Graveyard Keeper

Graveyard Keeper

4.0
Очень положительные
710.00₽
Steam Store

Разработчик: Lazy Bear Games

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Описание

Buy Punch Club 2 Now!


Introducing Game of Crone


Об игре

Graveyard Keeper - самый недостоверный симулятор средневекового кладбища этого года. Строй и управляй кладбищем, пытайся сэкономить, развивай сторонний бизнес и заботься, чтобы ни один ценный ресурс не пропал без дела. Не забывай, тут игра про капитализм, где все способы получения прибыли хороши. Да, кстати, еще это - история любви.



  • Решай этические дилеммы. Ты действительно хочешь потратить деньги на хорошее мясо для бургеров в то время, как вокруг столько неиспользованных ресурсов?
  • Собирай ценные ресурсы и создавай новые предметы. Развивай кладбище в прибыльный бизнес. Исследуй мир в поисках ценных вещей.
  • Задания и трупы. Мертвым уже не нужны их органы, ведь так? Почему бы не продать их местному мяснику? Или выполнить пару квестов, ты - ведь ролевой игрок, все-таки!
  • Исследуй мистическое подземелье. Ведь не бывает игр про средневековье без подземелий! Нырни в неизведанность в поисках новых алхимических ингредиентов. Только аккуратнее, не отрави всех вокруг.

Поддерживаемые языки: english, french, german, simplified chinese, spanish - spain, portuguese - brazil, korean, japanese, russian, italian, polish

Системные требования

Windows

Минимальные:
  • ОС *: Windows 7 (SP1+)
  • Процессор: Intel core i5, 1.5 GHz and up
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: 1 Gb dedicated video card, shader model 3.0+
  • DirectX: версии 10
  • Место на диске: 1 GB

Mac

Минимальные:
  • ОС: High Sierra (10.13)
  • Процессор: Intel core i5, 1.5 GHz and up
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: 1 Gb dedicated video card, shader model 3.0+
  • Место на диске: 1 GB

Linux

Минимальные:
  • ОС: Ubuntu 18.04, CentOS 7
  • Процессор: Intel core i5, 1.5 GHz and up
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: 1 Gb dedicated video card, shader model 3.0+
  • Место на диске: 1 GB

Отзывы пользователей

Рекомендую 15.01.2025 00:00
0 0

A big, fun, expansive game. From min-maxing zombies to progressing the story, this game kept me entertained.

Время в игре: 3206 ч. Куплено в Steam
Рекомендую 14.01.2025 19:41
0 0

It was a fun experience. I was looking for a successor to Stardew Valley. So I was very much into the farming side of things. I never created a single zombie. As shops gave less and less for crops, it was starting to become an aggravating grind, but sure enough industry prevailed. I still got to the end without a single zombie. Should probably get some sort of achievement for it. Haven't actually played it for years. I half wonder if it was till in beta at the time or something like that. Anyway, thought I'd leave a review. I enjoyed it!

Время в игре: 13066 ч. Куплено в Steam
Рекомендую 14.01.2025 14:08
0 0

I highly recommend this game a whole lot. my two gripe with this game is that it starts slow and and the day specific characters hinders progress. However even with those setbacks it's fast and easy to understand. and I really enjoyed this from beginning till 100%.

Время в игре: 9469 ч. Куплено в Steam
Рекомендую 14.01.2025 07:12
0 0

This game is so addicting. I can't believe I didn't know about this game sooner, I am hooked. There is so much to explore and discover, I feel as though I have yet to scratch the surface and I already love it

Время в игре: 450 ч. Куплено в Steam
Не рекомендую 13.01.2025 14:36
0 0

I love Stardew Valley, I don't like graveyard keeper. For me, the difference is that in Stardew Valley I do things in my pace, it's easygoing, even simple. But in graveyard keeper, by nature of bodies constantly coming and days of week rotating, you're forced to rush and work and keep track on what needs to be done at the moment. It's just work and constant "stress".
Nevermind the complex tree of skills you're forced to unlock and items that are mostly used once for the sake of moving quests forward. Maybe I haven't played long enough but it just feels like complexity for the same of complexity (and having something to unlock and find for).
The game does feel "rewarding" but not fun (if that makes any sense).
So do I recommend it? Not if you value your time.

Время в игре: 2501 ч. Куплено в Steam
Рекомендую 13.01.2025 11:35
0 0

Highly recommend 9/10

Game is really relaxing, characters are well written and story is really immersive. It have some negatives like gameplay feels a little clunky and many things are not explained enough, but if you don't play it blindly (using external internet wiki) it won't bother you. I played it blind and still finished it.

