
Разработчик: Gamera Interactive
Описание
DELUXE EDITION
DELUXE ИЗДАНИЕ включает:
Alaloth: Champions of The Four Kingdoms (базовая игра)
Ultimate Pack, содержащий:
Два уникальных сета: Godshield и Arcane Dawn
Уникальный набор костей: The Great Betrayer
Легендарное ездовое животное: Песчаная Ящерица
Уникальное кольцо: The Eternal Balance
Внутриигровые бонусы: эпические травы, слитки, зелья, ремонтные наборы, алхимические комплекты
50 000 G-Токенов, которые можно обменять на сервере Gamera Interactive Discord на внутриигровые предметы и игры из нашего каталога (на сумму 9.99$).
ИГРАЙТЕ В ALALOTH ГДЕ УГОДНО С STEAM DECK
THE BIGGEST INDIE RPG
Об игре
В Alaloth: Champions of the Four Kingdoms судьба земли, разоренной древними распрями и тьмой, находится в ваших руках. Окунитесь в прекрасный, но жестокий мир Пламена — царство, разделенное между королевствами, каждое со своей уникальной культурой, тайнами и конфликтами. Ведомый историями чести и мести, вы станете великим чемпионом, проложите свой путь к славе и сразитесь с растущей коррупцией Алалота — зловещего бога, заточенного в смертном мире.
Великий, полностью исследуемый мир Пламена ждет вас — царство обширных королевств и диких рубежей, наполненных уникальными жителями и опасностями на каждом шагу. Путешествуйте через пышные леса, величественные горы и бесплодные пустоши, где четыре различных народа создали свои владения, каждые со своей сложной историей и бурными взаимоотношениями. Наряду с воинами и разбойниками вы встретите могущественных магов, оттачивающих свое мастерство в различных школах — от элементалистов, владеющих огнем и молнией, до некромантов, черпающих силу из темных измерений. Чем дальше вы продвигаетесь, тем более смертоносные враги и легендарные чудовища, искаженные порчей Алалота, встают на вашем пути, превращая каждую битву в испытание вашего мастерства и тактики. Куда бы вы ни отправились, древние руины, священные места и процветающие города хранят истории, ожидающие своего часа — рассказы о затерянных цивилизациях, эпических противостояниях и тайнах, скрытых веками. Каждый регион полон легенд, квестов и персонажей, раскрывающих многослойную историю Пламена, создавая незабываемый опыт в мире, где каждое ваше решение определяет путь вашего героя.
Хардкорная боевая система сочетается с совершенно новым изометрическим геймплеем, предлагая зрелищные приемы в напряженных сражениях против разнообразных врагов. Вам придется тщательно продумывать каждый шаг: одно необдуманное действие — и вы погибнете.
Огромная одиночная кампания с десятками часов захватывающего контента.
Играйте за человека, гнома, эльфа или орка — NPC будут реагировать на ваш выбор различными диалогами и отношением.
12 запоминающихся спутников со своими историями, готовых присоединиться к вам или сразиться против вас в путешествии.
Локальный кооперативный режим на 3 игроков с поддержкой онлайн-игры через Remote Play — дополнительные копии не требуются.
Соревновательный режим для сражений против других чемпионов.
Уникальная, хардкорная боевая система, сочетающая изометрический вид и экшен, основанный на навыках.
Мир, живущий своей жизнью: станьте великим воином в динамично меняющемся мире, реагирующем на ваши действия.
Настройте персонажа, выбирая разные Пути Силы, классы и умения.
Огромный мир для исследования, система крафта и масса контента для разблокировки.
500+ NPC, 250+ квестов, 280+ локаций для изучения, 1200+ предметов.
Эпические сражения с боссами — сразитесь с драконами, демонами и другими гигантскими чудовищами.
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - brazil, polish, turkish, simplified chinese, russian
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7
- Процессор: Core i3 2100 / AMD Phenom X2 550
- Оперативная память: 2 GB ОЗУ
- Видеокарта: NVIDIA GTX 770 / AMD Radeon 7970
- DirectX: версии 11
- Место на диске: 20 GB
- 64-разрядные процессор и операционная система
Mac
Linux
Отзывы пользователей
I have a bit of a mixed feeling. I love the look, I love the vibe, I love the concept.
