Разработчик: Lavapotion
Описание
Великие приключения
Исследуйте разнообразные карты с характерными биомами, уникальными противниками и сокровищами.Великие империи
Распределяйте ресурсы, проводите исследования и расширяйте свою территорию. Не существует единственно верного решения — иногда лучше вложить все в армия лучников, чем в небольшой отряд легионеров, а иногда наоборот.Великие сражения
Вас ждет глубокая боевая система, в которой есть место и магии, и уникальным способностям существ. Только вам решать, в чем будет заключаться ваша тактика.Бесконечные возможности
Карты от Lavapotion,пользовательские карты, случайные карты, схватки один на один и карты-головоломки — в Songs of Conquest вы обязательно найдете что-то себе по вкусу!Играйте с друзьями
Исследуйте мир Эрбора в одиночку, заручитесь помощью друга или создайте себе ИИ-союзника — большая часть карт поддерживает все эти режимы, включая режим игры за одним устройством.Четыре фракции
Четыре нации столкнулись в жестокой схватке: благородные рыцари Арлеона, древнее племя рана, барийские изобретатели и наемники, а также некроманты Лот.Четыре кампании, четыре песни
К каждой кампании прилагается полноценная песня, обрастающая куплетами по мере вашего прогресса. Пройдите все сценарии и узнайте, что думают о вас барды!Встроенный редактор
Встроенный в игру редактор карт содержит точно такой же инструментарий, каким пользовались разработчики. Создавайте заскриптованные события, подбирайте музыку, пишите диалоги и делитесь результатом с друзьями!Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, russian, portuguese - brazil, simplified chinese, korean, traditional chinese, ukrainian, turkish, japanese
Системные требования
Windows
- ОС: Windows 10
- Процессор: i5 Dual Core or Ryzen 5
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Integrated graphics card
- DirectX: версии 10
- Место на диске: 4 GB
- Видеокарта: GTX 970, RX 570 or similar
Mac
- ОС: High Sierra 10.13
- Процессор: M1 or Intel 2,6 Ghz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: M1 or Radeon Pro 450 with 2 GB or better. OpenGL 3.3
- Место на диске: 4 GB
- Дополнительно: Requirements are temporary and will most likely change up until launch (for the better)
Отзывы пользователей
Lovely Heroes clone with nordic lore and solid design. I very much appreciate the quick combat feature, but I think fans of Heroes combat will appreciate the full combat. The campaign is great
Despite the retro feel of heavily pixilated and simple graphics, the game is quite enjoyable. I played games when they were all like that back in the early and mid 1990's. I am very happy we have moved beyond that. There are 4 campaigns led by 4 different characters with 4 progressions in each campaign. I like how the 4 different characters make appearences in the campaigns of the others, often as the enemy. 80/100
awesome tactical empire building game. all four campaigns have different troops and buildings, etc. great art style.
I adore this game. It's one that didn't seem that interesting initially but really grew on me after discovering some of the nuances. There's a lot of tactical depth to the gameplay, between optimally exploring the lands for riches, conquering and developing tows, to forming an army which you do battle with on abstract terrain.
The campaign was challenging and full of great writing and clever scenarios. Out of the box there's 4 distinct races to learn and master (a 5th comes with DLC), and I can't emphasize enough how good the music is.
Songs of Conquest is just an all around fantastic strategy game that's a delight to play.
There is many good things to be said about this game. Can't recommend it though because of one thing.
BALANCE. Or rather... LACK of balance. On larger maps and longer games one faction is clearly the stronger.
I won't say names (Rana). The way the combat initiative systems works makes it so and IMO it ruins the game.
Excellent game! For fans of Heroes of Might and Magic, Age of Wonders, or any other turn based strategy games with combat. Additionally, it has enough unique ideas to stand on its own outside of the inspirations. The retro style graphics blend low-poly 3D with pixel art and are beautiful, which is good and bad. All the detail made it pretty hard to parse the landmarks from background at first, but after a few scenarios it becomes pretty easy to keep track. The 4 factions all feel very well balanced, and unique from each other. Making the game more about quickly building resources as opposed to trying to find weaknesses in your opponents. High tier buildings focus more on upgrades than having an ultimate unit, which is interesting. It allows you to take the weaker starter units you enjoy and power them up into the late game. This allows for a lot of customizability in who you want to focus on.
