Разработчик: Alternative Software Ltd
Описание
Key Features
Experience the brutality of live MMA cage fighting, with the ability to change tactics in fight, to overcome your opponents utilising MMA techniques.
Select from over 100 clubs of fighters from around the globe.
Upgrade able facilities lets you keep your fighters in top form ready for the competitions.
Train, hone and grade your fighters in an array of traditional striking martial arts, including Boxing, Karate, Tai Kwon Do and Thai Boxing.
Train, hone and grade your fighters in an array of traditional grappling martial arts, including Brazilian Jiu Jitsu, Judo, Olympic Wrestling and Shoot Fighting.
Hire and fire coaches and physios to mould your club into a competitive team of elite fighters.
Team based MMA with 7 leagues, involving promotion & relegation, cup and shield competitions.
Find, recruit and nurture young talent before promoting to the senior ranks for competitive selection.
Поддерживаемые языки: english, french, italian, german, spanish - spain
Системные требования
Windows
- OS *: Windows 7, 8, 10. 64-bit or 32-bit
- Processor: i5-4200U 1.6GHz+
- Memory: 2 GB RAM
- Graphics: Intel HD 4000+
- DirectX: Version 10
- Storage: 2 GB available space
- Additional Notes: Minimum for 3D Fights. 1280x720 Fantastic, and 3D Detail set to Ultra Low. Slower machines may be able to run the game without 3D Fights.
Mac
- OS: Mac OSX 10.11 or later
- Processor: i5-4200U 1.6GHz+
- Memory: 2 GB RAM
- Graphics: Intel HD 4000+
- Storage: 2 GB available space
- Additional Notes: Minimum for 3D Fights. 1280x720 Fantastic, and 3D Detail set to Ultra Low. Slower machines may be able to run the game without 3D Fights.
Отзывы пользователей
Started off with promise but fizzled into obscurity due to infrequent updates. I do not think this will ever be fixed at this point. The problems have been pointed out many times in previous reviews, but needed to finally add my rating.
This game looks like it might have been pretty good, but like most management games that don't quite work the UI isn't there, it takes too many clicks to do what you need to do. Also things aren't explained well - this title could have really, really used mouseovers for a lot of stuff.
So first you pick a team. There are 8 fighting disciplines such as boxing, judo, etc, and each team has 2 that they specialize in. I'm not sure if that means you get a bonus in those disciplines or if that's where your best fighters are.
After you pick the team you'll have 21 fighters at the start. Each has also 2 disciplines out of 8 that they appear to use in a fight. You can level up in other disciplines but I'm not sure that helps them in any way. You get the option of either assigning the AI to train them all entirely or you doing it yourself.
Obviously you're going to do them yourself, right? Isn't that the point of a game like this? But not only are you setting daily training schedules for 21 fighters but you're also setting fight tactics (which appear to be something you HAVE to do). The way the screens are set up, you're setting tactics and making training without seeing the attributes and skills of the fighter, so you're constantly like, "Wait, am I better off training speed bag for this guy? What are his skills again?", and then you have to click back to the fighter screen that shows the attributes and click back.
Then with tactics you're doing the same. "What's his reach again? Is he a submission guy?" And you also have to set tactics for each round, which doesn't make much sense because your fighter's skills aren't going to change and any tactical adjustment you make would depend on how the fight is going.
I never actually got to see a fight as I got tangled up in the morass of training and tactics and I knew after an hour of that that if I bought this title all the extra clicking and micro would wear me out after a few hours.
I also got a bug where I had to restart my PC to get the game to exit. I couldn't do it in task manager, as the app wouldn't show, and going through Steam wouldn't exit the game either. I don't know if that is common.
If this were EA I'd definitely advise coming back to it in a few months, because it's not like the game was a bad idea or was headed in the wrong direction. The UI just needs quite a bit more work and maybe there are some bugs which need ironing out. It would be a promising looking EA title. But it's not EA so I guess that's that.
keep updating it the more popular mma gets the more intrest in the game would be cool if you added the ground game animations and view of knockouts and submissions
I just couldn't get to grips with it -- unless I missed a tutorial - I couldn't work out what things were, what i was doing or what i was supposed to do - a real shame -- hopefully I will go back at some point and it will all be fixed!