First thing I struggle with is the world. As ttrpg player, I love to delve into the setting. And while there is material to delve into, it misses identity. It builds on classic high fantasy, tries to bring some twist here and there, but subjectively speaking it wasn't enough to capture attention and love. My understanding is it was drafted by legendary Ch. Avellone and I have to say, he can do better.
Sadly, overall narrative design - main plot, side quests, characters - also struggle to have more identity and step out of cliche.
There is a feeling a potential which has not yet been fully realized. The combat is fun, although more variety of enemy moves/combos is certainly necessary (I played it immediately after release, I write the review very late after my playthrough and maybe some things have been already improved).
I am also not a fan of grand map littered with small playable areas. This was e. g. difference between Pillars of Eternity 1 and 2. In 1st game, all areas were directly interconnected and formed together coherent region. In second Pillars, it's sort of pointcrawl - large map, where specific points have playable scenes/locations. Alaloth takes the approach of the second Pillars and I am very sure it would be better the other way around.
I absolutely dont understand why people call this game clunky. I didnt have a single technical issue, gameplay was responsive to my controller, it also worked fine on the Deck.... UI wasnt something revolutionary, but I found it functional, non bothering, perfectly fine.
To sum it up - it could be better than it is now, but I believe this studio and its vision is what gaming culture should be about. The developers definitely have plenty to offer, they had great idea about the combat twist in classic isometric RPGs and despite all my criticism, I did stay with the game till the end and went through all content I found.
Since I listed so many negative things, let me point out again - it looks great, it has a great vibe and a wonderful concept. Those three things are as big, bigger even, than the shortcommings above. They just dont need that much explanation.
This game and its creators deserve support, opportunity to grow and I am looking forward for their next project.
Excellent game. It was exactly what I hoped it would be based on the videos I watched.
The map implementation is fun and engaging. It's cool to jump into quick skirmishes or hunt specific enemies if I only have a few minutes. The "fighting areas" are all very well done, and each one has a distinct, interesting setting. Great variety of enemies and locations.
Loot has been great. There's plenty to collect, with a good amount of stats to consider without being overwhelming. One feature I really appreciated is the ability to toggle on an advanced tooltips-style feature in most menus, giving you extra details about each stat or ability. Very well done. I think there's probably still some balancing needed on quest rewards based on the stats of the gear versus the difficulty of the task. There could be more to it that I'm missing or not understanding; I mostly just took the bigger numbers and pressed on.
Consumables are handled perfectly to my taste. They're easy to buy or craft (which I strongly prefer). It's great that I can stock up on potions, baked potatoes, etc., and actually use them without feeling like I need to hoard everything.
Build variety — The game uses a classless system, which is always fun. There are quite a few different skill lines you can mix and match. I'm running a robe-wearing, dual-wielding melee character who uses a ton of Arcane magic, and it's working great! There's a lot of room to dream up different builds since it's wide open. You don't have to spend tons of points in a tree to unlock a specific spell — if you see a spell you like, you can unlock just that one. Then you can level up the spells or abilities too. Best of all, respecs are very affordable, so you don't have to stress too much about potentially messing up a build.
I rarely pay full price for a game (normally a patient gamer), but I took a chance and did so on this one, and I'm very glad I did.
Repetitive combat with fake rpg elements. The game is boring and limited at the start and becomes repetitive in the end. You don’t really get more powerful but you can make builds that nullify most other skills.
But the worst parts are the devs who seem to always argue and disagree with feedback. I recommend playing Drova. Such a great game. This game is 10% content and 90% reused content. By reused content, you'll be fighting the same enemies in "maps" that function similarly. Maps are a giant still, it's like having moving pieces on a boardgame for DnD. The bosses are unique which is a plus, but you'll get very tired of the overworld threats, the non-unique boss fights, and running into the other champions that want to murder you but can't and yield useless rewards after the first win. Bloated for no reason other than the allusion of a big world. The Original Baldurs Gate hates way more content than this game. This is an overweight beat ‘em up with fantasy skills that go on cooldown. And, if you play as an Orc, you are signing up for the most depressing experience ever.
