Разработчик: Galen Drew
Описание
Key Features:
- Endless procedural world filled with broad vistas, towering cliff-sides, and hidden structures.
- Procedural soundtrack that changes based on your location & what surrounds you.
- A journal like story about the process of creating art discovered through play.
- A Day/Night cycle creates bright mornings & stunning sunsets.
- An in-game camera allowing players to document their journey.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 8
- Processor: 2.5 GHz
- Memory: 2 GB RAM
- Graphics: Dedicated GPU
- DirectX: Version 11
- Storage: 250 MB available space
Mac
- OS: Sierra 10.12+
- Processor: 2.5 GHz
- Memory: 2 GB RAM
- Graphics: Dedicated GPU
- Storage: 250 MB available space
Отзывы пользователей
Conceptually Interesting. But Way Too Expensive.
General Review: The procedurally generated worlds are interesting. But often there's objects clipping into objects and the movement is weird. If this game was five dollars that might be reasonable, but as is, full price, I can't recommend it.
The Walking Sim: 4/10 - There are some neat mechanics where you can climb anything and jump pretty far, but the movement is too smooth and there is no sound for any of it. It's disconcerting mostly. Kind of feels like you're just drifting around.
The Mechanics: 3/10 - You go from campfire to campfire sleeping. I think you're supposed to explore more but there is just a lot of objects in varying locations so there isn't much to look at. Got boring really quickly.
The Story: 1/10 - In the 'about this game' section they say "A journal like story about the process of creating art discovered through play." What story? I would very much like to know what story they mean. There didn't seem to be one at all.
Graphics/Visual Design: 2/10 - A lot of 3D objects with limited colour palettes. It was interesting for about ten minutes, and then the following ten minutes got progressively more boring as nothing changed.
Sound: 3/10 - The music is lovely. Unfortunately there are no sound effects at all. It's all just music. Which isn't really sound design. Kudos to whoever made the music though.
Overall Score: 2.6 - I wouldn't bother with this, interesting idea, not an interesting execution. If you're going to buy it. Buy it on sale.
I love wordless experiences. From Scorn to The Witness. When this game is wordless, it is a profound experience, close to EVERYTHING in its quiet grandeur. When this game has words it's...hit or miss. At times too specific and at times too vague, the written words in the game are interesting and not unwelcome, but I could take them or leave them, in the nicest way possible? It's hard to express myself about this game. I recommend it completely.
Michael Bell's score is a massive reason this game succeeds at what it does.
There's a lot more to this game than meets the eye (both in terms of story and imagery).
I remembered giving this game a try a few years ago. I liked it, but it just wasn't for me. Recently picked it back up and I'm very glad I did.
The main reason I like it is because of how open-ended it is. I enjoy games without a set goal where I can roam around, explore, and yeah even take pictures. This is the kind of game where I can just put on some music and relax while playing (although I also enjoy the in-game tunes)
The colors are rich and vibrant, and make me feel like I'm in a surreal dreamscape. If you're in the mood to play something that emphasizes wandering and exploration with minimal instructions, definitely check this game out!
A semi-repetitive walking simulator. If that sounds alarms in your head, you might as well turn back now and not even bother.
I, on the other hand, find myself inexplicably drawn to the genre. My time with the game is still ongoing, but I'm enthralled by the visuals and the Michael Bell audio (a favorite of mine, and whose entire Bandcamp repertoire I own--even games I've not yet played).
If low-key, procedurally-generated exploration tickles your fancy, this is as good a choice as any.
I got drawn in by the environments and vibe, but the "artist talks about making art" narrative didn't work at all for me.
i'll start with the negative. for $15, you get a walking simulator with a core story that can be completed in 30 minutes, no achievements / trading cards / points items, and no menu to adjust graphics settings or controls. the game isn't incredibly intensive, but it can start lagging a bit when there's a lot of particle effects on the screen. and just as it starts getting really interesting, it's over. i really must recommend getting this game on sale, as there simply isn't enough here to justify a $15 price tag.
