Разработчик: Fantastico Studio
Описание
CHECK OUT BLACK PARADOX RELOADED
Об игре
Black Paradox — быстрая roguelite-стрелялка. Используйте целый арсенал оружия, усилений, роботов и других улучшений, чтобы справляться с бесконечными врагами. Вас ждет яркий пиксельный мир и музыка в стиле синтвейв. Охотник за головами летит сквозь космос, преследуя самую опасную преступную группировку в галактике — семерых Восставших из ада.
Залезайте в кабину, проверьте оружие и готовьтесь к большой галактической разборке.
Особенности
- 20 видов оружия, 37 усилений, 13 мощных роботов, 8 усиливающих комбинаций и уникальная способность искривлять пространство — Black Paradox.
- 62 разных врага, у каждого своя схема атаки.
- 14 смертоносных боссов с уникальными атаками + 1 секретный босс.
- Повышайте показатели и открывайте новые умения.
- 2 игрока могут играть вместе в локальном режиме.
- Потрясающие пиксельные изображения, прекрасная синтвейв-музыка.
- Можно открыть особо сложный режим боев с боссами.
Поддерживаемые языки: english, french, italian, german, spanish - spain, simplified chinese, russian
Системные требования
Windows
- ОС *: Windows 7 or newer
- Процессор: Intel Core i3 M380
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Intel HD 4000
- DirectX: версии 10
- Место на диске: 1 GB
Mac
- ОС: Lion 10.7.5, 32/64-bit
- Процессор: Intel Core i3 M380
- Оперативная память: 2 GB ОЗУ
- Видеокарта: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Место на диске: 1 GB
Отзывы пользователей
I like the vaporwave aesthetic at least.
-Unable to rebind keys
-Good luck getting your controller to work
-Most weapon pickups actually make the game harder for you
-I want to replay the game because its good not because I need the upgrades to get past poor game development
Loads of fun! Early game is tough/repetitive/grindy until you get better/get more upgrades but then everything rocks!
Music is awesome.
Wish there was a toggle for screen shake and flashing. The screen flashing is a bit excessive and I feel sorry for photosensitive players.
The sloppy controls makes it a little harder than it should at first, but enemy pattern memory will help compensate that. Nice art direction, a plus for the music. As retro vibes goes, this is working quite well.
Another indie that make frustrating design choices and spoil their own game.
1. The grinding is insanely repetitive. You will see the same stage over and over, each time with different enemy patter. Nothing you can memorise and improve up. Random enemies with random patterns that just make running the same level not fun, but a chore as you can't see yourself improving in any way.
2. Powerups that are actually ... power down. The shotgun, the laser etc., are just hampering your progresses. You want to switch to your standard weapon ASAP to have any chance of keep going.
3. Not sure what is it, but dodging bullet is painful. Some enemies shoot this bullet with a barely noticeable converging trajectory towards the player. It is so subtle that you realise you are caught into an no-escape situation too late. And got it. In such a fast game this is just not nice.
4. Upgrade prices are made to encurage additional grinding. Somehow is not clear how the UI works not what benefits the upgrades provides.
Overall the game sounds and looks amazing and is a pity that the shoot em up mechanics are not well understood and implemented.
The game is mostly a random grind fest that is amazing to look at but frustrating to play.
The devs spent all their time on the "juice", making the game look and feel like it should be satisfying, but they forgot to make a good gameplay experience underneath it. The controls feel sluggish and your ships odd shape make dodging really unintuitive.
Difficult, but fun. You will die a lot at first, but you accumulate money to buy upgrades which progressively become better as you do at playing the game.
Don't believe any review that has less than 3 hours on this game. It needs at least 3 hours of grinding before you stop feeling deeply under-powered and can get past the 3rd level. It can be annoying too with vague option descriptions and momentum causing you to drift a bit when you stop (a big no-no for shmups).
So why recommend? The cheesy systems are undeniably addictive, the graphics are colorful and eye catching, and the synth music is pretty good. Once you power up, the weapons become fun to use and there are a lot to try. Overall, recommended if you're prepared to grind past the first few hours. (BTW if you have strong shmup skills, then you may get a lot further earlier)
I've been looking for a bullet hell game that I can play when I really don't feel like turning my brain on. This satisfies that urge. I wouldn't recommend it at full price though. There's just too little content to justify the 12,50€ asking price. Every run is kind of the same (with a bit of randomization) and the unlock progress, while a neat feature, doesn't incentivize spending any real amount of time with this game.