Free DLC to my Review
As you can see, the devs responded and proved my point. They even have a review tracker on their discord so they know when someone leaves a review. They seem to only come through and bark at the negative reviews. They had made a post about doing better with responding to negative reviews, which to be fair, I get this is their lovechild, but negative review doesn't mean the game is bad. This review from my standpoint is that I've spent a similar about of cash on a better experience. If I could middle-thumb it I would. I say this game has about $13~15 of actual content and multiple playthroughs are going to be painfully boring.
Again, Drova, STELLAR GAME that you will get 2 playthroughs to see legit content that you can interact with like in Baldur's Gate (where you shape your engagements by what you say and do).
I wanted to enjoy this game but its user interface is horrible. Clearly the game is designed to be cross plateform but almost everything that makes it so also makes it clunky and unpleasant to navigate on PC.
personally to me it feels like the Devs had some grand ambitions (and good ideas) but gave up half way and tied a mess of what they had together to finish the game.
After almost finishing the game I couldn't tell you anything interesting about a character, side quest or even the main plot.
Cool concept, cracking awesome combat with a substantial amount of heft and tactics to it....HOWEVER the general game flow and UI are terrible; so it is a mixed bag. Overall I recommend giving it a try as this new concept is worth supporting and having some fun with. Thanks for taking a risk to make this; fingers crossed for a refined sequel.
I am loving this game.
For one, I love isometric views, and so happy when a dev makes a current one that looks great. Environments, details, all quite nice and immersive.
I'm only 15 days (game time) into it but from what I've seen so far it's a blast to play. The game seems geared towards wanting you to explore everything, which is right up my alley. The side quests are interesting, and being able to purchase services to improve your base is a nice touch.
I admit I'm not a huge fan of moving with directional keys but the ability to "follow the the mouse" makes up for that, for me. I like the combat, which can be quite fluid once you get the hang of it (not saying it's hard, but it's a little more than just a single "click and attack").
I wish I had more to say, but too much to do and not enough hours! But I'm hooked and it's safe to say this is one of my favorite games now. Check it out and enjoy!
Sorry but this game is 100% garbage and might be the most clunky game that I have ever played. Not even worth playing it if it was free because there is way better free games out there.
Stepped into a dungeon. Skeleton swung his sword, I ran away, ended up being hit while my character was several steps away from the skeleton. The hitboxes are crazy bad. Uninstalled.
The controls and target lock system can be a little jank at times, however I am still thoroughly enjoying my time with the game. The story is solid and the world-building is well done, and I actually enjoy the combat using a controller.
I do not recommend this game.
This game reminds me of how I felt when I was looking forward to getting Ultima 8, and how I felt when I played it and realized the game was nothing like what I was hoping for. Unlike Ultima 8, the controls in this are janky, character gets stuck easily on terrain. Constant interrupting pop-up "Press (Hold) T to continue"...
I can't even give proper feedback because there are so many things that feel off that I don't even know where to begin enumerating them with proper actionable feedback. This is a game that reminds me that I should play games immediately when I buy them instead of letting them sit for a while, just so that I can refund instead of being stuck with the game.
I thought the gaming industry was doomed, but then I saw someone mention this game in a post in the Assassin's Creed: Shadows steam forum (which i had been happily trolling/award-farming on).. He listed a number of games that he said were actually good, and this was one of them. I bought it and instantly liked it.
This game has excellent artwork -- walking into the elven taverns still hasn't gotten old. The art makes getting immersed for hours at a time quite easy.
The combat is well done, which is rare for this kind of game. The enemies are challenging in their animations. It's not just endless hordes that you have to kill by being higher level -- you have to actually block and dodge their attacks.
The plot is relatively simple, but the lore around it is quite deep, in my opinion. I played as the Ballawolds who have a feud with the Willenkels. I have played for 23 hours and have gotten like maybe 10% of the lore.
Really good game.. Breath of fresh air.. Recommended!
game brings old RPG vibes I was missing
This is a very good game with a lot of depth, build variety, and rewarding skill. Alot of the negative reviews seem to miss how to properly manage your combat resources and likely prefer a more hand guided quest system, but that is not the game's goal. Very similar to Dark Souls in this regard, which I feel fits the style well. It may take an hour or two to get into the swing of things, but it is very worth it. Be prepared to die a few times, but the penalties for it are minimal and you can always try again.