Время в игре: 3186 ч. Куплено в Steam
Рекомендую 13.01.2025 04:00
0 1

like an isekai anime but instead of a harem of anime girls u get rude medieval townsfolk who send you on endless fetch quests

Время в игре: 568 ч. Куплено в Steam
Рекомендую 11.01.2025 17:41
0 0

This is a really nice game to lose yourself into. It is not stressful at all and truly a cozy game. While I only have 108+ hours of gameplay in steam, I have actually played this on Switch and Playstation as well. I don't know what it is about this game that is so addicting. This is definitely a game that i will play again in the future when i want to relax

Время в игре: 6472 ч. Куплено в Steam
Рекомендую 11.01.2025 17:36
0 0

Some things about the game were frustrating, but once I changed my mindset from finishing quickly to just enjoying the ride and story, I fell in love. It's cozy with reasonably difficult little quests, just keep in mind that many quests will take quite a while. Learn how to make zombies early, as I didn't think they would be as helpful as they are. 10/10 would recommend to anyone who likes spooky-ish vibes and stardew valley

Время в игре: 8115 ч. Куплено в Steam
Рекомендую 10.01.2025 12:04
0 0

Very addictive once you understand the core gameplay and mechanics, though some fundamental parts of the game feel poorly designed or lacking depth. One example how it fails to make a real day/night cycle, since you're not forced to sleep through the night and end up sleeping simply whenever your energy bar runs out. Balancing in general is quite off making the game needlessly grindy.

Writing, on the other hand, is actually quite fun sometimes and takes advantage of the original premise of the game. Sadly, most npcs exist just to give "bring me this item" quests which is not ideal.

I had a lot of fun playing this game hence I recommend it, but I do think it has much more potential that's being wasted atm. That said, I literally couldn't stop playing this game for a few days trying to max my graveyard lmao. Grabbed it along its dlcs for like 5 euros which is complete steal so yeah give it a shot if you see it on sale.

Время в игре: 3488 ч. Куплено в Steam
Не рекомендую 10.01.2025 09:24
0 0

Well the game kinda disappoints in everything, actually.
The story is basically not present - I mean it's just some dozens of fetch quests with a couple lines of text each; If you were to read the entire story line for every NPC on one screen, it would be comical, since each would take like a minute maximum.
But that's fine - well, the game itself starts by telling you it's not going to be making any sense;
However, the actual gameplay.. has a massive load of completely unhandled rough edges.
The core gameplay of gathering resources, crafting new stuff, building production facilities and taking care of the graveyard and a church is fun. buuuuut...
1. You are going to spend a vast majority of time in this game holding "F" and staring at a progress bar. Say, crafting food (to save time, ironically) or nails or planks or whatever. This is fine at first, but the game turns into a grind with no acceleration mechanism, and you start questioning why are you even still playing, if it's just turn the game on and basically hold F for two hours. There are zombies, that are supposed to be what allows you to accelerate by making them do stuff and avoid staring at progress bars, except the game has no option to queue production of anything in late-game. Like, you need a million of carved marble pieces, and you have to make them one by one. It kills the entire point of a zombie even being there.
2. Half of the stuff you build has only a very flimsy excuse for why even do that (meaning you will need it once over the course of the entire game in a fetch quest and that's it). Like, winery, or brewery, or any farms beyond the carrot farm;
3. The trade/money system is not actually making any sense. I've barely bought anything except for seeds, but then you need huge money for specific things like becoming aristocrat. Which is stupid. And the way you get the most money is also not making any sense: you sell nails and fitches, two most basic things you can craft, and you get more for that than selling complicated goods that actually require effort. You also have basically no money, and then once you advance the trader questline you have a money printer.
4. The food recipes are not actually making any sense. There is basically no reason to craft anything complicated. It doesn't matter how much energy the food restores, if you can just produce infinite carrot cutlets or breads or whatever. The dumbest thing is that everything that has "quality level" cannot be queued and has to be crafted one at a time. The buffs from food are also highly irrelevant and generic. They exist, but they don't actually change the game.
5. The technology points system is also not really making much sense. Green points might as well not exist - you literally have way too much of them; Red points are hard to get at the very beginning and then it's the same as green; Blue points are the only actual requirement for techs, but for some reason you get only like a couple for high level crafts or anything else, and 5 for an ordinary stone fence. So I just made like 200 fences and unlocked the entire tree. And now points just clutter the screen. By the way, they tend to fly behind the edge of your home and get stuck there forever on your screen.
6. The dungeon, representing the entirety of the combat in the game has WAY TOO LONG corridors for no reason, and is highly irritating because it makes you run back and forth through them. It also has only 15 levels that look the same, and most stupidly, if you just run in, kill a monster, die, repeat, you will clear the entirety of it in, say, an hour maybe. Which is less than what you need to unlock and craft all of the gear and battle potions. This is silly. Battle potions are very very irrelevant - the dungeon is just too small. The damage scaling seems generic and not thought out at all: you just get +1 dmg for a sword level. Except, I was killing the iron statue enemy in two swings, and it still takes two swings with a final sword. This is stupid.
7. The alchemy system is made for you to discover by trial and error, but it's just way too bad and shallow to not use wiki. What's the point if you won't even need most of the recipes and "progressing" means holding F and staring at progress bars, or endlessly fetching things from one room to another?
8. The corpse quality is purposefully made to be arcane and confusing. They make a visual representation of red and white skulls and then it turns out, red ones can be negative, which completely messes up everything about them and forces you to use a very specific series of steps from a wiki. And then you realise that while it isn't that bad, unlocking max level gravestones and embalming solutions. the graveyard is ridiculously huge. I have all of the infrastructure set up for filling the graveyard with maxed out corpses, and it seems that I need like a whole goddamn day or even more just to do that. Real day, not in-game day. And it is made worse by the fact that embalming is specifically preventing you from doing anything fast. You can do any operation involving corpses fast, but embalming takes forever. Even with a bunch of tables. I just don't want to continue.
I bought the game with a massive discount, and I guess it was fun at the beginning, but I'm certain it isn't worth the full price. DLC - I don't even want to check them out. More progress bars? cool.
Also just keep in mind that there is a massive lack of quality of life. Random "i wish there was a hotkey for that" and things like the fact that you can not get rid of your old armor. congratulations. Undeletable, and nobody buys it. Yay. Very obvious lack of care. But instead of stuff like that being fixed, there are three DLC priced like the game itself and there is no way they can possibly be worth that much when the game isn't worth it's price.

