
Разработчик: Loiste Interactive
Описание
You're left there to cope with depression, addiction and maybe even a lethal disease. Survival won't be easy, but remember: the only way is up!

Become the landlord of a run-down tenement
Due to a clerical error, you have received full ownership of an unfinished apartment building.
This rat hole is your base of operations for your upcoming empire.
Upgrade and maintain the building to lease apartments for the Obenseuer's quirky inhabitants, and to build facilities for your growing business.

Decorate your apartment and equip your workshop
Time to make those barren, cold, concrete rooms look nice and cozy.
You can purchase and craft various different furnishing and manufacturing tools that you can place around freely.
The building's basement has enough space for a proper factory of your own.

Grow turnips
Despite the darkness, coldness and wetness of a depressing November, practicing agriculture is still possible!
Farm turnips and potatoes, etc., and convert them into liquid gold for a hefty profit.
Considering one of the probable reasons you ended up in Obenseuer in the first place, you'll probably consume at least some of your own refined turnip juice yourself. Also, having something to eat is pretty nice.

Discover dark secrets
As seen earlier, Obenseuer is home to a myriad of weirdos. Quack! And there are plenty more weird, dark things going on.
Do tasks and quests for various locals and discover what is happening beneath the surface in Obenseuer.

The secret ingredient is crime!
Steal, sabotage and break-in. In Obenseuer there are no rules!
Actually... there are, and the jail, run by the local militia, is not a nice place. So don't get caught!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Double core 3.0Ghz or higher
- Memory: 4 GB RAM
- Graphics: GTX 650/GTX 550ti/HD 5770
- DirectX: Version 10
- Storage: 5 GB available space
Отзывы пользователей
More mixed than negative but...It's unique and interesting but games IMO should bring fun&joy...And this is just a depressed landlord in a diseased slum simulator. Probably the most depressing game I've experienced. Even the gameplay is 90% chores.
Truly hidden gem. I dont know why i havent heard about this game before. PS: Dont touch blue duck :)
Only thing I'm addicted to is waiting for the next update.
I BOUGHT THIS TO BE A SLUM LORD! WHAT THE HELL KINDA STORY HAVE I MADE MY WAY IN TO? I WAS WANTED TO RIP PEOPLE OFF, THATS ALL I THOUGHT THIS WOULD BE. I JUST WANT TO BE THE BAD GUY IN THE STORY AND NOW I HAVE TO BE THE GOOD GUY. Great game, the story is wild and as more is told the wilder it get. Definitely worth the buy, and i recommend, even with it still only the first few areas, its worth the money, especially while its on sale right now.
One of the best Surviaval rpg out there, but on the otherside there is not really a competition in this field. the devs did a great job with this one. In some cases maybe a little to much grind but hey some people like that.
LOVED this game, it gave me that Infra atmosphere I missed so much. Really really fun and I'm just waiting for my vacations to dive into this again after a few updates.
A survival game that maintains a clear goal all the way and is somehow more immersive than all these zombie survivals we had previous decade.
Hope it stays that way until release.
Crafting is rather weird and needs a rework.
I love renting horrible apartments at the highest prices to the poorest population
You build your skills to sell stuff for more value or craft something useful, improve your whole apartment building, do quests all across the map, solve puzzles and safe locks, break into people's apartments, maintain your needs, and get arrested. It doesn't sound fun at all but the game is so immersive and rewarding that you'll feel like every action counts. It's a lot of fun for tens of hours that it doesn't feel grindy.
The world is just beautifully crafted and it looks great. I'll be going back for more as updates come but it's definitely worth the money at this point. Do not speedrun the quests, enjoy them and the other mechanics too.
The only shit mechanics are the mine carts because what??
Eat mushroom laced shit and die from a seizure caused by shitting yourself, 10/10
On the surface it's a grindy landlord sim with a dystopian, drug addict twist. The game expands once you get through the first few tasks. Amazing 10/10
At this point, I can't recommend this game. The fact is that upgrading your apartment complex just isn't fun, and is way too grindy. More specifically:
- Getting money takes forever early game. You're either collecting bottles or planting vegetables, and both barely give any currency. You'll make maybe a few hundred a day, but upgrades cost thousands.
