Разработчик: Steve Gal
Описание
Into the Fray is an oblique top-down action shooter.
The focus is on fast, bloody combat with satisfying feedback and environmental reactivity; all under the heavy presence of a dark Lovecraftian story of civil strife.
Story
The story is set in 1899, based on an alternate history of the island of Portland, off the south coast of England. You take control of Hito, one of the Knights of the Empire, and head to the Island to investigate reports of a missing royal, and the presence of a rebellious faction called the Sons of Washington. Soon, the Fog descends, leaving you and the islanders to fend off the would-be rebels who have made a pact with entities from the Cosmos.Gameplay
Into the Fray is framed around an overview map of the island; where you can pick from a range of missions to undertake as the story progresses. These missions will have you visit the streets of the island, dank cave systems, and even secret underground tunnel networks. But all is not as it might appear; the streets are filled with corpses and infested with eldritch entities, whilst the tunnel networks are home to a series of horrific rituals that are aimed at growing the Fogs' influence... and as you search for a way to stop the ongoing destruction, you're sure to stumble upon some of the deepest darkest secrets of the island.The tools of your trade will include an arsenal of devastating top-of-the-line firearms; from hand-cannons, to triple-barrel shotguns, as well as prototype weaponry from the great Nikola himself. These weapons will be your best friends and only hope of survival if you want to put an end to both the bloodthirsty rebels, and eldritch abominations alike.
To aid your enjoyment of the carnage that will unfold, gore and environmental reactivity are top priority; break just about anything, kick around barrels of oil and then set them on fire as traps, or just straight up give the boot to your enemies and watch them trigger traps. Why open a door when you can break it down?! Persistent gore and debris will help immerse you in the world as you rip, tear and explode your way to victory.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP Service pack 3
- Processor: 1.2 ghz
- Memory: 2 GB RAM
- Graphics: 512MB RAM on Desktop, 1GB on certain Laptops. Integrated videocards not fully supported.
- DirectX: Version 10
- Storage: 1 GB available space
- Additional Notes: The game produces unreliable performance on Laptops due to integrated video chips, a home computer is recommended. Widescreen capable monitor (1080p) required.
Отзывы пользователей
Suffer not the filth of aberrations and lunatics. Gunslinger Hito shall not be stopped.
This is the third game in the skautfold series and my favorite one(mainly because hito is my favorite knight).
you play as the third knight,hito. unlike the previous games, this game is a fact paced top-down action shooter
with similar vibe to Doom for me. you can collect and use various weapons as you progress the story and various collectibles. just about each level has two yth stones(used to lvl up depending on the mode), hats, and pugs.(there are guides to all the collectibles)
There are two modes: Pure mode and RPG mode
Pure mode is focusing on the action part of the game, so you dont have to worry about the yth stones,but the hats and pugs still exist. RPG modes allows you to collect yth to lvl up various stats and create a build you like.
I would recommend all the skautfold games but this game the most
We have DOOM at home.
No but really, Into the Fray is probably the most interesting evolution and experimentation of gameplay that Pugware has come up with in the Skautfold series. Fast-paced action mixed with an easily rendered pixel art style mean that you should be able to pick up and play this game as easily as any other action game.
Be sure to take care of all optional objectives. Into the Fray, in my opinion, has one of the most important revelations in any Skautfold game, and I wish I had played it before the following game came out.
Embark on an Epic Adventure
The story is a refreshing twist on the classic good vs. evil. Set in an alternate history of the island of Portland (off the south coast of England) in 1899. You assume the role of Hito, one of the Knights of the Empire, dispatched to investigate the disappearance of a royal figure and the rise of the rebellious faction known as the Sons of Washington. But as the fog descends upon the island, you’ll discover that cosmic entities are at play, threatening to plunge Portland into chaos.
The heart of "Into the Fray" lies in its combat. It throws you headfirst into a chaotic, top-down world where fast reflexes and strategic blasts are the keys to survival. Forget tactical cover systems, here you're a whirlwind of destruction, armed with an arsenal of top-of-the-line firearms, including hand-cannons and Nikola Tesla-inspired prototypes, you’ll face off against foes both human and otherworldly.
Overall, it's a must-play for fans of the Skautfold series and those who enjoy a good story in their games.
Too bad there isn't a neutral option for reviews because then I wouldn't have hesitated so much. So while I'm putting this as "positive", it's more of a "positive but not for everyone".
I mostly enjoyed my time with this game. The fighting mechanics are fun and I was engaged in the story after the previous games so I was eager to see what this one had in store.
