Разработчик: Madruga Works
Описание
Управляйте поселением первых разумных людей и помогайте им выживать, переходя из эпохи в эпоху.
Dawn of Man — это игра на стыке жанров «выживание» и «градостроитель» от создателей Planetbase.
Игра начинается в каменном веке и позволяет проследить развитие истории человечества вплоть до железного века, охватывая период более 10 000 лет.
Вам придется помогать своим людям выживать, узнавать новое и эволюционировать, повторяя путь наших предков и преодолевая все опасности, с которыми они сталкивались в дикой природе.
Охотьтесь
Животные были важнейшим источником еды и ресурсов для древних людей. Мясо пойдет в пищу, из шкур можно сшить одежду, а из костей — изготовить инструменты, необходимые для выживания.Ведите охоту на мамонтов, шерстистых носорогов, древних бизонов, гигантских оленей, пещерных львов и других представителей животного мира, бродивших по земле в то время.
Собирайте
Собирайте различные природные ресурсы: фрукты, ягоды, воду, древесину, кремень, камни, руду. Готовьте с их помощью еду, изготавливайте инструменты и возводите постройки в поселении.Делайте запасы на черный день
Рыбы больше всего весной, ягоды и фрукты можно собирать летом, а к животным легче приблизиться в теплое время года.К зиме вам понадобится запасти как можно больше пищи, которая может долго храниться, а также теплой одежды: без этого не выжить.
Расширяйте и укрепляйте поселение
Возводите больше домов и построек для своих людей, чтобы население росло.Стройте укрепления и изготавливайте оружие, чтобы неизбежные конфликты не застали вас врасплох.
Исследуйте технологии
Чем больше открытий, тем проще обеспечивать всем необходимым растущее поселение. Однако новые технологии несут и новые испытания: повышается спрос на пищу, появляются моральные проблемы, учащаются атаки грабителей.Стройте мегалитические сооружения
Наши предки были способны на невероятные инженерные подвиги, которые вам предстоит повторить: добывайте огромные камни, перемещайте их на санях и сооружайте колоссальные каменные постройки.Обуздайте природу
Разблокируйте фермерские технологии, чтобы выращивать собственные овощи и кормить всё большее количество людей. Приручайте животных, которые смогут помогать вам вести хозяйство, а также обеспечивать людей едой и ресурсами.Поддерживаемые языки: english, french, german, spanish - spain
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/8/10 (64 bit)
- Процессор: 2 GHz Dual Core
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1 GB VRAM (Shader Model 3)
- DirectX: версии 11
- Место на диске: 2 GB
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/8/10 (64 bit)
- Процессор: Intel Core i5 or equivalent
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2 GB AMD or NVIDIA Card
- DirectX: версии 11
- Место на диске: 2 GB
Mac
- ОС: 10.14
- Процессор: 2 GHz Dual Core
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1 GB VRAM (Shader Model 3)
- Место на диске: 2 GB
- ОС: 10.15
- Процессор: Intel Core i5
- Оперативная память: 8 GB ОЗУ
- Видеокарта: 2 GB AMD or NVIDIA Card
- Место на диске: 2 GB
Linux
Отзывы пользователей
Solid gameplay, but a little quirky to start. The only real flaw I have found is in the help section, where some entries are cut off and unreadable. Otherwise, it is a great game.
I love this game. I wish there was more of it. I've played it over and over and got all but one achievement.
A pretty nice and pleasantly casual game with an unusual setting.
I want to love this game. I do. I have 267 hours on Playstation 5. Thanks for the update btw. HOW DO YOU NOT UNDERSTAND HOW WALLS GIVE TACTICAL ADVANTAGES. Don't build them. they are worthless. Have you never read a book about warfare. Go watch the Lord of the Rings or Troy or there are a million movies with people using walls in battle. I love this game but the stupid point that a wall and rampart do absolutely nothing is ridiculous. I will tell you what. You stand on the ground and throw a spear or shoot an arrow at me and i will be on a wall with a rampart and shoot at you. HOW DO YOU THINK THIS PLAYS OUT????
it's a fun little game to pass some time. ooga ooga caveman game.
Great game.
Late game defences can be interesting, with the wall and archers positioning.
It's a great resource management game, mess it up, and you have an economic collapse, everyone dies. Maybe a few survive, who then repopulate.
My advice, keep workflow low, so you can direct the workforce where needed, otherwise gridlock happens.
The UI is objectively horrific. Other than that... I just find it an uninspired tedious slog.
This was a great game back in the day and had good directions to move towards in the future, however development has ceased and for a $35 game it is no longer worth purchasing full price.
I like it a lot. It has nice, long gameplay and visually I think it's pretty good. The task system could be a bit better and I wish my people wouldn't wonder to the other side of the map for absolutly no reason. Other then that, 8.5/10.