Время в игре: 4523 ч. Куплено в Steam
Рекомендую 10.01.2025 07:29
0 0

Extremely intricate mesh of quests that tie almost every character into the story (barring 1 or 2 people) and i quite enjoyed the plot and lore

Время в игре: 4654 ч. Куплено в Steam
Не рекомендую 10.01.2025 03:18
0 0

Everything about this game is a constant boring grind most of which seems to be designed simply to waste your time. I bought this game on sale having remembered watching some gameplay on youtube several yeas ago and it looked interesting, I wish I had bothered to research a bit more recent info about it before buying as it was a waste of money. Even using mods to help mitigate and remove some of the more annoying aspects of the grind the game is still a tedious waste of time.

Время в игре: 1334 ч. Куплено в Steam
Рекомендую 09.01.2025 23:59
0 0

I like it, it's a fun game where planning and strategy is sentral aspects.

Время в игре: 4919 ч. Куплено в Steam
Рекомендую 08.01.2025 12:36
0 0

Great sandbox with a wee story.. games like a chill Stardew Valley with no time constraints you can take things at your own pace build how you want beat it in whatever order you want this defo one of my fav's!

Время в игре: 5945 ч. Куплено в Steam
Рекомендую 08.01.2025 09:08
0 0

Hidden gem of a game. Don't be fooled by the simple graphics there is a lot of story and gameplay here. Also worth getting the cheap DLCs

Время в игре: 3359 ч. Куплено в Steam
Рекомендую 07.01.2025 23:25
0 0

so much fun, and I have a lot left to do at 60+ hours! I do have all the DLC and recommend it. The good thing about this one is there's no time limit - there is a day of the week system, but you'll never leave a quest line for "too long" - it'll always be right where you left off! heavily rely on the wiki/reddit

Время в игре: 3828 ч. Куплено в Steam
Рекомендую 07.01.2025 17:49
0 0

This is a very involved game with a world that feels very large, but not too cumbersome due to the underground tunnels under your home. There is more than enough to keep you entertained for hours and hours, and it is very rewarding to complete goals. There is an expansive skill tree, graveyard maintenance, church improvement, diverse crafting. NPC quests that tie into the main quest and much more. However, many basic mechanics are locked behind dialog options, which is incredibly confusing for new players, as it is never explained in-game (thank you, Reddit, for teaching me how to play the game). Additionally, when navigating without the tunnels, terrain can be frustrating to navigate, with bushes that look like you should be able to remove them, but are completely immovable, and puddles that look like you should be able to wade from through them, but you cannot. The most frustrating example of this is the swamp west of the church, where you must walk in a in-game day long spiral back and forth for vital quest items. There is a bridge available to be built by the player, but in order to read what supplies you need to build the bridge, you must traverse the entire spiral twice.

Время в игре: 1650 ч. Куплено в Steam
Рекомендую 07.01.2025 03:39
0 0

Graveyard Keeper: 17.8 Hours of Morally Questionable Cemetery Management


Dear Diary,
17.8 hours into managing the most ethically flexible cemetery ever, and I've learned that corpse quality ratings are apparently a thing. Stardew Valley this is not - unless Stardew Valley had a goth phase and started selling questionable meat to the local innkeeper.

