Разработчик: Streum On Studio
Описание
Еще больше усложняют обстановку внутренние конфликты в E.Y.E между сторонами Жьян и Калтер (на стороне которой вы и находитесь). Ваша верность разрывается между двумя людьми: командиром Риманахом (ваш начальник и глава Secreta, сепаратист с громадными амбициями) и «Ментором» (вашим другом и наставником). «Ментор» пытается любой ценой помирить две враждующие стороны. Вы находитесь в центре братской войны, полной политических заговоров и попыток захвата власти, в которую вовлечены различные группировки и мегакорпорации.
Эти проблемы и стали фундаментом для атаки неизвестной силы, желающей уничтожить человечество.
Ключевые особенности:
- Многопользовательские кооперативные режимы прямым образом влияют на одиночную игру и наоборот. Наконец-то, разграничение многопользовательской и одиночной игры оставлены в прошлом.
- Управление психическими и эмоциональными травмами.
- 25 оружий, различные режимы стрельбы, динамическое прицеливание, пробивающие выстрелы, задержка дыхание и крупное увеличение прицела.
- Полноценная система взлома, влияющая на игру.
- 9 разрушительных скрытых парапсихологичных сил.
- Более 20 неподконтрольных персонажей с неопределенным, реактивным и эффективным искусственным интеллектом с добавлением капли инициативы. Кровавый ближний бой со всеми техническими подробностями. Невероятный физический реализм, возможный благодаря физике движка Source.
- Поразительная реиграбельность: основные и дополнительные миссии, динамическое окружение, нелинейное развитие уровней и случайное появление неподконтрольных персонажей различного типа и внешности. Смерть никак не сказывается на игроках, им не придется начинать игру заново.
- Многочасовой веселый геймплей на свободных для исследования уровнях.
Поддерживаемые языки: english, french
Системные требования
Windows
- ОС: Windows® 7 32/64-разрядная / Vista 32/64-разрядная / XP
- Процессор: Pentium 4 с частотой 3 ГГц, Athlon 64 3000+ или лучше
- Оперативная память: 1 ГБ для XP / 2 ГБ для Vista
- Жесткий диск: 6 ГБ свободного места
- Видеокарта: совместимая с DirectX 9, со 128 МБ видеопамяти, поддержкой шейдеров 2.0. ATI X800, NVidia 6600 или лучше
- DirectX®: 9.0c
- Звуковая карта: совместимая с DirectX 9.0c
- Дополнительно: соединение с Интернетом для многопользовательской игры
- ОС: Windows® 7 32/64-разрядная / Vista 32/64-разрядная / XP
- Процессор: Intel Core 2 Duo с частотой 2,4 ГГц или AMD Athlon 64 X2 4600+
- Оперативная память: 1 ГБ для XP / 2 ГБ для Vista
- Жесткий диск: 6 ГБ свободного места
- Видеокарта: совместимая с DirectX 9 и поддержкой шейдеров 3.0. NVidia 7600, ATI X1600 или лучше
- DirectX®: 9.0c
- Звуковая карта: совместимая с DirectX 9.0c
- Дополнительно: соединение с Интернетом для многопользовательской игры
Отзывы пользователей
A true work of passion, a incomprehensible, seizure inducing, drug fueled mess of a passion, but still passion....
I love it and I love making brouzoufs
memes aside, the game is very poorly made
EYE is one of those games where I feel like it's essential to acknowledge that this game isn't "good", but it's very interesting and if you can get past the initial hurdles there is fun to be had.
There's a ton of core design problems from the map design to translation and the story not really making sense without looking up an explanation of what the hell is happening, but the actual gameplay feels good (if you can get a few levels) and the sheer overcomplexity due to converting a table top system into an RPG FPS gives the game a really unique feel.
EYE also has a really unique visual style due to effectively being a Source mod, it has the graphical fidelity of Half-Life 2 while attempting to be Warhammer (which makes sense given what the devs later went on to make). This combination of HL2 era fidelity with large open maps and Warhammer theming gives the game a very specific feel that I can't really describe, but it's certainly unique and creates almost surreal dreamscapes at times. It's something you won't see in other games, for better or worse.
I think there's definitely interesting ideas here and the game is fun provided you can get past the initial hurdles. It took me three tries trying to play this game, once every few years, before it really clicked and I was able to get into it, and I understand that might be a bit much for some people - if you are willing to stick with it then there's a ton of fun to be had in sprinting around and smacking stuff with a big hammer or blasting things to kingdom come with a 3000 RPM SMG.
You're going to need armor
The HEAVY armor.
10/10 would break my legs again
and again
and again
I'm not here to drink your dog piss
This game is a hideous hack of an engine that's simultaneously one of the worst gaming experiences and best games I've played. I'd say don't get it, but I feel like people really should try to experience this game.