Not sure why this game got such good reviews. A.I. is more then just broken. People are starving in the middle of camp with abundant resources. Why are elderly women chasing horses while my strong men are making beer?. People leave resources all over the place, for someone else to walk all that way to retrieve it. Why. Why arent my hunters butchering? Why dont hunters bring appropriate food with them? You're supposed to be hunting boar, why do you only have a knife? Of course you died of starvation, Ken. All you have is straw in your pocket.
I like the pacing and the game just delivers on the fantasy it promises.
Game is boring as there is not much really to it. Not sure why anyone would want to start another settlement in an area away from first spot as it's just the same boring game. You have to play the game at x4 speed and better at x8 speed or else everything takes forever to do anything. I have played other builders like this and this one is the worst of the lot. If I could refund it I would, at least I only wasted $12 on it.
I absolutely love this game, gets to a point where it is a grind and a little easy. Such a shame there isnt any more to come or any decent MODs to enhance it and make it even better. Far far better than ancient cities.
Unfortunately negative feedback from other players about this game's AI are true. It's terrible at keeping things organized, which forces players to micromanage lots of things. NPCs would ignore work area assignments unless you mark every single tree or stone for them to harvest or mine, and they would engage against raiders then get outnumbered even after you raise the alarm system of the town, just to name a few. The game's AI makes me feel like it came out in 2009, not 2019, because its competency seems to be on a similar level with the AI of C&C Red Alert 3, which came out in 2008. Hopefully the developers can improve AI performance in future.
This is the most unique city-builder I've ever played, because the AI doesn't work like any other game. While most city-builder / management type games reward micromanagement and maximizing workload, this game punishes it. The best villages are given tons of free time and a lot of freedom to manage themselves. Give them proper production limits and let them be on their way.
Dawn of Man runs very smoothly and is beautiful to look at.
10/10
Had a lot of fun with this game. It's not perfect, but it scratches an itch that not many of these style of games do for me. Definitely recommend.
Dawn of Man is like being dropped into a prehistoric world and told, "Good luck, don't die," while you try to invent fire, hunt mammoths, and avoid becoming bear food. It’s a survival city-builder where you manage a tribe of early humans—basically a bunch of cavemen who can’t figure out how to stop starving but somehow do know how to build impressive stone tools.
You’ll spend your time gathering resources, fighting off wild animals, and wondering if your tribe is secretly plotting to destroy themselves through bad decisions. The real challenge? Keeping everyone alive long enough to invent the wheel and not getting wiped out by a random winter storm or a gang of angry boars.
If you like micromanaging every aspect of a primitive society and don’t mind the occasional dinosaur stampede, Dawn of Man is a solid way to test how long your tribe survives before they devolve into chaos.
para pasar la depresión y atraparse, funciona, para pasarla bien cual buen juego no.
really liked it back in 2015 when I was playing it and really like the improvements (transport post!, yeah now they don't leave the sleds three days walk away!)
A good game overall but many things missing in my opinion, I see it just as potential, will devs rise to the task is to bee seen.
No poisonous/nutritious/psychedelic's plants nor fungi, no shamans (healers, advisors to populous)
Animals do not have dens nor act as in nature. (mountain lions, wolfs... etc have dens)
This could be game mechanic so one can eradicate predators if they become too aggressive.
No burning and clearance technique to increase soil fertility, use of ash and coals, no use of animal dung for fertilizer, use of straw as in permaculture, no cannabis plant either for psychedelia or industrial use.
No way to fence a field to lets say, heard the animals and stop them from straying away and being eaten. (animals do not wonder and get lost)
No terraforming, not as a tool or game mechanic as npcs building it, cannot flat/rise/lower terrain, cannot create earth mounds/diches/embankments/canals... etc
Cannot specialize npcs to a specific role/s (black&white)
For greater efficiency as npc gains ex and specialization, so u can have individual that is forester and carpenter working with greater efficiency.
Can introduce pupils mechanic and basic teaching.
No battle/combat/war tactics.
At least basics would be nice.
No higher camera zoom, at least for me this kinds of games never have extra high camera to oversee all,
No filters like in Songs of Syx where player can see most used paths, choke points and such for better understanding what is playing out.
Cannot build (no building) like hunters hut closer to hunting area so the meat can be processed more efficiently. (all gathered resources should have a building that can be build on site, not only realistic and used IRL but logical.)
No jewelry, can be made from animal (human) teeth, claws, horns, copper... etc.
(perhaps to increase settlement prestige and used in commerce)
No use of coloring/dyes symbols/painted idols...etc
That is at least of top of my head ideas.
