
Разработчик: Lavapotion
Описание
Великие приключения
Исследуйте разнообразные карты с характерными биомами, уникальными противниками и сокровищами.
Великие империи
Распределяйте ресурсы, проводите исследования и расширяйте свою территорию. Не существует единственно верного решения — иногда лучше вложить все в армия лучников, чем в небольшой отряд легионеров, а иногда наоборот.
Великие сражения
Вас ждет глубокая боевая система, в которой есть место и магии, и уникальным способностям существ. Только вам решать, в чем будет заключаться ваша тактика.
Бесконечные возможности
Карты от Lavapotion,пользовательские карты, случайные карты, схватки один на один и карты-головоломки — в Songs of Conquest вы обязательно найдете что-то себе по вкусу!Играйте с друзьями
Исследуйте мир Эрбора в одиночку, заручитесь помощью друга или создайте себе ИИ-союзника — большая часть карт поддерживает все эти режимы, включая режим игры за одним устройством.Четыре фракции
Четыре нации столкнулись в жестокой схватке: благородные рыцари Арлеона, древнее племя рана, барийские изобретатели и наемники, а также некроманты Лот.Четыре кампании, четыре песни
К каждой кампании прилагается полноценная песня, обрастающая куплетами по мере вашего прогресса. Пройдите все сценарии и узнайте, что думают о вас барды!Встроенный редактор
Встроенный в игру редактор карт содержит точно такой же инструментарий, каким пользовались разработчики. Создавайте заскриптованные события, подбирайте музыку, пишите диалоги и делитесь результатом с друзьями!Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, russian, portuguese - brazil, simplified chinese, korean, traditional chinese, ukrainian, turkish, japanese
Системные требования
Windows
- ОС: Windows 10
- Процессор: i5 Dual Core or Ryzen 5
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Integrated graphics card
- DirectX: версии 10
- Место на диске: 4 GB
- Видеокарта: GTX 970, RX 570 or similar
Mac
- ОС: High Sierra 10.13
- Процессор: M1 or Intel 2,6 Ghz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: M1 or Radeon Pro 450 with 2 GB or better. OpenGL 3.3
- Место на диске: 4 GB
- Дополнительно: Requirements are temporary and will most likely change up until launch (for the better)
Отзывы пользователей
You can legit soft lock yourself in a save that can't win an upcoming encounter that you didn't know about. Have no choice but to restart the game completely if you don't have a save that's far enough back in time. This breaks the game, not something I've experienced much in my last 35 years of gaming (save scumming doesn't help)... therefore, I cannot recommend.
I think this game is a true reimagination of the HoMM recipe, but with plenty of new changes to keep it fresh. The campaign is surprisingly interesting, the stories are intertwined. I think it's a solid 8/10. Things that I didn't like: magic is not that relevant, more and better units = win
Fun game, scratches that general strategy itch, get this game if you like managing resources, territory, so you can levy an army to try and survive in pitched battles of turn based combat
For anyone that is a big fan of the classic feel of HOMM3, this is a very underestimated spiritual successor. The art, the music, the gameplay, all of those shackles you to the chair. Would 100% recommend this for any fans of the series.
This is the next best version of a heroes of might and magic like game.
Decent base game but could do with more artifacts, game winning conditions and basically just more added to that base game.
Instead they're going down the route of 'Pay a 1/3rd of the price for an added faction' and given the next DLC announced this is the route they're going down.
Can't say I'll be returning to it.
i highly recommend Songs of Conquest!!
the story, music, and gameplay are all brilliant i'm just super happy with it. the story is really well written like dang
the gameplay is simple yet deceptively complex
all the characters are very cool. at first i thought "oh this is too many characters?" but they all get their time to shine and show you who they are.
the music? SO good. i find myself humming it through the day now. after every story mode mission there's a bard performance that retells the story thus far, as if you were in a tavern hearing songs of your past deeds in the realm.
10/10
I'm not familiar with similar games, this was mostly new to me. I find it really enjoyable, the songs and story-writing is pretty well done! The game balance (at least in the campaigns) is nice, and progression seems linear. Well worth the money.
