Разработчик: Red Blue Games
Описание
Издание Digital Deluxe Edition
Sparklite Deluxe Edition Includes
- Sparklite Full Game
- Sparklite Original Soundtrack
- Sparklite Digital Artbook
Об игре
Sparklite — это динамичная приключенческая игра, действие которой разворачивается в необычной стране Геодии. Сражайтесь в битвах с видом сверху, используя целый арсенал устройств, оружия и снаряжения. Исследуйте все опасные уголки процедурно сгенерированного мира, низвергните титанов шахтерской индустрии и овладейте силой Sparklite!
Sparklite — связующая нить мира Геодии... Это жизненная сила планеты и местные обитатели научились использовать ее. После обработки синяя сияющая руда становится источником не очень мощной, но возобновляемой энергии. Храбрецы или жадины могут поглотить ее, чтобы стать обладателями мощной силы, однако последствия этого весьма серьезны. Самозваный Барон Геодии, желая достичь своих целей, решил докопаться до самого ядра Sparklite. Барон добывает огромное количество Sparklite, на силе которого работают его могучие военные машины, но использованный Sparklite загрязняет и извращает мир. Животные превратились в агрессивных монстров, а окружающий мир медленно погибает.
У ядра Sparkliteпострадавшей Геодии есть собственный защитный механизм. Периодически ядро вызывает Раскол, который перестраивает мир, препятствуя усилиям Барона. Ада — наша героиня — должна остановить Барона, пока он не получил ядро и силу для создания нового мира, в котором он будет обладать неодолимой мощью. Ада — храбрый механик. Она использует все свои умения, чтобы победить помощников Барона, находящихся в пяти уникальных областях. Аде придется сотрудничать со странными и прекрасными обладателями Геодии, если она хочет столкнуться с Бароном и положить конец его смертоносным планам, пока не стало слишком поздно.
Нашей героине придется отправиться во все области мира, чтобы покончить с шахтами Барона, пока еще не поздно...
Ключевые функции
- Потрясающий визуальный ряд: изящная пиксельная графика, вдохновленная классическими играми.
- Оригинальный саундтрек: музыкальное сопровождение вдохновлено GameCube. Композитор — Дейл Норт (Wizard of Legend).
- Исследуйте мир игры Sparklite: пять прекрасных биомов, сгенерированных процедурно.
- Собирайте собственный арсенал: изобретайте устройства, чтобы решать головоломки и побеждать врагов.
- Сражайтесь с боссами: выходите на бой против шахтерской империи Барона и ужасных титанов-гремлинов.
- Познакомьтесь с местными жителями: заведите друзей среди обитателей Геодии и помогите Восстанию.
- Собирайте предметы: ищите коллекционные предметы по всему миру.
- Зовите друга на помощь! Спасите помощника-робота Ады, чтобы играть вместе с другом.
Inspired by:
- Rogue Legacy
- The Legend of Zelda: A Link to the Past
If you loved these games, you'll love Sparklite:
- The Legend of Zelda
- Moonlighter
- Stardew Valley
- Iconoclasts
Поддерживаемые языки: english, french, german, spanish - spain, japanese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 or later (64-bit)
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Intel HD 4400 Or Higher
- Место на диске: 1500 MB
- Звуковая карта: Onboard soundcard
- 64-разрядные процессор и операционная система
Mac
- ОС: Sierra / later
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Onboard Intel Processor
- Место на диске: 1500 MB
Linux
- ОС: 16.04 / Latest available LTS
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD 4400 Or Higher
- Место на диске: 1500 MB
- Звуковая карта: Onboard soundcard
Отзывы пользователей
Become adventurer > beat bosses > become hero.
Pretty cute graphics and smooth gameplay
Pretty rad game. Plays a bit like Undermine meets ... maybe something like Swords of Ditto?
That, but a "Cozy Top-Down Platformer Roguelike," if that's a category.
I just finished this at the 14 hour mark--nice ending, nice fights, balance and progression all felt pretty much right.
What an enjoyable game. Time well-spent here!
