Magic Scroll Tactics / マジックスクロールタクティクス / 魔法卷轴 / 魔法捲軸
Разработчик: オートリ電子
Описание
Side-Scrolling Tactical Action
Magic Scroll Tactics is a side-scrolling, turn-based tactical RPG where elevation is the key to victory. Gain the high ground and rain devastating blows down upon your hapless foes, or watch with consternation as your summons have trouble hitting the well-protected enemies menacing them from above...
But never fear! Even if you're in a bind, you have a wide variety of options at your disposal to turn the tides of battle. Use quick and agile warriors to seize the high ground, flying units to dominate the battlefield from the air, or magic that can roast, freeze, or zap foes, whatever their position!
Detailed Ability Trees
Use the points characters gain each time they level up to learn and improve different abilities. Every class has its own abilities to master, and characters can switch jobs to open up a whole new set of abilities.
Wizards and Pirates and Summoners, Oh My!
Nash is a feisty summoner with a job to do: namely, stopping a group of evil magi from resurrecting an ancient witch and destroying the world!Along the way, she'll befriend a young priestess from an ancient and noble lineage, duel an extremely persistent pirate obsessed with loot, and fight hordes of deadly monsters!
Поддерживаемые языки: japanese, english, simplified chinese, traditional chinese
Системные требования
Windows
- OS: Windows10
- Processor: Intel Core i5
- Graphics: NVIDIA GeForce GT 1030
- Storage: 300 MB available space
- Additional Notes: made with Unity
Отзывы пользователей
If u wanna random where u can't understood anything, better go in casino. This game more shit then good.
U can shoot arrows through walls, floor and ally but for magic its cryptonite. And u can miss healing...WHAT?
Yes
its worth at least a play-through
Finished this game recently, and I liked it! The sidescrolling twist on the srpg genre is clever and keeps maps from becoming bland or aimless as you always have a clear idea of where your troops should be going, and there's other neat mechanical twists too, like how some moves can be used without spending your action but can only be used before moving, or how some characters can have abilities that only activate if you select "wait" without taking action. (And they stack too; at the end of the game my Salamander Otto had meditate and a shield, meaning he gained 10 mp and a defense buff whenever he waited. pretty cool!) I also thought the soundtrack was excellent and while many reviewers say the story was bland, as someone who enjoys SRPGs for gameplay I would somewhat more positively describe it as "enough;" cutscenes aren't too long and it's got some decent humor and plot twists. I also liked the characters of Nash, Kako, and Levy, though I will admit the Maguses (Magi?) were pretty forgettable as characters.
Now, where to begin with the topic of grinding and job class systems in srpgs...? Well, I will say that I'm glad the game doesn't give you job changing right off the bat, but the fact that it does allow you to summon new characters is a bit misleading. Most of the classes your default units are in classes that are tailor made for their respective species, so it's better to spend the first two chapters say, training an Archer Harpy than a Mage Harpy. I think the main reason they give you that option is so that you can do one species only runs, though I can't be sure. Works fine as a free basic equipment generator though, hehe!
Another thing that harms its value as a grinding game is its length. It is a very short game, with nothing in the way of a post game besides whatever free battles you had leftover. Skills take pretty long to learn in this game, so having such a limited time to learn them may leave some players disappointed at how they never got that ability combo they thought would be so cool. on top of that, the ui is pretty cluttered, with a scroll bar at the bottom of every character's ability tree. And the fact that there's no "unequip all unlearned abilities" option and you have to be in an ability's class to gain points towards learning it means you'll have to do a lot of clicking back and forth while preparing a unit's ability... curriculum? sure I guess you could call it that.
Finally, I'd like to talk about difficulty. This game starts off pretty easy, but when it gets difficult, it gets DIFFICULT. Unfair in most cases. for example, a common tactic is for the enemy team to feature a healer and a bulky "Black Knight." Obviously if you go for the big guy, the healer's just gonna heal him on her turn, but if you target her, it'll only deal about half her hp and thus she'll heal herself. If your team only has one or two attackers and she's still around, you're pretty much screwed. A good chunk of the later levels deal in that kinda difficulty, though I can't say it wasn't engaging, and it wasn't hard enough to crush my morale or keep me from finishing.
It sounds like I'm just harping on about flaws, and thus you may be wondering why I've recommended this game. Thing is, at the end of the day, this game is one that I both finished and loved my time with, and as a result I'd recommend it to anyone who thinks it sounds like their cup of tea. Heck, that's *why* I'm writing this review. This game might be rough, but it's special, and I greatly look forward to any future turn-based games the developer makes.
This is probably due to my own shortcomings, but I just don't get how to progress sometimes due to the enemies power being drastically higher than my own.
I just finished the game, it's a good game, I think it was a little bit grindy but oh well. Just what's the point of the new game plus? If at least you would keep all your ability points, maybe unlock some new abilities to the main character as well, the game was great but the new game plus was really disappointing...
I wasted time here that I can never get back. Art is nice. Characters are cute. Everything else? Bleh...
It seems the developers had a good outline of what the game could be but then just gave up half-way. You're forced to grind through useless skills to get the ones you want or need. What each of the skills does is also explained poorly. The auto-battle might seem convenient at first for grinding levels, but the rewards you get are so minuscule that you feel like you're absolutely wasting your time and electricity running this game. Story is boring and characters are flat. The level design and difficulty curves in this game felt unreasonable to me. Some mobs were frustrating to beat and I felt no satisfaction upon progressing.