SoC is a try to rethink classic turn-based fantasy strategies like HoMM and Disciples.
Idea was good, some "rethinking" features like placing buildings on a map or gaining essence from troops are also intersting. What this game lacks, and a lot, it's a basic content. Only four factions, short and boring campaigns, bleak characters, small amount of objects on a map. SoC has neither strategic deepness, nor play diversity of predescessors. Sad.
game is freaking hard. did all campaigns on "fair" and that's it. literally can't get through anything but that. would like to enjoy it more bat I don't understand at all how to these battles
It's great game, really funny. While modern games become lame, Songs of Conquest is a breath of a fresh air. I'm enjoing it and looking forward next updates. Considering to get the supporter pack because devs are making great job so I truly want to support them.
So I've played through the first of four campaigns, and I'm thoroughly enjoying this so far. The combat isn't too technical, and yet it is wonderfully tactical and just the right level of challenging (for someone NOT playing beyond Normal difficulty). The first character, Cecilia, is a smidge stiff, but that's just her personality and it works for me because she kind of reminds me of Eddard Stark from GoT and it suits her.
Got the game on sale, so far, in my opinion, worth the money. I like the troops I get, I like the city building aspect of it, I like the troop upgrades (they're pretty simple), and the art style very much suits this game. I am enjoying the story as it unfolds, and look forward to taking my time beating the game. Good job, LavaPotion!
I mean fuck, Coffeestain just does not miss. I think it's pretty obvious this is a HoM&M clone, I stopped playing HoM&M after like the 4rd or 4th or something, but from what I can remember, many many many QoL upgrades have been incorporated into this loving tribute. The story is actually engaging; the campaign gives a good few hours of fun, and the AI is very competent. If you're looking for that turn-based strategy/ sorta auto-battler/4x type game that you played and loved then this is the one for you.
I gotta say, this game really grew on me. I was initially turned off to the pixel graphics, but the more I play, the more beautiful this game looks. There is a surprising amount of detail, and it really looks good.
It far from stops there, though. My initial impression was of a HOMM clone, and while it kind of is, they have taken a tried and true formula, and made it their own. Their city/settlement system really kind of echoes to the newer Total War games, with building slots you have to choose. There is a lot of strategy that can go into it, however, as I find myself tearing down buildings that are no longer relevant and building ones that are, and while there is a price to pay, I don't feel like the game punishes you for that.
The music in the game really hearkens to the title. They take it seriously, and it is actually integrated into the storytelling in a way I've never seen, and is both technically and emotionally gratifying.
It took me a while to understand, but the magic system is super cool. I have to fight the urge to save my "Mana," as there isn't any. As each individual battle goes on, you accrue more "mana" to spend for more powerful spells. It is meaningful without having to "spec" your hero specifically into magic.
The upgrade system is super cool too, it allows your units and armies to get more and more powerful as a game goes on.
Overall, a very good, well thought out, and impressive indie game that is a prime example of a great indie company that is kicking all the AAA asses.
Thank you for attending my Ted talk.
I am in awe of the artistic direction for this game. The sprite-based animations are gorgeous and, combined with the light effects, entrancing music and sound design, breathe life into a somewhat simplistic but gritty and engaging fantasy world. The campaign's story suffers a bit from repetitive dialogue (they really, really want you to read the bickering between your army and theirs before your leader goes "fuck it, kill 'em all" ten times per mission), but it has its moments, especially the Rana. The fact that every cleared mission in the campaign rewards you with a new song chronicling your deeds fits perfectly with the title of the game and is a pretty unique idea.
I grew up playing HoMM3, but as a child, I was more into the idea of controlling many factions full of crazy units than the game's actual mechanics. I think Songs of Conquest does a pretty good job at being in the spirit of HoMM3's gameplay while having a few interesting differences, such as a completely reinvented mana system or a different take on city management. Overall, the game manages to hit the right nostalgic notes for me while offering a fresh take on a beloved genre.