Sparklite Is a fairly easy roguelite with cute pixel graphics. The combat is nice in that the enemies usually telegraph their attacks and it isn't too hard to satisfyingly dodge their attacks while getting a near optimal amount of damage in. The melee weapons are well flushed out and some of the ranged weapons are cool, although the later two weapons feel a bit more gimmicky. This is a combination of neither weapon feels stronger than the crossbow and the only times I would use them was for solving puzzles in the areas I found them in. One aspect that could be improved is movement, there isn't really anyway to move faster as the game progresses and you always stop for a brief moment after dashing that feels off, its nothing too major and you can definitely get used to it but the movement definitely could be smoother. Moving on, each region has unique enemies and while the rooms can feel a bit repetitive at times its not a big issue since you can always skip fighting them and move onto the next room should you wish. The bigger issue lies with a certain element of randomness. Randomness is an important element to many games and I think this especially applies to rogue likes. However, randomness should be done in such a way that it doesn't feel tedious or that you can't move forward if you're just screwed over by chance.
In Sparklite, there are various different big chests that you are looking for that provide patches that are incredibly helpful for progressing in the game. From what I can tell each region will have rooms randomly loaded in and if its a new rooms with a new chest/challenge, great you can acquire a new patch and use it in later runs to get further ahead, but if the region keeps only having the rooms that you've already looted and you can't get more patches this way simply due to chance. Something that could be so helpful with this is making it that once a room has had its big chest looted, it won't appear anymore and other rooms with chests that have yet to be looted will appear. Another thing that would be great would be something that indicates how many patches a region has & how many you've found so this way I won't continue wasting my time exploring a region because I want to find all the patches (I'm a slight completionist).
Finally, the patch system and the story. Honestly, I like the patch system a lot. Its straightforward and you are given a liberty to adjust the patches you're currently using to make your next run more convenient. The way that you have to somewhat manage your patches as well as how you want to spend your money is done is a pretty seamless way that lets you figure out where your priorities lie. At a certain point, its kinda broken cause once you have like 2 golden shield patches u feel nigh invincible but again this isn't a very difficult game. The story is straightforward and but enough fun detail to keep it engaging, and the npcs aren't anything to write home about but are still fun.
Overall, Sparklite is a fairly short roguelite that you can probably complete within a full free day of playing. Its a good game but nothing incredible so that combined with the around 10 hr playtime to get all the achievement for me makes 25$ feel a little expensive. I would recommend buying it on sale but whatever works best for you.
This game has really satisfying pixel art and smooth animations, fantastic character design, and a well paced sense of progression that is designed nicely.
Realy nice game!
Wort playing :) Just a bit too short.
bad scaling of boss difficulty
Loved it!
It is the type of game simple to get into and play through, hard to master.
Read some headline saying it is "Zelda meets Roguelite" and while I do notice the throwback, this is nothing like it.
Sparklite is its own thing, with beautiful graphics, a simple and compelling story with a few good points for your own reflection, lots of upgrades and customizations to catter to different playstyles.
Story/area progression is quite linear and each new area will unlock new and more powerful enemy types and unless you are very good at roguelite games (which I am not quite that good) there will be a little bit of grinding needed to get on par with the newer areas, so be advised.
Even so, I wish hard mode would be available from the start instead of having to beat the game once.
While it was overall very fun to play through it and see the story development, I particularly don't see replay value or the need to go through it again.
The asking price is a bit steep in my coin (BRL 48,00) so I would advise getting it on a good promo to sweeten the deal - I was able to get it at 80% off.
good
The combat is not very fun due to enemies and bosses being spongy as heck. Sure, the Multi Tool Damage Patch helps, but that takes time to build up... Way too much time.
And the map patches cannot be combined, forcing the player to waste too much space to save time exploring, making any map other than Vinelands nigh useless.
And there's a lack of "suspend game", so it forces you to restart the WHOLE RUN if you need an extended break. It's a rather... Boring Zelda-like roguelite.
Дополнительная информация
Разработчик | Red Blue Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Metacritic | 70 |
Отзывы пользователей | 76% положительных (219) |