Разработчик: AZAMATIKA
Описание
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Об игре
DRAW CHILLY (ВЫТЯГИВАЙ НА РАССЛАБОНЕ) - чертовски аркадная игра, где ты в роли Владимира вытягиваешь город со дна Чистилища, выполняя поручение своих работодателей - Всадников Апокалипсиса.
Отряд глупых, но смелых и чистых сердцем механиков, во главе с Владимиром сражается с обезьянами, прорываясь вверх по этажам, чтобы вернуть из Чистилища ошибочно попавших сюда клиентов - боссов - обратно к Жнецам для их верного распределения в Ад.
Улучшая город, усиливая отряд и Владимира, ты узнаешь части истории каждого из главных противников, увидишь сцены из прошлого Владимира и познакомишься с Всадниками, которые в нашей Вселенной добры и обладают чувством юмора.
Эта пиксельная аркадная 2д игра предоставит тебе возможность очень много бегать влево и вправо, но у игры есть и другие, более значимые, особенности.
- Собирая цыплят и вырабатывая энергию особым нежестоким способом, ты улучшаешь город и открываешь умения. Город предоставляет тебе помощников в виде NPC и членов отряда, а умения позволяют Владимиру эффектно расправляться с противниками. Например, можно вызвать розового червя, замедлить противников, а затем ударить по ним огромным гаечным ключом.
- Получая за каждый пройденный этаж ВладКоины, ты дополнительно прокачиваешь умения и навыки самого Владимира, усиливая его.
- Грузные цыплята с ящиками доставят тебе тем больше новых умений, тем быстрее ты поднимаешь город и нагоняешь их в бесконечном колодце, в котором происходит действие.
- Всадники Апокалипсиса не только помогают в битве, когда ты призываешь их после полной зарядки Магнита, но и преподносят Дары Всадников - особые усиления, связанные с боссами.
- Действие игры происходит в той же вселенной, что и игра Peace, Death!, поэтому возможны приступы ностальгии.
- 10 Саундтреков, которые очень нам нравятся.
- Поддержка Геймпадов Xbox One / Dual Shock 4.
- Специальный режим для игры со зрителями на Twitch.
Генеральный спонсор DRAW CHILLY - наша фантазия. Наша фантазия желает вам приятной игры и наставляет: "Вытягивайте город на расслабоне."
Поддерживаемые языки: english, russian, french, italian, german, spanish - spain, portuguese - brazil, simplified chinese, korean, turkish
Системные требования
Windows
- ОС *: Windows 7 and above
- Процессор: Intel Pentium 2.9 Ghz or equivalent
- Оперативная память: 2048 MB ОЗУ
- Видеокарта: 1024 Mb DirectX 9 compatible video card with shader model 3.0 support
- DirectX: версии 9.0c
- Место на диске: 250 MB
- Дополнительно: Keyboard
- Дополнительно: Gamepad and sense of humor
Отзывы пользователей
Seeing this game in my steam library pisses me off
Неплохо
nope
good
.
Boring
In case you were wondering about the strange name, these two words combined sound like "wankers" in russian.
The game itself is kinda contoversial. I played it in russian and was wondering about the bad quality of translation, but it seems that russian is the original language, so yeah. The writing is obscure at best.
The cutscenes are kind of funny in their randomness, but are more silly than surrealistic.
Gameplay itself is boring, hit detection is strange at best, the bosses have 1-2 attack patterns and possess ungodly amounts of health. The music is good.
I managed to summon a horseman and he did literally nothing because was too slow and didn`t make it to any of the fights. The horsemen look generic, but Famine is alright, a fresh touch.
All in all, it`s one of those "grey" steam reviews if they had an "ok" button. Won`t be playing this game though.
You fight enemies by standing next to them while your character auto attack then running away to heal. I do not expect RTS combat in a 2D retro style game.
China loves DRAW CHILLY
+20 SOCIAL CREDIT ( ͡° ͜ʖ ͡°)
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+1 WAIFU
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Wild surreal fun
I want to like this game.
Great graphics, cool theme, lots of humor, decent pacing.
My primary issue is that the game isn't particularly skill-based. It's mostly a matter of getting good powerup drops, and grinding endlessly. After about 1 hour of play I discovered all there was to know about the game-play, after that there was no room for me as a player to grow... just hold Attack, spam abilities, on and on.
I really feel like this could be an amazing game... it needs... polish?
One thing I really disliked is the feeling that when you attack you're just fanning at air. There's no hit interruptions for you or foes, you just swing like you're cutting through air and the enemies do the same to you. Maybe that's what needs to be revisted by the devs.
Anyways, it was a fun pass-time for about 1 hour, then a waste of another hour. If you get this on mega-sale you could try it, but don't expect much.