Many of the reviews on Steam focus on whether the game is better than HoMM3 or not. I feel like that's besides the point, and I feel like Songs of Conquest isn't better or worse than its inspiration. It's similar enough to be charming and different enough to grab my interest, at least until I finish the campaigns. For about 10$ on sale, that's a very, very good game.
I'm not sure why, but I think this is a dull game.
The gameplay on the map has no flow, it is just about clicking away turns.
The battles are okayish, I can believe there is depth to explore, yet I can't seem to get into the swing of things.
This game bores me, I wish it was different, the idea of the game does apeal to me.
A homm-like adventure game, the only interesting thing here is art, which you can fully experience on screenshots for free.
It has just been released for the mobile - definitely should migrate there for good.
It's just not fun.
Look, the Heroes of Might and Magic series wasn't perfect. More than one game in the series was an unbalanced nightmare. But it was fun.
This game has a plodding pace. It doesn't explain it's systems very well. In campaign missions it will frequently bushwhack you with fights that you have no way of winning or avoiding without advance knowledge.
So you load an old save or restart the mission and go plodding along all over again.
As for the setting, even the worst HOMM games had an earnest cheesiness that made them appealing. This is just generic fantasy placeholder stuff. It's not bad, exactly, it's just dull.
I bought this game on deep discount, and it's still underwhelming. I certainly can't recommend purchasing it at full price.
I have not wanted to say " I love this game " in a while. But I love this game. I used to play Hero's of Might & Magic back yonder and yearned to play something similar for a while. This gives me that, but so so much more.
It has made me want to sing songs of my own real life conquests, making me think about what happened to the bard in our modern real communities. This game takes me into a story and makes me live into it.
Weird, I did not expect that from a little 2D or 2.5D pixel graphics turn based game. I think a lot of time, effort and love went into this game when it was developed. Ooo, and I love the art style. If you zoom in it gets a bit 3D, and 2D as you zoom out. The last time I looked at a game world and said, 'Wow, this is beautiful' was in Fallout 76; different but immersive.
Most games I just skip the story, but with this one I want to live it, I want to understand, I want to reign! :)
Thanks to the team who made this, truly, thanks.
Alright so this one is an edge case.
I don't recommend the game at the base price point of $40, but that also comes with caveats.
Let's look at what I enjoyed about the game:
+ It's basically Heroes of Might and Magic cloned, and I played the shit out of that game back in the day, lots of fun with a solid gameplay formula
+ The pixel art is endearing and works well, music suits the game and feels right
+ No problems with polish or quality of life, smooth sailing
What was mixed:
* New magic system was interesting and fairly unique, being based on units, but the lack of overworld magic felt like a regression and I really disliked having to constantly mouse-over icons to see what the usually 6-8+ available spell options would do
* Having town development take place on the overworld map was another neat twist, but I found the town progression to be much more basic and superficial than it first seemed; if you want upgraded archers, prepare to build various requirements that undermine other choices, especially because only one town has 'full upgrade' potential and you can't actually modify the home bases of your opponents, only occupy or raze them
And now the negatives:
- The campaign wasn't my main interest in HOMM, but in this game I found it even less enticing as the maps, pace, and writing quickly bored me; this meant only conquest and random modes were viable play options for me personally
- The devs made only one large map for conquest mode, which I found rather baffling as small and even medium maps tend to be boring and over too quickly to really enjoy progression (which is a big part of the game's appeal); more on this below
- Random was just too random, there wasn't much to work out through strategy when it came to the map's corridors and it was like a dumptruck of resources backed into my castle, no fun as I was rapidly buying all upgrades
- Following these issues, the game is arguably *too* similar to HOMM, I quickly felt this was a game I'd played many many times before and figuring out how to beat it wasn't hard
- And now comes the final straw: the difficulties simply don't work for me, as I beat Challenging my first go (again, it's so much like HOMM that if you know that game well, you're likely to dominate this one)... but when I tried the Overwhelming difficulty on a few different maps, I literally had enemy heroes stomping my castle within the first 10-15 turns, with large armies I couldn't possibly beat so early in the game and massive bonuses to their offense/defense stats (basically, I had no time to develop a hero / army that could out-maneuver the invader using wit); it feels like you can only cheese these difficulties and have limited tools to do so
So in summary, it's not a bad game. If you consider HOMM to be an amazing series (especially part III), then you would probably say this is also amazing. But because it's virtually identical in all significant ways there's just not much new to experience to either individuate the game or to make me want to play it for a long time. Conquest could have provided more fun than I got out of the game in terms of hours played, but there was only one sizeable map and the difficulty options were either too easy or mindlessly hard in the way that's kind of universally unfun-- the enemies aren't smarter, they're just unfairly advantaged and extremely aggressive right from the start, which is especially problematic if you're not playing on a large map that affords space to expand and time to grow to face the threat.