Despite the very poor 3D graphics and the very frustrating UI, I was able to play it starting from League 7 until the game kept crashing on my way to being promoted to League 3. I'm guessing the program generates random fighters by caliber every year and adds on to it's own database until it doesn't know what the fuck to do after 2024 in the game. I could have spent my $13 on better games on sale. As a management simulator, it was very addictive and was determined to reach League 1 and win all the trophies, but it's a really bad predicament knowing the game won't even boot up for the next season.
I just played Motorsport Manager eventhough not being a car fan, and then I saw this game, which I thought would be amazing as well. Was I mistaken. I'll keep it very simple because I also don't want to waste too much time in this review.
-UI: horrible.
-Fights: Very boring and dull. It's not realistic, but not arcade enough either + nothing happens really.
-Tooltips: Cryptic.
-Tutorial: nope.
-Content: Having not even played it for an hour I already felt like there's very little content and it's hidden behind the fact that at the start there's no tutorial so you don't understand what's going much.
All in all, I'm refunding while I still can, cause this game is the most dissapointing buy since I bought "The Stomping lands" or whatever it was called.
Update: Why is there not an option to ignore transfer emails. No I don't want to trade my best fighter for 4 grand. Can I please block those emails?
Original:
Damn I really love this game but it is really damn crappy.
This game is so weird, I have no idea what it's supposed to be simulating. Because fighters are not trapped on teams like manager contracts. This is the kind of game where you have to do a search to find a fighter that you want to contract but instead of just contracting them, you have to shortlist them, then go to your shortlist, and then you can make a contract offer. There's also this weird feature where you get 5 chances to make a contract offer to them. It's really weird and I don't get it. I wish you could just play a solo individual instead of this game.
Managing part is pretty good the engine not so much since when your fighters goes to the ground it just cuts to text/picture based until someone gets up. Hopefully gets better in the future with more updates.
Really love what they're trying to do here, fusing FM with MMA. Perhaps my ideal game concept. Tbh I actually wish it was even more like FM, bcos found the recruitment and shortlist process unnecessarily prolonged. However, a very good attempt and with tweaking could be really good. Quite in depth, worth a try IMO.
there need to be a lot of fixes and changes. i think you should not start with a full gym, you should start with an empty one and work your way up. the animations need to be fixed and there is no tutorial to show you how to play. the game is also ridiculously overpriced and not work £25
If you like MMA and sports simulation, this game is a MUST have. It felt expensive but I took a gamble and I've already become hocked. The thing is, the UI isn't as bad as people are saying and the game has significant depth and if worked on with future updates, it could become a serious classic video game for MMA fans.
The league system and variety of tactics involved are seriously entertaining with a great challenge in the first few seasons.
I wish there were more STATs on fighter's records because as a sports simulation buff, that is what turns me on the most.
There's nothing quite like this game out there as there are very few MMA games that are even playable. The strategy involved here is truly entertaining with a very high ceiling for long journeys through MMA.
I wish the editor enabled the creation of more cities/teams, with a stock of default logos and of course the ability to create fighters. I'd literally re-vamp the entire league system.
So I think I will spend like around 2,000 k hours on this game, so the money is worth it for me.
The game didn't have any bugs for me, and the challenge is real. The joy in trying to rise above the ranks as a team and with young fighters is truly enjoyable and I'd recommend this game to anyone that likes team management in a sporting context.
I never write reviews but was puzzled by the lack of positive reviews for this title. I see the INCREDIBLE potential here and with just a few tweaks this game could be a lot better, I'd be happy to work with the devs on what needs adjusting.
It's already satisfying so just imagine what this could become!
It's a surprisingly deep and complex game already, I only wish it had even more depth and complexity. More stats and more all-time historical analysis of fighters with a HOF and so forth.
Really enjoying playing this title. I start out in lower leagues and try and work my way up. You get a monthly recruitment drive where every once in a while you find a stud that can really pay dividends if you were able to sign him to a long bargain contract. Finances are a challenge and I've been sacked a couple different saves from not paying enough attention to it.