Games play pretty quick if you want, with quality of life features above others in the genre. Quick battles work in your favor unlike many other games, and even allow exploit as you can manually replay if you don't like the results. The magic system is very interesting, being based on the troops you bring as opposed to specific leader abilities. It does feel pretty underpowered though, as even very magic attuned characters don't feel like they do much damage. Spells end up being more utility than anything else.
The campaign is pretty underwhelming, with only 4 scenarios for each faction, and largely serve as tutorial. However, there are plenty of well designed battle maps to choose from, easy modding tools, and online servers for essentially infinite content. The computer has solid ai with a variety of difficulty options to choose from.
I seem to have encountered a crash in the Verdant Canyon map, as no matter the settings it crashes when I end my turn. I'm about 2 hours in which is frustrating. The only real issue I've encountered in my ~40 hours. I do wonder how well optimized the graphics are. There can be some rendering delay and pop in issues when looking around the map. I am running the graphics at max settings, and my computer isn't especially powerful, but it shouldn't be having trouble with a turn based game like this. Would be nice to see them retool the magic damage system to be more impactful, or maybe add more campaign missions and optimize the graphics in the future. Overall a very solid recommend and absolutely worth the price. Haven't tried the DLC yet, and do have some issue about it not being free, but the devs have to make money so I'll get over it.
A fantastic turn-based strategy game that perfectly balances nostalgia, modern design. And retro graphics.
With tactical combat, kingdom management, and beautifully crafted maps, it feels like a fresh take on the classics. The unique factions, customizable heroes, and impactful choices make every playthrough exciting and rewarding. A must-play for fans of the genre!
I didn’t greatly enjoy the campaign to be honest, but skirmish is fun. If you enjoyed HOMM3 you’ll find yourself at home here.
Pretty pixel art and a nice soundtrack. For the price it is on sales, an easy recommend from me.
Runs good on the Steam Deck. Capped at 40 FPS it’s quite smooth with some ~5 hours of battery life. I’m a bit surprised that it can’t reach steady 60 FPS, but with a game like this 40 is well enough.
A game I’ll return to every now and then, for sure.
A good successor to Heroes of Might and Magic III. It took me a while to get used to the graphics. Low hardware requirements are an advantage.
Really feel like this game has the most potential to fill my yearly Heroes 3 cravings!
Musím jen doporučit. Úžasná fantasy turn-based strategy, s "retro" grafikou a skvělým soundtrackem.
Původní Early access je oproti současnému stavu diametrální rozdíl.
Rework bitevní mapy obrany hradu, přidány sety k artefaktům, vylepšená AI (i v bitvách se jen tupě nežene vpřed, ale využívá své přednosti), spousta hratelných map, celkově chytře vyvážené ekonomické mechaniky a mnoho dalšího posunulo hru na velmi vysokou úroveň.
This newly arrived gem takes the best parts of Heroes of Might & Magic and spices things up with a number of intriguing new twists (tech research, more city-customization, and a feedback loop between choice of units and availability of magic). Tweaks in factions, hero choices, and random maps all add to replayability.
I'm only 29 hours in and have only scratched the surface, but I'm loving what I'm seeing!
It's good.
Some things are better than in Heroes of Might and Magic, others are worse.
In the end, it's worth playing.
It scratched my heroes might and magic itch. I tried playing 4 again but I got stomped, completely forgot how to play that game well. Was so nice finding this game, helps ease you into structure of how the game works while giving you great story as well. Game deserves more attention, play it!
Reeeeeeaaally scratches that Heroes of Might and Magic 3 itch! Plus lots of modern upgrades. It's my new go-to turn based strategy!
Looks like a nice game. However there is no option to zoom in battles. Given the kind of pixel art they went for, everything quickly becomes an unreadable mess on Steam Deck, to the point that I stopped playing altogether.
Absolutely Good Fun. I finished the first Campaign and started the second one immediately because I'm having so much fun :)
A very fun, cozy & downright visually stunning tactical RPG inspired by the Heroes of Might and Magic series.
