Разработчик: KIRA
Описание
A horror game about claustrophobia.
During a storm your service dog is forced down a broken sewer drain. You find the nearest sewer entrance and run in after it.
Along the way you will meet others that are also stricken by abnormal or psychological fear. You may be able to help them, just as you may be able to free yourself, but just as likely, they and you may be beyond help.
This game has controller support but you must first click past the graphic options. Do not rebind any of the keys if you plan on using the controller. The menus are hard programmed to the controller input's not the button labels, and currently there is no support to open the steam overlay with a controller.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 64 bit
- Processor: Intel Core 2 2.66 GHz
- Memory: 4 GB RAM
- Graphics: 2GB Intregraded graphics
- Storage: 600 MB available space
- OS: Windows 10 64 bit
- Processor: Intel i7 3.60GHz
- Memory: 8 GB RAM
- Graphics: 2GB NVIDIA Geoforce
Отзывы пользователей
This game is not scary and it's not even a survival horror.
Buying this game even on sale in not worth it.
I loved it, it was the only game that has made me stop because it actually terrified me, psych horror to the max.
Do you like feeling unsettled at every turn? Do you appreciate questing what is real and what is an absurd hallucination of the human psyche? Are you a purveyor of cosmic terror and the consumption of sanity?
If you said "Yup" to any of these, great. You're sick. Buy this game
Super weird and gruesome horror experience. The visuals and art style are amazing and trying some of the other modes where actually fun. Don't get me started on the sound design and music, that shit is haunting. Give it a try if you like a short 3-4 hour horror experience like no other.
We back in Silent Hill and I am a badass like John Wick. I will go to the endless depths of Hell and Vivo to get my dog back. A freaking sewer and it's nightmare fueled abominations won't stop me. Come at me, I'LL FACE THOSE FEARS HEAD ON!!!
'It's just a quick walk in the sewer to rescue my dog, how hard could it be?"
I love horror, and I LOVED this game. I cannot recommend it enough. The only cons I have with this game is that I felt it ended too soon, and that it doesn't have a sequel. 9/10
BUY THIS GAME!
This game gave me chills its super creepy and actually really good. Its short but nice.
There are 4 endings so make your decisions wisely.
god fucking damn it.
yes it's a scary game. and yes it's a good one. it even has couple of great tracks. but the further you get, the less enjoyable it is to play.
i spent 40 minutes on the final boss, because what makes a scary game scary? running a circle around the map so you can try to crush a boss under a door. but even three times isn't enough, no. more running in circles! and sometimes he kills you. whose decision was it to ruin a game with an obnoxious fucking "boss"?
i really did like the game. i think it's worth a shot and i guess most people won't even try to finish it, so they may get the best out of the game. - thus i'm leaving a positive review, but see it as mixed.
The game gaslit me into thinking my save file got deleted before a boss
A shockingly mediocre game given the high praise. The game claims to be about "claustrophobia" and basically uses that an excuse to make most of the level design as boring as humanly possible by just throwing endless hallways and corridors after you one after another. Aside from that, it didn't really feel as if the game excelled in anything else either aside from maybe the sound design.
UPDATE: I've finished the game and it never improved.
cool game with nice silent hill otherworld environments. simple & effective plot. support indie devs!
Lost in Vivo is a genuinely terrifying, claustrophobic horror game about finding your dog in the sewer and facing your fears in the face of deadly J-horror-inspired aspirations. Like many short indie games nowadays the graphics are “PSX” style, however I think this game is one of the few that “truly“ nails the art style and gritty VHS vibe. LiV’s sound design and deeply unsettling music are the primary reasons the game succeeds in terrifying where many don’t. Though the game is only a little under 4 hours, it feels like a perfect length - balancing a constant desire for my escape from the disgusting nightmarish tunnels with a deeply adrenaline-pumping atmosphere that kept me playing through the entire game late into the night. The monster designs were all horrifying with several standouts: the most terrifying creature that made the hair stand up on my neck and sent chills through my spine, was the same premise as SCP “peanut”, this time it was named Sotiris. This creature genuinely had me screaming in fear when the tension became too much. Hound-like creatures in science lab. Giant crawling “baby?” As you move through each of the levels you start to piece together a vague idea of all of the fears that the protagonist confronts. The world is further fleshed out through text notes that can be found sporadically through each of the levels. The most gripping part of the game that kept me hooked was all the twists and turns around every corner. For example a little over two thirds of the way into the game you go up an elevator and credits start rolling as you rise up. The words become more unsettling, even utilizing your real/username until the elevator comes to a screeching halt and begins plummeting downward. Sotiris even comes back in search of more eyes. As you progress through LiV’s claustrophobic corridors you pick up a handful of useful weapons that are vital to your survival. These are a pipe, a pistol, a weak buckshotgun, and a speedy kitchen knife; all of which have solid sound-design. To encapsulate the full picture of the games visuals they were visceral and gory, filled with disgusting bone chilling designs. LiV takes some inspiration from Silent Hill’s aesthetic (and resident evil) by creating save rooms marked by their peaceful blue doors that give you a brief respite from the terrors of Vivo. LiV has no voicelines but rather tells its story through a somewhat confusing and semi convoluted array of random letters that you discover along your journey that provide context for the enemies populating a world that walks you through the protag’s stages of insecurity. Apart from the base game and its multiple ending there are two additional “VHS Tapes” that provide classic horror trope vignettes: One is a Wolf in the Campground horror story and the other is walking through various terrible forms of death to serve an evil master’s plan of escape. Both are fine. The game also contains a variety of other extras such as a newgame plus that may interest others more than it did me. Lost in Vivo is one of the best indie horror shorts I had the pleasure of dredging through: an easy recommendation for horror game fans looking for thrills and ensnaring atmosphere.
