Разработчик: Nolla Games
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Обновлено: 02.02.2026 21:41Среднее количество игроков
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Описание
- Пиксельная физика: каждый пиксель в мире моделируется. Можно жечь, взрывать и расплавлять что угодно, а также плавать в крови врагов! Откройте для себя мир-симуляцию с невиданным уровнем интерактивности.
- Ваши собственная магия: по мере углубления в пещеры вы будете создавать новые заклинания. Магия поможет убивать врагов и манипулировать окружающим миром.
- Процедурно создаваемый мир: уникальный мир — при каждом прохождении. Чем дольше вы играете, тем больше мест откроете.

- Боевик с элементами «roguelike»: смерть необратима, и она следует за вами по пятам. Умерев, не отчаивайтесь — используйте новые знания, чтобы в следующий раз забраться дальше.

Noita разрабатывается компанией Nolla Games, созданной тремя независимыми разработчиками, у каждого из которых в прошлом были собственные проекты.
Вот эти три джентльмена:
Петри Пуро
Петри известен в первую очередь как создатель Crayon Physics Deluxe. В молодости он сделал много маленьких бесплатных игр. Кроме того, Петри успел стать автором нескольких настольных игр, но никому об этом не сказал — так что и вы держите это в тайне.
Олли Харйола
Олли известен созданием заслужившей множество наград научно-фантастической головоломки The Swapper. Помимо независимых игр он также увлекается музыкой, графикой и созданием языков программирования.
Арви Тейкари
Арви также известен как Гемпули. За прошедшие годы он выпустил много маленьких экспериментальных игр — настолько много, что даже не помнит обо всех. Одной из игр, которым повезло задержаться в памяти, была Baba Is You.
Поддерживаемые языки: english, french, german, spanish - spain, japanese, korean, portuguese - brazil, russian, simplified chinese, italian, polish
Системные требования
Windows
- ОС *: Windows Vista, 7, 8/8.1, 10
- Процессор: Двухъядерный процессор Intel i5 или лучше
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 512 Мб видеопамяти, поддержка OpenGL 3.0
- Место на диске: 1600 MB
- ОС *: Windows Vista, 7, 8/8.1, 10
- Процессор: Чем больше ядер, тем лучше
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 1024 Мб видеопамяти, поддержка OpenGL 3.0
- Место на диске: 2500 MB
Отзывы пользователей
A "Roguelite" where the main roguelite loop is about 5% of the map, and 1% of the game.
In reality, this is a sandbox. In an engine where every pixel is either an entity or a simulated material, you play God by abusing magic and alchemy. But... The game knows you're gonna do this. So it is planned accordingly to give you a challenge anyways.
Never have i been so afraid to graze a purple liquid.
This is probably the best single-player experience i've had yet, because i know it'll never end. There is always something new to learn, a new skill to develop, a new secret to discover, a new side effect you've never thought of on a spell you've used a million times.
The Gods Are Enraged. But even they cannot stop you from turning the world into gold.
And it has modding support! Have fun :)
>buys game to play with a friend using entangled worlds MP mod
>chilling in a corner eating funny mushrooms
>spontaneously dissolves into a puddle of flesh
10/10 game, would bathe in acid again
I love this game. If it looks interesting to you watch The Worst Guide To Noita on yt by Connor Conquers. Know you will die a lot and knowledge is the key to the game. You learn as you go but watching guides is helpful. dunkorslam and FuryForged have lots of helpful videos.
Very interesting take on the Roguelike formula. The freedom one can enjoy in the game is very hard earned but worth it for those who enjoy more esoteric game play and puzzles. The wand building in particular has a ridiculously high skill ceiling allowing for some truly remarkable results to be achieved.
May the Gods show you mercy and the Eyes speak their secrets.
Noita is such an interesting and challenging game; I can't stop playing it despite the frustration it brings. That's a sign of a well-designed experience and one that I'll keep in my playlist for a long time to come.