The Mortician Chronicles


Phase 1: The Confused Beginning
Started as an innocent graveyard keeper, ended up becoming a medieval entrepreneur of death. "Surely these corpses aren't a resource," I thought naively, before discovering that everything is a resource if you're creative enough. The witch burners don't need to know about the meat pies.
Phase 2: The Efficiency Expert
Soon I'm juggling church sermons, corpse quality ratings, and garden maintenance like some macabre project manager. My cemetery has a better organization system than my real-life workspace. Each grave perfectly aligned, each body part... efficiently utilized.
Phase 3: The Medieval Hustler
Now I'm running a full-scale operation: graveyard by day, questionable science by night. The church thinks I'm a model citizen, the tavern keeps getting fresh "meat," and nobody questions why my garden is so suspiciously fertile.

The Mortician's Log


Hours of ethical flexibility: 17.8
Corpses processed: Many
Questions asked: Few
Suspicious meat pies sold: No comment
Graves perfectly maintained: Most
Moral compass direction: Variable

The Verdict


Is it just a management sim? Not even close. Will it make you question your life choices? Absolutely. It's like someone took Stardew Valley, gave it a dark ages makeover, and removed all ethical boundaries.
Now, if you'll excuse me, I need to go "process" some new arrivals. These sermon points aren't going to earn themselves.
P.S. - To the village inspector: Those definitely aren't body parts in my garden. It's a new fertilizer technique. Trust me.

Watch My Cemetery Management!


Profiler93's Graveyard Adventures

Время в игре: 1067 ч. Куплено в Steam
Рекомендую 02.01.2025 19:20
0 0

If you like Stardew Valley, this is a good game for you. HOWEVER, you have to do a lot of figuring things out on the way and there are a lot of steps to every task, so be warned.

Время в игре: 2707 ч. Куплено в Steam
Рекомендую 02.01.2025 16:07
0 0

This game was hard to get into. The tutorial was completely insufficient for figuring out what to do and where to go and how to operate the game. I had to use outside resources a lot.

However, once I got into it, it was completely absorbing. The storyline is a little bit lax, but the goals make me want to keep going.

Время в игре: 1176 ч. Куплено в Steam
Рекомендую 02.01.2025 15:46
0 0

The game throws you into gameplay with very minimal (like grain of rice -sized) guidance. While I am enamored with the witty dialogue, quests get tedious and there is little to no interaction with the npcs outside of tasks

It's a fun management sim especially when you're at the thick of it, but it can quickly lose its shine once you've gone through it for a couple of hours

Время в игре: 2154 ч. Куплено в Steam
Рекомендую 02.01.2025 13:21
0 0

⭐ Graveyard Keeper: A Relaxing and Fun Game! ⭐

Graveyard Keeper is one of the most calming and satisfying games I’ve ever played. Managing the graveyard, crafting items, and exploring the world is so enjoyable.

The game looks great, has funny moments, and keeps you hooked with its simple but rewarding gameplay. It’s easy to lose track of time while playing.

If you like relaxing games with a bit of humor and creativity, you’ll love Graveyard Keeper. Highly recommended! 🌿⚰️

Время в игре: 884 ч. Куплено в Steam
Рекомендую 02.01.2025 05:02
0 0

A fantastic game and experience. It has a dark but unique setting. The game play is Stardew Valley like mixed with dark horror.

My one critique is I feel the game did over stay its welcome. By the end you are grinding everything to finish and I was a bit over it by then. I finished my play through rather quickly compared to most and I did not complete to 100%.

Время в игре: 2243 ч. Куплено в Steam
Рекомендую 02.01.2025 01:56
0 0

Recommendation is based on $10 price for all DLC.

This game (if you don’t use guides) is more of a point and click adventure game with a farm sim mechanics. It is difficult to figure out basic things that pause advancement.

I am enjoying the mystery and setting of the world and also enjoying confusion and the lost feeling and the sense of accomplishment of figuring things out.

Lots of quality of life things are missing like no point a click to move. Basically your mouse is just there for menus. No notes for what items are needed to build certain thing, so you end up making a spreadsheet or writing down ingredients needed. No quest markers except the tutorial. Movement speed is annoyingly slow. Inventory space causes you to constantly be running back and forth from one storage box to another. So lots of time sinks that aren’t really needed.

Even with all that I’m compelled to keep playing just to beat the puzzles that block progression.

Время в игре: 431 ч. Куплено в Steam
Рекомендую 01.01.2025 22:44
0 0

The game is really nice alternative to the Stardew Valley. It starts fresh with nice gimmicks and humor, but closer to the end it becomes really repetitive and boring to play unfortunately

Время в игре: 1640 ч. Куплено в Steam
Рекомендую 01.01.2025 14:04
0 0

8/10 made me walk around things to much ;].the layout of the grave yard is ....well.... ;]

Время в игре: 2754 ч. Куплено в Steam
Рекомендую 31.12.2024 11:50
0 0

I absolutely adore this game! It has its fair share of pros and cons but overall to me, it was a direct favourite.