Overall, I bought the game for $12 and eh, I got a full night out of it. Could be worse. I will say there was a bit too much chasing heroes in the endgame for my liking (I wasn't able to uncover the teleport spell if there is one, which I doubt because there didn't seem to be any map-based magic), and that bloated my time played. But overall it was likely worth the money for a full night of fun nostalgia.
But $40? Hell no, not even close. I could see it being worth your time if you've never played HOMM and really enjoy the campaign and plan to spend dozens of hours, but otherwise, the price tag is a big overreach imo. Feels like the type of indie game that should be about $20-25, especially since the devs' work was considerably reduced by the fact that they more or less copied another game (not to say steal, homage is fine, I just can't act like they spent oodles of time imagining a great new concept).
First HOMAM game that I'm really enjoying since HOMAM3. Shit, I even care about the storyline. Rana will arise!
I have such a hard time reading the map and knowing what's interactable and not.
It's a Pixel art strategy RPG with some musical flavor thrown in. It's a solid game, the strategy elements are fun. I really liked the 2 campaigns I've been through.
I hated it the first 10 hours or so, the beginning of the campaign is a bit deceiving but the game is far deeper than it first seems.
I thoroughly enjoyed playing all factions, a lot of units have a special twist that makes them really fun to play with. I found that a lot of viable builds were possible to create a strong squad, encouraging different play styles and experimentations.
The mana system is really well thought and quite different compared to other games of the genre, it took me a quite a while to get used to it but I love it now.
Graphics are amazing, the pixel art is speaking for itself. Music and sound design are also great and perfeclty fitting.
I came to realize that Songs of Conquest is what HoMM should be today. If you're looking for a nostalgia trip that is also really refreshing I highly recommend this game. But it's not just a trip down the memory lane, the game is really shining in its own right with brilliant ideas. I can't wait to try the future factions and I really hope that the campaign will be expanded with them at some point.
Great game, reminds me of Heroes of Might and Magic 2 & 3.
Great game, i can see the devs put alot of love into this game. Def going too keep supporting this game in the coming future!
its amazing the graphics and mecanics
very good game with a solid variety of gameplay styles. well thought out factions to play, each with in depth tactics. It does need more maps. The random map is always the same map just with the starting point randomly located at preset locations. It would be nice if they could create a map generator to provide a never ending option for new maps to play.
I seriously recommend this wonderful title. It brings back memories of good old days when games were created out of passion and the devs were striving for something really unique and special.
great game reminds me of HOMM3 but with modern features and differences. Game made with pixels but it is good enough to be immersive!
Amazing take on the HoMM series.
Much improved spellcasting and magic,
Interesting hero developments,
Limits on hero and troop quantities makes for more strategic play,
Dual-faction town systems allows for interesting trade-offs when building.
Limited town sizes means not every village is of equal importance, and reduces time on micromanagement,
Exceptionally well made game-pad interface.
AI and/or map balance not perfect, long hero movement makes surprise-play uncounterable, but this has been prevalent in every HoMM to date. Maybe they'll fix it later, I'm sure there are ways to deal with it.
Songs of Conquest is a remarkable game. Pure fun for its genre. A game I wish I didn't sleep on for so long. if you like Heroes of Might and Magic. Or better yet.... You like the IDEA of those games. Songs of Conquest delivers multiple times over. Pure fun for its genre.