What I appreciate most is the sense of discovery that comes from a complete lack of any kind of guidance. Even after hours of play, I'm learning things I didn't know and they often change my strategy.
Beat the game? Someday ... maybe ... but I don't care so much. Thanks devs for this wonderfully weird experience.
Noita is the game every "AAA" game thinks it is.
It can be a bit overwhelming at first, but once you pick up the jist of what you are doing it becomes an incredibly satisfying rouguelike. Being a wizard is tough, and Noita is no cakewalk. The enemies have damn near perfect aim and are relentless. You have to choose your engagements carefully....or just blow everything up with one cast.
wands, Wands, WANDS. I LOVE WANDS. I NEED MORE WANDS. The possibilities for spell combinations are nearly limitless. You can create a wand that feels like a cannon, or you could make one covers everything in slime and charms them. Be the crazy wizard you want to be.
Noita has become one of my favorite games to play for an hour or two when i don't have much time but want to play for a bit. It checks so many boxes for what great game design looks like. Try it, you will not regret it.
Welcome to Noita, you suck.
Attempts: many
Wins: 0
Noita'ed: every single time. i mean i'm always standing on something that exploded, somehow.
Had a god run, killed myself because a homing disc ended up going backwards. Love this game 10/10😭
This game is for sickos who want to get to the end only to find out they were playing the tutorial the whole time
I hate this game. Would recommend if you're into dying of:
- your own curiosity
- your own explosions
- your own stupidity
- your own greed
- your own ignorance
- your own projectiles
10/10 def playing more.
the only game where suicide is nearly guaranteed. and its guaranteed to be fun
There is a depth to this game that is unrivaled. Highly strategic, highly exploratory, with untold amounts of creative potential shared to the player.
The most fun I've had playing games in a long time!
Great game! Every run you learn something new and progress is more about increasing your knowledge and skill than anything else. You figure something out to get you a little further and then some new problem turns its head and humbles you. 87 hours so far and I don't think I've even scratched the surface. Infinite replayability!
This is a very satisfying game to beat blind and to explore with a wiki after
"This is a relaxing game. You can hop on it after a hard day at work, after a stressful day at school, or when you're feeling down and need a picker-upper. This game is surprisingly well balanced and I love every second of it!"
Said nobody ever.
This game is an absolute bastard luck simulator designed to break you down spiritually and mentally. You spawn in, walk around for 2 minutes, gain knowledge, die. Spawn in, walk around for 2 minutes, gain knowledge, die. Spawn, explore a tad more, gain more knowledge, die. Welcome to Noita. This is going to be the gameplay loop for your next 300 runs. You may think I am kidding. I am not.
This game is not fair. It doesn't even try to pretend to be fair. you have so many bad runs, and then when you finally have a good run, an enemy snipes you from across the screen and kills you in one shot. You try to walk in a direction, but Oops! You didn't notice the 3 pixels of polymorphine and now you're a sheep and have no way to defend yourself, and get one-shot by a rat. You try to explore and IMMEDIATELY get your rear handed back to you on a silver platter. It is bullsh*t.
And yet, I still gave it a positive review.
This is because of three main reasons:
1. The wand crafting;
2. The exploration;
3. The secrets.
The wand crafting part of the game is absolutely impeccable. You can make literally anything your heart desires, provided you have the right components, and this is not hyperbole. Do you want to kill enemies? How about a wand that erases the left side of the screen at will. You want to teleport? Sure, you can become an ICBM if you want to. Do you want to cast hellfire upon the world? Just cast 1000 meteorites from the sky. Actually, make them ALL target one single enemy in particular. Why, you may ask? Why not?!
The sky's the limit on wand crafting, and guess what! You can break that limit too! There are quite literally an infinite amount of wands you could make, all with unique effects. "But what's the point of making wands if you don't have anything to use them on?" I hear you ask. Well, that's where the exploration aspect comes in.
