Разработчик: Dark Blue Games
Описание
What Is Infected Shelter?
Infected Shelter is an ultra-violent rogue-lite post-apocalyptic brawler. Singleplayer and co-op for up to four players.
Every run is different because of the randomly generated content. Players can loot more than 170 different blueprints of permanent improvements and this is the key to Infected Shelter's replayability. Instead of just collecting loot to make yourself more powerful during a single run, you unlock new weapons, clothes, skills, relics and RPG-like character improvements that change how you play the game in the following runs.
Gameplay & Story
You play as a member of a surviving group in a post-apocalyptic world. On one fateful morning, you awake to find the shelter is raided and your people are kidnapped for reasons unknown. Leaving your shelter you emerge into the harsh infected land and start looking for the kidnappers and the truth behind the events. Your path leads you through randomly generated post-apocalyptic areas controlled by different enemy factions with brutal leaders and shelters occupied by infected creatures.
You have to use your skills in a fast-paced, violent, and complex 2D brawler-like combat where lots of firearms and melee weapons are waiting for you to beat and execute your enemies. You will unlock new weapons, clothes, skills, relics and RPG-like character improvements during your journey.
Features
- Randomly generated post-apocalyptic environments
- Fast paced, violent and complex 2D brawler-like combat with lots of firearms and melee weapons
- Rogue-lite / rouge-like elements, play-learn-die-unlock-improve-repeat
- Permanent upgrades that change how you play the game in the following runs
- 170+ blueprints to unlock new weapons, clothes, skills, relics, and RPG-like character improvements
- 50+ brutal, ultra-violent executions
- 50+ character traits
- Tons of guitars, wheelchairs, pets, drinks, active items
- 200+ areas and shelter rooms
- Fully supported singleplayer experience
- Four different playable characters.
- Local co-op with up to 4 players
Поддерживаемые языки: english, french, russian, hungarian, spanish - latin america, simplified chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7+
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750
- DirectX: Version 9.0c
- Storage: 600 MB available space
- Requires a 64-bit processor and operating system
Mac
- OS: Mac OS X 10.9 or later
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+
- Storage: 600 MB available space
Linux
- OS: Ubuntu 16.04+, SteamOS+
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750
- Storage: 600 MB available space
Отзывы пользователей
Problems with "remote play", only local coop. Stay away if you want to play this with friends.
Get this game on sale, I got it for 1$ and have since enjoyed the slowly building chaos for a long time in the realm of dollar games. Very fun, the downside is that you'd have to rely on remote play to game with buddies as there's only local coop, but surprising amount of items and collectibles and unlocks for a dolla. Anyone who enjoyed charlie murder and castle crashers, lost castle will feel right at home beating up the baddies.
Nifty rogue-like beat-em-up with lots of over-the-top violence, 1-4 player couch co-op, controller support. great value on sale, ideal for when you feel like playing something for an hour and not ten, I like the artstyle, it can be somewhat challenging, compares favorably to something like Streets Of Rage for example
To earn the Karate Kid achievement,
you need to take theIron fist perk,
do not take any pets with you to the boss, pump up unarmed damage, and do not change clothes with buffs for passive elemental damage,in short, so that the boss dies only from your fists.
I thought initially there was more buzz around Infected Shelter. It is a perfect storm of ideas most gamers would appreciate. While on the surface it seems like a plain old hack n slash/beat-em-up there are layers of complexity and a perfect steady drip of rewards for doing repeated play-thrus.
It's easy to write it off as a zombie apocalypse version of Castle-Crashers with a goofy sense of humor but that glosses over Infected Shelter's more subtle and unique aspects.
For one, the sound track sets an actual "mood". Once you choose your survivor and jump in you will find there are in fact moments the various flutes,guitars,and escalating crescendos do in fact make for a more serious trek through the somewhat randomly generated end-of-the-world wastelands. Even if you are a veteran with a missing leg using your crutch to bring down the law or a grand-daughter using your grandpa in a wheelchair as a wrecking ball the moment to moment compositions can make for a surprisingly somber and unsettling sojourn.
Everything beyond that is bat-brain-insane of course! You will encounter everything from a mutant buffalo breaking wind to propel itself across the screen to an AI controlled mecha walker that shoots death beams whilst it teleports. In addition to common human zombies there's also bandits,military fractions,attack drones,and infected animals.
