Разработчик: Retryable
Описание
Главная цель One Hundred Times Me довольно проста: уничтожьте демонов в каждом раунде менее, чем за 30 секунд. Но есть особенность - каждое ваше движение в раундах, которые выйграли, записывается и воспроизводится вашими прошлыми сущностями.
С каждым раундом на поле будет все больше и больше толпы. Также, учеными было доказано, что столкновение с прошлыми сущностями летально, и именно поэтому вы становитесь своим злейшим врагом.
-Динамичная экшн игра с приправой из крови и кишок.
-Вам предстоит убить свыше 50 демонов
-Таблицы Лидеров Steam
Поддерживаемые языки: english, german, spanish - spain, portuguese - brazil, russian, simplified chinese
Системные требования
Windows
- ОС *: Windows 7 or later
- Процессор: 2 GHz
- Оперативная память: 1 GB ОЗУ
- Видеокарта: 128 MB
- DirectX: версии 11
- Место на диске: 40 MB
Отзывы пользователей
The idea of each level leaving behind a clone of yourself is great, but what does the clone actually do?
It repeats the same movements you did in that level, and kills you if you touch it.
It doesn't repeat the same attacks, it doesn't fight a clone enemy or anything like that, so you can just dispatch it in a single hit of your infinitely spammable attack well before it becomes a threat: there is no penality whatsoever for doing so, even a bit of bonus score in the regular gamemode.
Your infinitely spammable attack, by the way, is only limited by how fast you can click.
The enemy variety is nice to look at, but horrendous to play against: some enemies are MUCH harder than others simply because they take much longer to kill (the hearts guy requires you to wander around the map 3-4x as much as everyone else), some are basically impossible if they spawn in a late level and in a bad spot (the sweeping laser guy can literally softlock you if you spawn in a corner and he spawns in the other at level 90+), and some are just frustrating (the legally distinct Thwomp that spawns dozens of sub-enemies each spawning a ton of projectiles on death).
So, to sum it up the gameplay consists of making a beeline towards the enemy, spamming attacks at any nearby clone for good measure, maybe doing some dodging if the enemy is one of the laser ones, then spamming attack at the enemy once you're close enough, then repeat it 98 times, then have 1 passable "boss" fight, then 1 special level: that's endurance mode, regular mode is even more monotonous.
Finally, there's moment of "no playtesting was even attempted", such as the 25k score achievement not unlocking because due to a typo the game tries to re-unlock the 5k score achievement: to enjoy the spaghetti code and fix it yourself, just take a peek into Step 0 of obj_controls_persistent, lines 122 and 123 specifically.
I quite enjoyed this game it was challenging but rewarding, my only problem is the fact that you cannot get the 25k points on regular mode achivement. I think its a bug but i have emailed the devs so i hope they fix it
What a rad premise.
Fight a variety of demons within a time limit.
Avoid your past selves as they go about killing demons in their 30 seconds.
Responsive, fun, and sort of addictive.
https://youtu.be/O67LBC4tFbU
pros:
-original idea
-fast & smooth gameplay
-music is pretty good.
cons:
-can get repetitive
-it get's really difficult and might not be suitable for casual gamer.
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Дополнительная информация
Разработчик | Retryable |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 75% положительных (4) |