Разработчик: Cerdeira Guillaume
Описание
When they cross any of its edges, they find themselves teleported to the opposite side of the screen.
Across 7 levels, the player will face distinctly challenging sets of unique puzzles that get increasingly complex as the game progresses.
Featuring rich, carefully-crafted art and an achingly beautiful soundtrack, Moon River is a game bound to burrow deep in any puzzle lover's mind.
The game is playable on MacOSX, PC and Linux and is playable with xBox controller or keyboard.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7+
- Processor: Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 460 / 650m, AMD Radeon HD6570
- DirectX: Version 11
- Storage: 550 MB available space
- OS *: Windows 7+
- Processor: Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 680, AMD Radeon R9-280X
- DirectX: Version 11
- Storage: 550 MB available space
Mac
- OS: Mac OSX 10.12.6+
- Processor: 2012 or newer Intel Core i7
- Memory: 4 GB RAM
- Graphics: NVIDIA GT 650m or AMD equivalent
- Storage: 600 MB available space
Linux
- OS: Steam OS 2.0
- Processor: 2.4+ GHz Quad core
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 260 or ATI 4850
- Storage: 600 MB available space
Отзывы пользователей
A very short but wonderfully unique and atmospheric game. I recommend it despite the short runtime.
Hint: If the final boss is too much, you can just ignore the final fight. There is absolutely nothing after it. Literally it's just 'Thanks for playing.'
Very fun little mind game playing with perspective and the actual window in which the game is played in. LOTS of speedrun potential. Only complaints are the healing mechanic is annoyingly slow and the final level is..... unfairly punishing.
I recommend this game ONLY due to the chill vibe with the puzzles, music, and art work. BUT the combat is terrible! i spent an extra 45 min on the boss alone! he constantly flew off screen so you couldn't even use the screen warp to get behind him and if you did, somehow, get behind him you sword isn't lined up so you miss and get stuck in spike hell. The bounce off damage mechanic is terrible (you get hit by a spike, which bounces you into another spike until you die). I would suggest you play the game until the final boss as there is nothing past that point to save yourself any frustration.
Game freezes at light cutscene
The game soft-locked an hour in, so I had to quit, losing all progress. My impression so far is that the controls are unnecessarily awkward, the health system is a pointless way to make you reply large portions of the game, and the combat is too clunky to be fun.
Heyo!
Sonoket 3 sentence review go:
A short and surprisingly challenging game where walls and floors loop back on each other to create a mind-bendingly fun puzzle game. Very minimal design in the game as well as lack of menus and options detract from the game but not enough to not recommend it. Just a treat to play through at the pricepoint.
If you want more than that I have a First 30 video up on the game where you can see the First 30 minutes of gameplay with some more thorough thoughts after it.
Recommended!
https://youtu.be/mDIwNKwhJuI
Video (gameplay + commentary):
https://youtu.be/lD0RhYI70YY
Review:
Recommended! There's lot to love about this game:
- Satisfying puzzles that I found generally intuitive and fun to solve. They were a little mind-bending but at no point did I feel completely stuck on a puzzle which I consider a positive.
- Soothing music and beautiful visuals
- Generally really relaxing to play
That said, the game isn't without its downsides:
- There is one point (well, two points, but one that you have to win) in the game that requires combat and, at least for me, it was shockingly difficult/unintuitive by comparison to all the very thoughtful puzzles. It felt fairly out of place to me and ultimately I wish I could have skipped it in favor of more zen-like relaxation I got from the puzzles. Spoiler: For what it's worth, the combat sequence is the final boss battle and there are no puzzles or story elements after that point, so you could also skip the combat part and know you're not missing anything.
- Xbox controller support is incomplete. Currently, movement works but buttons are not mapped.
- The game is extremely light on story. This didn't really bother me personally but it is worth noting.
[*]Not sure if this is a con, but the game is relatively short. I was able to complete it in a little over an hour and would have been less had I not spent 20+ minutes on the combat part.
Ultimately I found Moon River a very enjoyable experience and I would love to see a sequel with more interesting puzzles. Recommended!
One of those screen warping puzzle games, you should be able to finish it in about 2 hours. It's not a bad game, but there are some technical issues that should be mentioned. As far as I can tell, there is no controller support, even though some of the buttons might work by accident (the Unity controls don't do anything for me). When you start the game, it will tell you to hold (L) - which the actual L on the keyboard (use it for slow walk and to push blocks). After you do that, it will tell you to press (J) - that is the sword attack. Now you might be wondering if it has some combat, but the sword is mostly used for interacting with some of the puzzles, and the last boss fight. I also run into 2 glitches that forced me to reset the checkpoints, I suspect that the starting area is where most of the problems can happen.
The game has 5 puzzle sections, each introducing a new puzzle element to the gameplay. I have played many similar games, so I did not enjoy the first half as much. Later in the game, the puzzles will incorporate more interesting mechanics such as moving platforms and elevation puzzles. I know this genre is not for everyone so I am not sure how fun it is, I personally enjoyed the logic here (mostly). I actually really like what they did with the boss fight - if only the game had more than one encounter like that. Utilizing the screen warping to fight enemies is a neat idea. The soundtrack really helped me to get through this game, I thought the ambient music here was relaxing and atmospheric. I don't mind the visuals for that matter, but I wish it had more visual storytelling instead of just 2 hours of puzzles.
Pros:
+ nice atmosphere / relaxing soundtrack
+ decent visuals, a pretty cute game
+ some interesting puzzle elements
Cons:
- occasional glitches
- needs controller support
- I wanted more visual storytelling
Overall Thoughts: 6/10
This genre is obviously not for everyone, and this game could use a bit of polish. I enjoyed most of the puzzles and the logic, but I wanted to see a better balance between puzzles and visual storytelling. This game is 95% puzzles, 5% world building. I prefer a 60-40 ratio if you know what I mean. In my humble opinion, when you make an atmospheric puzzle game, you have to reward the player with some visual storytelling after each puzzle section - that way it's less tedious.
Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/
Дополнительная информация
Разработчик | Cerdeira Guillaume |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 75% положительных (8) |