For 3€ tho, I'd wholeheartedly recommend it as a nice little distraction for whenever you have a few minutes to pass.
The analogue movement and no button remapping means it's basically unplayable with an arcade stick. That alone would warrant a refund for me, even if it wasn't for the huge hitbox on the player ship, abrupt bullet hell attacks with no clear warning, and what looks to be a slow grind to upgrade the ship enough to get past the first couple of levels.
The music and the visual style are great, but that's the only positive thing I have to say about the game. I think I'd enjoy watching it a lot more than I did playing it.
We all remember the shmup style of game, yeah?
These devs sure as hell do, and to that end they created (for all intents and purposes) an adaptive shmup.
This might not jive especially well with the sort of person who wishes to play "deathless" by memorizing level layouts; enemy patterns are thrown at you randomly, and bosses have numerous different attack patterns they switch between (or in some cases overlap) so the game is always throwing something unexpected at you.
Even if you aren't a fan of the shmup, the game is not brutally difficult, and downtime between attempts is pretty minimal. This softens the blow of defeat somewhat, and just lets you get back to blowing things up in space. Which, arguably, is why we're all here.
the "rogue-lite" chip system can feel like it isn't accomplishing a whole lot initially. I found it useful to focus on earning the extra slots. Things start to open up beyond that point.
I enjoy the game's aesthetic. Look, sound, ability to control the ship (car? Whatever), and there's a fun variety of weapons to find that feel really well balanced. Soundtrack is on point, and really fits what this game is:
An excuse to jam out and blow things up.
Cheers, devs. Keepin' an eye on you.
I really love the concept of the game, but I think that the grind is a bit too much in the end. I beat the game, but this encompassed a bunch of runs, many of which were pretty short, especially in the beginning when you are weaker. Moreover, the game lacks transparency. I finished the game with level 6 upgrades. From my understanding they go up to at LEAST 12 in this game from other reviews. But I have no idea what determines when you are offered higher-level upgrades. It may be the average level of what you have equipped or own, but I couldn't tell you. And once the game is done, that's it. It has a bland intro screen, and a real A WINRAR IS YOU end screen, and that's it. Could really shine if it was rebalanced or at least gave you an indication of how to get stronger, but all in all I think I should have spent the hours in something else.
P.S. Gameplay tip If you ARE playing and you're stuck and you get the Sonic the Hedgehog-inspired gun, keep it! Then get close to bosses and crush them. Life steal with this and you're set.
This game is great fun and a retro-themed blast! Imagine Mad-max in Spaaaaaaaace. It is a side-scrolling SCHMUP , akin to Stereden (I also loved that game).The Graphics style and gameplay are great, very 80s action movie -ala Mad Max and Terminator.The soundtrack is awesome too. However the thing which will bring you back to the game is the replayabilty and the ways in which you can customize your trusty space car-A flying Dewlorean! You can customize your ship both during a run and in your garage. During your runs different weapons drop (can carry 2) and after you defeat a boss an upgrade drops ( either stats for your ship, or drones which fight for you ).In the garage you can buy chips for your trusty ride, they vary in level and price. The Maximum level chips are 13 and cost around 46K the minimum are 1 and cost 1K. Depending on your chips build you can: lifesteal, multishot, gain temporary invincibility and so on. The more high lvl chips you have the higher the chance for this effects to proc, also you can stack up to 4 of the same chips type, for maximum effect.By the end of your improvements , you will be the raid boss, doing incredible amounts of dmg and having a bunch of side effects !
(or you can remove all your good chips, equip only lvl1s and experience a good-old fashioned Sado-mazo adventure).
Bottom line : a hidden gem of a game, with hUGE replayability, great graphics and ship designs, fun music and difficulty scalling up to your desires(depending on your ships build in the garage). Maximum recommendation from me.
while i don't love this game and wish it had a few leveling up aspects, I knew what to expect from the screens and got it on sale. its kinda a sega genesis game that i used to harass my parent to pay 50$ for. In to day money i could have been 100$ due to inflation. very okay game.