The end is never the end in this game. Once you think you found all there is to find, you've only just begun. There is ALWAYS more to find. Always. You think you fully explored the path to the final boss, and then you find a purple area with spiders from hell. You think you've found every area there is to find in the game, and then you just stumble upon a mechanical base with gas canisters stronger than godd*mn nukes. You think you've found the end of the world, and then you do a little exploring and have one of the most rewarding realizations in this entire game, which I am not going to spoil because the payoff is that big. And do you want to know the wild part? That's not even everything.
This game has more secrets than the Italian Mafia. You sit on a funky looking rock and you find an amazing wand. You mine up through a wall and suddenly you have 8 more rare-ish spells to work with. You take enough drugs and you can hallucinate your way to creating THE F*CKING SUN .
Don't be mistaken, I hate the amount of tomf*ckery in this game with a burning passion. The learning curve for this game is steep enough to be considered a cliff, any small mistake just punishes you without a LICK of hesitation and even the SLIGHTEST lack of knowledge on one specific thing is enough to take your health from max to 0. It takes agonizingly long to actually even beat what the people would consider the "tutorial', and yet? The absurd difficulty makes getting a good run so, SO much more rewarding. If you can manage to bare with the agonizingly difficult start, you'll find a game so mechanically deep it'll make the Mariana's trench look like a puddle after a light drizzle.
Despite my relatively low number of hours of playtime, I can assure you that you will find so much content here you won't know what to do with it. I personally have had a blast with this game and I sincerely hope you do too. Just know that this game does not hold back. Ever. Be prepared to leave madder than when you started playing.
Happy Noiting!
This game is comically difficult with curiosity rewarded with good & bad things. A good run in this game feels like a 5 star dinner. While dying in this game feels like getting your head pummeled by Mike Tyson. In terms of rough-like games, this one is my number 1. 10/10
Noita is an esoteric masterpiece. Full of deep secrets, unique challenges and an endless world to explore, this game has held my attention like no other. Each run is truly different from the last, though you may become familiar with each of the game's biomes, every new run has a new layout, and new struggles to face.
Despite being infamous for its extreme difficulty, Noita has fun experiences for anyone from the casual to the hardcore. New to roguelikes? The main gameplay loop can be cleared in about the first 10 hours once you've learned the hazards to navigate and the spells at your disposal. (and after dying many times to both!) Craving more? Noita well and truly lives up to the occult mystery religions it draws inspiration from. New spells and even greater dangers lie just outside of the linear path of the main gameplay loop.
And it's the spells and wand building that truly gives this game its shine. Though it's possible to make it far with basic spell combinations, the true wonder of this game comes from applying scientific rigour to the wandbuilding system. Though you'll almost certainly die from your own experiments many times, you can then use what you've learned to piece together weapons of mass destruction that can scour entire biomes clean of life in an instant. The trick, is making that not include you.
Once you get far enough in, after toughing out enough harsh lessons, you begin to truly feel like an alchemist discerning the secrets of the universe. The goal no longer becomes victory, your mindset begins to shift towards seeing how far you can push this game's world, how many deep secrets you can uncover before your curiosity destroys you.
The secrets themselves are perhaps the greatest strength of an already astonishing experience. The game never holds your hand through anything, leaving you to uncover these daunting secrets yourself. Noita's secrets are deeply vague and puzzling, calling to mind the obscure secret areas of NES games, and the early entries into the Zelda franchise.
If you can manage to endure the cruel deaths, learn the deep secrets and intricate wandbuilding system, and explore the vast world of Noita, than you have a wonderful time ahead of you. Though, if you do manage to achieve all of that, and survive the cruelties of this game's world, know one thing: Be ever mindful of your weaknesses, for even things that can rightfully call themselves Gods can still fall.
---{Graphics}---
☐ You forget what reality is!
☐ Beautiful
☐ Amazing for its age
☑ Good
☐ Decent
☐ Bad
☐ Paint.exe
☐ Don‘t look!
