
Рекомендую 20.09.2024 22:49
1 0

Möbius Front '83 is without a doubt a great turn-based strategy game, I highly recommend it!

Время в игре: 3390 ч. Куплено в Steam
Рекомендую 07.09.2024 12:53
0 0

how to win against ATGM:
replace UNIFIL with taliban

Время в игре: 176 ч. Куплено в Steam
Рекомендую 02.09.2024 17:33
1 0

Möbius Front '83 - as other reviews have pointed out - is a Zachtronics puzzle game disguised as a turn-based tactics game. In MF83, you are a commander of the US armed forces in the 80's defending against an eerily familiar threat. Your goal is to pick and choose what units to deploy, advance and secure objectives, and inevitably, battle with the enemy. At your disposal are motorized and mechanized infantry, support weapons teams, infantry fighting vehicles, main battle tanks, self-propelled guns, and helicopters. Utilize the power of anti-tank guided missiles to zone out and destroy enemy armored elements while protecting your own assets.

Unlike in many other similar games, MF83 is unique in that most units cannot move and fire their weapons in the same turn - and if they can, they incur a damage penalty. This gives an inherent advantage to the defending side, taking after The Art of War: "Security against defeat implies defensive tactics; ability to defeat the enemy means taking the offensive. Standing on the defensive indicates insufficient strength; attacking, a superabundance of strength." You will often need a superabundance of strength to reliably mount an attack. Most of the time, this is raw numerical superiority, usually many infantry squads with support from armored vehicles; however, sometimes it just means a better composition of units.

There are times where you can get lucky and win decisively on equal footing, but it's best not to count on this. All of the anti-tank weapons in the game have a damage variance, meaning it is possible to knock out an enemy vehicle in a single hit, or if it is armored, deal no damage at all, but usually your attack roll will land somewhere in the middle. What's more is that if a tank is reduced to 1 HP, it will be immobilized and cannot move for the remainder of the level (although it can still shoot), making it a sitting duck for a well-orchestrated setup and attack from an ATGM. Of the anti-tank weapons that can be fired in the same turn the attacking unit moves, they will on average deal less damage than if your vehicle did not move that turn. This decreases your margin for error significantly and sometimes forces you to play more conservatively to preserve your units. Although the RNG can be frustrating in this game, it does go both ways, and often times it will work to your benefit if the enemy plays too aggressively. Many vehicles are capable of deploying smoke, giving them an additional 2 points of armor for that turn but disallowing them from attacking on the next turn unless they move. Enemy tanks will do this if they walk into an ambush they weren't expecting.

In some campaign missions, you will be given air support. In such missions, you will see in the top left corner of your screen an "Air Support Status" camera. This shows an F-16 Fighting Falcon on the tarmac. Some of your units (namely recon teams) will, in addition to their primary weapon, have a radio and laser designator. Using the radio will signal your F-16 to take off. Once airborne, the camera will cut to a view of clouds in the sky. On your next turn, your F-16 will appear in the clouds, indicating that you are ready to call in an airstrike. Using the laser designator on a unit will cause your F-16 to attack and destroy the target. The attack will always hit, and it will always destroy the enemy unit in one shot (even if it is using smoke cover), making this an extremely powerful weapon. Once the airstrike is complete, the F-16 will return to base and will be shown refueling on the tarmac. After the fuel trucks leave, you are ready to call another airstrike. Note that your F-16 will RTB if the laser designator is not used. Also, it is possible with multiple recon teams to use one of them to call in an airstrike, then use a different recon team to paint the target on the next turn. This can be extra helpful in cases where the recon team doing the laser designating needs to close distance with the target. In some other missions, the enemy will have air support instead. Rather than having "Air Support Status" in the top left corner, you will instead see "Long Distance Radar" showing clouds. If the enemy has air support available on their turn, you will see an F-4 Phantom appear. The first unit they paint with a laser will then be destroyed by the F-4. If you see an F-4 on your radar, it's best to lay low and break line of sight with enemy units that have a laser weapon.

One aspect of MF83 is that if you are fighting a losing battle, you can simply restart the mission from the beginning and try a new strategy. With most of the missions in this game, especially the later ones, it is the exception and not the rule that you will have to restart at least once or twice. Although it's possible to employ the best strategy from the beginning, or get lucky and win with a risky play, that is not always the case. The difficulty facilitates the need to adapt to the circumstance, making eventual victory that much more satisfying.