However the gameplay overall leaves much to be desired. While on my first run I kept dying and had to redo each level 10+ times on my second run it felt like I was breezing though them. The thing is, my first run was on hard and the second on very hard where I barely used any of the guns. It's weird when the melee option in a shooting game is the preferable one. And I liked using the guns! But aiming on the controller was too much of a pain for me to stick with them. What stayed the same through both of the runs however was how tired completing the levels has left me further into the game. How boring and tedious clearing room after room felt when just one mistake could send you back to the beginning.
And the bugs. Can't forget the bugs. While not as gamebreaking as getting stuck in walls was in Usurper getting teleported across the map after clipping the walls or getting pushed by field effects was still as annoying and disorienting as it was in SiS. And the music volume jumping up whenever a new enemy noticed you and the battle theme started was certainly unpleasant for my ears.
So if you're a fan of the series, have low standarts or a well of patience, then sure, give it a try.
Otherwise, eeeeeh, try it at your own risk, I guess?
I don't know much about shooters, but this one's a lotta fun. Since you can get health by kicking near-dead enemies, it's important not to overkill them if you need health. And if you let enemies with guns die otherwise, they drop ammo. So there's a decision to make behind every kill.
The enemies exhibit predictable behaviors that makes group fights manageable & satisfying. I'm used to twin stick games where enemies follow you steadily and relentlessly, spurting ammo all the while. This has an obvious rhythm to it.
Guns are more than different flavors of damage—their relationship with ammo availability, hitstun, and effective range make fights tactical. Maybe too much so? It's easy to pick and choose when to engage or pick off enemies from a distance. This game doesn't fulfill the "rip and tear" promise. It's more careful and considered than that. Despite not having obvious RPG elements (in Pure mode on Normal difficulty), I feel the previous games' influence on this one: it's more about making the right choices than twitch skill. You can fall back and consider inventory management instead of struggling with it in the heat of battle.
The game also lacks utterly in gamefeel, interface, and visual clarity... Like, when you mouse wheel through your dozen weapons, they're all black and white, similar shapes, don't make a unique sound when selected, and so on... But the game isn't difficult or fast enough for it to be much of a bother.
Not the most polished game, but a fun, unique shooter with a full campaign for $5? Hard to beat that.
I am kinda mixed with this. Yes the shooting gameplay is so fun and awesome but there are some aspects that I really don't like. I am playing on RPG mode so that is the only part I can comment.
Of all the enemies I face its the blue soldier that is really a threat specially in early games, why well first enemy attack here gives no tell they are gonna attack they they are just as fast as how you shoot those blue soldier use shotgun and it can carve almost half of health in an instant and mind you most of the fight you will face mobs of enemies so you gotta be wary.Also those gun pistol enemies but they are more manageable. In early games you will really die a lot of them when they attack in groups specially when you dont have mid to late weapons. There is not really much trouble on other enemies.
Bosses here sucks flat. The previous game really had good bosses but not this game, well the final boss is at least mediocre. Bosses are not really engaging I am forced to find a way to cheese them rather than exchanging bullets as they can kill you really quick, very disappointing.
Tip: Gaslighter is the best weapon in the game and you get it in mid part late game weapons are either powerful but so little ammo or just sucks like Rocket launcher and Grenade launcher
Also if you are in RPG mode focus level up on Health sustain and Increase health other stats are just useless or the benefits is barely there.
This game is more about surviving mobs of enemies at least friendly fire applies to them.
Having now beaten this game, I have to say it's very well made. Everything works, had no bugs, there are some good challenges with nothing being absurd to act as a major wall, and has a difficulty system with 2 game modes for lots of replayability.
However for the life of me I have no idea how this is rated higher than Usurper and Moonless Knight. Those 2 games have way more going for them imo in every possible way. I struggled to find the wild fast paced fun that the videos for this seemed to show. The videos for this game show it as a fast-paced isometric shooter. When I played it was easily the slowest game out of the first 3 and I spent half my time just slowly walking to the map exits after battles. Did I just... have something turned off in the menu? Cause the game was so slow, both me and the enemies moved at like.... half the speed in the videos, and it has nothing to do with PC specs as these games are not demanding at all and I can run a game like Elden Ring at max graphics with ray tracing mods without issue.
Really made me just want to rush through to the end honestly so I could get to the next game. Like I said at the start, there's nothing bad at all in this game. It was just the most relaxed slow-paced shooter ever, and it just felt so short, even compared to the first game, in which you can speed run in like... an hour once you know what to do.