I'll just quickly list off some negatives after this paragraph, but before doing that I'll say that this is absolutely a game worth its price - the campaign is fun (at least the parts I've played for now), the characters and the story are good (even if nothing too spectacular), the world and its creatures, history and mythology are interesting, the gameplay is solid, the tactical layer is satisfying, the music is wonderful and the unit variety is plentiful enough to offer meaningful decisions.
The few negatives
These are, of course, subjective. In no particular order:
1) Weak tutorial - the game does have a proper tutorial, with pop-ups and an easy start into the campaign, but in my opinion those pop-ups are not "aggressive" enough - they should appear more often and earlier sometimes, they should cover more mechanics and really should act as if the player never played this type of game - because this genre isn't really huge per se, even though HoMM was huge back in its day.
2) Some small UI design quirks - let me start this one by saying that the UI is actually extremely good - there's always useful buttons to do exactly what you want to when moving troops or training them, moving heroes and such.
The problem arises mostly with tooltips and explanations of stats - I'd expect that each stat on an item or in the UI would be explained on the item/UI itself just by hovering over it, but that's not the case - you have to go into the Codex if you forget what the "Command" stat does for example, making you waste a little bit of time.
But that said, the Codex itself is pristine - some explanations could be better organized into more distinct categories imo, but in general if you need something, the Codex has it.
3) The graphics are ironically sometimes too good and detailed for visual clarity - I wish some items on the map would be highlighted much better and more clearly when selecting a hero that didn't interact with them so that the pathing around the map would be easier to actually plan.
I also wish heroes in general had some glow or some very bright outline or something like the underglow from Warcraft 3 so finding enemies and your own heroes would require less squinting on more detailed and less lit maps.
4) Sound design in combat could use some more "spikes" and punchiness - some sounds sound too... flat and soft, considering that it's a giant halberd of a massive knight hitting an armored monstrosity for example.
When I talk about "spikes", I mean something along the lines of Diablo 2 - try remembering the hit sound of D2's basic attack - it has that spike in volume that gives it the oomf to the ears it needs - it's not as loud as everything else - it has that emphasis on the moment of the hit itself.
Conclusion
I really like this game - it feels so nice to play because of the comfy aesthetics and the wonderful soundtrack alongside the turn-based gameplay.
It's just fun in a totally non-stressful way.
Even the flaws I talked about are not huge at all - they're minor "final touch" polish details that need some minor work. They don't impact the enjoyment of the game at all.
beautiful visuals very much eye candy but the story felt boring and I very quickly got bored of walking around and clicking stuff. Autocombat would be better if I could still see the battle play out
Great game to play with friends but please add simultaneous battles
I've always loved heroes of might and magic 3. This feels so close to it but still has its own solid footing in the same genre. The graphics are beautiful and the story and game play has been a blast so far. Hope to see more DLCs for this work of art!
Scratches the itch for a Heroes of Might and Magic style game, but without some of the poor decisions that series made after HoMM2.
Very impressed by how good the controller support is, playing this on Steam Deck is a great experience.
Fun Strategy game. Took me a while to really get the hang of it, as the style was totally new to me. At first I was just getting absolutely clapped by the AI opponents, but eventually it clicked.
I think the price is a bit steep. I bought it at about $25 which I think is really more fair for something like this.
Also about the crybabies crying "scam" over the DLC: You have every right to not like it, but the devs were pretty clear that paid DLCs containing new factions was part of their long term plan.
Guys got the soul of the HOMM series - with completely different mechanics. With a lot of tactics options, it is easy to play but hard to master. Highly recommend!
With gameplay that is just ok and awful writing (one of the worst dialogues I have ever seen) I can't recommend this game.
A worthy spiritual successor to Heroes of Might and Magic, featuring stunning graphics and music.
It introduces some gameplay mechanics that differentiate it from Heroes, which I really enjoy—like limiting the number of troops a hero can field. This adds an extra layer of strategy to the game.
The magic system is also different, but in my opinion, it’s very well designed.
