Разработчик: Eternal Stardust Studios
Описание
You're a treasure hunter on a quest for finding Gaia, a planet said to be the home of the Ancients. It is said to host incredible ancient technology, one which can bend time itself. However, as your ship approached this particular planet, something went bad with its engine, which caused a chain reaction of explosions from which only you survived when you crashed on the planet. From this point, you will decide how the story continues and ends.
A more detailed look at the mechanics of the game:
° Three different AI storytellers: Cora Core, Tranquillio Pax and RNGesus Silvius. Each storyteller provides a different type of game play experience, from a nice curve of rising difficulty, to a chill sandbox experience, to something not even RNGesus can predict.
° Harvest several types of minerals, alien flora and underwater resources.
° Build modular buildings such as assemblers, floors, walls, energy producing buildings and more to construct a base.
° Craft items, vehicles, blueprints and ammo.
° Manage your needs, such as hunger, thirst, rest and leisure.
° Survive raids made of space pirates or wildlife.
° Notable Events:
- Raids: Air or ground, by the local wildlife or space mercs. These space mercs can come in spaceships to rain down fire on your base, or drop down directly on the planet and get personal.
- Nox event: Poisonous meteorite explodes in the atmosphere, enveloping the atmosphere in poison and slowly killing everything that breathes.
- Solar flare: Causes fire tornadoes, spreading fire that can damage almost anything, including animals who in turn spread the fire themselves if they catch it.
- Meteor shower: Mostly visual, but also provides a nice boost to your well being while it's active.
- Trade ships: Trade with the different factions.
° Day and night cycle with amazing weather and seasons. This is not just a visual only thing; it does affect gameplay. A rainy weather will put out fire while at night your solar panels won't work. Wind influences the efficiency of your turbines. In winter, your crops will die if the temperature drops too low.
° Grow your own food.
° Manage your electrical system to make sure all buildings have enough energy to work.
° Gaia contains intelligent AI, such as coward AI (for example, deer) that runs away from you if you come too close, passive AI like most other wildlife, aggressive AI like most monsters and all space pirates, or territorial AI like wolves and sand scorpions.
Gaia is designed to invoke feelings of adventure, survival and triumph. Inspired from games such as Rimworld, tower defense games, RPG games and even Paradox games, Gaia has a bit of everything. From the sandbox experience of Minecraft, the wave survival of tower defense games, to the beautiful graphics of RPGs like Skyrim and Subnautica, the game will provide a unique gameplay experience.
You have your own needs that affect gameplay, such as hunger and thirst. Make sure you eat prepared food, drink water, rest from time to time, relax by watching the sunset, go to the bathroom when needed and wash your hands. Failure to do so will cause problems, such as decreasing your max health, running speed or mental health, which itself can cause some pretty serious issues.
Choose from 4 different biomes every time you want to start a new game. Your starting location affects your playing experience, as you may start off on a beach near the ocean or somewhere inland in a dense or sparse forest. Each map comes with its own challenges and advantages and it's up to you to adapt to the situation.
Gaia has a complex weather system, containing a day night cycle and a date system, wind, rain and temperature. These factors affect you as well as how some of your buildings work, like turbines. Make sure you take into account all of this when deciding what to build or what to do at any given time during the day. You might also want to prepare for winter time while it’s still warm outside.
Grow your own food and cook complex recipes, some which may require alien flora or alien meat. Every vegetable you grow has its own advantages or disadvantages, such as nutrition, time of growth and amount of harvest. Choose between corn, chili, carrots, onions, cabbage or even leeks.
Explore the depths of the ocean. You will need to build a submersible to reach deeper levels if you want to find diamonds and gold. Watch out for the biomechanical whale and other mysteries you might discover deep underwater.
Поддерживаемые языки: english, french, german, italian, spanish - spain, romanian, russian
Системные требования
Windows
- OS *: Windows 7/8/10 64bit
- Processor: Core 2 Duo
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 960 2GB Vram
- DirectX: Version 11
- Storage: 8 GB available space
- Additional Notes: 1080p monitors work best.
- OS *: Windows 7/8/10 64bit
- Processor: Core 2 Quad
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1070 4GB Vram
- DirectX: Version 11
- Storage: 8 GB available space
- Additional Notes: 1080p monitors work best.
Mac
- OS: OS X
- Processor: Core 2 Duo
- Memory: 4 GB RAM
- Graphics: GTX 770
- Storage: 6 GB available space
- OS: OS X
- Processor: Core 2 Quad
- Memory: 8 GB RAM
- Graphics: GTX 770
- Storage: 8 GB available space
Отзывы пользователей
how i missed this game i do not know could do with a update but cool game hats off to the maker/makers
Worthless game that looks even worse then the trailer... EXTREMELY limited to what you can build, terrible optimization and constantly lags, graphics that would make the 90s want to stop gaming, HORRIBLE UI.... seriously a 9 year old could make a better game then this.... it's not even a real survival game.. straight garbage.
