Разработчик: Innervoid Interactive
Описание
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ОСОБЕННОСТИ
- Создайте свой собственный аватар и повышайте его уровень в 6 различных деревьях навыков с более чем 100 способностями на выбор.
- Полное управление рестораном: выбор расположения и планировки ресторана, найм сотрудников, разработка меню и определение правил работы ресторана.
- Настройте каждый аспект ваших ресторанов: Выбирайте из более чем 150 различных вариантов отделки полов и стен, а также более 200 приборов и украшений, которые можно индивидуально расставить и раскрасить.
- Поэкспериментируйте с реалистичным редактором рецептов: Используйте имеющиеся в вашем распоряжении навыки и ингредиенты, чтобы создать уникальные блюда, которые точно оцениваются по вкусу и аромату.
- Выберите свой собственный стиль приготовления: Специализируйтесь на мясе или морепродуктах, предложите вегетарианское или веганское меню, или предложите широкий выбор острых или экзотических блюд. Выбор за вами, и мир соответствующим образом на него отреагирует.
Поддерживаемые языки: english, italian, russian, french, portuguese - portugal, polish, japanese, simplified chinese, korean, turkish, german, portuguese - brazil, hungarian, spanish - spain, spanish - latin america
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows Vista SP1+ (64 bit)
- Процессор: Intel Core 2 Duo @ 3.0GHz or AMD Athlon 64 X2 6400+ @ 3.2GHz
- Оперативная память: 3000 MB ОЗУ
- Видеокарта: NVIDIA GT 630, AMD Radeon HD6570, or equivalent
- DirectX: версии 9.0c
- Место на диске: 6500 MB
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/8/10 (64 bit)
- Процессор: Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz
- Оперативная память: 6000 MB ОЗУ
- Видеокарта: NVIDIA GTX 960, AMD Radeon R9 295, or equivalent
- DirectX: версии 12
- Место на диске: 6500 MB
Mac
- ОС: Mac OS X 10.9+ (64 bit)
- Процессор: Intel Core 2 Duo @ 3.0GHz or AMD Athlon 64 X2 6400+ @ 3.2GHz
- Оперативная память: 3000 MB ОЗУ
- Видеокарта: NVIDIA GT 630, AMD Radeon HD6570, or equivalent
- Место на диске: 6500 MB
- ОС: Mac OS X 10.10 (64 bit)
- Процессор: Intel i7 920 @ 2.7 GHz, AMD Phenom II 945 @ 3.0 GHz
- Оперативная память: 6000 MB ОЗУ
- Видеокарта: NVIDIA GTX 960, AMD Radeon R9 295, or equivalent
- Место на диске: 6500 MB
Linux
- ОС: Ubuntu 12.04+
- Процессор: NVIDIA GT 630, AMD Radeon HD6570, or equivalent
- Оперативная память: 3000 MB ОЗУ
- Видеокарта: NVIDIA GT 630, AMD Radeon HD6570, or equivalent
- Место на диске: 6500 MB
- ОС: Ubuntu 12.04+
- Процессор: NVIDIA GT 630, AMD Radeon HD6570, or equivalent
- Оперативная память: 6000 MB ОЗУ
- Видеокарта: NVIDIA GT 630, AMD Radeon HD6570, or equivalent
- Место на диске: 6500 MB
Отзывы пользователей
There needs to be more tutorials especially in the food creation menu..
The game throws you into the story with no info on what to really do other than try to not be in debt pretty much??!
lmao Not worth full price- i got this on sale
I'm cool with this bundle cause I got it on sale, but I wouldn't pay full price for this game. It's a great concept idea that isn't executed properly, which sucks to say. I originally got the game because the customization seemed grand, but it's rather lackluster. There are a lot of factors that are thrown in that are completely imbalanced. The recipe maker makes absolutely no sense aside from adding high quality ingredients. Maybe I might come back and change my mind, but thus far I'm trying to understand how everything balances out in the game.
Unfortunately like others in the genre, this is just really rough to play. Feels unfinished and low quality. I didn't get far into playing it because trying to navigate the menus (which is pretty much where all the gameplay is) is so painful and I constantly couldn't find what I was looking for. Biggest area for improvement would be redesigning the interface and improving the UX.
Kitchen and cooking games are an interesting phenomenon. In general, there’s been a rise in the prevalence of cooking, not as something that must happen for survival, but as an artform in and of itself. Why cooking has become a cultural phenomenon, I don’t know, but I’m here for it.
