Разработчик: LozMarblz Inc.
Описание
As deep space mission control auxiliary, you are in charge of the implementation and management process of the RECOG project. With a care package from Earth, you are to build an industrial complex as the first line of defense against the enemy RECOGs. Dig deep in the landscape to uncover precious minerals and oids in order to create your stronghold. Fortify your defenses with an army of starships, equipped with special abilities and weaponry to protect that all-important industrial landscape. Be conscious in your decisions and prioritize the construction wisely. For the more advanced you become, the enemy RECOGs will revise and react accordingly.
This not your ordinary real-time strategy game.
It is about understanding the mind of an enemy who learns and adapts to your playing style in order to crush you.
EXPLORE, MINE AND COLLECT
Explore valuable terrain, revealing uncertain dangers while mining 14 of the most precious rocks and minerals deep within the chasms. Gather all that you can and store them ready for construction.
BUILD EPIC INDUSTRIAL COMPLEXES
Over 500 industrial recipes are used to create the immense quantity of pieces for building your epic industrial complex. Build high above the terrain, alongside rock walls or down to the core for unlimited lava resources. Design your industrial wonders beyond imagination, while avoiding catastrophic disasters. Create fortified structures to withstand the onslaught while you pummel the enemy using weapons of mass destruction.
POWER UP YOUR INDUSTRY
Give life to your industry using the most advanced renewable resource ever known; the Global Alternative to Highly Efficient Resources (a.k.a. GATHER). Manage the power grid using connected generators, linkers and splitters, flowing through your industry for true automated performance.
MILITARY
Your military might include: 1 extremely versatile Utility drone for all your industrial building needs, along with 6 highly advanced war drones ready at your command. The Utility drones are your key industrial counterpart, enhance them for maximum strength and efficiency. Build your war drones and prepare to defend your honor from the might of the enemy. Load these machines with a multitude of enhanced lasers, more than 40 exclusive missile types, over 130 combat module enhancements, and 24 signature skills designed to amplify each one’s power 10-fold, enabling them to annihilate what is to come.
REPROCESSING & RECYCLING
A game wouldn’t be the same if you could not benefit from the wreckage of your enemy. Over 130 fragments to be collected from enemies downed in battle, giving you a potential 780 possible items to be discovered from processing these fragment parts.
LAVA
Take control of the deadliest natural wonder on the map and embrace your inner engineer with advanced liquid systems. Create paths of destruction as a defense mechanism against the enemy. Use lava as a barricade to ward off unwanted guests or completely submerge yourself under it as protection from their attacks. Do not take this liquid lightly, as it plays no favorites for whom it kills.
WEAPONS OF MASS DESTRUCTION
5 specially formulated weapons of mass destruction are at your disposal. They range from smaller AOE blasts, taking out those within a near radius, to electronic warfare and viruses, as well as an all-out nuclear missile wiping almost everything in its zone.
TECHNOLOGICAL ADVANCEMENTS
With over 270 unlockable technological advancements, this extensive library of innovations and creations will bring your A-game to a whole new level. As you unlock these advancements, you are unlocking the potential to reign supreme.
STATISTICAL ANALYSIS
Strategic analysis will give you the tools necessary to understand how you have progressed in the game and where changes need to occur. Analyse vulnerabilities, assess cyclic changes, and alter the outcome.
ACHIEVEMENTS
Show off your skills and expertise with all things RECOG, by challenging yourself to accomplish all 60 achievements and sharing them with your peers.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows Vista SP1.
- Processor: SSE2 instruction set support.
- Memory: 2 GB RAM
- Graphics: SM3.0 GPU support, 512MB.
- DirectX: Version 9.0c
- Storage: 500 MB available space
- Sound Card: On board.
- Additional Notes: Server OS versions untested.
- OS: Latest, 64-bit OS.
- Processor: Quad-Core.
- Memory: 8 GB RAM
- Graphics: SM4.0 GPU support, 1024MB.
- DirectX: Version 11
- Storage: 700 MB available space
- Sound Card: Dedicated.
- Additional Notes: For maximum settings, large maps, and space for mods.
Mac
- OS: Mac OS X 10.9.
- Processor: SSE2 instruction set support.
- Memory: 2 GB RAM
- Graphics: SM3.0 GPU support, 512MB.
- Storage: 550 MB available space
- Sound Card: On board.
- Additional Notes: Server OS versions untested.
- OS: Latest, 64-bit OS.
- Processor: Quad-Core.
- Memory: 8 GB RAM
- Graphics: SM4.0 GPU support, 1024MB.
- Storage: 750 MB available space
- Sound Card: Dedicated.
- Additional Notes: For maximum settings, large maps, and space for mods.
Linux
- OS: Ubuntu 12.04, SteamOS.
- Processor: SSE2 instruction set support.
- Memory: 2 GB RAM
- Graphics: SM3.0 GPU support, 512MB.
- Storage: 600 MB available space
- Sound Card: On board.
- Additional Notes: Server OS versions untested.
- OS: Latest, 64-bit OS.
- Processor: Quad-Core.