Good game, a bit BS on higher difficulties, and the game has some really annoying moments (acid puddles barely being visible, enemies having really fast hitscan moves with 0 warmup)
Has its moments, and has a neat story with some great ideas
It's like 2 bucks if it's on sale, 5 if not. Either way it feels great and is way too good for how small of a game it is. Buy it.
Exciting moment to moment game-play is a must for any kind of twin stick shooter, and this game has it in spades.
Aesthetically it obviously draws from Bloodborne, Lovecraft and Anime
an Interesting world built up between multiple games made by like 2 ppl with multiple endings, fun easter egg references and ever increasing roster of powerful and fun to use weapons.
highly recommend it.
So... this is the third game in the "Skautfold" series from Pugware, and it feels kinda like Dark Souls 2 to me... Let me elaborate on that
Now you might love dks2, but I need you to level with me for a second in order for this analogy to work: I didn´t like Dark Souls 2, as a diehard fan of the series since Dmeon Souls I was eagerly awaiting the next installment and played it with a big smile on my face.. for about an hour. Bit by bit that smile was fading, despite that I pressed on, believing I must be mistaken, surely the game would get better, but the more I played the more flaws I noticed... I kept waiting for it to become great, kept playing until I beat the final boss.... I was desperate, I wanted to like it so bad... but here we are...and while it retained some of the "soul" of the previous titles and was by no means a bad game, but it had a lot of shortcomings in it´s very design, flaws that made it probably the most disappointing game I´ve ever played (well... tied with Zero Time Dilemma, but let´s not derail the review... anymore)
I think that paragraph speaks for itself, but if it doesn´t, here is a list of the things I dislike about the game (Into the Fray, to be clear):
- Bullet hell?: Some enemies slow bullets, others shoot really fast bullets, this is all well and good except if 3 or so enemies with fast shooting hit you in any difficulty above normal then you die, and in the latter levels with chaos everywhere is REALLY hard to dodge bullets without dancing around enemies
- Dancing around enemies: this is literally the endgame, the most optimal strategy in this game, since dodging bullets by reaction time is unreliable (I´ve literally played a danmaku bullet hell game and it feels nothing like this) the only effective move you have is trying to get all enemies in one place and the shoot term while circling around them, there´s nothing they can do you just beat the whole game
- Offscreen shoots: WHY can enemies shoot you offscreen, the widescreen resolution makes it so enemies that are above or below you can shoot you without you even seeing them, this is a problem considering how fast a bullet can catch you and how much a shotgun to the face hurts
- Confused design: the game offers 5 diffculties, (the easiest one changing blood into flowers, very funny and quite cool detail gotta admit) and 2 "modes": action and rpg, since every other game in the series had a leveling progression the "addition" of an action mode struck me as odd, so I searched the forums... apparently the dev wanted this one to be purely action focused as he dislikes shooters with leveling systems, as a result the rpg mode feels like an afterthought, you gain leveling points by finding special stones scattered around in the levels, not by killing enemies, thus there is little incentive to kill every enemy in the room, but you must anyways because this is a shooter... not only that but leveling actually leaves you stronger than an action game character (for obvious reasons), which to be honest I really appreciated because I suck at shooters and I wanted to beat this at least on normal, but it still shows how much of an afterthought the rpg mode was
- The first boss sucks: I´ve read a negative review that mentioned how it quit after getting stuck on the first boss, same thing happened to me but I lowered the difficulty (started on hard rock and eventually started over in normal). The interesting thing is the dev answered and said that it was probably one of the easier bosses in the game... let me tell you why he is right... but also wrong: The boss is a glorified windows screen saver, he just goes in circles around you (like you will with most enemies) and all his attacks are well telegraphed as each one has their own visual cue and sound... but the boss is black, the scenario gets darker and darker while you fight him (which is really cool btw, dying the grass on demon blood) and one of his attacks is a sword that falls... and you can barely make it out in all the visual flare... too much visual noise, and that goes for all levels, mines, traps, all of it very cool but not always visible in the pixel art scenarios, covered in corpses, in the middle of a shoot out. Also it kills you in like 3 hits and takes forever to die (worse without damage upgrades, which you won´t have at all in action mode btw)
- These aren´t hotline miami levels: there is no save points in the levels, which is insane, some of them are quite large and have the hardest fights at the end, so if you die you´ll need to start the whole level from scratch, this puts you in a paranoid state in which you try to slowly advance in order to not be killed by an ambush... but the combat requires you to get close and personal in order to regain health, it´s clearly trying to reward aggression... but it severely punishes aggression with it´s backward checkpoint system, and playing methodically makes it so your progress becomes even MORE valuable since playing through a level ends up taking longer than it should and is definitely not the intended way to play... so is a lose-lose scenario by design
- The map is meaningless: another underdeveloped feature, the game is 100% linear with the ONLY choice in where to go happening at the very end if you wanna go for the "A" ending... so why have a map at all? it´s clunky to move and the random battles while traveling don´t really add much, I love the map artstyle tho
It´s sad, it´s clearly influenced by the likes of DOOM 2016 but trying to recreate that with an isometric view and pixel art is really hard, the game does manages to be interesting despite that but it just falls short... it has little moments of great fun and even if getting to Abyss Watcher can be a certified torture from hell I still ended up enjoying it... wait, scratch that I got confused with dks2 again... the point still stands, kinda
Despite all my complains I truly look forward to the next game, at least I was able to catch up with the story and I cannot wait to know how it continues and what new mechanics the developer will come up with
Not recommended (unless you are really into the Skautfold series and want to know how it continues and/or just want to support a clearly passionate developer)
I like the other skautfolds. I cannot in good conscience thumbs up this one.