---{Gameplay}---
☑ Very good
☐ Good
☐ It‘s just gameplay
☐ Meh
☐ Staring at walls is better
☐ Just.. don‘t.
---{Audio}---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ Earrape
---{Audience}---
☐ Kids
☑ Teens
☑ Adults
☑ Human
---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA for a spare computer
---{Difficulty}---
☐ Just press ‚A‘
☐ Easy
☑ Significant brain usage
☐ Easy to learn / Hard to master
☐ Difficult
☑ Dark Souls
---{Grind}---
☐ Nothing to grind
☐ Only if you care about leaderboards/ranks/achievements
☐ Isn't necessary to progress
☐ Average grind level
☑ Too much grind
☐ You‘ll need a second life for grinding
---{Story}---
☐ Story?
☐ Text or Audio floating around
☐ Average
☐ Good
☑ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Extremely Short
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond!
---{Price}---
☐ It’s free!
☑ Worth your money
☐ Wait for sales
☐ If you have some spare money left, I guess..
☐ Not recommended
☐ You could also just burn your money!
---{Bugs}---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
--------------
After 200+ hours, thousand deaths, 100% completion; All I can say is - This is the best roguelike ever.
This would forever be my peak example of how a roguelike game should be.
Infinite replayability w/ all the randomness per run, Fail early or dominate hard, very expansive world that you can almost argue it's a 2D open-world, brutal difficulty by default, alchemy and spell-crafting would require you to actually think, and each pixel being able to kill or bless you is such an innovative mechanic.
It's good, I just don't think it's very wonderful as far as gameplay. It's very addicting like meth but also it's just so SLOW and takes forever to anything. It's fun, I just wouldn't recommend it.
This is my absolute favorite game of all time. incredibly brutal and sometimes unfair but the slow journey to mastery is worth it. the amount of depth with the spell-building system is unlike anything ever before seen in gaming, with new tech being discovered to this day. however even without that you can still just slap together a wand and go fighting. it's challenging but very rewarding when your build works out amazingly.
There is a huge world to explore. and after you've explored the whole world you will find even more to explore.
There are also many hidden quests and secrets which are great for lore lovers.
If you like brutal rouge-likes. huge item synergy and emergence, and games that don't hold your hand I cannot recommend it enough
Полная хрень
Роглайт в котором не интересно начинать заново - настолько унылую игрушку надо было постараться сделать.
Механика с палочками кажется переусложнённой в силу своей кривизны.
Живые пиксили подчиняющиеся законам физики - прикольно, но толку 0, единственная интеракция - вас залили спурмой и вы можете смыть её водой, либо потушить себя, или если огонь попадёт в топливо то оно бабахнет. То есть The Powder Toy для двухлетних.
Starting out can be overwhelming with stats of each wand and spell, but once you get familiar with what they all do, it creates a highly customizable experience. Even then, the game is very difficult. It took me 110 hours to clear the base game, so I don't even want to go down the rabbit hole of secrets and extra challenges.
"You've played for 15 hours, would you recommend this game for others"
No.
To be fair it is tagged both "difficult" and even worse "rogue light" so I should have known better, but I'm disenchanted regardless. As designers ponder the question "how to make players not optimise fun out of the game" this one has endless fun, honestly unprecedented amount of creative fun, BUT the game solves
the problem of how to make it inaccessible for optimising masochist speedrunner-types as it's mission. Sandbox, but no sand for you unless you put the sand in your urethra... Every grain of sand is simulated mind you. type thing.
Arguments to the contrary:
Should all games be fun? Do I need to be compensated by authorities for having bad reflexes? Should I complain about horror games if I get scared easily? Does everything need to be compatible for win XP for eternity? Do you prefer walk-able cities? Does universe revolve around me?
...ehm...
Would this game be better if it've comforted to my preferences? Probably not. I might have lost interest 10 hours ago. But I cannot recommend it to anyone, unless they do rigorous evaluation before committing. I mean... that's the name of the game (in game), baby.