Just remember apon startup, Metastrum, Metastrum, Metastrum.
you gain bruzolf
your legs are ok
Don't try to understand.
TL;DR: Buy this game, it's incredible. Play it blind at least once or more. Then go and read about the story and play it again. Don't try to understand, just execute orders! There's nothing to understand! Nothing makes any sense.
I come back to this game often, not necessarily to play but to try and figure out the story more. There's sort of an objective truth that the community has generally agreed on that is the story, but there's still so much inferred that I don't actually think that the community's truth is accurate, simply digestible for most. There's been many interpretations of the story and its meaning and what everything means and many are entirely legitimate takeaways and not outlandish fan theories. The game draws heavily from foundational concepts in mysticism but particularly Kabbalah and this is pretty present throughout. What is true, what is fabrication, misdirection, or simply a lack of lucidity? No one knows!
The story doesn't make sense at first glance, and my 14 year old self couldn't even begin to comprehend it a decade ago, I simply wrote it off as being poorly translated and obtuse. Years later I came back because I started to get a feeling I had missed something just to find out I had and the bug bit me. There's a reason why people keep coming back to this (frankly incredible) eurojank game despite how niche it is and why there are still people discussing the story in-depth with new conclusions. There's zero shame in reading what other people think the story is, but do yourself a favor and at least play through the game once first, it's best enjoyed in its full glory before you go back for more. I'm sincerely not sure this game will ever leave my mind, and I wish Streum On Studio would do more with it as I think they really created something unique and interesting in what at first glance is "just" a heavily 40k inspired game.
Also the co-op is incredibly fun. If you get bored of that, the multiplayer deathmatch is also a ton of fun if limited overall, though honestly it worked in its favor for my friend group. It may influence your speech permanently too. There's lines I've been quoting for years, they're just so good.
This game's themes are so dark, its world so hostile, its humor so cynical, its violence so brutal, and its level design so surreal that I can't believe it was made by a studio in France and not some Soviet Bloc country.
the lore is entangled like spaghetti and its pretty hard to understand, it requires connecting a lot of dots and some endings are really really weird, but besides weird lore the game and aesthetics are great, gunplay feels like any other source game tbh but i like it, its simple to get a grasp on it almost instantly
A fever dream I've never woken up from
As my mate said: "Its like a drug addled savant made the morrowind equivalent of cyberpunk"
Game good.
I play this game when my legs hurt to make them OK
Eye Divine Cybermancy is a Pay to Win game that works for me.
Yep. I highly recommend this wacky ass, Not 40k ™ fever trip made by a gaggle of really weird but also very talented and creative Frenchmen who initially wanted to make a 40k game but decided to make their own franchise when they couldn’t get the license from Games Workshop. Aside from E.Y.E., a very scant few games have offered me the same level of freedom of play style, tactical approach, loadout, powers, stats, cybernetics it has...not to mention being all wrapped up in a trippy, poorly translated oddity that constitutes the story, characters, and surreal aesthetic that intentionally withold relaying excess information to the player in order to maintain a bit of mystery and keep them guessing about the plot. If you even remotely enjoyed any games like the OG Deus Ex, Half Life, any tacticool shooters like Rainbow Six and/or the general aesthetic and setting of Warhammer 40k, you'll definitely like E.Y.E. Just be forewarned...the game has a STEEP learning curve and is utterly loath to fully explain its mechanics and story to even the most perspicaciously studious of players. Early game is pretty hard for low level players especially those who haven't gotten any of the pertinent powers, gear, stats, money and research to make things bearable all while insisting upon playing on a higher difficulty. I strongly recommend playing on normal until you get used to things as this isn't an easy game to master by a longshot. However, once the game clicks with you, you'll realize that you can do absurd shit like dual wield pistols and katanas while jumping fifty feet in the air and sprinting 50 mph all while using psychic bullshit powers to print fully armed and armored clones of yourself to fight for you and teleport inside distant enemies to literally telefrag them from the inside out. Your character goes from a lowly, dorky cyborg goober with a small, shriveled penis, muscle wasting disease, and several severe learning disabilities likely induced by the game’s trippy, half assed translation from its native French into English to what’s essentially tantamount to being a psychically supercharged, cybernetically enhanced industrial grade wood chipper that blends everything he sees as even potentially being an enemy into chunky salsa.