Skautfold is a series that changes genre every game, and usually that's a point in its favor, but Into The Fray is modeled after Doom 2016, and Doom 2016 relies on a flowstate to be fun.
It's hard to get into a flowstate when your checkpoint is the beginning of the level, when you're constantly out of ammo, and when the only way to recover health is by glorykills---which you often can't perform, because the line between glorykillable and dead is a single bullet, and unless you're counting your shots, you can't set up a glorykill. Worse, when you do get someone into the stagger animation (which looks different for different types of creatures, and doesn't always involve an obvious orange flash), they're only in it for a few moments before they drop dead. This means that enemies that you have to fight at range (i.e. most basic human enemies) can't be glorykilled unless you're in their face, where you'll take at least one hit trying to set up the glorykill, making it pointless unless you're playing on rpg mode and going for a specific build.
To make matters worse, the camera is weirdly claustrophobic and sometimes likes to cling to static shots, meaning you'll get shotgunned from off-screen as you try to go north and the camera waits a moment before following you. Ranged fights often involve trying to tempt enemies into firing at you laterally, where you can at least see what they're doing, even if your bullets now go straight through the bottoms of their 50% off hitboxes.
ITF technically features controller support, but you should not play this game on controller, since it's like maneuvering a greased rhinocerous. Keyboard is decently smooth, but comes with its own problems, as you're going to want to remap dash to right click to have even a hope of getting close to enemies within their glorykill window.
The game is also considerably less bug free than its predecessors, and you'll often pop out at the wrong spot on the world map when you emerge from a location. I've also hit an issue where you can't change screens when you're being fired upon, but I can't tell if that's meant to be a feature.
So, what's good about this game? Well, it's a skautfold, so the worldbuilding is interesting. This is not the place to start the series, though. Waltham, Hito, the knights, england, the fog, these things don't get explained in ITF's first hour and a half, and the narrative hits the ground running without bothering to catch you up. Also, like in the other skautfold games, there's lots of spots where you can interact and get some text, but in ITF mostly it's not worthwhile, and stopping to read it breaks the game flow.
I don't like thumbs downing a game that doesn't have a lot of reviews, and especially one where the whole series is a one-person studio labor of love, but even on rpg mode and at normal difficulty the core design makes ITF hard to enjoy.
If you're invested in the skautfold lore, you may still want to check this one out on sale, but I don't know that I'd recommend it over another top-down shooter.
Edit: tried to give this another fair shot, two more notes. You can rebind some, but not all keys. The 'use' key? Can't rebind it. You also can't back out of missions by leaving the area. You have to die, then choose to return to the map. Also, after further testing, putting dash on rmb does not fix the "I can't get to the glorykillable enemy in time" problem. If you're playing this, put your points into movement speed and health restored per glorykill, not raw damage up. Boss fights will drag, but fights with regular mobs will be doable.
The 3rd game in the Skautfold series.
After the events of Usurper, the 2nd game, we now play as the Hito, the 3rd knight, in a... Twin Stick shooter!?
Going from a Dark Souls-ish action game to a Metroidvania to a Twin Stick shooter is an interesting progression for a series, but the game does pull it off successfully, even though I'm not a big fan of the genre.
As such the gameplay was the least interesting part for me, and sometimes - especially at the beginning - it was frustratingly difficult. Things did get better though and I had a blast towards the end once you have a big arsenal of cool guns.
The usual highlights are still present in this game too: very good 2D art, a really cool setting and story and great boss fights. The (true) ending especially makes me really look forward to the 4th game as well, which is thankfully a metroidvania again and already available in Early Access at the time of writing this review.
Don't sleep on this series!
