Разработчик: JEPR DEV
Описание
DERELICT
YOUR MISSION
Your Codename from now on will be [REDACTED] and your mission is quite simple, get to the station’s control center by any means necessary, collect all the data from its database and “contain” the station (instructions will be given via better encrypted channels once you’re at the station).
THE STATION
This space station is HUGE, capable of housing all sorts of labs and facilities within it, the station’s labs are divided in 4 sectors, and each sector contains huge artificial landscapes on floating chunks of rock called “Nodes”, these nodes are grouped together by the subjects' dangerous nature, these groups are called “Clusters”, there are 2 clusters in each sector, and each sector containing 2 subjects, the two most dangerous ones are safely located in the central Sector 5, buried within the station, safely isolated from everything and everyone.
Some of the nodes are off limits and are the containment location for a subject, a place that has been prepared just for that subject in both environment and structures to resemble its former habitat but being safely secured with all the necessary safety measures.
This station is containing highly dangerous creatures from across the galaxy, this is the reason why the government panicked when it went missing, so do not expect a walk in the park when you’re deployed, you may be a super solder but you will definitely die if you’re not careful enough, I trust you will know when to shoot your way through or run and hide.
The Subjects
There are many creatures locked down in there, 10 of them however, are the most dangerous, these were handpicked as the most dangerous to be found across the known galaxy, they are NOT to be taken lightly, some of them are less dangerous than others but they are all deadly and, if they were to escape, they might spread across the station.
If Subject [REDACTED] and Subject [REDACTED] have escaped then I feel sorry for you already, that’s all I can say.
ABOUT THE GAME
This game is a SciFi/Horror First Person Shooter with a rather retro feel to its design and mechanics, heavily inspired by games from the late 90’s and early 2000’s, the final version of the game will eventually contain 4 main game modes:
- Single Player Campaign
- Multiplayer
- Survival Mode
- Shoot ‘Em All
The initial soon-to-come release however, will just have Survival Mode with experimental, replaceable maps, one gun, and enemies that are part of Subject [REDACTED]
Once multiplayer mode is released it’s going to have the following game modes:
- Free-For-All Shooter
- Capture the Flag
Potential Multiplayer Gametypes if multiplayer succeeds:
- King of the Hill
- Co-op Survival Mode
This project is pretty ambitious but possible with your constant feedback, remember this is a community game so feel free to share your ideas and opinions at all times.
The game is currently in Early Access Alpha Stage and, as mentioned and highlighted above, will be released only with Survival Mode, as I keep updating the game more content will be released and eventually more game modes will come out.
Note:
This game is released under the Creative Commons Attribution-ShareAlike license
The concept of SCP is based on SCP Foundation wiki:
The SCPs depicted in this game are non-canon and therefore, not listed in the aforementioned wiki website, they are exclusive to this game only.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel Core i3 or similar
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5000 or above
- Storage: 1200 MB available space
- Sound Card: Any
- OS: Windows 10
- Processor: Intel Core i5 or above
- Memory: 6 GB RAM
- Graphics: Nvidia GTX 950 or above
- Storage: 4 GB available space
- Sound Card: Any
Mac
- OS: OS X Lion 10.7
- Processor: Intel Core i3 or similar
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5000 or above
- Storage: 1200 MB available space
- Sound Card: Any
- OS: Most Recent OS X
- Processor: Intel Core i5 or above
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 950 or above
- Storage: 4 GB available space
- Sound Card: Any
Отзывы пользователей
fucking incrteible an expirience comparable to elden ring/ polished and clear the devs piut many hours and time and blod anmd sweat and tears into thji9s product, 62m, I thjink the moent you look at a toilet you foroget who you asre.
$199 dollars and it doesnt even come with gift wrapping? smh
Very arcade-ish game and i would say its somewhat decent.
this game allowed me to defeat coronavirus and save the earth thank you worth the $500 we spent
Free Unity assets, one enemy, one loadout, same sounds, and the game never updates so you'll never get the campaign or multiplayer.
it is fun game it is hard but once you get how to play it is so much fun the Dev did a very good jod
Meh... one enemy group. Inaccurate. I know it’s an indie but damn.
Easily the best SCP game for the Mac, thank you for making this. Just a quick question, what are the actual classification of the SCPs in game? I talked to my friend who's big into SCP and they couldn't find a thing on these SCPs despite doing tons of research. Is there some extended lore that I'm missing here? Besides that, it's pretty good.
(Sorry for how long this will eventually get I just feel like the previous reviews are good for records of progression)
Update 1.2:
Finally actually getting to editing this and... It's getting closer to a proper good play on some time you don't know what to do with game.
I don't really have any major complaints about any of it at this point. Nothing is really broken at this point far as I can tell.
Minor complaints are still there though. Though I'm sure they will be able to be properly addressed now.