I wish I could refund this, but of course it didn't become overly tedious and boring until just AFTER the refund window passed.
It's beautiful, and I'm sure many people love it, but map wandering and identical, repetitive battles that are impossible until you cheese up your army? That's not fun to me, at all.
In this review, I'll mostly compare this game to Heroes of Might and Magic (HOMM), which is very similar to it.
I've only played through the first of the four campaigns, and so far, the game is great.
Did I say campaign? Yes! It HAS a campaign—four of them, actually.
And that point alone sets it apart from most of the other games in this genre.
This is a dealbreaker for me.
And it's well done, too: It gradually introduces new concepts, units, and gameplay mechanics so that you are not overwhelmed at the beginning. It brings you into the game without needing an extra tutorial.
There is one thing that I absolutely hate about HOMM: level scaling.
It makes all progress in the game completely pointless because when you become stronger, the enemy automatically adapts and becomes stronger as well. So what's the point of becoming stronger?
The very core of games like this is to wander through the map, collect stuff, build camps, train troops, upgrade them, and research new and better things. But it's all pointless because no matter what you do to gain an advantage, the enemy gets it too.
So guess what? This game has NO LEVEL SCALING!
It's almost as if the game devs wanted you to play the game and have fun!
Can't beat the enemy because they are too strong? Get stronger and come back later to beat the crap out of them with a smile of satisfaction on your face!
As I said, I have only played the first campaign, which has two factions that you can control.
And based on that, I have to say that the factions are lacking a bit of diversity.
In HOMM, each faction had some unique mechanic, like the undead not actually dying but coming back to the camp to be recruited again (IIRC). I wish Songs of Conquest had something similar.
The graphics are great, IMO—very moody and beautiful.
The music ranges from okay to awesome. A bit too much repetition, maybe. But it could be worse.
Bravo, gentlemen developers!
It's a really fresh HoMM3-style adventure with new mechanics, units and stories.
The game is definitely worthy of attention. Although I'm not a big fan of pixel art))
My expectations were quite high on this one, the game itself looks beautiful and I did enjoy the game play until I encountered the other AI. My full army got destroyed by magical spells before I even had my first turn, multiple times. There are some serious bad balancing in this game and it's put me off playing it again.
I'd recommend going back to HOMAM3
The most surprising part was the story. it was like a warm quilt. When you touch one part of it, it tugs with strands on everything else.
This is a fantastic game. Very reminiscent of Heroes of Might and Magic, but personally I'm enjoying it a lot more so far. The different factions are really well done and the campaign is a blast so far. Would definitely recommend!
Sim turn/battles are here, so I can finally recommend this game!
It has everything you'd want: atmosphere, story, multiplayer, skirmishes, puzzles.
The game has lots of content and innovative ideas, so grab a couple of your friends and start an adventure!
I played a lot of MnMH in my youth, i was hoping this game can have a unique touch on top of those, but it is the same formula again
1) The only way to win this genre still the same, PUMP your main army
2) Other general / hero only serve as a runner / scout, which feel like a chore to run them around
3) On top of (2), the campaign do not carry forward your side hero to the next level, making the only way to play is still (1)
4) There are not enough information to defend against surprise attack from the fog, there is no point of building 2nd army
Overall, i am not sure if this is the game or the genre problems
I'm finding this game (32 hours and still playing) hitting the HOMAM nostalgia very hard. We are talking about a small team, fans of the HOMAM series themselves, that has managed to create a more than decent spiritual successor to the series. I personally loved the factions and the story so far (I'm in the final mission of the third Campaign) and I find myself craving for more! I hope we get to see more content for this game in the future (new factions, story expansion, maybe a sequel in the distant future). Thank you Lavapotion for successfully filling a void long unfulfilled! :)
TL;DR: Despite being openly 'inspired' by the classic HoMaM-games, it's got worse presentation, worse gameplay, and less content. Just grab Heroes of Might and Magic II or III off GOG instead. If you're gonna style yourself as a 'spiritual successor', try not to be a crappier version of your inspiration...
