Разработчик: Spritewrench
Описание
You wake up one evening to find Death drinking tea while sitting on your sofa. Broke, friendless and apparently soul-less, He offers you a temporary job at the premiere, local, shady hole-in-the-wall, DEAD-END.
Maintaining a healthy Work-Life balance is pretty tricky on a good day but it’s damn near impossible when your boss threatens foreclosure on your mortal existence. As the new bartender at DEAD-END, you’ll make new friends, mix weird drinks, all while navigating Life, Death and everything in between.
Learn more about the residents of New Eden City and yourself in this Noir, Urban, Fantasy Visual Novel.
Current Features :
- Includes Episode 1, 2 & 3
- A wide cast of patrons looking for a shoulder to cry on!
- A Jazzy, Noir, Manga-inspired Aesthetic
- Choices that matter!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: 2 GHz Dual Core
- Memory: 4 MB RAM
- Graphics: Hardware accelerated graphics with dedicated memory
- Storage: 800 MB available space
Mac
- OS: OS X 10.7
- Processor: 2 GHz Dual Core
- Memory: 4 MB RAM
- Graphics: Hardware accelerated graphics with dedicated memory
- Storage: 800 MB available space
Отзывы пользователей
When it comes to bartending visual novels, Grimm & Tonic may not be on the same level as the genre’s gold standard (Va-11 Hall-A). However, its style, music, and manageable size gives the game a leg up on other games in the same space. I would definitely love a sequel if the devs ever decide to revisit this story.
I'm gonna be short on this. I love this game so far! While the game is short, especially for just a single episode, it's still worth it. I will be trying more of the game as it releases.
So after playing Grimm & Tonic I have to say I am pleasantly surprised. I don't usually make it through this genre of game but I did find it rather pleasing. The narrative opens very strongly with a readily relatable concept. As a player I could definitely connect with the motivation of the character. The game play is very direct and I did not find it to difficult to follow nor did I have to result constant rereads to gather the concepts presented as a whole. However there are some things I'd like to see upon full release.
- More detailed Grimoire
It would be nice to get some descriptions of each drink type. This may help to better decide on what beverage would best fit each patron. If you have no knowledge of alcoholic beverages, you could find yourself clicking around at random and coming up short with some of the less chatty customers.
- Greyed out options
When I have chosen a dialogue path that progresses the conversation I feel the older ones should be removed or at least locked to reaffirm the correct choice has been made. This may seem a bit hand holdy at first but I think it will save on some of the redundancy of doubling back through a dialogue option that doesn't add to the narrative.
-Better cues
I would love a view audio cues or clearer visual cues to show how a patron is responding to certain actions. If they are getting tipsy, if the decision I made was correct or incorrect, and if there is any pressure to make better choices. As it stands it seems that the outcomes might be too fixed and I just have to click around till I get to the right one. I'd like my inability to gauge the social cues actual give me a game over or some real penalties.
- Voice acting
You don't need to have a fully voiced out game but if you are going to use voices it would be nice to select short voice lines that match the character I am seeing. Some of the voices were totally off the mark, especially with the gentleman at the end.
Other than these I feel like the game is definitely going in the right direction and I hope as it progress it continues to surprise me.
Here's a game where you play a bartender.
Simple black and white interface with a classy kind of feel.
Quirky music and characters
Thebest bit of the game for me isnt your bartending really. Its the patrons .
A lot of people head into bars and meeting new folks in there is pretty interesting.
The episodic nature of the game means there's more to look forward to.
So even more interesting is getting to see how the patrons grow over time, and how interacting with them on a regular basis will change things.
I think it'll be a unique experience
I've never played a game like this. Or maybe just not in a very long time. It has an interesting theme and I love the music. Could use some tidying up with the text in such a dialogue intensive game though. I also felt pretty lost in the beginning as someone who isn't well versed in the different types of drinks but when I got going it wasn't hard to stay for the entire ride. Looking forward to how things progress in the coming chapters.
Игры похожие на Grimm & Tonic: Aperitif
Дополнительная информация
Разработчик | Spritewrench |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 100% положительных (5) |