Разработчик: Lazy Bear Games
Описание
Consider Kill It With Fire
Об игре
Добро пожаловать в Swag and Sorcery, ленивую RPG от создателей Punch Club и Graveyard Keeper! Постройте свою собственную фэнтезийную деревню, обучайте и экипируйте своих героев и отправляйте их за крутой добычей!
Геймплей
- Экипируй своих героев
- Посылай их в бой (до 3х команд одновременно) и внимательно следи за их прогрессом
- В случае опасности помогай им магией или срочно отзывай
- Развивай героев и экипировку в деревне и повторяй.
Сюжет
В королевстве случилось страшное. Королю нужна помощь. У него пропал его любимый.... костюм. А он ему очень нравится. Так что вам предстоит рисковать жизнью в ради выполнения этой наиважнейшей миссии! Вперед!
Swag and Sorcery - эпическое и безжалостное приключение, на стыке RPG и айдлеров. Ах, да. Еще там есть саркастический кот!
Поддерживаемые языки: english, french, german, portuguese - brazil, russian, spanish - latin america, simplified chinese, japanese, korean
Системные требования
Windows
- ОС *: Windows 7
- Процессор: i5 and up
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Dedicated video card is required
- Место на диске: 700 MB
- Звуковая карта: Stereo. Play with good stereo.
Отзывы пользователей
So, after about 19h playtime and 100% achievement completion, do I recommend Swag and Sorcery?
No, absolutely not. Not even on sale.
I've wasted my time so you don't have to, so let me explain why Swag and Sorcery is a pile of... mediocrety,
horrible design and unrealised potential.
Graphics
Let's start this on a positive note, shall we. Graphics are a nice looking pixel-art style and competent animations.
Good job.
Music
I have no strong opinions about the music. It's there I guess, which is perhaps the best description for it.
Story
Well, the story tries very hard to be lighthearted and funny in a bit of a wacky kind. Emphasizing "tries".
Unfortunately, most jokes fall flat, maybe putting a weak smile to your face once in a while in the best of cases.
What doesn't put a smile on your face is the unbearably slow text speed, the reading equivalent of walking trough molasses. It's not a good sign if "you can skip story segments" should be noted as a positive feature. At least you can skip those, opposite to the full screen unskippable entry animations the bosses get every single time you challenge them.
Gameplay
The meat and potatoes of this game. I'll split this part into main gameplay loop and supporting mechanics.
Main Gameplay Loop
You fight Monsters, get materials (and gold, equipment and blueprints), use materials to craft equipment, use equipment to equip characters or sell for gold, use gold to level characters, use charcters to fight stronger monsters... and so on.
Oh, and also use gold to heal and restore morale of your characters, because someone confused shallow mechanics with gameplay depth. Also send one of your characters to craft potion for literal minutes once in a while to restock.
It's not bad - in theory. Main problem is that gameplay mostly boils down to grinding the same stage over and over again, until you're allowed to fight the boss and progress to the next stage, or until you can finally craft that piece of equipment you need, or get bored and move on anyway. Fortunately, you can send up to three parties grinding at the same time, unfortunately you can't send them to the same area. And of course different areas have different loot, so if you really only need the rare drop a specific enemy... tough luck. Also you can't fully automate grinding, so gameplay is semi-idle most of the time.
Equipment comes in all kinds of shapes, from useless to borderline gamebreaking for super-soldiers, from specific elemental resistance to healing 100% of damage taken last turn, if you combine the right two pieces of equipment. Add some vampirism for insurance and you've got your immortal super-soldier.
Unfortunately, said super-soldier will at some point develop stormtrooper-aim. Why you ask? Because Agility gives everyone evasion chance based on difference. If you progress like me, you will reach the next stage severely underleveled, but hold your own despite all odds thanks to good equipment. Since many enemies will have much higher stats at ~200 to your 80-100, they will evade a lot, but you'll eventually be able to beat them with confidence, perhaps even heal all the damage taken, and feel unstopable. Until you hit the bosses of the last stage who will beat your ass so hard you'll contemplate the meaning of your existence. I'm talking 95+% evasion chance and killing everyone in three hits, no matter how tanky you are. So what do you do? Do you grind for hours to get enough gold to level your characters to an adequate level? Or do you go f*** this, let's exploit this piece of s*** with 100% regeneration, put it on the character with 100% hit rate and watch the boss go down... unless you go down, because it also takes away max HP, so even full regeneration might not be enough.
As a reward you get an "endless" stage that is laughably easy compared to beating the bosses, so enjoy your victory run until the novelty wears off.
