Разработчик: Erik Asmussen
Описание
Your goal is to build a thriving village in the wilderness, supplied with a wide selection of food, clothing, tools, books, and magical artifacts that you produce from raw materials.
Worker units can help you move goods between production buildings and markets, but as much workload as possible will need to be automated using mechanical transportation systems. Use a combination of gravity-powered chutes, conveyor belts, railroads, pipes, sorters and filters to route items around the map so they can be processed and sold.
As your earnings rise, you can research new technology to improve your supply chains and grow your civilization. There's no enemies or starvation to worry about, so you can enjoy a stress-free logistics challenge to maximize production and happiness.
- Play through eight built-in campaign maps with unique goals, or start your own customized/random map from scratch
- Build complex logical systems with gates, triggers, and filters to make sure resources get to the right destination
- Steam Workshop features let you customize rules & even create new items
- Unlock magical technology to boost your production buildings to absurd output rates
- Terrain sculpting tools to shape the world to suit your needs
- Creative/Sandbox mode let you build whatever kind of huge factory you want
Поддерживаемые языки: english, french, spanish - spain, simplified chinese, german, portuguese - portugal, russian, traditional chinese, japanese, portuguese - brazil
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Memory: 1 GB RAM
- DirectX: Version 11
- Storage: 250 MB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Memory: 2 GB RAM
- DirectX: Version 11
- Storage: 250 MB available space
Mac
- OS: 10.13
- Memory: 1 GB RAM
- Storage: 250 MB available space
- OS: 10.13
- Memory: 2 GB RAM
- Storage: 250 MB available space
Linux
Отзывы пользователей
I love this game!
Absolutely *not* Steam Deck compatible. Game loads in to menu and the only button which performs any action is the 'B' button which switches back to the OS. No cursor control or any way to even start a new game.
One of my favorites in the genre. It's a shame it has so little players. It deserves much more!
great fun if you enjoy something relaxing with resource management
very fun very easy very calm very good
A board-game approach to automation and resource management. One of the chillest games I've played in the last few years. Doesn't matter if you aim for hyper-efficiency, artistic design schema just want to dink around. It's just plain fun. Complex enough to keep you engaged for hours, but not so overly complex that the process gets too tedious to enjoy.
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Very fun, a lot of progression
I freaking LOVE this game. The fact that this tiny game has such a high potential for addiction is insane. I sunk in close to 400h since buying and it still gets me from time to time, making a new map, trying different things. Highly recommended.
Very chill game. Really liked how I could build anywhere and the pipes were amazing to move items thru
Like Factorio but cute instead of bleak, and no biters to contend with. Deeper than appears on the surface. Heartily recommend.
I have a weird experience with this game in that it has a nice art style, its automation mechanics are fun and different, but it hasn't "clicked" for me. I had the same thing with Satisfactory (back in Rel 4) and yet I was SURE it was a game I would love. Then, one day, it clicked and I spent over 1000 hours in the game.
I feel like Factory Town is that same way for me. I've got 20 hours in the game and am reinstalling it because, as I remember, its a good automation game and a lot of fun! If you can't get enough automation games, I think you'll like this one.
Very enjoyable and polished! The 3 D stuff you can (but don't have to) build is one aspect that makes this game special.
good indie game i will pick it up again after deranking to silver 1 in cs2
Never played an automation game and not sure where to start? You've found it here.
Factory Town is a great automation / city builder game which stands out so well from others due to simplicity yet huge depth of complexity later on, but in a nutshell, the game is as advanced as the player lets it be. You can focus on just working with your villagers to do everything, You can work with just your conveyor belts to do everything, mix it up, get creative and etc. IT doesn't matter because no matter how you want to do it, you'll have ways to make it happen and with no threats, pressure or game over screens to stop you.
I find out of all the automation games, I often recommend this to clients first because I feel this game is the perfect entry level to automation games but it also provides a strong depth that would cater to veterans of automation games too. I also enjoy just leaving the game on while I do some admin work on the side and it kinda acts like a lil' ant colony thing where here and there, just gotta do a few changes and updates and then it flows again. That along with its beautiful relaxing soundtrack as well, it's easily one of the best automation games I've played.
Love Automation games and really wanted to love this but the UI and tutorial are just too 'clunky' to enjoy. Shame, as Factory Town Idle was amazing and just wanted more, but unfortunately this just wasn't IT, for me at least. Enjoy.