with all that being said, there's a lot this game does right as far as walking sims go. the worlds are nearly infinite, and the skyboxes are BEAUTIFUL. the lighting in this game is absolutely A++. adventuring through the procedural-generated worlds (with procedurally-generated music!) is an absolute treat. a very calming experience that you could come back to. think 0°N0°W as made by david szymanski. the story is about the artistic process of making a game, and the difficulties one experiences when engaging in crafting... well, really any art. idk if it fits perfectly into the game environments, but maybe there's symbolism i'm missing.
the biggest plus this game has? in addition to a run and a jump button (which any walking simulator worth their salt should have), this game introduces a CLIMB button. simply walk up to any surface, hold space (sometimes you need shift+space), and up you go. this may be the greatest single contribution to walking simulators. it makes the worlds feel truly infinite, and makes you actually want to go exploring to experience everything you have to offer. i remember stumbling upon it accidentally and my jaw dropped. sorry, but i think every game like this needs a climb button. good add by the devs.
A nice and short walking simulator with an interesting story about the creative process of making art.
Well, this wasn't really what I hoped it was. I wanted a strange place to explore and lose myself in my own thoughts. At first it seemed very much like what I expected, but then I got to the text. I have a hard time with these kinds of games. I want to like them, but when they start telling their personal story with it, breaking you out of your immersion as a gamer.... well... the experience (for me) is ruined. I am a writer. If I was writing a scene, walking in a forest for instance, with a crumbling tower in the distance, and then suddenly said "I sometimes wonder if I am really good enough to write these scenes", it would probably make you put the book down. That's about how I feel about this. I will keep it however, because as long as I avoid the text spots, at least I still have an interesting world to wander and explore in. 6/10 (I wish I could have an 'informational' on regular reviews, like on Curator reviews.... I can't say really Yes or No on this one. Let's just call it 'maybe'. :) )
Not bad, but full price is too expensive. Get it when discounted.
The game is procedurally generated, but the in the end you will always cycle the same 4 different environments + the room, more variation would be better or at least making the order in which the levels appear more random.
Another simple feature that I would like to see implemented is an auto-walking key, like what you have in Meadow: you press F and the character just walk by itself, freeing you of the need to keep pushing the W button, which is a bit annoying.
I feel bliss when playing this. The environment to explore, the messages to read, and the music to hear grants amazing immersion. I think this game would be even more amazing if it had VR support. My only complaint is that if you exit the game, you won't continue where you left off in the pattern and will have to start back at the beginning.
very nice pc game! top walking simulator! I realy like it! you can play it!<333
This isn't really a game. It is more of a work of art and a story.
There is hardly any game play. There is a small stamina mechanic, but you are mostly just able to explore the environment. At least for me, this was more about slowing down and enjoying the beautiful scenery.
There aren't that many areas either. There are only four. But they are all very, very lovely to wander about in.
The other part of this is the story. To summarize (minor spoiler warning?), The game developer talks about his experience creating games and art, and talking about what it means to him. It isn't too long, but it is a very nice read.
Overall, I would definitely recommend this game. However, there it is not for everyone. Watch the trailers and screenshots, and I think you can get an idea if this is the right thing for you.
Uninteresting visuals and gameplay and terrible FPS lag for some reason. I've not had issues running AAA games with top tier graphics but this game runs at about 15 - 20 fps for some reason.
Relaxing and absorbing presentation. The music seems to be created as you move around the environment. It is a very arty project.
This is a great experience that I will not forget. Recommended, particularly for artists of all sorts.
In the morning I saw the trailer of this game. Quite attractive trailer. The main phrase "videogame about making videogames" made me interested.
The game itself is pretty good. The world is procedurally generated, I could see many landscapes: from simplest wood to steppe plateaus with giant chairs on it. And I'm sure that game will find something else to surprise me. There's a change of day and night, it's cool too - the sky changes its color very beautifully at these moments. I noticed here two weather phenomena - rain and snowfall - it's also implemented quite nicely for the eyes. In general, it seems the authors looked and analyzed the landscapes from my dreams and created such walker. Very nice.
Of cource, the game is not without issues. IMHO, the game needs more activities with surround (maybe taking a cup or throwing items?). And I think the music somethimes becomes very anxious, in very unexpected moments.