My only real complaint is the isometric design and movement, which on certain maps is clunky. It can be difficult to determine if a certain ramp or pathway is where I am able to travel or if I get stuck, which can be rather frustrating during a fight, as my movement and strategy gets immediately messed up because I didn't realize that I did not hit the ramp entrance just right. Other than that though, I think it is a fantastic game with good replayability.
Would be nice to see just a little bit more item diversity though, perhaps some one handed weapons with unique effects. Or even just weapons have have really cool unique effects like procs or triggers, but I do not know if that is a direction the developers would want to go with their goals. I do recomment this game, afterall the price tag, especially on sale, is worth it IMO.
skip skip skip please let me play already
Buen juego
Scratches that old school itch and its fun
Cool idea, almost completely ruined by absolutely garbage hitboxes (2-3 times larger than the actual attack at times) and janky controls that often lock you into an animation, sometimes for something you didn't even do.
Like, I'm not joking, the actual idea behind the game is solid and I enjoy it for the most part, it's just not fun going through all my resources in a single fight because the enemies completely miss me by a mile but still hit anyway. Like, imagine if you were playing Dark Souls 2 with -20 ADP. That's how utterly garbage it is.
Believe it or not, but when the only mistake I feel that I made was playing this game, I have no desire to come back.
Absolutely CRAZY, as I expected it would be. TONS of great lore, very magical and very 'wow'-ness, loving how it has a sort of Lord of the Rings type of vibe, great stuff. Gameplay is great, a bunch of very cool CRPG features, fun combat and just one heck of a total package imo, including great character creation. And just to say it again, the LORE is wild! And so much of it you unlock as you go, love it. Cheers devs, great work!!
I hesitated at first. But if you like RPG with lots of story and straightforward builds. You can't pass on this game.
I enjoy this game a lots and plan on trying different kind of builds.
ถ้าหาเกมแนว เนื้อเรื่อง สร้างBuildsตัวละคร ถึงจะไม่ลึกมาก แต่เกมนี้สนุกอยู่ครับ
ระบบ อาจไม่เหมือนเกมอื่น เช่น ตอนลงดัน ต้องเตรียมตัวให้พร้อม พกPotion,Anti-Status, กิน Food Buff ก่อนลงดัน
หา mercenary มาช่วย etc. เหมือนจะมีระบบ Craft สุ่มของ Rare และ Slot ใส่เพรชเพิ่ม หรือป้องกันสถานะ ด้วย
สนุกครับ เพลินๆ
Combat is simply too clunky for me to enjoy the game.
Doesn't respect my time at all. Locked into dungeons, cannot access inventory, upon death everything is lost without a chance to recover any of it. Might be fine for streamers but I have limited time and I can't see anyway I could enjoy playing and leveling.
A Cross between diablo and Dark Souls. The combat is deep and satisfying and the lore is perfectly high fantasy. The devs have been really committed to this game for a long time. I bought in early access and waited until 1.0 to play. They just dropped a free content patch that a AAA studio would have charged full price for. These are good devs making a great game. So them some love!
The combat is fun, I have a lot of questions about some of the other design decisions but the combat is by far the most important part of a game like this and it works so it gets a recommend from me even though I can see a lot of people finding this game totally unplayable.
The start of the game is extremely difficult to get into, this is early 90s RPG level of "we're just going to drop you in game with a lore dump and you can go figure out what to do". Even after a few hours of poking around and trying different things I have no idea what's going on and I'm basically just chasing quests around the map aimlessly. If there were fewer quests and lore dumps and longer combat encounters the flow of the game would feel a lot better, maybe this clears up once you've got through the early game but it's very overwhelming at the start
Look, I can see the devs' good intentions and passion in this project. Too bad the project isn't all that good. I wanted to like the game at the start, but eventually, playing, you realize there isn't much there gameplay wise. And unfortunately, I'll give it a thumbs down.
Game is fun for sure. The competitive mode is really interesting, and adds a sense of urgency and makes you want to use your time wisely. I played it a while ago, like a year or two ago, and man has the game changed since then.
