Разработчик: Blue Entropy Studios
Описание
Features:
- A race against the clock as water fills the room. Strategically hold your breath to dive for tools and puzzles.
- Full room-scale gameplay designed to take full advantage of the HTC Vive. No teleporting or artificial locomotion to provide the most immersive experience possible. (based on minimum roomscale requirements for the HTC Vive).
- Many puzzles and codes to solve in your search for escape.
- High quality sound design and realistic visuals with the power of Unreal Engine 4™.
Available for Arcades on SpringboardVR
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1 or newer
- Processor: Intel i5-4590 or AMD FX 8350 equivalent or greater.
- Memory: 8 GB RAM
- Graphics: GeForce GTX 970 or AMD Radeon R9 290 or better.
- DirectX: Version 11
- Storage: 2 GB available space
- VR Support: SteamVR. Room Scale 2m by 1.5m area required
- Additional Notes: Oculus Rift users must have Touch and 360° tracking.
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i5-4590 / AMD Ryzen 5 1500X or greater
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
- DirectX: Version 11
- Storage: 2 GB available space
- Additional Notes: Oculus Rift users must have Touch and 360° tracking.
Mac
Linux
Отзывы пользователей
I guess this is the worst out of the Blue Entropy Studios escape room games. The Cabin was great, but all the rest really took a hit by (way of) comparison. I don't know if Gleam (the first game) is also part of this studio's portfolio, there isn't a developer or publisher listed on that page. Curious. Anyway, good effort on the water peril aspect, but it's all very drab and cumbersome. According to an intial blurb I said it was 'pretty good' so since this is the last game left I'll be nice and just give it a thumbs up. I likely said that because the puzzles were really easy.
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The atmosphere of this game was enjoyable. I liked being able to fight for my life in a limited amount of time as water slowly filled up in the area that I was in. The game itself however is somewhat frustrating to play do to the mechanics of touch interaction on the puzzle buttons / levers. The game doesn't seem to check for a safe zone on touch areas. So if you hand is near the keypad and you try and input a digit, you may get repeated presses for that digit because the game is detecting the hand still inside of the button. Solving the puzzles was not a difficult task for me, and there were only like 3 that I can recall. I have played through the game several times now and on multiple devices. The graphics quality is really nice, but the game itself can be buggy. I've had issues with the last puzzle not giving the blue cogwheel. I've had issues with an achievement "Houdini - Escape without losing any oxygen"; I felt that I had adequately followed the steps necessary to unlock this particular achievement, never going into the water and never losing any percentage of oxygen (Shown on your wristwatch), It remaining at 100% at all times. One more small issue, there is a key in this game that opens a lock, but the issue is that the key uses the same grey texture as the ledge it is sitting on. It can be very difficult to locate this key if you do not know it is there.
It would have been nice if the game were longer and it would have been nice if there were different difficulty modes. Harder modes would contain more puzzles and increased difficulty. The requirement of having to solve more puzzles in the same limited time would make for a challenge and add to replay-ability.
Very buggy game. On several occasions, actions that were supposed to happen did not trigger. Reviewed with a walkthrough later to confirm.
I love the idea of this game but in its current state it is literally unplayable. I had issues with the first puzzle and after finally getting through that one the second puzzle was broken. I tried uninstalling the game multiple times but never could get passed the second puzzle. Once again love the concept but this game sucks. Also, I bought this originally because it got pretty good reviews but on further inspection at least half of the good reviews were given the game for free which kind of bugs me.
Played on HTC Vive Pro/RTX2060Super.
Well, it's an OK escaperoom (pretty short, about 4 puzzles).
I'm not the best puzzler so I definitely had some problems with the puzzles.
For me the first real puzzle only partially made sense as the second part I could not connect it to the visuals and for me it was more on luck, at least that's what it seemed to me.
The current price of 3.99 is well, it all depends on how much you spend on longer games.
As I can remember, I bought it OR part of a cheap bundle on indiegala OR in a sale, but then it would probably have been about 1 euro max.
Blue Entropy Studios make the same type of escaperoom games, so if you didn't like the others you won't like this, if you did, you also might like this one.
5/10
Game is broken. Tried three times repeatedly pressing certain buttons. Nothing working. Watched a walkthrough, and when they pressed a button something happened that didn't happen with me.
Bugged puzzle games are utter rubbish. Encourage use of walkthroughs to solve to "check" that the devs have put things together right.
Unfortunately somewhat buggy at the moment. I had two puzzles that I had figured out (and verified the solution of on youtube after thinking I was an idiot) just not work the way they should. In a game like this, buggy puzzles just can't be a thing.
Other than that it's a cool but short escape room. Just needs to work properly.