It really is fun, but much of the content is so mindblowingly obtuse as to simply be invisible.
There's so much distance between the roguelike wizardgame ... and an alchemist game where you can manipulate stars.
Both exist in the same space. and the leap from one to the other has grip, no guiderail, no handholds at all. just a vertical wall of cryptic riddles about, most often, functionally nothing. Wands, particularly, could use .... really any kind of aid in comprehension.
It's humbling, but also disappointing in a way. I've played a hundred hours, reached the bottom, collected some orbs, but I feel like I've learned nothing, and, assuming I continue to play without referencing someone else's work, I probably never will, short of starting a notebook and turning it into a months or years long hobby.
I see the content drawn out by content creators, and it's fascinating, I just wish I had some trailmarkers in the game to discover it for myself.
lost a perfect run by teleporting into and getting one shot by a broken lightbulb
10/10
this game hates me and I love every second of it
Picked up a wand and test fired it without checking slotted spells. Created a lava star with its own gravitational pull and instantly melted myself, ending my run.
Story Gameplay Graphics Sound Conclusion Personal Note
So.
Noita.
You wake up in the snowy ass-end of nowhere, probably cursed, probably hallucinating, definitely underpaid.
No name, no backstory, no mentor whispering cryptic advice in your ear. Just a wand, a dangerously flammable robe, and a suspicious cave full of things that want to turn your face into salsa.
The plot is less a story and more a Rube Goldberg machine of environmental trauma. No spoon-fed exposition. No journal entries written by sad dads. Just pure mystic entropy. Maybe the gods are watching. Maybe they're just laughing. Every glowing tablet and hidden glyph feels like you accidentally walked in on the universe mid-nap, and it is not pleased.
You want to know what's going on? Tough. This isn't narrative. It's cosmic gaslighting. And it's glorious.
Ah yes, gameplay.
Or as I call it: "What happens when a pyromancer gets blackout drunk and designs a physics engine."
You start with a wand that might as well be a wet noodle and a dream of not dying in the first ten seconds. From there, it's all downhill - literally and metaphorically. You descend into procedurally generated biomes with names like "The Holy Mountain" which is ironic because there is nothing holy about what happens in there.
Noita is a roguelike. But not your average "Aww ... I died. Better luck next time!" type.
It's the "you sneezed near some propane and now you're a fireball riding an avalanche of acid into an unexplored cavern" kind. Every action matters, every pixel reacts, and death is always one click away from genius or disaster.
Wand-building is the heart of the madness. Think: Minecraft redstone, if it was designed by witches on a deadline and several substances. You mix spells. You chain them. You accidentally create a recursive death laser that kills you and your great-aunt in another timeline. It's amazing.
Nothing is safe.
Water conducts electricity.
Oil ignites.
Slime slows you down just long enough for a zombie with a chainsaw to eat your face. Every spell you pick up might be a god-tier upgrade or a fast-track to spontaneous combustion. Noita rewards experimentation and punishes everything else. Including success.
Let's talk pixels. Because apparently, every molecule in this game is made of them. And they all hate you.
Noita's visuals are deceptive. "Oh, it's just some retro pixel-art indie thing." you'll think, before a chunk of the ceiling collapses on you because you melted one brick too many. The game doesn't just simulate objects. It simulates everything. Fire burns wood. Acid eats stone. Water flows. Gases rise. It's like Mother Nature had a meltdown and took you down with her.
Environments are dense with color, mystery, and the occasional psychedelic nightmare. Forests full of fungal freaks, glowing temples that seem to pulse with radioactive smugness, techno-dungeons crawling with self-aware turrets. And everything you do leaves a mark. You don't move through the world. You scar it.
It's not pretty. It's practical sorcery.
Every particle, every puddle, every flaming corpse is a reminder that you're playing by Noita's rules now, and those rules are written in flammable ink.