Despite not being previously interested in Heroes Of Might And Magic series or similar games in this genre, I was fully captured with Songs of Conquest's undeniable charm, music and visuals are just top notch!
And obviously the gameplay part is also done exceptionally well, game is balanced pretty nicely and gives you a giant amount of different strategies and playstyles you can master, with every faction having it's own quirks you need to manage.
All in all I'm very glad this game was reccommended to me, it's a real gem :3
I have always waited to purchase this game, once the price was in my range. I bought the game as well as the DLC. If you want chill and challenging turnbased. I recommend this game. Looking forward to the future of this game. There are so much you can add to this game. So excited to see new factions. Hopefully an Asian faction like the Samurai
Yes, it's a pretty good game, it offers a lot of content, campaign and skirmish mode.
The big majority of my hours is in hotseat sharing a mouse with my wife, after the kids are already in bed.
Great ideological successor to youknowwhatgame. I like the mechanics and gameplay even more, it's a definite improvement in game design. Same goes for UX.
What doesn't go the same is optimization. I wish a homm3 inspired game could run on a low-end pc with no fps sacrifice, given that today's low-end is beyond suffiecient. With Intel i7-1065G7 (8) @ 3.900GHz, NVIDIA GeForce GTX 1650 Mobile / Max-Q, and 16 GB of RAM I get fps drops.
It's playable with decreased settings but it drops again after an hour or two of gameplay. This has been a known issue since 2022, presumably a memory leak.
FPS still drops when panning the map.
I doubt this is a Unity problem, and all perfomance issues could be fixed within the game implementation.
Would be great if this issue was prioritized over new content.
Pros:
- good gameplay
- good music
- good graphics/art
- Feels like HOMM
Cons:
- 33.99 Euro is way to much. I would price this game at 20 euro tops. Wait for sale if you decide to buy.
- feels kind of unfinished and...
- they released a DLC which basically is a new map and a new race. Almost nothing of value. And they ask for 11,79 Euro. No ty.
Summary:
Game is cool and is worth checking out but I would recommend waiting for a sale. DLC is a blatant cash-grab and makes me lose trust with the Developer.
It's great game.
Also, it's VERY cheap for the quality and love that developers put into work.
This game is very good. The mechanics differences from the original HOMM series actually make the battle gameplay more interesting imo. As fun and cheesy as HOMM3 is, things like stack limits and hero army slot limits actually play into the balancing and strategy of the game very well. The essence system and research upgrades add a lot. Art is great, sound is great.
Adventure map AI is a bit of a weak point, and inherently a HOMM style game is better with more "stuff" (factions, units etc). They plan to add more content and have been improving the AI. I recommend this game.
Interesting HotA/HoMM III experience + gorgeous pixel art, a lot of interesting balance decisions + gorgeous pixel art, like hexagonal positioning in this game + gorgeous pixel art
very good, a lot coming in the roadmap, interesting and challenging campaign and well balanced for multiplayer, very different than homm in citybuilding and combat.
Huge fan of the HOMM series and was excited for this but it just isn't comparable. the maps are a bit of a cluttered mess, combat's a bit off, and it just doesn't feel like a cohesive game.
I really enjoy this game. A beautiful clone of HoMM but with it's own qol upgrades and gorgeous art.
HOWEVER. The game starts with 4 very sparse factions, and now, after paying 40 dollars for the whole game, we have to pay 15 for an additional faction? I feel ripped off. They should be releasing factions for free as the game was released without enough variety. I will not pay for the dlc.
Great little game giving Heroes of Might and Magic 3 a different perspective. For example, to cast spells heroes need the essence of the army which they only get on the turn of each unit. This prevents the massive swings in HOMM 3 where turn 1 you can already cast mass slow or other insane effects. Downside is that if your faction doesn't have units which give a particular essence, you can never cast spells from that school - in HOMM 3 you could tech in whatever direction you please regardless of faction.
