
Разработчик: KPas
Описание

Within fields of asteroids and fragmented freighters you scavenge and fight against drone vessels while a strange void surrounds you making your escape difficult.
You are a scavenger fortunate enough to have managed to acquire an automated carrier and a one-man destroyer. Without warning your ragtag fleet dropped out of hyperspace into this threatening region where somehow it is merging with real space. Apparently a freak accident occurred. A freighter fleet, traversing hyperspace, has been disassembled by a mysterious force and then rematerialized in real space merging with asteroids. The attendant drone vessels survived this incident but are out of control. Seemingly they are still following their primary directive, protection of the property of their owner: the Taiko Mining Corporation.
In order to escape you must triangulate your location repeatedly. It is rather simple: leave the carrier, check navpoints, land again and move on. But the drones will not let you. So by necessity arm yourself against them by scavenging and crafting materials.
Savage Vessels is a spiritual successor to Teleglitch. The levels consist of handmade regions which are procedurally combined and populated with enemies and items. Your view is obstructed and your ears constantly alert you to danger. You must deal with permadeath and some levels can be unlocked as entry levels as headstarts into each run.

Features
- top-down pixel-art
- dynamic field of view
- 10 levels, handmade regions, procedurally combined
- crafting weapons, devices and consumables - all makeshift
- inertia + collision, based on pixel shapes
- sound with striking Doppler shift
- hard + permadeath + fair
Поддерживаемые языки: english
Системные требования
Windows
- OS: Vista
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0
- Storage: 170 MB available space
Отзывы пользователей
It's fun and It's like Teleglitch.
Well made technically with the single game design/engine design fault of moving debris being able to warp the dark matter, possibly causing a sudden shift in the space to swallow you. I know the dark space deforms around the level via some algorithm, maybe it could swallow far enough debris and gradually adjust the shape instead.
Controls feel great. Does not suffer from poor RNG loot. These games can get frustrating at times but overall it was a fun experience. Description of game is accurate and tutorial was adequate. Finished the game, hope to see more!
Difficult survival game. You'll find more success to take it slow and approach enemies with caution. Analyze your loadout and use/craft resources wisely. Punishes you hard for mistakes and is permadeath. Total of 10 maps with predefined regions that are procedurally combined. Each level you're navigating to three waypoints then return to carrier at start position. Some levels require defeating a boss to reveal the waypoints.
Checkpoints: You can Unlock some levels as you progress through the game allowing you to start from there if you were to die. Those levels will spawn you in with decent amount of loot to get the job done.
The void: Surrounds the entire map and kills instantly unless you craft a specific item. Its shape can shift due to massive objects, causing finicky results and can often be difficult to spot in some areas. Dropped loot can often get lost in the void. It's not all bad, you can lure and push enemies into it! Game has minor flaws but this may be the most controversial mechanic. Suggest not to manipulate it with massive objects and carry that specific item Emergency Kit when possible to prevent frustrating deaths.
Teleglitch: Lots of inspirations taken from it while still doing it's own thing. It seems easier to me than tele as it is more generous with the loot. IMO this game gets brutal if you start rushing, but it doesn't often overwhelm you if you take a slower approach. Don't expect the same experience but it's definitely something to try if you're looking for something heavily inspired. These games deserve more love so give it a shot!
It's impossible to review this without mentioning Teleglitch - the core components of the gameplay (combat, items and crafting) are identical, with the addition of an impressive physics system that adds a lot of interactivity to the map and its occupants. Weapons (mostly) feel very good to use, and the game gives you emergent opportunities that feel really delightful when paired with the physics system.
Important to note is that the difficulty is significantly toned down from its predecessor - while it is still mildly challenging, and with sudden losses aplenty, you ultimately feel like more of a hero blasting through the levels, rather than a survivor forced to pull out all the stops.
Gameplay aside, Savage Vessels does lose some of the atmospheric charm of Teleglitch - there's a somewhat similar attempt of (ignorable) logs that can be run across, but they are incredibly brief and seem more of an afterthought. Visually, the environment and special effects make bounds in detail - but they lack in variation and flair.