Eu estava com esse jogo na minha wishlist tinha anos, agora na promoção de fim de ano comprei e fui jogar, eu no inicio não tava curtindo muito, porém decidi continuar e ver no que ia dar e nem cogitei pedir reembolso pois gosto de ajudar desenvolvedores independentes. Quando fui jogando e jogando, o jogo do nada quebra a quarta parede e as coisas começam a ficar mais interessantes. Eu gostei muito, teminei e fiz o final feliz, vou agora pesquisar sobre simbologias e coisa do tipo se eu conseguir encontrar. Se você curte jogos que tem um terror estilo Silent Hill e jogos assim, eu recomendo demais. Nota 8.5/10
fantastic horror game. perfect length for price. doesn't try to be extraordinarily deep -- just a really great horror experience.
Honestly one of my favourite horror games. It's simple, effective, creative, and fun while filling you with tension and dread.
I'm genuinely sad at how underrated it is.
I can't wait to traumatize my friend by making her play this game blind.
непропускаемое интро и походы по трубам в течении двадцати минут, глубоко однако!
Dang! This is a true nightmare :D :D :D
is good
Tyler buy this game
this is the scariest game I have ever played
I can't beat this game, it's too scary
peak, actually shit my pants (twice)
this game is scary as f***
10/10 pysch horror.
This game is amazing. And I think that if you want to play this game I HIGHLY recommend going in blind.
the way this game scared you was really fucking good
Tienes que salvar un perro en la linea 3 - 10/10
One of the best horror games ever made.
loved it
there are reviews on this game about claustrophobia complaining about how the maps are often narrow passageways
Lost in Vivo isn't really anything you haven't seen before, especially when it comes to the story and gameplay concepts. It's very linear, and the story is quite tame. That being said, it's still a charming, very polished little horror game with some fun ideas and a great atmosphere.
i thoroughly enjoyed playing this game, the soundtrack paired with the entire aesthetic is something that i’m personally a HUGE fan of. i have a feeling if you’ve stumbled across this store page, then you’re the same! the multiple branching storylines you can uncover were intriguing and thought provoking, and it made use of the perfect amount of detail so that mostly everything was up for interpretation.
on the downside, the enemies can be glitchy and do things like clip into walls, and this has unnecessarily impeded me from progressing multiple times; and honestly kind of killed the scary vibe. i’m even being stopped from getting an ending because of enemy-weirdness at the time of writing this. but with that aside, i’d still reccomend this game, and i still very much enjoyed playing. i can only hope more horror games like this will come out in the future, and perhaps patching can be done to this one!
moneys worth!
good game
Pants: Browned.
Short but really good horror game -- people compare it to a first-person Silent Hill, and the resemblance is there (it especially seems influenced by SH3), but I like it more than anything in that series other than SH2. There's a lot of really creative scares here, especially in the second half of the game.
once you realize that this game breaks every conventional rule of horror games, thats when the real horror kicks in. the amount of paranoia that i experience playing this game is unlike many games i've played before. i trust no hallway. no room feels safe. every sound is a potential threat. every wall is a potential danger zone. don't look up anything about this. go into it completely fresh. i promise you won't regret it
A decent indie horror experience that is slightly mired by a few odd design decisions. For one, the intro could have been a cutscene and initially by game bugged out, swinging the hammer repeatedly before I reached the first save room.
