Разработчик: N-Tri Studio
Описание
Features:
- Exciting mini-games
- Wide range of difficulty levels
- Intriguing plot with twists and turns
- 34 quest levels
- 23 mini-games levels
- 15 hidden-object levels
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - brazil, dutch, polish, russian, czech
Системные требования
Windows
- OS *: Windows 7, 8, 10
- Processor: 1.7 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 3400 Series, GeForce 205
- DirectX: Version 9.0c
- Storage: 1200 MB available space
- Sound Card: DirectX 9.0c Compatible Sound
Mac
- OS: OSX 10.8+
- Processor: 2,7 GHz Intel Core i5
- Memory: 2 GB RAM
- Graphics: TI Radeon HD 4670, 300er Nvidia, Intel HD 5200+
- Storage: 1200 MB available space
Linux
- OS: Ubuntu 12.04+
- Processor: 2.6 Ghz Dual Core CPU
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 8100 Series, Geforce 205
- Storage: 1200 MB available space
Отзывы пользователей
Not a terrible HOG/HOPA, considering the age of the game.
But I honestly cannot recommend it.
The puzzles were unique, different than those in other similar games, but they were all either far too easy, or far too annoyingly fussy and felt dragged out.
Hidden object scenes were not the best. Items were either far too obvious, or lacked enough contrast to pick tem out from the muddy artwork.
The art itself was meh- either way to bright and overdone, or way too muddy and smudgy.
Music was fine, if uninspired.
The major issues were the text and voice overs- they often did not match up, and longer dialogues often had sound for the first sentence, and then silence- you saw the character's mouth moving, but there was no sound.
Far too much needless back and forth between locations- often items you needed in the next scene were right there, staring you in the face, but you could not pick them up until you went to the next scene and then back again. Retracing my steps over and over and over was annoying as all get out, even with the fast ravel map.
That fast travel map was the best part of the game, and it was often confusing, because you knew you needed to be in that room for something, but the notes and instructions gave either no clue or a very vague clue what you were supposed to be looking for.
Full price? No way. Not worth it.
Maybe on a really deep discount, if you really need something to kill some grey matter off with...
Achievements are easy enough, though. Just don't skip any puzzles, and you can get them all- most of them unlock after you solve a puzzle minigame.
If the game gave better instructions or direction and made you retrace steps for no good reason less, it might not be so bad, even with the missing voice overs.
Negatives...
- Buggy, missing or inaccurate voice acting and subtitles throughout.
- Repetitive background music, that also happens to be missing in large portions of the game.
- No map to navigate, lots of going back and forth.
- Click on the left side of the screen to go to the room to the left, to go back you click on the bottom of the screen, not the right... even when the exit on the screen is to the right.
Positives...
+ Some interesting puzzles.
In short, it's an older title with little in the way of frill or fancy... uninspired, lazy or perhaps the budget was a little tight. I'd recommend for achievement hunters, but given the game was released 9 years ago and is still profile limited, as such I would only recommend when in a bundle or at a deep discount, even then know you are only playing the game for its puzzles.
https://steamcommunity.com/sharedfiles/filedetails/?id=2802478889
Information / Review English
Ashley Clark: Secret of the Ruby is a point and click adventure game developed by N-Tri Studio Studio.
Gameplay / Story
You start in an office and then find yourself in a prison cell, where the game really starts. There are a few things you have to do to get ahead. There are also hidden object scenes that are nicely done. Furthermore, in the game there is the possibility to switch from the different scenes, thanks to the existing compass. It is also nicely done that you don't just keep getting the game tips reloaded, but that you can always collect new tip points in the different scenes (which you have to look for well hidden). I think this is more thought-provoking than if the tips just always load up quickly by themselves.
Pro
+ atmospheric movie scenes
+ beautiful backgrounds
+ Puzzles and hidden objects have a suitable difficulty
+ good soundtrack
+ Achievements
Contra
- short playing time of 2 hours
Conclusion
Ashley Clark: Secret of the Ruby offers you an interesting storyline with some puzzles, hidden objects and surprising twists. But I wouldn't buy it for full price and wait for a sale.
Information / Review Deutsch
Ashley Clark: Secret of the Ruby ist ein Point & Click Abenteuerspiel, welches von N-Tri Studio Studio entwickelt wurde.