If you're looking for a brief further fix of that Teleglitch action, I'd recommend Savage Vessels.
Teleglitch's smarter, more handsome, but underachieving younger brother. Artwork is pleasant to look at and everything looks identifyable at a glance, plus enemies have their own sound ques that allow you to quickly and instinctively realize what you're dealing with. Controls are comfortable, and that wee bit of ungainly heft in your movements feels organic and right at home when you're piloting a spaceship. The void has better tactical applications thanks to ramming and your enemies being as "hefty" as you are. Overall simply fun and pleasant to play this thing.
Did you like Teleglitch? This game is an obvious follow-on. Unfortunately I like Teleglitch better, but I still got my money's worth. Thank you, developers!
If you like Teleglitch and/or space games, then chances are that you will enjoy messing around with Savage Vessels. The premise is simple: locate data sites and scavenge for supplies and then return to the carrier in order to advance to the next map. The controls take some getting used to. Game play includes crafting, stealth, rushing, sniping, brawling, and using the terrain to your advantage to evade or destroy enemies. Supplies and ammo are limited, so using them sparingly is of utmost importance. Definitely worth picking up (though the price point seems a touch high, so I would say to wait for a sale)!
I've replayed the 1st and second level several times and since there's no save until 3rd level I think, I just keep having to do it over.
There doesn't appear to be a gun to be found on those first two levels so I suppose you have to get past that point to find one.
Very nice rogue like game.
It is very punishing, you can go from "everything under control" to "dead" in seconds.
It is on the short side but very fun until you beat it.
I also really like the designs and the setting
The game is very attractive. Not a great variety of scenarios. But interesting for its money. For lovers of space can be recommended!
P.S. I hope the developers will add more features
This is a game with a lot of potential, but is ruined by a couple of design choices.
The fact that the enemy can detect you from off screen is harsh, but not game breaking.
Right up till you combine it with an enemy who's attack, is a giant bomb that is always an insta kill with a huge blast radius.
Then, it's just stupid & frustrating and makes trying to progress tedious and unworthy of your time.
I like the concept, and the game play is mostly fun, but it's way too easy to die. I've stopped playing the game due to how frustrating it is. Some of the enemies need nerfed or something, for example: The gun turret is ridiculous, it shoots from off screen and each burst is like 25% of your health.
There was also the time I mistakenly pushed 'restart' and had to start over, there was no confirmation dialog. Or the fact there there is a way to instantly die. Or the crazy large ship explosion shock wave damage. I also agree with some of the other comments, the enemies can detect you from off screen, but you can't, even with a 'Tactical Scanner'.
Definitely a lighter, less frustrating experience that's lacking the "Je ne sais quoi" of Teleglitch. There's noticeable parallels between the two but Savage Vessels lacks some of that art styling that made Teleglitch unique -- most visible in the cheesy 80's game title and missing Teleglitch's overpowered-weapon "RGB channel offsets" effect. The enemies are mostly melee until, in later levels, start having increasing ranged weapons so there's a nice build up. Visually, there's a hard separation between rewired Human-looking and drone-red-eyeball tech. The story is a bit lighter as well -- you're a battlefield scavenger after the Drone-Human war ended with occasional light fluff text. Would love to see some imagination thrown into what would happen if an isolated drone battlefleet sat scavenging human tech. Got through it in 3-4 runs and maybe 7 hours total (though it does only say 4?). Definitely worth a pick up, especially if on sale.
Funny little game, never the less I was hoping to see more weapons here. Definitely a mirror reflection of Teleglitch.
For the first game of a developer team, this is pretty much a wonder.
Every level you search for supplies and parts, vital to your survival, while avoiding as many dangers as you can because every encounter is a resource drain, be it health or ammo, which can be really scarce. From the get go you are given a set of items with which you can craft basic gear to make your initial steps easier, from there, you're on your own.