But before anything else here are some tips:
- You can get a teleporter at the Tarven, BUY IT AS SOON AS POSSIBLE.
- You can push logs/bodies/etc. while carrying one so you don't have to go back and fro when you try to store your items.
- You can teleport while carrying a log/body/etc. wherever you want.
- Almost all basic items can be bought from NPCs around the map if you are locked/don't want to craft something.
- If you get the 'Tired' debuff (when you haven't slept for a long time), you can meditate a bit north of Sweet Home to remove the status.
- Get the Speed potion as soon as possible, it's a life changer in term of movement.
- Get the Combo Prayer when you can: it'll increase the amount of Faith and money you get from weekly Sermon.
- Use the GK Wiki like the Bible especially for the list of items needed to craft something.
- Use the google doc made by Dalairen on /r about the optimized build layout. It's a lifesaver, will save you time, space and resources AND acts as a great guide to steadily progress through the game (has tips, a map, etc.)!!


The pros of the game:
The game has excellent sprites, the music does not get annoying after a while and I haven't found any bugs or frustrating little things when it comes to controls and movement. It's just really pleasant to walk around (if you're not busy running around like a madman crafting things). GK revolves around building, upgrading, crafting and selling things to reach requirements (get x10 gold-starred food, get a gem, get 500pts, etc) from various NPCs to unlock further quests and hopefully, a bit of story. It's not a story-driven game; it's more of a fetch-quest game with a bit of story sprinkled in.

The in-game time is fast enough that if you missed something during X day, you've got other things to do in the meantime without having to skip through days by metaphorically sleeping in your bed. Also, quests are not really time-limited outside of the NPC's specific talking day: if you don't want to progress this quest, you can just not do it for the unforeseeable future without having to wait a full year afterwards before resuming the task, which I find extremely relieving.

The story is actually pretty funny at times, and dark in others. You are not a good person: you eat human flesh and burn witches amongst many other things. The dialogues are short but they're full of snark and I simply love it! You also have a lot of buffs and energy refilling items meaning you can continue working through night and day for weeks without sleeping and just living off bread and wine, which I find hilarious.


And the cons:
While the game overflows with things to do, it's very easy to get lost, distracted and just overwhelmed with all things to do. I have like 10 quests to do in my menu, each with different requirements and your progress will consequently be slow. Unlike Stardew Valley where you can do a bit whatever you want, GK is more of fetch quests left and right formula. It does mean you kind of forget the story while you're busy trying to get those damn 3 gold-star marble statues, especially since you can't really talk to the NPCs outside of their quest items.

The game does not help you at all either, there is a tutorial but there are so many information in that single window you'll probably forget about it all before 20h later you're like "ah, so THAT was what they were talking about". Most of the things you need, you'll have to search them yourself and one crafting item requirements can be a LONG list of things you need to craft too. This can get you extra confused as to how you make this into that, hence why you will probably need the Wiki for each item as they give you the exact amount needed for the crafting process.

GK loves to soft-lock you: you want to progress through this part of the game via this NPC? then the quest is related to another NPC with who you have not interacted with for ages, so you'll have to max out their quest, and oh you need THAT item that's really deep down in the dungeon and oh MY, you have a bit of RNG in between (50% success on getting the thing you want), unless you want to grind for the perk that increases your chance of success?
I can understand how it can become frustrating for some though for me, except for a twinge of annoyance, it just made me enjoy GK even more because it forces you to diversify the things you do and you discover parts of the map you haven't stepped in at all before.


Overall, I really enjoy the game and I'd recommend it with the warning that if you stick to it, you won't feel the hours pass and if you don't, it'll feel like a very long list of boring tasks to grind without an end to it.

Время в игре: 1871 ч. Куплено в Steam
Рекомендую 31.12.2024 11:44
0 0

Graveyard Keeper is a very charming game with many deep secrets waiting to be uncovered within its story. I highly recommend giving it a try as it is an extremely brilliant game.

Время в игре: 2342 ч. Куплено в Steam
Рекомендую 31.12.2024 10:03
0 0

love this game its one that takes some time to get your head around but soo damm worth it when you do love the story love the complexity of how you have to manage things then you get zombies and the game begins and its so much fun building stuff up

Время в игре: 5739 ч. Куплено в Steam
Рекомендую 31.12.2024 06:16
0 0

This is fun addictive and grindy. I like all those aspects. The only part I don't care for as much is the inventory management. I feel like chest and inventory should be 50% bigger.

Its fun to come back to and if you can get the dlc on sale it can add some more interesting mechanics. Another weak part might be the story, it feels a bit too tedious when I just want to grind the tech.

Overall the game is good simple fun though. Has a good unique style too.

Время в игре: 5179 ч. Куплено в Steam
Не рекомендую 31.12.2024 02:40
1 0

Game lacks very basic UI elements and instructions. This is extremely incomplete. I would not say it's ready for the market yet.