Despite the gonzo bestiary the biggest "freaks" of all are you and your friends though! In addition to conventional weaponry you can set traps,control the elements of nature like a demented schizo wizard weather-man,and even summon skeletons or flocks of dive bombing birds as if you had your very own mystic shaman license!
Wanna buff your shock damage as an electric guitar wielding goth bard songtress? Go ahead. Want to make your heavy-weight frat-bro a corrosively foul belching tank that hits everything with the force of a colliding refrigerator on wheels? Have at it! Want to make your paraplegic war veteran a dastardly clever land-pirate of demolition destruction? Sure chummer,do whatever you want. The build variety is generous and ripe for cheesing!
Another odd addition that works in Infected Shelter's favor is the art-style. When I first saw the game I was put off by what looked like a very post modernist-paint by the numbers Cal-arts template. Yet most every animation and effect is smooth as butter whilst combat has a delightful "crunch" to it that arouses those dopamine receptors! I can't explain why but the game's visual presentation has grown on me in an endearing way. It's a stirred up soup of Samurai Jack,Clone-Wars, and Total Drama Island that just works.
For a game I played a little over a buck for on sale Infected Shelter has been an unexpected treat. It's such a delightful blend of contrasting oddities in which the devs were not afraid to be off the wall yet in a sincere earnest way that in no way comes off as snide cynical meta commentary.
Pros
+Rogue-lite that perfectly balances its' rewards for repeated play-thrus creating an addicting feedback loop.
+The visual style is not as "lame" as it initially seems. There's some actual heart in there that will make you reminisce back to the golden age of Cartoon Network.
+Combat has that visceral guilty pleasure "punch" of horror movie classics like Evil Dead and games similar to Mortal Kombat, Time Killers,and Night Slashers.
+The character build variety is a good motivator to press on just to see how much more of a carnage-and-mayhem-merry-go-round you can become! (Don't let your dreams stay dreams! Just do it!)
+Soundtrack is surprisingly melancholic and somber. It is a bittersweet gift for the ears!
+Despite being a brief jaunt Infected Shelter does offer replayability via loot acquisition,upgrades,unlockables,pets, gradual character growth,and co-op.
+Control lay-out is simple and sublime!
Neutral
-/+ Though the exploratory collect-a-thon and skill tree set ups add welcomed layers, Infected Shelter is still on the brisk and short side. If you are expecting a 20+ hour story campaign to shock and awe you around every turn you will end up feeling short changed.
This is a quick fun diversion to return to when you need to unwind after a hard day at work or need an excuse to invite your friend over for some co-op mayhem.
Don't take this the wrong way. Infected shelter is a modest marvel for what it is! Yet neither Beat-Em-Ups or Rogue-Lites are meant to be long drawn out affairs.
Great game. You can get this hidden gem on sale for 99 cents. Tons of unlockables, proc. generated levels/items/enemies. Side-scroller roguelike/-lite beat 'em up with huge replay value. Even more fun with friends (remote play together works fine!). The non-family-friendly presentation is the cherry on the cake (gore, finishers, ...).
- 4 player local coop
- 1 Keyboard and 3 controllers
- Plays very similar to Rampage Knights
- Roguelike: you die and try again in a randomly generated mission set
- Fun bosses and enemy types
- As you unlock new powers/relics/weapons you become more powerful each round making each play bring you closer to becoming a death machine
- Hilarious execution animations (you can execute enemies when stunned)
- Lots of pets/curses/consumables that make each play-through unique
- easily worth it when discounted
- Build your freezing powers for an easy win :)
very good viral random generating not too annoying zombie,soldier,wildlife killer. expect to kill your hero and about 15 hours .
A Final Fight-esque game with cartoony graphics, interesting boss monsters, and multi-fandom service (G.I. Joe, WH40k). Challenging, but not hard.
Satisfying Roguelike beat em up. Ill go as far as call this a underappreciated hidden gem. If you love Beat em ups, love roguelike this game is meant specially for you. Infested Shelter is a very very cheap game but does the body good on terms of gameplay enjoyment.
I'm looking forward to see what the devs will do on a sequel to this game. As of typing this review the game is currently on sale at $0.99 usd and pretty much worth it, it not more.