I bought this game at first because I liked what the demo offered, but it wasn't till the second hour I noticed this game is somewhat like Teleglitch, but its own version. While the 2 have the same "void" mechanic, in this game this void defines the shape of the map, which you can alter with high mass objects and that kinda makes a lot of nice opportunities and helps in spreading the feel of exploration and taking risks.
The game has little to no music (If it does, I did not notice) which is something I loved from Teleglitch. You have to pay attention to audio cues that tell you about enemies and who they are, most having a distinct "turn on" effect, which helps you decide how you want to face this new threat.
Although I must say there are some devices that break the game, but I'll leave that without spoiling for those who want to go full blind on this. The issue with one of the devices I speak about is that it is an absolute solution to smaller encounter with almost no drawbacks, I believe that should have some sort of mitigation so you don't use it to solve all your problems.
As a critique, the dinamic shadowing needs a little more work since here there are moving objects unlike Teleglitch, where almost everything is stationary.
Overall, a good to great experience taking into consideration its price, which I feel is right and fair.
Props to the developer team, hope you continue making more games like this one or expand a little more on this little gem, would love more content like this
It's fun, a good little universe! Do I wish enemies exploding did damage to one another? sure. Maybe I have a few other small nitpicks here and there... mostly just a wish list of things that would make the strategy/world somewhat deeper. But overall it's very good.
I tend to enjoy any game in which you can use pieces of your enemies dissected carcass to shield you from another enemies incoming shot.
Semi-pro tip: read the controls. They were intuitive enough that i didn't... until literally the last level. And so I didn't realize I could use 'F' to rotate the screen. This is of particular advantage when sniping with the bolt/chisel. The reason for doing this is that many enemy-types can shoot the height of the monitor/map, and on various occasions will do so from 'out of view.' but none can shoot the entire width, making rotation highly valuable to your approach.
RNG will play a large factor initially, but once you get the hang of which enemies can be juked into the void and which the tailgun can sweep up, bolts/saws/grenades will begin to stockpile.
Highly recommended -- fairly challenging (3.3% have beaten the final level), but fairly fair.
A hardcore, space-floaty salvage game which demands restarts after restarts to progress through the levels. If you like games were you get satisfaction from finally beating a level / boss after many play-throughs, or discover a new mechanic which you never knew about, then this game might be for you.
It's a minimalistic game at the moment with a few basic mechanics but with lots of room for additions and updates.
For example, there's only one space-ship choice, no specs or experience points, a select choice of upgrades and guns to your ship. But currently, its enough to get your attention.
You start with a few basic parts, enough to build a gun and some ammo. The movement of the spaceship are floaty but well designed (imo). All the levels are encompassed by this deep black void which kills anything that goes into it - including you. I have died multiple times to this void which can be very frustrating. But it does allow a nice, unique mechanic where you can push or tempt enemies into the void to meet their doom.
Progression through the levels is usually via reaching checkpoints or killing a boss - but to finish the level, you always return to the "mothership". Each level (obviously) gets harder and harder - and I mean seriously hard.
The downsides - its definitely on the basic side at the moment. The potential is huge, however. There are permanent checkpoints (for example, say you reach 'Level 3', you can return back to Level 3 after you die). However, you go in with pre-set equipment - not the equipment you went into that level with. This is annoying because its not really the most helpful gear, imo. Its just a way of skipping levels 1 and 2. If you wanted the 'most efficient' gear, you could start again at Level 1, but sometimes you just want to start half-way through.
This game is completely relentless and unforgiving. Definitely give it a go if you like these shit-on-your-face kind of games.
Took me about 5 min to know I really liked this game! The combat is really fun the inertia and physics rlly play into it and the aiming weapons ect. Theres a lot going on there more then you would think at first. The ships are cool and the structures astroids ect look good and they sound good ;)
The crafting is just awesome it really makes the game because it allows you to make from what you find an assortment of cool upgrades single use items that can slow time ect and then weapons lots of weapons. The weapons can then be further upgraded or it seems they can also be tuned for different things.