Время в игре: 274 ч. Куплено в Steam
Рекомендую 30.12.2024 14:09
0 0

its nice since the time is weakly i have less time crunch than stardew and its more calming

Время в игре: 2385 ч. Куплено в Steam
Рекомендую 30.12.2024 02:53
0 0

Didnt feel like I played for 80+ hours. Pretty fun mechanics. A lot of different stuff to do. Maybe a bit too much and a bit unfocused. Felt pretty good to 100%

Время в игре: 5103 ч. Куплено в Steam
Не рекомендую 29.12.2024 19:01
0 0

the game struggles with its identity, does it want to be an automation game or a farming game? because if you do both it'll struggle to be both, which this game does. does it want to handhold the player or let them figure it out on their own? because at times it wants to do both, at the same time.

the quests in this game suck, because most of them are forced on you, like the vampire quest from the one dlc, this one is the worst offender because it gives you the option to say "im too busy to deal with this" but the quest is started the next day anyway, so nice illusion of choice there dev. not to mention the idiotic mechanic of the donkey, you have to pay him carrots before he brings bodies. so if you wanted to avoid farming, guess what? your forced to farm or else you cant do the literal thing the game is named after, which is god awful.

also the ability to dig sand is locked behind a technology thats only gotten by starting a quest, and YOU START THE GAME WITH A SHOVEL. how is it that the character intrinsically knows how to chop trees and mine iron, IRON. something that took humanity thousands of years of cultural growth to utilize but has to be taught how to dig sand and especially clay, something humanity has been doing for literal millenia? nothing about this game makes logical sense to me, why is the donkey trying to start a communist revolution in an era pre gunpowder let alone the concept of the proletariat?

my suspension of disbelief can only go so far, this game crosses that line LONG before you start raising the dead to do your bidding

Время в игре: 749 ч. Куплено в Steam
Рекомендую 29.12.2024 07:13
0 0

I've played this game for years and I love it just as much now, as I did when I first found it. I have it on every platform I own and would recommend it to anyone! The artwork is beautifully done, the soundtrack is so great & catchy, I adore the dark sense of humour of the game and there's so much to do & keep you engaged. If you don't own this game, you should!

Время в игре: 104 ч. Куплено в Steam
Рекомендую 28.12.2024 20:18
2 0

After playing through Stardew Valley I was looking for something similar and found this.
These games are hardly comparable though and if Stardew Valley was the benchmark, Graveyard Keeper would be a 6.5/10 for me.

Why:
- Quests are seemingly endless, one quest leads to another and it just keeps going and it becomes very convoluted. In addition to that they are quite monotenous. This wouldn't be a problem if it only took 20hrs, but after around 100hrs it's getting really boring. Quests also require you to do things you don't really want to do... just know there is no choice, the story is a one-way road.

- Villagers are also not too interesting and interactions are limited to quest dialog and trading although I can't figure out why some items in their vendor inventories are always greyed out. Also some dialog is still available even though the quest item it talks about is already aquired/the quest has already finished. (e.g. I can ask about the Town Pass long after I aquired it, asking about it removes the dialog option)

- The questlog is quite sparce with information and at times I needed the wiki to progress. One time a Quest NPC was removed through progressing the main game and I couldn't progress the DLC after that, turns out I can finish the DLC quest by asking the post box in front of the church... this could have been done better.

- items become really cumbersome, quest items for finishing the main quest have to be stored somewhere, armour and equipment items can aparently not get detroyed, dismantled or sold. So they just keep eating up space, which might possibly soft lock you? (why is this even a thing...this really should have been done better)

- In addition to the "finale" of the main quest being quite disappointing for the time spent, finishing the main quest also doesn't rid you of the required 6 items, there is no "after", you just load the latest save from before finishing when you want to continue playing the game... this could have been done better.

- automating processes using zombies is fine (although sadly limited to specific tasks). The day-length felt way too short without them, so they become quite necessary to make stuff so you can actually play and enjoy the game.

- Strength/Dexterity/Intelligence feels a bit out of balance. In the beginning I never had Intelligence to progress so I spam-bought Attribute Books at the Alchemist, later I needed tons of Strength and needed to buy those Attribute Books, but I never really needed Dexterity? I now have 500 Strength and Intelligence and 3000+ Dexterity.

- Crafting can be queued and that is amazing, it's clunky and doesn't work 100% of the time (maybe playing with Controller was the problem, didn't investigate though), but it's the way you want to make items. It doesn't work at all, with crafts that let you pick ingredients though. This makes them very annoying to make in bulk... this should have been done better.

- A weird thing I noticed was framerate-drops. While not really an issue for this type of game I was quite irritated about dips from my locked 120FPS down to sometimes just 80FPS with noticable stuttering when it happened. I'd have expected this game to run solid on any potato and I'm playing on a PC way above and beyond recommended hardware (R7 5800X3D + RTX 3080 Ti).


I probably have around 20 hrs more to play to finish DLC, but I'm currently quite bored and burned out, so I probably won't finish it completely.