- Upgrade materials aren't fun to gather. Most of the time you'll be just wandering around searching the same rooms and same containers day after day to see if anything you need has spawned in them that day. You can also buy some of them, but again, they are incredibly expensive.
- Upgrades require too many materials. If they were easier to get or cost less or just FUN to acquire, that wouldn't be a problem. But as it stands, you need so much. It doesn't help that going from one tier to another doesn't give you a discount on the next tier. If I need 10 plants for tier 1 and 20 planks for tier 2, going from tier 1 to tier 2 should cost 10 planks.
- There are too many tiers and too many requirements to upgrade each apartment. For example, if I have a tenant that needs a tier 1 bathroom I need to first upgrade the water in the building, then upgrade the apartment to turn on the water, and then build the bathroom upgrade. Each of these upgrades is very expensive and each takes 24 hours to complete. Because it is such a slog, it doesn't feel good to get any of the interim upgrades. And you have to do this for each tier.
- It's difficult to remember which tenant has which needs. I'll talk to a potential tenant and they'll have 3-8 specific requirements before they can move in, but since upgrading takes so long I'll not only forget what they need but I'll forget which person it even was. Being able to pin tenants or requirements would be nice. Or even just a page in the menu that lists potential tenants and their requirements.
- There are too many different items and recipes used for crafting. This may seem like a strange one, but since the items aren't gated by progress like a crafting sim normally would be, it's just a huge overload in terms of inventory and information.
- The player needs (both normal and related to addictions) are way too severe. Fortunately there is a way to lower all of them, so this isn't a deal breaker. But it just goes to show how the entire early game needs to be rebalanced to make it less frustrating.
It's a shame that the basic gameplay has so many problems, because the idea, world and art is so compelling. I want to be a landlord that is helping all of these poor souls and fighting against the local corruption of the police and government. But there are too many roadblocks getting in the way. The shear amount of people recommending using the debug cheats in the discussion forums speaks volumes. Hold off on purchasing this until the game is finished and the devs have time to go back and balance it all.
Really an excellent little life simulator. The game really excellently hits that point between grinding and doling out little accomplishments to keep you wanting to mess with the little sandbox. Between the economic simulation, the hobo simulator, and the various RPG mechanics, I've been having a blast with this game and it's wild to me that it's still labeled an "Early Access Game" despite feeling more complete than many finished titles these days.
Easy recommend. No brainer.
Randomly picked this game up on sale... really scratches the loot goblin itch I've been feeling. There is plenty to grind and a lot of depth into the mechanics. I've never had a game make breaking and entering into someone's home while they're away so rewarding, lol. I still haven't even renovated my tenement enough to reach people's minimum demands for being renters, as I'm still figuring out the best ways to make money. I'm sure I haven't even scratched the surface of how much content there is so far.
I wish this game had as much visibility as Schedule I. Although a bit different compared to each other, this one is so much more interesting to me.
if this game was called homeless addiction psychosis simulator 2025 published by playway s.a. it would sell so many more copies
I love this game, it has an incredibly unique take on the RPG genre, and every update brings massive boons of new content. One of my most anticipated games and i cannot wait till Obenseuer is what the devs intend it to be.
Homeless junkie simulator. You can live the bottle collecting hobo life, or the redneck home brewer dream. Cheaper than real life without the complications.
Cool game, I think the apartment running is a small part of a much wider modern survival game with very a very cool setting. Sadly I've hit the end of what's currently released in terms of questing. I eagerly await to see what else is going to be made. I believe there's also an ARG related to this game somewhere...
Personal favourite game as of late.
Brilliant soundtrack.
At heart still retains the spirit of Infra in that you are so heavily rewarded for exploration and just generally going out of your way to do optional tasks - many of which contain memorable characters. Progressing in the game is satisfying (granted the very early game can be a long part to get through, however I made this easier for myself by getting rid of my addictions instantly).