One way to better your finances is to get fighters who can win. A fighters career wins adds to his crowd attraction stat, what caliber the fighter is also adds to it. Currently my home attendance average is 2388 with a ticket price of 20. My bargain find fighter who won league 7 fighter of the year last year is a huge contributor to attendance. He's 21 years old has 50 wins and I have just extended his contract 5 years. He didnt want to extend last year but after we won the 7th league my manager status changed so I was able to. I like the way the game's contracting is setup. You might be able to sign a bluechip from the market but if the caliber difference is heavily favored by the fighter, expect a overpaid fighter on your hands.
There are eight styles of fighting in the game, 4 standing types, 3 ground & a shoot fighting style that can be used as both stand or ground. Plenty of attributes to go around separated into 3 groups, Fitness/Defenses, Physical and Skill. You can assign a head instructor to do training rotations & session appointments. You can also assign one to do the fighter matchups and one for cornering the fighters either individually or in mass. If starting in the lower leagues a fighter's potential is pretty much wasted because of the low caliber coaches on your staff. My strategy so far in finding fighters is to find no weakness in the fitness/defenses stat.
I pickup bits of knowledge with every season that passes. Work the recruiting market, a ton of bargains can be found here. I just signed a karate instructor with avg rtg of 2.2 for $132 on a 3 year deal. Fighters, instructors and physios can all be hunted here. I'm now starting my 4th season and my balance is $528,845.
The 1st season can be tough which it should be, the default fighter & staff rosters is the culprit. Try not to release even the scrub players early on releasing a player will take points off your reputation, transfer list them and eventually they will sell. When you hire a sponsor you get reputation boosts along with them.
When moving up to the next tier you may want to invest in a solid physio. When I moved up from league 7 to 6 I was near the back of the pack on talent which in return lands a lot of your fighters on the ban and injury list from ko's. I believe bans are a set number of days the league imposes on a fighter if he gets ko'd usually 9 or 18 days from what ive experienced so far. In each weight category you need 3 healthy fighters ready on fightday. I usually carry 5 in each weight division and if one falls below 3 I usually sign some scrub off the recruiting market for 1k take the loss for his spot and when division gets healthy i transfer list him. Injuries is kind of where I lost it financially in previous saves where i got the financial sack.
Edit: Now into year 2024, league 5 and balance of $1.25 million. Lots to like about this game, it being in early access only adds to what lies in store ahead.
So I don't usually write reviews after about 30 mins playing a game but starting the game up and going to the editor to edit a club, there's a few things here that they seriously need to improve on.
The fact that you can't even create a new fighter or club is quite annoying, yes I know you can edit clubs and fighters but I feel you should be able to make them from scratch. If there is a way to do this then they need to make it more accessible.
My other problem with this was when I was editing the fighters, doing the stats takes forever when it comes to potency of techniques. All you have is an up and down arrow to increase their stats and it's out of 99, so it takes forever. Please put a slider in there or something because that's the kind of thing that makes me not wanna play the game, especially when I bought it to make my own club full of my own fighters.
I know this game is in early access and I can see this has so much potential. I'm very passionate about MMA and would finally love a decent MMA management sim game and I believe you guys can do it.
Its little things like these that can make all the difference
Carefull with what I am writting now : I dont recommend this game NOW. But in the future, it might very well be a must have.
The good :
Concept
Love for MMA
Diversity of option
League system
Fighter choices during fight
A LOT OF POTENTIAL TO IMPROVE
The bad :
-The worst UI ever seen in a management game.
-Lack of help/ tutorial
-Lack of life in the menus. (everything is dead)
-To many stuff displayed on the screen
-Again, the UI will hurt your eyes
-3D model bad and weird.
-No sounds, no voices recorded in the menus, no one talks to you, nada.
-Fighter improvement unclear. fighters should have a general "level" from 1 to 100 or more for example.
-Staff improvement unlcear either.
-You should'nt start with a full club. To much to learn at with a UI that bad is the reason the reviews are bad.
-Improvement system on a fighter too much tied to their age.
-Fighter selection system is a hell. It should be simple.
-Should be able to renegociate salary after every week fights.
-Fighter being KO'd should not mean automaticaly putting them away, it could be a "doctor" decision, with chance pourcentage.