I'll recommend it, but please wait for a sale. I've had fun with it overall, but there are said problems.
Just put it on the wishlist and wait for the "Last Journey Edition" to be around 20 bucks. The DLC are cool, but not 10 bucks each kind of cool, and the end of the base game is quite disappointing and probably the reason quite a few people wouldn't recommend this game.

Время в игре: 4451 ч. Куплено в Steam
Рекомендую 28.12.2024 01:26
1 1

Fat is bad for my graveyard score, that's why I go to the gym now. Thank you for changing my life for the better.

Время в игре: 8409 ч. Куплено в Steam
Не рекомендую 24.12.2024 15:00
4 0

the fact that you have no Sprinting option and need to crawl your way around the map is so tedious & unnecessary

Время в игре: 43 ч. Куплено в Steam
Не рекомендую 24.12.2024 06:32
25 0

I should start by noting I loved Punch Club and the majority of my time in Graveyard Keeper. However, that said, there are a number of reasons I cannot recommend in this game, first off:

It's a time sink. Tasks are far more grindy than they need to be. A number of items require specific almost one-off workbenches to be created. Then you have the problem of so many items that fall into this trap, you're almost required to have a wiki open to remember where to do what. Even if you have an item description available to tell you which bench to use, likely you won't remember visually what they are to connect to the name. Because there's just so many. Then you have a number of benches which do not allow you to set a queue, so you're creating items (that may require you to have let's say 10 of them) one at a time, clicking menu after menu (or hotkeys if you're lucky). THEN you have "quality" items, which are implemented terribly. Often out of 3 quality levels, you're only looking at a single level being practical for anything in the base game. The quality levels themselves being the cause of the problem of not being able to queue items. This clearly was implemented haphazardly. And the worst part is none of this needed to happen, the quality level system, the "broken" item queuing and mess of workbenches all fundamentally stem from the dev wanting to add future DLC to the game.

Speaking of the DLC, guess what; if you don't own it, you'll be continually confused throughout the game seeing talent/skill builds for item quality levels for skills you cannot even get without the DLC. Which again, won't even really matter in the base game. However you, as the player do not know that. You're just left in the lurch to constantly have to google/wiki answers for things that shouldn't even be present. Consuming more time that never needed to be spent.

Next up, the time system of the game is completely pointless. Certain key characters who give quests are only available on a set day of the week and because quests are often dependent upon other quests being completed, you're often in the mid to late game only working for one NPC at a time. However, time moves forward so quickly (one week is 45 minutes of gameplay) this also means you can often miss the person you next plan to meet with because you were busy working on another part of your setup (farming, building out the graveyard, mining, zombie management, etc) and not notice within your 7 minute 30 second window. Requiring you to have to constantly adjust what you're working on to wait out the next 37 minutes so you get your next chance to speak to them. This ruins the sense of a blissful grind working on some part of your setup, for no real reason. When you step back and know how the game works, you realize the weekly abstraction serves absolutely no purpose. There's zero reason each of the critical NPCs can't be available every single day, other than the fact that the devs came up with this week system and clearly became obsessed with it. Unless some DLC puts it to better use, but I'm not here to review DLC I'll never touch.

Then we get to the real kick in the pants. The ending. Spoiler time (though honestly not much of one). After potentially dozens or hundreds of hours of work put into this game to get your main character back to the real world, you've done it. Everything's ready to open the portal home. You do so and.....you don't go home. Your "love" (nameless npc model) comes through the portal, hugs you and it cuts to black via a heart wipe. And even at that point, when you're WTFing, in comes Gerry the talking skull and Donkey to literally discuss what a cheap table pull this is just so the dev can make more money. As if joking about what they're doing somehow forgives what just happened. Completely unreal. I often buy and love DLC for games. However, that DLC is not critical to giving the complete experience the base game is supposed to be delivering. And given that the DLC (sans being on sale) is 10 USD each (for 3 of them), it's completely absurd.

Now, if you're approaching this game simply as some harvest moon type game and don't in any way care for the narrative value, you won't have this as an issue and will largely enjoy yourself (aside from the item queuing problems). Or if you can get the DLC cheap and know to do so out of the gate, this probably won't rub you the same way. But as someone who only bought the base game as a singular experience, this is a complete betrayal of the agreement between game devs and the consumer. And though I loved the look, the music, the characters, the world, etc. I cannot recommend this is a purchase to others unless you're looking for different things, as noted above.

This may be the most conflicted I've ever felt during a review. There's so much quality here, thrown away seemingly for nothing more than greed. How hard would it have been to show 3-4 static images to give an "ending" as much as the intro was? Ugh. And it'll be affecting my purchase when I go to check out Punch Club 2 at some point. If I see this DLC nonsense repeating, I think I'll be done with this developer. Very disappointed.