Noita's audio design is the quiet whisper of doom before the actual screaming starts.
Music is sparse, ambient, occasionally beautiful, mostly haunting. It knows when to vanish and when to hit you with that sudden "Oh God something's wrong!" shift. Most of the time, it's your own actions providing the soundtrack: the drip of toxic sludge, the fwoosh of fire catching your foot, the sickening splatter of another wizard's corpse bouncing off the cave wall at terminal velocity.
Every spell has a signature sound, and if you're not paying attention, you'll cast a Black Hole in a narrow tunnel and wonder why everything is screaming. Including you.
Hearing the hiss of an enemy weapon charging up is the magical equivalent of hearing a chainsaw start up behind you in a dark hallway. And the silence? That's when you should really panic.
Noita is pure, distilled chaos served in a cursed goblet. It's what happens when you give a pyromaniac god-level wand powers and zero impulse control. You will die. A lot. Sometimes hilariously. Sometimes you won't even know why. But somewhere between building the perfect wand and realizing you just turned the world into a crater, you'll fall in love.
It's not forgiving. It doesn't care if you're clever. But if you're tenacious, experimental, and just a little bit unhinged, Noita is a divine, brutal masterpiece of magical masochism.
Also: set your expectations on fire. It'll happen eventually anyway.
Design & Presentation
⬜⬜⬜⬜⬜⬜⬜⬜⬜⬛ 9
Gameplay
⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ 10
Story
⬜⬜⬜⬛⬛⬛⬛⬛⬛⬛ 3
Quality
⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ 10
Content
⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ 10
Sound
⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ 10
Noita is sorcery incarnate-pixelated chaos, fluid physics, and wand-fueled death. A roguelike where everything burns, bleeds, or explodes. Cast carefully, or perish gloriously.
This is a game that proves that you don't need to play a triple-A title in order to love a game. I have fallen in love with games like Subspace/Continuum, WipeoutXL, and of course one at-the-time triple-A(ish), Skyrim (modded); however, Noita is unique. It is frustrating. It is annoying. ...and sometimes it simply pisses me off.
No other game has had me cursing like a sailor as much is Noita.
...and yet, I hit new game.
10/10 for creativity
God, where do I even start with this game? There is so much more than meets the eye when it comes to Noita.
A bit of a backstory first. My friend recommended this game to me about a year ago. Promised me it was a nice, easy, relaxing game. I tried it once, died in the abandoned mine shaft, tried again, and got shot by some guy way off screen. I put it down, said "f this," and forgot about it. Recently, while I was going through my library, I saw this game and decided to try it out again. I was immediately hooked. What had previously been a hellish game with no appeal became one of my favourites. Within a month, I had racked up 100 hours, and I’m sure I’ll have many more by the time any of you read this.
Anyways, back to the review. On the surface, this game is a simple roguelike: go downwards through various procedurally generated biomes, and kill a boss at the end. There is no okay, maybe some... meta progression. Every time you die, you completely restart. Everything you worked so hard to build disappears. Sounds punishing, right? That's only scratching the surface.
But here's the thing. Noita is a lie. It is so much more than that. While the simple pitch is enough to intrigue some, it's what's hidden beneath the surface that truly defines the experience. The world is fully simulated, from pixel-level physics to chemistry interactions between materials. Water reacts with lava, oil ignites, gas explodes, and acid eats through terrain. You don’t just cast spells, but you craft them from scratch, combining effects and triggers in a system that resembles programming more than traditional gameplay. It’s complex, it’s overwhelming, and it’s brilliant.
And the secrets. My god, the secrets. Whole parallel worlds, cryptic riddles, alternate endings, even hand-placed lore and cryptic in-game messages that reward those willing to deep-dive. There are hidden temples, golden zones, god-killing artifacts, and puzzles that have taken the entire community years to unravel. The community around this game feels more like an ARG than a player base sometimes. You'll end up reading wikis, watching hour-long breakdowns, and sketching theories, and somehow that just makes it better.