This game has a lot of potential which currently being squandered with bugs and CONS.
PROS:
You start with a decent weapon, food and water
No enemies spawn nearby when you start. (So far untested)
Generated maps, no two are the same.
Pick your starting location and time.
Character creation.
CONS:
Too much jammed into the menus.
Limited character creation.
Clothing mesh does not fit on body properly, starting clothing heavy shoulder clipping.
Not worth $20, I'd say $10 at most. (that being generous)
tutorial can be hard to understand. took 5min just figure out how equip weapons. (highlight and press 1-5)
map generation causes clipping and hovering trees rocks etc.
animation hard to watch as it is very clunky. feels very robotic, and not a good one.
animation has t-poses here and there, easy bug fix, i done it the fix on a different game before so i know it an easy fix.
does not feel like a survival. feels more like an mmo, plays like one too.
graphics are not as good as the images suggest. I got a high end MSI that runs most every game with max settings.
Resources such ores do not stack, thus inv gets filled very quickly. without a box mining can be very challenging.
4/10
buggy game breaking one where you save wont save have to quit out of it gets better now that save wont load gamebreaking not happy limted building options. go play any other game but this one waste of money and effort
I mean, its here, its not bad. didn't leave me with any lasting impressions. it didnt feel like a waste of money, its not unfun
there have been NO updates since release. Game is promising,if only the dev cared enough to work on it more.
I love the content style of these kinds of games but this one fails hard at the execution. Expect inconvenient resource grind, expansive nothingness with no inventory space, bugged content, bad hygiene and UI. I love that it's a solo dev but that loses respect with the 20$ markup for a game I would deem worthy of being in "Beta" charged at 3-5$.
I feel the dev launched full release to abandon it due to being easier to start from scratch. Don't expect to reach any of the neat content presented in the trailer in the first several hours unless you focus on metagaming. Even then, you'd have to be like Josh from his Lets Game it Out youtube channel. Plenty of bugs and exploitable content.
I could live with having to buy an old monitor to match the few available resolutions. I could also live with the buggy tutorial, that I had to restart several times as it got stuck - and each time you have to quit the entire game for that. ...the stoneage graphics... misbehaving menus ... but you endure all that, just to have a boring game with bugs like flaoting stones?
Even if I live another 50 years, I will not spend another minute here.
It has some drawbacks, but if you don't spend too much time in your base, and explore, that really cuts down on the annoying attacks early in the game. The building part of the game can be really frustrating, but if you are careful to keep your cursor at the correct spot, the pieces will show up and you can place them. The stairs have an annoying bug that won't let you put a floor panel where the top landing is, but you can put a ceiling panel and you can at least access that part of the floor.
Watch out when you finally decide to build a ship. Just building the ship assembler will trigger multiple assaults, ground, drop ships and large air ships. You REALLY get pounded, so make sure you have the materials you need to complete the ship and arm it and supply ammo for all your weapons. I also experienced Solar flares with the fire tornado's AND the large air ship attacks several times.
This games end-game will pound you to a pulp! You can make use of the god mode built-in activated my the Test Mode checkbox on the main menu. It may be the only way to get to space. Even on easy difficulty, this game is brutal !
Its got great potential, but too many developers put up a bare bones functionality and don't even test it. So if you are playing ironman mode (aka hardcore) and you die, you will have to exit the program to start a new game. Sometimes if you go to sleep on the 3rd floor of a building... you might end up naked and have no items in your inventory. Basic bugs like the rifle sometimes just doesn't work. I do like the fact that sometimes the loading forgets the hill under the metal and you can build your base under the metal and just build upwards to get more. Loading the saved game often does not work right. I just suggest if you are intending to use the public to playtest the produce that maybe you should place a report a bug button in the game so when we encounter a situation... we can pop a note to the developers and it takes a snapshot of our program memory to be uploaded in the back ground. Still more no than yes for recommendation, but stay tuned, I may edit again (especially after the next update).
Boring.
Glancing through the reviews I thought I'd try this game as it had a decent discount. I was prepared for some bad balancing and crappy art. I was not prepared for the majority of the game being running around boring terrain hoping to find a lot of a specific resource that I would need to build all basic things with no indication of where I could find it.