Example a chisel gun fires...chisels the big metal rods, so you can have a normal semiauto kinda short ranged weapon. Then I found some old tech materials and suddenly I made a railgun that fires chisels. So the weapon travel speed was 10 times faster and it only now fires a single shot at a time. But since its physics that means that because the chisels are propelled so much faster now enemies depending on their mass will go flying away and you can shoot them from much farther which is good because they all seem to explode when they die or seconds after which can rlly hurt or add up over time.
I dont want to ruin it but another was sawblades, which was neat because they spin like a saw blade does and its a projectile so it will slice and then kinda run along a wall or ship ect in the direction of the spin and it does damage over time so how you fire what speed whether you are moving at an angke ect all play in to make it much more sophisticated then you would imagine when you first use it. The other upgrade I found I believ turned it into a electric sawblade.. SO that seems cool. I saw in my short time about 5-7 weapons I could make but you only have the materials you find or take from enemies so I only made 3 weapons and 2 upgrades or varients.
All summed up I think its a really fun game you can hop into kinda like ftl or games like that whats the other one called oh teleglitch. Where you can have fun sneaking about or guns blazing ect. I'm not far so I cant comment on story or anything like that. I do think its worth a buy and will give a lot of fun in a similiar fashion to the mentioned games at least as far as tempo and timeframe. Its space combat with direct control so teleglitch is more fitting as they said.
Note - Usually I like tactical games or games with rpg elements survival ect this is a bit different then what id usually play and I'm glad I picked it up! I'm more into something like escape velocity kinda space games rather then teleglitch type game idk if that helps at all.
as stated, TELEGLITCH in SPACE--- quiet similiar, but a bit easier (maybe) Visual style not as good, rough and trippy compared to TELEGLITCH. Anyways... if you liked TELEGLITCH I guess you will like this too, i do...
Really cool idea and I want to like it, but its not quite there yet. Biggest issues for me are that you never feel like a salvager. There is no economy or sense that you are doing what your job entails by collecting the junk you do. Everything you find is used to make weapons an ammo.
There are tons of things in the environment that look like they should be salvageable, but its just space junk. The only things you can salvage are these clouds of debris that are clearly marked with a highlighted marker eliminating any sense of exploration or discovery.
The color coding system on the items you can craft makes no sense. I saw things in RED and though I couldn't build them yet....because, you know RED! Turns out that just means its a one use item.
Best strategy early on is to trick the enemies into flying into the void to save on ammo.
In the end, all you do is travel around looking for way points until you are told to return to the carrier. I will keep this game to support the devs in the hopes that it will get better, or they make better games in the future, but as this game stands right now, I cant recommend it.
For something with similar theme, take a look at Cryptark. Its more of a bullet hell, so its a totally different style of game, but it captures the salvager feel a little better.
It's like Teleglitch, except not irredeemably hideous! And in space!
Also features excellent positional audio, destructible environments, a creepy insta-death void you can experiment and influence the borders of, and also all the enemies explode.
10/10 creepy Michael Bay + Event Horizon crossovers.
In slightly more detail, it's a topdown action roguelike where you have a limited inventory. No survival gauges, the crafting is all oriented around useful items, not food or water. A lot of low level items are plentiful but not useful by themselves, and the things that are instantly useful are often what you need to craft better things with.
Levels require you to find 3 nav points and then return to your carrier, with a boss level every 3 levels. Gives a lot of Descent vibes and most of the soundtrack is creepy ambience. And again, it actually has graphics that let you know what the hell is happening and aren't a pixellated mess.
Creepy, hard as balls, expect to die frequently but quickly get back into the action.
It's a good game so far.
Hard, but fair. Controls are spacy-floaty, but still feel tight.
Fighting is tactical, but can quickly turn desperate after one or two bad decisions.
You search for and scavange parts, to build into useful weapons, ammo, and upgrades.
RNG seems to be a relatively strong factor, because you can get pretty screwed with a bad combo of parts, and that goes the other way as well.
All in all, a fun Action-Roguelike with some solid mechanics.
Дополнительная информация
Разработчик | KPas |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Отзывы пользователей | 83% положительных (36) |