I don't even LIKE twin stick shooters, and this is a FANTASTIC game. I triple-shotgunned this after Usurper after Shrouded In Sanity, and it was an awesome way to kill a week of free time. The story here is a great selling point, the art design - it's so rare to get a game that handles eldritch horror in an effective manner. Even more rare when it comes in a package that feels this good!
One thing this entire series has nailed to date is that all the defensive options feel GREAT. Damage taken is always brutal, but your ability to not take damage is super strong. Highly recommend playing RPG mode and upping your damage and dodge speed. The fastest dodge feels amazing to use. Definitely play the other two first - these are bite-sized diamonds in the rough that have plenty of depth and detail to keep your attention, but they never last long enough to wear out their welcome. Something a lot of games could stand to learn - better to end when you're doing great than drag out to artifically fill a time count.
This game feels great to play, and legitimately, I adore that the decision was made that, since the Third Knight only uses guns, fuck it, switch the genre to twin stick shooter. Absolutely love it.
Get the True Ending!
So far, I'm having a lot of fun with Into the Fray. The story is deliciously weird (there's a head in a jar that wants me to wear his cape and the cape requires the blood of my enemies). That will all make sense if you play the game - trust me. Anyway, the story is the part I love. The action parts are kind of cool but I'm terrible at it. That's not the games fault though - that's just me not being used to these "twin-stick" style shooters. I think after I play for a little while I'll probably get a little bit better at it. There are secrets to find, RPG mechanics if you choose to play that way, there's shooting, there's lore, there's stories - I mean they really put in a good bit of work with this game.
If you're still on the fence, I've started a video series on Youtube you can watch to see if this is something you might be interested in:
https://www.youtube.com/watch?v=jsUPO5cX444
The third game in the Skautfold series is the most polished yet, and moves from hacking and/or slashing towards a twin-stick shooter type of game. The action is intense compared to the earlier games, and Pugware has paid careful attention to game feel, or 'juice'. Into the Fray still looks and feels rough around the edges, but in my case a highly polished game is not what I expect, nor look for, in a Pugware game.
The main reason I got invested in the series is the earnestly told, original story and the vision the creator has for the whole series: Lovecraftian alternate history told through games that differ in genre in each installment. It is a breath of fresh air, which is in and of itself valuable, and reason enough to recommend the series to anyone interested in the indie scene.
The combat reminds me of Hotline Miami (in terms of weaponry, aiming, and in a distant way the perspective) and Baldur's Gate (interacting with the environment, and aggroing the enemies one group at a time.) The bosses are sufficiently challenging, straightforward without insulting the player's ability to pick up on weaknesses and tricks. There are also pugs everywhere that you can pick up and give to the pug king.
For what it is at the moment, it delivers more in gameplay than it does in story. And, entering a stage or wandering around, the text size is extremely small. It goes back to normal once in a cutscene, or when the player decides to make Hito observe something.
Given the developer's reputation and phenomenal response to bugs and issues in his past two games, that's another reason to stick it through.
Darn good, cathartic shooter game. The whole series' storyline is intriguing, even if the games feel very hard, sometimes. But that's what makes a game, in my opinion, when it's hard and you finally overcome something, it's a very nice feeling. The prices are very reasonable as well. I'd recommend.
What is Into The Fray?
Into The Fray is a oblique top-down twin stick shooter game where you make both humans and eldritch monsters rethink their life choices.
In Into The Fray you play as Hito the 3rd knight in his struggle to save the empire.
Pros:
- Friendly and active developer
- Fun, fast paced crunchy combat
- Different difficulty settings for if you are a dark souls fan, game reviewer or somewhere in between
- Beautiful art
- Many distinct enemy types to massacre
- Gore persistence
Cons:
- I can't think of any because the game is too good.
My thoughts:
Buy it, you wont regret it.
Pugware, a one man developer with talented musician sidekick, NEEDS TO PUT THE CRACK COCAIN AND HARD DRUGS DOWN. He has created, patched, easter egged, patched again, coded, drawn, three games in a very short time. And maintains them, with integrity and humility. He seems to work 48 hours a day, somehow without dieing. I think he's an eldritch contracted Litch like Cher or Madonna. How does one work 48 hours in one day ? By working 200x harder than a human being for 24 hours a day, and Eldritch chronomancy. So yeah, 48 hours, every day. Thank you pugware for another God tier game, please don't die of crack overdose. 10/10 would buy again and again.
Игры похожие на Skautfold: Into the Fray
Дополнительная информация
Разработчик | Steve Gal |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.12.2024 |
Отзывы пользователей | 93% положительных (57) |