Return to monke. Play Draw Chilly.
absolute shit
I really like most things about this game. Being stuck at a certain point due to p**s poor mechanics is not one of them. Difficulty in a game should not lie in poor mechanics to be adjusted to, but rather in the strategy you need to develop to beat the game. When your strategy is tainted by one or more terrible mechanics making the game way more difficult almost to the point of impossibility, so much so I wish I could get a refund, that's what I'd like to call "cheap." At least the developer did not have the audacity to charge more than $5 for this.
+Story is funny as hell.
+Music is great.
+Niche pixel graphics. But done really well.
+Controls are not terrible.
+Easy to learn how to play despite tutorial lacking (more below)
+Upgrade system. You can upgrade Vlad, his abilities, and supposedly the 4 horsemen abilities (haven't figured that one out yet)
-Lack of tutorial. I don't remember one. If there was, it was quite basic and did not go over things thorough enough to understand a lot of the game.
-Mechanics. You saw me complaining about it. Probably wondering what this is all about. Well, allow me to enlighten you.
--Dash, it's used for quick escapes and on many bosses to break their projectiles. Big issue here. As Many times during the level 70 boss, I'll try and dash through his nuclear missiles, and at least 50% of the time dashes in the opposite direction taking the missile hit. While holding the directional button to dash through the bomb, will dash the opposite direction of what I'm holding down on the d-pad. You can hit them also to knock them back and break them. More on this below.
--Attack, his ax literally can only hit one thing at a time. So let's say you're hitting a monkey, and a nuke is coming at you, you can't just keep swinging, because he'll only attack the monkey and not both targets. Even though he has a huge ax. I feel like this is a common occurrence in modern games. They throw physics out the window, because "hey, this is a video game!" If you look back at the 8 bit and 16 bit era of gaming, this wasn't an issue. If you swung a weapon, as long as it hit the target, it would take damage. The enemies become layered in this, attacking only the top layered enemy, taking damage from anything else.
--Crew mates, Oh these useless troglodytes. They help quicken the pace at which your platform moves, and are supposed to help you attack. But news flash, they don't attack, even when I am. They stand there useless as ever, cannon fodder to the monkeys. Until they get beaten down to oblivion then I get jumped by 100 enemies. Clutter your screen basically. Absolutely worthless.
--Abilities, Yeah great! Random stuff to use that's absolutely useless in boss fights.(I.E. the chicken that turns monkeys into chickens, the ability that scares the monkeys ONLY, the gun duel with monkeys ability) And never needed during regular levels. What's the point? I am just stock piling garbage abilities with absolutely no use.
--The 4 horsemen abilities. This needs to be explained better. They're almost seemingly random. You're never told how to activate them. Just random 4 Horseman here and there. And they always appear when never needed. Hint: have them show up during bosses sometimes. (Which never happens).
If the mechanics weren't so damn shoddy, this game would be excellent. a hidden steam gem even. a 10/10 from me. But because of the negative it's become mediocrity at it's finest.
Overall: 5/10
Art is cool, "story" is cool....I just don''t feel like I am doing anything here! This is some spinoff side project that was released half baked... Cannot even see this as a game.
Wonderful game with tons of humor, beautiful music and scenery. You will fight armies of monkeys and 10 bosses with your weapon, your own army and powerful skills. Mighty Horsemen of the Apocalypse will aid you with rewards and directly in combat causing pure carnage. You can upgrade Vladimir's stats and horde certain skills for future use with vladcoins, making yourself , your army and Four Horsemen of the Apocalypse stronger the more you play. The game has funny and mysterious story mode, endless mode with random bosses where you can keep going endlessly after you beat the final boss in stoty mode, unlocking more power and challenges, and challenge mode for highest floor reached for records chart.
This is a great idea for a game, but really needs some balancing.
The summary is: A 1-screen elevator side-scroller with decent RPG elements. You play a commander and you accumulate AI helpers over time, with new types of units unlocking via leveling. You do this by collecting chickens & and some abilities transform enemies into chickens, providing a cool skill testing feature for faster advancement.
The problem are the boss fights. There are 3 difficulties and even on the easiest difficulty the bosses are just attrition fights where you get no way to control how much damage you take. This is a problem. There is no real dodge (just a dash) or defensive option besides relying on stupid AI helpers to stand in the way. In the first 2 bosses this has become incredibly frustrating as the 1st boss hits you almost any time you do damage via a fast tracking attack, and the 2nd has an ability that will DELETE 1 direction from him (left or right) and if your'e on wrong side when it goes off you're just dead. Add to this the fact that your AI helpers seem content to stand still and not attack if you spend your time avoiding damage.
There is a mechanic of picking up pink orbs to heal your commander (and later on, summon the riders) that plays a big part in the parts between bosses. However this healing/power mechanic is not there during boss fights and I just cannot recommend a game that either makes bosses extra frustrating early on purpose, or makes bosses only an attrition fight where you get no control over your success.
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Дополнительная информация
Разработчик | AZAMATIKA |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Metacritic | 78 |
Отзывы пользователей | 44% положительных (16) |