Noita doesn’t hold your hand. It doesn’t even tell you where the hands are but i will! there are in the snowy depths. you feel like kicking them . But if you’re the kind of person who finds joy in experimentation, in mystery, in finding chaos and crafting control from it, then this game will consume you in the best way. Every run is a new lesson, every death a cruel but necessary teacher.
And let me be absolutely clear: you will die. A lot. Not in a fun "haha whoops" kind of way, but in a soul-crushing, controller-throwing, "what the hell just killed me" kind of way. You will perish to things you didn’t see, didn’t understand, and didn’t even know existed. You’ll ignite yourself with your own fire trail, drown in toxic sludge, get polymorphed into a sheep and kicked into lava. And perhaps the most unfair of all, enemies can and will pick up wands. Sometimes those wands have nukes on them. And sometimes you’ll be walking along, minding your business, when an enemy off-screen decides to shoot a planet-destroying spell in your general direction. Instant death. Zero warning. Pure chaos.
And yet, somehow, you’ll crawl back for more.
Just... don’t believe your friend when they say it’s relaxing.
Unique game, with a learning curve and a lot (a lot!) of secrets. And when you're done with the immense replayability, you can check out all the many mods! Good game :)
Built a lightsaber that made me become an explosion then killed a god with it. best game.
After 179 hours, I finally beat the game... Once... This is not even an impressive feat amongst the community, and with that, I'm maybe 10% through the entire game. Would recommend because Hamis!
Very underrated game I believe due to it's pixel graphics.
Very hard but amazing platform roguelike with near endless replayability. Has mod support too which is always a plus in my book.
Pure, unchallenged peak. Truly the mount Everest of roguelikes. Noita feels like a rage game at first, but as soon as you get a taste of real power, it becomes a destruction god simulator. Descending to the bottom of the world is a Sisyphean task, but once you pay the 1000 death tuition needed for a PHD in tomfoolery and spellcraft, not even the sky can limit you. Accelerate rubber balls to the speed of light to obliterate everything in your path. Use tentacles to throw heat-seeking plasma at everything in sight. Convert the world to gold. Convert the world to gold that kills you. Convert water into wine through the wonders of ashwaghanda. When that gets boring, strap yourself to a lighting bolt to zip across the multiverse. If that still bores you, become the avatar and kill yourself to create a star. Noita offers a fun, linear experience to the neophyte, but asks the expert to perform integral calculus. If you want a video game that seems to only expand the more you learn, give Noita a try.
This game is just awesome,
It looks so simple at the beggining, but it is more complex and deep than you could ever imagine.
It is impossible to discover all it secrets without a guide, it would take you more than 5k hours maybe.
I started playing it a week ago and I already put 40 hours into it. I think I could play it for a thousand hours without getting bored.
Congrats to the devs, please keep devolping it, adding content and bringing DLC's or possible new maps or bosses.
I will buy them at day one without a doubt.
9/10 (10 would be if it would had a better music).
honestly at first this game fucking sucks nothing makes any sense its really fucking hard
your wand feels like a pea shooter and you're always on fire
the perma death and lack of heals makes it really hard to acually get to any of the sectrets that are in the game
new players have to play for like atleast 100 hours or wachts like 10 hours worth of noita videos in order to understand anything
I really like the game play loop though
funny wand go boom and I go yippee because I am become death destroyer of worlds
this game fucking sucks dont play it unless you hate yourself
This is a nails-hard roguelike with infinite possibility.
I won, and I still died.
And the hard mode is significantly harder.
I cannot stop playing, and I don't wanna.
Good game. Lots of Death and Godly Destruction.
Found a hralth always cast. felt invincible. found another Wand with giga Disc and fired it. Died.