PROS
- Limit of units in a stack - being able to run around with a limited army size encourages the use of multiple heroes, smart combat and fighting on multiple fronts. In HOMM 3 sometimes you would lose because you split your army while the other guy didn't and would hit you right as you are the most spread out
- Converting cities and limited building spaces - converting means you remove the HOMM 3 RNG of "is the next town I take the same faction as me or not" as it is clearly best to have more of the same, for example when upgrading your army via research. Limited building spaces in every city also makes you think twice about what exactly you can build - when a small town can only have 5 buildings, you really need to make the right decision regarding what they will be
CONS
- Heroes starting with 3 army slots - an interesting idea this game introduces is having to level up a skill to increase the number of army slots you can have, going from 3 to 9. At first I thought this would add an interesting strategic element to the game where you get to make choices like more damage or bigger army. However I quickly realised that for the first 4-5 levels I would always make the bigger army choice, especially given each filled army slot gives spell essence so more units = more spells. This made the early game pretty boring as my heroes would not really improve until around level 5
- Unit skills - two issues here for me. Firstly, a lot of the skills are reused on multiple units, e.g. "defend", "charger", "wait", "reload after firing", etc. Secondly, it doesn't matter whether you have 1 unit or 50, the ability is always the same. For some units like the pipers (who also give a lot of spell essence), you can have 3-4 slots filled with just 1 piper and activate the skill 4 times giving your army a huge initiative boost. Having 1 slot with 50 pipers should give more initiative than 1 slot with 1 piper in my opinion
- Research trees - I found myself always choosing to increase the max size of units first rather than upgrade them for more damage or health because those upgrades are insanely expensive. Also, building more than 1 of the same research building does nothing which I found weird - I was expecting it to reduce the costs similar to how the market works
[table]
[tr]
[th] Category
[/th]
[th] Rating
[/th]
[th] Description
[/th]
[/tr]
[tr]
[td] 🎮 Gameplay [/td]
[td] 9 [/td]
[td] If you have played HoMaM so you know majority of gameplay mechanics you needs here. The game was able to surprise with couple more which enhance the gameplay experience even further. My only complaint is about autobattles. Its great they are finally not dumb with heavy casualities but if you have more ranged troops you can 100 % do better than the autopilot. [/td]
[/tr]
[tr]
[td] 🎨 Graphics [/td]
[td] 9 [/td]
[td] Pixel graphics are beautiful, scenerios do not look empty and there is visible sence for a detail. Animations are sufficient and underline very eye-pleasant visual feeling from the game. [/td]
[/tr]
[tr]
[td] 🎧 Audio [/td]
[td] 10 [/td]
[td] MUSIC - IS - AWESOME. [/td]
[/tr]
[tr]
[td] 📃 Content / Story [/td]
[td] 6 [/td]
[td] Story is probably the only weakness of the game even through it has a breath-taking potential. Story guides you through campaign for 4 different factions during one storytime. Each of them add their own value and action to the story, you are able to feel connected to all of them and its great to be part of every little context reveal which gives you clarity between campaigns and provides this "AHA" efect. Every campaign is ended with very beautiful bard song summarizing all main points of single campaign. Unfortunately ... the game ends in the point when you expect the grand finalle and it leads to ultimate dissapointment especially when you would like to see for example your own choice of faction to support in the end. [/td]
[/tr]
[tr]
[td] 💲 Value [/td]
[td] 8 [/td]
[td] The price & value ratio is sufficient. Campaign is going to take 40-50h + any custom / multiplayer scenerio another 10-~h. [/td]
[/tr]
[tr]
[td] 👑 Overall [/td]
[td] 8 [/td]
[td] I personally like the game and it is also a big dissapointment (from the story perspective). If you love HoMaM games, there is only one thing to decide ... purchase for a full price or wait for discount. [/b] [/td]
[/tr]
[/table]
📝 Main Pros, Cons, and Suggestions:
✅ Pros
+ Further enhancement of classic HoMaM mechanics
+ Huge potential for the further story development
+ Likable characters
+ Great visuals and graphis presentation
+ Amazing music
❌ Cons
- Huge story ending dissapointment and unused potential
- When the bard was summarizing story development so the song ignored any sound settings I have in my PC and it was always on max volume.
The best modern alternative to Heroes of Might and Magic
I overall really like this game. It reminds me of my times as a kid playing HOMM 2 and 3. The music is fun and it's even more fun having friends that never played the series try this game out with you.