So far this is the best of the Blue Entropy escape rooms. It definitely feels like they are getting better with each one. The water element added a fun distraction that made solving the puzzles harder. The puzzles in this one actually made sense but weren't obvious like in past outings, which makes it more rewarding.
The graphics are pretty good and the water effects work well. You'll get about 15-20 minutes from this one. I did have to restart a couple times due to drowning, but as I figured out more of the puzzle room I didn't feel like I lost because of a game glitch or the game cheating; it was just because I wasn't understanding the puzzle (which is what you want from a puzzle game!).
Not the best escape room out there on the market but definitely the best of the 5 (to date) from this company.
The shortest Room Escape out there, it has literally 4 puzzles and they are not even original.
Also for the game on Unreal Engine 4 it looks and handles absolutely awful.
I liked the rising water gimmick though, at least it adds something new to the experience.
I'll give this a thumbs up but it isn't an easy one.
Positives:
+ The atmosphere and idea are top notch. In particular the final (incredibly brief) part of the game makes me hungry for something longer in this style.
+ ...
Actually that is about it. You play this for the atmosphere (perhaps confronting a fear or two) and the idea. Is that worth it? Yes but...
Negatives:
- The controls are kind of broken, at least on a rift. You need to point at things to activate puzzle components. Sounds easy right? Well I was pretty sure I had the puzzle solved, but it didn't "work" likely because I was activating components more than once. There should be a "point" button to point specifically at what you want, at the time you want it.
- There are some strange choices in terms of graphics. For example a key puzzle component is the same colour as something you might very well place it down onto.
- The puzzles are "meh" at best and generally resolve down to a "don't over think it ... oh is that all it was?" kind of level. Don't expect much to scratch your head at.
Mixed
+/- It is extremely short, like 10 minutes worth with the only thing extending the game the frustrations above. That opens up value for money concerns, but I think being longer would hurt the title as is.
Overall
I enjoyed it. It is short, sweet and a great idea. The game as a whole doesn't quite come together but for a couple of dollars it would be rude not to give it a try in VR.
first i want to say i want a mixed botton. the game looks good but i use a windows mixed reality head set witch the game does not support. i hope to see it one day but i returned if for that reason. if you use one of these head set you will get double vison.
Got this on sale, was a fun little game. I'm using an Oculus Rift. Recently added a 3rd sensor and it made a big difference in this case since you have to interact with things behind you. Although the game is short I would recommend it. I'm glad the developer added graphics for the hands, however it would be nice if the hands actually reacted to the touch controllers so you could point, make a fist, etc.
Like other reviews have said, your playing time will vary, but generally it'll be short.
I recommend the game, but wait for a sale. The selling point is that instead of facing a general time limit, you are racing against rising waters in a small cramped room. It really adds to the atmosphere and increases tension by a lot. Don't overthink the puzzles and you'll do fine.
YT playthrough here: https://www.youtube.com/watch?v=FCo4HcurfH4
Just ok, not very long and not very difficult so more of a neutral thumbs up.
I would like to have seen point to pick up as an option as I did drop one thing on the floor and was hard to pick up due to setup for the sensors, not everyone is able to have the ideal sensor setup due to furniture etc, although I'm on 3 sensors(rift) I do have issues if things are dropped too far below the view of the sensors.
Pretty cool. Recommend the bundle, worth the money.
Great game,very short get on sale. dont look up cheats it isnt that hard
Great atmospheric escape room where your enemy is the rising water. Hold your breath for extra realism!
It's very well done albeit short. Just be grateful drowning is considered an achievement!
I bought this solely for the water/claustrophobic/drowning element - as I've played a crap ton of "escape the room" VR games and they've slightly lost their appeal to me. I know I'm not alone in this regard, so if you're like me then yes, it's worth the money. It feels realistic (they've updated the game to have hands), the sound effects (especially underwater) are spot on, graphics are solid...
This game was fun, but ultimately, only 15-20 minutes long. I'm not expecting miracles for a game that's only $5, but having more than one room would have made it a much better value.
Graphics are good, controls are good, and once they fix the hands, it will be much more immersive. I will keep this as a vr demonstration for friends.
Updated review following developer update.
What a great premise for a room scale game this is - trapped in a room filling with up water. Two cardinal VR sins with the first release have been addressed by the developer (no hands and wall clipping).
This is a decent room puzzler with great graphics and a fun experience to show off Vive room scale - pitched at a reasonable price.
The drowning scenario adds a real urgency to the game, loved it.
This is what VR is all about - deserves a place in every VR collection.
Игры похожие на Submerged: VR Escape the Room
Дополнительная информация
Разработчик | Blue Entropy Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 29.01.2025 |
Отзывы пользователей | 67% положительных (21) |