The long version: I tried to like this game, I really did! But, after hours of playing it, I was having to FORCE myself to keep going, and I couldn't really understand why. Then I watched a retrospective of the old HoMaM-games - specifically I to IV, the entries from before Ubisoft bought up the franchise, which is what Songs of Conquest was self-admittedly based on, and it all clicked. So, let's sort it into three quick categories...
PRESENTATION
Songs of Conquest utilizes a 'retro pixelart' style, which is an immediate point against it since that's the very essence of 'faux-nostalgia'. No games ever looked like that back then - back when those kinds of pixelated looks were common, they were also shown on CRT monitors and TV's, which softened the edges and just basically made it look much nicer. What you're imitating with this kind of 'art' is the experience of playing an old game on an emulator decades after the fact... and HoMaM isn't even one of those games, having always used hand-drawn sprites instead. Thus, while the visual representation compares favorably to King's Bounty - the 1990 predecessor of HoMaM, which was considered primitive for its era - it looks UGLIER than the beautiful, high-contrast, hand-drawn sprites of the ORIGINAL HoMaM, never mind the second or third entry. (Fourth, well, that's a matter of taste.) On top of that, the game also eschews the hand-drawn town vistas from HoMaM in favor of just letting you build stuff directly on the game map, removing one more opportunity to actually LOOK GOOD. And as for the music... well, I wouldn't normally blame someone for failing to live up to the legacy of Paul Romero, the LEGENDARY composer who created the soundtrack of the first four HoMaM games, the fact that this game is called SONGS of Conquest makes it feel like kind of a letdown that the music is just... kind of THERE. It's not BAD, it's just... fine, I guess? Hanging around in the background without making much of itself. Meanwhile, back in HoMaM III, you'd be listening to an opera-performance that made even the mundane act of building a tavern in one of your cities seem epic!
GAMEPLAY
Those who played all four of the original Heroes-titles will remember that the complexity of the game peaked with III, and dropped down a bit with IV. Granted, the behind-the-scenes headaches the company was suffering at the time might have contributed to this, but there's also a good game-design reason for it - complexity is a double-edged sword, and a fine line to walk at times. You need the game to be complex enough to be engaging, mentally stimulating, and challenging - but not so much that it starts feeling drawn-out or turns into a slog. Songs of Conquest is on the 'turns into a slog' side of that equation, easily, since it looked at HoMaM3's core gameplay-systems and went "Hold my beer while I overcomplicate the HECK outta this thing!" So now you've got variously-sized settlements with varying numbers of varyingly-sized building-slots, and five different mana-bars for your heroes, the rate of growth for which depends on your unit composition, and more skills, and more units for each faction! (The peak for Old HoMaM was 7 per faction. Songs of Conquest literally one-ups it with 8. It honestly feels DELIBERATE.) Is it too hard to figure out? Heck no! Is it FUN to keep track of all that? Also heck no! I'm usually all for complexity in games, but so many parts of this package feels complicated just for the SAKE of being complicated. This, then, is made even worse by the aforementioned lack of Paul Romero. Building up your cities and arranging your armies could be kind of a drag in the HoMaMs of old, too, but that music went a long way towards making that slog feel ENJOYABLE. Without that, you're just left with a steadily-growing list of tiresome logistical tasks to undertake each turn...
CONTENT
HoMaM1 - or, rather, 'Heroes of Might and Magic: A Strategic Quest', as it was called before it became a series - had four factions to play as, and no proper campaign. Songs of Conquest compares favorably to that. Compare it to ANY of the other three, and it really, really doesn't. HoMaMII featured 6 factions and 2 lengthy campaigns (Good and Evil, each encompassing three of the six factions) with branching paths along the way. Songs of Conquest - in its base form - has four factions, each of whom have a short, 4-scenario campaign. But what about the DLC? Each adds a whole new faction! Aaaaaand that's about it. No campaign for them. You can play them in scenario- or challenge-mode, that's it. Even at its WORST, during the Ubisoft-days, HoMaM never added factions without giving them something to DO. These DLC campaigns weren't always very GOOD, and I suppose there's an argument to be made about whether bad content is actually better than no content, but these devs didn't even TRY.