Gameplay / Geschichte
Man fängt in einem Büro an und findet sich dann in einer Gefängniszelle wieder, wo das Spiel dann richtig beginnt. Man hat einige Aufgaben zu erledigen, damit man weiter kommt. Es kommen auch Wimmelbildszenen vor, die schön gemacht sind. Weiterhin ist in dem Spiel die Möglichkeit von den verschiedenen Schauplätzen zu wechseln, Dank des vorhandenen Kompasses. Auch schön gemacht ist, dass man nicht immer wieder die Spieletipps einfach so aufgeladen bekommt, sondern das man immer wieder in den verschiedenen Szenen neue Tipppunkte sammeln kann (die man allerdings gut versteckt suche muss). Ich finde, das regt mehr zum Nachdenken an, als wenn die Tipps sich einfach immer von selber schnell aufladen.
Pro
+ atmosphärische Filmszenen
+ schöne Hintergründe
+ Puzzles und Wimmelbilder haben eine passende Schwierigkeit
+ guter Soundtrack
+ Errungenschaften
Kontra
- kurze Spielzeit von 2 Stunden
Fazit
Ashley Clark: Secret of the Ruby bietet dir eine interessante Handlung mit einigen Rätseln, Wimmelbildern und überraschenden Wendungen. Ich würde es aber nicht für den vollen Preis kaufen und auf ein Sale warten.
An older hidden object title, but one that can still leave you stumped in places
As a bit of a seasoned hidden object gamer, I came into this one, a indisputable 'backlog' title, expecting problems. Thankfully my feelings were not justified. It's a solid game, and the achievements are a relaxing collection of story-related un-missable ones, that's sure to put you in a good mood.
Following the 'detective solving a case' theme, I just kind of blundered along solving things and finding things. I love finding things, but I still come away from these experiences wondering why all those bars of gold and crowns and jewellery and mountains of gold coins are still lying on the floor of some cave or basement. Are people really that well off with their retirement funds? No one tries to collect these things? Madness!
Anyway, back on point.
I confess not to have paid much attention to the plot and the jabbering ghosts always getting in the way and wanting things. Not sure how a ghost could stop you from doing anything anyway. I was prepared to walk straight through that scary guard dog regardless of the size of its teeth. Some guy is bad, but we find out they're not bad, it was someone else, idk. The important thing is we get to craft a gargoyle out of a log in four moves. Yes, I'm so fast with a chisel I set the place ablaze. Also, we give a cookie to a hamster. \o/
The art is better than I thought it would be. Some HOG's suffer from shading differences on items you pickup in the mess scenes, making them super easy to find, but I saw no evidence of that here - most scenes have at least one item that is a pain to find, either by partially obscuring the item or by making it the wrong size or too well camouflaged - this last one typically applying to drawings on the side of wood grain walls etc. Some scenes give text clues, others give shapes as clues.
Most scenes are nicely filled out with detail but I think one or two seemed rushed in their design, kind of empty or full of big objects to try to hide it.
There is a good range of puzzles too, some I've never encountered before in a HOG. This might be because you get no clue how to do them until after you click on the (?). Even so, a few of the clues are vague or the puzzles have a minor glitch. I've got a few examples: 1) Everyone knows the cogs puzzle right, where you put all these cogs back in a mechanism and make all the teeth mesh? I couldn't for the life of me get it to register that I did it right. I later looked it up and discovered I had done it all correctly, all the cogs were in the correct places, but the second half of the cogs weren't turning. I switched two cogs around that were both the same size and lo! Suddenly the puzzle is finished.
Much later in the game I stumble on hiccup 2) Genetics puzzles ask for selected numbers and types of symbols, but the chain appears not to care for the actual sequence or how anything connects or branches off.
One element I enjoyed was looking for things in the form of backtracking. First time through, scenes may require you to get things for your current objectives, but for future objectives you don't yet know about, such as statues hands or chess pieces, you can't pick them up yet. This actually makes sense, even if I was MacGyver with infinite pockets. Unless you have a compulsive cleanliness disorder or something. But wait, there's more!
Tools like your shovel and knife are kept after the first use! MINDBLOWN. I'm not completely sure but if the shovel got destroyed after every use the game might have had up to six shovels to find and get disintegrated. Imagine pressing play in steam and having a loading screen for shovels.
Anyway, to wrap it up, nice art, a bit bland but there's some pretty rocks and gems, couple of annoying ghosts (that totally ignore social distancing laws) you can un-summon with gifts like wine and food, watch out for zone transitions on the SIDE of the screen (good thing its not a 3D virtual game otherwise you might have to click on yourself to go back which might inadvertently fold the universe in half and create an unstable wormhole), praise the sun for indestructible shovels, and you can squee with delight when you get the cookie cuz you'll know hamster will be next.