Combat is fun, you wll start to feel OP pretty quickly but then you will definitely run into some encounters that humble you, I hope there are far more challenging encounters to come because that's where the game really shines.
There are SO many sidequests and POI's to check out.
I've only been focusing on working toward beating the other race's champions in the artifact gathering, and doing the Dragonhold questline, outside of that I've only really done side content that has useful item rewards, and I still have like 2 dozen quests in my log that I just came across naturally.
There are some negatives, mainly for me it has to do with itemization and spells. Both systems are far improved from the first time I played, but there is still alot of room for improvement imo.
Gear gets very samey, very quickly, as you get some pretty strong stuff thrown at you in a relatively short period of time, and from there on each item is basically identical or sometimes slightly better. I think that power progression could be drawn out some more, with items having more defined strengths and weaknesses rather than all basically being the same with a few % more or less of a couple stats.
Spells are very hit or miss. Balance is not good, some spells are just absolutely useless and others demolish everything. Necromancer/Warlock dots for instance do no damage, ever. the Ice nova spell can burn through an entire dungeon full of mobs in a couple ticks. They have added alot of magic schools and seem to be focusng on it, which is great, but its a big pain point for me currently.
Amazing gem of a game. Is it perfect? no, but at the same time I was very let down to see not many playing it or giving it a chance.
The combat needs a few minutes to grow on you and then this game opens right up. Sad also to see "mixed" ratings, this game deserves better.
Note for new players - turn on the slow motion effect during combat (options menu).
i just wonder, why there is no potion station in orc stronghold? this is a bug or what? i wanna make potion with my orc hero in my stronghold
The durability of your equipment is designed to be hit with a -1 per item per fight regardless of anything. Some quests in the game due to this will cost you thousands of gold. I've been informed that this is intended. So due to awful design I have to thumbs down this one.
At the start I've had trouble getting into the game and almost decided to refund. Quit the game twice after playing for an hour, but on my third sitting I got sucked in and didn't notice where my 5 hours went. It's a very fun and engaging experience, I love it. Menus are very easy to navigate and I often found myself thinking "huh it would be convenient to have a certain feature right now", looking around and finding that exact feature.
Quests are very basic and straightforward - go somewhere, pick something up/kill something/talk to someone and that's mostly it. So you end up just walking where quest markers lead you and not thinking too much.
Once you get used to combat it's pretty fun but there is a lot of hit and run due to clunkiness.
There is also no real RPG-like freedom, more like a hack'n'slash one. You can't beat up npcs or rob their houses or something and there aren't many items to pick up.
What I dislike the most is the writing, most notably the info dumps that happen when you enter some locations. Most of the time it's 2 dudes randomly talking about something that they would never talk about IRL, like 2 mine workers suddenly start talking about how important is their job and who they are supplying. And every other sentence is agreeing with the other person, the talks go like "-our work may be hard but it's important. -indeed brother, the rich magnates who live somewhere need our ore -you are right, they are using our ore to do some stuff. -indeed, the ore can be smelted and made into weapons. -yes, weapons kill people". It's not an accurate quote but it just feels so artificial. These talks could easily be made in some more natural "show not tell" way.
EDIT: went to fight the Dragons, there are like 5 of them and they are supposed to be epic lategame bosses I think. Damn why are they just the same dragon with a different color and damage type? They have 100% same skillset except one that has a little minigame to do at the start. Like come on, give them at least 1 unique ability
I have 2 requests to the devs :)
1. Could you please show the "+x% spell cooldown" as a negative trait on equipment? Like currently when my armor has "+50% spell cooldown" and I compare it with an armor that has "+80% spell cooldown" the "+30%" difference shows in green text like it's good that this value is higher. It is confusing and I bet there are a lot of people who see green number and think it's better. I didn't know what to think until I tested it.
2. A button that transfers all crafting materials to the stash, or at least a different category for such items. It sucks to accidentially put something like alchemy set into stash while spamming the deposit button. Also a different tab for food items would be cool - I often take 3 potions and 1 food for FA and scrolling through all potions to get it (sort/filter does not work on equipment screen) is burdensome
So, I've played many games like this. I love the fantasy genre. You can look at my library, it's true.
It's a decent game. It's not extremely polished, though it's polished enough. Better than most indie games.