Bought this to play with the family on a get together and it was a hit with them. We didn't play anything else that weekend. Afterwards, I still play it solo. Simple & entertaining. Very worth it.
Got this game on 90% off sale for 99 cents, was surprisingly fun (only played single player though). It is a really short game and everything is really simple and basic including the sound design but not really noticeable when actually playing. Replayability is mainly down to if you want to unlock all items and skills but those will be needed on the later levels for the final boss. I like that there is no limit to the items you can hold nor the items disappearing in mid-battle so you are not rushing to collect them while trying to hold off the enemy unlike other games. Though trying to scroll thru 20+ items to find that right one during fighting is a little frustrating. Recommend using a controller.
This roguelike game should have more attention, It is fun and quite unique. A very good choice for coop. Want to try remote play also.
This is A Rogueliked , Hack N Slash, Shoot Em up if you got guns, RPG system with skills, relics, items, pets ( but no level up) and some Sick A-ss kicking execution moves ( based on your weapon)
Game can be repetitive since you need to either die a lot, get better after collecting new blueprint and reach checkpoint to unlock them
FYI, you are advised to play this with a controller, since moving with mouse can accidentally "exit the game screen", and you don't want that to cost you 50% of your life when fighting a boss
Could be better if there's some "Weapon Proficiency level as you use that weapon more" , leveling up system where you get permanent perk for certain characters
If you're looking for some time to kill / spend, grab this while on sale...eventhough games like Nuclear throne and Enter the Gungeon is a Better choices
Fun simple hack & slash. Definitely would be fun with friends. and thank you for all the different button prompt settings based on type of controller/remote!
I just bought this game for 1 euro, like "why not" and after the first start, we sat there for like 4 hours! It's awesome! Fun! Hard enough to not finish it too early and play it again and again! Highly recommended! Big up for the the hungarian developers! Local co-op,roguelike brawler, we need more like this!
Csak így tovább srácok! Várjuk a folytatást vagy egy updatet még több contettel :) A végéről viszont vmit hiányoltunk,amikor a tudós csaj meghal, jöhetne mindenféle ellenség egyre erősebben vagy vmi...túl erősek lettünk a végére és nem tudtuk kihasználni teljesen
This game looks like a roguelite beat’m up but it’s actually more inline with an action RPG with a different view.
You can’t go toe to toe with enemies pass the first Boss and win. There isn’t really a stun mechanic in the game. You have to weave in and out of combat via the invincible roll. You can have a huge inventory, different skills, powerups, pets, etc.
This is a great game but you will be very angry if you play it like a beat’m up because you will have a hard stop on the third level.
I give this game 8 executions out of 10.
Another diamond in the rough. I loved this game with just my keyboard (as it's controller recommended) . I was allowed to reconfigure my keyboard to make the play through enjoyable and more fluent. The art and little special finisher moves is sweet. The randomness of each run , upgrading gear , and further pushes each time kept it very exciting. Once I understood which relic , skill , and weapon upgrades helped the most .. runs got easier. Thanks for this game team
This game is quite good, at least you can throw enemies. Variety is decent and challenge is hard, prepare to lose and learn.
This game is fine, but they should really add a peer to peer connection online instead of implying remote play.
First this game's support on remote play is BAD. If you have more than one monitor your resolution would be very very BUGGED.
The game automatically put your resolution to 600 and there is no way to fix it. The game would be push to second monitor screen.
This is the FIRST remote play game that have such an issue for me. I hope the dev will either fix it or don't bother with remote play tab and just make a peer to peer connection instead.
They said they are a small group but starwdew valley is a ONE PERSON game production yet peer to peer connection is good.
infected shelter is a great roguelite brawler. the latter means you'll be beating up all sorts of bad guys (or former bad guys, now zombies or mutants), robotic creatures and even some crazed wild animals, while the former means you'll be dying and restarting from the beginning a lot.
there are 4 classes to choose from, each with their strengths and weaknesses. they're all unlocked from the get-go and before every run they come up in 3 sets of randomized gear. pick one, then go nuts with whatever you can find, or use your bare hands. or your guitar, crutches, or grandpa in a wheelchair. the game doesn't take itself seriously, which was a plus for me. there are also combos to pull off for more damage.