Looks potentially great, let down by floaty controls (momentum should not be present in a shump)so its a bit hard to care about dodging bullets, if you like stereden its so similar but feels if i grind this for long enough will have enough hit points to float all the way to the end and bullet sponge every hit, better than on launch but not a proper shump by any means
Dear Developers! LIFE IS HARD ENOUGH, MAKE GAMES FUN! Games are supposed to be entertaining and rewarding! This one is too challenging and unsatisfactory, and way too busy from the start. Why couldn't you just add different difficulty levels??? If someone wants to spend hours of their life trying to perfect their skills it's their choice. I just wanted something fun to play for the evening. Why do you even make so many levels if the majority of players are not going to see past the first few. Do you make a game just for the sake of making it or do you want people to enjoy and see everything you worked so hard for? For me it's just got boring after the first 15 minutes of co-op. This will be an abandoned game which I have no interest to go back to. What a waste of great pixel art and awesome sound..
Pros: The Pixel Art and music are great. Perfectly captures that 80s Synthwave retro-future shit which is my jam.
Cons: The gameplay is very basic, repetitive, and for a game that you need to replay over and over again, the power ups don't add a lot of variety to how you play the game.
So you all know what you're getting yourselves into, let me sum up the whole Black Paradox 'experience':
1) You start it up
2) Your Delorean sucks
3) You get rekt on the 1st mission (It'll be over in 3 minutes maybe)
4) Step 3 happens about 10-20 more times while you get used to the controls/grind some currency for upgrades
5) You get enough currency to start looking at upgrades
6) The cheap upgrades are god awful. You may/may not buy some just to make it through one level
7) Step 3 for another hour until, through a combination of skill, luck, and basic upgrades, you beat the 1st stage
8) Stage 2 and 3 bosses are brick walls. You're not getting through until you've gotten better upgrades
^ Step 8 is where most people tilt out of the game. I know I almost did. Because it's gonna be quite a few hours of dying to the same boss just to grind currency. I just took it slow.
9) You finally land your first couple of 'end-game' upgrade (level 12+). And the boss just melts. Die *****.
10) You lap through a few more later stages. You're still getting killed but the worst is over. Clearing 3-4 stages per round rather than 1-2 at the start means you're farming way more currency. Getting the last few upgrades is nothing.
11) You win.
12?) You play the bonus gauntlet mode. My Delorean was so pimped out I rolled over it 1st try.
Overall, I came for a synthwave SHMUP. I got a synthwave SHMUP. People complain that the early game is too hard. You start with no HP or damage. Cheap upgrades are trash. Good ones quadruple your power. So by the end you're one shotting everything for that final glorious run where you're more or less giving everything and anyone the bird.
Recommend.
If you like a good side-scrolling shmup and enjoy all the pain and pleasure of roguelite elements, it's a really strong recommendation. I played the demo a lot and followed the development like a hawk. I'm delighted with it. Excellent vibe, super synthwave sounds and aesthetics.
I highly advise getting the soundtrack as well. Check out "Inward Hanzo Randie" via the internet, soundcloud etc. SOLID stuff.
For those of you who play Steredenn, this game is *remarkably* similar, to the point that I had to check the developer to see if they weren't the same one.
Unfortunately, in its current form this game has serious problems. Your ship is large and floaty, while the difficulty starts hard and gets worse from there - I'd be facing enemies that could cover the screen in bullets, ones that fire directly at you, and ones that charge you constantly at the same time within seconds of starting the game, forcing guaranteed hits. Many of the guns and upgrades are either worthless or have serious drawbacks (reverses your controls, slows your ship considerably, etc.). You can upgrade your ship with chips, but the effects are exceedingly minor early on (1% chance of firing an extra shot, whoo). This will probably eventually get fixed as development continues, but right now it just isn't much fun.
I love it!
The demo was kind of frustrating at first, but after getting the hang of it, it is a blast to play.
- the music is fantastic
- the soundeffects are meaty
- the weapons feel nice
- the upgradesystem makes it that every run feels interesting
The game just needs a bit more balancing here and there, but still, I have a great time playing the title.
100% Recommended!
Дополнительная информация
Разработчик | Fantastico Studio |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 71% положительных (55) |