You know Ashley is too hot to handle when she finds a gun at the start but doesn't equip it ;O
Great puzzles. Worth the money. Game was long but continued to hold my interest. Will definitely play it again. Enjoyed this one a lot.
Hmm, this is a hard game to review. It is pretty decent and even not that short, but playing it without a map that indicates where to go next is painful. That only half of the dialogue lines are voiced is another 'interesting' choice. Otherwise the game is solid and quite fun to play. The ending is a bit week (actually the whole 'story' of the game), but it doesn't take away from the game itself. Wouldn't recommend it for the full price, but get the bundle with all games in a sale.
Short version: 51%
The nice-looking surface of 'Secret of the Ruby' hides a forgettable casual adventure game. With its bad dialogue and the overabundance of backtracking, sometimes not even the good hidden object scenes can help with its mediocrity.
Long version:
Ashley Clark: Secret of the Ruby is not the kind of hidden object game you will remember for its story. True, technically, it has one: we play as a detective helping a grief-stricken spectre to hunt down the real killer of his wife. The problem is, the dialogue is bad. It is so terrible that it takes a Herculean effort to pay attention to the events.
It is not the only way the game tests our patience. For some reason, we cannot pick up crucial key items until we find the place where to use them. This means we are stuck in an endless wild goose chase around a generic empty fantasy castle with no end in sight. Sometimes a few acceptable puzzles break the monotony, but the real highlights are the hidden object scenes. They are challenging but fair, and they are the only reason I am giving a thumbs up to this.
I have been stuck at Part 3 for a while now (the garden / thorn part). I've asked for support on the game forum and I've even asked for a refund but I've played the game for more than two hours (trying to figure out / degub my issue) so no go.
I've looked at the walkthrough and I did everything I needed to do. I uninstalled the game (steam cloud unchecked) but still stuck at the same part. I've also created three other characters and nothing is working.
So I played for over two hours, trying to fix my issue so no refund ?
Wow ... Part 3 of 20 ... forget it.
Issue is fixed, great game
Excellent game. *Lots* of gameplay in terms of puzzles and HO scenes.
An interesting and consistent story.
Good music. Decent voice acting (more European or British or softer American accents would be nice).
The map functions well.
There's nothing wrong and a lot right. Highly recommended.
I would have recommended this game as positive, but it got stuck on collecting wooden pieces on the pier. No matter how many times I went back and forth or tried to click to collect the wooden piece, it would not allow me to do so and therefore I could not continue with the game and therefore I cannot recommend this specific play. Having said that - up tothis time the game was good and I enjoyed the fact that you had to collect your 'hints'. It was more challenging therefore.
Don't play the game on nightmare. It is hard enough as it is.
If someone were interested in this game, I wouldn't tell them not to get it, but I certainly would not recommend it, either. There were just too many isses/problems.
Pro:
+ The artwork was decent
+ The music was decent
+ The story was decent
Con:
- A lot of the HOS objects were 75+% hidden (either covered by other objects or off-screen), making it nearly impossible to find them
- Quite a few of the HOS objects were just a shade of color different than the background, making it so they perfectly blended in and were not visible unless you knew where to look (for example, by using a hint)
- Way too much back and forth (expect to go back and forth between the same locations dozens of times)
- Some of the puzzles had either confusing or just plain wrong instructions
- Two of the puzzles had pictures showing proportions of items to use in recipes, but those proportions were wrong, making it so you couldn't complete those puzzles without looking at a walkthrough
- At many times, there was a complete lack of indication of what to do or where to go next
- Virtually all of the voiceovers cut out mid-stream
- Several of the voiceovers did not match the text
- Many of the interactions had no voiceovers (text only)
- The protagonist had no voiceover
- Your current objective is told to you only once; if you forget it, too bad, you will not be told again. If you click a character because you forgot what they said, they reply simply with "Yes?" instead of repeating the instructions (for example, if they want you to find a list of items).
- Some HOS items were unknowable, resulting in the need to click on everthing in the scene in the hope that you click on those required items (items with names such as "Stranger" and "Chemical Reagents" when nothing is labeled)
- Puzzle instructions disappear before you're done reading them. Fortunately, you can click "?" to display them for another brief period.