Really solid Factorio Lite. I love how your factory is a town with little peons/villagers hopping all over instead drab factories. It’s very worth it on sale, but just feels like it could still go a step further and be amazing.
Runs perfect on my steam deck, however I’d heavily suggest disabling the right hand track pad. Game has bugs when swapping between keyboard and mouse on the fly, just spend the time to learn the gamepad and you won’t have issues. I kept bumping that right hand pad on accident.
Only two real complaints come to mind:
The tooltips really suck. For a lot of menus there is no tooltip at the bottom describing what is selected or saying what it does. What’s the difference between fertilizer and water on crops? It doesn’t tell you at the farms that use them. Also a lot of item descriptions don’t give you hard data, no conveyor speeds or how many items a caravan can hold or what this research will unlock before you choose it. Or that friggan wagons can’t pass through each other and will cause deadlocked traffic unless you give them an interstate. The descriptions are pretty basic and useless, gets quite annoying.
And I’m not sure what I’m going to do when I finish the campaign. Even worse, so far each campaign has just been walking me through a tech tier without any special flavor or anything. Theres no grand goal like launching a rocket or some unique challenge ruleset.
This game is an underrated gem!
The "factory" genre is relatively new by gaming standards, and I've seen dozens of these titles popping up. While many are unremarkable or simply unpolished messes, this title is definitely not one of them. This game is the epitome of "easy to learn, difficult to master" and had a HUGE amount of replay value.
Visuals:
The graphics are intentionally simple and cozy. This game isn't trying to be anything it's not, and the very minimalist visuals are perfect for a game like this. The simple graphics also manage to be very beautiful, which isn't always easy to pull off. While this game is not a visual masterpiece, it's not trying to be. It perfectly represents the look and feel of a cozy little town without any fancy new graphics and as a result, will probably run on almost any machine!
Gameplay:
Factory Town is an interesting example of a game that allows you to make your factory as complex or a simple as you want. While there are certain items that are required to advance to the next technology level, everything else is up to you. Do you want to farm wheat to make bread? Do you want to raise animals and harvest meat or eggs? Maybe you'd rather focus on industry and make tools to sell at the market? The point is that you can choose a variety of paths to improve your village, and the game won't punish you for preferring one branch over the other. Don't be fooled by this game's simple visuals; there are a plethora of technologies and game mechanics to experiment with. It's not hard to sink 40+ hours into a single playthrough, and perhaps a LOT more depending on how deep you wish to dive into the tech tree.
The core of this game really boils down to making food, tools, hardware, medicine, and a variety of other goods to sell to your villagers. The happier they are, the faster they will work. More complex items will yield greater profits, allowing you to decide how complicated you want your production lines to be. The nice thing about this system is that villagers don't "need" to be fed or clothed. Villagers don't die or abandon the village if they aren't supplied with goods; you simply won't receive any benefits from them.
This means that the game doesn't really have a "fail" state. The only way to screw up your village beyond recovery would be to intentionally sabotage yourself. This game is very laid back and moderately paced, which can be perfect when you want something intellectually challenging, but perhaps not as stressful. In games like "Factorio", for example, you can be overrun by swarms of aliens if you aren't properly prepared, which can definitely be a little anxiety-inducing at times. Factory Town is designed to give you plenty of logistical challenges to solve, without any of the stress associated with similar games.
The staples of factory games are still there, of course. You'll find lots of production buildings, conveyor belts and complex recipes to create, all of which will need to be automated at some point in order for everything to run efficiently. One noticeable difference to other factory games, is that you, the player, have no avatar. You simply view your village from a bird's-eye perspective, and don't have to worry about navigating the terrain and tangle of belts to build the next building.
It's perfect for a low-stress experience that will still challenge your critical thinking skills.
Audio:
This game has very little in the way of sound effects, so I won't say much more on the topic. What this game has in abundance is beautiful music! The soundtrack in this game is absolutely gorgeous, and perfect for the small-town, country type of vibe this game has going. There aren't a huge amount of tracks in the game, but I found that I really didn't care, as each one is so enjoyable to listen to. Honestly, this game puts me to sleep from time to time, not because it's boring, but because the atmosphere is so relaxing that I just find myself nodding off if I'm playing late a night.
Overall:
I honestly am having a hard time thinking of something bad to say about this game. Obviously, the theme, style, and relaxed gameplay aren't things every person will enjoy, but this game wasn't made for EVERYONE. It has a well-defined niche for the gamer who wants to be intellectually challenged without the stress that some other titles come with. This game is also made (as far as I'm aware) by a single developer, which perhaps makes the depth of this game even more impressive.