Early game is pretty rough and confusing so I’ve put together a few tips and builds to help newbies that are having a stroke trying to understand this wacky ass game. I strongly suggest after immediately finishing the cave introduction level, new players shouldn’t start the story missions and first start by focusing on farming the optional bonus missions for Brouzoufs (the in game currency,) to buy weapons, pay for research, and purchase cybernetic upgrades as well as for the xp for a few extra levels and some requisite stat point upgrades needed to wield certain weapons and abilities that will help you later in the game. Use the Depezador shotgun on the very first bonus mission (the space station full of Looters; it’s all close quarters) until you can afford to unlock the Cloak from the Med Bay and the Medkit research project. If you have enough money, also prioritize upgrading your cybernetic leg implants first and dump most of your accrued stat points into Accuracy and Agility. This all should make traversing the stupidly huge maps considerably less tedious especially when they’re used in conjunction with Boost Sprint. Equip the unlocked Medkit and the BOSCO silenced .308 sniper rifle with a ton of ammo and put on medium to heavy armor. Do the harder missions that tend to have maps where enemies engage you at longer ranges such as the Federation mining facility mission or city canals mission until you’ve saved enough money to buy the Dermal Sheath cyber control ability for extra armor, the .444 Bearkiller revolver to contend with tougher, armored enemies, both the sentry AND the combat drone optionally with all three of their research upgrades unlocked, and try to get the Power Conversion cyber control ability, too. It’ll help you recover your psi energy from spamming Polyclone, Madness, and Invocation at the cost of some health that can be replenished with your Medkit. Deploy sentries and clones to prevent flanking. Use the revolver on armored/high priority targets. Psi powers on mobs for crowd control.
Progress in the story until you unlock the Noctis Labyrinth mission. This is where you'll be able to do much higher level grinding for a lot less effort. Before you go there, equip the TRK A.D. heavy sniper rifle or the Hunting Machine rifle if you happen to have it, the Dermal Sheath cyber control implant, a medkit, the Damocles sword, the heaviest armor you can wear, grab a sentry turret AND a combat drone with at least a few research upgrades for them, a few research upgrades that will boost your Accuracy, Strength, Endurance, Psi, and Agility, unlock the Kinder grenades and equip them, buy the Madness and/or Invocation psi powers, unlock the Power Conversion cyber control implant to keep all your energy bars topped off as needed, and try to save up to unlock the Transmutation psi power. Now you can enter the level. Exit the HQ ruins and go topside. Set up your static defenses and summon both your Transmuted clone and Polyclones to establish a perimeter. You should see a gunship in the distance flying around. This gunship is worth a ton of xp and Brouzoufs if you can down it. Shoot at it with your rifle until you destroy it. If your defenses can't deal with the attacking mobs, activate Boost Speed/Jump, Dermal Sheath, toss a few grenades at them from a distance until they get in melee range so you can hit them with Damocles and cast Madness/Invocation with Dermal Sheath active and return to shooting the ship until it's destroyed.
Afterwards, exit the level and return to see the gunship has respawned and repeat the process until you have all the money, xp, stats, etc. you want. I personally suggest unlocking the Excidium grenade launcher for long range heavy firepower, Arrancadora hammer for melee, the Sulfatum minigun for sustained fire against mobs of unarmored enemies in close to mid range with the Targeting System active, the Triangular Gate psi power, an antiarmor backup weapon, Dermal Sheath, unlock both the Psionic Differentiator and Cybernetic Ultra Conductor as these two research projects will help you conserve 33% when using both cybernetic implant powers and psi powers, Hunting Machine for long range engagements, as many of the BioRegeneration research upgrades as you can to prevent fatal wounds, use your accrued stat points from leveling up to at least level 30 to boost your Strength, Accuracy, Psi, Endurance, and Agility stats all to at least 77-80 each first…then focus on raising your Hacking stat to at least 70, research the Targeting System cybernetic power to assist with long range accuracy and recoil reduction on rapid fire weapons, and unlock the Necrocybermancy research that allows you to fully upgrade your cybernetics of which I suggest you first focus on fully upgrading your legs and then focusing on whichever implants will help you get the stat bonuses necessary to use the above. Unlock sentry, drone, AND Transmutation in addition to any relevant research if you haven't already. Lastly, unlock the Z.O.B13 research for an optional armor boost. Equip the hammer for melee and Excidium/Hunting Machine for long range or forgo the hammer for the Sulfatum minigun with Targeting System active for short-mid range melee mobs and the Bearkiller revolver for longer ranges and armored targets. Have at least one piece of static defense equipment on hand and/or the Transmutation clone psi power to compensate for the lower damage of your default katana compared to the hammer.
Good luck out there, champ. Your legs are okay and you've earned Brouzouf.
It's jank but it's fun jank
cyberpunk 2077 but on LSD and methamphetamine. Maybe a little za
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Дополнительная информация
Разработчик | Streum On Studio |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 29.10.2024 |
Отзывы пользователей | 86% положительных (4649) |