Given that this is the first game of this genre I've played, I was surprised to have it take the spot of my favourite game along with Infra and the like.
Brilliant game and would highly recommend.
Though if you don't like a bit of grinding it might not be for you, is what I would say if the game didn't also have a very in depth difficulty customizer, which can be used to negate any of the less desirable parts of the game that some may not enjoy - granted I have had an amazing time playing on the games default setting.
Sublime.
dream game material. it picks a single, simple concept, and executes it perfectly. you're not saving the earth, or banishing the Carpathian hordes back to their woods, you're simply becoming a slum lord. but within that simple concept, so many tiny delicate subtleties are expressed. The room decoration mechanics are cozy, and first class.
Absolutely enthralled. It perfectly captures and supercharges the aesthetic of 90’s depression in Finland. I started playing this on the evening and my first playsession ended at 4:30AM. Weird, quirky and best of all; surprisingly stable. I didn’t encounter any issues during my first foray. Keep up the excellent work and best of luck to the developers.
Engaging game. Exploration is rewarded with cool loot and storyline. Renovating a slum into a cosy building for people is the carrot on a stick for grinding in very detailed environment. Devs are listening to feedbacks and roadmap + bug tracking is what any game developper should be doing.
non-hyperbolic real actual things i have really actually done in this video game:
-gotten addicted to smoking
-gotten addicted to mushrooms
-gotten addicted to ducks
-become a cat hoarder
-spent too long in the sauna
-botched a murder mystery
-scavenged garbage to stave off starvation
-sold garbage to a cool robot
-had garbage dumped on me in my sleep
-spent hours picking up & selling garbage in order to install a door on my apartment to keep the night-time trash goblins away
-had to fill out the same form multiple times because the bank sent the wrong thing when i was trying to get my debit card
-been sworn at in english for my terrible busking
-been sworn at in finnish for existing
-broke into a disabled woman's home to bring her a pack of cigarettes
-leveled up my paperwork skill
-been sent to prison for life
-made friends with the mushroom man who lives in the wall of the prison
-gotten addicted to mushrooms again by spending too much time with the mushroom man
This game taught me that you can make alcohol with pretty much anything
Also it gave me depression
Awesome game, love the story far, a lot of ways to make money in the game, great breathe of furniture options for your own apartment.
Love to see where the game goes from here!
Great game, very underrated. Hope the developer won't leave it like that, but will add the Bazaar. And good luck not breaking trains when upgrading mines.
It's one of those games that softlock you with the addiction system (mushrooms one), after 10/20 hour of gameplay without the possibility of recovery, that leads you to gameover.
Without giving you any explanations, forcing you to search online info.
I was on the fence for ages before buying this as I was unsure what partial controller support meant in practice.. but I went for it and I was not disappointed.
I can play 95+ percent with my Xbox controller and only need my mouse for a few parts like operating the mushroom vending machine and a couple of other dialogues but am very content like this.
I also saw some reviews criticising performance but I don't notice any problems. My pc must be at least five years old.
I really recommend this game, it's super engrossing, dark and mysterious and I love it.
Homeless slumlord simulator, I guess?
Take the settlement simulation from Fallout 4, drop it into an immersive sim set in a small disease ghetto, then stir in a bunch of rpg mechanics and crafting systems. Notes of Mon Bazou and My Summer Car.
This game is very accurate in replicating those relatable moments in which you drink a 1L carton of milk from your fridge and then immediately release 8L of urine into the dozes of bottles and cups on your person
I like this game, a surreal apartment owner simulator. Upgrade the apartment, own a cat, lock-pick your way into rooms. It takes a lot of money to have higher upgrades but you can always use console commands. The needs are a bit fast to need to drink/etc. but you can turn those off in difficulty settings if you want. I'm a fan of Crazy Neighbor, a guy I chose as a threat at the beginning of the game, I hope we get more dialogue and content with him! :)
This one is something special. Has great atmosphere - everything feels dark and moody enough to be a real quarantine zone with no hope of ever leaving. The people/relationships are almost inconsequential, but you'll feel a sense of happiness when you finally get that homeless family off the street. The gameplay loop is irresistable. Each mission reveals another hidden space, another weird personality. Each time you open another little new area and find it connects to X or Y is very cool, and it gives you a new place to swing by to loot.