Its asking price is extremely reasonable considering how many hours of gameplay you can easily wrack up in this title.
I highly recommend this title for any enjoyer of factory games!
Some of it is fine, other parts could be more enjoyable. Between mixed and able to recommend for some. Handling some of the blocks and UI could do with an overhaul, and the transition from people to more automation is maybe not the best and not the best progression in some areas which also leaves some marks on the tutorial.
Its a great logistics management game. right down the centre in terms of accessibility vrs customisation. in short' it touches base with everything you'd want, doesn't overplay it, has music that inst annoying, and its wrapped up with a cute aesthetic.
Ware houses are actually useful in this game as a central hub. "gathers wood in a spot, sends it to become lumber, lumber comes back, gets sent out to be combined into wagon wheels, wheels come back."
- just about 70 hours in. i like to return to it. havent beaten it all yet. pretty close. complex chains require thought in some cases. unless you just want to eat up all the land lol. but later levels are on islands or over mountains requiring resources in order to spread. youll need early into late industry or a good plan. like 7.5/10 *bigger game with custom game modes would be awesome. Would benefit from some other gimmicks to put it up over the top but over all it feels good and scratches a nice itch.
i like the train *choo choo
I really like this game approach to automation and logistics: you can do most of the stuff easily by just directing your villagers to do it, but it takes a lot of time and you only have a limited number of villagers. You automate stuff by building dedicated buildings as well as conveyor belts and other logistics. This is exactly the opposite to Factorio where you can start using robots relatively late in the game, and I think it strikes an excellent balance.
One thing this game is missing is a better management of jobs and building process. It would be really cool if it adopted Banished (or even Rimworld/ONI) approach to managing the time of the villagers, rather than each one of them having just one small job. The same goes to building new buildings. Just dumping the building materials anywhere on the map and magically using them to instantly build stuff feels a bit less satisfying compared to needing to actually deliver them to where the new building is built.
The campaign is fine but a bit unnecessary. This is the kind of game where you'd want to build your town from scratch until the endgame.
My greed has forsaken me
complex at times but fun
Factorio with verticality and some nice QOL features. (Freely move buildings, universal storage--but only for construction, hold ctrl and drag to build rails/chutes/ect at the same level, and more).
The game should be more popular!
the game is relatively fun, and pretty much the type of thing that I'm looking for, and it seems fun enough for me to recommend, but as it is right now, i'm not able to enjoy playing it. Its a bit annoying to manage a lot of the minor things, like worker routes and so on, which makes it annoying when trying to make minor changes. Maybe im missing something, but something like a convenient tab which would allow for me to see every worker, their route, and where exactly they are at, if any of them are idle for whatever reason and so on. Something like that would make this less annoying make make me wanna play it some more
The basic goal of the game is to keep a constant flow of goods flowing into your population to raise their happiness number. The number can go down as they consume goods if there is a lack of goods to replace them with. There really isn't a penalty, but you wont be able to grow without hitting happiness goals.
This is an odd little city builder. It plays more like a real-time board game than your traditional city builder. You will end up moving your buildings more often than most other games of this type to take advantage of their specific purpose. Building city-centers is basically expanding your territory and you'll need to do that to place your school miles away from your population to so you can earn education points. Do not think practically when you play this game. I tried to put things where they would logically go in a city and failed miserably. There is no pollution in this game, so feel free to put your lumber-mill behind your school so you can feed it paper directly. This is definitely a "Factory Town" as the title suggests. A factory represented as a town. Even your workers are really just slower conveyor belts and are there to either move things from one place to another or speed up production.
There are also marble-run elements that keep things interesting. You can make your mine-cart runs into rollercoaster runs to help speed them up. Lastly, there is a lot of logistical tools you can use to control almost all aspects of your production lines based on overflow and stock.
This game is a lot of fun once you get into it's little groove. Highly recommended.
A very Zen-like experience. I've had this a long time but stopped playing due to life events. Glad to pick it back up and see what's new and changed.
I bought this game in early access and played it for a few hours. Came back a few years ago and 100% completed it and played through all campaigns. Very fun, chill and well-rounded game, would recommend. The UI is a bit clunky at first but after some time you get used to it.
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Дополнительная информация
Разработчик | Erik Asmussen |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Отзывы пользователей | 91% положительных (2283) |