But this game's not without its charms. Its sound design is straight out of the Silent Hill playbook and there's a bit of Amnesia in here as well. Worth a playthrough if you enjoy the PS1 indie horror look with some basic combat and exploration. This game is 90% vibes.
This guy should release another one of these. I just want the gameplay, graphics, and atmosphere. You could forget about the rest and I'd be happy.
This has to be one of if not the best horror game I've played. I will always praise Kira and everyone else who put work into this game because it's an amazing and atmospheric experience. My first time playing had me absolutely dreading the next corner because I always had this feeling of vulnerability and the excellent sound design helped elevate the feelings of terror. I also believe there is a story that in a way feels like it's up for interpretation but also tells itself very well with the letters across the game, the sequences where the character is being talked too, and other parts I won't spoil. The creature designs were amazing and the game overall was an 11/10 experience. Part of me knows that it's a good story where it ended but part of me also wants a sequel.
Im a total pussy when it comes to horror and this scares me pretty good
Definitely one of the best horror games you'll ever play. The extra content at the end, as well as the secrets/references scattered in this masterpiece make it all the better. Only downside is that they canceled the upcoming bonus tapes. Regardless, this game is still worth more than your $12. Just Buy It
great lil first person survival horror game, indebted to it's predecessors while still mainly holding it's own identity
First things first, what is good:
- Lost in Vivo is centered around claustrophobia. Long, long narrow tunnels and caves. Lots of them. Also sewers.
- Makes use of 3D positional audio, though too infrequent for my taste. Pretty good soundtrack.
- Has tension for the first hour or so, less so later on.
- The enemies are more annoying than frightening or challenging.
[*]Story is a weird mix of the main story and an unrelated Cthulhu-esque side plot. It's told via notes and a few events.
What is bad is that Lost in Vivo is uninteresting. At this point I've played so many indie horror games that the clichés are sigh inducing: a walking simulator part, a "weeping angel" section, a hallucination corridor, a meta event location, and of course it's all heavily inspired by Silent Hill. Some of the mentioned elements are not done well, e.g. the "weeping angel" since the enemy is not walking towards you, it's literally teleporting around, making it much less impactful and creepy, and much more frustrating when it teleports behind you saying "nothing personnel kid".
Lost in Vivo is made well, but generic. Aside from the corgi there's nothing I've not seen somewhere else.
Great atmospheric horror game with slight influence from games or media like P.T. or Silent Hill (don't expect a clone of either tho), has a great OST too and many little details and a few hidden secrets and bonus stories,
The only two (and very subjective) downsides are that the game is pretty linear, aside from a couple areas with minor scripted backtracking, and the other one being that even if the game has 4 endings, they don't feel that rewarding to achieve imo, I guess it satisfies "what-if" scenarios and deeper cryptic lore and foreshadowing on the game but that's about it.
Nonetheless, they are very far from being reasons to not try this game out if you enjoy first-person horror games that are mostly linear, claustrophobic and dense atmosphere, plagued of surrealist elements, etc.
its ok
[Note: Going through and reviewing old games that left an impression me, since apparently I'd neglected to until now]
Funnily enough, a game I found through it's soundtrack. ("Erosive Movements" is so goddamn good).
A really well put together piece of atmospheric horror that wears it's inspirations on it's sleeve. It's dank, dark, weird, and leaves you with this strangely oppressive feeling the whole time you're playing it. It's a bit of a love letter to the genre as a whole, really - lots of little varied segments and references spread across the horror game genre. A lot of clever uses of the fourth wall break, too.
Music is gorgeous - atmosphere is great - and it actually got me at a few parts, which I do thoroughly enjoy from a horror game. It's very creative - and I'd give it a big recommend!
Nice and short psychological horror inspired by Silent Peak.
i dont know if its a compliment or not but it gave me so much anxiety that i didnt enjoy it
This is a really good horror game, short and to the point. It has some very strong old school Silent Hill vibes with some awesome audio work. There are quite a bit of “what the fuck” moments that I really appreciated. I highly recommend this to anyone who enjoys these indie horror games. I think it took roughly 4-5 hours to complete. You cannot remap controls which is ass but most of these indie games suffer from shit like this. I was able to use iCUE and Synapse to remap my controls the way I want. There is also a FOV slider that I maxed out and the game never made me sick and I am very susceptible to motion sickness in games with bad FOV and head\weapon bobbing effects.
This was a good one.
Дополнительная информация
Разработчик | KIRA |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 16.01.2025 |
Отзывы пользователей | 93% положительных (2598) |