Wow i have to say.. Most of the bad comment have minimal hours spent on the game.. Ive had atleast 5hrs and im definitely going to spend more.. Its everything to expect from an early access game and ive had a few now, there will be bugs, there will be itchy graphics but the gameplay is great and keep making me wamt to go back for more. Im definely amped to see the final product and i know it will take a while.. I think subnautica took like 7 years? Might be mistaken, good things take time
This game feels like early access still. It is a basic Sandbox planet explorer game with abominable storage and inventory problems, minimal inventory stacking, and still jerky graphics with enough fogginess to everything that playing feels like running around with minor nearsightedness at all times.
A lot of potential, a *really* a lot of potential, but it is not ready to be a final product. Even getting it on sale I am going to be getting my refund until it realizes potential, just in case the dev has *really* decided it is fine as is and isn't going to keep fixing it up.
I haven`t clocked much in the way of play time hours, but I just can not get into this game. It needs serious optimisations doing to bring its performance to acceptable. I`m not refunding as I really hope this game is well supported and gets improved. But as of now I really do not want to play and I can not recommend.
AVOID.
The balance of this game is beyond borked.
First playthrough the 3rd raid dropped 8 lazer wielding Raiders that 2 shot me, but require 20 shots to kill. The "Raiders decided to leave" but they didn't and 1 became invincible and destroyed ALL structures. Deleting 2 hours of progress and all the resources are just GONE. No more Copper and green ore aswell as food and water... can not build anything anymore. Hard locked.
Second playthrough a Solar Flare caused a "fire tornado" which dropped near my base and the fire consumed 90 minutes of progress... again ALL structures are gone. All items not in character's inventory GONE, and the resources needed to build replacements already mined and stored in the storage contain that was deleted.
This game is ill conceived.
There are dozens upon dozens of other major issues. But I think a survival game with random events that leave the player with nothing takes the cake. Nothing to build back from, AND within 2 hours of starting a new game, is fundamentally a busted game from the word go.
How could anyone release this from Early Access and call it done?!
Over-Overpriced, underbaked and unbalanced. It's FUBAR.
I haven't made it very far because this game has some crazy things going on with it, I tried to start 6 or 7 games before I was finally able to get started. Also the sheer amount of stupid buildings you have to build, is ridiculous. You barely get started and your hygiene is falling through the floor, tried to build my way too the sink and never found it. Also if there are space traders that come to your world, how are you stranded? So far I am rather disappointed I had to spend money on this.
It tries to be many things by borrowing ideas from other games such as Subnautica and RimWorld, but fails to be a good at anything and the sum of all parts don't come together to form something better.
The graphics are mediocre at best, the controls are funky, the UI is not very responsive and lacks a common theme. The tutorial is buggy. The voice over feels extremly cheap and destroys immersion.
Not worth the price.
A hidden gem.
The game is early access but very stable. It a mix of a few different games.
Survival - lots of things to worry about food, water, sanity!
Tower Defense - as your base gets more 'value' more stuff comes your way to attack it
Once your past just surviving and you can handle the random events and waves of creature attacking you...then the game steps up a level. As soon as you start getting ready to leave the planet....Its no longer just the planet trying to kill you.
I will not spoil the surprise, but there is a lot more to this game then you think.
The only issue I see with this, is most people never get to that 'end' stage and did not even know there was all this extra stuff that you do not see until late in the game. The game appears 'basic' at the start.
There still needs to be a lot of balancing done, cause a few resource are hard to find without find hints on discord, but that is what early access is for.
I recommend getting this game, or at least following it and watching it grow.
Please note: Several of the negative reviewers seem to have missed the clearly labeled and easily accessible options menu. The developer, Radu Saghin, is very quick to respond, and has already fixed several of the issues people had in less than a day after the complaint was made.
This game is clearly Early Access, and if you don't know what all that entails then this game is not for you. (Another point that some seem to have missed)
My first play through: I set everything to what I assumed would be the easiest possible setting because the reviews terrified me. I was surprised at how slowly the meters dropped. I actually had to get a snack and a drink in real life more often than the character, Amanda, needed it. Luckily that play-through was cut short by a bad trade deal and my base was destroyed by an orbital strike.
Second try: I played with the defaults and received the challenge I was expecting.
It has the limits of many EA games. There are limited options of things to build, but the models are better than some of the finished games I've played. It took me a while to figure out how to change the direction of placed objects and there's a few other similar things that I wish were included in the tutorial. And if you play the tutorial and manage to die, bless your heart but don't blame the game. Also if you see a big monster or mushroom don't try to hug it. To address the complaint regarding hygiene, anyone with experience in actual wilderness/survival expeditions knows that going to the bathroom in the woods is not as hygienic as a real bathroom. There is a reason you don't buy a pack of toilet leaves from the store.