10/10 Will recommend
Super fun! Can be a bit obscure / dense and require you to look for outside information (wiki, reddit), but has such a satisfying gameplay loop - in a way it feels like a more involved version of something like Spelunky. I was skeptical at first but now I keep coming back to it!
this game is the most convincing reason why human should not have access to magic in real life by any means
i've just finished 100%
i could not recommend a game more, limitless potential for power, and you'd think at one point maybe the game would give out but god its very well optimized for what it's doing, you can do SO MUCH. ingame achievements can get a little ridiculous, an ingame achievemtn is impossible to me at the moment due to a bug(?) but seriously, i've never played a better roguelike, i dont care for these small tiny bugs the game is SO worth it
Had the game exactly a year, and it's currently my 4th most played game on Steam. Only 4 wins in 900+ runs, but I keep going back.
This game deserves negative review the same way I deserved like half of my deaths.
People that played this game a lot already know what I am writting about. And for anyone else...
This is the best game I've played that I recommend heavily AGAINST playing.... unless you're a masochist or mentally deranged. Preferably both.
Noita is barely balanced and pretty darn random and that combo poisoned it to the core. It doesn't matter (excluding your personal enjoyment), how high are your highs, when just one really low luck kills your entire run. Often hours of the run go usually down the drain. Yes, hours, because this game is not only vast, it heavly encourages player to play slowly and carefully.
Difficulty curve during a run is plainly stupid. It starts pretty high, then goes a bit higher, and (many times), around middle of the "main path" your character become OP and can steamroll everything, assuming you're still a bit careful. So you steamroll, steamroll, steamroll, and then you die. Why? Because during your whole run game gets random and insane difficulty spikes that can erase even a god run in 1 second, which is the consequence of lack of balance and randomness going in both direction. Clinically insane Noita's community loves to semi-seriously explain that "um akshually" your death was avoidable, all you had to do is to keep clutching attention for hours long span and then suddenly on demand make a series of correct decisions FAST, something that I would compare to calculating a line in 1 minute chess. My god, chess players hone this ability for years, and 1 game there is nowhere as long, I won't e-sport in this game just to be able to tell if I got Noita'd, or it was "just a skill issue".
What I've described is rather an optimistic scenario, because usually you die a lot faster. You can die a lot faster. You made a mistake, you died. Simple. You encountered something new, you died. You tried a new wand, you died. Uh-huh. You checked new combo in your wand, your died.
Thank you game for punishing me so hard for trying a new thing basically all the time, "very cool". You wanted to check out something new? Likely there goes your 2h run. Have fun slowly crawling through mines again and again. And again.
Maybe it was "fun" first dozens of times, but punishing player this hard for experimenting is just a terrible game design.
So you are afraid to test new stuff, now you can just tunnel vision into safe, checked options just to die randomly due to innate nature of this game a bit later. Marvelous.
But Noita does not care, and now, nor do I. I can't give this game positive opinion no matter how long and vast the list of positive qualities. Badly managed randomness and resulting r*tarded difficulty curve kills this game for me, and people ignoring that are just blinded by their own masochism.
This game makes me want to pull out my fingernails- it is addictive like crack, random and with a difficulty carve into the sky.
Connor says this game is quite good and you should download it. He also has like 1500 hours on rocket league.
Игра ебет не вынимая. Даже поиграв 400-600 часов нет никакой гарантии, что тебя не трахнут даже в обычной игре не говоря уж о кошмаре. Истинные задроты конечно делают стрики и по 200 прохождений подряд, но это надо поиграть раза в 2 побольше, чем играл в неё я.
There isn't enough help explaining the game for newcomers. The lack of joy in making it two minutes deeper in the game isn't balanced by how cheap it is to die by testing out a new wand without reading the item description or by getting a perk that teleports you into a vat of acid.
Rage quit wizard simulator, hate this game despite some really cool mechanics
Дополнительная информация
| Разработчик | Nolla Games |
| Платформы | Windows |
| Ограничение возраста | Нет |
| Дата релиза | 02.02.2026 |
| Отзывы пользователей | 96% положительных (42643) |
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