Highly recommend as you can sink in hours and then realise that you need to sleep because it's about 3 hours before you have to be at work kind of fun.
Interesting, but far too linear for me. The terrain is set up so that you are travelling through narrow corridors doing a then b then c. There are crossroads and such, but in general they have set up a pretty scripted route. Great for some, not for me.
A love letter to Heroes of Might & Magic with some nice, modern QOL improvements. General background music can be a little repetitive, but the cut scene songs are absolute bangers.
A worthy successor to Heroes of M&M:
More balanced and with more influence from decisions. This game proves that there are still developers who produce games with good content - e.g. I don't like pixel art at all, but that doesn't matter because the game is so good in terms of content that I don't care what it looks like. What I'm missing a little is some background mood music here and there (like in HoMM), then the impression would be complete.
I hope the developers stick with it and I will be happy to buy content DLCs.
P.S. to be honest, after the downward spiral of the quality of HoM&M and the current general state of the gaming industry, I never thought I would be able to play such a good game in this genre. Thank you! Thank you! Thank you!
I looked for an alternative to HOMM3 and found one. It's different enough to offer something new, and does it well enough to be worth playing, compared to how many of the later Heroes of Might and magic felt like "yeah but why not just play HOMM3". This one is worth your time if you need something new!
Also: Shout out to the devs for supporting 21:9 aspect ratio screen! A rare thing in the indie space!
5/5! Highly recommended
Great game easy to understand, hoping for more factions and campaigns in the future :)
I don't recommend Songs of Conquest. While it has few nice things going for it, negatives unfortunately outweigh positives.
Moreover, developer's choices show significant disconnect with community expectations and lead me to believe the game won't get better with time.
On plus side, Songs of Conquest have gorgeous graphics and reasonably deep, interesting combat mechanics.
When it comes to negatives, the most important are:
Strategical map gameplay is very simplistic and unappealing.
- It lacks interesting choices.
- There is very little variety in map objects.
- Wielders movement is too slow which coupled with low number of wielders turns the game into a slog.
- On default settings you can only have one faction which massively reduces your options and makes every match play the same. (And experimental multi-faction setting doesn't support all game modes).
- AI is brain-dead.
Campaigns are kinda awful.
- Map design of campaigns I tried is basically "corridors" with few mandatory fights - you don't get to make any interesting decisions.
- Writing is very poor, both conceptually and linguistically (we are talking basic grammar and syntax errors).
Besides that, there are number of smaller issues, like general lack of content, and balance problems. A number of features advertised during early access didn't make it to the game (e.g. day-night cycle)
But what's worst - devs approach shows significant disconnect with community. My favorite way to play the game were customized challenge maps. When I approached devs with ways to improve them further, devs instead removed all customization from challenge maps making the experience significantly worse. And they said they are not going to reimplement it near, foreseeable future. When faced with complaints about bad AI, they said (in interview with SPORTS ILLUSTRATED nonetheless) that AI is intentionally bad. I don't know about you, but I think making any aspect of the game intentionally bad is not the way to go.
For now I recommend going back to Heroes III with excellent Horn of the Abyss community expansion and to look forward to Olden Era, which is developed by actual enthusiasts who are constantly in touch with Heroes III community.
It really feels like Heroes of Might and Magic.
Will update the review once I play more. :)
Seems like a heroes of might and magic successor, but beside the looks - be warned that it actually has quite different balance and meta!
A really well executed and needed iteration on the HoMM formula. The highlights:
* Magic system that offers a plethora of different strategies and choices as you play as well as faction Identity.
* Castle building system that forces you to make important choices to your overall build as well as enable you to focus on a specific unit types.
* Very pretty sprites, music and overall art direction.
* Good worldbuilding and faction identity.
My biggest complaint, though is that the AI feels competent at times especially in battles, but then out of nowhere makes really stupid blunder offering you the win. Higher difficulty levels only provide the AI with ungodly unit advantage which feels unfair and lame.
Overall Songs of Conquest is a solid game in it's niche and has huge potential with new factions on the horizon.
Дополнительная информация
Разработчик | Lavapotion |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 86% положительных (4810) |