- In one of the puzzles (the third part of the DNA puzzle), one of the pieces you are required to match is actually hidden behind the left side of the HUD (behind the journal section), making it impossible to know what you need to match
- Objects which will clearly be needed cannot be picked up until they are needed (resulting in you passing them dozens of times)
- "Full-screen" 4:3 aspect ratio
Additionally, in the throne room, the cursor changes to the hand icon (indicating you can pick something up) when you hover over the upper-left part of the curtain. No matter how much you click there, however, it has no effect -- there is nothing to pick up.
I also had to abort my first playthrough and start over because the game wouldn't let me proceed. When I first spoke with the gardener and he said a rat ate all of his seeds, I clicked on the gardener again to speak to him again. Well, that resulted in him acting as if I had already caught the rat (which I had not). Because of that, the game never let me set the trap to actually catch the rat, which meant I couldn't proceed and I had to delete the profile and start over.
Overall, this game was infuriating for me for much of the time spent playing it. I was very thankful when it ended.
Plenty of not-too-serious puzzles and hidden object screens. Game just keeps on going too.
The story is not particularly engaging and the voiced dialogue sometimes cuts out mid-sentence or is not provided at all, but the puzzles are interesting and there are a lot of hidden object scenes. Puzzles range from easy to very difficult. Probably 2 of my hours were spent on staring at the harder puzzles trying to figure out how to solve them, and also in a lot of wandering around trying to figure out what to do next. I didn't realize that there's a map until I was about 90% through the game. Some text clues are inaccurate or misleading or just obtuse. Keep in mind that untouchable items in previously visited scenes will activate once you've accomplished some action.
If all you're interested in are the puzzles, this is a good game.
Remember: 26
I picked this game up as part of a bundle during the Halloween sale and I throughly enjoyed playing it. It has a nice mix of puzzles and hidden object scenes and the plotline was pretty good. There were no annoying timers anywhere or achievements based on timers. It has reasonable voice acting and a very nice map functionality that lets you quickly go to a location where there is something to do. Also a nice little notebook that remembers stuff for you (useful if you don't play all at once). No issues with playing on windows 10 or getting achievements which seem to be mostly awarded for completing puzzles. To get hints you have to find hidden rubies in each scene - sort of like collectibles in other games. Nice little game, I'm quite happy I bought it...
I couldn't wait for this to end. I mean, it wasn't BAD. It just seemed very long (I think I logged four or five hours of game play), and when I went back the next day to finish the second half of it, I couldn't remember what was going on. I was excited initially when I thought that the entire story was going to take place place in modern times. Wrong. The story was deadly dull... I just finished it, and I can't remember what happened. Something about a kidnapping?
There were lots of fairly good quality HOS, so you might just love this game for this reason alone.
You get all of the achievements, even if you use hints and/or skip puzzles.
I didn't particularly notice the music, so it must have been tolerable.
The artwork was okay.
Cut scenes weren't great, and the voices sometimes cut out halfway through the recitations.
Thank goodness for the good travelling map, because some of the items you could have picked up the first six times you were in a room can't be picked up until you really really need them.
Maybe it was just me. It seemed bland. Maybe I need to take a break from HOGs. Don't be discouraged by my review... you'll probably love this game. I just barely recommend it.
6/10
An interesting game in the genre of Hidden Object with nice graphics and interesting multi-level quests . Advise to purchase!
The game includes 4 modes of difficulty, I chose the medium.
The plot is quite diverse with reasonable puzzles.
The game is still long, which will not let you get bored, definitely recommend.
As a huge hidden object games lover I competely recommend to play Ashley Clark: Secret of the Ruby. The story is unique and very interesting. Scenes with hidden objects are well-made and have various scenarios. Puzzles aren't easy, but if you want to skip them - you always can. Amazing game!
This one sits between recommended and not recommended. Nothing wrong with the games Hidden Object Scenes. The story is dull. Locations are ok.
Voice acting is half-arsed; a character will speak the first couple of lines and then not then next couple of line. Same goes for the lip-synching, that was only done for half of the voice-acting. It's like someone said ah fuck it just ship it anyway before it was 100% done.
Puzzles are very run of the mill.
The achievements 100% worked thankfully. But at the time of writing this review "Steam is learning about this game". (check under the achievements icon in the feature section on the right on the store page, if it doesn't say this then the achievement will be counted)
Did I enjoy it? Just about. I paid £4.67 for it and I think that was too much, wait until it's $3 or below.
Игры похожие на Ashley Clark: Secret of the Ruby
Дополнительная информация
Разработчик | N-Tri Studio |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 82% положительных (22) |