Время в игре: 13025 ч. Куплено в Steam
Не рекомендую 24.12.2024 02:50
6 0

It's hard for me to say it but I can't recommend this game. It is so obnoxious in it's game mechanics. Day lengths are about 3-5 minutes, which means that you can get a single task done per day. Each important character only shows up once a week. So if you don't know exactly what you have to do in a day to progress, you'll have to wait another week! SO FUN! Oh does that thing over there need repaired? You better bust out a notebook in real life because to fix it is going to be one of about 20 different variations of wood (bark, stump, lumber, wood beam, etc). Tiny inventory means you have to be managing your space alongside the... well... I guess you really don't manage a graveyard, so I can't say that. Frame rates drop to probably around 15fps on your endless walks back and forth to town. Can't tell you how many times I go to cut something down, just to have my guy snap to something 2x the distance away and get the message "requires technology". I KNOW HOLY SHIT STOP PULLING ME AWAY! I have never seen a game rub your face in all the things you have no interest in unlocking. I love pixel horror games. I love management games. This one seemed like a no brainer. I don't know what happened but I feel so helplessly angry like I saw my own child get massacred. BTW this is my second time taking a run at this game. First time was probably about... 7 years ago? I think it was in beta at the time so I gave it a lot grace. Now that it's a complete game, coming back to it and seeing that they didn't bother fixing anything is like a slap in the face. It is not enjoyable. It's tedious and boring.

Время в игре: 1050 ч. Куплено в Steam
Рекомендую 22.12.2024 19:05
1 0

story is rich and the game is just fun to play

Время в игре: 356 ч. Куплено в Steam
Рекомендую 22.12.2024 14:14
0 0

This game is amazing. So much stuff to do and manage. Would be amazing if they made Graveyard Keeper 2. Not sure what they would have to change as this one is so amazing

Время в игре: 2988 ч. Куплено в Steam
Рекомендую 22.12.2024 04:14
0 0

8/10 I recommend this game!

Dont be fooled by the name "Greaveyard Keeper" this game has so much more going on for it, keeping the graveyard is a drop in the sea of things you can do. If you like games such as Stardew Valley, then this is definately the game for you. It's a huge Crafting/RPG style of game with sooo much to do and explore you'll feel overwhelmed at times. An absolute steal if on sale, along with the 3 DLCs.

However, there's one major flaw - walking. You'll walk till the cows come home and then you'll walk some more because you forgot to pick something up. Luckily, there's a simple solution - modding. Adding mods is very simple, look it up on NexusMods, I highly suggest you install "Wheres Ma Storage", "Auto-Loot Heavies" and "Economy Reloaded" by p1xel8ted.

Время в игре: 891 ч. Куплено в Steam
Рекомендую 22.12.2024 02:21
0 0

I found it extremely funny that you get to dispose of corpses in return of obtaining redemption.

Время в игре: 105 ч. Куплено в Steam
Рекомендую 21.12.2024 18:53
0 0

Really great and funny. Just a tiny bit too convoluted at times. Wittier than Stardew Valley and more of a vibe but a fair bit less polish.

Время в игре: 1858 ч. Куплено в Steam
Рекомендую 21.12.2024 18:52
0 0

Pretty pixel artwork that is not the nice but too common Japanese anime or manga look thing. A glimpse into what life was like in medieval Europe, and it gets you thinking just maybe all these things that you as a graveyard keeper( corpse autopsies, embalming, exhumation, unethical corpse disposal) did just might have been done before thousands of years ago. When life in a village was simple, black smith, baker, tavern master, farmer, miller, stone mason etc. When you must wander around the village and explore and get familiar with the villagers.

Время в игре: 430 ч. Куплено в Steam
Не рекомендую 21.12.2024 08:10
1 1

just hell no crappy game play is crap tec tree is dog shit missions are all fetch quest every part is crap farming shit and a wast of time

Время в игре: 2512 ч. Куплено в Steam
Рекомендую 20.12.2024 19:32
0 0

i’ve been eyeing this game for a while now. i got injured at work and have had extra time to game so i decided to give it a go and let me tell you this is now one of my top games! there is definitely a learning curve to the game in the beginning and i suggest you keep and pen and notepad nearby to keep track of the multitude of things to get done. the storyline is absolutely hilarious and it’s a one of a kind game!

Время в игре: 6051 ч. Куплено в Steam
Рекомендую 19.12.2024 01:13
0 0

This game is essentially just a grindfest. If you're into that kind of thing, truly check this out.
If you're not, you won't find a lot of enjoyment.

Время в игре: 882 ч. Куплено в Steam

Дополнительная информация

Разработчик Lazy Bear Games
Платформы Windows, Mac, Linux
Ограничение возраста Нет
Дата релиза 22.01.2025
Metacritic 69
Отзывы пользователей 85% положительных (15184)

Отзывы пользователей

85%
12,840 положительных и 2,344 отрицательных отзывов
Обновлено: 17.01.2025 10:58

Жанры

RPG Indie Adventure Simulation

Особенности

Single-player Steam Achievements Full controller support Steam Trading Cards Steam Cloud Remote Play on Phone Remote Play on Tablet Remote Play on TV Family Sharing