the game has permanent progression in the form of blueprints for character improvements, weapons, clothes, skills and relics, so no run is wasted. most of your money will be lost on death, but not the blueprints you find, nor the currency needed to unlock them, and they unlock for every class, no need to upgrade each separately. another thing to keep in mind is when a blueprint is unlocked, you get the item as well, just that one time, so you can be tactical, save currency for something better mid-run from the chief a couple times in each biome, instead of unlocking everything at the base.
character improvements include stat upgrades and some other neat stuff I won't spoil here, while weapons come in melee and ranged varieties. they both break after some use though, and you can only carry one at a time, but whatever the enemy drops (including their heads or arms) can also be used, even barrels, car tyres, lamps, or the occasional grenade. class-specific default weapons (guitar, crutches, etc.) never break, but you can find alternatives for them during runs as well.
clothes serve as armor, and while you can have 5 skills on you (they're buff, enemy debuff, offensive and defensive spells, so to speak), only 4 of them can be assigned to hotkeys and can be used over and over, but take time to recharge. relics and pendants are items with passive bonuses, both last for the entire run after you find or buy them, but pendants can be stacked, so you can have multiple of the same for a better effect. pets are also available, can be bought or found as well, as many as you want, but they also go away when you die.
there are a bunch of areas to clear in a biome (or zone or whatever you wanna call it), ending in a boss fight, and this is where the best feature of the game kicks in: biome randomization turns on after beating the first boss, meaning you won't have to go through the same forest-mine-forest-boss routine every single time, you might start in a snowy forest or the city, with their respective enemy pool and boss at the end, and there are no biome-specific drops to worry about.
permanent progression is one thing, but if I have to re-do the same location a million times to finally get to the second one every now and then, and possibly never see the third, it's a big turn-off for me, that's why I don't play games like this often. and that's why I was really happy to have beaten the first boss after 5 or so runs, then the game became a lot more varied. the desert is only available as the last location, so to win the game you have to go through all 4 biomes and defeat every boss in one run, which wasn't something I was aiming for, knowing how bad I am at games like this, but on my 29th run, after about a dozen hours, I somehow managed.
item and enemy variety is pretty good, dozens are available of everything, and you can find survivors who'll take up residence at the base and provide much-needed provisions before runs. elite enemies can be really annoying, but blueprint drop frequency is decent, though towards the end I had runs with none, even bosses didn't drop any, which was a bit annoying, and if you want to unlock everything, you'll be playing it for a long time. I had about 2/3 of them unlocked by the time I was done, all the stat upgrades and most of the other stuff.
most of the technical necessities are available, windowed mode, resolutions, volume settings, camera shake (when turned off, there's just a barely noticable one to indicate that the area is cleared of enemies and the reward crate is about to drop), camera zoom for executions, rebindable controls, but the splash screen and intro have to be skipped every single time, really annoying.
multiplayer supports up to 4 players. didn't have a chance to try it, should be fun though, you can resurrect each other, so as long as somebody's alive, there's still hope.
there are 2 major flaws: first of all, potions stay unidentified within the same run. you're supposed to try them, find out what they do, then ignore bad ones for the rest of the run, but here you gotta remember shape and color unless you have a specific relic to identify them. can be really annoying when you keep chugging debuffs.
and secondly, there is no save & exit option, which usually ends up being a dealbreaker for me, hate it when games waste my time, but you're unlikely to have a longer run than an hour (my last one when I reached the end with a ton of luck and good drops was 70 minutes), so maybe don't start this if you only have 20 minutes to kill (though most of my runs were around that mark), and even if you have to get yourself killed because real life comes calling, you'll keep blueprints and the currency to unlock them, so not much is lost.
besides addressing these, I'd only like a quick heal hotkey, as combat can get really hectic and finding and using the appropriate healing item from the inventory can be next to impossible in time. I guess it's part of the challenge, but a key to use the most powerful healing item (or more intelligently, the most powerful item considering the amount of health missing) would be great.
I had a lot of fun with the game, surprisingly so, as it wasn't even on my wishlist after watching some gameplay from the early access period, but I picked it up on a whim when it was on sale and I'm really glad I did. can whole-heartedly recommend it even as a solo experience, and if you have buddies to play with, I'm sure it'll be a hoot.
Дополнительная информация
Разработчик | Dark Blue Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 79% положительных (80) |