As said the game is nice and interesting, if devs add mechanics instead of content like many others they will be able to make this game last for years.
Have a good day.
Good concept and definitely fun gameplay however it eventually gets a bit repetitive with no real different ways to play, but still a fun experience.
I cannot get more than 10 people to survive at one time. They run out of food so fast that I have to cancel every task that isn't gathering food. I have a 500% workload of entirely food gathering. Then I get a blizzard, disease, wolves attacking, bears attacking... That 500% workload is literally 3 things. 1 person assigned to fishing, 1 animal hunt, and gathering fruit. it takes 10 people the entirety of their lives to hunt a cow, catch a fish, and pick an apple. If I cancel any one of those tasks, everyone starves to death. If I don't reduce the workload they will never chop fire wood or make clothing. 3 people will die before 1 more joins the camp no matter what I do. Seems to me the game is purposely designed to be unwinnable. You are able to get a decent start, and as soon as you start to get a good camp running they start throwing so many problems at you at once that there is no possible way to avoid total collapse.
Great game design! Excellent UI, mechanics, etc. The combat can be gamed, but that was never the primary focus.
Base game is ok. Trying to do the hardcore mode stuff is very frustrating. As the game AI has a tendency to just go completely wacky to the point that your humans will just fail to set eating as a priority at all. This was very frustrating in the resource intensive Cold North. You can remove all priorities but feeding themselves, and they will still ignore eating. I tried micromanaging each villager to just feed themselves, but even then it was just untenable. Eventually my village of 90 succumbed first to starvation and was finished off by Raiders, as my villagers had such low moral and were all starving, it was impossible to defend.
Great game for anyone interested in progressing civilizations on a small scale!
Not as hectic as AOE and better historical tech evolution.
It's a very promising game. I liked it more than Forest Village. I hope they will add more buildings and terraforming option, because after a while the game becomes boring.
Played this a while ago. Honestly one of my favorite games and really does make you think about human history and the resources needed for survival and growth.
The game is really neat. I love how the animals you hunt change through the ages as you progress. I had a lot of fun and planned accordingly until one day...
I was mercissly attacked a few minutes after I entered into the iron age. I didnt feel that this was fair as I needed the iron age to be able to unlock and make the weapons that the attackers had. Full on metal shields and gear. They killed everyone in my village.
So, it was really fun up until then. DIdnt feel fair to me as I did not have an opprotunity to make the weapons my attackers had.
Uninstalled
The AI in this game is stupid, they complain about not having things that are in que to be made, yet still refuse to make it. even though you have all the mats to make it. they will drop an item and leave it there to rot, than complain about not having enough of the items. until the developers make the AI smarter, this game is not worth wasting your money on.
It's not a bad game. It's cute. I like how it works. What it lacks, however, is any sense of challenge or replayability. There's just no way to challenge yourself with it. Even with the most difficult community-made scenarios, where you begin in the dead of winter with only one human in your tribe... Yeah, you'll die a few times. But as soon as you manage to live long enough to build a shelter, a skin dryer and a meat rack... Call it a day.
If you make it to the Paleolithic, you've already won. The later technologies are pointless.
I enjoy games like this. There's nothing wrong with this one. I don't want to shit on it. Devs did alright here. I just feel that it lacks depth. There's no settings panel, either, in which a player could somehow make an easy game more challenging.
Really love this game, its relaxing yet challenging, simple yet unique, and its a great little game to play for hours on end while you also watch a film, thank you!
Very nice game, I wish there will be a game like this with an AI on the other side of the map, doing his stuff, building a base, walling up etc.. I fell like this basic RTS mechanic from the 90` it is been forgot, like an ancient technique that we are unable to recreate.. my hopes are in Manor Lord...anyway good game, bought on sale, I had a lot of fun, thanks!
My settlers forgot to equip cold weather clothing before they went out to hunt a mammoth. Two of them subsequently froze to death and a third was mauled to death by a cave lion.
Its a fun city building strategy game.
**Dawn of Man: A Rewarding, If Repetitive, Prehistoric City Builder**
*Dawn of Man* offers a satisfying experience for fans of city-building and survival games, particularly those with an interest in the development of early human societies. As the leader of a small tribe, you manage resources, guide technological progress, and ensure the survival of your people in a brutal, prehistoric world.
One of the game's strongest points is its sense of progression. Starting from the Stone Age, you oversee everything from hunting and gathering to the development of agriculture and crafting. The game does an excellent job of making resource management feel important, with careful planning required to ensure the survival of your tribe. As you advance through different technological eras, unlocking new tools and buildings, there's a strong feeling of accomplishment.
The visuals are solid for a simulation game. While the environments are fairly simple, I found the animations and seasonal changes immersive, helping to bring the prehistoric world to life. The interaction between your tribe and the environment feels engaging, as you see your tribe adapt to changing conditions.