I've just reached the mines, which seems like a step back from the rest of the game. I can see there'll be opportunities to mine for ingredients, but so far there's been almost no incentive to get into the crafting system, so I don't know if I'll get much mileage from mining. I've had so much fun so far I'll absolutely keep playing and give it every opportunity to shine.
It's absolutely worth your money even in Early Access. My sincere appreciation to the dev, and hope they see this through to the end.
I'm taking my time playing through this masterpiece. About 16 hours into my current playthrough with way too much time spent exploring and collecting bottles and resources. Very engaging and immersive experience. I only just got into the mines and it feels like I have only scratched the surface. Can't wait to see where the game goes from here.
HIGHLY RECOMMEND
the game is fine , and it have a good ideas , but what i didnt like is how easy you can change the difficulty in midgame , and how easy to use cheats , and i really hate how happiness work . just add a choice before making a new game that you can not cheat at all or changing the difficulty so i dont get weak midgame . Sincerely 3asd
Hey this guy only played 2.7 hours at time of review! What does he know?
True, but I sat down and played through that straight and I rarely sit and play any game for more than 2 hours straight these days, so the fact that I was hooked while exploring and grabbing every bottle I could find says something to me about this game. I'm gonna be here awhile.
I love it! The idea and basic gameplay mechanisms are awesome.
- Immersive, start out as a bum, collect empty bottles and help on the farm
- Handle the addictions
- Basic food supply from charity
- Full tenement cleanup and renovate mechanic
- Shops and lots of items, like cigarettes, booze, many type of food, tools and hardware
- Advanced item mechanics, like you can fill up 10L bottle with water so you have something to drink. One can store these in large barrels later. You can burn things like paper and wood for heat.
So far the only thing really bothering me is the speed the needs go down. Our character is a bum, why does he need to shower like twire a day? Should be like a few days thing until the flies. Same for toilet, needs to be a 1-2 a day thing not like 5-6. The character gets fully depressed in like 2 days. Game balancing went horribly wrong, I hope they will fix it.
Post WW2 era Eastern Bloc aesthetic with certain surprises and landlord duties. It's lovely. When you're not working on the apartments you'll be doing small tasks to keep your money and stats up. Very fun and surprisingly relaxing.
Really good game. Still in early access and every update makes it better. 10/10 would get addicted to rats.
Great fun. Lot's of attention to detail in the world and tons of odd and fun characters about.
Upgrading the tenement and being a loot goblin is greatly entertaining.
This spin-off of the 2016 game INFRA dives more into a part of Stalburg briefly explored in INFRA, Obenseuer.
You're given a whole apartment complex and you'll work the building up from pretty much a crack den into a 5 star apartment complex, taking in tenants and struggling to make enough money, all while taking care of your needs, invoices and addictions.
Another great game from the developers of INFRA
The best elevator pitch I can give is that someone made a 3D Fallout RPG that isn't just modern action slop. Its iconic feature is a deep addictions and needs system that it barely exposes via any UI to the player. It's oddly refreshing to just be incapable of minmaxxing stats and having to operate on vibes.
"Why is my depression so bad today? Would a shower help??" and "Screw this. I'm just going to nap for a bit." are things I've said to myself hundreds of times IRL but never about a video game. Video games usually tell you exactly what is wrong and precisely quantify it.