So, yeah. You can get the classic HoMaM-games for a SONG, hah hah, and if you haven't played 'em in a couple of decades, they'll probably be more fun to revisit than this attempt to recreate the magic of those games without being able to draw, write, or compose...
idk much about this type of games but I liked it, the exploration is cool, I haven't experienced much combat but its fun so far, and the graphics overall are so damn cool.
Fun little game with a great art style. I think the price is pretty steep given that there are only 4 factions in the base game, but if you can catch it on sale it's well worth it.
It's ok, still needs some balancing work, the enemies seem to be asleep sometimes
Very nice graphics and riding some Heroes of Might and Magic nostalgia wave. But that's really all there is to it.
Yawn fest story, no castle view, dull units, dull spells that add little to some secondary stat that you don't even care about. If you haven't played HoMM before, or never played a TBS in the last 20 years, you might still enjoy this.
A very nice rediscovery of the heroes of might and magic formula, with true army building decisions and build order choices.
This game received a lot of praise from numerous sources so despite my misgivings I gave it a try. Unfortunately, this was one time where I should have listened to my nagging doubts. The game is not terrible. I am sure there is something here to enjoy for those fans seeking something similar to HOMM3 but in my opinion this game did not merit all the hype it received when it came out last year.
While I enjoy retro games, this is not a retro game so the graphics did not appeal to me, so much so that I found it hard on the eyes. The writing style was so bad that it alone was enough to put me off the game. The combat was strangely unbalanced. At one point I was face-rolling the AI then suddenly I was presented with an unwinnable battle...at least it was unwinnable manually. Just out of curiosity, I clicked auto revolve and won which demonstrated that there is no point in even doing the battles manually when the computer can hand you better results. I can not think of how I feel about the music which to me only highlights how unmemorable it is.
This is my first thumbs down review for a game as I tend to be very selective with the games I purchase and I always try to find the best in any game however I just could not play this one. As I said, the game is not terrible, but if you were to ask me if I would buy the game knowing what I know now? - the answer would have to be no. And for that reason, I have to give it a thumbs down. Everyone has their own preferences so hopefully you will find more to appreciate in this game than I could. I plan to give it another try one day but I am in no rush.
Songs of Conquest is a well done game that attempts to capture the feeling/vibe of the classic Heroes of Might and Magic 3. I need to stress, while this game goes for that feeling/vibe, Songs of Conquest is its own thing featuring interesting factions, an easy to understand difficult to master magic system, and its own unique way of town development.
Songs of Conquest has well done music; the pixel art is beautiful, allowing for me to quickly identify anything and everything at a glance, and multiple game modes including a story mode featuring 4 of the factions over 4 different campaigns and a challenge mode with difficult maps to push your gaming acumen. Speaking of factions each one feels well designed each with distinct play styles and character.
I enjoyed the magic system and town development, finding them enjoyable takes on both systems. However I can understand why some people might not enjoy them. The town development system forces you to pick and choose what you develop where, unlike HoMM 3 where you can build every building you need in a single settlement. In addition the magic system I found enjoyable allowing me to cast spells based on the units I brought to combat. Instead of just researching the best spells in the game. But again, some people may find it cumbersome and restricting.
Speaking of combat while enjoyable, for better or worse its does borrow heavily from Heroes of Might and Magic 3 for its combat system. This means if you are outnumbered you will most likely loose the combat. In some games using clever tactics and smart use of spells would allow you to win being outnumbered. In this game not so much. Because of how similar the system is to HoMM3 that means, first to act almost guarantees you are most likely going to win.
Over all Songs of Conquest is a very well done game for 35$. Invoking the spirit/vibes of the classic Heroes of Might and Magic 3, while still doing its own things and telling its own story. It does not replace HoMM 3, but for me it is a worthy successor and strongly encourage any one to give the game a try.
Fantastic, story telling is nice and fun. Designs are great and the hours just seem to disapear
Дополнительная информация
Разработчик | Lavapotion |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Отзывы пользователей | 86% положительных (5048) |