Fashion
You'd expect fashion to be a mayor part of a game called Swag an Sorcery. I mean, it's half the name. Unfortunately it gets relegated to a minor side activity, the fashion shows. Every few minutes, you can participate in fashion shows, where your fashionable chars can compete against other contestants. How does it work? No clue. Well, each piece of equipment has not only stats, but also a colour and style, like glamour, or military or perhaps even swag. Sometimes, a specific colour is trendy, so usually having at least one and as many as possible pieces of said colour is enough to win, as for having multiple colours or mixing styles or which style is the "best", no idea. Additionally, you can just bribe the judges to win, so you can even ignore the mechanic entirely if you want to and solve it with money. The rewards are nice early to midgame especially if you can win a lot early, get a lot of reputation and are eligible to participate in higher fashion tournaments, but pale in comparison late mid to endgame.
A telling sign that fashion is more of an afterthought is that you have no idea what style or colour a piece has until you craft it... maybe, because different rarity grades of the same piece may have different colours or even styles.
At least it's kept company by elemantal damage types in the "badly implemented ideas corner". Did you know that eqipment of a certain rarity and upwards will deal elemental damage instead of physical damage? Now you do, at least it shows you which elemantal damage type a weapon deals when you equip it... oh, wait, it doesn't. At least it shows the colour and style. Unless you want to sell it, there it's the opposite. Why do I need to go to the market to sell my equipment, wouldn't a button in the armory be better, so I can equip my heroes and sell their old equipment at the same time? Of course not, that would be smart design, we can't have that. Like we can't lock equipment we don't want to sell.
It's a bit of a shame that fashion is such a underbaked and sidelined feature. I can easily see it intergrated much more into the combat aspect of the game, for example having styles work like equipment sets, maybe 3 pieces of military style gear give an extra 50 attack and defence, and red equipment also gives 5 strenght for each red piece.
Buff and Spell System
At some point you unlock the library and can unlock spells and buffs. Buffs are fine I guess, mostly useful for bosses, but nothing too significant, since you can't stack buffs. Also a bit annoying to apply since you have to click each hero individually. Spells are... worse. Some are debuff focused, so you only need to apply them once, but direct damage and healing spells are horrible for a single reason - you need to spam them to be significant but you can't. Not because of any cooldowns, but because you need to select the spell again after each cast. Hotkeys? What a sacriligious idea.
Additionally, there's both a lack of variety and amount of spells, many are just upgrades and variations of the healing spell, but it's not an upgrade - it's a new spell instead, because... some numbers changed and it was easier to make it a new spell instead of replacing the old one, just in case you really want to use its inferior version again.
It's just wasted potential, there could have been some cool upgrade system here, unlocking new spells and making old ones more powerful.
Quests
Defeat X of Y enemy, craft this equipment 5 times, defeat this boss, hope you didn't defeat the boss without unlocking the corresponding quest first unless you enjoy grinding the same stage for the next few minutes since it takes a while until you are graciously allowed to fight the boss again, maybe enjoy a coffee while you're at it so there's at least something for you to enjoy.
Quick summary due to character limit: Don't bother, wasted potential. Have a nice day
played this game like once years ago but didn't like it however steam didn't seem to get that message so now I'm making a negative review in the hopes that steam stops recommending me those stupid fucking clicker scams based on me having played this that one time.
GG
absolutely unfinished. In end you'll need ingridients from monsters which just not added....
I haven't played this game in years; but what I recall is playing through the game, enjoying it a little bit, and then realizing it just... wasn't fun.
I have forgotten all of the specifics; but every time I see this game in my steam account I just know I'll never play it again because it just had nothing seriously engaging about it.
Lazy Bear doing what they know: fun, cute graphics built with great ideas for game design all implemented in a way that comes so close to enjoyable yet falls painfully short. This is just another of their titles which has all the makings of a really good little game but they struggle still in the execution department. Buy on sale if you must but I honestly wouldn't bother at all.
Easy grind game to complete in a day or two. Solid if you want to watch a show and play a game at the same time.
Man... I feel so torn about this game. I don't play many idle clicker games, but I enjoyed Punch Club I and this game. They both seem to provide a satisfaction of gradual increase in teh numberz. But, this game is remarkable in how unfinished it is. The End "cut-scene" felt like a bug where I wasn't sure if I needed to click something or wait for a joke to land; there is no point to the final "endless adventure mode" - no bosses no silly quest to incentivize progression. The beginning and middle seem to tease "more fun to come", but it feels like the team abandoned this game at the end and said fuck it, ship this stupid thing. Do not buy this at full price, either buy at a deep-discount, or if you absolutely know you love idle clicker mindless type games.
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Дополнительная информация
Разработчик | Lazy Bear Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Metacritic | 51 |
Отзывы пользователей | 47% положительных (941) |