Chef is a restaurant management game. You are the head chef, buying, decorating, staffing, and designing the menu for a restaurant. You choose where to place the restaurant, what clientele to cater to, and most importantly, what obscene dishes will be served to customers at totally unjustified costs. It’s everything you could want in a restaurant simulator.
In addition to being a restaurant management game, Chef is also a tycoon game, asking the player to build not just one successful restaurant, but an empire, dominating whatever poor, unsuspecting town they’ve chosen to burrow into. As a result, the options for managing any particular restaurant are fairly limited, while the game has an overwhelming bivvy of tasks on a grander scale. This creates the interesting problem of Chef being a game with simultaneously little to do and too much to do.
https://steamcommunity.com/sharedfiles/filedetails/?id=3396791537
As an example, when managing my first restaurant, I get to control nearly every element of it. The floors, the wallpaper, the tables, the decorations, all of it is fully customisable, and allows for creating a restaurant that reflects the ideas of the player building it. I also get to build a custom menu, with the game providing small incentives for building a menu in a certain direction, but otherwise leaving the player fully to their own devices. If I wanted a menu with nothing but dumplings, that could be my glorious prerogative.
With all that customisation done, I set up my restaurant, opened it, and then…
I just watched.
https://steamcommunity.com/sharedfiles/filedetails/?id=3396791799
Once the restaurant is customised and running, there is very little for the player to do. Much of the time during the day was spent monitoring my staff’s energy levels, telling them to take breaks, but otherwise, not managing much of anything. While this meant that there wasn’t much of a need for me to micromanage, it also meant there was no real sense that I, personally, was building this restaurant or investing in its future. While selling the dishes or fulfilling a list of tasks earned me points I could later spend on new ingredients, none of that felt like I was actually doing anything. After the restaurant closed at 1 AM, I might throw a bit more money into ingredients or buy a new table, but otherwise, there was nothing to do but lean back, smoke my cigar, and count my rolls of cash.
It would be a bit boring, were it not for one thing, one glorious mechanic that kept me invested in this game and sitting through the tedious days so I could invest the experience points gained over the course of the previous day and actually have fun.
Chef includes a recipe maker where you combine raw ingredients to create custom recipes. And I love it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3396792026
While the idea of combining ingredients to create custom dishes isn’t unique to Chef, I’ve never seen a recipe engine this extensive or this reflective of reality. Players can choose a category of dish to make and then have the option to customise it as fully as they wish. This includes picking vegetables, meats, and dairy, but also what type of flour, what type of noodle, the individual ingredients of sauces, the proportion of ingredients to the gram, and the exact flavour profile of the dish. It was at the point that I was making pumpkin and potato dumplings topped with buttered sage and sesame seeds that I realised this was the game I wanted to play. I wasn’t interested in the tycooning or restaurant management; that’s not where this game’s strengths lie. I just wanted to plan out recipes with fancy ingredients, seeing what I could come up with. This game is a recipe builder with a restaurant manager slapped on top so the ingredients and base foods are earned rewards, and it’s an absolute delight.
At some point, I stopped caring about my little restaurant or expanding my dumpling empire. After each day, I just poured my experience points into getting new ingredients and built more tasty dumplings, imagining actually making them as I did so, and getting more excited with each concoction. It’s this that kept me playing Chef, and will likely keep me playing Chef.
I love food. I love cooking. This is a game that just celebrates the art of combining ingredients into something new and magnificent, and I love it for that.
Developer: Innervoid Interactive
Genre: Management simulator
Year: 2020
Country: Italy
Language: English
Time to complete: The dumplings are eternal.
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great game
its hard tho
Devs, be honest. Is this the old facebook game called "Restaurant City"?
I'm an all-time fan of management games, specially the cooking ones. Chef grabbed my attention and as soon as entered some sale, I've bought it.
I have really mixed feelings about this game. The idea and concept of building your own recipe with exact quantity is really fun and engaging. The problem is that the game dev seemed to focus too much on the recipe building than the gameplay per se.
The interface and some animations such as clients and employees movements are so limited. Feels like I'm playing a beta, an incomplete art and design.
The IA for the employees is flawed, giving me some nervous moments of them being idle, or misdirected to a task when I've inserted it in another one. I've researched how to solve this bug and the only solution I've found in the community forum is "restart the game in autoload".
Nonetheless the flaws, I've played a lot of this game and enjoyed it. I just don't think I'd recommend to anyone that it isn't a really huge fan of the category since it seems to miss a certain level of quality between design, sound and gameplay.