Seeing the game: "Oh, that looks like a nice casual tactical game. Looks a little Cartoonish though. Hope it gives me a little bit of a challenge." A few hours later with my head in my hands "How did I get party wiped again!?" Nice game with depth.
Honestly, I was enjoying playing this game, with its charming art and neat elevation gimmick. This lasted up until the second battle of the third chapter, in which I was besieged on both sides by enemies that quickly overpowered me, even when I tried to plan around their spells. Attempting to grind experience and power through didn't seem worth it after a while, because the foes in the strongest Free Battle available didn't scale up; I was fighting Lv. 27 foes to prepare myself for a Lv. 35 mini-boss. And my rewards for actually clearing this battle, I realized, are even MORE battles like it, and the continuation of a very simple story with one-dimensional characters. Combine this with the absolute lack of information given to the player, whether it concerns where to get certain items or even basic things like a tutorial on the skill tree, and I can't imagine regular Tactics fans having anything but a sour experience.
Too Long; Didn't Read: A charming first impression, but not worth the eventual frustration.
[table]
[tr]
[td]Pros[/td]
[td]Cons[/td]
[/tr]
[tr]
[td]
- Lovely pixel art
- Interesting Battle System
- Lots of Skills to Mix and Match
[td]
- Steep Difficulty Curve
- Story is Lacking
[*]Lack of Useful Tutorials
[/tr]
[/table]
An excellent side-view strategy RPG clearly inspired by Final Fantasy Tactics.
There are comparatively few classes (exactly as many as you have character slots, in fact), but each one has a lot of depth in terms of how it can develop; the game feels straightforward, but with enough depth to character customization to keep you coming back, especially once you begin combining abilities from different classes.
The difficulty curve is a bit uneven (it's fairly easy early on and spikes dramatically near the end of the game), and the plot is very simple, but the solid gameplay is well worth the asking price.
Nice game, I had fun with it. I would buy it again.
The classes and skills were well thought out and the characters looked nice. I was able to go through the game without much grind. Battles were not boring and some of them a big challenging, but not overly hard. The final battle was a bit hard and lucky that I won, but I was also 15 levels below the boss.
I did read a few other reviews, some complained the lack of info, tutorial and stuff, but for me everything was quite self explaining or not hard to find out. If you have played a few other tactics game it should be easy to figure out. And I really prefer a game without much of a tutorial than a game which has a big tutorial and forces you through it. So for me that is a plus.
Some other people complain about the races have weapons they can and can't equip. Like the harpy can't have a staff so she is a bad mage.
Well I see it more that each race has its main class and the other classes are subclasses where they can get skills from. It is really easy to change glasses, so I see no problem here. For example the harpy is a good archer and can get more mp regeneration from the mage classes. More mp recover means she can use more skills and this makes her a better archer overall.
There were a few things I didn't like as much. The scrolling on the map could have done better. It needs some kind of zoom or a better overview to go to the shop and back. Luckily you don't need to do it that often, but still it was a bit annoying.
While the mage was a good dd, the spells were often hard to use which made him somewhat useless. There often is background stuff which you could walk through but not cast magic through. That hugely devalued the usefullnes of a mage.
A cute strategy game that's similar FFT
Enjoyed throughout the game. There's quite a few flaws, no biggie.
- Short story
- Charming art
- Versatility builds
- Can play with controller, comfier to play
The flaws are:
- Lack of explanation on what attribute and effects does do, forcing to do trials and error
- There are maps where have half floors that affects the skills, some gain benefits, some lose or not able to use.
- You don't get another chance on story maps if you missed treasure chest, It's notn explained in.
- There are certain chapters where you are stalled and is forced to grind on free maps or sheer luck to clear it due to the mobs being overpowered
[*] Literally NG (without plus) starting all over again
Overall i would recommend game, as long it's on sale
SPOILER:
There's a special item in shop you get by selling dragon blood
You get Levi in your party by fuilfilling certain conditions but replaces Kako until you resuce Kako again
In NG if you skip all bosses you get to fight all 4 magus on final chapter 5-3
2D Platform Strategy with fun dialogue. Very unique and subtle things like you can switch with your own allies (everyone moves back, except dead characters of course, a space if you choose the occupied space, or you platform enemies to go past them) when you pass them, and elevation lets you do more damage and fighting uphill also leads to less accuracy. The fact the air/platforms implement the types of strategy is unique.
I think some may think that there's too many characters on the field, though harpies being in the air also help. I believe classes have certain affinities, but given I already started out with 7, I doubt I'll mix/match. Unfortunately, I don't know why spears do not aim straight up, but 2 tiles left/right. Given this strategy game uses height as a gameplay element, spears should be able to do this, or even let you vault.
I did have fun with this overall, just remember to get the red treasures before killing everyone, otherwise you'll be unable to revisit the map to do so.
Meh! OK strategy game.
Graphics: Meh
Game play: Meh
Fun: Meh
Overall- paid $11.99 US, not really worth it. Played it once, last battle difficult and that's that.
Classic SLG game.
But it's pity that the story seems too short.
An excellent tactics-lite RPG with an emphasis on elevation and strong counters.
Just started playing this, but what I've seen is very good. Characters and animations are good. Menus are clean. And although it's a 2D plane, there's plenty of strategy to be had. I can't wait to sink my teeth into this one!
Игры похожие на Magic Scroll Tactics / マジックスクロールタクティクス / 魔法卷轴 / 魔法捲軸
Дополнительная информация
Разработчик | オートリ電子 |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 71% положительных (17) |