- Memory: 8 GB RAM
- Graphics: SM4.0 GPU support, 1024MB.
- Storage: 800 MB available space
- Sound Card: Dedicated.
- Additional Notes: For maximum settings, large maps, and space for mods.
Отзывы пользователей
I liked what I was seeing online, and I feel the game has great potential.
Decided I'd wait till some updates came out before putting in the time to get my hands dirty.
One year in, and no updates. Very disappointed.
*someone* will love this game, but I have to admit it is not here. Time for a price drop, if you're not going to support it!
Well, I took the time and actually watched the first 20 lessons and practiced the basic foundations of setting my industry and assemble basic military drones and research and development. Now its getting a little more advanced. i'm realizing now theirs so much more I can do. I've only scratched the surface. I will leave a more detailed review once i have a full understanding of the game.
I definitely recommend it.
You Need to Watch Tutorials In Order To Understand How To Play.
Recog is a rather fun game though, not without it's flaws. I like the strategy/industry focus in the game it makes for a good goal, staying alive. The game as mentioned by the developers is hard and it is but, it is just hard not infuriating if you lose you can go back to an earlier save and try again not all is lost and you have all the time in the work to retry. The game has interesting content but, as far as a tutorial the videos online and the wiki don't answer all the questions a new player might have. I think that the game is still new and needs to develop more but, has alot of potential. Do not buy the game later if you are planning on doing so buy it now to help develop the game but, only if you a certain you will get it later. I would rate this game 8/10.
This actually takes the cake for worst not-even-game I've ever briefly tried to play.
I played Dwarf Fortress for years. I'm not of the faint of heart.
This interface is *terrible*. The videos that are excused as a tutorial -- that you can only find linked defensively in a release notes update of "oh yes there are turotials you must be mistaken!!111!" -- are almost unbearable: they are both paced horribly, full of fluff, in absolutely no order that makes sense for what you need to do as a beginner... there's more time spent badly voice acting about the incoming threat than there is *teaching the damn game*.
The 3d view can only be used at 8 angles. Why? They're all on the same inclination, by the way, and it's the absolute worst one for viewing 3dimensional objects. Hope you enjoy that, I guess? The UI doesn't even *try* to raycast to put your machines in the correct place when you hover over the side of another object. The select boxes for bulk operations like "pick up these 1000s of useless drops" can't even be started except on squares that contain one of the drops; so if you want to select an area, but can't find a dropped item *in the corner* of the area you want to select, too bad. It's just... what on earth was the developer thinking? How is this even remotely usable?
And those 1000s of useless drops, incidentally, *must* be picked up, because your drones pathing through them will take damage.
Right up until suicide.
What. What is the gameplay purpose of that. Why. Honestly just why.
I could keep going, but it's just a fractal of things like that. There's just massive amounts of ridiculous minutae, bad UI -- don't even get me started on the inventory configuration mess; you *will* have to click a half-dozen times to configure _every_ _single_ _storage_ you ever build, and you will build a lot of them -- and none of it serves any interesting gameplay purpose, at all. A cookie-clicker has more semantic value and interesting choices per click than Recog does.
Again, I'm writing complaints about this UI speaking as someone who played, then even modded, Dwarf Fortress, for years. Recog is not challenging or a game for the galaxybrains: it's simply a mess.
in its current stage i cannot reccomend this game
im genuanly excited about the game concept but the only form of tutorial is the "RECOG The First Wave : Informal" youtube series its essensialy a youtube lets play with a developer.
the game seems to focus more on lore and emersion rather useful help tools
Caveat: Haven't played the game to completion but wanted to still throw a quick review on the books. I'm ~30 hours in.
It's got a very large learning curve with ZERO in game hand holding (you need to watch a good amount of tutorial videos to get started), and the UI is clunky before getting used to it. The best comparison with how this game plays is vanilla dwarf fortress (no therapist, dfhack, addons)
The positive side is that this is a game built from passion, like dwarf fortress, it's not a cash grab or one-and-done type deal. It's a very original idea with original execution that both the developers and players will shape into what works best for this game type. I feel that needs to be commended in this gaming climate full of loot boxes and 'has-something-for-everyone' type games. It will be a breath of very fresh air if you are willing to put in the effort.
Another major plus for me is the developers are active real-time. The game is completed, but still has areas that will continue to be polished for better usability, rebalance, or new concepts altogether. Two examples are that I reported a bug that got fixed within an hour, and they took my feedback on a feature that will be added to the next July release.
All in all, so far a very rewarding experience and I have had fun testing things out in game and climbing the learning curve. Once I have a more total understanding, I'll try and update this review to include more complete gameplay feedback. For now, if think you might be interested, just look at the tutorials before buying. Sitting through them will give you a good idea if you will like this game or not.
As released, I can't recommend this game. There's a couple impactful things that are stopping me from giving it a thumbs up.
1. Lack of a tutorial. I feel like "it's a complex game" shouldn't excuse lack of any in-game orientation for new players. All this game does is tell you to go to youtube and watch the training videos... but these are hard to follow due to the narrator's slightly-off spoken English coupled with the attempt to mimic a hammy military drill instructor doing a standup comedy routine while trying to train you on what the many different parts of the game are and how they tie together.