To be honest I have no real complaints about the game play and hope it continues to grow to its full potential and great expectations. It has survival elements that you have to keep track of that most other games don't include. I personally like the extra logistical challenge. Things I hope get added to the game include more decorative options, more storage options, multiplayer co-op, character customization, a way to move placed objects, food spoilage, and a globe style map.
Im torn on this i really am. especially considering i just septn nearly 6 hours solid playing it.
Ok so here is what i like about it, the graphics are ok the buildings are stellarly nice, the gameplay is EH (could be better)
Here are several issues
1.) you log in and are building certain other buildings before you even have a foundation, house or cooking skills. It says you need blueprints but you already have them you just hve to research them in the encoder
2.) You spend the materials to make the items then you have to actually build it ONE BUILD IS ENOUGH PEOPLE.
3.) No real weapons for you to use other than your rifle (note im not counting the launchers that you can place all over the place)
4.) Character gets stuck in several places when going up hill and takes forever to uncrouch
5.) How the hell are you suppose dto get 2 miles away in 50 seconds to an anomaly in the beginng. Guess what YOU CANT ITS IMPOSSIBLE (ive tried you need hermes boots or ship to get there in time and even then its questionable)
6,) you construct furniture later in the game yes your hygiene drops to zero really fast and you cant build a sink till later AND you need these blobs from underwater to build it but you cannot use your pda underwater (as far as i can tell and ive tried everything so far) Good news is your hygiene right now affects little so im not worried about it.
Cooking should be a start learning skill and you should learn foundations FIRST NOT LATER..... Storage space to start is a pain in the ass, i ran aroudn so mych i hurt in real life.
NOTE TO DEVS-Peeing should not decrease hygiene it should INCREASE IT. What is she doing peeing on herself, its called a tree and leaves.../facepalming for days on that one.
That said its a fun game and needs a lot of love and attention BUT if on sale is worth it. I reserve the right to update this at a later time depending on if the devs screw it up or dont make the recommended changes.
So this is a build a base survival game with more focus on survival than building a base.
The game was developed by one guy and it shows. Everything seems to work but it's clunky, the graphics are sub-par and it needs a ton of polish.
The graphics feel like I am playing a game from 10 years ago with the graphics setting maxed out. Everything looks hazy and washed out. Trees and objects sometimes float above the ground.
The tutorial sends you down a nonsensical build path that will get you killed.
I had problems snapping the walls and floors down in base building. Foundations need to be thicker and items need to snap to each other better.Your character needs to go to the bathroom and apparently can't wash up after that. You lose sanity to quick and a few days in my character was almost insane.
Key mapping reverts to default when I load a game.
No windowed mode.
Yes this game is early access but I feel like one guy can't support everything this game needs to get it going. It feels like a school project, albeit a very well done one, but something that is not ready for early release. This is more like an early alpha. Take it to Kickstarter or hopefully you make enough money of of this early release to hire some staff. Hopefully this game will be up to early release standards in 6 months.
In its current state, yes its early access, but in its current state its just painful to play. The tutorial was a joke, following it got me killed. Resources are near impossible to find, besides the obvious ones. food and water drain is scaled to high, seriously no-one eats 10 carrots in a sitting, then gets hungry only a bit later, water is not as bad, but still bad. then the bathroom? seriously, not competent enough to use a tree, oh no bathroom available, ill just go on myself. (this is obviously a statement about having not built one yet, though it is honestly just another of the many meters to manage on this game.)
Controls are counterintuitive, Not the traditional WASD movement instead W moves you and mouse turns you. no strafing as A and D switch your weapons. The multi tool has to be extremely close to an already hard to find resource to gather it. So resource to high on that rock? to bad. Now I will say I did not make it far into this game, I could not actually, maybe it was bad luck on resources maybe not. but some of my issues could be fixed by the research stations tech, maybe.
Graphics are subpar but as its in alpha this was excusable. no cut-scenes or story to speak of an this stage of the game.
Building options and BUILDING (sorry i had to clarify that for the dev) controls seemed to be the only thing I found good in this game, it seems enough for the current stage of the game, but if you're expecting options on the level of Factorio or Evospace, you will be disappointed. I do hope it expands further to allow for those with a creative side to go a bit crazy.
As far as my other comments, which I stick by, you can take my criticisms, those of a single person with a single encounter of the game by the way, and whether you like them or not then are what I experianced in your game or you can get angry, anger is not going to improve the game though.
Дополнительная информация
Разработчик | Eternal Stardust Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 55% положительных (56) |