That said, there are a few drawbacks. Once I got a good handle on the basic systems, I noticed the game’s difficulty plateaued, becoming somewhat repetitive in the mid-game. The tribe's AI could also be frustrating at times, with villagers occasionally behaving in ways that detracted from the immersion. However, the satisfaction of watching your tribe grow and evolve outweighed these issues for me.
*Dawn of Man* is an excellent game for anyone who enjoys resource management and strategic planning. It’s not the most complex simulation out there, but it’s a rewarding experience that offers a unique look at humanity’s early development. If you enjoy games like *Banished* or *RimWorld*, I think you’ll find *Dawn of Man* to be a solid addition to your collection.
Great game but let down by incomprehensibly incompetent AI. The core of the game is very fun and I will generally play through the game once or twice a year however, the AI is often so mindbogglingly dumb that it can ruin the entire experience. I often find myself having to micromanage every little detail just to keep people alive and even then they often just ignore what I tell them to do. Even worse is when the game wont allow me to get people to do basic tasks with no explanation as to why that person cant do a task.
Still a great game but it could be so much better with an AI overhaul.
Game is entertaining for a little while and feels different from other RTS games I have played, and I have played a lot of them. Unfortunately, the game feels unfinished. There is a lack of content, endgame or goal. This would not be an issue if it was not for the fact that the developers has abandoned the game and considers it finished. If the game had more patches or even expansions down the line it could have shaped up to be quite a good game.
I have 17 hours played, and that's about what the game has to offer. To me that's too few hours for the price they charge, but if you are happy with that or you get it on sale where the price/playtime makes more sense, it's not a bad experience for those hours!
its a great game but if you want to keep your sleep pattern form getting messed up i wouldn't recommend.
Incredibly well balanced game play, mechanics feel very good. TIP: if you have a hard time with the defense mechanics... build some walls
The feeling of progression is second to none. Seeing your little unga tent "gathering" grow into a proper bunga roundhouse powerhouse is truly something else. Watching the forest recede as you expand is awesome feedback and very satisfying. And that feeling when you unlock cereal domestication? Dopamine hit like nothing else. Give it a try.
It's a bit slow but then again you literally follow your remote little tribe from the Paleolithic to the Iron Age as they settle down and develop. It's not very micro-intensive, which is good because of the aforementioned slow pace. You manage the tribe's resources and advance by unlocking ideas such as taming animals or planting crops. Plan for winter, stockpile warm clothing and continue growing.
Only a few slight points of criticism: It's very lonely, there are no other settled tribes, rather you get attacked by raiders once in a while, which is not that big a deal, but the way walls crumble when they so much as look at them, they might as well be throwing ICBMs rather than spears.
I really like this game. I have played different areas and for different reasons. I with it had a second part that took it up more ages.
This is a great game. I have almost 2,500 hours in it, and that should do my speaking for me. It is complete and good as it is, but this is a game which has a lot of players wishing that either it would be revisited by the devs to add to, or to make a sequel which makes it bigger and more detailed, or that there would be DLC that we would pay for. This is because of how good the game is, not because it's lacking.
For its genre, it's slightly different and unique in some ways. It can be challenging if you come to it with the wrong expectations from other games of the genre, and that's part of what makes this game good. It stands apart. Some of the ways in which it is different, makes it better.
I also have made a mod/scenario for this game, which I've greatly enjoyed doing. I think that my mod enhances the basic aesthetics of the game, while also increasing the basic difficulty level of the game. The basic game is a lot of fun to play, and my mod is a lot of fun to play as well. For me, replayability is a factor in this game. The devs have worked on this game, completed it, and supported it afterwards, all for a single fair purchase price, but it has players WANTING to have DLC to pay money for, if not a sequel.
Me see Colossal Cave Bear.
Me hunt Colossal Cave Bear.
Me throw spear at Colossal Cave Bear.
Me kill Colossal Cave Bear.
Me make house out of Colossal Cave Bear.
Life good.
Game is pretty easy and chill even on the more difficult challenges you can mange to make a pretty satisfying village.
feels old and very dated, good idea but poorly made.
It is realistic. Graphics are great. Growth may seem slow. Remember that in reality civilization did not grow fast. You will get a sense of triumph as you sheperd your tribe through the ages.
Simplified but pretty accurate. The player made scenarios are an awesome addition. Devs really did well with this game.
One of my all time favourite historic games. Love the time period and the great attention to detail! If you're a history buff and are looking for a laid back and still challenging experience? This is it! I hope there are still updates to come because I love the way the devs have been building on it!
Дополнительная информация
Разработчик | Madruga Works |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 86% положительных (9324) |