Generally, I think this game is very good-maked, wanna hope that developers will add something extra to make it more enjoyable.
I am a huge fan of Eidolon so I purchased this game as soon as it became available. Once again, beautiful scenery and music from this wonderful development team. The views and sounds will give you chills. I'm happy to support independent developers. This is a perfect fit if you are looking for something relaxing and with no stakes whatsoever.
I have some extremely mixed feelings about this game. I came into it hoping for an experience analogous to Proteus or Shape of the World, and got something quite different. It remains to be seen exactly how much this has colored my view, but I suspect some of my initial disappointment which opened me up to see the flaws I now see was due to that. I should also mention that I too am a game developer and, to a certain extent, I see some of what's being said in Pattern in myself and the way I think about my projects.
Some of the ideas and techniques presented here are phenomenal, so in no particular order, here are the notable pros I see:
1) The concepts involved, "narratively"-speaking, and the way they're weaved into the procedural levels is quite interesting. I enjoyed wandering around these strange, sometimes liminally-charged, spaces just thinking about what the placement of these objects might represent and why this-or-that choice in was made in the construction of this game.
2) The art style and model choices were well founded and all make sense together. It's a darn pretty game, to be sure. Of particular note for me were the texture used for the starry nights, as well as the wake/rest screen-space effect. Very very interesting and whoever came up with those should be commended.
3) Procedural music is HARD, and this game appears to have an idea about what its soundscape should be like, and I think what comes together while playing is very evocative. I use the word "evocative" rather than "pleasant" only because there are certain segments which evoke actual dread and I can't bring myself to describe the feeling as necessarily positive, but any word in line with "vivid", "evocative", etc works quite well.
Now, with all those being said, I have a parallel set of gripes for each of them which, unfortunately, pulled me out of the experience too much to be able to recommend this game to anyone outside of developers interested in a unique case study. Here's the less fun parts:
1) While the narrative idea is solid, it's my opinion that any narrative which is told through non-diegetic popup text is inherently weaker for it. So much so that I believe the idea should be scrapped if you can come up with no other method of telling your story. It's also worth pointing out that some of this narrative text is missing punctuation, which I suppose may add to the "rawness factor" if that's what you're into, but for me came off as unprofessional. The last gripe I have, narratively-speaking, is one particular line about "having the scars to prove it", which may have significant meaning to the developer, but comes off as a bit edgy, and not in a cool way.
2) From a visual-design standpoint, there's some things that could use improvement. Particularly in the case of wandering through trees, sometimes you'll end up with a completely monotone'd screen for 3-5 seconds at a time, which, in my opinion, should be a "never" event (as it can appear to the player as though some sort of glitch has occurred). Additionally from a more technical perspective, there is a noticeable amount of pop-in for objects being rendered which should've been avoided either through more optimized rendering or through some kind of visual effect to soften the blow, and the sudden shift in lighting conditions when moving from day to night or vice-versa is startling and does not give off the appearance of being intentional.
3) The soundscape is, as I said, very evocative and emotionally charged, which is quite impressive for procedural generation. That being said, I think the constraints used to prevent anything from sounding "wrong" ultimately led to music which is very one-note. I was emotionally affected by the music, but there was nothing particularly surprising to me about it. There was never that moment that we all search for when making procedural music where we say "oh man I didn't know it could do that!", which ultimately leaves the whole thing feeling a bit wanting. On the audio-technical side I also have a few gripes: popping occurs due to a lack of ramp-up/ramp-down policy. As an audio programmer, I'm very saddened by this. Further, it's not well-communicated how your location and environment interact with the soundscape and should've been made more obvious to the player both from a visual and sonic perspective.
To be very clear: I don't hate this game. I'm not planning on refunding it. I think it gave me a significant number of things to think about for my own professional development. I just can't, in good faith, recommend this to anyone who's not already so heavily invested in the genre that they'll buy this game before looking at reviews.
Nice relaxing, beautiful walking simulator. If that's your bag you'll like it!
Дополнительная информация
Разработчик | Galen Drew |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Metacritic | 61 |
Отзывы пользователей | 78% положительных (23) |