I would advise against buying this game for a few reasons.
One, a fantasy RPG hack and slash isn't exactly a very niche game genre, and with the amount of others on the market and soon to be on the market (e.g Avowed) I would say you're probably better off spending $35.00 on something with more polish and scrutiny. I mean, I understand that this game is rather large, but that price tag is just too much for what the game is, even in its post-release state. It's too expensive, and there are other options that are better, by matter of opinion, and more affordable, by matter of fact. There's really not enough information about the game online to determine whether it's a good purchase, and it takes so long to get into that you can't decide yes or no for yourself before steam's 2-hour refund rule comes into effect.
The game does its world building well. There's a lot of effort behind it. But, it's also devoid of any true depth or character. It's just copy-paste fantasy generation type stuff, to be honest, and I don't say that lightly. I wanted to like this game and its lore very much, but it's just missing the personality and character in terms of story, and that hurts its value. There's a universal sort of blandness to the characters, the writing, even the very well-made cinematics are just... boring. It's nothing you haven't heard before. "The gods are at war with each other and fail to notice a greater threat, and now they're in big trouble" cliche is all I got from the opener, though it's a little unclear. There are a noticeable amount of basic grammar and spelling issues.
Also, for a game that's "mostly focused on physical combat"- and this is likely my harshest criticism- it does physical combat quite terribly. Maybe I've been spoiled by Elden Ring and the like, but it doesn't seem that difficult to make challenging combat without the glaring issues this game's combat has. Firstly, you can't interrupt your attacks, and if you can somehow, the game doesn't make it known how to do so. The controls are iffy, sure, but the biggest issue is the dodging, which is satisfying and cool when executed properly, but impossible to execute properly. The simple reason for this is that you can't dodge out of your own attack animations at any point. In other games, once you reach a certain point of the attack animation, you can't dodge out of it, but in this game, it's as soon as you press the button to attack. You are locked into the attack and unable to dodge, and multiple enemies are often attacking you at once. There is almost no way to engage enemies without taking damage, because the dodging system is useless if you make multiple attacks or even one heavy attack. Otherwise, you're locked into a boring cycle of dodging several attacks, attacking once, maybe taking one or several hits, backing up, dodging, attacking once, et cetera- which just sucks for the player. You can't even move while attacking. You just stand there and take whatever the enemy (enemies, more likely) is hitting you with. Not being able to move while attacking is a HUGE downside.
All of this is to say, it's a well-made game, it just lacks crucial elements needed for a game of its kind to work- mainly, working correctly.
There's a huge diversity of different enemy types, characters, lore, a huge amount of effort was poured into this game and it's clear to see, but in the end it just doesn't measure with any other alternative in the genre due to its glaring failures. You can't call a game a souls-like and not even have a working dodge mechanic. I do believe this game deserves support, and has the potential to become something great, but the developers are focused on the wrong issues. If you're curious about this game, I'd recommend to look elsewhere for now and come back at a later date.
Really hard time getting started but well worth it.
Massive payoff if you stick with it. It feels really new player unfriendly. Don't be afraid to meta game a bit and pickup a companion early. That really unlocks the fun and fleshes out the combat.
If you stick with it, once the game opens up and you start to understand the gameplay loop, its really terrific! The graphics are out of the world good as a fan of old school BG1&2 games. The flow of upgrades and the way crafting and cooking unfold to the player feel paced well. The combat is lots of fun and the more you unlock the more interesting it gets. Once you have 4ish areas unlocked and some skills the game is super addicting. I can already tell I'm going to put 100 hours into this game. Which also makes it a steal in terms of interesting and fun gameplay per hour per dollar.
Great work Devs! I am having a blast! (If they made a single companion available from the start, I really think this game would flow perfectly. I understand they have a vision and it's pretty great. Maybe think about it?)
I call this game SimSouls lol. If The Sims and Dark Souls had a baby it would totally be this game. Pretty but hard, cool design ive never quite seen before i like it and i plan on playing this one for awhile. I can see how its not for everyone but if you enjoy a challenge, huge lore and you enjoy managing your character and inventory (even repairing armour and weapons), then give it a go.
I can honestly say I've never played anything like this. There's so much soul to the game that it's worth it to try out if you're into niche RPGs, in my opinion.