It made breaking the nicotine addiction it started my character with really satisfying. I didn't actually even know that was possible to do. But I noticed that, as I kept smoking as soon as my character felt like it, they started wanting to more and more frequently. So I started pushing them to wait longer and longer for that desperate craving. And then eventually it had just been a day or two without any smokes and they didn't care? It took a looooooooong time of experimenting and I was never aware that was an actual feature until the game gave me an achievement for quitting smoking. (lol)
The home decorating is also a blast. Brutalist Animal Crossing slumlord concretecore. I'm raising salmon in inflatable tubs in my spare room. Someone was selling a frog plush but I couldn't afford it that day. I needed the money for acetylene so I could melt down the steel cans I had been collecting. My IRL mental health stat took a point of damage on that one.
first time writing a review after playing dozens of games: minor issues aside, this is a masterpiece. I sucked - it took me 15 failed runs (instructions are minimal), but the frustration matched only by the fun of figuring things out - and everything in the end makes sense.
The game is very good, but the progress rate in the game is very slow, so only buy the game if you have the patience to play for hours.
An amazing spin-off of INFRA, which is my favorite game of all time. Very addictive. Definetly worth the purchase. I am hoping that the Bazaar will become available soon. Was very dissapointed when I tried to use my passport and found it was not in the game yet! I can only hope the devs are planning to release it in an update soon. I, and I'm sure a lot of players as well would be very happy.
A weird, often repetitive, charmingly-trashy survival game. You play as an impoverished person banished to a slum during a fungal pandemic. Dark humor abounds as you find yourself turning trash into treasure, becoming a slum lord by building up your revenue chains through bizarre and deranged methods such as mass-mailing forged bills to people, distilling smashed infected poop into alcohol and selling it, or simply breaking, entering, and stealing everything not nailed down. Everybody else in your city block is equally shady and miserable, so you're really just fitting in.
This is still an early access game, has something like 25-40 hours of things to do at the moment with the "mines" update. There's no official ending to the game yet, but I did enjoy my time with it and whenever the next update comes out I see myself picking it up again, starting fresh, and working my way back up with the knowledge I gained on my first playthrough. Not every session was equally fun, some of them were a slog, but then I found a new, ridiculous recipe to make, a smile came across my face, and I dove back in.
Excellent game with light survival and management aspects in a grim atmospheric setting. I love games where you are upgrading your 'base', in this case a tenement block which you can rent out, and who doesn't enjoy arranging furniture? I'm sure it'll be further balanced to make it a little more challenging, as it is getting over the various addictions and handling the survival side of things is pretty straightforward, but none-the-less it's a soothing gameplay loop which isn't too hard on the grind aspect.
Fantastic Incremental Life Sim.
Good
The survival aspects I actually enjoy. Most games I do not, but this one just hits a bit different. I really do FEEL like im struggling with balancing addictions, mental health, gut issues. Lots of people don't enjoy it, but simply turn it off if it bothers you so much.
Embrace the loot goblin There is a ton of loot and nearly all of it has a use. Seriously, from trash to mold you can make money off of it.
VISUAL UPGRADES!!!
The world is interesting. The fact youre in the middle of an infected hotspot is great.
The game loop is repetitive but there is a LOT you can do, so you're never doing the same thing over and over.
Those Unavoidables.
SO. MANY. LOADING. SCREENS. This is the biggest gripe with the game, and sadly it is just unavoidable, and its because...
Performance is bad inside buildings. I know why they didn't put the buildings into the normal world space, cause if they did, the game would be unplayable.
Hoarders/ADHD nightmare So much to do and so much to loot. I really enjoy doing all the work but constantly doing inventory management is not fun. It is 100% a me problem, and not a games problem though (However, the difficulty option to increase stack size/increase backpack slots would be very, very nice).
Just like in skyrim, your profits are limited by markets having limited cash to buy products.
[b]Overall, I really, really enjoy this game. Its comforting, satisfying, and overall just very enjoyable to play. The loading screens are just a compromise you have to make with the game.
One of the best game purchases I've made in a long while. So much fun, and oh so very addicting. I plan on getting back into it once I've gotten through my library backlog. Still much to do. Haven't even touched The Mines update yet.
Try this game! Just be warned, it can be quite slow paced and also very punishing.
This game is perfectly described as bizarre open world survival with lots of mushrooms.
This game is so fun I like how it looks and how realistic it is.This game is underrated!
Дополнительная информация
Разработчик | Loiste Interactive |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Отзывы пользователей | 94% положительных (773) |