Another fun bit of trivia with MF83 are the included .PDF documents from the Cold War of genuine US Army training manuals, particularly a document on anti-tank guided missiles and also the role of infantry on the modern battlefield. Both of these documents are declassified and available to the public, and they come with the game. Clicking on them within the in-game menu will open them in your default .PDF viewer. Interestingly enough, much of the game's design is based on these documents, meaning that if you read them, it may give you a better understanding of the game's tactics and overall strategy; however, this is not a requirement for winning the game.

MF83 contains 2 mini games along with the campaign. Like other Zachtronics titles, MF83 includes a variant of Solitaire, using a deck of period correct US Army aircraft recognition playing cards. In particular, the game is cribbage solitaire. There's an achievement for winning 100 hands of cribbage, which is challenging but not impossible. Also, you will notice during campaign missions that some of them have a secondary objective which requires you to find an enemy signals team or signals vehicle. Upon destroying this unit and then winning the mission, you are presented with a puzzle on your programmable radio. Solving this puzzle allows you to intercept enemy communications and reveal more details around the plot. After completing a puzzle, you will see a histogram that shows how you measure up to other players who completed the puzzle (like in other Zachtronics games). You can even try and solve the puzzle again with fewer steps to put yourself in the same category as the most efficient players, which is a nice challenge. You even get an achievement for solving all of the radio puzzles. I personally found this mini game to be incredibly fun and rewarding.

Once you're done with the campaign and mini games, you can fight against your friend head to head in multiplayer mode, or skirmish against the AI. In addition to the US Army from the campaign, you can play as the Soviet Union, and if you've beaten the game, you can also play as the enemy faction from the campaign. I was disappointed to see that there were no loadouts in multiplayer/skirmish mode that allow either player to call in airstrikes like in the campaign. Unlike in the campaign, your friends may be much less predictable and therefore more fun to play against, although I couldn't confirm this since my friends were too afraid to play against me for fear of losing. Hopefully that will change at some point!

MF83 is a phenomenal game. It needs to be approached with a different mindset than many other turn-based strategy and turn-based tactics games, which makes it more challenging and rewarding. Even if you are not a fan of the genre, consider picking this up if you enjoy any of the other Zachtronics puzzle games.

8.5/10 - One of the best Cold War turn-based tactics games of all time.

Время в игре: 2459 ч. Куплено в Steam
Рекомендую 25.08.2024 11:54
3 0

Not familiar with zachtronics games so I didn't come here looking for his usual stuff. I got this game because I wanted a good wargame, and a good wargame I got. Don't go into this game expecting Advance Wars though because this one is a much slower burn. Less about smashing enemies with tanks, more about outmaneuvering the enemy & creating kill zones to catch your enemy in. One on one brawls with the enemy are most often too risky & its best to have more guns. Sometimes its also best to simply sit tight & wait.

The games plot is genuinely interesting with pretty great characters that will keep you going just so you can find what the heck is even going on. Mobius Front also oozes style & absolutely nails the 80's Cold War atmosphere. Everything from the little sounds when you press buttons, the hyper stylized menu screens, the sound of capturing control points, the retro 80's soundtrack, and my favorite, the distant sounds of gunfire & explosions from units making you really feel like your in command of a battle that's happening far away from you. It all comes together & makes the game really suck you in.

It should indeed be said that yes, the map variety isn't spectacular. You will never fight in an urban environment, or other climates. Always the same temperate mid west American forest. There's some twists later on but I don't wanna spoil much. I personally don't find this a problem but ey, it's still worth mentioning regardless. Also the game has an RNG damage system for a good portion of units (mostly anti tank weapons & tank cannons) which also doesn't bother me (I quite like it actually) but it could very well bother someone else so I'll also mention that.

Overall I really loved this game & would recommend giving it a look. I've already done some multiplayer skirmishes (there's also a multiplayer exclusive Soviet faction) so that's another thing for replay value whether you have a buddy (thankfully I do) or not.

Время в игре: 2364 ч. Куплено в Steam

Дополнительная информация

Разработчик Zachtronics
Платформы Windows, Mac, Linux
Ограничение возраста Нет
Дата релиза 18.01.2025
Отзывы пользователей 72% положительных (261)

Отзывы пользователей

72%
187 положительных и 74 отрицательных отзывов
Обновлено: 04.01.2025 16:48

Жанры

Strategy Indie Simulation

Особенности

Single-player Multi-player PvP Online PvP Steam Achievements Steam Cloud Family Sharing