On the other hand, the amount of jank is hard to ignore sometimes . . . BUT the devs seem to be working tirelessly to make it the best experience possible, so it'll only get better from here.
Tried. REALLY tried to play this game, but it's just feel, off.
It's not polished off, REALLY REALLY slow start, took me like over 30 minutes to get into a fight that lasted 5 seconds.
The User Interface is TOO noisy, very hard to manage/understand.
It looks promising, and i am sure many will like the style, but as a CRPG veteran, i couldn't get myself to enjoy it, and i wouldn't recommend it.
Will revisit it after a few months to see if Dev will improve GC/UI.
Nice little game if you want a chilling experience.
Pros:
- great level design, some of the cities and fighting areas look amazing
- good role playing opportunities, as in playing as you want to play: warrior, rogue, archer, mage, etc
- some good build variety, don't be afraid to respec and try different powers - little hint for mages, aeromancer is really nice but it takes time to get into properly, don't recommend to play mage in the first 10-15 levels :)
- some enemy designs are really cool
- some of the loot is great
- great representation of the 4 main races as the 4 main areas in the game really have the atmosphere they should have as a human, elf, orc or dwarf environments
Cons:
- really needs voice acting for quests, would make a big difference
- the start is really slow but once you get some decent armor and weapons it gets a lot better
- gameplay loop gets very repetitive after a short while
- quests are also mostly boring and too many honestly, some give great loot though
- fast travel around the map is unlocked too far off into the game and you get to go on foot a lot
- not challenging, at least on the first play session, no hardcore and Solo
- not very balanced between different builds, weapons, etc, some clearly better than others
Overall, I enjoyed my time with the game and would recommend it but I'm sure it won't be for everyone :)
Was expecting more baldur's gate in the "baldur's gate and dark souls baby"
Skills are more of a utility than a style of play, bow and magic skills are good for preemptive attacks or back line enemies while you jostle with the front line.
A suggestion for the dev, remove range requirement on bow skills or give magic skills the range requirement, its inconsistent.
Just an amazing adventure of a game. This game has me immersed with how deep the lore is for the world and everything that inhabit it! Right off I could tell the devs really love their world with all its intricacies and histories. If you're an LOTR fan and are looking for an adventure game with deep, interesting lore this is definitely worth checking out. There's a ton of quests and places to visit and most of them have a back story!
Not very polished, Too big of a scope where it fails in lots of parts, combat feels dull, itemization is bad, story not interesting.
It's OK/Good.
Inspired by a few of my favourites and a cool art style. The only problem really is that the stamina system is very arbitrary and doesn't really work well as a balancing feature. It takes away from the combat if anything and makes it a little unsatisfying (especially early game). The durability system also falls into this camp too but I think it works for the style of campaign.
On the other hand the combat is generally satisfying (stamina aside) story seems cool, world maps and arenas are cool, enemy design is cool (again a downside of the stamina system here is that I don't appreciate the enemies as much because you're fighting the stamina system half the time, rather than focusing on enemies). Game runs well, isn't cluttered on MnK and seems to be receiving updates and content patches which is cool.
Hoping it gets better as I go along and I'd suggest giving it a try.
Looks to be inspired by Moonstone : A Hard Day's Knight. Combat is similar although isometric and the overworld map with AI npcs to race against seemed similar. However they look to have added quite a lot in terms of lore, content, exploration etc. Thats just my 2 cents after playing for half hour or so. Seems good, won't refund.
This game has an interesting system, it's like you're playing Baldur's Gate 1, but Dark Souls... And the world is huge.
If you love top down perspective RPGs, you'll probably like this one
This game has heart, lore and oozes adventure, but the combat is much too difficult for me to continue on with this game.
If only the combat system was more like Diablo or other similar games, this game would be right up my alley. Unfortunately with its current combat style, the sad reality is this game will go unnoticed by many gamers. 6/10.
To the Dev: Please stop berating me for my opinion. I dont use discord and dont care enough about the game to do so. Ive said my piece about the game, and I would appreciate you leaving it at that, and to stop harassing me.