Examples:
1. The SCP's are bland looking, though they do have some interesting bits
2. Maps are small and nothing to interact with
3. All of the health and ammo spawn on top of each other at their main spawn point
4. There's a kind of lag or multiple input problem with the jumping that can make you jump once more after hitting the spacebar a bunch
Improvements that can be made are plenty, of course, but some suggestions are:
1. A better spawn building design for the SCP's
2. A grenade of some kind added
3. Different levels on a map or area that could be unblocked/unlocked
4. Some text and a pause for the game with an option to leave after you die so you're not just thrown into another starting round
5. Giving the rock ball with tentacles the ability to climb
6. Have a animation of rolling or walking for the said rock ball thing
=======================================================================
Update 1.0:
The new map is fairly decent and the replacement map improves on what it replaced ten fold.
However, with new maps comes with new map bugs and such. But instead of trying to describe what I've done I think I can just show off what I've done, mostly for the devs.
Map 4: https://www.dropbox.com/s/4zlte3csyjz2s04/2019-01-16_20-03-56.mp4?dl=0
Map 8: https://www.dropbox.com/s/3ayyo2larw1g7el/2019-01-16_20-36-00.mp4?dl=0 afterwards I finished climbing the center looked down through the hole and proceeded to run back to the edge of the map and fall forever.
=======================================================================
Update 0.5:
It's a definite improvement on everything that was a written problen from before so now I can get to the more nitpicky things at the end.
1. First off I can still get out of some the maps. Luckily it's just because you can wall run and jump on any surface that isn't a complete 90 degree angle. Otherwise they're much harder to leave now.
2. The second map on the list has some definite problems with rocks letting you jump onto the spawn buildingd thought. Makes it very easy to get out of the map that way and it's the only one that has rocks that flicker in and out of existence.
3. Three is more of a dissapoinment rather than a complaint but there are many trees that you can just walk through and it just... You know... Non-existent trees really.
4. The textures can get weird if you do the right thing and look a certain way but it doesn't pop up often and.... I only really encountered it while jumping up nearly vertical walls but it's getting put down just in case.
5. The previous maps are the same and still rather bland. While the A.I. can still be tricked but they also get caught on corners as well.
Suggestions- 1. Have the pick ups at a certain station so you can pick them up when you want.
2. Have an ammo cap so you can't just have thousands in excess so you have to think a little bit more on how to survive each round.
3. Maybe some definitive markings on the guns to make them stand out more and be a little more unique than they are right now.
4. Have the little rock tenticle monsters shoot out a rain of small projectile's so it looks like they actually hurt you rather than just pop and then you get hurt.
5. The ranged ones I think should have a small tweak on their short range so it has a small lasting effect to make getting close to them more threatening.
Though I feel like until some major improvements to the maps is done or they add the multiplayer or campaign I still can't really recommend the game right now as a single player survival game.
=======================================================================
First released:
This is little more than a demo at the moment really. Literally bought it as soon as it came out
cause I like the idea of a SCP FPS and did everything available to do as of right now.
1. The only mode available in the game, survival, is difficult for the wrong reasons. Enemies are fast and catch up to you very quickly which is compounded by the fact the maps are so small. Also it's fairly easy to run them around by jumping off of things and sprinting away.
2. The gun is.... Sevicable and you can turn it into a automatic if you have a fast enough click.
3. The maps are bland and lifeless for the most part with only a few interesting bits here and there.
4. The enemies design is sound but the noise they make is like a metronome times how many enemies are alive at the moment, it can get annoying.
5. You can use your gun to jump out of the map and fall forever if you want, the gun jumping is actually pretty fun and you can use it to get on the higher points. How to actually do the gun jumping is shooting towards the ground and tapping space bar. Hitting R to reload constantly also means you can take off and really get some height, especially if you have a bunch of ammo.
6. The actual movement is pretty smooth and jumping from object to object is easy enough.
For what I'd like to change.... First of all more interesting map designs. They're very small and bland at the moment so actually playing the survival to get to higher rounds is... Not really fun but not exactly a chore.
Two would be messing around with how the survival mode works as a whole. The pick ups are for both ammo and health, which is something I don't personally like, plus they all spawn in the same place at the start of a round so you usually end up picking all of them up at the same time. The enemies are a little to fast and maybe tinkering with their health wouldn't hurt. Only one gun but it just came out so that can get a pass, especially since the in game news letter says they'll be adding another on the 10th.
A final gripe would be that there's no way to leave the game without alt tabbing in full screen.
So I can't recommend buying this at it's current price at the current time. Though I do sincerely hope that changes.
(Will edit this as the game updates)
Игры похожие на Derelict (DO NOT BUY)
Дополнительная информация
Разработчик | JEPR DEV |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 56% положительных (9) |