-The salary demands of law rank fighters are always way too high. Dudes are fighting like grandma's and asking for 40k while being in league 7. Doesn't make sence.
- the first lowest league should serve of tutorial
-Fighters dont improve after fights.
- Option during a fight should be more clear. Here it is messy, but it is again part of the UI.
Could think of more but right now, I really need to take a shit !
Yes, now I see the full game because I made a managing mistake on my behalf. It is a good game but still the graphics could be better like the ufc games out there, add a bit of blood when fighting. Maybe add more realistic faces to all of them fighters and assistences and maybe you could do a DLC to create your very own time that doesn't exist and pick your own logo and fighters. then I'll be a perfect game. And I'm sure I'm not the only one to think this or the only one to find something wrong with an early access game.
Apart from this, I like how it's heading
Fun game. A little glitchy but it's in beta and nothing gamebreaking has happened. It's the only game that got me to stop playing football manager.
Frequent crashes, as well as a confusing game.
I thought i'd be picking fighters, and then training them. I think it's a bit much to have your character manage EVERYTHING!
Didn't seem clear to me when fights were coming up. I dunno if it's terminology that's used across the pond or something. But like, "fixtures" and clubs, etc, weren't very clear.
Seems like it'd be better to create spoof organization names like EFC, for "extreme fighting championships" (like UFC) or Strikefest (instead of Strikeforce). Then create some discernable camps for fighters to join. JaxsonWink (Instead of JacksonWink), Triple Star (instead of TriStar).
It doesn't seem all that relatable to current MMA like this. It's a weird menu simulator. It needs to be a lot clearer on what you're doing, and how to guide your fighters through it.
EDIT:
Upcoming fights were not showing up on the home screen. if they were, it wasn't clear. The home screen shows really a mish-mash of information.
The tutorial is okay - but really it just feels like there's too much unnecessary stuff/information in the game. It doesn't streamline to the event of recruiting and training fighters. There's all this other stuff you have to do, and it's overwhelming and tedious.
Last update led to constant crashes every 5 min. That aside, I feel largely as though I am a spectator playing this game as the game suffers from an attempt to bring in more realism than it is equipped to present to the player as things currently stand.
The UI is attempting to do far far too much. You are immediately barraged with numbers and stats attempting to manage a rather large team of fighters, and without any of your actions feeling particularly impactful it becomes rather difficult to sift through success and mistakes. I can hire an absolute top trainer, but my highly graded fighters often seem to lose to much worse fighters seemingly at random, leaving me feeling as though I would have been more successful had I simply tried to spend less money because I can at least see that cause and effect. I would have appreciated starting as an amatuer gym with crappy trainers that I could raise up with me before unlocking the better coaching, and a more immediate representation of that coaching effect. Even in real life gyms you can see the day to day improvements, but with only numbers to look at I feel like I'm watching things unfold from the viewpoint of a statistician instead of a gym owner/trainer.
The 3d engine is also very disappointing. I had envisioned watching a full fight with combos, ground fighting, and so on, but instead I'm left with a very awkward looking slapping contest that occasionally results in a takedown to which I am presented with pictures of what supposedly happened and what seems to be a dice roll to decide if the fighters restart on their feet or one wins/loses. For anything more than a $10 price tag I feel this is just not acceptable and destroys any immersion in the experience. I will continue to follow this title, and hopefully will be able to eventually recommend it as the great game that I think it could be, but at the moment I feel it needs quite a bit of work.
This game definitely has potential to be a really good game. It's a bit more technical then i would have liked. I understand you can delegate tasks but its is a fairly large learning curve with very little tutorial. The 3D fight engine is ok, it could definitely use some work as some of the punches look more similar to slaps and any moment your fighter get taken down or takes someone down it goes to a simulation screen that you can't edit your gameplan. If you're into games with a lot of micro managing then i would recommend this game.
Good game! Some fixes and ameliorations that will probably come in the upcoming updates! Don't forget it's a beta release and it means there are many fixes and new things to arrive. It has a lot of potential and this is why I recommend it
played it today for the first time. Took some getting used to but once it got going was fantastic. Highly recommended for the price also.
Дополнительная информация
Разработчик | Alternative Software Ltd |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 38% положительных (34) |