I should be able to zoom in on my character more. I should also be able to equip crossbows, as well as other ranged equipment, as a standalone weapon. Other than that, the combat feels nice. The visuals are immersive. Killing enemies feels satisfying, and the game has decent physics.
Rough but something shines underneath, nothing that can't be fixed
A prologue dungeon(think DDDA) might help early combat and tool/material/potion management,some of the info boxes can be info overload early on
Agree that it feels like D&D meets Souls, combat feels smooth but can always improve the speed/response
Map travelling bit messy
Non Linear, you can go anywhere pretty much from the off, very good
Character customization could have more options
With the armor, being able to chose separate piece would be nice addition
Easy to see a lot of heart was put into this project, nice to see a D&D/BG style game with action/isometric combat rather than Turn based
6.5/10, but one to keep and eye on
For some reasons, this game doesn't invite me.
First of all, it is clearly done for console, and is not convenient on PC. Interacting with anything looks just weird on PC.
Second, the way you move in the world feels disconnected ; there are roads, but it is clumsy to stay on them, and in any case, they seem only to serve as decoration. As does most of the map (at least what I've seen). You just move straigth from one place to the other, regardeless of rivers, forests or whatever : obviously, this is bad for imersion in the game.
Third, you start with a depersonalized character (ok, you choose the sex, appearance -always ugly-, and fighting style -sword & shield, polearm...-) ; this just starts like I'm going to hack/slash around. Not my style ; this feeling is reinforced by the tutorial which insists on combat movements -dodge, parry, starike- but has little else to offer.
Then the whole story doesn't catch my imagination ; I'm tired of stories of battles between gods, especially when mortals are supposed to solve them. It feels so childish I just cannot connect.
So no, I wouldn't recommend the game.
It tries to be challenging. It only ends up buggy and confusing.
I like the idea of the game but I don't like the game.
Combat is really floaty, I don't feel much like I'm really interacting with the enemies. They did try to put in a compelling combat system but it makes no sense when the enemy AI is so basic. The enemies literally just swarm you and swing the same attack as soon as they can. It feels like a game from 30 years ago in that regard.
The KB + M controls are horrendous.
Cities are dull and lifeless.
The game is purposefully archaic which sucks what little fun there was away.
Great game, I'm loving every minute playing it.
Pros:
- Engaging combat mechanics: weak and strong attacks, dodge, parry/block and up to six special abilities and/or spells. More than enough to keep it interesting
- Big world to explore with every location being unique and handrafted
- Lots of different and unique loot
- Locations have perfect size. You can usually complete any dungeon (Fighting Area) in 5-10 mins and then decide to go to another one or to play with your kids.
Con:
- Early game is hard. You need gear, more levels and possibly companions to comfortably clear dungeons. Later it gets easier.
"Beautiful but Flawed non Co-op: A D&D-Inspired Journey"
Alaloth boasts stunning visuals with incredibly detailed and animated models, truly capturing the essence of a classic tabletop RPG. The combat system is engaging and rewarding, and the developers consistently deliver updates and new content, showing a commendable level of passion.
However, the map travel can feel somewhat tedious, although it's consistent with the genre. My biggest disappointment lies in the "Shared/Split Screen Co-op" tagged. Instead of cooperative play, it's a PvP mode, which is significantly different from what was initially implied or suggested. This is a major letdown for those who were expecting a cooperative experience.
Overall: Alaloth has a lot to offer with its captivating visuals and engaging combat. However, the misleading information regarding the "co-op" mode, which is actually a PvP mode, significantly detracts from the overall experience, especially for those who were drawn to the game specifically for that feature.
Pros:
Stunning visuals and detailed character models
Engaging combat system
Dedicated developers with regular updates
Strong D&D-inspired atmosphere
Cons:
Tedious map travel
"Co-op" mode is actually a PvP mode, not cooperative play
Misleading advertising regarding "co-op" as a feature
Recommendation:
If you're looking for a visually impressive and combat-focused RPG with a strong D&D vibe, Alaloth might still be worth a look. However, be aware that the "co-op" mode is actually PvP, and proceed with caution if you were expecting a cooperative rpg experience.
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Дополнительная информация
Разработчик | Gamera Interactive |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 09.05.2025 |
Metacritic | 78 |
Отзывы пользователей | 71% положительных (877) |