I be chefing it up in here idk
My opinions are more neutral than negative, but I've tried multiple times to get into this game, and every time I'm reminded of why I set it down to begin with. Disclaimer: I like sims with cool customization and a fun, somewhat manual gameplay loop during day-to-day operations, and this preference heavily skews my review.
The graphics:
They're somewhat serviceable, but the weirdly realistic environment textures paired with low poly models (especially the characters) leads to an overall weird looking game. Especially when it came time to make my restaurant look cool, I found the models and textures to be so lackluster, lacking in proper variety, and the customization tools not in-depth enough to really care at all. I ended up just spamming things haphazardly around to boost decor score. I felt less attached to the aesthetics of my restaurant in this than I did to those old Pizzeria browser games I played growing up.
The gameplay:
It's obvious the most fleshed out gameplay pillar is the recipe system, which let's you cook whatever you want. It's super cool, no complaints there besides maybe more aesthetic options. If the scope of the project increased in a sequel I would love to see a more granular plating system. I also enjoyed the skill trees, rewarding investing in employees. Again, I feel like this needed fleshed out more. I would've loved to make a hard working server into a manager, or balance personality quirks, or really anything that would give these NPCs some sort of personality.
The actual management part is frustrating. No schedules, every day is a 16 hour sprint to close with one crew. You do get the random event every so often, but it is always a customer's problem/complaint, and the rewards/penalties for said complaints are borderline insane, especially in early game. I liked the calendar, and the opportunities to plan around town events or busy weekends, I would have loved to see more happen here. Even just staffing more on a busy night. You could do it by hiring/firing right after, but that's so weird. Overall, there's very little to interact with during a day at the restaurant. You mainly set it up, then let it run. The only thing I did regularly was press one button to send someone to break.
My overall thoughts:
This review is fairly critical, but it is out of nothing but passion for sim/tycoon games, restaurateurs, and my fellow game devs. Making a game is extraordinarily hard, and having actionable feedback is very important, even if I'm a bit late. I believe this game overall missed the mark, but the recipe system, calendar, and opportunity for franchises are awesome ideas I would love to see make a return in a future project.
Much love to everyone who worked on the game <3
I love this game. You get to be creative with recipes. The management part of the game is pretty hands off, honestly. You click some buttons to set some policies and hope they work out, but honestly, if you've screwed up from the get go, no policies will help save you. They don't feel very significant in any case. Down the line you'll make more money and customers will expect more; that's when you spend more on your policies, such as cleaning.
One thing about this game though... Some things are broken goofy style. I remember before, sushi didn't require any rice. That's been patched now, but I've discovered: Wraps. You can make wraps. They require 100g of tortilla. But NOTHING goes with tortilla. Everything you could add to it makes it *worse*. No lettuce, no tomato, no feta, no pinto beans, no onions, no chicken, no nothing. All of it is terrible with tortilla. The best wrap you could conjure up is *just the tortilla*.
Aside from that, very fun, very nice.
it's remarkably okay. i found it fun for a couple in game weeks but this game is deceptively shallow.
i really like investing experience points in ingredients to unlock recipes but aside from that the gameplay is reminiscent of an idle game with close to no hands-on management or creative freedom you'd expect from a game like this.
i was fine with it because i got it on sale at $2.99, but i'd be kind of outraged if i bought it for even $10 let alone $20
This is one of those games that I come back to every once in a while, having owned it since it released. It's exactly what I like in a restaurant management sim. It's a little too easy to beat the free play once you get into the right flow of things, but the story mode is real hard. Love the recipe management. Wish it was easier to select certain markup percentages on the menu instead of pricing everything individually.
Hard game for low IQ people like me.
It is a little confusing when you first start, especially after the tutorial you might feel a bit lost. But that is one of the reasons I'm enjoying because I'm constantly finding the best combos and how to better play the game basically. I still haven't been able to complete part 1 of story mode, that might be my bad but it is seemingly challenging. If you are into these type of food simulation games it is definitely good fun just don't go into it expecting it to be a chill easy game.
I have been searching for months a game that lets you make your own recipes and cook what you want. This has it all.
好好玩!好喜欢自创食谱!fun and interesting :D
Its got a bit of a sharp learning curve but once you figure out what the game forgot to tell you, you'll do ok and have a nice time.
It's a great game, but it really needs one thing—a dedicated wiki!