2. Lack of background processing? I'm not sure what it is, but when I hit quick load and happen to switch to a different application, say, to type a review, the loading process seems to just pause. Dwarf Fortress is a complex game, yet can load a save file while not running as a foreground window. Little things like frame rate drops every time I mouse over a unit make me think the coding on this could be a little tighter. I hate to be this critical because I'm not a great programmer myself, but it still has to be said, especially since the game is advertised as "released", and especially for the $25 asking price.
3. User Interface blues. I really feel like I'm fighting the user interface when I try to get basic things accomplished in this game. There's a build tree and a whole industry game to play here, but I feel like the developer is not really trying to separate having a complex game from having a usable interface. The interface is the farthest thing from intuitive I've encountered, and I have played a few hundred hours of Dwarf Fortress with default ascii graphics.
I'm not going to say the game sucks or the developer doesn't know what they're doing. I think they're making a work of art here, in that they have a vision of the game they want to make and are definitely making it according to their vision. But just like art, what one gets out of it is up to that person alone, or rather "beauty is in the eye of the beholder." In this case, fun is in the eye of the beholder, and I can't say I see this $25 released game as being fun.
I would say it's worth $5 and is a very stable prototype/tech-demo for the game it actually wants to be.
I know this game is described as "not for everyone", but getting started is extremely frustrating. I'm not expecting a full tutorial, but a tiny bit of hand-holding would be appreciated at the very start.
(Wait, I haven't reviewed yet?)
Quote from my forum post:
'To any those who may lurk this forum, I forgot the mentioning of a 'new' (learned months past) announcement: the developer website, game website, and official forums were terminated; this game is officially dead, lacking any vestige of the creators. Their Twitter, however, remains available but inactive. Thus, do not purchase this game if anticipating updates.
P.S: As bonus, if you enjoy achievements, your ratio would certainly be damaged for the game mandates entering an absent beta for completion.'
LAVA. ARTIFICIAL INTELLIGENCE. CAVES. RESOURCES. INDUSTRY.
VERY IMPRESSED! Games like this make me really hate having a job because it takes time to play.
In the months I've owned this game, it has undergone MASSIVE changes based *entirely* on user feedback. I would hardly recognize the earlier release. The U/I feels pretty comfortable now, so the reviews about the 8 view angles/fixed incline are obsolete. There is an odd quirk with the engine that makes it hard to click buttons sometimes. Also building stuff in the early game now requires significantly less clicking than some reviews suggest. The object is actually to automate, but similar to games like Factoro/fortresscraft you have to do a little manual labor at first. The units taking damage going through debris is just a part of the game... you have to actually remove debris as you dig otherwise it'll pile up and kill your digger. There is an editor now that lets you experiment with the building components—this is critical.
I used to recommend this game with caution, but many things are ironed out, and there really is a novel idea here. It's still not going to be for everyone, but its a pretty unique strategy/factory/3D programming/crafting concept, and many other elements add depth.
This game is not "casual" I disagree with that tag being applied to this game. Games like this are for people who like a little uncertainty, who like to experiment and don't mind dying/losing a bunch of times.
I hope this game catches on for the right crowd. Be aware before you buy:
- Learning curve
- Simple graphics
- Maps are small horizontally, but extensive vertically
- YouTube tutorials.
**Game seems dead -- Beware**
Old review below -
Considering that there are no reviews, I'll go ahead and give some first impressions. I've played for 6.1 hours as of this writing. The first 15 minutes was spent checking out the game without watching the dev's tutorials. After 15 minutes, I realized that I'll have to watch the tutorials. The last 5.75 hours were spent following the youtube videos and building along.
This game is deep, there's a lot to learn. It's kind of like if Dwarf Fortress and FortressCraft Evolved or Factorio had a baby. It's very tactical. You will pause a lot while you set excavation, building and logistics up. The battles so far are also tactical, in that you'll have to figure out placement as much as firepower to get the advantage, the AI doesn't mess around.
There are hoppers (storage units), factories (depositories), etc and also waves of enemies. You'll set up power generation and routing. It's very well documented in the game, every component has a 'wiki' type help page. So far, there is a lot of manual queueing of the different precursors to the larger machines, but I'm sure there are ways to automate more of the industry.
The price seemed a bit high for me, but I watched some of videos and thought that I'd like it, and I do. I did find myself coming back to my tutorial world and enjoying the game. The controls take a few moments to get used to, but if you've played DF then you won't have an issue.
It's the wild west though - EDIT: The forums have picked up as more people have bought the game. There are video tutorials from the dev. So now I'm on my own to figure out all the wild possibilities. If you're thinking about purchasing this game, check the videos, try it out and there's always refund. I am glad I made the purchase and will continue to figure things out and experiement.
Игры похожие на RECOG The First Wave
Дополнительная информация
Разработчик | LozMarblz Inc. |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 36% положительных (11) |