I had to jump in for a review after so many recent customers were complaining about how confusing the game is and how "clunky" the game is. Most reviews I write are negative so this is rare for me. Anyone who thinks the game is confusing because you are unable to understand it should just request their $3 back from the sale price and move on with their lives.
This game is by far one of the best executed and detailed in its field. The amount of freedom and customization you are allowed is unparalleled. As any other game, there are challenges with mastering your technique, but it is not confusing at all and the tutorial hand walks you through the start of the game. Obviously if you only spend 30 minutes playing it you wouldn't have mastered the game yet and will be complaining about "how confusing and difficult" it is.
Clunky? Maybe if you use an outdated pc? I have NEVER had a slow down, poor experience with the UI, or error messages with this game in the 130 hours I have played including DLCs. There were minor bugs when the game was first introduced, but that had to do with certain ingredients. They have been resolved since.
Not only would I buy it on sale, the game is worth $20 to me. I wish they would offer an expansion to make the game more difficult and harder to attract some of the top customers or a way to increase the cost of rent and other bills to make the game more of a challenge once mastered.
*Very sus that so many recent reviewers used the word, "clunky", out of no where when the game has been out for quite some time and that was NEVER a complaint during the original 1000+ reviews. Maybe they are attempting to sabotage this game.
I love the recipe management, no stressful mini games, just me becoming the King of salty menus.
The game is unfun.
I wanted to like it, it looks like people had put hardwork into it. But I can't, it lacks any gameplay.
Have had more fun using spreadsheets at work.
가격에 비해 완성도가 너무 좋습니다.
장점
- DLC까지 모두 구매했더니 레시피가 다양해서 레시피 만드는 재미로 2-3시간은 그냥 할 만 함
- 생각보다 딥하게 매장 운영 타이쿤에 가까워서 분석하는 재미가 있음
= 세일할 때 구매하면 후회하지 않을 정도의 게임성
단점
- 레시피 경우의 수가 많아보이지만 나만의 레시피보단 높은 점수를 받기 위해 정답지를 찾게 됨
- 레시피를 구상하고 메뉴를 올리고 직원들 에너지 관리가 전부인데 매장 운영 시간이 너무 김 (웨이터 에너지 관리밖에 할 수 없는 시간이 너무 길다)
- 어떤 메뉴를 시켜서 얼마나 만족한건지 직관적으로 보이지 않고 영업 종료 후에 레포트로 받아보는 형식이라 위에 언급한 매장 운영 시간 내내 할 게 없음
- 전반적으로 사운드가 부족하다고 느낌 (먹는 사운드, 요리하는 사운드 등)
good good
Even the short time I played wasn't very fun or satisfying. There's just so much that's clunky, confusing or doesn't make sense.
For instance, when building your menu, you have meters on the right-hand side to indicate the different groups that might come to the restaurant and how the menu would appeal to them. Great! I know "Cheapskates" are my first demographic to target so I build a menu that gets a 100% rating with them. I start my first day, reviews start to roll in aaaaaand... the cheapskates are mad that my prices are too high... even though I adjusted prices until the happy meter on the side was maxed out.
Another example in the menu as well is that it tells you to buy a counter and a cooktop to start. Great, done. In the menu tool, it only lets you add recipes that you have equipment for. Except somehow, I get back out and now I need an oven to make my recipes, even though none of them listed an oven and it let me add them all despite missing an oven. And it took my several minutes to figure this out because nowhere did it tell me I needed an oven, it just said I "was missing needed equipment" but not which one.
Even though I got this on super sale, I'm returning it because I can't see myself ever opening this again.
i love this game!!!
I can't really say the gameplay is my favorite. I'd give it a 3/5 stars but I do sort of recommend it if you really like restaurant simulator/management games. The gameplay is eerily similar to those of Idle games. I currently love the features and graphics, I just wish there was more hands on gameplay that you could do with the characters.
Game will not load, tried all the fixes. Really hoping the 24ish hours I let it sit "caching assets" doesnt affect my refund.
The ability to build your recipes is a feature I have looked for in a game for years. If you are looking for a classic restaurant manager that allows you to customize recipes, this is the perfect game.
Easily one of my favourite games of all time
Cute restaurant simulation and building game. Good.
very shallow and clunky as hell. Def not worth $20.
Игры похожие на Chef: A Restaurant Tycoon Game
Дополнительная информация
Разработчик | Innervoid Interactive |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 73% положительных (721) |